// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// D3D_DISASM
[Flags]
public enum DisasmFlags : uint
{
None = 0,
/// D3D_DISASM_ENABLE_COLOR_CODE
EnableColorCode = 1,
/// D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS
EnableDefaultValuePrints = 2,
/// D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING
EnableInstructionNumbering = 4,
/// D3D_DISASM_ENABLE_INSTRUCTION_CYCLE
EnableInstructionCycle = 8,
/// D3D_DISASM_DISABLE_DEBUG_INFO
DisableDebugInfo = 16,
/// D3D_DISASM_ENABLE_INSTRUCTION_OFFSET
EnableInstructionOffset = 32,
/// D3D_DISASM_INSTRUCTION_ONLY
InstructionOnly = 64,
/// D3D_DISASM_PRINT_HEX_LITERALS
PrintHexLiterals = 128,
}