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More refactoring and improved bindings.
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@@ -9,10 +9,10 @@
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namespace Win32.Graphics.Direct3D11;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT"]/*' />
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT"]/*' />
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/// <unmanaged>D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT</unmanaged>
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public partial struct FeatureDataD3d9ShadowSupport
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{
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT::SupportsDepthAsTextureWithLessEqualComparisonFilter"]/*' />
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT::SupportsDepthAsTextureWithLessEqualComparisonFilter"]/*' />
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public Bool32 SupportsDepthAsTextureWithLessEqualComparisonFilter;
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}
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