Improve bindings logic.

This commit is contained in:
Amer Koleci
2022-11-18 14:45:41 +01:00
parent 8dc88313e8
commit 8951f5b092
25 changed files with 62 additions and 60 deletions

View File

@@ -477,9 +477,9 @@ public unsafe partial struct ID3D11DeviceContext3 : INativeGuid
/// <inheritdoc cref="ID3D11DeviceContext.ClearDepthStencilView" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(53)]
public void ClearDepthStencilView(ID3D11DepthStencilView* pDepthStencilView, ClearFlags ClearFlags, float Depth, byte Stencil)
public void ClearDepthStencilView(ID3D11DepthStencilView* pDepthStencilView, uint ClearFlags, float Depth, byte Stencil)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11DepthStencilView*, ClearFlags, float, byte, void>)(lpVtbl[53]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pDepthStencilView, ClearFlags, Depth, Stencil);
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext3*, ID3D11DepthStencilView*, uint, float, byte, void>)(lpVtbl[53]))((ID3D11DeviceContext3*)Unsafe.AsPointer(ref this), pDepthStencilView, ClearFlags, Depth, Stencil);
}
/// <inheritdoc cref="ID3D11DeviceContext.GenerateMips" />