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https://github.com/amerkoleci/Vortice.Win32.git
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Massive folder rename, follow Apis convention, separate Imaging (WIC)
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1"]/*' />
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/// <unmanaged>D3D11_TEX2D_ARRAY_RTV1</unmanaged>
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public partial struct Texture2DArrayRtv1
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::MipSlice"]/*' />
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public uint MipSlice;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::FirstArraySlice"]/*' />
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public uint FirstArraySlice;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::ArraySize"]/*' />
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public uint ArraySize;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_RTV1::PlaneSlice"]/*' />
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public uint PlaneSlice;
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}
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