// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D.Dxc; /// DxcShaderHash public partial struct DxcShaderHash { public DxcHashFlags Flags; public unsafe fixed byte HashDigest[16]; } /// DxcBuffer public partial struct DxcBuffer { public unsafe void* Ptr; public nuint Size; public uint Encoding; } /// DxcDefine public partial struct DxcDefine { public unsafe ushort* Name; public unsafe ushort* Value; } /// DxcArgPair public partial struct DxcArgPair { public unsafe ushort* pName; public unsafe ushort* pValue; }