// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_MAP
public enum MapMode : int
{
///
/// D3D11_MAP_READ
Read = 1,
///
/// D3D11_MAP_WRITE
Write = 2,
///
/// D3D11_MAP_READ_WRITE
ReadWrite = 3,
///
/// D3D11_MAP_WRITE_DISCARD
WriteDiscard = 4,
///
/// D3D11_MAP_WRITE_NO_OVERWRITE
WriteNoOverwrite = 5,
}