// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct2D; /// /// D2D1_EXPOSURE_PROP public enum ExposureProp : uint { /// /// D2D1_EXPOSURE_PROP_EXPOSURE_VALUE ExposureValue = 0, }