// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
///
/// D2D1_SPOTDIFFUSE_PROP
public enum SpotDiffuseProp : uint
{
///
/// D2D1_SPOTDIFFUSE_PROP_LIGHT_POSITION
LightPosition = 0,
///
/// D2D1_SPOTDIFFUSE_PROP_POINTS_AT
PointsAt = 1,
///
/// D2D1_SPOTDIFFUSE_PROP_FOCUS
Focus = 2,
///
/// D2D1_SPOTDIFFUSE_PROP_LIMITING_CONE_ANGLE
LimitingConeAngle = 3,
///
/// D2D1_SPOTDIFFUSE_PROP_DIFFUSE_CONSTANT
DiffuseConstant = 4,
///
/// D2D1_SPOTDIFFUSE_PROP_SURFACE_SCALE
SurfaceScale = 5,
///
/// D2D1_SPOTDIFFUSE_PROP_COLOR
Color = 6,
///
/// D2D1_SPOTDIFFUSE_PROP_KERNEL_UNIT_LENGTH
KernelUnitLength = 7,
///
/// D2D1_SPOTDIFFUSE_PROP_SCALE_MODE
ScaleMode = 8,
}