// Copyright © Amer Koleci and Contributors. // Licensed under the MIT License (MIT). See LICENSE in the repository root for more information. using System.Runtime.CompilerServices; using Win32.Graphics.Direct3D; using Win32.Graphics.Dxgi; namespace Win32.Graphics.Direct3D11; public partial struct AuthenticatedProtectionFlags { public partial struct _Flags_e__Struct { public uint ProtectionEnabled { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return _bitfield & 0x1u; } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { _bitfield = (_bitfield & ~0x1u) | (value & 0x1u); } } public uint OverlayOrFullscreenRequired { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return (_bitfield >> 1) & 0x1u; } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { _bitfield = (_bitfield & ~(0x1u << 1)) | ((value & 0x1u) << 1); } } [NativeTypeName("uint : 30")] public uint Reserved { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return (_bitfield >> 2) & 0x3FFFFFFFu; } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { _bitfield = (_bitfield & ~(0x3FFFFFFFu << 2)) | ((value & 0x3FFFFFFFu) << 2); } } } }