diff --git a/Directory.Build.props b/Directory.Build.props
index 342e49e..08f00e3 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -11,7 +11,7 @@
- 2.2.1
+ 2.2.2
diff --git a/src/Generator/Program.cs b/src/Generator/Program.cs
index 16c657a..890ee72 100644
--- a/src/Generator/Program.cs
+++ b/src/Generator/Program.cs
@@ -1193,6 +1193,7 @@ public static class Program
private static readonly HashSet s_visitedEnums = new();
private static readonly HashSet s_visitedStructs = new();
private static readonly Dictionary>> s_visitedComTypes = new();
+ private static readonly HashSet s_enumConstants = [];
private static bool s_generateUnmanagedDocs = true;
@@ -1214,14 +1215,14 @@ public static class Program
{
Console.WriteLine("Error: failed to find the 'Vortice.Win32' repository in any of the parent directories");
Console.WriteLine(" feel free to clone it so one of the directories that were searched above");
- System.Environment.Exit(1);
+ Environment.Exit(1);
}
currentDir = nextDir;
}
}
- public static int Main(string[] args)
+ public static int Main()
{
string repoRoot = FindRepoRoot();
string rootPath = new DirectoryInfo(repoRoot).Parent!.FullName;
@@ -1435,8 +1436,8 @@ public static class Program
docFile = $"../{docFile}";
}
- GenerateConstants(apiFolder, apiName, docFile, api);
GenerateTypes(apiFolder, apiName, docFile, api);
+ GenerateConstants(apiFolder, apiName, docFile, api);
GenerateFunctions(apiFolder, apiName, docFile, api);
}
@@ -1469,11 +1470,13 @@ public static class Program
if (!generateFile)
return;
+ string[] usingNamespaces = apiName == "Graphics.Imaging" ? ["Win32.Graphics.Direct2D.Common"] : [];
using CodeWriter writer = new(
Path.Combine(folder, $"{apiName}.Apis.cs"),
apiName,
docFileName,
- $"Win32.{apiName}");
+ $"Win32.{apiName}",
+ usingNamespaces);
bool needNewLine = false;
using (writer.PushBlock($"public static partial class Apis"))
@@ -1533,6 +1536,18 @@ public static class Program
needNewLine = true;
}
+
+ if (s_enumConstants.Count > 0)
+ {
+ writer.WriteLine();
+
+ foreach (string enumConstant in s_enumConstants)
+ {
+ writer.WriteLine($"public const {enumConstant};");
+ }
+
+ s_enumConstants.Clear();
+ }
}
writer.WriteLine();
}
@@ -1546,7 +1561,7 @@ public static class Program
$"Win32.{apiName}");
bool needNewLine = false;
- foreach (ApiType enumType in api.Types.Where(item => item.Kind.ToLowerInvariant() == "enum"))
+ foreach (ApiType enumType in api.Types.Where(item => item.Kind.Equals("enum", StringComparison.InvariantCultureIgnoreCase)))
{
if (enumType.Name.StartsWith("D3DX11"))
{
@@ -1565,7 +1580,7 @@ public static class Program
// Generated enums -> from constants
- Dictionary createdEnums = new();
+ Dictionary createdEnums = [];
needNewLine = false;
foreach (ApiDataConstant constant in api.Constants)
@@ -1575,14 +1590,14 @@ public static class Program
continue;
}
- foreach (var enumToGenerate in s_generatedEnums)
+ foreach (KeyValuePair enumToGenerate in s_generatedEnums)
{
if (constant.Name.StartsWith(enumToGenerate.Key))
{
ApiType createdEnumType;
- if (!createdEnums.ContainsKey(enumToGenerate.Key))
+ if (!createdEnums.TryGetValue(enumToGenerate.Key, out ApiType? apiType))
{
- ApiType apiType = new()
+ apiType = new()
{
Name = enumToGenerate.Key,
Kind = "Enum",
@@ -1596,7 +1611,7 @@ public static class Program
}
else
{
- createdEnumType = createdEnums[enumToGenerate.Key];
+ createdEnumType = apiType;
}
ApiEnumValue enumValue = new ApiEnumValue
@@ -2090,6 +2105,15 @@ public static class Program
writer.WriteLine("/// D3DCOMPILE_OPTIMIZATION_LEVEL2");
writer.WriteLine($"OptimizationLevel2 = 49152,");
}
+
+ s_enumConstants.Add($"{csTypeName} {enumItem.Name} = {csTypeName}.{enumValueName}");
