mirror of
https://github.com/amerkoleci/Vortice.Win32.git
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267 lines
10 KiB
C#
267 lines
10 KiB
C#
// Copyright (c) Amer Koleci and contributors.
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// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
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using System.Numerics;
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using Win32;
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using Win32.Graphics.Direct2D;
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using Win32.Graphics.Direct3D;
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using Win32.Graphics.Direct3D.Dxc;
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using Win32.Graphics.Direct3D11;
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using Win32.Graphics.DirectWrite;
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using Win32.Graphics.Dxgi;
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using Win32.Graphics.Dxgi.Common;
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using Win32.Graphics.Imaging;
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using Win32.Graphics.Imaging.D2D;
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using Win32.Media.Audio.XAudio2;
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using static Win32.Apis;
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using static Win32.Graphics.Direct2D.Apis;
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using static Win32.Graphics.Direct3D.Dxc.Apis;
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using static Win32.Graphics.Direct3D11.Apis;
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using static Win32.Graphics.DirectWrite.Apis;
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using static Win32.Graphics.Dxgi.Apis;
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using static Win32.Graphics.Imaging.D2D.Apis;
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using static Win32.Media.Audio.XAudio2.Apis;
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using DWriteFactoryType = Win32.Graphics.DirectWrite.FactoryType;
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using FactoryType = Win32.Graphics.Direct2D.FactoryType;
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using FeatureLevel = Win32.Graphics.Direct3D.FeatureLevel;
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using InfoQueueFilter = Win32.Graphics.Direct3D11.InfoQueueFilter;
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using MessageId = Win32.Graphics.Direct3D11.MessageId;
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namespace ClearScreen;
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public static unsafe class Program
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{
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#if DEBUG
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static bool SdkLayersAvailable()
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{
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HResult hr = D3D11CreateDevice(
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null,
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DriverType.Null, // There is no need to create a real hardware device.
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IntPtr.Zero,
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CreateDeviceFlags.Debug, // Check for the SDK layers.
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null, // Any feature level will do.
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0,
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D3D11_SDK_VERSION,
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null, // No need to keep the D3D device reference.
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null, // No need to know the feature level.
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null // No need to keep the D3D device context reference.
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);
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return hr.Success;
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}
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#endif
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private static void TestDxc()
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{
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using ComPtr<IDxcCompiler3> compiler = default;
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DxcCreateInstance(CLSID_DxcCompiler, __uuidof<IDxcCompiler3>(), compiler.GetVoidAddressOf());
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}
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private static void TestWic()
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{
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string assetsPath = Path.Combine(AppContext.BaseDirectory, "Assets", "Textures");
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string textureFile = Path.Combine(assetsPath, "10points.png");
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using ComPtr<IWICImagingFactory2> wicImagingFactory = default;
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ThrowIfFailed(CreateWICImagingFactory(wicImagingFactory.GetAddressOf()));
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using ComPtr<IWICBitmapDecoder> decoder =
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((IWICImagingFactory*)wicImagingFactory.Get())->CreateDecoderFromFilename(textureFile);
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using ComPtr<IWICBitmapFrameDecode> wicBitmapFrameDecode = default;
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// Get the first frame of the loaded image (if more are present, they will be ignored)
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ThrowIfFailed(decoder.Get()->GetFrame(0, wicBitmapFrameDecode.GetAddressOf()));
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uint width;
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uint height;
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Guid pixelFormat;
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ThrowIfFailed(wicBitmapFrameDecode.Get()->GetSize(&width, &height));
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ThrowIfFailed(wicBitmapFrameDecode.Get()->GetPixelFormat(&pixelFormat));
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//wicBitmapFrameDecode.Get()->CopyPixels(rowPitch, pixels);
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}
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private static void TestD2D1AndDWrite()
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{
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using ComPtr<ID2D1Effect> effect = default;
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//effect.Get()->SetInput();
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using ComPtr<ID2D1Factory2> d2d1Factory2 = default;
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ThrowIfFailed(D2D1CreateFactory(FactoryType.MultiThreaded,
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__uuidof<ID2D1Factory2>(),
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default,
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d2d1Factory2.GetVoidAddressOf()));
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using ComPtr<IDWriteFactory> dwriteFactory = default;
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ThrowIfFailed(
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DWriteCreateFactory(DWriteFactoryType.Shared, __uuidof<IDWriteFactory>(), dwriteFactory.GetVoidAddressOf()));
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using ComPtr<IDWriteTextFormat> textFormat =
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dwriteFactory.Get()->CreateTextFormat(
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"Gabriola".AsSpan(), // Font family name.
