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https://github.com/amerkoleci/Vortice.Win32.git
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Massive folder rename, follow Apis convention, separate Imaging (WIC)
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct2D;
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_PROP"]/*' />
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/// <unmanaged>D2D1_DIRECTIONALBLUR_PROP</unmanaged>
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public enum DirectionalBlurProp : uint
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{
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_PROP::D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION"]/*' />
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/// <unmanaged>D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION</unmanaged>
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StandardDeviation = 0,
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_PROP::D2D1_DIRECTIONALBLUR_PROP_ANGLE"]/*' />
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/// <unmanaged>D2D1_DIRECTIONALBLUR_PROP_ANGLE</unmanaged>
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Angle = 1,
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_PROP::D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION"]/*' />
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/// <unmanaged>D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION</unmanaged>
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Optimization = 2,
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/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_PROP::D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE"]/*' />
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/// <unmanaged>D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE</unmanaged>
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BorderMode = 3,
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}
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