// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D.Common;
///
/// D2D1_PIXEL_FORMAT
public partial struct PixelFormat
{
///
public Graphics.Dxgi.Common.Format format;
///
public AlphaMode alphaMode;
}
///
/// D2D1_GRADIENT_STOP
public partial struct GradientStop
{
///
public float position;
///
public Color4 color;
}
///
/// D2D1_BEZIER_SEGMENT
public partial struct BezierSegment
{
///
public Vector2 point1;
///
public Vector2 point2;
///
public Vector2 point3;
}