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Update 40.0.14-preview metadata and start using Rect and RectF.
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@@ -2833,7 +2833,7 @@ public partial struct DiscardRegion
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public uint NumRects;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISCARD_REGION::pRects"]/*' />
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public unsafe RawRect* pRects;
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public unsafe Rect* pRects;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISCARD_REGION::FirstSubresource"]/*' />
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public uint FirstSubresource;
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@@ -4172,7 +4172,7 @@ public partial struct RenderPassEndingAccessResolveSubresourceParameters
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public uint DstY;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS::SrcRect"]/*' />
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public RawRect SrcRect;
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public Rect SrcRect;
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}
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS"]/*' />
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