mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 16:16:04 +08:00
Update 40.0.14-preview metadata and start using Rect and RectF.
This commit is contained in:
@@ -6,50 +6,66 @@ using static Win32.Graphics.Direct3D11.Apis;
|
||||
|
||||
namespace Win32.Graphics.Direct3D11;
|
||||
|
||||
public unsafe partial struct ID3D11DeviceContext
|
||||
public static unsafe class ID3D11DeviceContextExtensions
|
||||
{
|
||||
public void RSSetViewport(float x, float y, float width, float height, float minDepth = 0.0f, float maxDepth = 1.0f)
|
||||
public static void RSSetViewport<TD3D11DeviceContext>(
|
||||
ref this TD3D11DeviceContext self,
|
||||
float x, float y, float width, float height, float minDepth = 0.0f, float maxDepth = 1.0f)
|
||||
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
|
||||
{
|
||||
var viewport = new Viewport(x, y, width, height, minDepth, maxDepth);
|
||||
RSSetViewports(1, &viewport);
|
||||
self.RSSetViewports(1, &viewport);
|
||||
}
|
||||
|
||||
public void RSSetViewport(Viewport viewport)
|
||||
public static void RSSetViewport<TD3D11DeviceContext>(
|
||||
ref this TD3D11DeviceContext self,
|
||||
Viewport viewport)
|
||||
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
|
||||
{
|
||||
RSSetViewports(1, &viewport);
|
||||
self.RSSetViewports(1, &viewport);
|
||||
}
|
||||
|
||||
public void RSSetScissorRect(int x, int y, int width, int height)
|
||||
public static void RSSetScissorRect<TD3D11DeviceContext>(
|
||||
ref this TD3D11DeviceContext self,
|
||||
int x, int y, int width, int height)
|
||||
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
|
||||
{
|
||||
RawRect rawRect = new(x, y, x + width, y + height);
|
||||
RSSetScissorRects(1, &rawRect);
|
||||
Rect rawRect = Rect.Create(x, y, width, height);
|
||||
self.RSSetScissorRects(1, &rawRect);
|
||||
}
|
||||
|
||||
public void RSSetScissorRect(RawRect rect)
|
||||
public static void RSSetScissorRect<TD3D11DeviceContext>(
|
||||
ref this TD3D11DeviceContext self,
|
||||
Rect rect)
|
||||
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
|
||||
{
|
||||
RSSetScissorRects(1, &rect);
|
||||
self.RSSetScissorRects(1, &rect);
|
||||
}
|
||||
|
||||
public void OMSetBlendState(ID3D11BlendState* blendState, float* blendFactor)
|
||||
public static void OMSetBlendState<TD3D11DeviceContext>(
|
||||
ref this TD3D11DeviceContext self,
|
||||
ID3D11BlendState* blendState)
|
||||
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
|
||||
{
|
||||
OMSetBlendState(blendState, blendFactor, D3D11_DEFAULT_SAMPLE_MASK);
|
||||
self.OMSetBlendState(blendState, null, D3D11_DEFAULT_SAMPLE_MASK);
|
||||
}
|
||||
|
||||
public void OMSetBlendState(ID3D11BlendState* blendState)
|
||||
public static void OMSetBlendState<TD3D11DeviceContext>(
|
||||
ref this TD3D11DeviceContext self,
|
||||
ID3D11BlendState* blendState, float* blendFactor)
|
||||
where TD3D11DeviceContext : unmanaged, ID3D11DeviceContext.Interface
|
||||
{
|
||||
OMSetBlendState(blendState, null, D3D11_DEFAULT_SAMPLE_MASK);
|
||||
self.OMSetBlendState(blendState, blendFactor, D3D11_DEFAULT_SAMPLE_MASK);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe partial struct ID3D11DeviceContext
|
||||
{
|
||||
public void IASetVertexBuffer(int slot, ID3D11Buffer* buffer, uint stride, uint offset = 0)
|
||||
{
|
||||
IASetVertexBuffers((uint)slot, 1, buffer == null ? null : &buffer, &stride, &offset);
|
||||
}
|
||||
|
||||
public void VSSetShader(ID3D11VertexShader* shader)
|
||||
{
|
||||
VSSetShader(shader, null, 0);
|
||||
}
|
||||
|
||||
public void VSSetShaderResource(uint slot, ID3D11ShaderResourceView* view)
|
||||
{
|
||||
VSSetShaderResources(slot, 1, view != null ? &view : null);
|
||||
@@ -65,11 +81,6 @@ public unsafe partial struct ID3D11DeviceContext
|
||||
VSSetConstantBuffers(slot, 1, constantBuffer != null ? &constantBuffer : null);
|
||||
}
|
||||
|
||||
public void PSSetShader(ID3D11PixelShader* shader)
|
||||
{
|
||||
PSSetShader(shader, null, 0);
|
||||
}
|
||||
|
||||
public void PSSetShaderResource(uint slot, ID3D11ShaderResourceView* view)
|
||||
{
|
||||
PSSetShaderResources(slot, 1, view != null ? &view : null);
|
||||
@@ -85,11 +96,6 @@ public unsafe partial struct ID3D11DeviceContext
|
||||
PSSetConstantBuffers(slot, 1, constantBuffer != null ? &constantBuffer : null);
|
||||
}
|
||||
|
||||
public void CSSetShader(ID3D11ComputeShader* shader)
|
||||
{
|
||||
CSSetShader(shader, null, 0);
|
||||
}
|
||||
|
||||
public void CSSetShaderResource(uint slot, ID3D11ShaderResourceView* view)
|
||||
{
|
||||
CSSetShaderResources(slot, 1, view != null ? &view : null);
|
||||
|
||||
Reference in New Issue
Block a user