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Improve bindings logic.
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@@ -477,9 +477,9 @@ public unsafe partial struct ID3D11DeviceContext3 : INativeGuid
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/// <inheritdoc cref="ID3D11DeviceContext.ClearDepthStencilView" />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[VtblIndex(53)]
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public void ClearDepthStencilView(ID3D11DepthStencilView* pDepthStencilView, ClearFlags ClearFlags, float Depth, byte Stencil)
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public void ClearDepthStencilView(ID3D11DepthStencilView* pDepthStencilView, uint ClearFlags, float Depth, byte Stencil)
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{
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((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11DepthStencilView*, ClearFlags, float, byte, void>)(lpVtbl[53]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pDepthStencilView, ClearFlags, Depth, Stencil);
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((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11DepthStencilView*, uint, float, byte, void>)(lpVtbl[53]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pDepthStencilView, ClearFlags, Depth, Stencil);
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}
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/// <inheritdoc cref="ID3D11DeviceContext.GenerateMips" />
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