+
+ if (autoGenerated &&
+ enumType.Name == "D3DCOMPILE" &&
+ enumValueName == "OptimizationLevel1")
+ {
+ s_enumConstants.Add($"{csTypeName} D3DCOMPILE_OPTIMIZATION_LEVEL2 = {csTypeName}.OptimizationLevel2");
+ }
}
if (enumType.Name == "DXGI_FORMAT")
@@ -2097,24 +2121,31 @@ public static class Program
// Add Xbox enums
writer.WriteLine("/// DXGI_FORMAT_R10G10B10_7E3_A2_FLOAT");
writer.WriteLine($"Xbox_R10G10B10_7E3_A2Float = 116u,");
+ s_enumConstants.Add($"{csTypeName} DXGI_FORMAT_R10G10B10_7E3_A2_FLOAT = {csTypeName}.Xbox_R10G10B10_7E3_A2Float");
writer.WriteLine("/// DXGI_FORMAT_R10G10B10_6E4_A2_FLOAT");
writer.WriteLine($"Xbox_R10G10B10_6E4_A2Float = 117u,");
+ s_enumConstants.Add($"{csTypeName} DXGI_FORMAT_R10G10B10_6E4_A2_FLOAT = {csTypeName}.Xbox_R10G10B10_6E4_A2Float");
writer.WriteLine("/// DXGI_FORMAT_D16_UNORM_S8_UINT");
writer.WriteLine($"Xbox_D16Unorm_S8Uint = 118u,");
+ s_enumConstants.Add($"{csTypeName} DXGI_FORMAT_D16_UNORM_S8_UINT = {csTypeName}.Xbox_D16Unorm_S8Uint");
writer.WriteLine("/// DXGI_FORMAT_R16_UNORM_X8_TYPELESS");
writer.WriteLine($"Xbox_R16Unorm_X8Typeless = 119u,");
+ s_enumConstants.Add($"{csTypeName} DXGI_FORMAT_R16_UNORM_X8_TYPELESS = {csTypeName}.Xbox_R16Unorm_X8Typeless");
writer.WriteLine("/// DXGI_FORMAT_X16_TYPELESS_G8_UINT");
writer.WriteLine($"Xbox_X16Typeless_G8Uint = 120u,");
+ s_enumConstants.Add($"{csTypeName} DXGI_FORMAT_X16_TYPELESS_G8_UINT = {csTypeName}.Xbox_X16Typeless_G8Uint");
writer.WriteLine("/// DXGI_FORMAT_R10G10B10_SNORM_A2_UNORM");
writer.WriteLine($"Xbox_R10G10B10Snorm_A2Unorm = 189u,");
+ s_enumConstants.Add($"{csTypeName} DXGI_FORMAT_R10G10B10_SNORM_A2_UNORM = {csTypeName}.Xbox_R10G10B10Snorm_A2Unorm");
writer.WriteLine("/// DXGI_FORMAT_R4G4_UNORM");
writer.WriteLine($"Xbox_R4G4Unorm = 190u,");
+ s_enumConstants.Add($"{csTypeName} DXGI_FORMAT_R4G4_UNORM = {csTypeName}.Xbox_R4G4Unorm");
}
}
}
diff --git a/src/Vortice.Win32.Graphics.Direct2D/Generated/Graphics.Direct2D.Apis.cs b/src/Vortice.Win32.Graphics.Direct2D/Generated/Graphics.Direct2D.Apis.cs
index a061a44..05dcc30 100644
--- a/src/Vortice.Win32.Graphics.Direct2D/Generated/Graphics.Direct2D.Apis.cs
+++ b/src/Vortice.Win32.Graphics.Direct2D/Generated/Graphics.Direct2D.Apis.cs
@@ -1578,5 +1578,687 @@ public static partial class Apis
public const uint D2D1_APPEND_ALIGNED_ELEMENT = 4294967295;
public const uint FACILITY_D2D = 2201;
+
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR = InterpolationModeDefinition.NearestNeighbor;
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR = InterpolationModeDefinition.Linear;
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC = InterpolationModeDefinition.Cubic;
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = InterpolationModeDefinition.MultiSampleLinear;
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC = InterpolationModeDefinition.Anisotropic;
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC = InterpolationModeDefinition.HighQualityCubic;
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_FANT = InterpolationModeDefinition.Fant;
+ public const InterpolationModeDefinition D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR = InterpolationModeDefinition.MipmapLinear;
+ public const Gamma D2D1_GAMMA_2_2 = Gamma.Gamma_2_2;
+ public const Gamma D2D1_GAMMA_1_0 = Gamma.Gamma_1_0;
+ public const OpacityMaskContent D2D1_OPACITY_MASK_CONTENT_GRAPHICS = OpacityMaskContent.Graphics;
+ public const OpacityMaskContent D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = OpacityMaskContent.TextNatural;
