Files
Vortice.Win32/src/Vortice.Win32.Direct3D11/Generated/DepthStencilDescription.cs
2022-10-07 10:02:22 +02:00

40 lines
1.7 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC"]/*' />
/// <unmanaged>D3D11_DEPTH_STENCIL_DESC</unmanaged>
public partial struct DepthStencilDescription
{
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::DepthEnable"]/*' />
public Bool32 DepthEnable;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::DepthWriteMask"]/*' />
public DepthWriteMask DepthWriteMask;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::DepthFunc"]/*' />
public ComparisonFunction DepthFunc;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::StencilEnable"]/*' />
public Bool32 StencilEnable;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::StencilReadMask"]/*' />
public byte StencilReadMask;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::StencilWriteMask"]/*' />
public byte StencilWriteMask;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::FrontFace"]/*' />
public DepthStencilOperationDescription FrontFace;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::BackFace"]/*' />
public DepthStencilOperationDescription BackFace;
}