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72.0f,
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fontWeight: FontWeight.Regular,
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localeName: "en-us".AsSpan()
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);
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ThrowIfFailed(textFormat.Get()->SetTextAlignment(TextAlignment.Center));
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ThrowIfFailed(textFormat.Get()->SetParagraphAlignment(ParagraphAlignment.Center));
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}
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public static void Main()
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{
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ThrowIfFailed(X3DAudioInitialize(0u, X3DAUDIO_SPEED_OF_SOUND, out X3DAudioHandle handle));
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TestDxc();
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TestWic();
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TestD2D1AndDWrite();
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using ComPtr<IDXGIFactory2> factory = default;
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CreateFactoryFlags factoryFlags = CreateFactoryFlags.None;
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#if DEBUG
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{
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using ComPtr<IDXGIInfoQueue> dxgiInfoQueue = default;
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if (DXGIGetDebugInterface1(0, __uuidof<IDXGIInfoQueue>(), (void**)dxgiInfoQueue.GetAddressOf()).Success)
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{
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factoryFlags = CreateFactoryFlags.Debug;
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dxgiInfoQueue.Get()->SetBreakOnSeverity(DXGI_DEBUG_ALL, InfoQueueMessageSeverity.Error, true);
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dxgiInfoQueue.Get()->SetBreakOnSeverity(DXGI_DEBUG_ALL, InfoQueueMessageSeverity.Corruption, true);
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}
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}
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#endif
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HResult hr = CreateDXGIFactory2(factoryFlags, __uuidof<IDXGIFactory2>(), (void**)&factory);
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{
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using ComPtr<IDXGIFactory5> factory5 = default;
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if (factory.CopyTo(&factory5).Success)
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{
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var test = factory5.Get()->IsTearingSupported();
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//bool isTearingSupported = factory5.Get()->CheckFeatureSupport<Bool32>(Win32.Graphics.Dxgi.Feature.PresentAllowTearing);
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}
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}
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using ComPtr<IDXGIAdapter1> adapter = default;
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using ComPtr<IDXGIFactory6> factory6 = default;
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if (factory.CopyTo(&factory6).Success)
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{
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for (uint adapterIndex = 0;
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factory6.Get()->EnumAdapterByGpuPreference(
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adapterIndex,
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GpuPreference.HighPerformance,
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__uuidof<IDXGIAdapter1>(),
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(void**)adapter.ReleaseAndGetAddressOf()).Success;
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adapterIndex++)
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{
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AdapterDescription1 desc = default;
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ThrowIfFailed(adapter.Get()->GetDesc1(&desc));
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if ((desc.Flags & AdapterFlags.Software) != AdapterFlags.None)
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continue;
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break;
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//string name = desc.DescriptionStr;
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}
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}
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if (adapter.Get() == null)
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{
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for (uint adapterIndex = 0;
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factory.Get()->EnumAdapters1(adapterIndex, adapter.ReleaseAndGetAddressOf()).Success;
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adapterIndex++)
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{
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AdapterDescription1 desc = default;
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ThrowIfFailed(adapter.Get()->GetDesc1(&desc));
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if ((desc.Flags & AdapterFlags.Software) != AdapterFlags.None)
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continue;
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//string name = desc.DescriptionStr;
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break;
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}
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}
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ReadOnlySpan<FeatureLevel> featureLevels = stackalloc FeatureLevel[1]
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{
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FeatureLevel.Level_11_0
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};
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CreateDeviceFlags creationFlags = CreateDeviceFlags.BgraSupport;
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#if DEBUG
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if (SdkLayersAvailable())
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{
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// If the project is in a debug build, enable debugging via SDK Layers with this flag.
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creationFlags |= CreateDeviceFlags.Debug;
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}
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#endif
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using ComPtr<ID3D11Device> tempDevice = default;
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FeatureLevel featureLevel;
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using ComPtr<ID3D11DeviceContext> tempImmediateContext = default;
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ThrowIfFailed(D3D11CreateDevice(
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(IDXGIAdapter*)adapter.Get(),
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DriverType.Unknown,
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creationFlags,
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featureLevels,
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tempDevice.GetAddressOf(),
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&featureLevel,
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tempImmediateContext.GetAddressOf()));
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#if DEBUG
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using ComPtr<ID3D11Debug> d3dDebug = default;
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if (tempDevice.CopyTo(&d3dDebug).Success)
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{
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using ComPtr<ID3D11InfoQueue> d3dInfoQueue = default;
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if (d3dDebug.CopyTo(&d3dInfoQueue).Success)
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{
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d3dInfoQueue.Get()->SetBreakOnSeverity(MessageSeverity.Corruption, true);
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d3dInfoQueue.Get()->SetBreakOnSeverity(MessageSeverity.Error, true);
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MessageId* hide = stackalloc MessageId[1]
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{
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MessageId.SetPrivateDataChangingParams,
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};
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InfoQueueFilter filter = new();
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filter.DenyList.NumIDs = 1u;
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filter.DenyList.pIDList = hide;
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d3dInfoQueue.Get()->AddStorageFilterEntries(&filter);
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}
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}
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#endif
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using ComPtr<ID3D11Device1> d3dDevice = default;
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using ComPtr<ID3D11DeviceContext1> immediateContext = default;
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ThrowIfFailed(tempDevice.CopyTo(&d3dDevice));
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ThrowIfFailed(tempImmediateContext.CopyTo(&immediateContext));
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ReadOnlySpan<VertexPositionColor> triangleVertices = stackalloc VertexPositionColor[]
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{
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new VertexPositionColor(new Vector3(0f, 0.5f, 0.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f)),
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new VertexPositionColor(new Vector3(0.5f, -0.5f, 0.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f)),
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new VertexPositionColor(new Vector3(-0.5f, -0.5f, 0.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f))
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};
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using ComPtr<ID3D11Buffer> vertexBuffer = ((ID3D11Device*)d3dDevice.Get())->CreateBuffer(triangleVertices, BindFlags.VertexBuffer);
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using ComPtr<ID3D11Texture2D> depthStencilTexture = default;
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using ComPtr<ID3D11DepthStencilView> depthStencilTextureView = default;
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Texture2DDescription texture2DDesc = new(Format.D32Float, 256, 256, 1, 1, BindFlags.DepthStencil);
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ThrowIfFailed(tempDevice.Get()->CreateTexture2D(&texture2DDesc, null, depthStencilTexture.GetAddressOf()));
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depthStencilTexture.Get()->GetDesc(&texture2DDesc);
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depthStencilTexture.Get()->SetDebugName("CIAO");
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ThrowIfFailed(tempDevice.Get()->CreateDepthStencilView(
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(ID3D11Resource*)depthStencilTexture.Get(), null, depthStencilTextureView.GetAddressOf()));
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}
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}
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