mirror of
https://github.com/amerkoleci/Vortice.Win32.git
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70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D12;
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/// <include file='Direct3D12.xml' path='doc/member[@name="ID3D12ShaderReflectionConstantBuffer"]/*' />
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/// <unmanaged>ID3D12ShaderReflectionConstantBuffer</unmanaged>
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[Guid("c59598b4-48b3-4869-b9b1-b1618b14a8b7")]
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public unsafe partial struct ID3D12ShaderReflectionConstantBuffer
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{
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public static ref readonly Guid IID_ID3D12ShaderReflectionConstantBuffer
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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ReadOnlySpan<byte> data = new byte[] {
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0xB4, 0x98, 0x95, 0xC5,
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0xB3, 0x48,
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0x69, 0x48,
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0xB9,
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0xB1,
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0xB1,
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0x61,
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0x8B,
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0x14,
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0xA8,
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0xB7
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};
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Debug.Assert(data.Length == Unsafe.SizeOf<Guid>());
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return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data));
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}
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}
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public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID3D12ShaderReflectionConstantBuffer));
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public void** lpVtbl;
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/// <include file='Direct3D12.xml' path='doc/member[@name="ID3D12ShaderReflectionConstantBuffer::GetDesc"]/*' />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[VtblIndex(0)]
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public HResult GetDesc(ShaderBufferDescription* pDesc)
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{
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return ((delegate* unmanaged[Stdcall]<ID3D12ShaderReflectionConstantBuffer*, ShaderBufferDescription*, int>)(lpVtbl[0]))((ID3D12ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), pDesc);
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}
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/// <include file='Direct3D12.xml' path='doc/member[@name="ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex"]/*' />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[VtblIndex(1)]
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public ID3D12ShaderReflectionVariable GetVariableByIndex(uint Index)
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{
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return ((delegate* unmanaged[Stdcall]<ID3D12ShaderReflectionConstantBuffer*, uint, ID3D12ShaderReflectionVariable>)(lpVtbl[1]))((ID3D12ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Index);
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}
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/// <include file='Direct3D12.xml' path='doc/member[@name="ID3D12ShaderReflectionConstantBuffer::GetVariableByName"]/*' />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[VtblIndex(2)]
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public ID3D12ShaderReflectionVariable GetVariableByName(sbyte* Name)
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{
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return ((delegate* unmanaged[Stdcall]<ID3D12ShaderReflectionConstantBuffer*, sbyte*, ID3D12ShaderReflectionVariable>)(lpVtbl[2]))((ID3D12ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Name);
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}
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}
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