Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D12/Generated/Graphics.Direct3D12.Structs.cs
Amer Koleci a80378836e DirectComposition bindings just landed.
Generate enums and structs in single file (for easier readability)
2022-10-10 10:11:07 +02:00

4870 lines
204 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D12;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC"]/*' />
/// <unmanaged>D3D12_COMMAND_QUEUE_DESC</unmanaged>
public partial struct CommandQueueDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::Type"]/*' />
public CommandListType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::Priority"]/*' />
public int Priority;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::Flags"]/*' />
public CommandQueueFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::NodeMask"]/*' />
public uint NodeMask;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC"]/*' />
/// <unmanaged>D3D12_INPUT_ELEMENT_DESC</unmanaged>
public partial struct InputElementDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::SemanticName"]/*' />
public unsafe sbyte* SemanticName;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::SemanticIndex"]/*' />
public uint SemanticIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::InputSlot"]/*' />
public uint InputSlot;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::AlignedByteOffset"]/*' />
public uint AlignedByteOffset;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::InputSlotClass"]/*' />
public InputClassification InputSlotClass;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::InstanceDataStepRate"]/*' />
public uint InstanceDataStepRate;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY"]/*' />
/// <unmanaged>D3D12_SO_DECLARATION_ENTRY</unmanaged>
public partial struct SODeclarationEntry
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::Stream"]/*' />
public uint Stream;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::SemanticName"]/*' />
public unsafe sbyte* SemanticName;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::SemanticIndex"]/*' />
public uint SemanticIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::StartComponent"]/*' />
public byte StartComponent;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::ComponentCount"]/*' />
public byte ComponentCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::OutputSlot"]/*' />
public byte OutputSlot;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX"]/*' />
/// <unmanaged>D3D12_BOX</unmanaged>
public partial struct Box
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::left"]/*' />
public uint left;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::top"]/*' />
public uint top;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::front"]/*' />
public uint front;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::right"]/*' />
public uint right;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::bottom"]/*' />
public uint bottom;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::back"]/*' />
public uint back;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCILOP_DESC"]/*' />
/// <unmanaged>D3D12_DEPTH_STENCILOP_DESC</unmanaged>
public partial struct DepthStencilOperationDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCILOP_DESC::StencilFailOp"]/*' />
public StencilOperation StencilFailOp;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCILOP_DESC::StencilDepthFailOp"]/*' />
public StencilOperation StencilDepthFailOp;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCILOP_DESC::StencilPassOp"]/*' />
public StencilOperation StencilPassOp;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCILOP_DESC::StencilFunc"]/*' />
public ComparisonFunction StencilFunc;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC"]/*' />
/// <unmanaged>D3D12_DEPTH_STENCIL_DESC</unmanaged>
public partial struct DepthStencilDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::DepthEnable"]/*' />
public Bool32 DepthEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::DepthWriteMask"]/*' />
public DepthWriteMask DepthWriteMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::DepthFunc"]/*' />
public ComparisonFunction DepthFunc;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::StencilEnable"]/*' />
public Bool32 StencilEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::StencilReadMask"]/*' />
public byte StencilReadMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::StencilWriteMask"]/*' />
public byte StencilWriteMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::FrontFace"]/*' />
public DepthStencilOperationDescription FrontFace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC::BackFace"]/*' />
public DepthStencilOperationDescription BackFace;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1"]/*' />
/// <unmanaged>D3D12_DEPTH_STENCIL_DESC1</unmanaged>
public partial struct DepthStencilDescription1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthEnable"]/*' />
public Bool32 DepthEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthWriteMask"]/*' />
public DepthWriteMask DepthWriteMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthFunc"]/*' />
public ComparisonFunction DepthFunc;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::StencilEnable"]/*' />
public Bool32 StencilEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::StencilReadMask"]/*' />
public byte StencilReadMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::StencilWriteMask"]/*' />
public byte StencilWriteMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::FrontFace"]/*' />
public DepthStencilOperationDescription FrontFace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::BackFace"]/*' />
public DepthStencilOperationDescription BackFace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthBoundsTestEnable"]/*' />
public Bool32 DepthBoundsTestEnable;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC"]/*' />
/// <unmanaged>D3D12_RENDER_TARGET_BLEND_DESC</unmanaged>
public partial struct RenderTargetBlendDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::BlendEnable"]/*' />
public Bool32 BlendEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::LogicOpEnable"]/*' />
public Bool32 LogicOpEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::SrcBlend"]/*' />
public Blend SrcBlend;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::DestBlend"]/*' />
public Blend DestBlend;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::BlendOp"]/*' />
public BlendOperation BlendOp;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::SrcBlendAlpha"]/*' />
public Blend SrcBlendAlpha;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::DestBlendAlpha"]/*' />
public Blend DestBlendAlpha;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::BlendOpAlpha"]/*' />
public BlendOperation BlendOpAlpha;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::LogicOp"]/*' />
public LogicOperation LogicOp;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_BLEND_DESC::RenderTargetWriteMask"]/*' />
public ColorWriteEnable RenderTargetWriteMask;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BLEND_DESC"]/*' />
/// <unmanaged>D3D12_BLEND_DESC</unmanaged>
public partial struct BlendDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BLEND_DESC::AlphaToCoverageEnable"]/*' />
public Bool32 AlphaToCoverageEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BLEND_DESC::IndependentBlendEnable"]/*' />
public Bool32 IndependentBlendEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BLEND_DESC::RenderTarget"]/*' />
public RenderTarget__FixedBuffer RenderTarget;
public unsafe struct RenderTarget__FixedBuffer
{
public RenderTargetBlendDescription e0;
public RenderTargetBlendDescription e1;
public RenderTargetBlendDescription e2;
public RenderTargetBlendDescription e3;
public RenderTargetBlendDescription e4;
public RenderTargetBlendDescription e5;
public RenderTargetBlendDescription e6;
public RenderTargetBlendDescription e7;
[UnscopedRef]
public ref RenderTargetBlendDescription this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref AsSpan()[index];
}
}
[UnscopedRef]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<RenderTargetBlendDescription> AsSpan()
{
return MemoryMarshal.CreateSpan(ref e0, 8);
}
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC"]/*' />
/// <unmanaged>D3D12_RASTERIZER_DESC</unmanaged>
public partial struct RasterizerDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::FillMode"]/*' />
public FillMode FillMode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::CullMode"]/*' />
public CullMode CullMode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::FrontCounterClockwise"]/*' />
public Bool32 FrontCounterClockwise;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::DepthBias"]/*' />
public int DepthBias;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::DepthBiasClamp"]/*' />
public float DepthBiasClamp;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::SlopeScaledDepthBias"]/*' />
public float SlopeScaledDepthBias;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::DepthClipEnable"]/*' />
public Bool32 DepthClipEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::MultisampleEnable"]/*' />
public Bool32 MultisampleEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::AntialiasedLineEnable"]/*' />
public Bool32 AntialiasedLineEnable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::ForcedSampleCount"]/*' />
public uint ForcedSampleCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RASTERIZER_DESC::ConservativeRaster"]/*' />
public ConservativeRasterizationMode ConservativeRaster;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BYTECODE"]/*' />
/// <unmanaged>D3D12_SHADER_BYTECODE</unmanaged>
public partial struct ShaderBytecode
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BYTECODE::pShaderBytecode"]/*' />
public unsafe void* pShaderBytecode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BYTECODE::BytecodeLength"]/*' />
public nuint BytecodeLength;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC"]/*' />
/// <unmanaged>D3D12_STREAM_OUTPUT_DESC</unmanaged>
public partial struct StreamOutputDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::pSODeclaration"]/*' />
public unsafe SODeclarationEntry* pSODeclaration;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::NumEntries"]/*' />
public uint NumEntries;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::pBufferStrides"]/*' />
public unsafe uint* pBufferStrides;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::NumStrides"]/*' />
public uint NumStrides;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::RasterizedStream"]/*' />
public uint RasterizedStream;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_LAYOUT_DESC"]/*' />
/// <unmanaged>D3D12_INPUT_LAYOUT_DESC</unmanaged>
public partial struct InputLayoutDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_LAYOUT_DESC::pInputElementDescs"]/*' />
public unsafe InputElementDescription* pInputElementDescs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_LAYOUT_DESC::NumElements"]/*' />
public uint NumElements;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CACHED_PIPELINE_STATE"]/*' />
/// <unmanaged>D3D12_CACHED_PIPELINE_STATE</unmanaged>
public partial struct CachedPipelineState
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CACHED_PIPELINE_STATE::pCachedBlob"]/*' />
public unsafe void* pCachedBlob;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CACHED_PIPELINE_STATE::CachedBlobSizeInBytes"]/*' />
public nuint CachedBlobSizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC"]/*' />
/// <unmanaged>D3D12_GRAPHICS_PIPELINE_STATE_DESC</unmanaged>
public partial struct GraphicsPipelineStateDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::pRootSignature"]/*' />
public unsafe ID3D12RootSignature* pRootSignature;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::VS"]/*' />
public ShaderBytecode VS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::PS"]/*' />
public ShaderBytecode PS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::DS"]/*' />
public ShaderBytecode DS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::HS"]/*' />
public ShaderBytecode HS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::GS"]/*' />
public ShaderBytecode GS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::StreamOutput"]/*' />
public StreamOutputDescription StreamOutput;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::BlendState"]/*' />
public BlendDescription BlendState;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleMask"]/*' />
public uint SampleMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::RasterizerState"]/*' />
public RasterizerDescription RasterizerState;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::DepthStencilState"]/*' />
public DepthStencilDescription DepthStencilState;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::InputLayout"]/*' />
public InputLayoutDescription InputLayout;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::IBStripCutValue"]/*' />
public IndexBufferStripCutValue IBStripCutValue;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::PrimitiveTopologyType"]/*' />
public PrimitiveTopologyType PrimitiveTopologyType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::NumRenderTargets"]/*' />
public uint NumRenderTargets;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::RTVFormats"]/*' />
public RTVFormats__FixedBuffer RTVFormats;
public unsafe struct RTVFormats__FixedBuffer
{
public Graphics.Dxgi.Common.Format e0;
public Graphics.Dxgi.Common.Format e1;
public Graphics.Dxgi.Common.Format e2;
public Graphics.Dxgi.Common.Format e3;
public Graphics.Dxgi.Common.Format e4;
public Graphics.Dxgi.Common.Format e5;
public Graphics.Dxgi.Common.Format e6;
public Graphics.Dxgi.Common.Format e7;
[UnscopedRef]
public ref Graphics.Dxgi.Common.Format this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref AsSpan()[index];
}
}
[UnscopedRef]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<Graphics.Dxgi.Common.Format> AsSpan()
{
return MemoryMarshal.CreateSpan(ref e0, 8);
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::DSVFormat"]/*' />
public Graphics.Dxgi.Common.Format DSVFormat;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleDesc"]/*' />
public Graphics.Dxgi.Common.SampleDescription SampleDesc;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::NodeMask"]/*' />
public uint NodeMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::CachedPSO"]/*' />
public CachedPipelineState CachedPSO;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GRAPHICS_PIPELINE_STATE_DESC::Flags"]/*' />
public PipelineStateFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC"]/*' />
/// <unmanaged>D3D12_COMPUTE_PIPELINE_STATE_DESC</unmanaged>
public partial struct ComputePipelineStateDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::pRootSignature"]/*' />
public unsafe ID3D12RootSignature* pRootSignature;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::CS"]/*' />
public ShaderBytecode CS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::NodeMask"]/*' />
public uint NodeMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::CachedPSO"]/*' />
public CachedPipelineState CachedPSO;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::Flags"]/*' />
public PipelineStateFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RT_FORMAT_ARRAY"]/*' />
/// <unmanaged>D3D12_RT_FORMAT_ARRAY</unmanaged>
public partial struct RtFormatArray
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RT_FORMAT_ARRAY::RTFormats"]/*' />
public RTFormats__FixedBuffer RTFormats;
public unsafe struct RTFormats__FixedBuffer
{
public Graphics.Dxgi.Common.Format e0;
public Graphics.Dxgi.Common.Format e1;
public Graphics.Dxgi.Common.Format e2;
public Graphics.Dxgi.Common.Format e3;
public Graphics.Dxgi.Common.Format e4;
public Graphics.Dxgi.Common.Format e5;
public Graphics.Dxgi.Common.Format e6;
public Graphics.Dxgi.Common.Format e7;
[UnscopedRef]
public ref Graphics.Dxgi.Common.Format this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref AsSpan()[index];
}
}
[UnscopedRef]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<Graphics.Dxgi.Common.Format> AsSpan()
{
return MemoryMarshal.CreateSpan(ref e0, 8);
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RT_FORMAT_ARRAY::NumRenderTargets"]/*' />
public uint NumRenderTargets;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_STREAM_DESC"]/*' />
/// <unmanaged>D3D12_PIPELINE_STATE_STREAM_DESC</unmanaged>
public partial struct PipelineStateStreamDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_STREAM_DESC::SizeInBytes"]/*' />
public nuint SizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_STREAM_DESC::pPipelineStateSubobjectStream"]/*' />
public unsafe void* pPipelineStateSubobjectStream;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS</unmanaged>
public partial struct FeatureDataD3D12Options
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::DoublePrecisionFloatShaderOps"]/*' />
public Bool32 DoublePrecisionFloatShaderOps;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::OutputMergerLogicOp"]/*' />
public Bool32 OutputMergerLogicOp;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::MinPrecisionSupport"]/*' />
public ShaderMinPrecisionSupport MinPrecisionSupport;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::TiledResourcesTier"]/*' />
public TiledResourcesTier TiledResourcesTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::ResourceBindingTier"]/*' />
public ResourceBindingTier ResourceBindingTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::PSSpecifiedStencilRefSupported"]/*' />
public Bool32 PSSpecifiedStencilRefSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::TypedUAVLoadAdditionalFormats"]/*' />
public Bool32 TypedUAVLoadAdditionalFormats;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::ROVsSupported"]/*' />
public Bool32 ROVsSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::ConservativeRasterizationTier"]/*' />
public ConservativeRasterizationTier ConservativeRasterizationTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::MaxGPUVirtualAddressBitsPerResource"]/*' />
public uint MaxGPUVirtualAddressBitsPerResource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::StandardSwizzle64KBSupported"]/*' />
public Bool32 StandardSwizzle64KBSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::CrossNodeSharingTier"]/*' />
public CrossNodeSharingTier CrossNodeSharingTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::CrossAdapterRowMajorTextureSupported"]/*' />
public Bool32 CrossAdapterRowMajorTextureSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation"]/*' />
public Bool32 VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS::ResourceHeapTier"]/*' />
public ResourceHeapTier ResourceHeapTier;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS1"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS1</unmanaged>
