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More generation improvements and XAudio2 improvements.
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@@ -4934,7 +4934,7 @@ public partial struct ShaderBufferDescription
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public unsafe sbyte* Name;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Type"]/*' />
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public Graphics.Direct3D.CBufferType Type;
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public Graphics.Direct3D.ConstantBufferType Type;
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/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_BUFFER_DESC::Variables"]/*' />
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public uint Variables;
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