// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct2D.Common; /// /// D2D1_PIXEL_FORMAT public partial struct PixelFormat { /// public Graphics.Dxgi.Common.Format format; /// public AlphaMode alphaMode; } /// /// D2D1_GRADIENT_STOP public partial struct GradientStop { /// public float position; /// public Color4 color; } /// /// D2D1_BEZIER_SEGMENT public partial struct BezierSegment { /// public Vector2 point1; /// public Vector2 point2; /// public Vector2 point3; }