+ Sets the coordinates where the turbulence output is generated.
+ Microsoft Docs:
+ The coordinates where the turbulence output is generated.
+ The algorithm used to generate the Perlin noise is position dependent, so a different offset results in a different output. This value is not bounded and the units are specified in DIPs
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+Note  Note The offset does not have the same effect as a translation because the noise function output is infinite and the function will wrap around the tile.
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