// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct2D; /// /// D2D1_SPOTDIFFUSE_PROP public enum SpotDiffuseProp : uint { /// /// D2D1_SPOTDIFFUSE_PROP_LIGHT_POSITION LightPosition = 0, /// /// D2D1_SPOTDIFFUSE_PROP_POINTS_AT PointsAt = 1, /// /// D2D1_SPOTDIFFUSE_PROP_FOCUS Focus = 2, /// /// D2D1_SPOTDIFFUSE_PROP_LIMITING_CONE_ANGLE LimitingConeAngle = 3, /// /// D2D1_SPOTDIFFUSE_PROP_DIFFUSE_CONSTANT DiffuseConstant = 4, /// /// D2D1_SPOTDIFFUSE_PROP_SURFACE_SCALE SurfaceScale = 5, /// /// D2D1_SPOTDIFFUSE_PROP_COLOR Color = 6, /// /// D2D1_SPOTDIFFUSE_PROP_KERNEL_UNIT_LENGTH KernelUnitLength = 7, /// /// D2D1_SPOTDIFFUSE_PROP_SCALE_MODE ScaleMode = 8, }