Improve more D3D11 generation and helper methods.

This commit is contained in:
Amer Koleci
2022-12-29 17:58:35 +01:00
parent 43185286e8
commit ad6909ef04
9 changed files with 110 additions and 50 deletions

View File

@@ -125,7 +125,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext::PSSetShader"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void PSSetShader(ID3D11PixelShader* pPixelShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext*, ID3D11PixelShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[9]))((ID3D11DeviceContext*)Unsafe.AsPointer(ref this), pPixelShader, ppClassInstances, NumClassInstances);
}
@@ -141,7 +141,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext::VSSetShader"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(11)]
public void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void VSSetShader(ID3D11VertexShader* pVertexShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext*, ID3D11VertexShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[11]))((ID3D11DeviceContext*)Unsafe.AsPointer(ref this), pVertexShader, ppClassInstances, NumClassInstances);
}
@@ -237,7 +237,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext::GSSetShader"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(23)]
public void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void GSSetShader(ID3D11GeometryShader* pShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext*, ID3D11GeometryShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[23]))((ID3D11DeviceContext*)Unsafe.AsPointer(ref this), pShader, ppClassInstances, NumClassInstances);
}
@@ -333,7 +333,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext::OMSetBlendState"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(35)]
public void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask)
public void OMSetBlendState(ID3D11BlendState* pBlendState = default, float* BlendFactor = null, uint SampleMask = 0xffffffff)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext*, ID3D11BlendState*, float*, uint, void>)(lpVtbl[35]))((ID3D11DeviceContext*)Unsafe.AsPointer(ref this), pBlendState, BlendFactor, SampleMask);
}
@@ -533,7 +533,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext::HSSetShader"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(60)]
public void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void HSSetShader(ID3D11HullShader* pHullShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext*, ID3D11HullShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[60]))((ID3D11DeviceContext*)Unsafe.AsPointer(ref this), pHullShader, ppClassInstances, NumClassInstances);
}
@@ -565,7 +565,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext::DSSetShader"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(64)]
public void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void DSSetShader(ID3D11DomainShader* pDomainShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext*, ID3D11DomainShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[64]))((ID3D11DeviceContext*)Unsafe.AsPointer(ref this), pDomainShader, ppClassInstances, NumClassInstances);
}
@@ -605,7 +605,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext::CSSetShader"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(69)]
public void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void CSSetShader(ID3D11ComputeShader* pComputeShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext*, ID3D11ComputeShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[69]))((ID3D11DeviceContext*)Unsafe.AsPointer(ref this), pComputeShader, ppClassInstances, NumClassInstances);
}
@@ -979,13 +979,13 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
void PSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews);
[VtblIndex(9)]
void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances);
void PSSetShader(ID3D11PixelShader* pPixelShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0);
[VtblIndex(10)]
void PSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers);
[VtblIndex(11)]
void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances);
void VSSetShader(ID3D11VertexShader* pVertexShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0);
[VtblIndex(12)]
void DrawIndexed(uint IndexCount, uint StartIndexLocation, int BaseVertexLocation);
@@ -1021,7 +1021,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
void GSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers);
[VtblIndex(23)]
void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances);
void GSSetShader(ID3D11GeometryShader* pShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0);
[VtblIndex(24)]
void IASetPrimitiveTopology(Graphics.Direct3D.PrimitiveTopology Topology);
@@ -1057,7 +1057,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
void OMSetRenderTargetsAndUnorderedAccessViews(uint NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView, uint UAVStartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, uint* pUAVInitialCounts);
[VtblIndex(35)]
void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask);
void OMSetBlendState(ID3D11BlendState* pBlendState = default, float* BlendFactor = null, uint SampleMask = 0xffffffff);
[VtblIndex(36)]
void OMSetDepthStencilState(ID3D11DepthStencilState* pDepthStencilState, uint StencilRef);
@@ -1132,7 +1132,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
void HSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews);
[VtblIndex(60)]
void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances);
void HSSetShader(ID3D11HullShader* pHullShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0);
[VtblIndex(61)]
void HSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers);
@@ -1144,7 +1144,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
void DSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews);
[VtblIndex(64)]
void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances);
void DSSetShader(ID3D11DomainShader* pDomainShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0);
[VtblIndex(65)]
void DSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers);
@@ -1159,7 +1159,7 @@ public unsafe partial struct ID3D11DeviceContext : ID3D11DeviceContext.Interface
void CSSetUnorderedAccessViews(uint StartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, uint* pUAVInitialCounts);
[VtblIndex(69)]
void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances);
void CSSetShader(ID3D11ComputeShader* pComputeShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0);
[VtblIndex(70)]
void CSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers);

