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https://github.com/amerkoleci/Vortice.Win32.git
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46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright © Amer Koleci and Contributors.
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// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
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using Win32.Graphics.Dxgi.Common;
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namespace Win32.Graphics.Direct3D12;
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public partial struct RenderPassBeginningAccess : IEquatable<RenderPassBeginningAccess>
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{
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public static bool operator ==(in RenderPassBeginningAccess left, in RenderPassBeginningAccess right)
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{
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if (left.Type != right.Type)
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{
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return false;
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}
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if (left.Type == RenderPassBeginningAccessType.Clear && !(left.Anonymous.Clear == right.Anonymous.Clear))
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{
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return false;
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}
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return true;
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}
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public static bool operator !=(in RenderPassBeginningAccess left, in RenderPassBeginningAccess right)
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=> !(left == right);
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public override bool Equals(object? obj) => (obj is RenderPassBeginningAccess other) && Equals(other);
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public bool Equals(RenderPassBeginningAccess other) => this == other;
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public override int GetHashCode()
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{
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var hashCode = new HashCode();
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{
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hashCode.Add(Type);
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if (Type == RenderPassBeginningAccessType.Clear)
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{
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hashCode.Add(Anonymous.Clear);
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}
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}
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return hashCode.ToHashCode();
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}
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}
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