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https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-15 00:26:03 +08:00
Massive folder rename, follow Apis convention, separate Imaging (WIC)
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31
src/Vortice.Win32.Graphics.Direct3D11/Generated/MapMode.cs
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31
src/Vortice.Win32.Graphics.Direct3D11/Generated/MapMode.cs
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP"]/*' />
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/// <unmanaged>D3D11_MAP</unmanaged>
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public enum MapMode : int
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_READ"]/*' />
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/// <unmanaged>D3D11_MAP_READ</unmanaged>
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Read = 1,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_WRITE"]/*' />
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/// <unmanaged>D3D11_MAP_WRITE</unmanaged>
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Write = 2,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_READ_WRITE"]/*' />
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/// <unmanaged>D3D11_MAP_READ_WRITE</unmanaged>
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ReadWrite = 3,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_WRITE_DISCARD"]/*' />
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/// <unmanaged>D3D11_MAP_WRITE_DISCARD</unmanaged>
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WriteDiscard = 4,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_WRITE_NO_OVERWRITE"]/*' />
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/// <unmanaged>D3D11_MAP_WRITE_NO_OVERWRITE</unmanaged>
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WriteNoOverwrite = 5,
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}
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