+ public const OpacityMaskContent D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = OpacityMaskContent.TextGDICompatible;
+ public const ExtendMode D2D1_EXTEND_MODE_CLAMP = ExtendMode.Clamp;
+ public const ExtendMode D2D1_EXTEND_MODE_WRAP = ExtendMode.Wrap;
+ public const ExtendMode D2D1_EXTEND_MODE_MIRROR = ExtendMode.Mirror;
+ public const AntialiasMode D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = AntialiasMode.PerPrimitive;
+ public const AntialiasMode D2D1_ANTIALIAS_MODE_ALIASED = AntialiasMode.Aliased;
+ public const TextAntialiasMode D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = TextAntialiasMode.Default;
+ public const TextAntialiasMode D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = TextAntialiasMode.Cleartype;
+ public const TextAntialiasMode D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = TextAntialiasMode.Grayscale;
+ public const TextAntialiasMode D2D1_TEXT_ANTIALIAS_MODE_ALIASED = TextAntialiasMode.Aliased;
+ public const BitmapInterpolationMode D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = BitmapInterpolationMode.NearestNeighbor;
+ public const BitmapInterpolationMode D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = BitmapInterpolationMode.Linear;
+ public const DrawTextOptions D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = DrawTextOptions.NoSnap;
+ public const DrawTextOptions D2D1_DRAW_TEXT_OPTIONS_CLIP = DrawTextOptions.Clip;
+ public const DrawTextOptions D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = DrawTextOptions.EnableColorFont;
+ public const DrawTextOptions D2D1_DRAW_TEXT_OPTIONS_DISABLE_COLOR_BITMAP_SNAPPING = DrawTextOptions.DisableColorBitmapSnapping;
+ public const DrawTextOptions D2D1_DRAW_TEXT_OPTIONS_NONE = DrawTextOptions.None;
+ public const ArcSize D2D1_ARC_SIZE_SMALL = ArcSize.Small;
+ public const ArcSize D2D1_ARC_SIZE_LARGE = ArcSize.Large;
+ public const CapStyle D2D1_CAP_STYLE_FLAT = CapStyle.Flat;
+ public const CapStyle D2D1_CAP_STYLE_SQUARE = CapStyle.Square;
+ public const CapStyle D2D1_CAP_STYLE_ROUND = CapStyle.Round;
+ public const CapStyle D2D1_CAP_STYLE_TRIANGLE = CapStyle.Triangle;
+ public const DashStyle D2D1_DASH_STYLE_SOLID = DashStyle.Solid;
+ public const DashStyle D2D1_DASH_STYLE_DASH = DashStyle.Dash;
+ public const DashStyle D2D1_DASH_STYLE_DOT = DashStyle.Dot;
+ public const DashStyle D2D1_DASH_STYLE_DASH_DOT = DashStyle.DashDot;
+ public const DashStyle D2D1_DASH_STYLE_DASH_DOT_DOT = DashStyle.DashDotDot;
+ public const DashStyle D2D1_DASH_STYLE_CUSTOM = DashStyle.Custom;
+ public const LineJoin D2D1_LINE_JOIN_MITER = LineJoin.Miter;
+ public const LineJoin D2D1_LINE_JOIN_BEVEL = LineJoin.Bevel;
+ public const LineJoin D2D1_LINE_JOIN_ROUND = LineJoin.Round;
+ public const LineJoin D2D1_LINE_JOIN_MITER_OR_BEVEL = LineJoin.MiterOrBevel;
+ public const CombineMode D2D1_COMBINE_MODE_UNION = CombineMode.Union;
+ public const CombineMode D2D1_COMBINE_MODE_INTERSECT = CombineMode.Intersect;
+ public const CombineMode D2D1_COMBINE_MODE_XOR = CombineMode.Xor;
+ public const CombineMode D2D1_COMBINE_MODE_EXCLUDE = CombineMode.Exclude;
+ public const GeometryRelation D2D1_GEOMETRY_RELATION_UNKNOWN = GeometryRelation.Unknown;
+ public const GeometryRelation D2D1_GEOMETRY_RELATION_DISJOINT = GeometryRelation.Disjoint;
+ public const GeometryRelation D2D1_GEOMETRY_RELATION_IS_CONTAINED = GeometryRelation.IsContained;
+ public const GeometryRelation D2D1_GEOMETRY_RELATION_CONTAINS = GeometryRelation.Contains;
+ public const GeometryRelation D2D1_GEOMETRY_RELATION_OVERLAP = GeometryRelation.Overlap;
+ public const GeometrySimplificationOption D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = GeometrySimplificationOption.CubicsAndLines;
