DirectComposition bindings just landed.

Generate enums and structs in single file (for easier readability)
This commit is contained in:
Amer Koleci
2022-10-10 10:11:07 +02:00
parent eade223582
commit a80378836e
1249 changed files with 35661 additions and 38565 deletions

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@@ -1,67 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART"]/*' />
/// <unmanaged>D3D_BLOB_PART</unmanaged>
public enum BlobPart : int
{
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_INPUT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_INPUT_SIGNATURE_BLOB</unmanaged>
InputSignatureBlob = 0,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_OUTPUT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_OUTPUT_SIGNATURE_BLOB</unmanaged>
OutputSignatureBlob = 1,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB</unmanaged>
InputAndOutputSignatureBlob = 2,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB</unmanaged>
PatchConstantSignatureBlob = 3,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_ALL_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_ALL_SIGNATURE_BLOB</unmanaged>
AllSignatureBlob = 4,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_DEBUG_INFO"]/*' />
/// <unmanaged>D3D_BLOB_DEBUG_INFO</unmanaged>
DebugInfo = 5,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_LEGACY_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_LEGACY_SHADER</unmanaged>
LegacyShader = 6,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_XNA_PREPASS_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_XNA_PREPASS_SHADER</unmanaged>
XNAPrepassShader = 7,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_XNA_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_XNA_SHADER</unmanaged>
XNAShader = 8,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_PDB"]/*' />
/// <unmanaged>D3D_BLOB_PDB</unmanaged>
Pdb = 9,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_PRIVATE_DATA"]/*' />
/// <unmanaged>D3D_BLOB_PRIVATE_DATA</unmanaged>
PrivateData = 10,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_ROOT_SIGNATURE"]/*' />
/// <unmanaged>D3D_BLOB_ROOT_SIGNATURE</unmanaged>
RootSignature = 11,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_DEBUG_NAME"]/*' />
/// <unmanaged>D3D_BLOB_DEBUG_NAME</unmanaged>
DebugName = 12,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_ALTERNATE_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_TEST_ALTERNATE_SHADER</unmanaged>
TestAlternateShader = 32768,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_COMPILE_DETAILS"]/*' />
/// <unmanaged>D3D_BLOB_TEST_COMPILE_DETAILS</unmanaged>
TestCompileDetails = 32769,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_COMPILE_PERF"]/*' />
/// <unmanaged>D3D_BLOB_TEST_COMPILE_PERF</unmanaged>
TestCompilePerf = 32770,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_COMPILE_REPORT"]/*' />
/// <unmanaged>D3D_BLOB_TEST_COMPILE_REPORT</unmanaged>
TestCompileReport = 32771,
}

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@@ -1,21 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <unmanaged>D3DCOMPILE_EFFECT</unmanaged>
[Flags]
public enum CompileEffectFlags : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_EFFECT_CHILD_EFFECT</unmanaged>
ChildEffect = 1,
/// <unmanaged>D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS</unmanaged>
AllowSlowOps = 2,
}

