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40 lines
1.7 KiB
C#
40 lines
1.7 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC"]/*' />
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/// <unmanaged>D3D11_DEPTH_STENCIL_DESC</unmanaged>
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public partial struct DepthStencilDescription
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{
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::DepthEnable"]/*' />
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public Bool32 DepthEnable;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::DepthWriteMask"]/*' />
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public DepthWriteMask DepthWriteMask;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::DepthFunc"]/*' />
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public ComparisonFunction DepthFunc;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::StencilEnable"]/*' />
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public Bool32 StencilEnable;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::StencilReadMask"]/*' />
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public byte StencilReadMask;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::StencilWriteMask"]/*' />
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public byte StencilWriteMask;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::FrontFace"]/*' />
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public DepthStencilOperationDescription FrontFace;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_DESC::BackFace"]/*' />
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public DepthStencilOperationDescription BackFace;
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}
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