mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 08:06:02 +08:00
30 lines
1.6 KiB
C#
30 lines
1.6 KiB
C#
// Copyright © Amer Koleci and Contributors.
|
|
// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
|
|
|
|
using static Win32.Graphics.Direct3D12.Apis;
|
|
|
|
namespace Win32.Graphics.Direct3D12;
|
|
|
|
public unsafe partial struct DescriptorRange1
|
|
{
|
|
public DescriptorRange1(DescriptorRangeType rangeType, uint numDescriptors, uint baseShaderRegister, uint registerSpace = 0, DescriptorRangeFlags flags = DescriptorRangeFlags.None, uint offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
Init(out this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
public void Init(DescriptorRangeType rangeType, uint numDescriptors, uint baseShaderRegister, uint registerSpace = 0, DescriptorRangeFlags flags = DescriptorRangeFlags.None, uint offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
Init(out this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
public static void Init(out DescriptorRange1 range, DescriptorRangeType rangeType, uint numDescriptors, uint baseShaderRegister, uint registerSpace = 0, DescriptorRangeFlags flags = DescriptorRangeFlags.None, uint offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
|
|
{
|
|
range.RangeType = rangeType;
|
|
range.NumDescriptors = numDescriptors;
|
|
range.BaseShaderRegister = baseShaderRegister;
|
|
range.RegisterSpace = registerSpace;
|
|
range.Flags = flags;
|
|
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
|
}
|
|
}
|