// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D.Fxc; /// D3D_DISASM [Flags] public enum DisasmFlags : uint { None = 0, /// D3D_DISASM_ENABLE_COLOR_CODE EnableColorCode = 1, /// D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS EnableDefaultValuePrints = 2, /// D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING EnableInstructionNumbering = 4, /// D3D_DISASM_ENABLE_INSTRUCTION_CYCLE EnableInstructionCycle = 8, /// D3D_DISASM_DISABLE_DEBUG_INFO DisableDebugInfo = 16, /// D3D_DISASM_ENABLE_INSTRUCTION_OFFSET EnableInstructionOffset = 32, /// D3D_DISASM_INSTRUCTION_ONLY InstructionOnly = 64, /// D3D_DISASM_PRINT_HEX_LITERALS PrintHexLiterals = 128, }