// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Dxc;
/// DxcShaderHash
public partial struct DxcShaderHash
{
public DxcHashFlags Flags;
public unsafe fixed byte HashDigest[16];
}
/// DxcBuffer
public partial struct DxcBuffer
{
public unsafe void* Ptr;
public nuint Size;
public uint Encoding;
}
/// DxcDefine
public partial struct DxcDefine
{
public unsafe ushort* Name;
public unsafe ushort* Value;
}
/// DxcArgPair
public partial struct DxcArgPair
{
public unsafe ushort* pName;
public unsafe ushort* pValue;
}