Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/ID3D11DeviceContext.cs
2023-01-17 17:21:14 +01:00

251 lines
12 KiB
C#

// Copyright © Amer Koleci and Contributors.
// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
using static Win32.Apis;
using static Win32.Graphics.Direct3D11.Apis;
namespace Win32.Graphics.Direct3D11;
public static unsafe class ID3D11DeviceContextExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RSSetViewport<TD3D11DeviceContext>(
ref this TD3D11DeviceContext self,
float x, float y, float width, float height, float minDepth = 0.0f, float maxDepth = 1.0f)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
var viewport = new Viewport(x, y, width, height, minDepth, maxDepth);
self.RSSetViewports(1, &viewport);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RSSetViewport<TD3D11DeviceContext>(
ref this TD3D11DeviceContext self,
Viewport viewport)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.RSSetViewports(1, &viewport);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RSSetScissorRect<TD3D11DeviceContext>(
ref this TD3D11DeviceContext self,
int width, int height)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
Rect rawRect = Rect.Create(0, 0, width, height);
self.RSSetScissorRects(1, &rawRect);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RSSetScissorRect<TD3D11DeviceContext>(
ref this TD3D11DeviceContext self,
int x, int y, int width, int height)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
Rect rawRect = Rect.Create(x, y, width, height);
self.RSSetScissorRects(1, &rawRect);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RSSetScissorRect<TD3D11DeviceContext>(
ref this TD3D11DeviceContext self,
Rect rect)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.RSSetScissorRects(1, &rect);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void OMSetBlendState<TD3D11DeviceContext>(
ref this TD3D11DeviceContext self,
ID3D11BlendState* blendState)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.OMSetBlendState(blendState, null, D3D11_DEFAULT_SAMPLE_MASK);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void OMSetBlendState<TD3D11DeviceContext>(
ref this TD3D11DeviceContext self,
ID3D11BlendState* blendState, float* blendFactor)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.OMSetBlendState(blendState, blendFactor, D3D11_DEFAULT_SAMPLE_MASK);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void UnsetRenderTargets<TD3D11DeviceContext>(ref this TD3D11DeviceContext self)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.OMSetRenderTargets(0, null, null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void OMSetRenderTargets<TD3D11DeviceContext>(ref this TD3D11DeviceContext self,
ID3D11RenderTargetView* renderTargetView, ID3D11DepthStencilView* depthStencilView = null)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.OMSetRenderTargets(1,
renderTargetView == null ? null : &renderTargetView,
depthStencilView);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void OMSetRenderTargets<TD3D11DeviceContext>(ref this TD3D11DeviceContext self,
ID3D11RenderTargetView*[] renderTargetViews, ID3D11DepthStencilView* depthStencilView = default)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
fixed (ID3D11RenderTargetView** ppRenderTargetViews = renderTargetViews)
{
self.OMSetRenderTargets((uint)renderTargetViews.Length, ppRenderTargetViews, depthStencilView);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void IASetVertexBuffer<TD3D11DeviceContext>(ref this TD3D11DeviceContext self,
int slot, ID3D11Buffer* buffer, uint stride, uint offset = 0)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.IASetVertexBuffers((uint)slot, 1, buffer == null ? null : &buffer, &stride, &offset);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ClearRenderTargetView<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, ID3D11RenderTargetView* renderTargetView, Color4 color)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.ClearRenderTargetView(renderTargetView, (float*)&color);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ClearUnorderedAccessViewFloat<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, ID3D11UnorderedAccessView* unorderedAccessView, Color4 color)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.ClearUnorderedAccessViewFloat(unorderedAccessView, (float*)&color);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ComPtr<ID3D11CommandList> FinishCommandList<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, bool restoreDeferredContextState = false)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
using ComPtr<ID3D11CommandList> commandList = default;
ThrowIfFailed(self.FinishCommandList(restoreDeferredContextState, commandList.GetAddressOf()));
return commandList.Move();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static HResult Map<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, ID3D11Texture2D* resource,
uint mipSlice, uint arraySlice,
MapMode mode, MapFlags flags,
MappedSubresource* pMappedResource, out uint subresource, out uint mipSize)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
subresource = resource->CalculateSubResourceIndex(mipSlice, arraySlice, out mipSize);
return self.Map((ID3D11Resource*)resource, subresource, mode, flags, pMappedResource);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Span<T> Map<TD3D11DeviceContext, T>(ref this TD3D11DeviceContext self, ID3D11Texture2D* resource,
uint mipSlice, uint arraySlice,
MapMode mode = MapMode.Read, MapFlags flags = MapFlags.None)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
where T : unmanaged
{
uint subresource = resource->CalculateSubResourceIndex(mipSlice, arraySlice, out uint mipSize);
MappedSubresource mappedSubresource;
ThrowIfFailed(self.Map((ID3D11Resource*)resource, subresource, mode, flags, &mappedSubresource));
Span<byte> source = new(mappedSubresource.pData, (int)(mipSize * mappedSubresource.RowPitch));
return global::System.Runtime.InteropServices.MemoryMarshal.Cast<byte, T>(source);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Unmap<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, ID3D11Texture1D* resource, uint mipSlice, uint arraySlice)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
uint subresource = resource->CalculateSubResourceIndex(mipSlice, arraySlice, out _);
self.Unmap((ID3D11Resource*)resource, subresource);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Unmap<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, ID3D11Texture2D* resource, uint mipSlice, uint arraySlice)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
uint subresource = resource->CalculateSubResourceIndex(mipSlice, arraySlice, out _);
self.Unmap((ID3D11Resource*)resource, subresource);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Unmap<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, ID3D11Texture3D* resource, uint mipSlice, uint arraySlice)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
uint subresource = resource->CalculateSubResourceIndex(mipSlice, arraySlice, out _);
self.Unmap((ID3D11Resource*)resource, subresource);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void VSSetShaderResource<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11ShaderResourceView* view)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.VSSetShaderResources(slot, 1, view != null ? &view : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void VSSetSampler<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11SamplerState* sampler)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.VSSetSamplers(slot, 1, sampler != null ? &sampler : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void VSSetConstantBuffer<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11Buffer* constantBuffer)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.VSSetConstantBuffers(slot, 1, constantBuffer != null ? &constantBuffer : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void PSSetShaderResource<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11ShaderResourceView* view)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.PSSetShaderResources(slot, 1, view != null ? &view : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void PSSetSampler<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11SamplerState* sampler)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.PSSetSamplers(slot, 1, sampler != null ? &sampler : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void PSSetConstantBuffer<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11Buffer* constantBuffer)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.PSSetConstantBuffers(slot, 1, constantBuffer != null ? &constantBuffer : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CSSetShaderResource<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11ShaderResourceView* view)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.CSSetShaderResources(slot, 1, view != null ? &view : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CSSetSampler<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11SamplerState* sampler)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.CSSetSamplers(slot, 1, sampler != null ? &sampler : null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CSSetConstantBuffer<TD3D11DeviceContext>(ref this TD3D11DeviceContext self, uint slot, ID3D11Buffer* constantBuffer)
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
{
self.CSSetConstantBuffers(slot, 1, constantBuffer != null ? &constantBuffer : null);
}
}