Massive folder rename, follow Apis convention, separate Imaging (WIC)

This commit is contained in:
Amer Koleci
2022-10-07 14:08:59 +02:00
parent b2b6007976
commit d88b4a2c8d
1631 changed files with 206 additions and 171 deletions

View File

@@ -0,0 +1,149 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1DrawInfo"]/*' />
/// <unmanaged>ID2D1DrawInfo</unmanaged>
[Guid("693ce632-7f2f-45de-93fe-18d88b37aa21")]
[NativeTypeName("struct ID2D1DrawInfo : ID2D1RenderInfo")]
[NativeInheritance("ID2D1RenderInfo")]
public unsafe partial struct ID2D1DrawInfo : INativeGuid
{
public static ref readonly Guid IID_ID2D1DrawInfo
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
ReadOnlySpan<byte> data = new byte[] {
0x32, 0xE6, 0x3C, 0x69,
0x2F, 0x7F,
0xDE, 0x45,
0x93,
0xFE,
0x18,
0xD8,
0x8B,
0x37,
0xAA,
0x21
};
Debug.Assert(data.Length == Unsafe.SizeOf<Guid>());
return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data));
}
}
#if NET6_0_OR_GREATER
static Guid* INativeGuid.NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID2D1DrawInfo));
#else
public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID2D1DrawInfo));
#endif
public void** lpVtbl;
/// <inheritdoc cref="IUnknown.QueryInterface" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(0)]
public HResult QueryInterface([NativeTypeName("const IID &")] Guid* riid, void** ppvObject)
{
return ((delegate* unmanaged[Stdcall]<IUnknown*, Guid*, void**, int>)(lpVtbl[0]))((IUnknown*)Unsafe.AsPointer(ref this), riid, ppvObject);
}
/// <inheritdoc cref="IUnknown.AddRef" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(1)]
[return: NativeTypeName("ULONG")]
public uint AddRef()
{
return ((delegate* unmanaged[Stdcall]<IUnknown*, uint>)(lpVtbl[1]))((IUnknown*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="IUnknown.Release" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(2)]
[return: NativeTypeName("ULONG")]
public uint Release()
{
return ((delegate* unmanaged[Stdcall]<IUnknown*, uint>)(lpVtbl[2]))((IUnknown*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="ID2D1RenderInfo.SetInputDescription" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(3)]
public HResult SetInputDescription(uint inputIndex, InputDescription* inputDescription)
{
return ((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, uint, InputDescription*, int>)(lpVtbl[3]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), inputIndex, inputDescription);
}
/// <inheritdoc cref="ID2D1RenderInfo.SetOutputBuffer" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(4)]
public HResult SetOutputBuffer(BufferPrecision bufferPrecision, ChannelDepth channelDepth)
{
return ((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, BufferPrecision, ChannelDepth, int>)(lpVtbl[4]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), bufferPrecision, channelDepth);
}
/// <inheritdoc cref="ID2D1RenderInfo.SetCached" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(5)]
public void SetCached(Bool32 isCached)
{
((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, Bool32, void>)(lpVtbl[5]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), isCached);
}
/// <inheritdoc cref="ID2D1RenderInfo.SetInstructionCountHint" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(6)]
public void SetInstructionCountHint(uint instructionCount)
{
((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, uint, void>)(lpVtbl[6]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), instructionCount);
}
/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1DrawInfo::SetPixelShaderConstantBuffer"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(7)]
public HResult SetPixelShaderConstantBuffer(byte* buffer, uint bufferCount)
{
return ((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, byte*, uint, int>)(lpVtbl[7]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), buffer, bufferCount);
}
/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1DrawInfo::SetResourceTexture"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(8)]
public HResult SetResourceTexture(uint textureIndex, ID2D1ResourceTexture* resourceTexture)
{
return ((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, uint, ID2D1ResourceTexture*, int>)(lpVtbl[8]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), textureIndex, resourceTexture);
}
/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1DrawInfo::SetVertexShaderConstantBuffer"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public HResult SetVertexShaderConstantBuffer(byte* buffer, uint bufferCount)
{
return ((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, byte*, uint, int>)(lpVtbl[9]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), buffer, bufferCount);
}
/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1DrawInfo::SetPixelShader"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(10)]
public HResult SetPixelShader(Guid* shaderId, PixelOptions pixelOptions)
{
return ((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, Guid*, PixelOptions, int>)(lpVtbl[10]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), shaderId, pixelOptions);
}
/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1DrawInfo::SetVertexProcessing"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(11)]
public HResult SetVertexProcessing(ID2D1VertexBuffer* vertexBuffer, VertexOptions vertexOptions, BlendDescription* blendDescription, VertexRange* vertexRange, Guid* vertexShader)
{
return ((delegate* unmanaged[Stdcall]<ID2D1DrawInfo*, ID2D1VertexBuffer*, VertexOptions, BlendDescription*, VertexRange*, Guid*, int>)(lpVtbl[11]))((ID2D1DrawInfo*)Unsafe.AsPointer(ref this), vertexBuffer, vertexOptions, blendDescription, vertexRange, vertexShader);
}
}