public partial struct FeatureDataD3D12Options1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS1::WaveOps"]/*' />
public Bool32 WaveOps;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS1::WaveLaneCountMin"]/*' />
public uint WaveLaneCountMin;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS1::WaveLaneCountMax"]/*' />
public uint WaveLaneCountMax;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS1::TotalLaneCount"]/*' />
public uint TotalLaneCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS1::ExpandedComputeResourceStates"]/*' />
public Bool32 ExpandedComputeResourceStates;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS1::Int64ShaderOps"]/*' />
public Bool32 Int64ShaderOps;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS2"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS2</unmanaged>
public partial struct FeatureDataD3D12Options2
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS2::DepthBoundsTestSupported"]/*' />
public Bool32 DepthBoundsTestSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS2::ProgrammableSamplePositionsTier"]/*' />
public ProgrammableSamplePositionsTier ProgrammableSamplePositionsTier;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ROOT_SIGNATURE"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_ROOT_SIGNATURE</unmanaged>
public partial struct FeatureDataRootSignature
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ROOT_SIGNATURE::HighestVersion"]/*' />
public RootSignatureVersion HighestVersion;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_ARCHITECTURE</unmanaged>
public partial struct FeatureDataArchitecture
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE::NodeIndex"]/*' />
public uint NodeIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE::TileBasedRenderer"]/*' />
public Bool32 TileBasedRenderer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE::UMA"]/*' />
public Bool32 UMA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE::CacheCoherentUMA"]/*' />
public Bool32 CacheCoherentUMA;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_ARCHITECTURE1</unmanaged>
public partial struct FeatureDataArchitecture1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::NodeIndex"]/*' />
public uint NodeIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::TileBasedRenderer"]/*' />
public Bool32 TileBasedRenderer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::UMA"]/*' />
public Bool32 UMA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::CacheCoherentUMA"]/*' />
public Bool32 CacheCoherentUMA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::IsolatedMMU"]/*' />
public Bool32 IsolatedMMU;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FEATURE_LEVELS"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_FEATURE_LEVELS</unmanaged>
public partial struct FeatureDataFeatureLevels
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FEATURE_LEVELS::NumFeatureLevels"]/*' />
public uint NumFeatureLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FEATURE_LEVELS::pFeatureLevelsRequested"]/*' />
public unsafe Graphics.Direct3D.FeatureLevel* pFeatureLevelsRequested;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FEATURE_LEVELS::MaxSupportedFeatureLevel"]/*' />
public Graphics.Direct3D.FeatureLevel MaxSupportedFeatureLevel;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_SHADER_MODEL"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_SHADER_MODEL</unmanaged>
public partial struct FeatureDataShaderModel
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_SHADER_MODEL::HighestShaderModel"]/*' />
public ShaderModel HighestShaderModel;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FORMAT_SUPPORT"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_FORMAT_SUPPORT</unmanaged>
public partial struct FeatureDataFormatSupport
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FORMAT_SUPPORT::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FORMAT_SUPPORT::Support1"]/*' />
public FormatSupport1 Support1;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FORMAT_SUPPORT::Support2"]/*' />
public FormatSupport2 Support2;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS</unmanaged>
public partial struct FeatureDataMultisampleQualityLevels
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::SampleCount"]/*' />
public uint SampleCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::Flags"]/*' />
public MultisampleQualityLevelFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::NumQualityLevels"]/*' />
public uint NumQualityLevels;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FORMAT_INFO"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_FORMAT_INFO</unmanaged>
public partial struct FeatureDataFormatInfo
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FORMAT_INFO::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_FORMAT_INFO::PlaneCount"]/*' />
public byte PlaneCount;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT</unmanaged>
public partial struct FeatureDataGpuVirtualAddressSupport
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT::MaxGPUVirtualAddressBitsPerResource"]/*' />
public uint MaxGPUVirtualAddressBitsPerResource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT::MaxGPUVirtualAddressBitsPerProcess"]/*' />
public uint MaxGPUVirtualAddressBitsPerProcess;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_SHADER_CACHE"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_SHADER_CACHE</unmanaged>
public partial struct FeatureDataShaderCache
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_SHADER_CACHE::SupportFlags"]/*' />
public ShaderCacheSupportFlags SupportFlags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY</unmanaged>
public partial struct FeatureDataCommandQueuePriority
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY::CommandListType"]/*' />
public CommandListType CommandListType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY::Priority"]/*' />
public uint Priority;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY::PriorityForTypeIsSupported"]/*' />
public Bool32 PriorityForTypeIsSupported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS3"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS3</unmanaged>
public partial struct FeatureDataD3D12Options3
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS3::CopyQueueTimestampQueriesSupported"]/*' />
public Bool32 CopyQueueTimestampQueriesSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS3::CastingFullyTypedFormatSupported"]/*' />
public Bool32 CastingFullyTypedFormatSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS3::WriteBufferImmediateSupportFlags"]/*' />
public CommandListSupportFlags WriteBufferImmediateSupportFlags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS3::ViewInstancingTier"]/*' />
public ViewInstancingTier ViewInstancingTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS3::BarycentricsSupported"]/*' />
public Bool32 BarycentricsSupported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_EXISTING_HEAPS"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_EXISTING_HEAPS</unmanaged>
public partial struct FeatureDataExistingHeaps
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_EXISTING_HEAPS::Supported"]/*' />
public Bool32 Supported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_DISPLAYABLE"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_DISPLAYABLE</unmanaged>
public partial struct FeatureDataDisplayable
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_DISPLAYABLE::DisplayableTexture"]/*' />
public Bool32 DisplayableTexture;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_DISPLAYABLE::SharedResourceCompatibilityTier"]/*' />
public SharedResourceCompatibilityTier SharedResourceCompatibilityTier;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS4</unmanaged>
public partial struct FeatureDataD3D12Options4
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4::MSAA64KBAlignedTextureSupported"]/*' />
public Bool32 MSAA64KBAlignedTextureSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4::SharedResourceCompatibilityTier"]/*' />
public SharedResourceCompatibilityTier SharedResourceCompatibilityTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4::Native16BitShaderOpsSupported"]/*' />
public Bool32 Native16BitShaderOpsSupported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_SERIALIZATION"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_SERIALIZATION</unmanaged>
public partial struct FeatureDataSerialization
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_SERIALIZATION::NodeIndex"]/*' />
public uint NodeIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_SERIALIZATION::HeapSerializationTier"]/*' />
public HeapSerializationTier HeapSerializationTier;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_CROSS_NODE"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_CROSS_NODE</unmanaged>
public partial struct FeatureDataCrossNode
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_CROSS_NODE::SharingTier"]/*' />
public CrossNodeSharingTier SharingTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_CROSS_NODE::AtomicShaderInstructions"]/*' />
public Bool32 AtomicShaderInstructions;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS5"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS5</unmanaged>
public partial struct FeatureDataD3D12Options5
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS5::SRVOnlyTiledResourceTier3"]/*' />
public Bool32 SRVOnlyTiledResourceTier3;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS5::RenderPassesTier"]/*' />
public RenderPassTier RenderPassesTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS5::RaytracingTier"]/*' />
public RaytracingTier RaytracingTier;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS6"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS6</unmanaged>
public partial struct FeatureDataD3D12Options6
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS6::AdditionalShadingRatesSupported"]/*' />
public Bool32 AdditionalShadingRatesSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS6::PerPrimitiveShadingRateSupportedWithViewportIndexing"]/*' />
public Bool32 PerPrimitiveShadingRateSupportedWithViewportIndexing;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS6::VariableShadingRateTier"]/*' />
public VariableShadingRateTier VariableShadingRateTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS6::ShadingRateImageTileSize"]/*' />
public uint ShadingRateImageTileSize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS6::BackgroundProcessingSupported"]/*' />
public Bool32 BackgroundProcessingSupported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS7"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS7</unmanaged>
public partial struct FeatureDataD3D12Options7
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS7::MeshShaderTier"]/*' />
public MeshShaderTier MeshShaderTier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS7::SamplerFeedbackTier"]/*' />
public SamplerFeedbackTier SamplerFeedbackTier;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_QUERY_META_COMMAND"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_QUERY_META_COMMAND</unmanaged>
public partial struct FeatureDataQueryMetaCommand
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_QUERY_META_COMMAND::CommandId"]/*' />
public Guid CommandId;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_QUERY_META_COMMAND::NodeMask"]/*' />
public uint NodeMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_QUERY_META_COMMAND::pQueryInputData"]/*' />
public unsafe void* pQueryInputData;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_QUERY_META_COMMAND::QueryInputDataSizeInBytes"]/*' />
public nuint QueryInputDataSizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_QUERY_META_COMMAND::pQueryOutputData"]/*' />
public unsafe void* pQueryOutputData;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_QUERY_META_COMMAND::QueryOutputDataSizeInBytes"]/*' />
public nuint QueryOutputDataSizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS8"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS8</unmanaged>
public partial struct FeatureDataD3D12Options8
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS8::UnalignedBlockTexturesSupported"]/*' />
public Bool32 UnalignedBlockTexturesSupported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS9"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS9</unmanaged>
public partial struct FeatureDataD3D12Options9
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS9::MeshShaderPipelineStatsSupported"]/*' />
public Bool32 MeshShaderPipelineStatsSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS9::MeshShaderSupportsFullRangeRenderTargetArrayIndex"]/*' />
public Bool32 MeshShaderSupportsFullRangeRenderTargetArrayIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS9::AtomicInt64OnTypedResourceSupported"]/*' />
public Bool32 AtomicInt64OnTypedResourceSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS9::AtomicInt64OnGroupSharedSupported"]/*' />
public Bool32 AtomicInt64OnGroupSharedSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS9::DerivativesInMeshAndAmplificationShadersSupported"]/*' />
public Bool32 DerivativesInMeshAndAmplificationShadersSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS9::WaveMMATier"]/*' />
public WaveMmaTier WaveMMATier;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS10"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS10</unmanaged>
public partial struct FeatureDataD3D12Options10
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS10::VariableRateShadingSumCombinerSupported"]/*' />
public Bool32 VariableRateShadingSumCombinerSupported;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS10::MeshShaderPerPrimitiveShadingRateSupported"]/*' />
public Bool32 MeshShaderPerPrimitiveShadingRateSupported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS11"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS11</unmanaged>
public partial struct FeatureDataD3D12Options11
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS11::AtomicInt64OnDescriptorHeapResourceSupported"]/*' />
public Bool32 AtomicInt64OnDescriptorHeapResourceSupported;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALLOCATION_INFO"]/*' />
/// <unmanaged>D3D12_RESOURCE_ALLOCATION_INFO</unmanaged>
public partial struct ResourceAllocationInfo
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALLOCATION_INFO::SizeInBytes"]/*' />
public ulong SizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALLOCATION_INFO::Alignment"]/*' />
public ulong Alignment;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALLOCATION_INFO1"]/*' />
/// <unmanaged>D3D12_RESOURCE_ALLOCATION_INFO1</unmanaged>
public partial struct ResourceAllocationInfo1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALLOCATION_INFO1::Offset"]/*' />
public ulong Offset;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALLOCATION_INFO1::Alignment"]/*' />
public ulong Alignment;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALLOCATION_INFO1::SizeInBytes"]/*' />
public ulong SizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_PROPERTIES"]/*' />
/// <unmanaged>D3D12_HEAP_PROPERTIES</unmanaged>
public partial struct HeapProperties
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_PROPERTIES::Type"]/*' />
public HeapType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_PROPERTIES::CPUPageProperty"]/*' />
public CpuPageProperty CPUPageProperty;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_PROPERTIES::MemoryPoolPreference"]/*' />
public MemoryPool MemoryPoolPreference;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_PROPERTIES::CreationNodeMask"]/*' />
public uint CreationNodeMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_PROPERTIES::VisibleNodeMask"]/*' />
public uint VisibleNodeMask;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_DESC"]/*' />
/// <unmanaged>D3D12_HEAP_DESC</unmanaged>
public partial struct HeapDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_DESC::SizeInBytes"]/*' />
public ulong SizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_DESC::Properties"]/*' />
public HeapProperties Properties;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_DESC::Alignment"]/*' />
public ulong Alignment;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_DESC::Flags"]/*' />
public HeapFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MIP_REGION"]/*' />
/// <unmanaged>D3D12_MIP_REGION</unmanaged>
public partial struct MipRegion
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MIP_REGION::Width"]/*' />
public uint Width;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MIP_REGION::Height"]/*' />
public uint Height;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MIP_REGION::Depth"]/*' />
public uint Depth;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC"]/*' />
/// <unmanaged>D3D12_RESOURCE_DESC</unmanaged>
public partial struct ResourceDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::Dimension"]/*' />
public ResourceDimension Dimension;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::Alignment"]/*' />
public ulong Alignment;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::Width"]/*' />
public ulong Width;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::Height"]/*' />
public uint Height;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::DepthOrArraySize"]/*' />
public ushort DepthOrArraySize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::MipLevels"]/*' />
public ushort MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::SampleDesc"]/*' />
public Graphics.Dxgi.Common.SampleDescription SampleDesc;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::Layout"]/*' />
public TextureLayout Layout;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC::Flags"]/*' />
public ResourceFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1"]/*' />
/// <unmanaged>D3D12_RESOURCE_DESC1</unmanaged>
public partial struct ResourceDescription1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::Dimension"]/*' />
public ResourceDimension Dimension;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::Alignment"]/*' />
public ulong Alignment;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::Width"]/*' />
public ulong Width;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::Height"]/*' />
public uint Height;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::DepthOrArraySize"]/*' />
public ushort DepthOrArraySize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::MipLevels"]/*' />
public ushort MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::SampleDesc"]/*' />
public Graphics.Dxgi.Common.SampleDescription SampleDesc;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::Layout"]/*' />
public TextureLayout Layout;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::Flags"]/*' />
public ResourceFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_DESC1::SamplerFeedbackMipRegion"]/*' />
public MipRegion SamplerFeedbackMipRegion;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VALUE"]/*' />
/// <unmanaged>D3D12_DEPTH_STENCIL_VALUE</unmanaged>
public partial struct DepthStencilValue
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VALUE::Depth"]/*' />
public float Depth;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VALUE::Stencil"]/*' />
public byte Stencil;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CLEAR_VALUE"]/*' />
/// <unmanaged>D3D12_CLEAR_VALUE</unmanaged>
public partial struct ClearValue
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CLEAR_VALUE::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CLEAR_VALUE::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public unsafe Span<float> Color
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return MemoryMarshal.CreateSpan(ref Anonymous.Color[0], 4);
}
}
[UnscopedRef]
public ref DepthStencilValue DepthStencil
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.DepthStencil;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Color"]/*' />
[FieldOffset(0)]
public unsafe fixed float Color[4];
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::DepthStencil"]/*' />
[FieldOffset(0)]
public DepthStencilValue DepthStencil;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RANGE"]/*' />
/// <unmanaged>D3D12_RANGE</unmanaged>
public partial struct Range
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RANGE::Begin"]/*' />
public nuint Begin;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RANGE::End"]/*' />
public nuint End;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RANGE_UINT64"]/*' />
/// <unmanaged>D3D12_RANGE_UINT64</unmanaged>
public partial struct RangeUInt64
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RANGE_UINT64::Begin"]/*' />
public ulong Begin;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RANGE_UINT64::End"]/*' />
public ulong End;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_RANGE_UINT64"]/*' />
/// <unmanaged>D3D12_SUBRESOURCE_RANGE_UINT64</unmanaged>
public partial struct SubresourceRangeUInt64
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_RANGE_UINT64::Subresource"]/*' />
public uint Subresource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_RANGE_UINT64::Range"]/*' />
public RangeUInt64 Range;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO"]/*' />
/// <unmanaged>D3D12_SUBRESOURCE_INFO</unmanaged>
public partial struct SubresourceInfo
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO::Offset"]/*' />
public ulong Offset;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO::RowPitch"]/*' />
public uint RowPitch;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO::DepthPitch"]/*' />
public uint DepthPitch;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILED_RESOURCE_COORDINATE"]/*' />
/// <unmanaged>D3D12_TILED_RESOURCE_COORDINATE</unmanaged>
public partial struct TiledResourceCoordinate
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILED_RESOURCE_COORDINATE::X"]/*' />
public uint X;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILED_RESOURCE_COORDINATE::Y"]/*' />
public uint Y;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILED_RESOURCE_COORDINATE::Z"]/*' />
public uint Z;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILED_RESOURCE_COORDINATE::Subresource"]/*' />
public uint Subresource;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE"]/*' />
/// <unmanaged>D3D12_TILE_REGION_SIZE</unmanaged>
public partial struct TileRegionSize
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::NumTiles"]/*' />
public uint NumTiles;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::UseBox"]/*' />
public Bool32 UseBox;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::Width"]/*' />
public uint Width;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::Height"]/*' />
public ushort Height;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::Depth"]/*' />
public ushort Depth;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_TILING"]/*' />
/// <unmanaged>D3D12_SUBRESOURCE_TILING</unmanaged>
public partial struct SubresourceTiling
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_TILING::WidthInTiles"]/*' />
public uint WidthInTiles;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_TILING::HeightInTiles"]/*' />
public ushort HeightInTiles;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_TILING::DepthInTiles"]/*' />
public ushort DepthInTiles;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_TILING::StartTileIndexInOverallResource"]/*' />
public uint StartTileIndexInOverallResource;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_SHAPE"]/*' />
/// <unmanaged>D3D12_TILE_SHAPE</unmanaged>
public partial struct TileShape
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_SHAPE::WidthInTexels"]/*' />
public uint WidthInTexels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_SHAPE::HeightInTexels"]/*' />
public uint HeightInTexels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_SHAPE::DepthInTexels"]/*' />
public uint DepthInTexels;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PACKED_MIP_INFO"]/*' />
/// <unmanaged>D3D12_PACKED_MIP_INFO</unmanaged>
public partial struct PackedMipInfo
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PACKED_MIP_INFO::NumStandardMips"]/*' />
public byte NumStandardMips;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PACKED_MIP_INFO::NumPackedMips"]/*' />
public byte NumPackedMips;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PACKED_MIP_INFO::NumTilesForPackedMips"]/*' />
public uint NumTilesForPackedMips;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PACKED_MIP_INFO::StartTileIndexInOverallResource"]/*' />
public uint StartTileIndexInOverallResource;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_TRANSITION_BARRIER"]/*' />
/// <unmanaged>D3D12_RESOURCE_TRANSITION_BARRIER</unmanaged>
public partial struct ResourceTransitionBarrier
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_TRANSITION_BARRIER::pResource"]/*' />
public unsafe ID3D12Resource* pResource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_TRANSITION_BARRIER::Subresource"]/*' />
public uint Subresource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_TRANSITION_BARRIER::StateBefore"]/*' />
public ResourceStates StateBefore;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_TRANSITION_BARRIER::StateAfter"]/*' />
public ResourceStates StateAfter;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALIASING_BARRIER"]/*' />
/// <unmanaged>D3D12_RESOURCE_ALIASING_BARRIER</unmanaged>
public partial struct ResourceAliasingBarrier
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALIASING_BARRIER::pResourceBefore"]/*' />
public unsafe ID3D12Resource* pResourceBefore;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_ALIASING_BARRIER::pResourceAfter"]/*' />
public unsafe ID3D12Resource* pResourceAfter;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_UAV_BARRIER"]/*' />
/// <unmanaged>D3D12_RESOURCE_UAV_BARRIER</unmanaged>
public partial struct ResourceUavBarrier
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_UAV_BARRIER::pResource"]/*' />
public unsafe ID3D12Resource* pResource;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER"]/*' />
/// <unmanaged>D3D12_RESOURCE_BARRIER</unmanaged>
public partial struct ResourceBarrier
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER::Type"]/*' />
public ResourceBarrierType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER::Flags"]/*' />
public ResourceBarrierFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref ResourceTransitionBarrier Transition
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Transition;
}
}
[UnscopedRef]
public ref ResourceAliasingBarrier Aliasing
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Aliasing;
}
}
[UnscopedRef]
public ref ResourceUavBarrier UAV
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.UAV;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Transition"]/*' />
[FieldOffset(0)]
public ResourceTransitionBarrier Transition;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Aliasing"]/*' />
[FieldOffset(0)]
public ResourceAliasingBarrier Aliasing;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::UAV"]/*' />
[FieldOffset(0)]
public ResourceUavBarrier UAV;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT"]/*' />
/// <unmanaged>D3D12_SUBRESOURCE_FOOTPRINT</unmanaged>
public partial struct SubresourceFootprint
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Width"]/*' />
public uint Width;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Height"]/*' />
public uint Height;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Depth"]/*' />
public uint Depth;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::RowPitch"]/*' />
public uint RowPitch;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PLACED_SUBRESOURCE_FOOTPRINT"]/*' />
/// <unmanaged>D3D12_PLACED_SUBRESOURCE_FOOTPRINT</unmanaged>
public partial struct PlacedSubresourceFootprint
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PLACED_SUBRESOURCE_FOOTPRINT::Offset"]/*' />
public ulong Offset;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PLACED_SUBRESOURCE_FOOTPRINT::Footprint"]/*' />
public SubresourceFootprint Footprint;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_COPY_LOCATION"]/*' />
/// <unmanaged>D3D12_TEXTURE_COPY_LOCATION</unmanaged>
public partial struct TextureCopyLocation
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_COPY_LOCATION::pResource"]/*' />
public unsafe ID3D12Resource* pResource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_COPY_LOCATION::Type"]/*' />
public TextureCopyType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_COPY_LOCATION::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref PlacedSubresourceFootprint PlacedFootprint
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.PlacedFootprint;
}
}
[UnscopedRef]
public ref uint SubresourceIndex
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.SubresourceIndex;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::PlacedFootprint"]/*' />
[FieldOffset(0)]
public PlacedSubresourceFootprint PlacedFootprint;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::SubresourceIndex"]/*' />
[FieldOffset(0)]
public uint SubresourceIndex;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLE_POSITION"]/*' />
/// <unmanaged>D3D12_SAMPLE_POSITION</unmanaged>
public partial struct SamplePosition
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLE_POSITION::X"]/*' />
public sbyte X;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLE_POSITION::Y"]/*' />
public sbyte Y;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCE_LOCATION"]/*' />
/// <unmanaged>D3D12_VIEW_INSTANCE_LOCATION</unmanaged>
public partial struct ViewInstanceLocation
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCE_LOCATION::ViewportArrayIndex"]/*' />
public uint ViewportArrayIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCE_LOCATION::RenderTargetArrayIndex"]/*' />
public uint RenderTargetArrayIndex;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_DESC"]/*' />
/// <unmanaged>D3D12_VIEW_INSTANCING_DESC</unmanaged>
public partial struct ViewInstancingDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_DESC::ViewInstanceCount"]/*' />
public uint ViewInstanceCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_DESC::pViewInstanceLocations"]/*' />
public unsafe ViewInstanceLocation* pViewInstanceLocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_DESC::Flags"]/*' />
public ViewInstancingFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV"]/*' />
/// <unmanaged>D3D12_BUFFER_SRV</unmanaged>
public partial struct BufferSrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::FirstElement"]/*' />
public ulong FirstElement;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::NumElements"]/*' />
public uint NumElements;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::StructureByteStride"]/*' />
public uint StructureByteStride;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::Flags"]/*' />
public BufferSrvFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_SRV"]/*' />
/// <unmanaged>D3D12_TEX1D_SRV</unmanaged>
public partial struct Texture1DSrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_SRV::ResourceMinLODClamp"]/*' />
public float ResourceMinLODClamp;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV"]/*' />
/// <unmanaged>D3D12_TEX1D_ARRAY_SRV</unmanaged>
public partial struct Texture1DArraySrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::ArraySize"]/*' />
public uint ArraySize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::ResourceMinLODClamp"]/*' />
public float ResourceMinLODClamp;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_SRV"]/*' />
/// <unmanaged>D3D12_TEX2D_SRV</unmanaged>
public partial struct Texture2DSrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_SRV::PlaneSlice"]/*' />
public uint PlaneSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_SRV::ResourceMinLODClamp"]/*' />
public float ResourceMinLODClamp;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_SRV"]/*' />
/// <unmanaged>D3D12_TEX2D_ARRAY_SRV</unmanaged>
public partial struct Texture2DArraySrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_SRV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_SRV::ArraySize"]/*' />
public uint ArraySize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_SRV::PlaneSlice"]/*' />
public uint PlaneSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_SRV::ResourceMinLODClamp"]/*' />
public float ResourceMinLODClamp;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_SRV"]/*' />
/// <unmanaged>D3D12_TEX3D_SRV</unmanaged>
public partial struct Texture3DSrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_SRV::ResourceMinLODClamp"]/*' />
public float ResourceMinLODClamp;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_SRV"]/*' />
/// <unmanaged>D3D12_TEXCUBE_SRV</unmanaged>
public partial struct TexureCubeSrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_SRV::ResourceMinLODClamp"]/*' />
public float ResourceMinLODClamp;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_ARRAY_SRV"]/*' />
/// <unmanaged>D3D12_TEXCUBE_ARRAY_SRV</unmanaged>
public partial struct TexureCubeArraySrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_ARRAY_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_ARRAY_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_ARRAY_SRV::First2DArrayFace"]/*' />
public uint First2DArrayFace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_ARRAY_SRV::NumCubes"]/*' />
public uint NumCubes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXCUBE_ARRAY_SRV::ResourceMinLODClamp"]/*' />
public float ResourceMinLODClamp;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_SRV"]/*' />
/// <unmanaged>D3D12_TEX2DMS_SRV</unmanaged>
public partial struct Texture2DMsSrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_SRV::UnusedField_NothingToDefine"]/*' />
public uint UnusedField_NothingToDefine;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_SRV"]/*' />
/// <unmanaged>D3D12_TEX2DMS_ARRAY_SRV</unmanaged>
public partial struct Texture2DMsArraySrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_SRV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_SRV::ArraySize"]/*' />
public uint ArraySize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV"]/*' />
/// <unmanaged>D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV</unmanaged>
public partial struct RaytracingAccelerationStructureSrv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV::Location"]/*' />
public ulong Location;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_RESOURCE_VIEW_DESC"]/*' />
/// <unmanaged>D3D12_SHADER_RESOURCE_VIEW_DESC</unmanaged>
public partial struct ShaderResourceViewDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_RESOURCE_VIEW_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_RESOURCE_VIEW_DESC::ViewDimension"]/*' />
public SrvDimension ViewDimension;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_RESOURCE_VIEW_DESC::Shader4ComponentMapping"]/*' />
public uint Shader4ComponentMapping;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_RESOURCE_VIEW_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref BufferSrv Buffer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Buffer;
}
}
[UnscopedRef]
public ref Texture1DSrv Texture1D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1D;
}
}
[UnscopedRef]
public ref Texture1DArraySrv Texture1DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1DArray;
}
}
[UnscopedRef]
public ref Texture2DSrv Texture2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2D;
}
}
[UnscopedRef]
public ref Texture2DArraySrv Texture2DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DArray;
}
}
[UnscopedRef]
public ref Texture2DMsSrv Texture2DMS
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMS;
}
}
[UnscopedRef]
public ref Texture2DMsArraySrv Texture2DMSArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMSArray;
}
}
[UnscopedRef]
public ref Texture3DSrv Texture3D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture3D;
}
}
[UnscopedRef]
public ref TexureCubeSrv TextureCube
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.TextureCube;
}
}
[UnscopedRef]
public ref TexureCubeArraySrv TextureCubeArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.TextureCubeArray;
}
}
[UnscopedRef]
public ref RaytracingAccelerationStructureSrv RaytracingAccelerationStructure
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.RaytracingAccelerationStructure;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Buffer"]/*' />
[FieldOffset(0)]
public BufferSrv Buffer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1D"]/*' />
[FieldOffset(0)]
public Texture1DSrv Texture1D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1DArray"]/*' />
[FieldOffset(0)]
public Texture1DArraySrv Texture1DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2D"]/*' />
[FieldOffset(0)]
public Texture2DSrv Texture2D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DArray"]/*' />
[FieldOffset(0)]
public Texture2DArraySrv Texture2DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMS"]/*' />
[FieldOffset(0)]
public Texture2DMsSrv Texture2DMS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMSArray"]/*' />
[FieldOffset(0)]
public Texture2DMsArraySrv Texture2DMSArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture3D"]/*' />
[FieldOffset(0)]
public Texture3DSrv Texture3D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::TextureCube"]/*' />
[FieldOffset(0)]
public TexureCubeSrv TextureCube;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::TextureCubeArray"]/*' />
[FieldOffset(0)]
public TexureCubeArraySrv TextureCubeArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::RaytracingAccelerationStructure"]/*' />
