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Separate Fxc bindings and bump version 1.8.2
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@@ -0,0 +1,33 @@
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D.Fxc;
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/// <unmanaged>D3D_DISASM</unmanaged>
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[Flags]
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public enum DisasmFlags : uint
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{
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None = 0,
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/// <unmanaged>D3D_DISASM_ENABLE_COLOR_CODE</unmanaged>
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EnableColorCode = 1,
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/// <unmanaged>D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS</unmanaged>
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EnableDefaultValuePrints = 2,
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/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING</unmanaged>
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EnableInstructionNumbering = 4,
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/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_CYCLE</unmanaged>
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EnableInstructionCycle = 8,
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/// <unmanaged>D3D_DISASM_DISABLE_DEBUG_INFO</unmanaged>
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DisableDebugInfo = 16,
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/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_OFFSET</unmanaged>
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EnableInstructionOffset = 32,
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/// <unmanaged>D3D_DISASM_INSTRUCTION_ONLY</unmanaged>
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InstructionOnly = 64,
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/// <unmanaged>D3D_DISASM_PRINT_HEX_LITERALS</unmanaged>
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PrintHexLiterals = 128,
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}
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