Massive folder rename, follow Apis convention, separate Imaging (WIC)

This commit is contained in:
Amer Koleci
2022-10-07 14:08:59 +02:00
parent b2b6007976
commit d88b4a2c8d
1631 changed files with 206 additions and 171 deletions

View File

@@ -0,0 +1,73 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer"]/*' />
/// <unmanaged>ID3D11ShaderReflectionConstantBuffer</unmanaged>
[Guid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : INativeGuid
{
public static ref readonly Guid IID_ID3D11ShaderReflectionConstantBuffer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
ReadOnlySpan<byte> data = new byte[] {
0x3D, 0xD6, 0x62, 0xEB,
0xDD, 0x93,
0x18, 0x43,
0x8A,
0xE8,
0xC6,
0xF8,
0x3A,
0xD3,
0x71,
0xB8
};
Debug.Assert(data.Length == Unsafe.SizeOf<Guid>());
return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data));
}
}
#if NET6_0_OR_GREATER
static Guid* INativeGuid.NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID3D11ShaderReflectionConstantBuffer));
#else
public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID3D11ShaderReflectionConstantBuffer));
#endif
public void** lpVtbl;
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer::GetDesc"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(0)]
public HResult GetDesc(ShaderBufferDescription* pDesc)
{
return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, ShaderBufferDescription*, int>)(lpVtbl[0]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), pDesc);
}
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(1)]
public ID3D11ShaderReflectionVariable GetVariableByIndex(uint Index)
{
return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, uint, ID3D11ShaderReflectionVariable>)(lpVtbl[1]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Index);
}
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer::GetVariableByName"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(2)]
public ID3D11ShaderReflectionVariable GetVariableByName(sbyte* Name)
{
return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, sbyte*, ID3D11ShaderReflectionVariable>)(lpVtbl[2]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Name);
}
}