Massive folder rename, follow Apis convention, separate Imaging (WIC)

This commit is contained in:
Amer Koleci
2022-10-07 14:08:59 +02:00
parent b2b6007976
commit d88b4a2c8d
1631 changed files with 206 additions and 171 deletions

View File

@@ -0,0 +1,79 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE"]/*' />
/// <unmanaged>D3D11_FEATURE</unmanaged>
public enum Feature : int
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_THREADING"]/*' />
/// <unmanaged>D3D11_FEATURE_THREADING</unmanaged>
Threading = 0,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_DOUBLES"]/*' />
/// <unmanaged>D3D11_FEATURE_DOUBLES</unmanaged>
Doubles = 1,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_FORMAT_SUPPORT"]/*' />
/// <unmanaged>D3D11_FEATURE_FORMAT_SUPPORT</unmanaged>
FormatSupport = 2,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_FORMAT_SUPPORT2"]/*' />
/// <unmanaged>D3D11_FEATURE_FORMAT_SUPPORT2</unmanaged>
FormatSupport2 = 3,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS</unmanaged>
XHardwareOptions = 4,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS</unmanaged>
Options = 5,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_ARCHITECTURE_INFO"]/*' />
/// <unmanaged>D3D11_FEATURE_ARCHITECTURE_INFO</unmanaged>
ArchitectureInfo = 6,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_OPTIONS"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D9_OPTIONS</unmanaged>
D3d9Options = 7,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT"]/*' />
/// <unmanaged>D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT</unmanaged>
ShaderMinPrecisionSupport = 8,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_SHADOW_SUPPORT"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D9_SHADOW_SUPPORT</unmanaged>
D3d9ShadowSupport = 9,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS1"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS1</unmanaged>
Options1 = 10,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT</unmanaged>
D3d9SimpleInstancingSupport = 11,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_MARKER_SUPPORT"]/*' />
/// <unmanaged>D3D11_FEATURE_MARKER_SUPPORT</unmanaged>
MarkerSupport = 12,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_OPTIONS1"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D9_OPTIONS1</unmanaged>
D3d9Options1 = 13,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS2"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS2</unmanaged>
Options2 = 14,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS3"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS3</unmanaged>
Options3 = 15,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT"]/*' />
/// <unmanaged>D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT</unmanaged>
GpuVirtualAddressSupport = 16,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS4"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS4</unmanaged>
Options4 = 17,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_SHADER_CACHE"]/*' />
/// <unmanaged>D3D11_FEATURE_SHADER_CACHE</unmanaged>
ShaderCache = 18,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS5"]/*' />
/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS5</unmanaged>
Options5 = 19,
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_DISPLAYABLE"]/*' />
/// <unmanaged>D3D11_FEATURE_DISPLAYABLE</unmanaged>
Displayable = 20,
}