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@@ -1,69 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <unmanaged>D3DCOMPILE</unmanaged>
[Flags]
public enum CompileFlags : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_DEBUG</unmanaged>
Debug = 1,
/// <unmanaged>D3DCOMPILE_SKIP_VALIDATION</unmanaged>
SkipValidation = 2,
/// <unmanaged>D3DCOMPILE_SKIP_OPTIMIZATION</unmanaged>
SkipOptimization = 4,
/// <unmanaged>D3DCOMPILE_PACK_MATRIX_ROW_MAJOR</unmanaged>
PackMatrixRowMajor = 8,
/// <unmanaged>D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR</unmanaged>
PackMatrixColumnMajor = 16,
/// <unmanaged>D3DCOMPILE_PARTIAL_PRECISION</unmanaged>
PartialPrecision = 32,
/// <unmanaged>D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT</unmanaged>
ForceVSSoftwareNoOpt = 64,
/// <unmanaged>D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT</unmanaged>
ForcePSSoftwareNoOpt = 128,
/// <unmanaged>D3DCOMPILE_NO_PRESHADER</unmanaged>
NoPreshader = 256,
/// <unmanaged>D3DCOMPILE_AVOID_FLOW_CONTROL</unmanaged>
AvoidFlowControl = 512,
/// <unmanaged>D3DCOMPILE_PREFER_FLOW_CONTROL</unmanaged>
PreferFlowControl = 1024,
/// <unmanaged>D3DCOMPILE_ENABLE_STRICTNESS</unmanaged>
EnableStrictness = 2048,
/// <unmanaged>D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY</unmanaged>
EnableBackwardsCompatibility = 4096,
/// <unmanaged>D3DCOMPILE_IEEE_STRICTNESS</unmanaged>
IeeeStrictness = 8192,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL0</unmanaged>
OptimizationLevel0 = 16384,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL1</unmanaged>
OptimizationLevel1 = 0,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL2</unmanaged>
OptimizationLevel2 = 49152,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL3</unmanaged>
OptimizationLevel3 = 32768,
/// <unmanaged>D3DCOMPILE_RESERVED16</unmanaged>
Reserved16 = 65536,
/// <unmanaged>D3DCOMPILE_RESERVED17</unmanaged>
Reserved17 = 131072,
/// <unmanaged>D3DCOMPILE_WARNINGS_ARE_ERRORS</unmanaged>
WarningsAreErrors = 262144,
/// <unmanaged>D3DCOMPILE_RESOURCES_MAY_ALIAS</unmanaged>
ResourcesMayAlias = 524288,
/// <unmanaged>D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES</unmanaged>
EnableUnboundedDescriptorTables = 1048576,
/// <unmanaged>D3DCOMPILE_ALL_RESOURCES_BOUND</unmanaged>
AllResourcesBound = 2097152,
/// <unmanaged>D3DCOMPILE_DEBUG_NAME_FOR_SOURCE</unmanaged>
DebugNameForSource = 4194304,
/// <unmanaged>D3DCOMPILE_DEBUG_NAME_FOR_BINARY</unmanaged>
DebugNameForBinary = 8388608,
}

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@@ -1,23 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <unmanaged>D3DCOMPILE_FLAGS2</unmanaged>
[Flags]
public enum CompileFlags2 : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST</unmanaged>
ForceRootSignatureLatest = 0,
/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0</unmanaged>
ForceRootSignature10 = 16,
/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1</unmanaged>
ForceRootSignature11 = 32,
}

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@@ -1,23 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <unmanaged>D3DCOMPILE_SECDATA</unmanaged>
[Flags]
public enum CompileSecondaryFlags : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS</unmanaged>
MergeUavSlots = 1,
/// <unmanaged>D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS</unmanaged>
PreserveTemplateSlots = 2,
/// <unmanaged>D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH</unmanaged>
RequireTemplateMatch = 4,
}

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@@ -1,19 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <unmanaged>D3D_COMPRESS_SHADER</unmanaged>
[Flags]
public enum CompressShaderFlags : uint
{
None = 0,
/// <unmanaged>D3D_COMPRESS_SHADER_KEEP_ALL_PARTS</unmanaged>
KeepAllParts = 1,
}

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@@ -1,33 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <unmanaged>D3D_DISASM</unmanaged>
[Flags]
public enum DisasmFlags : uint
{
None = 0,
/// <unmanaged>D3D_DISASM_ENABLE_COLOR_CODE</unmanaged>
EnableColorCode = 1,
/// <unmanaged>D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS</unmanaged>
EnableDefaultValuePrints = 2,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING</unmanaged>
EnableInstructionNumbering = 4,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_CYCLE</unmanaged>
EnableInstructionCycle = 8,
/// <unmanaged>D3D_DISASM_DISABLE_DEBUG_INFO</unmanaged>
DisableDebugInfo = 16,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_OFFSET</unmanaged>
EnableInstructionOffset = 32,
/// <unmanaged>D3D_DISASM_INSTRUCTION_ONLY</unmanaged>
InstructionOnly = 64,
/// <unmanaged>D3D_DISASM_PRINT_HEX_LITERALS</unmanaged>
PrintHexLiterals = 128,
}