[FieldOffset(0)]
public RaytracingAccelerationStructureSrv RaytracingAccelerationStructure;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CONSTANT_BUFFER_VIEW_DESC"]/*' />
/// <unmanaged>D3D12_CONSTANT_BUFFER_VIEW_DESC</unmanaged>
public partial struct ConstantBufferViewDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CONSTANT_BUFFER_VIEW_DESC::BufferLocation"]/*' />
public ulong BufferLocation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CONSTANT_BUFFER_VIEW_DESC::SizeInBytes"]/*' />
public uint SizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC"]/*' />
/// <unmanaged>D3D12_SAMPLER_DESC</unmanaged>
public partial struct SamplerDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::Filter"]/*' />
public Filter Filter;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::AddressU"]/*' />
public TextureAddressMode AddressU;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::AddressV"]/*' />
public TextureAddressMode AddressV;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::AddressW"]/*' />
public TextureAddressMode AddressW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MipLODBias"]/*' />
public float MipLODBias;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MaxAnisotropy"]/*' />
public uint MaxAnisotropy;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::ComparisonFunc"]/*' />
public ComparisonFunction ComparisonFunc;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::BorderColor"]/*' />
public unsafe fixed float BorderColor[4];
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MinLOD"]/*' />
public float MinLOD;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MaxLOD"]/*' />
public float MaxLOD;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV"]/*' />
/// <unmanaged>D3D12_BUFFER_UAV</unmanaged>
public partial struct BufferUav
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::FirstElement"]/*' />
public ulong FirstElement;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::NumElements"]/*' />
public uint NumElements;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::StructureByteStride"]/*' />
public uint StructureByteStride;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::CounterOffsetInBytes"]/*' />
public ulong CounterOffsetInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::Flags"]/*' />
public BufferUavFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_UAV"]/*' />
/// <unmanaged>D3D12_TEX1D_UAV</unmanaged>
public partial struct Texture1DUav
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_UAV::MipSlice"]/*' />
public uint MipSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_UAV"]/*' />
/// <unmanaged>D3D12_TEX1D_ARRAY_UAV</unmanaged>
public partial struct Texture1DArrayUav
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_UAV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_UAV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_UAV::ArraySize"]/*' />
public uint ArraySize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_UAV"]/*' />
/// <unmanaged>D3D12_TEX2D_UAV</unmanaged>
public partial struct Texture2DUav
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_UAV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_UAV::PlaneSlice"]/*' />
public uint PlaneSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_UAV"]/*' />
/// <unmanaged>D3D12_TEX2D_ARRAY_UAV</unmanaged>
public partial struct Texture2DArrayUav
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_UAV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_UAV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_UAV::ArraySize"]/*' />
public uint ArraySize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_UAV::PlaneSlice"]/*' />
public uint PlaneSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_UAV"]/*' />
/// <unmanaged>D3D12_TEX3D_UAV</unmanaged>
public partial struct Texture3DUav
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_UAV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_UAV::FirstWSlice"]/*' />
public uint FirstWSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_UAV::WSize"]/*' />
public uint WSize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_UNORDERED_ACCESS_VIEW_DESC"]/*' />
/// <unmanaged>D3D12_UNORDERED_ACCESS_VIEW_DESC</unmanaged>
public partial struct UnorderedAccessViewDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_UNORDERED_ACCESS_VIEW_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_UNORDERED_ACCESS_VIEW_DESC::ViewDimension"]/*' />
public UavDimension ViewDimension;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_UNORDERED_ACCESS_VIEW_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref BufferUav Buffer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Buffer;
}
}
[UnscopedRef]
public ref Texture1DUav Texture1D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1D;
}
}
[UnscopedRef]
public ref Texture1DArrayUav Texture1DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1DArray;
}
}
[UnscopedRef]
public ref Texture2DUav Texture2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2D;
}
}
[UnscopedRef]
public ref Texture2DArrayUav Texture2DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DArray;
}
}
[UnscopedRef]
public ref Texture3DUav Texture3D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture3D;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Buffer"]/*' />
[FieldOffset(0)]
public BufferUav Buffer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1D"]/*' />
[FieldOffset(0)]
public Texture1DUav Texture1D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1DArray"]/*' />
[FieldOffset(0)]
public Texture1DArrayUav Texture1DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2D"]/*' />
[FieldOffset(0)]
public Texture2DUav Texture2D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DArray"]/*' />
[FieldOffset(0)]
public Texture2DArrayUav Texture2DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture3D"]/*' />
[FieldOffset(0)]
public Texture3DUav Texture3D;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_RTV"]/*' />
/// <unmanaged>D3D12_BUFFER_RTV</unmanaged>
public partial struct BufferRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_RTV::FirstElement"]/*' />
public ulong FirstElement;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_RTV::NumElements"]/*' />
public uint NumElements;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_RTV"]/*' />
/// <unmanaged>D3D12_TEX1D_RTV</unmanaged>
public partial struct Texture1DRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_RTV::MipSlice"]/*' />
public uint MipSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_RTV"]/*' />
/// <unmanaged>D3D12_TEX1D_ARRAY_RTV</unmanaged>
public partial struct Texture1DArrayRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_RTV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_RTV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_RTV::ArraySize"]/*' />
public uint ArraySize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_RTV"]/*' />
/// <unmanaged>D3D12_TEX2D_RTV</unmanaged>
public partial struct Texture2DRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_RTV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_RTV::PlaneSlice"]/*' />
public uint PlaneSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_RTV"]/*' />
/// <unmanaged>D3D12_TEX2DMS_RTV</unmanaged>
public partial struct Texture2DMsRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_RTV::UnusedField_NothingToDefine"]/*' />
public uint UnusedField_NothingToDefine;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_RTV"]/*' />
/// <unmanaged>D3D12_TEX2D_ARRAY_RTV</unmanaged>
public partial struct Texture2DArrayRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_RTV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_RTV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_RTV::ArraySize"]/*' />
public uint ArraySize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_RTV::PlaneSlice"]/*' />
public uint PlaneSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_RTV"]/*' />
/// <unmanaged>D3D12_TEX2DMS_ARRAY_RTV</unmanaged>
public partial struct Texture2DMsArrayRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_RTV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_RTV::ArraySize"]/*' />
public uint ArraySize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_RTV"]/*' />
/// <unmanaged>D3D12_TEX3D_RTV</unmanaged>
public partial struct Texture3DRtv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_RTV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_RTV::FirstWSlice"]/*' />
public uint FirstWSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX3D_RTV::WSize"]/*' />
public uint WSize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_VIEW_DESC"]/*' />
/// <unmanaged>D3D12_RENDER_TARGET_VIEW_DESC</unmanaged>
public partial struct RenderTargetViewDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_VIEW_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_VIEW_DESC::ViewDimension"]/*' />
public RtvDimension ViewDimension;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_TARGET_VIEW_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref BufferRtv Buffer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Buffer;
}
}
[UnscopedRef]
public ref Texture1DRtv Texture1D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1D;
}
}
[UnscopedRef]
public ref Texture1DArrayRtv Texture1DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1DArray;
}
}
[UnscopedRef]
public ref Texture2DRtv Texture2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2D;
}
}
[UnscopedRef]
public ref Texture2DArrayRtv Texture2DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DArray;
}
}
[UnscopedRef]
public ref Texture2DMsRtv Texture2DMS
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMS;
}
}
[UnscopedRef]
public ref Texture2DMsArrayRtv Texture2DMSArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMSArray;
}
}
[UnscopedRef]
public ref Texture3DRtv Texture3D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture3D;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Buffer"]/*' />
[FieldOffset(0)]
public BufferRtv Buffer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1D"]/*' />
[FieldOffset(0)]
public Texture1DRtv Texture1D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1DArray"]/*' />
[FieldOffset(0)]
public Texture1DArrayRtv Texture1DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2D"]/*' />
[FieldOffset(0)]
public Texture2DRtv Texture2D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DArray"]/*' />
[FieldOffset(0)]
public Texture2DArrayRtv Texture2DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMS"]/*' />
[FieldOffset(0)]
public Texture2DMsRtv Texture2DMS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMSArray"]/*' />
[FieldOffset(0)]
public Texture2DMsArrayRtv Texture2DMSArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture3D"]/*' />
[FieldOffset(0)]
public Texture3DRtv Texture3D;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_DSV"]/*' />
/// <unmanaged>D3D12_TEX1D_DSV</unmanaged>
public partial struct Texture1DDsv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_DSV::MipSlice"]/*' />
public uint MipSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_DSV"]/*' />
/// <unmanaged>D3D12_TEX1D_ARRAY_DSV</unmanaged>
public partial struct Texture1DArrayDsv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_DSV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_DSV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_DSV::ArraySize"]/*' />
public uint ArraySize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_DSV"]/*' />
/// <unmanaged>D3D12_TEX2D_DSV</unmanaged>
public partial struct Texture2DDsv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_DSV::MipSlice"]/*' />
public uint MipSlice;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_DSV"]/*' />
/// <unmanaged>D3D12_TEX2D_ARRAY_DSV</unmanaged>
public partial struct Texture2DArrayDsv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_DSV::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_DSV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2D_ARRAY_DSV::ArraySize"]/*' />
public uint ArraySize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_DSV"]/*' />
/// <unmanaged>D3D12_TEX2DMS_DSV</unmanaged>
public partial struct Texture2DMsDsv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_DSV::UnusedField_NothingToDefine"]/*' />
public uint UnusedField_NothingToDefine;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_DSV"]/*' />
/// <unmanaged>D3D12_TEX2DMS_ARRAY_DSV</unmanaged>
public partial struct Texture2DMsArrayDsv
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_DSV::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX2DMS_ARRAY_DSV::ArraySize"]/*' />
public uint ArraySize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VIEW_DESC"]/*' />
/// <unmanaged>D3D12_DEPTH_STENCIL_VIEW_DESC</unmanaged>
public partial struct DepthStencilViewDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VIEW_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VIEW_DESC::ViewDimension"]/*' />
public DsvDimension ViewDimension;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VIEW_DESC::Flags"]/*' />
public DsvFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_VIEW_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref Texture1DDsv Texture1D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1D;
}
}
[UnscopedRef]
public ref Texture1DArrayDsv Texture1DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1DArray;
}
}
[UnscopedRef]
public ref Texture2DDsv Texture2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2D;
}
}
[UnscopedRef]
public ref Texture2DArrayDsv Texture2DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DArray;
}
}
[UnscopedRef]
public ref Texture2DMsDsv Texture2DMS
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMS;
}
}
[UnscopedRef]
public ref Texture2DMsArrayDsv Texture2DMSArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMSArray;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1D"]/*' />
[FieldOffset(0)]
public Texture1DDsv Texture1D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1DArray"]/*' />
[FieldOffset(0)]
public Texture1DArrayDsv Texture1DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2D"]/*' />
[FieldOffset(0)]
public Texture2DDsv Texture2D;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DArray"]/*' />
[FieldOffset(0)]
public Texture2DArrayDsv Texture2DArray;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMS"]/*' />
[FieldOffset(0)]
public Texture2DMsDsv Texture2DMS;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMSArray"]/*' />
[FieldOffset(0)]
public Texture2DMsArrayDsv Texture2DMSArray;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_DESC"]/*' />
/// <unmanaged>D3D12_DESCRIPTOR_HEAP_DESC</unmanaged>
public partial struct DescriptorHeapDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_DESC::Type"]/*' />
public DescriptorHeapType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_DESC::NumDescriptors"]/*' />
public uint NumDescriptors;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_DESC::Flags"]/*' />
public DescriptorHeapFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_DESC::NodeMask"]/*' />
public uint NodeMask;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE"]/*' />
/// <unmanaged>D3D12_DESCRIPTOR_RANGE</unmanaged>
public partial struct DescriptorRange
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::RangeType"]/*' />
public DescriptorRangeType RangeType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::NumDescriptors"]/*' />
public uint NumDescriptors;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::BaseShaderRegister"]/*' />
public uint BaseShaderRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::RegisterSpace"]/*' />
public uint RegisterSpace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::OffsetInDescriptorsFromTableStart"]/*' />
public uint OffsetInDescriptorsFromTableStart;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_TABLE"]/*' />
/// <unmanaged>D3D12_ROOT_DESCRIPTOR_TABLE</unmanaged>
public partial struct RootDescriptorTable
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_TABLE::NumDescriptorRanges"]/*' />
public uint NumDescriptorRanges;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_TABLE::pDescriptorRanges"]/*' />
public unsafe DescriptorRange* pDescriptorRanges;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_CONSTANTS"]/*' />
/// <unmanaged>D3D12_ROOT_CONSTANTS</unmanaged>
public partial struct RootConstants
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_CONSTANTS::ShaderRegister"]/*' />
public uint ShaderRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_CONSTANTS::RegisterSpace"]/*' />
public uint RegisterSpace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_CONSTANTS::Num32BitValues"]/*' />
public uint Num32BitValues;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR"]/*' />
/// <unmanaged>D3D12_ROOT_DESCRIPTOR</unmanaged>
public partial struct RootDescriptor
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR::ShaderRegister"]/*' />
public uint ShaderRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR::RegisterSpace"]/*' />
public uint RegisterSpace;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER"]/*' />
/// <unmanaged>D3D12_ROOT_PARAMETER</unmanaged>
public partial struct RootParameter
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER::ParameterType"]/*' />
public RootParameterType ParameterType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER::ShaderVisibility"]/*' />
public ShaderVisibility ShaderVisibility;
[UnscopedRef]
public ref RootDescriptorTable DescriptorTable
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.DescriptorTable;
}
}
[UnscopedRef]
public ref RootConstants Constants
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Constants;
}
}
[UnscopedRef]
public ref RootDescriptor Descriptor
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Descriptor;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::DescriptorTable"]/*' />
[FieldOffset(0)]
public RootDescriptorTable DescriptorTable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Constants"]/*' />
[FieldOffset(0)]
public RootConstants Constants;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Descriptor"]/*' />
[FieldOffset(0)]
public RootDescriptor Descriptor;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC"]/*' />
/// <unmanaged>D3D12_STATIC_SAMPLER_DESC</unmanaged>
public partial struct StaticSamplerDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::Filter"]/*' />
public Filter Filter;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::AddressU"]/*' />
public TextureAddressMode AddressU;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::AddressV"]/*' />
public TextureAddressMode AddressV;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::AddressW"]/*' />
public TextureAddressMode AddressW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::MipLODBias"]/*' />
