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Add D3D12 native dependency project (Vortice.D3D12MA.Native) and C# bindings.
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30
src/Vortice.D3D12MA.Native/Vortice.D3D12MA.Native.csproj
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30
src/Vortice.D3D12MA.Native/Vortice.D3D12MA.Native.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>netstandard2.0;net4.6.1;net8.0;net9.0</TargetFrameworks>
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<Description>D3D12MemoryAllocator native libraries with C bindings</Description>
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<PackageVersion>1.0.0</PackageVersion>
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<IncludeBuildOutput>false</IncludeBuildOutput>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<PackageLicenseExpression></PackageLicenseExpression>
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<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
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<RepositoryUrl>https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator</RepositoryUrl>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<IncludeSymbols>false</IncludeSymbols>
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</PropertyGroup>
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<ItemGroup>
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<None Include="$(RepoRootDirectory)/README.md" Pack="true" PackagePath="\" />
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<Content Include="LICENSE.txt" PackagePath="" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="build\**" PackagePath="build/%(RecursiveDir)%(Filename)%(Extension)" />
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<Content Include="runtimes\**" PackagePath="runtimes/%(RecursiveDir)%(Filename)%(Extension)" />
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<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/net9.0" />
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<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/net8.0" />
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<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/net461" />
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<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/netstandard2.0" />
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</ItemGroup>
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</Project>
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