View File

@@ -125,7 +125,7 @@ public unsafe partial struct ID3D11DeviceContext1 : ID3D11DeviceContext1.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.PSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void PSSetShader(ID3D11PixelShader* pPixelShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11PixelShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[9]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pPixelShader, ppClassInstances, NumClassInstances);
}
@@ -141,7 +141,7 @@ public unsafe partial struct ID3D11DeviceContext1 : ID3D11DeviceContext1.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.VSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(11)]
public void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void VSSetShader(ID3D11VertexShader* pVertexShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11VertexShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[11]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pVertexShader, ppClassInstances, NumClassInstances);
}
@@ -237,7 +237,7 @@ public unsafe partial struct ID3D11DeviceContext1 : ID3D11DeviceContext1.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.GSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(23)]
public void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void GSSetShader(ID3D11GeometryShader* pShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11GeometryShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[23]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pShader, ppClassInstances, NumClassInstances);
}
@@ -333,7 +333,7 @@ public unsafe partial struct ID3D11DeviceContext1 : ID3D11DeviceContext1.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.OMSetBlendState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(35)]
public void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask)
public void OMSetBlendState(ID3D11BlendState* pBlendState = default, float* BlendFactor = null, uint SampleMask = 0xffffffff)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11BlendState*, float*, uint, void>)(lpVtbl[35]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBlendState, BlendFactor, SampleMask);
}
@@ -533,7 +533,7 @@ public unsafe partial struct ID3D11DeviceContext1 : ID3D11DeviceContext1.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.HSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(60)]
public void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void HSSetShader(ID3D11HullShader* pHullShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11HullShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[60]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pHullShader, ppClassInstances, NumClassInstances);
}
@@ -565,7 +565,7 @@ public unsafe partial struct ID3D11DeviceContext1 : ID3D11DeviceContext1.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.DSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(64)]
public void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void DSSetShader(ID3D11DomainShader* pDomainShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11DomainShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[64]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDomainShader, ppClassInstances, NumClassInstances);
}
@@ -605,7 +605,7 @@ public unsafe partial struct ID3D11DeviceContext1 : ID3D11DeviceContext1.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.CSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(69)]
public void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void CSSetShader(ID3D11ComputeShader* pComputeShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11ComputeShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[69]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pComputeShader, ppClassInstances, NumClassInstances);
}