public float MipLODBias;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::MaxAnisotropy"]/*' />
public uint MaxAnisotropy;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::ComparisonFunc"]/*' />
public ComparisonFunction ComparisonFunc;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::BorderColor"]/*' />
public StaticBorderColor BorderColor;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::MinLOD"]/*' />
public float MinLOD;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::MaxLOD"]/*' />
public float MaxLOD;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::ShaderRegister"]/*' />
public uint ShaderRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::RegisterSpace"]/*' />
public uint RegisterSpace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_SAMPLER_DESC::ShaderVisibility"]/*' />
public ShaderVisibility ShaderVisibility;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC"]/*' />
/// <unmanaged>D3D12_ROOT_SIGNATURE_DESC</unmanaged>
public partial struct RootSignatureDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC::NumParameters"]/*' />
public uint NumParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC::pParameters"]/*' />
public unsafe RootParameter* pParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC::NumStaticSamplers"]/*' />
public uint NumStaticSamplers;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC::pStaticSamplers"]/*' />
public unsafe StaticSamplerDescription* pStaticSamplers;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC::Flags"]/*' />
public RootSignatureFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE1"]/*' />
/// <unmanaged>D3D12_DESCRIPTOR_RANGE1</unmanaged>
public partial struct DescriptorRange1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE1::RangeType"]/*' />
public DescriptorRangeType RangeType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE1::NumDescriptors"]/*' />
public uint NumDescriptors;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE1::BaseShaderRegister"]/*' />
public uint BaseShaderRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE1::RegisterSpace"]/*' />
public uint RegisterSpace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE1::Flags"]/*' />
public DescriptorRangeFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE1::OffsetInDescriptorsFromTableStart"]/*' />
public uint OffsetInDescriptorsFromTableStart;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_TABLE1"]/*' />
/// <unmanaged>D3D12_ROOT_DESCRIPTOR_TABLE1</unmanaged>
public partial struct RootDescriptorTable1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_TABLE1::NumDescriptorRanges"]/*' />
public uint NumDescriptorRanges;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_TABLE1::pDescriptorRanges"]/*' />
public unsafe DescriptorRange1* pDescriptorRanges;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR1"]/*' />
/// <unmanaged>D3D12_ROOT_DESCRIPTOR1</unmanaged>
public partial struct RootDescriptor1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR1::ShaderRegister"]/*' />
public uint ShaderRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR1::RegisterSpace"]/*' />
public uint RegisterSpace;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR1::Flags"]/*' />
public RootDescriptorFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER1"]/*' />
/// <unmanaged>D3D12_ROOT_PARAMETER1</unmanaged>
public partial struct RootParameter1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER1::ParameterType"]/*' />
public RootParameterType ParameterType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER1::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_PARAMETER1::ShaderVisibility"]/*' />
public ShaderVisibility ShaderVisibility;
[UnscopedRef]
public ref RootDescriptorTable1 DescriptorTable
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.DescriptorTable;
}
}
[UnscopedRef]
public ref RootConstants Constants
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Constants;
}
}
[UnscopedRef]
public ref RootDescriptor1 Descriptor
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Descriptor;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::DescriptorTable"]/*' />
[FieldOffset(0)]
public RootDescriptorTable1 DescriptorTable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Constants"]/*' />
[FieldOffset(0)]
public RootConstants Constants;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Descriptor"]/*' />
[FieldOffset(0)]
public RootDescriptor1 Descriptor;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC1"]/*' />
/// <unmanaged>D3D12_ROOT_SIGNATURE_DESC1</unmanaged>
public partial struct RootSignatureDescription1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC1::NumParameters"]/*' />
public uint NumParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC1::pParameters"]/*' />
public unsafe RootParameter1* pParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC1::NumStaticSamplers"]/*' />
public uint NumStaticSamplers;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC1::pStaticSamplers"]/*' />
public unsafe StaticSamplerDescription* pStaticSamplers;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_DESC1::Flags"]/*' />
public RootSignatureFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERSIONED_ROOT_SIGNATURE_DESC"]/*' />
/// <unmanaged>D3D12_VERSIONED_ROOT_SIGNATURE_DESC</unmanaged>
public partial struct VersionedRootSignatureDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERSIONED_ROOT_SIGNATURE_DESC::Version"]/*' />
public RootSignatureVersion Version;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERSIONED_ROOT_SIGNATURE_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref RootSignatureDescription Desc_1_0
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Desc_1_0;
}
}
[UnscopedRef]
public ref RootSignatureDescription1 Desc_1_1
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Desc_1_1;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Desc_1_0"]/*' />
[FieldOffset(0)]
public RootSignatureDescription Desc_1_0;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Desc_1_1"]/*' />
[FieldOffset(0)]
public RootSignatureDescription1 Desc_1_1;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CPU_DESCRIPTOR_HANDLE"]/*' />
/// <unmanaged>D3D12_CPU_DESCRIPTOR_HANDLE</unmanaged>
public partial struct CpuDescriptorHandle
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CPU_DESCRIPTOR_HANDLE::ptr"]/*' />
public nuint ptr;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_DESCRIPTOR_HANDLE"]/*' />
/// <unmanaged>D3D12_GPU_DESCRIPTOR_HANDLE</unmanaged>
public partial struct GpuDescriptorHandle
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_DESCRIPTOR_HANDLE::ptr"]/*' />
public ulong ptr;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISCARD_REGION"]/*' />
/// <unmanaged>D3D12_DISCARD_REGION</unmanaged>
public partial struct DiscardRegion
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISCARD_REGION::NumRects"]/*' />
public uint NumRects;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISCARD_REGION::pRects"]/*' />
public unsafe RawRect* pRects;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISCARD_REGION::FirstSubresource"]/*' />
public uint FirstSubresource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISCARD_REGION::NumSubresources"]/*' />
public uint NumSubresources;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_HEAP_DESC"]/*' />
/// <unmanaged>D3D12_QUERY_HEAP_DESC</unmanaged>
public partial struct QueryHeapDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_HEAP_DESC::Type"]/*' />
public QueryHeapType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_HEAP_DESC::Count"]/*' />
public uint Count;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_HEAP_DESC::NodeMask"]/*' />
public uint NodeMask;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS"]/*' />
/// <unmanaged>D3D12_QUERY_DATA_PIPELINE_STATISTICS</unmanaged>
public partial struct QueryDataPipelineStatistics
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::IAVertices"]/*' />
public ulong IAVertices;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::IAPrimitives"]/*' />
public ulong IAPrimitives;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::VSInvocations"]/*' />
public ulong VSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::GSInvocations"]/*' />
public ulong GSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::GSPrimitives"]/*' />
public ulong GSPrimitives;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::CInvocations"]/*' />
public ulong CInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::CPrimitives"]/*' />
public ulong CPrimitives;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::PSInvocations"]/*' />
public ulong PSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::HSInvocations"]/*' />
public ulong HSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::DSInvocations"]/*' />
public ulong DSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS::CSInvocations"]/*' />
public ulong CSInvocations;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1"]/*' />
/// <unmanaged>D3D12_QUERY_DATA_PIPELINE_STATISTICS1</unmanaged>
public partial struct QueryDataPipelineStatistics1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::IAVertices"]/*' />
public ulong IAVertices;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::IAPrimitives"]/*' />
public ulong IAPrimitives;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::VSInvocations"]/*' />
public ulong VSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::GSInvocations"]/*' />
public ulong GSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::GSPrimitives"]/*' />
public ulong GSPrimitives;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::CInvocations"]/*' />
public ulong CInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::CPrimitives"]/*' />
public ulong CPrimitives;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::PSInvocations"]/*' />
public ulong PSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::HSInvocations"]/*' />
public ulong HSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::DSInvocations"]/*' />
public ulong DSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::CSInvocations"]/*' />
public ulong CSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::ASInvocations"]/*' />
public ulong ASInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::MSInvocations"]/*' />
public ulong MSInvocations;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_PIPELINE_STATISTICS1::MSPrimitives"]/*' />
public ulong MSPrimitives;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_SO_STATISTICS"]/*' />
/// <unmanaged>D3D12_QUERY_DATA_SO_STATISTICS</unmanaged>
public partial struct QueryDataSOStatistics
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_SO_STATISTICS::NumPrimitivesWritten"]/*' />
public ulong NumPrimitivesWritten;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_QUERY_DATA_SO_STATISTICS::PrimitivesStorageNeeded"]/*' />
public ulong PrimitivesStorageNeeded;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_BUFFER_VIEW"]/*' />
/// <unmanaged>D3D12_STREAM_OUTPUT_BUFFER_VIEW</unmanaged>
public partial struct StreamOutputBufferView
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_BUFFER_VIEW::BufferLocation"]/*' />
public ulong BufferLocation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_BUFFER_VIEW::SizeInBytes"]/*' />
public ulong SizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_BUFFER_VIEW::BufferFilledSizeLocation"]/*' />
public ulong BufferFilledSizeLocation;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_ARGUMENTS"]/*' />
/// <unmanaged>D3D12_DRAW_ARGUMENTS</unmanaged>
public partial struct DrawArguments
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_ARGUMENTS::VertexCountPerInstance"]/*' />
public uint VertexCountPerInstance;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_ARGUMENTS::InstanceCount"]/*' />
public uint InstanceCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_ARGUMENTS::StartVertexLocation"]/*' />
public uint StartVertexLocation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_ARGUMENTS::StartInstanceLocation"]/*' />
public uint StartInstanceLocation;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS"]/*' />
/// <unmanaged>D3D12_DRAW_INDEXED_ARGUMENTS</unmanaged>
public partial struct DrawIndexedArguments
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::IndexCountPerInstance"]/*' />
public uint IndexCountPerInstance;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::InstanceCount"]/*' />
public uint InstanceCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::StartIndexLocation"]/*' />
public uint StartIndexLocation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::BaseVertexLocation"]/*' />
public int BaseVertexLocation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::StartInstanceLocation"]/*' />
public uint StartInstanceLocation;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS"]/*' />
/// <unmanaged>D3D12_DISPATCH_ARGUMENTS</unmanaged>
public partial struct DispatchArguments
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS::ThreadGroupCountX"]/*' />
public uint ThreadGroupCountX;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS::ThreadGroupCountY"]/*' />
public uint ThreadGroupCountY;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS::ThreadGroupCountZ"]/*' />
public uint ThreadGroupCountZ;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW"]/*' />
/// <unmanaged>D3D12_VERTEX_BUFFER_VIEW</unmanaged>
public partial struct VertexBufferView
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW::BufferLocation"]/*' />
public ulong BufferLocation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW::SizeInBytes"]/*' />
public uint SizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW::StrideInBytes"]/*' />
public uint StrideInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDEX_BUFFER_VIEW"]/*' />
/// <unmanaged>D3D12_INDEX_BUFFER_VIEW</unmanaged>
public partial struct IndexBufferView
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDEX_BUFFER_VIEW::BufferLocation"]/*' />
public ulong BufferLocation;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDEX_BUFFER_VIEW::SizeInBytes"]/*' />
public uint SizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDEX_BUFFER_VIEW::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_DESC"]/*' />
/// <unmanaged>D3D12_INDIRECT_ARGUMENT_DESC</unmanaged>
public partial struct IndirectArgumentDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_DESC::Type"]/*' />
public IndirectArgumentType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref _Anonymous_e__Union._VertexBuffer_e__Struct VertexBuffer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.VertexBuffer;
}
}
[UnscopedRef]
public ref _Anonymous_e__Union._Constant_e__Struct Constant
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Constant;
}
}
[UnscopedRef]
public ref _Anonymous_e__Union._ConstantBufferView_e__Struct ConstantBufferView
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.ConstantBufferView;
}
}
[UnscopedRef]
public ref _Anonymous_e__Union._ShaderResourceView_e__Struct ShaderResourceView
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.ShaderResourceView;
}
}
[UnscopedRef]
public ref _Anonymous_e__Union._UnorderedAccessView_e__Struct UnorderedAccessView
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.UnorderedAccessView;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::VertexBuffer"]/*' />
[FieldOffset(0)]
public _Anonymous_e__Union._VertexBuffer_e__Struct VertexBuffer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Constant"]/*' />
[FieldOffset(0)]
public _Anonymous_e__Union._Constant_e__Struct Constant;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::ConstantBufferView"]/*' />
[FieldOffset(0)]
public _Anonymous_e__Union._ConstantBufferView_e__Struct ConstantBufferView;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::ShaderResourceView"]/*' />
[FieldOffset(0)]
public _Anonymous_e__Union._ShaderResourceView_e__Struct ShaderResourceView;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::UnorderedAccessView"]/*' />
[FieldOffset(0)]
public _Anonymous_e__Union._UnorderedAccessView_e__Struct UnorderedAccessView;
public partial struct _ShaderResourceView_e__Struct
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_ShaderResourceView_e__Struct::RootParameterIndex"]/*' />
public uint RootParameterIndex;
}
public partial struct _Constant_e__Struct
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Constant_e__Struct::RootParameterIndex"]/*' />
public uint RootParameterIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Constant_e__Struct::DestOffsetIn32BitValues"]/*' />
public uint DestOffsetIn32BitValues;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Constant_e__Struct::Num32BitValuesToSet"]/*' />
public uint Num32BitValuesToSet;
}
public partial struct _UnorderedAccessView_e__Struct
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_UnorderedAccessView_e__Struct::RootParameterIndex"]/*' />
public uint RootParameterIndex;
}
public partial struct _VertexBuffer_e__Struct
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_VertexBuffer_e__Struct::Slot"]/*' />
public uint Slot;
}
public partial struct _ConstantBufferView_e__Struct
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_ConstantBufferView_e__Struct::RootParameterIndex"]/*' />
public uint RootParameterIndex;
}
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_SIGNATURE_DESC"]/*' />
/// <unmanaged>D3D12_COMMAND_SIGNATURE_DESC</unmanaged>
public partial struct CommandSignatureDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_SIGNATURE_DESC::ByteStride"]/*' />
public uint ByteStride;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_SIGNATURE_DESC::NumArgumentDescs"]/*' />
public uint NumArgumentDescs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_SIGNATURE_DESC::pArgumentDescs"]/*' />
public unsafe IndirectArgumentDescription* pArgumentDescs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_SIGNATURE_DESC::NodeMask"]/*' />
public uint NodeMask;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_WRITEBUFFERIMMEDIATE_PARAMETER"]/*' />
/// <unmanaged>D3D12_WRITEBUFFERIMMEDIATE_PARAMETER</unmanaged>
public partial struct WriteBufferImmediateParameter
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_WRITEBUFFERIMMEDIATE_PARAMETER::Dest"]/*' />
public ulong Dest;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_WRITEBUFFERIMMEDIATE_PARAMETER::Value"]/*' />
public uint Value;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT</unmanaged>
public partial struct FeatureDataProtectedResourceSessionSupport
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT::NodeIndex"]/*' />
public uint NodeIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT::Support"]/*' />
public ProtectedResourceSessionSupportFlags Support;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PROTECTED_RESOURCE_SESSION_DESC"]/*' />
/// <unmanaged>D3D12_PROTECTED_RESOURCE_SESSION_DESC</unmanaged>
