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https://github.com/amerkoleci/Vortice.Win32.git
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Rework bindings in per folder and per type file.
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS"]/*' />
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/// <unmanaged>D3D11_FEATURE_DATA_D3D11_OPTIONS</unmanaged>
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public partial struct FeatureDataD3D11Options
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{
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::OutputMergerLogicOp"]/*' />
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public Bool32 OutputMergerLogicOp;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::UAVOnlyRenderingForcedSampleCount"]/*' />
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public Bool32 UAVOnlyRenderingForcedSampleCount;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::DiscardAPIsSeenByDriver"]/*' />
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public Bool32 DiscardAPIsSeenByDriver;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::FlagsForUpdateAndCopySeenByDriver"]/*' />
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public Bool32 FlagsForUpdateAndCopySeenByDriver;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ClearView"]/*' />
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public Bool32 ClearView;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap"]/*' />
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public Bool32 CopyWithOverlap;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ConstantBufferPartialUpdate"]/*' />
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public Bool32 ConstantBufferPartialUpdate;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ConstantBufferOffsetting"]/*' />
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public Bool32 ConstantBufferOffsetting;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::MapNoOverwriteOnDynamicConstantBuffer"]/*' />
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public Bool32 MapNoOverwriteOnDynamicConstantBuffer;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::MapNoOverwriteOnDynamicBufferSRV"]/*' />
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public Bool32 MapNoOverwriteOnDynamicBufferSRV;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::MultisampleRTVWithForcedSampleCountOne"]/*' />
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public Bool32 MultisampleRTVWithForcedSampleCountOne;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::SAD4ShaderInstructions"]/*' />
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public Bool32 SAD4ShaderInstructions;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ExtendedDoublesShaderInstructions"]/*' />
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public Bool32 ExtendedDoublesShaderInstructions;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ExtendedResourceSharing"]/*' />
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public Bool32 ExtendedResourceSharing;
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}
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