+ public const GeometrySimplificationOption D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = GeometrySimplificationOption.Lines;
+ public const SweepDirection D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = SweepDirection.CounterClockwise;
+ public const SweepDirection D2D1_SWEEP_DIRECTION_CLOCKWISE = SweepDirection.Clockwise;
+ public const LayerOptions D2D1_LAYER_OPTIONS_NONE = LayerOptions.None;
+ public const LayerOptions D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = LayerOptions.InitializeForCleartype;
+ public const WindowState D2D1_WINDOW_STATE_NONE = WindowState.None;
+ public const WindowState D2D1_WINDOW_STATE_OCCLUDED = WindowState.Occluded;
+ public const RenderTargetType D2D1_RENDER_TARGET_TYPE_DEFAULT = RenderTargetType.Default;
+ public const RenderTargetType D2D1_RENDER_TARGET_TYPE_SOFTWARE = RenderTargetType.Software;
+ public const RenderTargetType D2D1_RENDER_TARGET_TYPE_HARDWARE = RenderTargetType.Hardware;
+ public const FeatureLevel D2D1_FEATURE_LEVEL_DEFAULT = FeatureLevel.Default;
+ public const FeatureLevel D2D1_FEATURE_LEVEL_9 = FeatureLevel.Level_9;
+ public const FeatureLevel D2D1_FEATURE_LEVEL_10 = FeatureLevel.Level_10;
+ public const RenderTargetUsage D2D1_RENDER_TARGET_USAGE_NONE = RenderTargetUsage.None;
+ public const RenderTargetUsage D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = RenderTargetUsage.ForceBitmapRemoting;
+ public const RenderTargetUsage D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = RenderTargetUsage.GDICompatible;
+ public const PresentOptions D2D1_PRESENT_OPTIONS_NONE = PresentOptions.None;
+ public const PresentOptions D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = PresentOptions.RetainContents;
+ public const PresentOptions D2D1_PRESENT_OPTIONS_IMMEDIATELY = PresentOptions.Immediately;
+ public const CompatibleRenderTargetOptions D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = CompatibleRenderTargetOptions.None;
+ public const CompatibleRenderTargetOptions D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = CompatibleRenderTargetOptions.GDICompatible;
+ public const DCInitializeMode D2D1_DC_INITIALIZE_MODE_COPY = DCInitializeMode.Copy;
+ public const DCInitializeMode D2D1_DC_INITIALIZE_MODE_CLEAR = DCInitializeMode.Clear;
+ public const DebugLevel D2D1_DEBUG_LEVEL_NONE = DebugLevel.None;
+ public const DebugLevel D2D1_DEBUG_LEVEL_ERROR = DebugLevel.Error;
+ public const DebugLevel D2D1_DEBUG_LEVEL_WARNING = DebugLevel.Warning;
+ public const DebugLevel D2D1_DEBUG_LEVEL_INFORMATION = DebugLevel.Information;
+ public const FactoryType D2D1_FACTORY_TYPE_SINGLE_THREADED = FactoryType.SingleThreaded;
+ public const FactoryType D2D1_FACTORY_TYPE_MULTI_THREADED = FactoryType.MultiThreaded;
+ public const ChannelSelector D2D1_CHANNEL_SELECTOR_R = ChannelSelector.R;
+ public const ChannelSelector D2D1_CHANNEL_SELECTOR_G = ChannelSelector.G;
+ public const ChannelSelector D2D1_CHANNEL_SELECTOR_B = ChannelSelector.B;
+ public const ChannelSelector D2D1_CHANNEL_SELECTOR_A = ChannelSelector.A;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_DEFAULT = BitmapSourceOrientation.Default;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_FLIP_HORIZONTAL = BitmapSourceOrientation.FlipHorizontal;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180 = BitmapSourceOrientation.RotateClockwise180;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = BitmapSourceOrientation.RotateClockwise180FlipHorizontal;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = BitmapSourceOrientation.RotateClockwise270FlipHorizontal;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90 = BitmapSourceOrientation.RotateClockwise90;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = BitmapSourceOrientation.RotateClockwise90FlipHorizontal;
