Massive folder rename, follow Apis convention, separate Imaging (WIC)

This commit is contained in:
Amer Koleci
2022-10-07 14:08:59 +02:00
parent b2b6007976
commit d88b4a2c8d
1631 changed files with 206 additions and 171 deletions

View File

@@ -0,0 +1,33 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BOX"]/*' />
/// <unmanaged>D3D11_BOX</unmanaged>
public partial struct Box
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BOX::left"]/*' />
public uint left;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BOX::top"]/*' />
public uint top;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BOX::front"]/*' />
public uint front;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BOX::right"]/*' />
public uint right;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BOX::bottom"]/*' />
public uint bottom;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BOX::back"]/*' />
public uint back;
}