// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_MAP public enum MapMode : int { /// /// D3D11_MAP_READ Read = 1, /// /// D3D11_MAP_WRITE Write = 2, /// /// D3D11_MAP_READ_WRITE ReadWrite = 3, /// /// D3D11_MAP_WRITE_DISCARD WriteDiscard = 4, /// /// D3D11_MAP_WRITE_NO_OVERWRITE WriteNoOverwrite = 5, }