public partial struct ProtectedResourceSessionDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PROTECTED_RESOURCE_SESSION_DESC::NodeMask"]/*' />
public uint NodeMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PROTECTED_RESOURCE_SESSION_DESC::Flags"]/*' />
public ProtectedResourceSessionFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_DESC"]/*' />
/// <unmanaged>D3D12_META_COMMAND_PARAMETER_DESC</unmanaged>
public partial struct MetaCommandParameterDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_DESC::Name"]/*' />
public unsafe ushort* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_DESC::Type"]/*' />
public MetaCommandParameterType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_DESC::Flags"]/*' />
public MetaCommandParameterFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_DESC::RequiredResourceState"]/*' />
public ResourceStates RequiredResourceState;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_DESC::StructureOffset"]/*' />
public uint StructureOffset;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_DESC"]/*' />
/// <unmanaged>D3D12_META_COMMAND_DESC</unmanaged>
public partial struct MetaCommandDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_DESC::Id"]/*' />
public Guid Id;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_DESC::Name"]/*' />
public unsafe ushort* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_DESC::InitializationDirtyState"]/*' />
public GraphicsStates InitializationDirtyState;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_DESC::ExecutionDirtyState"]/*' />
public GraphicsStates ExecutionDirtyState;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT"]/*' />
/// <unmanaged>D3D12_STATE_SUBOBJECT</unmanaged>
public partial struct StateSubObject
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT::Type"]/*' />
public StateSubObjectType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT::pDesc"]/*' />
public unsafe void* pDesc;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_CONFIG"]/*' />
/// <unmanaged>D3D12_STATE_OBJECT_CONFIG</unmanaged>
public partial struct StateObjectConfig
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_CONFIG::Flags"]/*' />
public StateObjectFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GLOBAL_ROOT_SIGNATURE"]/*' />
/// <unmanaged>D3D12_GLOBAL_ROOT_SIGNATURE</unmanaged>
public partial struct GlobalRootSignature
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GLOBAL_ROOT_SIGNATURE::pGlobalRootSignature"]/*' />
public unsafe ID3D12RootSignature* pGlobalRootSignature;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOCAL_ROOT_SIGNATURE"]/*' />
/// <unmanaged>D3D12_LOCAL_ROOT_SIGNATURE</unmanaged>
public partial struct LocalRootSignature
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOCAL_ROOT_SIGNATURE::pLocalRootSignature"]/*' />
public unsafe ID3D12RootSignature* pLocalRootSignature;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_NODE_MASK"]/*' />
/// <unmanaged>D3D12_NODE_MASK</unmanaged>
public partial struct NodeMask
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_NODE_MASK::NodeMask"]/*' />
public uint Mask;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXPORT_DESC"]/*' />
/// <unmanaged>D3D12_EXPORT_DESC</unmanaged>
public partial struct ExportDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXPORT_DESC::Name"]/*' />
public unsafe ushort* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXPORT_DESC::ExportToRename"]/*' />
public unsafe ushort* ExportToRename;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXPORT_DESC::Flags"]/*' />
public ExportFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_LIBRARY_DESC"]/*' />
/// <unmanaged>D3D12_DXIL_LIBRARY_DESC</unmanaged>
public partial struct DxilLibraryDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_LIBRARY_DESC::DXILLibrary"]/*' />
public ShaderBytecode DXILLibrary;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_LIBRARY_DESC::NumExports"]/*' />
public uint NumExports;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_LIBRARY_DESC::pExports"]/*' />
public unsafe ExportDescription* pExports;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXISTING_COLLECTION_DESC"]/*' />
/// <unmanaged>D3D12_EXISTING_COLLECTION_DESC</unmanaged>
public partial struct ExistingCollectionDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXISTING_COLLECTION_DESC::pExistingCollection"]/*' />
public unsafe ID3D12StateObject* pExistingCollection;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXISTING_COLLECTION_DESC::NumExports"]/*' />
public uint NumExports;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_EXISTING_COLLECTION_DESC::pExports"]/*' />
public unsafe ExportDescription* pExports;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION"]/*' />
/// <unmanaged>D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION</unmanaged>
public partial struct SubObjectToExportsAssociation
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION::pSubobjectToAssociate"]/*' />
public unsafe StateSubObject* pSubobjectToAssociate;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION::NumExports"]/*' />
public uint NumExports;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION::pExports"]/*' />
public unsafe ushort** pExports;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION"]/*' />
/// <unmanaged>D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION</unmanaged>
public partial struct DxilSubObjectToExportsAssociation
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION::SubobjectToAssociate"]/*' />
public unsafe ushort* SubobjectToAssociate;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION::NumExports"]/*' />
public uint NumExports;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION::pExports"]/*' />
public unsafe ushort** pExports;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_GROUP_DESC"]/*' />
/// <unmanaged>D3D12_HIT_GROUP_DESC</unmanaged>
public partial struct HitGroupDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_GROUP_DESC::HitGroupExport"]/*' />
public unsafe ushort* HitGroupExport;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_GROUP_DESC::Type"]/*' />
public HitGroupType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_GROUP_DESC::AnyHitShaderImport"]/*' />
public unsafe ushort* AnyHitShaderImport;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_GROUP_DESC::ClosestHitShaderImport"]/*' />
public unsafe ushort* ClosestHitShaderImport;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_GROUP_DESC::IntersectionShaderImport"]/*' />
public unsafe ushort* IntersectionShaderImport;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_SHADER_CONFIG"]/*' />
/// <unmanaged>D3D12_RAYTRACING_SHADER_CONFIG</unmanaged>
public partial struct RaytracingShaderConfig
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_SHADER_CONFIG::MaxPayloadSizeInBytes"]/*' />
public uint MaxPayloadSizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_SHADER_CONFIG::MaxAttributeSizeInBytes"]/*' />
public uint MaxAttributeSizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_CONFIG"]/*' />
/// <unmanaged>D3D12_RAYTRACING_PIPELINE_CONFIG</unmanaged>
public partial struct RaytracingPipelineConfig
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_CONFIG::MaxTraceRecursionDepth"]/*' />
public uint MaxTraceRecursionDepth;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_CONFIG1"]/*' />
/// <unmanaged>D3D12_RAYTRACING_PIPELINE_CONFIG1</unmanaged>
public partial struct RaytracingPipelineConfig1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_CONFIG1::MaxTraceRecursionDepth"]/*' />
public uint MaxTraceRecursionDepth;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_CONFIG1::Flags"]/*' />
public RaytracingPipelineFlags Flags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_DESC"]/*' />
/// <unmanaged>D3D12_STATE_OBJECT_DESC</unmanaged>
public partial struct StateObjectDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_DESC::Type"]/*' />
public StateObjectType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_DESC::NumSubobjects"]/*' />
public uint NumSubobjects;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_DESC::pSubobjects"]/*' />
public unsafe StateSubObject* pSubobjects;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE"]/*' />
/// <unmanaged>D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE</unmanaged>
public partial struct GpuVirtualAddressAndStride
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE::StartAddress"]/*' />
public ulong StartAddress;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE::StrideInBytes"]/*' />
public ulong StrideInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_RANGE"]/*' />
/// <unmanaged>D3D12_GPU_VIRTUAL_ADDRESS_RANGE</unmanaged>
public partial struct GpuVirtualAddressRange
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_RANGE::StartAddress"]/*' />
public ulong StartAddress;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_RANGE::SizeInBytes"]/*' />
public ulong SizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE"]/*' />
/// <unmanaged>D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE</unmanaged>
public partial struct GpuVirtualAddressRangeAndStride
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE::StartAddress"]/*' />
public ulong StartAddress;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE::SizeInBytes"]/*' />
public ulong SizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE::StrideInBytes"]/*' />
public ulong StrideInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC</unmanaged>
public partial struct RaytracingGeometryTrianglesDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::Transform3x4"]/*' />
public ulong Transform3x4;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::IndexFormat"]/*' />
public Graphics.Dxgi.Common.Format IndexFormat;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::VertexFormat"]/*' />
public Graphics.Dxgi.Common.Format VertexFormat;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::IndexCount"]/*' />
public uint IndexCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::VertexCount"]/*' />
public uint VertexCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::IndexBuffer"]/*' />
public ulong IndexBuffer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::VertexBuffer"]/*' />
public GpuVirtualAddressAndStride VertexBuffer;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB"]/*' />
/// <unmanaged>D3D12_RAYTRACING_AABB</unmanaged>
public partial struct RaytracingAabb
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MinX"]/*' />
public float MinX;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MinY"]/*' />
public float MinY;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MinZ"]/*' />
public float MinZ;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MaxX"]/*' />
public float MaxX;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MaxY"]/*' />
public float MaxY;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MaxZ"]/*' />
public float MaxZ;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_AABBS_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_GEOMETRY_AABBS_DESC</unmanaged>
public partial struct RaytracingGeometryAabbsDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_AABBS_DESC::AABBCount"]/*' />
public ulong AABBCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_AABBS_DESC::AABBs"]/*' />
public GpuVirtualAddressAndStride AABBs;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC</unmanaged>
public partial struct RaytracingAccelerationStructurePostbuildInfoDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC::DestBuffer"]/*' />
public ulong DestBuffer;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC::InfoType"]/*' />
public RaytracingAccelerationStructurePostbuildInfoType InfoType;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC</unmanaged>
public partial struct RaytracingAccelerationStructurePostbuildInfoCompactedSizeDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC::CompactedSizeInBytes"]/*' />
public ulong CompactedSizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC</unmanaged>
public partial struct RaytracingAccelerationStructurePostbuildInfoToolsVisualizationDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC::DecodedSizeInBytes"]/*' />
public ulong DecodedSizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER"]/*' />
/// <unmanaged>D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER</unmanaged>
public partial struct BuildRaytracingAccelerationStructureToolsVisualizationHeader
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER::Type"]/*' />
public RaytracingAccelerationStructureType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER::NumDescs"]/*' />
public uint NumDescs;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC</unmanaged>
public partial struct RaytracingAccelerationStructurePostbuildInfoSerializationDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC::SerializedSizeInBytes"]/*' />
public ulong SerializedSizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC::NumBottomLevelAccelerationStructurePointers"]/*' />
public ulong NumBottomLevelAccelerationStructurePointers;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER"]/*' />
/// <unmanaged>D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER</unmanaged>
public partial struct SerializedDataDriverMatchingIdentifier
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER::DriverOpaqueGUID"]/*' />
public Guid DriverOpaqueGUID;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER::DriverOpaqueVersioningData"]/*' />
public unsafe fixed byte DriverOpaqueVersioningData[16];
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER"]/*' />
/// <unmanaged>D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER</unmanaged>
public partial struct SerializedRaytracingAccelerationStructureHeader
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER::DriverMatchingIdentifier"]/*' />
public SerializedDataDriverMatchingIdentifier DriverMatchingIdentifier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER::SerializedSizeInBytesIncludingHeader"]/*' />
public ulong SerializedSizeInBytesIncludingHeader;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER::DeserializedSizeInBytes"]/*' />
public ulong DeserializedSizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER::NumBottomLevelAccelerationStructurePointersAfterHeader"]/*' />
public ulong NumBottomLevelAccelerationStructurePointersAfterHeader;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC</unmanaged>
public partial struct RaytracingAccelerationStructurePostbuildInfoCurrentSizeDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC::CurrentSizeInBytes"]/*' />
public ulong CurrentSizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_INSTANCE_DESC</unmanaged>
public partial struct RaytracingInstanceDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_DESC::Transform"]/*' />
public unsafe fixed float Transform[12];
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_DESC::_bitfield1"]/*' />
public uint _bitfield1;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_DESC::_bitfield2"]/*' />
public uint _bitfield2;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_DESC::AccelerationStructure"]/*' />
public ulong AccelerationStructure;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_GEOMETRY_DESC</unmanaged>
public partial struct RaytracingGeometryDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_DESC::Type"]/*' />
public RaytracingGeometryType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_DESC::Flags"]/*' />
public RaytracingGeometryFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref RaytracingGeometryTrianglesDescription Triangles
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Triangles;
}
}
[UnscopedRef]
public ref RaytracingGeometryAabbsDescription AABBs
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.AABBs;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Triangles"]/*' />
[FieldOffset(0)]
public RaytracingGeometryTrianglesDescription Triangles;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::AABBs"]/*' />
[FieldOffset(0)]
public RaytracingGeometryAabbsDescription AABBs;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS"]/*' />
/// <unmanaged>D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS</unmanaged>
public partial struct BuildRaytracingAccelerationStructureInputs
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS::Type"]/*' />
public RaytracingAccelerationStructureType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS::Flags"]/*' />
public RaytracingAccelerationStructureBuildFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS::NumDescs"]/*' />
public uint NumDescs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS::DescsLayout"]/*' />
public ElementsLayout DescsLayout;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref ulong InstanceDescs
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.InstanceDescs;
}
}
[UnscopedRef]
public unsafe ref RaytracingGeometryDescription* pGeometryDescs
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.pGeometryDescs;
}
}
[UnscopedRef]
public unsafe ref RaytracingGeometryDescription** ppGeometryDescs
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.ppGeometryDescs;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::InstanceDescs"]/*' />
[FieldOffset(0)]
public ulong InstanceDescs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::pGeometryDescs"]/*' />
[FieldOffset(0)]
public unsafe RaytracingGeometryDescription* pGeometryDescs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::ppGeometryDescs"]/*' />
[FieldOffset(0)]
public unsafe RaytracingGeometryDescription** ppGeometryDescs;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC"]/*' />
/// <unmanaged>D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC</unmanaged>
public partial struct BuildRaytracingAccelerationStructureDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::DestAccelerationStructureData"]/*' />
public ulong DestAccelerationStructureData;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::Inputs"]/*' />
public BuildRaytracingAccelerationStructureInputs Inputs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::SourceAccelerationStructureData"]/*' />
public ulong SourceAccelerationStructureData;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::ScratchAccelerationStructureData"]/*' />
public ulong ScratchAccelerationStructureData;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO"]/*' />
/// <unmanaged>D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO</unmanaged>
public partial struct RaytracingAccelerationStructurePrebuildInfo
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO::ResultDataMaxSizeInBytes"]/*' />
public ulong ResultDataMaxSizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO::ScratchDataSizeInBytes"]/*' />
public ulong ScratchDataSizeInBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO::UpdateScratchDataSizeInBytes"]/*' />
