Massive folder rename, follow Apis convention, separate Imaging (WIC)

This commit is contained in:
Amer Koleci
2022-10-07 14:08:59 +02:00
parent b2b6007976
commit d88b4a2c8d
1631 changed files with 206 additions and 171 deletions

View File

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// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP</unmanaged>
public enum HighlightSandShadowsProp : uint
{
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS</unmanaged>
Highlights = 0,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS</unmanaged>
Shadows = 1,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY</unmanaged>
Clarity = 2,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA</unmanaged>
InputGamma = 3,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS</unmanaged>
MaskBlurRadius = 4,
}