Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D12/DescriptorRange1.cs
2022-11-21 11:21:28 +01:00

30 lines
1.6 KiB
C#

// Copyright © Amer Koleci and Contributors.
// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
using static Win32.Graphics.Direct3D12.Apis;
namespace Win32.Graphics.Direct3D12;
public unsafe partial struct DescriptorRange1
{
public DescriptorRange1(DescriptorRangeType rangeType, uint numDescriptors, uint baseShaderRegister, uint registerSpace = 0, DescriptorRangeFlags flags = DescriptorRangeFlags.None, uint offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
{
Init(out this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
}
public void Init(DescriptorRangeType rangeType, uint numDescriptors, uint baseShaderRegister, uint registerSpace = 0, DescriptorRangeFlags flags = DescriptorRangeFlags.None, uint offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
{
Init(out this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
}
public static void Init(out DescriptorRange1 range, DescriptorRangeType rangeType, uint numDescriptors, uint baseShaderRegister, uint registerSpace = 0, DescriptorRangeFlags flags = DescriptorRangeFlags.None, uint offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
{
range.RangeType = rangeType;
range.NumDescriptors = numDescriptors;
range.BaseShaderRegister = baseShaderRegister;
range.RegisterSpace = registerSpace;
range.Flags = flags;
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
}
}