// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_DSV_FLAG
[Flags]
public enum DsvFlags : int
{
None = 0,
///
/// D3D11_DSV_READ_ONLY_DEPTH
ReadOnlyDepth = 1,
///
/// D3D11_DSV_READ_ONLY_STENCIL
ReadOnlyStencil = 2,
}