mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 16:16:04 +08:00
FIX: remaining sbyte mapping to use byte* and some wrong enums in D3D11, bump version to 2.2.3
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@@ -31,7 +31,7 @@ public partial struct CommandQueueDescription
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public partial struct InputElementDescription
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{
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::SemanticName"]/*' />
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public unsafe sbyte* SemanticName;
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public unsafe byte* SemanticName;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::SemanticIndex"]/*' />
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public uint SemanticIndex;
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@@ -60,7 +60,7 @@ public partial struct SODeclarationEntry
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public uint Stream;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::SemanticName"]/*' />
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public unsafe sbyte* SemanticName;
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public unsafe byte* SemanticName;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SO_DECLARATION_ENTRY::SemanticIndex"]/*' />
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public uint SemanticIndex;
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@@ -5748,7 +5748,7 @@ public partial struct DispatchMeshArguments
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public partial struct SignatureParameterDescription
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{
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SemanticName"]/*' />
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public unsafe sbyte* SemanticName;
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public unsafe byte* SemanticName;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SemanticIndex"]/*' />
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public uint SemanticIndex;
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@@ -5780,7 +5780,7 @@ public partial struct SignatureParameterDescription
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public partial struct ShaderBufferDescription
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{
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Name"]/*' />
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public unsafe sbyte* Name;
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public unsafe byte* Name;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Type"]/*' />
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public Graphics.Direct3D.ConstantBufferType Type;
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@@ -5800,7 +5800,7 @@ public partial struct ShaderBufferDescription
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public partial struct ShaderVariableDescription
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{
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::Name"]/*' />
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public unsafe sbyte* Name;
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public unsafe byte* Name;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VARIABLE_DESC::StartOffset"]/*' />
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public uint StartOffset;
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@@ -5853,7 +5853,7 @@ public partial struct ShaderTypeDescription
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public uint Offset;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_TYPE_DESC::Name"]/*' />
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public unsafe sbyte* Name;
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public unsafe byte* Name;
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}
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC"]/*' />
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@@ -5864,7 +5864,7 @@ public partial struct ShaderDescription
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public uint Version;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::Creator"]/*' />
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public unsafe sbyte* Creator;
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public unsafe byte* Creator;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_DESC::Flags"]/*' />
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public uint Flags;
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@@ -5980,7 +5980,7 @@ public partial struct ShaderDescription
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public partial struct ShaderInputBindDescription
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{
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::Name"]/*' />
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public unsafe sbyte* Name;
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public unsafe byte* Name;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_INPUT_BIND_DESC::Type"]/*' />
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public Graphics.Direct3D.ShaderInputType Type;
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@@ -6015,7 +6015,7 @@ public partial struct ShaderInputBindDescription
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public partial struct LibraryDescription
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{
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LIBRARY_DESC::Creator"]/*' />
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public unsafe sbyte* Creator;
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public unsafe byte* Creator;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LIBRARY_DESC::Flags"]/*' />
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public uint Flags;
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@@ -6032,7 +6032,7 @@ public partial struct FunctionDescription
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public uint Version;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Creator"]/*' />
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public unsafe sbyte* Creator;
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public unsafe byte* Creator;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Flags"]/*' />
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public uint Flags;
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@@ -6113,7 +6113,7 @@ public partial struct FunctionDescription
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public ulong RequiredFeatureFlags;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::Name"]/*' />
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public unsafe sbyte* Name;
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public unsafe byte* Name;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FUNCTION_DESC::FunctionParameterCount"]/*' />
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public int FunctionParameterCount;
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@@ -6133,10 +6133,10 @@ public partial struct FunctionDescription
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public partial struct ParameterDescription
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{
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Name"]/*' />
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public unsafe sbyte* Name;
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public unsafe byte* Name;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::SemanticName"]/*' />
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public unsafe sbyte* SemanticName;
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public unsafe byte* SemanticName;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PARAMETER_DESC::Type"]/*' />
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public Graphics.Direct3D.ShaderVariableType Type;
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