+ public const BitmapSourceOrientation D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270 = BitmapSourceOrientation.RotateClockwise270;
+ public const GaussianBlurProp D2D1_GAUSSIANBLUR_PROP_STANDARD_DEVIATION = GaussianBlurProp.StandardDeviation;
+ public const GaussianBlurProp D2D1_GAUSSIANBLUR_PROP_OPTIMIZATION = GaussianBlurProp.Optimization;
+ public const GaussianBlurProp D2D1_GAUSSIANBLUR_PROP_BORDER_MODE = GaussianBlurProp.BorderMode;
+ public const GaussianBlurOptimization D2D1_GAUSSIANBLUR_OPTIMIZATION_SPEED = GaussianBlurOptimization.Speed;
+ public const GaussianBlurOptimization D2D1_GAUSSIANBLUR_OPTIMIZATION_BALANCED = GaussianBlurOptimization.Balanced;
+ public const GaussianBlurOptimization D2D1_GAUSSIANBLUR_OPTIMIZATION_QUALITY = GaussianBlurOptimization.Quality;
+ public const DirectionalBlurProp D2D1_DIRECTIONALBLUR_PROP_STANDARD_DEVIATION = DirectionalBlurProp.StandardDeviation;
+ public const DirectionalBlurProp D2D1_DIRECTIONALBLUR_PROP_ANGLE = DirectionalBlurProp.Angle;
+ public const DirectionalBlurProp D2D1_DIRECTIONALBLUR_PROP_OPTIMIZATION = DirectionalBlurProp.Optimization;
+ public const DirectionalBlurProp D2D1_DIRECTIONALBLUR_PROP_BORDER_MODE = DirectionalBlurProp.BorderMode;
+ public const DirectionalBlurOptimization D2D1_DIRECTIONALBLUR_OPTIMIZATION_SPEED = DirectionalBlurOptimization.Speed;
+ public const DirectionalBlurOptimization D2D1_DIRECTIONALBLUR_OPTIMIZATION_BALANCED = DirectionalBlurOptimization.Balanced;
+ public const DirectionalBlurOptimization D2D1_DIRECTIONALBLUR_OPTIMIZATION_QUALITY = DirectionalBlurOptimization.Quality;
+ public const ShadowProp D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION = ShadowProp.BlurStandardDeviation;
+ public const ShadowProp D2D1_SHADOW_PROP_COLOR = ShadowProp.Color;
+ public const ShadowProp D2D1_SHADOW_PROP_OPTIMIZATION = ShadowProp.Optimization;
+ public const ShadowOptimization D2D1_SHADOW_OPTIMIZATION_SPEED = ShadowOptimization.Speed;
+ public const ShadowOptimization D2D1_SHADOW_OPTIMIZATION_BALANCED = ShadowOptimization.Balanced;
+ public const ShadowOptimization D2D1_SHADOW_OPTIMIZATION_QUALITY = ShadowOptimization.Quality;
+ public const BlendProp D2D1_BLEND_PROP_MODE = BlendProp.Mode;
+ public const SaturationProp D2D1_SATURATION_PROP_SATURATION = SaturationProp.Saturation;
+ public const HueRotationProp D2D1_HUEROTATION_PROP_ANGLE = HueRotationProp.Angle;
+ public const ColorMatrixProp D2D1_COLORMATRIX_PROP_COLOR_MATRIX = ColorMatrixProp.ColorMatrix;
+ public const ColorMatrixProp D2D1_COLORMATRIX_PROP_ALPHA_MODE = ColorMatrixProp.AlphaMode;
+ public const ColorMatrixProp D2D1_COLORMATRIX_PROP_CLAMP_OUTPUT = ColorMatrixProp.ClampOutput;
+ public const BitmapSourceProp D2D1_BITMAPSOURCE_PROP_WIC_BITMAP_SOURCE = BitmapSourceProp.WicBitmapSource;
+ public const BitmapSourceProp D2D1_BITMAPSOURCE_PROP_SCALE = BitmapSourceProp.Scale;
+ public const BitmapSourceProp D2D1_BITMAPSOURCE_PROP_INTERPOLATION_MODE = BitmapSourceProp.InterpolationMode;
+ public const BitmapSourceProp D2D1_BITMAPSOURCE_PROP_ENABLE_DPI_CORRECTION = BitmapSourceProp.EnableDpiCorrection;
+ public const BitmapSourceProp D2D1_BITMAPSOURCE_PROP_ALPHA_MODE = BitmapSourceProp.AlphaMode;
+ public const BitmapSourceProp D2D1_BITMAPSOURCE_PROP_ORIENTATION = BitmapSourceProp.Orientation;
+ public const BitmapSourceInterpolationMode D2D1_BITMAPSOURCE_INTERPOLATION_MODE_NEAREST_NEIGHBOR = BitmapSourceInterpolationMode.NearestNeighbor;