public ulong UpdateScratchDataSizeInBytes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE"]/*' />
/// <unmanaged>D3D12_AUTO_BREADCRUMB_NODE</unmanaged>
public partial struct AutoBreadcrumbNode
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pCommandListDebugNameA"]/*' />
public unsafe byte* pCommandListDebugNameA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pCommandListDebugNameW"]/*' />
public unsafe ushort* pCommandListDebugNameW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pCommandQueueDebugNameA"]/*' />
public unsafe byte* pCommandQueueDebugNameA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pCommandQueueDebugNameW"]/*' />
public unsafe ushort* pCommandQueueDebugNameW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pCommandList"]/*' />
public unsafe ID3D12GraphicsCommandList* pCommandList;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pCommandQueue"]/*' />
public unsafe ID3D12CommandQueue* pCommandQueue;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::BreadcrumbCount"]/*' />
public uint BreadcrumbCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pLastBreadcrumbValue"]/*' />
public unsafe uint* pLastBreadcrumbValue;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pCommandHistory"]/*' />
public unsafe AutoBreadcrumbOperation* pCommandHistory;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE::pNext"]/*' />
public unsafe AutoBreadcrumbNode* pNext;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_BREADCRUMB_CONTEXT"]/*' />
/// <unmanaged>D3D12_DRED_BREADCRUMB_CONTEXT</unmanaged>
public partial struct DredBreadcrumbContext
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_BREADCRUMB_CONTEXT::BreadcrumbIndex"]/*' />
public uint BreadcrumbIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_BREADCRUMB_CONTEXT::pContextString"]/*' />
public unsafe ushort* pContextString;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1"]/*' />
/// <unmanaged>D3D12_AUTO_BREADCRUMB_NODE1</unmanaged>
public partial struct AutoBreadcrumbNode1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pCommandListDebugNameA"]/*' />
public unsafe byte* pCommandListDebugNameA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pCommandListDebugNameW"]/*' />
public unsafe ushort* pCommandListDebugNameW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pCommandQueueDebugNameA"]/*' />
public unsafe byte* pCommandQueueDebugNameA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pCommandQueueDebugNameW"]/*' />
public unsafe ushort* pCommandQueueDebugNameW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pCommandList"]/*' />
public unsafe ID3D12GraphicsCommandList* pCommandList;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pCommandQueue"]/*' />
public unsafe ID3D12CommandQueue* pCommandQueue;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::BreadcrumbCount"]/*' />
public uint BreadcrumbCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pLastBreadcrumbValue"]/*' />
public unsafe uint* pLastBreadcrumbValue;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pCommandHistory"]/*' />
public unsafe AutoBreadcrumbOperation* pCommandHistory;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pNext"]/*' />
public unsafe AutoBreadcrumbNode1* pNext;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::BreadcrumbContextsCount"]/*' />
public uint BreadcrumbContextsCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AUTO_BREADCRUMB_NODE1::pBreadcrumbContexts"]/*' />
public unsafe DredBreadcrumbContext* pBreadcrumbContexts;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA"]/*' />
/// <unmanaged>D3D12_DEVICE_REMOVED_EXTENDED_DATA</unmanaged>
public partial struct DeviceRemovedExtendedData
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA::Flags"]/*' />
public DredFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA::pHeadAutoBreadcrumbNode"]/*' />
public unsafe AutoBreadcrumbNode* pHeadAutoBreadcrumbNode;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE"]/*' />
/// <unmanaged>D3D12_DRED_ALLOCATION_NODE</unmanaged>
public partial struct DredAllocationNode
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE::ObjectNameA"]/*' />
public unsafe byte* ObjectNameA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE::ObjectNameW"]/*' />
public unsafe ushort* ObjectNameW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE::AllocationType"]/*' />
public DredAllocationType AllocationType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE::pNext"]/*' />
public unsafe DredAllocationNode* pNext;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE1"]/*' />
/// <unmanaged>D3D12_DRED_ALLOCATION_NODE1</unmanaged>
public partial struct DredAllocationNode1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE1::ObjectNameA"]/*' />
public unsafe byte* ObjectNameA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE1::ObjectNameW"]/*' />
public unsafe ushort* ObjectNameW;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE1::AllocationType"]/*' />
public DredAllocationType AllocationType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE1::pNext"]/*' />
public unsafe DredAllocationNode1* pNext;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_ALLOCATION_NODE1::pObject"]/*' />
public unsafe IUnknown* pObject;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT"]/*' />
/// <unmanaged>D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT</unmanaged>
public partial struct DredAutoBreadcrumbsOutput
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT::pHeadAutoBreadcrumbNode"]/*' />
public unsafe AutoBreadcrumbNode* pHeadAutoBreadcrumbNode;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1"]/*' />
/// <unmanaged>D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1</unmanaged>
public partial struct DredAutoBreadcrumbsOutput1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1::pHeadAutoBreadcrumbNode"]/*' />
public unsafe AutoBreadcrumbNode1* pHeadAutoBreadcrumbNode;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT"]/*' />
/// <unmanaged>D3D12_DRED_PAGE_FAULT_OUTPUT</unmanaged>
public partial struct DredPageFaultOutput
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT::PageFaultVA"]/*' />
public ulong PageFaultVA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT::pHeadExistingAllocationNode"]/*' />
public unsafe DredAllocationNode* pHeadExistingAllocationNode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT::pHeadRecentFreedAllocationNode"]/*' />
public unsafe DredAllocationNode* pHeadRecentFreedAllocationNode;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT1"]/*' />
/// <unmanaged>D3D12_DRED_PAGE_FAULT_OUTPUT1</unmanaged>
public partial struct DredPageFaultOutput1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT1::PageFaultVA"]/*' />
public ulong PageFaultVA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT1::pHeadExistingAllocationNode"]/*' />
public unsafe DredAllocationNode1* pHeadExistingAllocationNode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT1::pHeadRecentFreedAllocationNode"]/*' />
public unsafe DredAllocationNode1* pHeadRecentFreedAllocationNode;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT2"]/*' />
/// <unmanaged>D3D12_DRED_PAGE_FAULT_OUTPUT2</unmanaged>
public partial struct DredPageFaultOutput2
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT2::PageFaultVA"]/*' />
public ulong PageFaultVA;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT2::pHeadExistingAllocationNode"]/*' />
public unsafe DredAllocationNode1* pHeadExistingAllocationNode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT2::pHeadRecentFreedAllocationNode"]/*' />
public unsafe DredAllocationNode1* pHeadRecentFreedAllocationNode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_PAGE_FAULT_OUTPUT2::PageFaultFlags"]/*' />
public DredPageFaultFlags PageFaultFlags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA1"]/*' />
/// <unmanaged>D3D12_DEVICE_REMOVED_EXTENDED_DATA1</unmanaged>
public partial struct DeviceRemovedExtendedData1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA1::DeviceRemovedReason"]/*' />
public HResult DeviceRemovedReason;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA1::AutoBreadcrumbsOutput"]/*' />
public DredAutoBreadcrumbsOutput AutoBreadcrumbsOutput;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA1::PageFaultOutput"]/*' />
public DredPageFaultOutput PageFaultOutput;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA2"]/*' />
/// <unmanaged>D3D12_DEVICE_REMOVED_EXTENDED_DATA2</unmanaged>
public partial struct DeviceRemovedExtendedData2
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA2::DeviceRemovedReason"]/*' />
public HResult DeviceRemovedReason;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA2::AutoBreadcrumbsOutput"]/*' />
public DredAutoBreadcrumbsOutput1 AutoBreadcrumbsOutput;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA2::PageFaultOutput"]/*' />
public DredPageFaultOutput1 PageFaultOutput;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA3"]/*' />
/// <unmanaged>D3D12_DEVICE_REMOVED_EXTENDED_DATA3</unmanaged>
public partial struct DeviceRemovedExtendedData3
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA3::DeviceRemovedReason"]/*' />
public HResult DeviceRemovedReason;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA3::AutoBreadcrumbsOutput"]/*' />
public DredAutoBreadcrumbsOutput1 AutoBreadcrumbsOutput;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA3::PageFaultOutput"]/*' />
public DredPageFaultOutput2 PageFaultOutput;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEVICE_REMOVED_EXTENDED_DATA3::DeviceState"]/*' />
public DredDeviceState DeviceState;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA"]/*' />
/// <unmanaged>D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA</unmanaged>
public partial struct VersionedDeviceRemovedExtendedData
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA::Version"]/*' />
public DredVersion Version;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref DeviceRemovedExtendedData Dred_1_0
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Dred_1_0;
}
}
[UnscopedRef]
public ref DeviceRemovedExtendedData1 Dred_1_1
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Dred_1_1;
}
}
[UnscopedRef]
public ref DeviceRemovedExtendedData2 Dred_1_2
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Dred_1_2;
}
}
[UnscopedRef]
public ref DeviceRemovedExtendedData3 Dred_1_3
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Dred_1_3;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Dred_1_0"]/*' />
[FieldOffset(0)]
public DeviceRemovedExtendedData Dred_1_0;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Dred_1_1"]/*' />
[FieldOffset(0)]
public DeviceRemovedExtendedData1 Dred_1_1;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Dred_1_2"]/*' />
[FieldOffset(0)]
public DeviceRemovedExtendedData2 Dred_1_2;
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Dred_1_3"]/*' />
[FieldOffset(0)]
public DeviceRemovedExtendedData3 Dred_1_3;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT</unmanaged>
public partial struct FeatureDataProtectedResourceSessionTypeCount
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT::NodeIndex"]/*' />
public uint NodeIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT::Count"]/*' />
public uint Count;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES</unmanaged>
public partial struct FeatureDataProtectedResourceSessionTypes
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES::NodeIndex"]/*' />
public uint NodeIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES::Count"]/*' />
public uint Count;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES::pTypes"]/*' />
public unsafe Guid* pTypes;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PROTECTED_RESOURCE_SESSION_DESC1"]/*' />
/// <unmanaged>D3D12_PROTECTED_RESOURCE_SESSION_DESC1</unmanaged>
public partial struct ProtectedResourceSessionDescription1
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PROTECTED_RESOURCE_SESSION_DESC1::NodeMask"]/*' />
public uint NodeMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PROTECTED_RESOURCE_SESSION_DESC1::Flags"]/*' />
public ProtectedResourceSessionFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PROTECTED_RESOURCE_SESSION_DESC1::ProtectionType"]/*' />
public Guid ProtectionType;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS</unmanaged>
public partial struct RenderPassBeginningAccessClearParameters
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS::ClearValue"]/*' />
public ClearValue ClearValue;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_BEGINNING_ACCESS</unmanaged>
public partial struct RenderPassBeginningAccess
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS::Type"]/*' />
public RenderPassBeginningAccessType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref RenderPassBeginningAccessClearParameters Clear
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Clear;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Clear"]/*' />
[FieldOffset(0)]
public RenderPassBeginningAccessClearParameters Clear;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS</unmanaged>
public partial struct RenderPassEndingAccessResolveSubresourceParameters
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS::SrcSubresource"]/*' />
public uint SrcSubresource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS::DstSubresource"]/*' />
public uint DstSubresource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS::DstX"]/*' />
public uint DstX;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS::DstY"]/*' />
public uint DstY;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS::SrcRect"]/*' />
public RawRect SrcRect;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS</unmanaged>
public partial struct RenderPassEndingAccessResolveParameters
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS::pSrcResource"]/*' />
public unsafe ID3D12Resource* pSrcResource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS::pDstResource"]/*' />
public unsafe ID3D12Resource* pDstResource;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS::SubresourceCount"]/*' />
public uint SubresourceCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS::pSubresourceParameters"]/*' />
public unsafe RenderPassEndingAccessResolveSubresourceParameters* pSubresourceParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS::ResolveMode"]/*' />
public ResolveMode ResolveMode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS::PreserveResolveSource"]/*' />
public Bool32 PreserveResolveSource;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_ENDING_ACCESS</unmanaged>
public partial struct RenderPassEndingAccess
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS::Type"]/*' />
public RenderPassEndingAccessType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref RenderPassEndingAccessResolveParameters Resolve
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Resolve;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="_Anonymous_e__Union::Resolve"]/*' />
[FieldOffset(0)]
public RenderPassEndingAccessResolveParameters Resolve;
}
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_RENDER_TARGET_DESC</unmanaged>
public partial struct RenderPassRenderTargetDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC::cpuDescriptor"]/*' />
public CpuDescriptorHandle cpuDescriptor;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC::BeginningAccess"]/*' />
public RenderPassBeginningAccess BeginningAccess;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC::EndingAccess"]/*' />
public RenderPassEndingAccess EndingAccess;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_DEPTH_STENCIL_DESC"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_DEPTH_STENCIL_DESC</unmanaged>
public partial struct RenderPassDepthStencilDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_DEPTH_STENCIL_DESC::cpuDescriptor"]/*' />
public CpuDescriptorHandle cpuDescriptor;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_DEPTH_STENCIL_DESC::DepthBeginningAccess"]/*' />
public RenderPassBeginningAccess DepthBeginningAccess;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_DEPTH_STENCIL_DESC::StencilBeginningAccess"]/*' />
public RenderPassBeginningAccess StencilBeginningAccess;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_DEPTH_STENCIL_DESC::DepthEndingAccess"]/*' />
public RenderPassEndingAccess DepthEndingAccess;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_DEPTH_STENCIL_DESC::StencilEndingAccess"]/*' />
public RenderPassEndingAccess StencilEndingAccess;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC"]/*' />
/// <unmanaged>D3D12_DISPATCH_RAYS_DESC</unmanaged>
public partial struct DispatchRaysDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::RayGenerationShaderRecord"]/*' />
public GpuVirtualAddressRange RayGenerationShaderRecord;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::MissShaderTable"]/*' />
public GpuVirtualAddressRangeAndStride MissShaderTable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::HitGroupTable"]/*' />
public GpuVirtualAddressRangeAndStride HitGroupTable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::CallableShaderTable"]/*' />
public GpuVirtualAddressRangeAndStride CallableShaderTable;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::Width"]/*' />
public uint Width;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::Height"]/*' />
public uint Height;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::Depth"]/*' />
public uint Depth;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC"]/*' />
/// <unmanaged>D3D12_SHADER_CACHE_SESSION_DESC</unmanaged>
public partial struct ShaderCacheSessionDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC::Identifier"]/*' />
public Guid Identifier;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC::Mode"]/*' />
public ShaderCacheMode Mode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC::Flags"]/*' />
public ShaderCacheFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC::MaximumInMemoryCacheSizeBytes"]/*' />
public uint MaximumInMemoryCacheSizeBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC::MaximumInMemoryCacheEntries"]/*' />
public uint MaximumInMemoryCacheEntries;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC::MaximumValueFileSizeBytes"]/*' />
public uint MaximumValueFileSizeBytes;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_SESSION_DESC::Version"]/*' />
public ulong Version;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_DATA"]/*' />
/// <unmanaged>D3D12_SUBRESOURCE_DATA</unmanaged>
public partial struct SubresourceData
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_DATA::pData"]/*' />
public unsafe void* pData;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_DATA::RowPitch"]/*' />
public nint RowPitch;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_DATA::SlicePitch"]/*' />
