// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
///
/// ID2D1ComputeInfo
[Guid("5598b14b-9fd7-48b7-9bdb-8f0964eb38bc")]
[NativeTypeName("struct ID2D1ComputeInfo : ID2D1RenderInfo")]
[NativeInheritance("ID2D1RenderInfo")]
public unsafe partial struct ID2D1ComputeInfo : ID2D1ComputeInfo.Interface, INativeGuid
{
public static ref readonly Guid IID_ID2D1ComputeInfo
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
ReadOnlySpan data = new byte[] {
0x4B, 0xB1, 0x98, 0x55,
0xD7, 0x9F,
0xB7, 0x48,
0x9B,
0xDB,
0x8F,
0x09,
0x64,
0xEB,
0x38,
0xBC
};
Debug.Assert(data.Length == Unsafe.SizeOf());
return ref Unsafe.As(ref MemoryMarshal.GetReference(data));
}
}
#if NET6_0_OR_GREATER
static Guid* INativeGuid.NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID2D1ComputeInfo));
#else
public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID2D1ComputeInfo));
#endif
public void** lpVtbl;
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(0)]
public HResult QueryInterface([NativeTypeName("const IID &")] Guid* riid, void** ppvObject)
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[0]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), riid, ppvObject);
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(1)]
[return: NativeTypeName("ULONG")]
public uint AddRef()
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[1]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this));
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(2)]
[return: NativeTypeName("ULONG")]
public uint Release()
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[2]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this));
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(3)]
public HResult SetInputDescription(uint inputIndex, InputDescription inputDescription)
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[3]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), inputIndex, inputDescription);
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(4)]
public HResult SetOutputBuffer(BufferPrecision bufferPrecision, ChannelDepth channelDepth)
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[4]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), bufferPrecision, channelDepth);
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(5)]
public void SetCached(Bool32 isCached)
{
((delegate* unmanaged[Stdcall])(lpVtbl[5]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), isCached);
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(6)]
public void SetInstructionCountHint(uint instructionCount)
{
((delegate* unmanaged[Stdcall])(lpVtbl[6]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), instructionCount);
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(7)]
public HResult SetComputeShaderConstantBuffer(byte* buffer, uint bufferCount)
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[7]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), buffer, bufferCount);
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(8)]
public HResult SetComputeShader(Guid* shaderId)
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[8]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), shaderId);
}
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public HResult SetResourceTexture(uint textureIndex, ID2D1ResourceTexture* resourceTexture)
{
return ((delegate* unmanaged[Stdcall])(lpVtbl[9]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), textureIndex, resourceTexture);
}
public interface Interface : ID2D1RenderInfo.Interface
{
[VtblIndex(7)]
HResult SetComputeShaderConstantBuffer(byte* buffer, uint bufferCount);
[VtblIndex(8)]
HResult SetComputeShader(Guid* shaderId);
[VtblIndex(9)]
HResult SetResourceTexture(uint textureIndex, ID2D1ResourceTexture* resourceTexture);
}
}