+ public const BitmapSourceInterpolationMode D2D1_BITMAPSOURCE_INTERPOLATION_MODE_LINEAR = BitmapSourceInterpolationMode.Linear;
+ public const BitmapSourceInterpolationMode D2D1_BITMAPSOURCE_INTERPOLATION_MODE_CUBIC = BitmapSourceInterpolationMode.Cubic;
+ public const BitmapSourceInterpolationMode D2D1_BITMAPSOURCE_INTERPOLATION_MODE_FANT = BitmapSourceInterpolationMode.Fant;
+ public const BitmapSourceInterpolationMode D2D1_BITMAPSOURCE_INTERPOLATION_MODE_MIPMAP_LINEAR = BitmapSourceInterpolationMode.MipmapLinear;
+ public const BitmapSourceAlphaMode D2D1_BITMAPSOURCE_ALPHA_MODE_PREMULTIPLIED = BitmapSourceAlphaMode.Premultiplied;
+ public const BitmapSourceAlphaMode D2D1_BITMAPSOURCE_ALPHA_MODE_STRAIGHT = BitmapSourceAlphaMode.Straight;
+ public const CompositeProp D2D1_COMPOSITE_PROP_MODE = CompositeProp.Mode;
+ public const Transform3DProperties D2D1_3DTRANSFORM_PROP_INTERPOLATION_MODE = Transform3DProperties.InterpolationMode;
+ public const Transform3DProperties D2D1_3DTRANSFORM_PROP_BORDER_MODE = Transform3DProperties.BorderMode;
+ public const Transform3DProperties D2D1_3DTRANSFORM_PROP_TRANSFORM_MATRIX = Transform3DProperties.TransformMatrix;
+ public const Transform3DInterpolationMode D2D1_3DTRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR = Transform3DInterpolationMode.NearestNeighbor;
+ public const Transform3DInterpolationMode D2D1_3DTRANSFORM_INTERPOLATION_MODE_LINEAR = Transform3DInterpolationMode.Linear;
+ public const Transform3DInterpolationMode D2D1_3DTRANSFORM_INTERPOLATION_MODE_CUBIC = Transform3DInterpolationMode.Cubic;
+ public const Transform3DInterpolationMode D2D1_3DTRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = Transform3DInterpolationMode.MultiSampleLinear;
+ public const Transform3DInterpolationMode D2D1_3DTRANSFORM_INTERPOLATION_MODE_ANISOTROPIC = Transform3DInterpolationMode.Anisotropic;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = PerspectiveTransform3DProperties.InterpolationMode;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = PerspectiveTransform3DProperties.BorderMode;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = PerspectiveTransform3DProperties.Depth;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = PerspectiveTransform3DProperties.PerspectiveOrigin;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = PerspectiveTransform3DProperties.LocalOffset;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = PerspectiveTransform3DProperties.GlobalOffset;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = PerspectiveTransform3DProperties.RotationOrigin;
+ public const PerspectiveTransform3DProperties D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = PerspectiveTransform3DProperties.Rotation;
+ public const PerspectiveTransform3DInteroplationMode D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR = PerspectiveTransform3DInteroplationMode.NearestNeighbor;
+ public const PerspectiveTransform3DInteroplationMode D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_LINEAR = PerspectiveTransform3DInteroplationMode.Linear;
+ public const PerspectiveTransform3DInteroplationMode D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_CUBIC = PerspectiveTransform3DInteroplationMode.Cubic;
+ public const PerspectiveTransform3DInteroplationMode D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = PerspectiveTransform3DInteroplationMode.MultiSampleLinear;
+ public const PerspectiveTransform3DInteroplationMode D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_ANISOTROPIC = PerspectiveTransform3DInteroplationMode.Anisotropic;
+ public const AffineTransform2DProperties D2D1_2DAFFINETRANSFORM_PROP_INTERPOLATION_MODE = AffineTransform2DProperties.InterpolationMode;
