mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 16:16:04 +08:00
Massive folder rename, follow Apis convention, separate Imaging (WIC)
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@@ -0,0 +1,73 @@
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer"]/*' />
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/// <unmanaged>ID3D11ShaderReflectionConstantBuffer</unmanaged>
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[Guid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
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public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : INativeGuid
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{
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public static ref readonly Guid IID_ID3D11ShaderReflectionConstantBuffer
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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ReadOnlySpan<byte> data = new byte[] {
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0x3D, 0xD6, 0x62, 0xEB,
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0xDD, 0x93,
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0x18, 0x43,
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0x8A,
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0xE8,
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0xC6,
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0xF8,
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0x3A,
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0xD3,
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0x71,
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0xB8
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};
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Debug.Assert(data.Length == Unsafe.SizeOf<Guid>());
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return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data));
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}
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}
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#if NET6_0_OR_GREATER
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static Guid* INativeGuid.NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID3D11ShaderReflectionConstantBuffer));
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#else
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public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID3D11ShaderReflectionConstantBuffer));
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#endif
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public void** lpVtbl;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer::GetDesc"]/*' />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[VtblIndex(0)]
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public HResult GetDesc(ShaderBufferDescription* pDesc)
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{
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return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, ShaderBufferDescription*, int>)(lpVtbl[0]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), pDesc);
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}
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/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex"]/*' />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[VtblIndex(1)]
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public ID3D11ShaderReflectionVariable GetVariableByIndex(uint Index)
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{
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return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, uint, ID3D11ShaderReflectionVariable>)(lpVtbl[1]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Index);
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}
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/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer::GetVariableByName"]/*' />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[VtblIndex(2)]
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public ID3D11ShaderReflectionVariable GetVariableByName(sbyte* Name)
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{
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return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, sbyte*, ID3D11ShaderReflectionVariable>)(lpVtbl[2]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Name);
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}
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}
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