Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/Generated/FeatureDataDoubles.cs

19 lines
769 B
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_DOUBLES"]/*' />
/// <unmanaged>D3D11_FEATURE_DATA_DOUBLES</unmanaged>
public partial struct FeatureDataDoubles
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_DOUBLES::DoublePrecisionFloatShaderOps"]/*' />
public Bool32 DoublePrecisionFloatShaderOps;
}