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@@ -125,7 +125,7 @@ public unsafe partial struct ID3D11DeviceContext2 : ID3D11DeviceContext2.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.PSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void PSSetShader(ID3D11PixelShader* pPixelShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext2*, ID3D11PixelShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[9]))((ID3D11DeviceContext2*)Unsafe.AsPointer(ref this), pPixelShader, ppClassInstances, NumClassInstances);
}
@@ -141,7 +141,7 @@ public unsafe partial struct ID3D11DeviceContext2 : ID3D11DeviceContext2.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.VSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(11)]
public void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void VSSetShader(ID3D11VertexShader* pVertexShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext2*, ID3D11VertexShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[11]))((ID3D11DeviceContext2*)Unsafe.AsPointer(ref this), pVertexShader, ppClassInstances, NumClassInstances);
}
@@ -237,7 +237,7 @@ public unsafe partial struct ID3D11DeviceContext2 : ID3D11DeviceContext2.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.GSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(23)]
public void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void GSSetShader(ID3D11GeometryShader* pShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext2*, ID3D11GeometryShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[23]))((ID3D11DeviceContext2*)Unsafe.AsPointer(ref this), pShader, ppClassInstances, NumClassInstances);
}
@@ -333,7 +333,7 @@ public unsafe partial struct ID3D11DeviceContext2 : ID3D11DeviceContext2.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.OMSetBlendState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(35)]
public void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask)
public void OMSetBlendState(ID3D11BlendState* pBlendState = default, float* BlendFactor = null, uint SampleMask = 0xffffffff)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext2*, ID3D11BlendState*, float*, uint, void>)(lpVtbl[35]))((ID3D11DeviceContext2*)Unsafe.AsPointer(ref this), pBlendState, BlendFactor, SampleMask);
}
@@ -533,7 +533,7 @@ public unsafe partial struct ID3D11DeviceContext2 : ID3D11DeviceContext2.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.HSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(60)]
public void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void HSSetShader(ID3D11HullShader* pHullShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext2*, ID3D11HullShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[60]))((ID3D11DeviceContext2*)Unsafe.AsPointer(ref this), pHullShader, ppClassInstances, NumClassInstances);
}
@@ -565,7 +565,7 @@ public unsafe partial struct ID3D11DeviceContext2 : ID3D11DeviceContext2.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.DSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(64)]
public void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void DSSetShader(ID3D11DomainShader* pDomainShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext2*, ID3D11DomainShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[64]))((ID3D11DeviceContext2*)Unsafe.AsPointer(ref this), pDomainShader, ppClassInstances, NumClassInstances);
}
@@ -605,7 +605,7 @@ public unsafe partial struct ID3D11DeviceContext2 : ID3D11DeviceContext2.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.CSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(69)]
public void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void CSSetShader(ID3D11ComputeShader* pComputeShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext2*, ID3D11ComputeShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[69]))((ID3D11DeviceContext2*)Unsafe.AsPointer(ref this), pComputeShader, ppClassInstances, NumClassInstances);
}

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@@ -125,7 +125,7 @@ public unsafe partial struct ID3D11DeviceContext3 : ID3D11DeviceContext3.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.PSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void PSSetShader(ID3D11PixelShader* pPixelShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11PixelShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[9]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pPixelShader, ppClassInstances, NumClassInstances);
}
@@ -141,7 +141,7 @@ public unsafe partial struct ID3D11DeviceContext3 : ID3D11DeviceContext3.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.VSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(11)]
public void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void VSSetShader(ID3D11VertexShader* pVertexShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11VertexShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[11]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pVertexShader, ppClassInstances, NumClassInstances);
}
@@ -237,7 +237,7 @@ public unsafe partial struct ID3D11DeviceContext3 : ID3D11DeviceContext3.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.GSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(23)]
public void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void GSSetShader(ID3D11GeometryShader* pShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11GeometryShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[23]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pShader, ppClassInstances, NumClassInstances);
}
@@ -333,7 +333,7 @@ public unsafe partial struct ID3D11DeviceContext3 : ID3D11DeviceContext3.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.OMSetBlendState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(35)]
public void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask)
public void OMSetBlendState(ID3D11BlendState* pBlendState = default, float* BlendFactor = null, uint SampleMask = 0xffffffff)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11BlendState*, float*, uint, void>)(lpVtbl[35]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pBlendState, BlendFactor, SampleMask);
}
@@ -533,7 +533,7 @@ public unsafe partial struct ID3D11DeviceContext3 : ID3D11DeviceContext3.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.HSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(60)]
public void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void HSSetShader(ID3D11HullShader* pHullShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11HullShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[60]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pHullShader, ppClassInstances, NumClassInstances);
}
@@ -565,7 +565,7 @@ public unsafe partial struct ID3D11DeviceContext3 : ID3D11DeviceContext3.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.DSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(64)]
public void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void DSSetShader(ID3D11DomainShader* pDomainShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11DomainShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[64]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pDomainShader, ppClassInstances, NumClassInstances);
}
@@ -605,7 +605,7 @@ public unsafe partial struct ID3D11DeviceContext3 : ID3D11DeviceContext3.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.CSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(69)]
public void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void CSSetShader(ID3D11ComputeShader* pComputeShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11ComputeShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[69]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pComputeShader, ppClassInstances, NumClassInstances);
}