public nint SlicePitch;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMCPY_DEST"]/*' />
/// <unmanaged>D3D12_MEMCPY_DEST</unmanaged>
public partial struct MemcpyDest
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMCPY_DEST::pData"]/*' />
public unsafe void* pData;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMCPY_DEST::RowPitch"]/*' />
public nuint RowPitch;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMCPY_DEST::SlicePitch"]/*' />
public nuint SlicePitch;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS"]/*' />
/// <unmanaged>D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS</unmanaged>
public partial struct DebugDeviceGpuBasedValidationSettings
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS::MaxMessagesPerCommandList"]/*' />
public uint MaxMessagesPerCommandList;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS::DefaultShaderPatchMode"]/*' />
public GpuBasedValidationShaderPatchMode DefaultShaderPatchMode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS::PipelineStateCreateFlags"]/*' />
public GpuBasedValidationPipelineStateCreateFlags PipelineStateCreateFlags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR"]/*' />
/// <unmanaged>D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR</unmanaged>
public partial struct DebugDeviceGpuSlowdownPerformanceFactor
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR::SlowdownFactor"]/*' />
public float SlowdownFactor;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS"]/*' />
/// <unmanaged>D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS</unmanaged>
public partial struct DebugCommandListGpuBasedValidationSettings
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS::ShaderPatchMode"]/*' />
public GpuBasedValidationShaderPatchMode ShaderPatchMode;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MESSAGE"]/*' />
/// <unmanaged>D3D12_MESSAGE</unmanaged>
public partial struct Message
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MESSAGE::Category"]/*' />
public MessageCategory Category;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MESSAGE::Severity"]/*' />
public MessageSeverity Severity;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MESSAGE::ID"]/*' />
public MessageId ID;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MESSAGE::pDescription"]/*' />
public unsafe byte* pDescription;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MESSAGE::DescriptionByteLength"]/*' />
public nuint DescriptionByteLength;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER_DESC"]/*' />
/// <unmanaged>D3D12_INFO_QUEUE_FILTER_DESC</unmanaged>
public partial struct InfoQueueFilterDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER_DESC::NumCategories"]/*' />
public uint NumCategories;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER_DESC::pCategoryList"]/*' />
public unsafe MessageCategory* pCategoryList;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER_DESC::NumSeverities"]/*' />
public uint NumSeverities;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER_DESC::pSeverityList"]/*' />
public unsafe MessageSeverity* pSeverityList;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER_DESC::NumIDs"]/*' />
public uint NumIDs;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER_DESC::pIDList"]/*' />
public unsafe MessageId* pIDList;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER"]/*' />
/// <unmanaged>D3D12_INFO_QUEUE_FILTER</unmanaged>
public partial struct InfoQueueFilter
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER::AllowList"]/*' />
public InfoQueueFilterDescription AllowList;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INFO_QUEUE_FILTER::DenyList"]/*' />
public InfoQueueFilterDescription DenyList;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_MESH_ARGUMENTS"]/*' />
/// <unmanaged>D3D12_DISPATCH_MESH_ARGUMENTS</unmanaged>
public partial struct DispatchMeshArguments
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_MESH_ARGUMENTS::ThreadGroupCountX"]/*' />
public uint ThreadGroupCountX;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_MESH_ARGUMENTS::ThreadGroupCountY"]/*' />
public uint ThreadGroupCountY;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_MESH_ARGUMENTS::ThreadGroupCountZ"]/*' />
public uint ThreadGroupCountZ;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC"]/*' />
/// <unmanaged>D3D12_SIGNATURE_PARAMETER_DESC</unmanaged>
public partial struct SignatureParameterDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SemanticName"]/*' />
public unsafe sbyte* SemanticName;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SemanticIndex"]/*' />
public uint SemanticIndex;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::Register"]/*' />
public uint Register;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SystemValueType"]/*' />
public Graphics.Direct3D.Name SystemValueType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::ComponentType"]/*' />
public Graphics.Direct3D.RegisterComponentType ComponentType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::Mask"]/*' />
public byte Mask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::ReadWriteMask"]/*' />
public byte ReadWriteMask;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::Stream"]/*' />
public uint Stream;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::MinPrecision"]/*' />
public Graphics.Direct3D.MinPrecision MinPrecision;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC"]/*' />
/// <unmanaged>D3D12_SHADER_BUFFER_DESC</unmanaged>
public partial struct ShaderBufferDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Name"]/*' />
public unsafe sbyte* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Type"]/*' />
public Graphics.Direct3D.CBufferType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Variables"]/*' />
public uint Variables;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Size"]/*' />
public uint Size;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::uFlags"]/*' />
public uint uFlags;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC"]/*' />
/// <unmanaged>D3D12_SHADER_VARIABLE_DESC</unmanaged>
public partial struct ShaderVariableDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::Name"]/*' />
public unsafe sbyte* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::StartOffset"]/*' />
public uint StartOffset;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::Size"]/*' />
public uint Size;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::uFlags"]/*' />
public uint uFlags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::DefaultValue"]/*' />
public unsafe void* DefaultValue;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::StartTexture"]/*' />
public uint StartTexture;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::TextureSize"]/*' />
public uint TextureSize;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::StartSampler"]/*' />
public uint StartSampler;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::SamplerSize"]/*' />
public uint SamplerSize;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC"]/*' />
/// <unmanaged>D3D12_SHADER_TYPE_DESC</unmanaged>
public partial struct ShaderTypeDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Class"]/*' />
public Graphics.Direct3D.ShaderVariableClass Class;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Type"]/*' />
public Graphics.Direct3D.ShaderVariableType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Rows"]/*' />
public uint Rows;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Columns"]/*' />
public uint Columns;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Elements"]/*' />
public uint Elements;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Members"]/*' />
public uint Members;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Offset"]/*' />
public uint Offset;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Name"]/*' />
public unsafe sbyte* Name;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC"]/*' />
/// <unmanaged>D3D12_SHADER_DESC</unmanaged>
public partial struct ShaderDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::Version"]/*' />
public uint Version;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::Creator"]/*' />
public unsafe sbyte* Creator;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::Flags"]/*' />
public uint Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::ConstantBuffers"]/*' />
public uint ConstantBuffers;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::BoundResources"]/*' />
public uint BoundResources;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::InputParameters"]/*' />
public uint InputParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::OutputParameters"]/*' />
public uint OutputParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::InstructionCount"]/*' />
public uint InstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TempRegisterCount"]/*' />
public uint TempRegisterCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TempArrayCount"]/*' />
public uint TempArrayCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::DefCount"]/*' />
public uint DefCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::DclCount"]/*' />
public uint DclCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TextureNormalInstructions"]/*' />
public uint TextureNormalInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TextureLoadInstructions"]/*' />
public uint TextureLoadInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TextureCompInstructions"]/*' />
public uint TextureCompInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TextureBiasInstructions"]/*' />
public uint TextureBiasInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TextureGradientInstructions"]/*' />
public uint TextureGradientInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::FloatInstructionCount"]/*' />
public uint FloatInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::IntInstructionCount"]/*' />
public uint IntInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::UintInstructionCount"]/*' />
public uint UintInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::StaticFlowControlCount"]/*' />
public uint StaticFlowControlCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::DynamicFlowControlCount"]/*' />
public uint DynamicFlowControlCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::MacroInstructionCount"]/*' />
public uint MacroInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::ArrayInstructionCount"]/*' />
public uint ArrayInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::CutInstructionCount"]/*' />
public uint CutInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::EmitInstructionCount"]/*' />
public uint EmitInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::GSOutputTopology"]/*' />
public Graphics.Direct3D.PrimitiveTopology GSOutputTopology;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::GSMaxOutputVertexCount"]/*' />
public uint GSMaxOutputVertexCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::InputPrimitive"]/*' />
public Graphics.Direct3D.Primitive InputPrimitive;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::PatchConstantParameters"]/*' />
public uint PatchConstantParameters;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::cGSInstanceCount"]/*' />
public uint cGSInstanceCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::cControlPoints"]/*' />
public uint cControlPoints;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::HSOutputPrimitive"]/*' />
public Graphics.Direct3D.TessellatorOutputPrimitive HSOutputPrimitive;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::HSPartitioning"]/*' />
public Graphics.Direct3D.TessellatorPartitioning HSPartitioning;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::TessellatorDomain"]/*' />
public Graphics.Direct3D.TessellatorDomain TessellatorDomain;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::cBarrierInstructions"]/*' />
public uint cBarrierInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::cInterlockedInstructions"]/*' />
public uint cInterlockedInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::cTextureStoreInstructions"]/*' />
public uint cTextureStoreInstructions;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC"]/*' />
/// <unmanaged>D3D12_SHADER_INPUT_BIND_DESC</unmanaged>
public partial struct ShaderInputBindDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::Name"]/*' />
public unsafe sbyte* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::Type"]/*' />
public Graphics.Direct3D.ShaderInputType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::BindPoint"]/*' />
public uint BindPoint;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::BindCount"]/*' />
public uint BindCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::uFlags"]/*' />
public uint uFlags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::ReturnType"]/*' />
public Graphics.Direct3D.ResourceReturnType ReturnType;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::Dimension"]/*' />
public Graphics.Direct3D.SrvDimension Dimension;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::NumSamples"]/*' />
public uint NumSamples;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::Space"]/*' />
public uint Space;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::uID"]/*' />
public uint uID;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LIBRARY_DESC"]/*' />
/// <unmanaged>D3D12_LIBRARY_DESC</unmanaged>
public partial struct LibraryDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LIBRARY_DESC::Creator"]/*' />
public unsafe sbyte* Creator;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LIBRARY_DESC::Flags"]/*' />
public uint Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LIBRARY_DESC::FunctionCount"]/*' />
public uint FunctionCount;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC"]/*' />
/// <unmanaged>D3D12_FUNCTION_DESC</unmanaged>
public partial struct FunctionDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Version"]/*' />
public uint Version;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Creator"]/*' />
public unsafe sbyte* Creator;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Flags"]/*' />
public uint Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::ConstantBuffers"]/*' />
public uint ConstantBuffers;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::BoundResources"]/*' />
public uint BoundResources;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::InstructionCount"]/*' />
public uint InstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::TempRegisterCount"]/*' />
public uint TempRegisterCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::TempArrayCount"]/*' />
public uint TempArrayCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::DefCount"]/*' />
public uint DefCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::DclCount"]/*' />
public uint DclCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::TextureNormalInstructions"]/*' />
public uint TextureNormalInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::TextureLoadInstructions"]/*' />
public uint TextureLoadInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::TextureCompInstructions"]/*' />
public uint TextureCompInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::TextureBiasInstructions"]/*' />
public uint TextureBiasInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::TextureGradientInstructions"]/*' />
public uint TextureGradientInstructions;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::FloatInstructionCount"]/*' />
public uint FloatInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::IntInstructionCount"]/*' />
public uint IntInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::UintInstructionCount"]/*' />
public uint UintInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::StaticFlowControlCount"]/*' />
public uint StaticFlowControlCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::DynamicFlowControlCount"]/*' />
public uint DynamicFlowControlCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::MacroInstructionCount"]/*' />
public uint MacroInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::ArrayInstructionCount"]/*' />
public uint ArrayInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::MovInstructionCount"]/*' />
public uint MovInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::MovcInstructionCount"]/*' />
public uint MovcInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::ConversionInstructionCount"]/*' />
public uint ConversionInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::BitwiseInstructionCount"]/*' />
public uint BitwiseInstructionCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::MinFeatureLevel"]/*' />
public Graphics.Direct3D.FeatureLevel MinFeatureLevel;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::RequiredFeatureFlags"]/*' />
public ulong RequiredFeatureFlags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Name"]/*' />
public unsafe sbyte* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::FunctionParameterCount"]/*' />
public int FunctionParameterCount;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::HasReturn"]/*' />
public Bool32 HasReturn;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Has10Level9VertexShader"]/*' />
public Bool32 Has10Level9VertexShader;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Has10Level9PixelShader"]/*' />
public Bool32 Has10Level9PixelShader;
}
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC"]/*' />
/// <unmanaged>D3D12_PARAMETER_DESC</unmanaged>
public partial struct ParameterDescription
{
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Name"]/*' />
public unsafe sbyte* Name;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::SemanticName"]/*' />
public unsafe sbyte* SemanticName;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Type"]/*' />
public Graphics.Direct3D.ShaderVariableType Type;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Class"]/*' />
public Graphics.Direct3D.ShaderVariableClass Class;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Rows"]/*' />
public uint Rows;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Columns"]/*' />
public uint Columns;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::InterpolationMode"]/*' />
public Graphics.Direct3D.InterpolationMode InterpolationMode;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Flags"]/*' />
public Graphics.Direct3D.ParameterFlags Flags;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::FirstInRegister"]/*' />
public uint FirstInRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::FirstInComponent"]/*' />
public uint FirstInComponent;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::FirstOutRegister"]/*' />
public uint FirstOutRegister;
/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::FirstOutComponent"]/*' />
public uint FirstOutComponent;
}