mirror of
https://github.com/amerkoleci/Vortice.Win32.git
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32 lines
1.7 KiB
C#
32 lines
1.7 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct2D;
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP"]/*' />
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/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP</unmanaged>
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public enum HighlightSandShadowsProp : uint
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{
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS"]/*' />
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/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS</unmanaged>
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Highlights = 0,
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS"]/*' />
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/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS</unmanaged>
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Shadows = 1,
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY"]/*' />
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/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY</unmanaged>
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Clarity = 2,
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA"]/*' />
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/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA</unmanaged>
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InputGamma = 3,
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS"]/*' />
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/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS</unmanaged>
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MaskBlurRadius = 4,
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}
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