View File

@@ -125,7 +125,7 @@ public unsafe partial struct ID3D11DeviceContext4 : ID3D11DeviceContext4.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.PSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void PSSetShader(ID3D11PixelShader* pPixelShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext4*, ID3D11PixelShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[9]))((ID3D11DeviceContext4*)Unsafe.AsPointer(ref this), pPixelShader, ppClassInstances, NumClassInstances);
}
@@ -141,7 +141,7 @@ public unsafe partial struct ID3D11DeviceContext4 : ID3D11DeviceContext4.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.VSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(11)]
public void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void VSSetShader(ID3D11VertexShader* pVertexShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext4*, ID3D11VertexShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[11]))((ID3D11DeviceContext4*)Unsafe.AsPointer(ref this), pVertexShader, ppClassInstances, NumClassInstances);
}
@@ -237,7 +237,7 @@ public unsafe partial struct ID3D11DeviceContext4 : ID3D11DeviceContext4.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.GSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(23)]
public void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void GSSetShader(ID3D11GeometryShader* pShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext4*, ID3D11GeometryShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[23]))((ID3D11DeviceContext4*)Unsafe.AsPointer(ref this), pShader, ppClassInstances, NumClassInstances);
}
@@ -333,7 +333,7 @@ public unsafe partial struct ID3D11DeviceContext4 : ID3D11DeviceContext4.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.OMSetBlendState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(35)]
public void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask)
public void OMSetBlendState(ID3D11BlendState* pBlendState = default, float* BlendFactor = null, uint SampleMask = 0xffffffff)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext4*, ID3D11BlendState*, float*, uint, void>)(lpVtbl[35]))((ID3D11DeviceContext4*)Unsafe.AsPointer(ref this), pBlendState, BlendFactor, SampleMask);
}
@@ -533,7 +533,7 @@ public unsafe partial struct ID3D11DeviceContext4 : ID3D11DeviceContext4.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.HSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(60)]
public void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void HSSetShader(ID3D11HullShader* pHullShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext4*, ID3D11HullShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[60]))((ID3D11DeviceContext4*)Unsafe.AsPointer(ref this), pHullShader, ppClassInstances, NumClassInstances);
}
@@ -565,7 +565,7 @@ public unsafe partial struct ID3D11DeviceContext4 : ID3D11DeviceContext4.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.DSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(64)]
public void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void DSSetShader(ID3D11DomainShader* pDomainShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext4*, ID3D11DomainShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[64]))((ID3D11DeviceContext4*)Unsafe.AsPointer(ref this), pDomainShader, ppClassInstances, NumClassInstances);
}
@@ -605,7 +605,7 @@ public unsafe partial struct ID3D11DeviceContext4 : ID3D11DeviceContext4.Interfa
/// <inheritdoc cref="ID3D11DeviceContext.CSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(69)]
public void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
public void CSSetShader(ID3D11ComputeShader* pComputeShader = null, ID3D11ClassInstance** ppClassInstances = null, uint NumClassInstances = 0)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext4*, ID3D11ComputeShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[69]))((ID3D11DeviceContext4*)Unsafe.AsPointer(ref this), pComputeShader, ppClassInstances, NumClassInstances);
}