+ public const AffineTransform2DProperties D2D1_2DAFFINETRANSFORM_PROP_BORDER_MODE = AffineTransform2DProperties.BorderMode;
+ public const AffineTransform2DProperties D2D1_2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX = AffineTransform2DProperties.TransformMatrix;
+ public const AffineTransform2DProperties D2D1_2DAFFINETRANSFORM_PROP_SHARPNESS = AffineTransform2DProperties.Sharpness;
+ public const DpiCompensationProp D2D1_DPICOMPENSATION_PROP_INTERPOLATION_MODE = DpiCompensationProp.InterpolationMode;
+ public const DpiCompensationProp D2D1_DPICOMPENSATION_PROP_BORDER_MODE = DpiCompensationProp.BorderMode;
+ public const DpiCompensationProp D2D1_DPICOMPENSATION_PROP_INPUT_DPI = DpiCompensationProp.InputDpi;
+ public const DpiCompensationInterpolationMode D2D1_DPICOMPENSATION_INTERPOLATION_MODE_NEAREST_NEIGHBOR = DpiCompensationInterpolationMode.NearestNeighbor;
+ public const DpiCompensationInterpolationMode D2D1_DPICOMPENSATION_INTERPOLATION_MODE_LINEAR = DpiCompensationInterpolationMode.Linear;
+ public const DpiCompensationInterpolationMode D2D1_DPICOMPENSATION_INTERPOLATION_MODE_CUBIC = DpiCompensationInterpolationMode.Cubic;
+ public const DpiCompensationInterpolationMode D2D1_DPICOMPENSATION_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = DpiCompensationInterpolationMode.MultiSampleLinear;
+ public const DpiCompensationInterpolationMode D2D1_DPICOMPENSATION_INTERPOLATION_MODE_ANISOTROPIC = DpiCompensationInterpolationMode.Anisotropic;
+ public const DpiCompensationInterpolationMode D2D1_DPICOMPENSATION_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = DpiCompensationInterpolationMode.HighQualityCubic;
+ public const ScaleProp D2D1_SCALE_PROP_SCALE = ScaleProp.Scale;
+ public const ScaleProp D2D1_SCALE_PROP_CENTER_POINT = ScaleProp.CenterPoint;
+ public const ScaleProp D2D1_SCALE_PROP_INTERPOLATION_MODE = ScaleProp.InterpolationMode;
+ public const ScaleProp D2D1_SCALE_PROP_BORDER_MODE = ScaleProp.BorderMode;
+ public const ScaleProp D2D1_SCALE_PROP_SHARPNESS = ScaleProp.Sharpness;
+ public const ScaleInterpolationMode D2D1_SCALE_INTERPOLATION_MODE_NEAREST_NEIGHBOR = ScaleInterpolationMode.NearestNeighbor;
+ public const ScaleInterpolationMode D2D1_SCALE_INTERPOLATION_MODE_LINEAR = ScaleInterpolationMode.Linear;
+ public const ScaleInterpolationMode D2D1_SCALE_INTERPOLATION_MODE_CUBIC = ScaleInterpolationMode.Cubic;
+ public const ScaleInterpolationMode D2D1_SCALE_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = ScaleInterpolationMode.MultiSampleLinear;
+ public const ScaleInterpolationMode D2D1_SCALE_INTERPOLATION_MODE_ANISOTROPIC = ScaleInterpolationMode.Anisotropic;
+ public const ScaleInterpolationMode D2D1_SCALE_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = ScaleInterpolationMode.HighQualityCubic;
+ public const TurbulenceProp D2D1_TURBULENCE_PROP_OFFSET = TurbulenceProp.Offset;
+ public const TurbulenceProp D2D1_TURBULENCE_PROP_SIZE = TurbulenceProp.Size;
+ public const TurbulenceProp D2D1_TURBULENCE_PROP_BASE_FREQUENCY = TurbulenceProp.BaseFrequency;
+ public const TurbulenceProp D2D1_TURBULENCE_PROP_NUM_OCTAVES = TurbulenceProp.NumOctaves;
+ public const TurbulenceProp D2D1_TURBULENCE_PROP_SEED = TurbulenceProp.Seed;
+ public const TurbulenceProp D2D1_TURBULENCE_PROP_NOISE = TurbulenceProp.Noise;
+ public const TurbulenceProp D2D1_TURBULENCE_PROP_STITCHABLE = TurbulenceProp.Stitchable;
+ public const DisplacementMapProp D2D1_DISPLACEMENTMAP_PROP_SCALE = DisplacementMapProp.Scale;
+ public const DisplacementMapProp D2D1_DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT = DisplacementMapProp.XChannelSelect;
