Separate Fxc bindings and bump version 1.8.2

This commit is contained in:
Amer Koleci
2022-10-10 09:06:57 +02:00
parent 3c7e8e69b2
commit eade223582
21 changed files with 168 additions and 129 deletions

View File

@@ -0,0 +1,33 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D.Fxc;
/// <unmanaged>D3D_DISASM</unmanaged>
[Flags]
public enum DisasmFlags : uint
{
None = 0,
/// <unmanaged>D3D_DISASM_ENABLE_COLOR_CODE</unmanaged>
EnableColorCode = 1,
/// <unmanaged>D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS</unmanaged>
EnableDefaultValuePrints = 2,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING</unmanaged>
EnableInstructionNumbering = 4,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_CYCLE</unmanaged>
EnableInstructionCycle = 8,
/// <unmanaged>D3D_DISASM_DISABLE_DEBUG_INFO</unmanaged>
DisableDebugInfo = 16,
/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_OFFSET</unmanaged>
EnableInstructionOffset = 32,
/// <unmanaged>D3D_DISASM_INSTRUCTION_ONLY</unmanaged>
InstructionOnly = 64,
/// <unmanaged>D3D_DISASM_PRINT_HEX_LITERALS</unmanaged>
PrintHexLiterals = 128,
}