Files
Vortice.Win32/Generated/Graphics/Direct3D/Graphics.Direct3D.Structs.cs

22 lines
814 B
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D;
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO"]/*' />
/// <unmanaged>D3D_SHADER_MACRO</unmanaged>
public partial struct ShaderMacro
{
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO::Name"]/*' />
public unsafe byte* Name;
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO::Definition"]/*' />
public unsafe byte* Definition;
}