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Update bindings to metadata 64.0.22-preview, bump version to 2.3.0
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21
Generated/Graphics/Direct3D/Graphics.Direct3D.Structs.cs
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21
Generated/Graphics/Direct3D/Graphics.Direct3D.Structs.cs
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@@ -0,0 +1,21 @@
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D;
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/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO"]/*' />
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/// <unmanaged>D3D_SHADER_MACRO</unmanaged>
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public partial struct ShaderMacro
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{
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/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO::Name"]/*' />
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public unsafe byte* Name;
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/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO::Definition"]/*' />
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public unsafe byte* Definition;
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}
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