mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 16:16:04 +08:00
105 lines
5.0 KiB
C#
105 lines
5.0 KiB
C#
// Copyright © Amer Koleci and Contributors.
|
|
// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
|
|
|
|
using static Win32.Graphics.Direct3D11.Apis;
|
|
|
|
namespace Win32.Graphics.Direct3D11;
|
|
|
|
public unsafe partial struct DepthStencilDescription
|
|
{
|
|
/// <summary>
|
|
/// A built-in description with settings for not using a depth stencil buffer.
|
|
/// </summary>
|
|
public static readonly DepthStencilDescription None = new(false, DepthWriteMask.Zero);
|
|
|
|
/// <summary>
|
|
/// A built-in description with default settings for using a depth stencil buffer.
|
|
/// </summary>
|
|
public static readonly DepthStencilDescription Default = new(true, DepthWriteMask.All);
|
|
|
|
/// <summary>
|
|
/// A built-in description with settings for enabling a read-only depth stencil buffer.
|
|
/// </summary>
|
|
public static readonly DepthStencilDescription DepthRead = new(true, DepthWriteMask.Zero);
|
|
|
|
/// <summary>
|
|
/// A built-in description with settings for using a reverse depth stencil buffer.
|
|
/// </summary>
|
|
public static readonly DepthStencilDescription DepthReverseZ = new(true, DepthWriteMask.All, ComparisonFunction.GreaterEqual);
|
|
|
|
/// <summary>
|
|
/// A built-in description with settings for enabling a read-only reverse depth stencil buffer.
|
|
/// </summary>
|
|
public static readonly DepthStencilDescription DepthReadReverseZ = new(true, DepthWriteMask.Zero, ComparisonFunction.GreaterEqual);
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="DepthStencilDescription"/> struct.
|
|
/// </summary>
|
|
/// <param name="depthEnable">Enable depth testing.</param>
|
|
/// <param name="depthWriteMask">Identify a portion of the depth-stencil buffer that can be modified by depth data.</param>
|
|
/// <param name="depthFunc">A function that compares depth data against existing depth data. </param>
|
|
public DepthStencilDescription(
|
|
bool depthEnable,
|
|
DepthWriteMask depthWriteMask,
|
|
ComparisonFunction depthFunc = ComparisonFunction.LessEqual)
|
|
{
|
|
DepthEnable = depthEnable;
|
|
DepthWriteMask = depthWriteMask;
|
|
DepthFunc = depthFunc;
|
|
StencilEnable = false;
|
|
StencilReadMask = (byte)D3D11_DEFAULT_STENCIL_READ_MASK;
|
|
StencilWriteMask = (byte)D3D11_DEFAULT_STENCIL_WRITE_MASK;
|
|
FrontFace = DepthStencilOperationDescription.Default;
|
|
BackFace = DepthStencilOperationDescription.Default;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="DepthStencilDescription"/> struct.
|
|
/// </summary>
|
|
/// <param name="depthEnable">Specifies whether to enable depth testing. Set this member to <b>true</b> to enable depth testing.</param>
|
|
/// <param name="depthWriteEnable">Specifies a value that identifies a portion of the depth-stencil buffer that can be modified by depth data.</param>
|
|
/// <param name="depthFunc">A <see cref="ComparisonFunction"/> value that identifies a function that compares depth data against existing depth data.</param>
|
|
/// <param name="stencilEnable">Specifies whether to enable stencil testing. Set this member to <b>true</b> to enable stencil testing.</param>
|
|
/// <param name="stencilReadMask">Identify a portion of the depth-stencil buffer for reading stencil data.</param>
|
|
/// <param name="stencilWriteMask">Identify a portion of the depth-stencil buffer for writing stencil data.</param>
|
|
/// <param name="frontStencilFailOp"></param>
|
|
/// <param name="frontStencilDepthFailOp"></param>
|
|
/// <param name="frontStencilPassOp"></param>
|
|
/// <param name="frontStencilFunc"></param>
|
|
/// <param name="backStencilFailOp"></param>
|
|
/// <param name="backStencilDepthFailOp"></param>
|
|
/// <param name="backStencilPassOp"></param>
|
|
/// <param name="backStencilFunc"></param>
|
|
public DepthStencilDescription(
|
|
bool depthEnable,
|
|
bool depthWriteEnable,
|
|
ComparisonFunction depthFunc,
|
|
bool stencilEnable,
|
|
byte stencilReadMask,
|
|
byte stencilWriteMask,
|
|
StencilOperation frontStencilFailOp,
|
|
StencilOperation frontStencilDepthFailOp,
|
|
StencilOperation frontStencilPassOp,
|
|
ComparisonFunction frontStencilFunc,
|
|
StencilOperation backStencilFailOp,
|
|
StencilOperation backStencilDepthFailOp,
|
|
StencilOperation backStencilPassOp,
|
|
ComparisonFunction backStencilFunc)
|
|
{
|
|
DepthEnable = depthEnable;
|
|
DepthWriteMask = depthWriteEnable ? DepthWriteMask.All : DepthWriteMask.Zero;
|
|
DepthFunc = depthFunc;
|
|
StencilEnable = stencilEnable;
|
|
StencilReadMask = stencilReadMask;
|
|
StencilWriteMask = stencilWriteMask;
|
|
FrontFace.StencilFailOp = frontStencilFailOp;
|
|
FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
|
|
FrontFace.StencilPassOp = frontStencilPassOp;
|
|
FrontFace.StencilFunc = frontStencilFunc;
|
|
BackFace.StencilFailOp = backStencilFailOp;
|
|
BackFace.StencilDepthFailOp = backStencilDepthFailOp;
|
|
BackFace.StencilPassOp = backStencilPassOp;
|
|
BackFace.StencilFunc = backStencilFunc;
|
|
}
|
|
}
|