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@@ -0,0 +1,217 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_FLAGS</unmanaged>
[Flags]
public enum StripFlags : int
{
None = 0,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_REFLECTION_DATA"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_REFLECTION_DATA</unmanaged>
ReflectionData = 1,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_DEBUG_INFO"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_DEBUG_INFO</unmanaged>
DebugInfo = 2,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_TEST_BLOBS"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_TEST_BLOBS</unmanaged>
TestBlobs = 4,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_PRIVATE_DATA"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_PRIVATE_DATA</unmanaged>
PrivateData = 8,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_ROOT_SIGNATURE"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_ROOT_SIGNATURE</unmanaged>
RootSignature = 16,
}
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART"]/*' />
/// <unmanaged>D3D_BLOB_PART</unmanaged>
public enum BlobPart : int
{
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_INPUT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_INPUT_SIGNATURE_BLOB</unmanaged>
InputSignatureBlob = 0,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_OUTPUT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_OUTPUT_SIGNATURE_BLOB</unmanaged>
OutputSignatureBlob = 1,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB</unmanaged>
InputAndOutputSignatureBlob = 2,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB</unmanaged>
PatchConstantSignatureBlob = 3,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_ALL_SIGNATURE_BLOB"]/*' />
/// <unmanaged>D3D_BLOB_ALL_SIGNATURE_BLOB</unmanaged>
AllSignatureBlob = 4,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_DEBUG_INFO"]/*' />
/// <unmanaged>D3D_BLOB_DEBUG_INFO</unmanaged>
DebugInfo = 5,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_LEGACY_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_LEGACY_SHADER</unmanaged>
LegacyShader = 6,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_XNA_PREPASS_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_XNA_PREPASS_SHADER</unmanaged>
XNAPrepassShader = 7,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_XNA_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_XNA_SHADER</unmanaged>
XNAShader = 8,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_PDB"]/*' />
/// <unmanaged>D3D_BLOB_PDB</unmanaged>
Pdb = 9,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_PRIVATE_DATA"]/*' />
/// <unmanaged>D3D_BLOB_PRIVATE_DATA</unmanaged>
PrivateData = 10,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_ROOT_SIGNATURE"]/*' />
/// <unmanaged>D3D_BLOB_ROOT_SIGNATURE</unmanaged>
RootSignature = 11,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_DEBUG_NAME"]/*' />
/// <unmanaged>D3D_BLOB_DEBUG_NAME</unmanaged>
DebugName = 12,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_ALTERNATE_SHADER"]/*' />
/// <unmanaged>D3D_BLOB_TEST_ALTERNATE_SHADER</unmanaged>
TestAlternateShader = 32768,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_COMPILE_DETAILS"]/*' />
/// <unmanaged>D3D_BLOB_TEST_COMPILE_DETAILS</unmanaged>
TestCompileDetails = 32769,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_COMPILE_PERF"]/*' />
/// <unmanaged>D3D_BLOB_TEST_COMPILE_PERF</unmanaged>
TestCompilePerf = 32770,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_BLOB_PART::D3D_BLOB_TEST_COMPILE_REPORT"]/*' />
/// <unmanaged>D3D_BLOB_TEST_COMPILE_REPORT</unmanaged>
TestCompileReport = 32771,
}
/// <unmanaged>D3DCOMPILE</unmanaged>
[Flags]
public enum CompileFlags : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_DEBUG</unmanaged>
Debug = 1,
/// <unmanaged>D3DCOMPILE_SKIP_VALIDATION</unmanaged>
SkipValidation = 2,
/// <unmanaged>D3DCOMPILE_SKIP_OPTIMIZATION</unmanaged>
SkipOptimization = 4,
/// <unmanaged>D3DCOMPILE_PACK_MATRIX_ROW_MAJOR</unmanaged>
PackMatrixRowMajor = 8,
/// <unmanaged>D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR</unmanaged>
PackMatrixColumnMajor = 16,
/// <unmanaged>D3DCOMPILE_PARTIAL_PRECISION</unmanaged>
PartialPrecision = 32,
/// <unmanaged>D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT</unmanaged>
ForceVSSoftwareNoOpt = 64,
/// <unmanaged>D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT</unmanaged>
ForcePSSoftwareNoOpt = 128,
/// <unmanaged>D3DCOMPILE_NO_PRESHADER</unmanaged>
NoPreshader = 256,
/// <unmanaged>D3DCOMPILE_AVOID_FLOW_CONTROL</unmanaged>
