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Vortice.Win32/src/Vortice.D3D12MA.Native/Vortice.D3D12MA.Native.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net4.6.1;net8.0;net9.0</TargetFrameworks>
<Description>D3D12MemoryAllocator native libraries with C bindings</Description>
<PackageVersion>1.0.0</PackageVersion>
<IncludeBuildOutput>false</IncludeBuildOutput>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageLicenseExpression></PackageLicenseExpression>
<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
<RepositoryUrl>https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator</RepositoryUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<IncludeSymbols>false</IncludeSymbols>
</PropertyGroup>
<ItemGroup>
<None Include="$(RepoRootDirectory)/README.md" Pack="true" PackagePath="\" />
<Content Include="LICENSE.txt" PackagePath="" />
</ItemGroup>
<ItemGroup>
<Content Include="build\**" PackagePath="build/%(RecursiveDir)%(Filename)%(Extension)" />
<Content Include="runtimes\**" PackagePath="runtimes/%(RecursiveDir)%(Filename)%(Extension)" />
<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/net9.0" />
<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/net8.0" />
<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/net461" />
<Content Include="$(MSBuildThisFileDirectory)_._" PackagePath="lib/netstandard2.0" />
</ItemGroup>
</Project>