Massive folder rename, follow Apis convention, separate Imaging (WIC)

This commit is contained in:
Amer Koleci
2022-10-07 14:08:59 +02:00
parent b2b6007976
commit d88b4a2c8d
1631 changed files with 206 additions and 171 deletions

View File

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// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1"]/*' />
/// <unmanaged>D3D11_TEX2D_ARRAY_RTV1</unmanaged>
public partial struct Texture2DArrayRtv1
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::MipSlice"]/*' />
public uint MipSlice;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::FirstArraySlice"]/*' />
public uint FirstArraySlice;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::ArraySize"]/*' />
public uint ArraySize;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::PlaneSlice"]/*' />
public uint PlaneSlice;
}