AvoidFlowControl = 512,
/// <unmanaged>D3DCOMPILE_PREFER_FLOW_CONTROL</unmanaged>
PreferFlowControl = 1024,
/// <unmanaged>D3DCOMPILE_ENABLE_STRICTNESS</unmanaged>
EnableStrictness = 2048,
/// <unmanaged>D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY</unmanaged>
EnableBackwardsCompatibility = 4096,
/// <unmanaged>D3DCOMPILE_IEEE_STRICTNESS</unmanaged>
IeeeStrictness = 8192,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL0</unmanaged>
OptimizationLevel0 = 16384,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL1</unmanaged>
OptimizationLevel1 = 0,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL2</unmanaged>
OptimizationLevel2 = 49152,
/// <unmanaged>D3DCOMPILE_OPTIMIZATION_LEVEL3</unmanaged>
OptimizationLevel3 = 32768,
/// <unmanaged>D3DCOMPILE_RESERVED16</unmanaged>
Reserved16 = 65536,
/// <unmanaged>D3DCOMPILE_RESERVED17</unmanaged>
Reserved17 = 131072,
/// <unmanaged>D3DCOMPILE_WARNINGS_ARE_ERRORS</unmanaged>
WarningsAreErrors = 262144,
/// <unmanaged>D3DCOMPILE_RESOURCES_MAY_ALIAS</unmanaged>
ResourcesMayAlias = 524288,
/// <unmanaged>D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES</unmanaged>
EnableUnboundedDescriptorTables = 1048576,
/// <unmanaged>D3DCOMPILE_ALL_RESOURCES_BOUND</unmanaged>
AllResourcesBound = 2097152,
/// <unmanaged>D3DCOMPILE_DEBUG_NAME_FOR_SOURCE</unmanaged>
DebugNameForSource = 4194304,
/// <unmanaged>D3DCOMPILE_DEBUG_NAME_FOR_BINARY</unmanaged>
DebugNameForBinary = 8388608,
}
/// <unmanaged>D3DCOMPILE_EFFECT</unmanaged>
[Flags]
public enum CompileEffectFlags : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_EFFECT_CHILD_EFFECT</unmanaged>
ChildEffect = 1,
/// <unmanaged>D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS</unmanaged>
AllowSlowOps = 2,
}
/// <unmanaged>D3DCOMPILE_FLAGS2</unmanaged>
[Flags]
public enum CompileFlags2 : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST</unmanaged>
ForceRootSignatureLatest = 0,
/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0</unmanaged>
ForceRootSignature10 = 16,
/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1</unmanaged>
ForceRootSignature11 = 32,
}
/// <unmanaged>D3DCOMPILE_SECDATA</unmanaged>
[Flags]
public enum CompileSecondaryFlags : uint
{
None = 0,
/// <unmanaged>D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS</unmanaged>
MergeUavSlots = 1,
/// <unmanaged>D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS</unmanaged>
PreserveTemplateSlots = 2,
/// <unmanaged>D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH</unmanaged>
RequireTemplateMatch = 4,
}
/// <unmanaged>D3D_DISASM</unmanaged>
[Flags]
public enum DisasmFlags : uint
{
None = 0,
/// <unmanaged>D3D_DISASM_ENABLE_COLOR_CODE</unmanaged>
EnableColorCode = 1,
/// <unmanaged>D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS</unmanaged>
EnableDefaultValuePrints = 2,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING</unmanaged>
EnableInstructionNumbering = 4,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_CYCLE</unmanaged>
EnableInstructionCycle = 8,
/// <unmanaged>D3D_DISASM_DISABLE_DEBUG_INFO</unmanaged>
DisableDebugInfo = 16,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_OFFSET</unmanaged>
EnableInstructionOffset = 32,
/// <unmanaged>D3D_DISASM_INSTRUCTION_ONLY</unmanaged>
InstructionOnly = 64,
/// <unmanaged>D3D_DISASM_PRINT_HEX_LITERALS</unmanaged>
PrintHexLiterals = 128,
}
/// <unmanaged>D3D_COMPRESS_SHADER</unmanaged>
[Flags]
public enum CompressShaderFlags : uint
{
None = 0,
/// <unmanaged>D3D_COMPRESS_SHADER_KEEP_ALL_PARTS</unmanaged>
KeepAllParts = 1,
}

View File

@@ -1,33 +0,0 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_FLAGS</unmanaged>
[Flags]
public enum StripFlags : int
{
None = 0,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_REFLECTION_DATA"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_REFLECTION_DATA</unmanaged>
ReflectionData = 1,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_DEBUG_INFO"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_DEBUG_INFO</unmanaged>
DebugInfo = 2,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_TEST_BLOBS"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_TEST_BLOBS</unmanaged>
TestBlobs = 4,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_PRIVATE_DATA"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_PRIVATE_DATA</unmanaged>
PrivateData = 8,
/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3DCOMPILER_STRIP_FLAGS::D3DCOMPILER_STRIP_ROOT_SIGNATURE"]/*' />
/// <unmanaged>D3DCOMPILER_STRIP_ROOT_SIGNATURE</unmanaged>
RootSignature = 16,
}