// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
///
/// D2D1_EXPOSURE_PROP
public enum ExposureProp : uint
{
///
/// D2D1_EXPOSURE_PROP_EXPOSURE_VALUE
ExposureValue = 0,
}