+ public const DisplacementMapProp D2D1_DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT = DisplacementMapProp.YChannelSelect;
+ public const ColorManagementProp D2D1_COLORMANAGEMENT_PROP_SOURCE_COLOR_CONTEXT = ColorManagementProp.SourceColorContext;
+ public const ColorManagementProp D2D1_COLORMANAGEMENT_PROP_SOURCE_RENDERING_INTENT = ColorManagementProp.SourceRenderingIntent;
+ public const ColorManagementProp D2D1_COLORMANAGEMENT_PROP_DESTINATION_COLOR_CONTEXT = ColorManagementProp.DestinationColorContext;
+ public const ColorManagementProp D2D1_COLORMANAGEMENT_PROP_DESTINATION_RENDERING_INTENT = ColorManagementProp.DestinationRenderingIntent;
+ public const ColorManagementProp D2D1_COLORMANAGEMENT_PROP_ALPHA_MODE = ColorManagementProp.AlphaMode;
+ public const ColorManagementProp D2D1_COLORMANAGEMENT_PROP_QUALITY = ColorManagementProp.Quality;
+ public const ColorManagementAlphaMode D2D1_COLORMANAGEMENT_ALPHA_MODE_PREMULTIPLIED = ColorManagementAlphaMode.Premultiplied;
+ public const ColorManagementAlphaMode D2D1_COLORMANAGEMENT_ALPHA_MODE_STRAIGHT = ColorManagementAlphaMode.Straight;
+ public const ColorManagementQuality D2D1_COLORMANAGEMENT_QUALITY_PROOF = ColorManagementQuality.Proof;
+ public const ColorManagementQuality D2D1_COLORMANAGEMENT_QUALITY_NORMAL = ColorManagementQuality.Normal;
+ public const ColorManagementQuality D2D1_COLORMANAGEMENT_QUALITY_BEST = ColorManagementQuality.Best;
+ public const ColorManagementRenderingIntent D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = ColorManagementRenderingIntent.Perceptual;
+ public const ColorManagementRenderingIntent D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = ColorManagementRenderingIntent.RelativeColorimetric;
+ public const ColorManagementRenderingIntent D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = ColorManagementRenderingIntent.Saturation;
+ public const ColorManagementRenderingIntent D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = ColorManagementRenderingIntent.AbsoluteColorimetric;
+ public const HistogramProp D2D1_HISTOGRAM_PROP_NUM_BINS = HistogramProp.NumBins;
+ public const HistogramProp D2D1_HISTOGRAM_PROP_CHANNEL_SELECT = HistogramProp.ChannelSelect;
+ public const HistogramProp D2D1_HISTOGRAM_PROP_HISTOGRAM_OUTPUT = HistogramProp.HistogramOutput;
+ public const PointSpecularProp D2D1_POINTSPECULAR_PROP_LIGHT_POSITION = PointSpecularProp.LightPosition;
+ public const PointSpecularProp D2D1_POINTSPECULAR_PROP_SPECULAR_EXPONENT = PointSpecularProp.SpecularExponent;
+ public const PointSpecularProp D2D1_POINTSPECULAR_PROP_SPECULAR_CONSTANT = PointSpecularProp.SpecularConstant;
+ public const PointSpecularProp D2D1_POINTSPECULAR_PROP_SURFACE_SCALE = PointSpecularProp.SurfaceScale;
+ public const PointSpecularProp D2D1_POINTSPECULAR_PROP_COLOR = PointSpecularProp.Color;
+ public const PointSpecularProp D2D1_POINTSPECULAR_PROP_KERNEL_UNIT_LENGTH = PointSpecularProp.KernelUnitLength;
+ public const PointSpecularProp D2D1_POINTSPECULAR_PROP_SCALE_MODE = PointSpecularProp.ScaleMode;
+ public const PointSpecularScaleMode D2D1_POINTSPECULAR_SCALE_MODE_NEAREST_NEIGHBOR = PointSpecularScaleMode.NearestNeighbor;
+ public const PointSpecularScaleMode D2D1_POINTSPECULAR_SCALE_MODE_LINEAR = PointSpecularScaleMode.Linear;
+ public const PointSpecularScaleMode D2D1_POINTSPECULAR_SCALE_MODE_CUBIC = PointSpecularScaleMode.Cubic;
+ public const PointSpecularScaleMode D2D1_POINTSPECULAR_SCALE_MODE_MULTI_SAMPLE_LINEAR = PointSpecularScaleMode.MultiSampleLinear;
+ public const PointSpecularScaleMode D2D1_POINTSPECULAR_SCALE_MODE_ANISOTROPIC = PointSpecularScaleMode.Anisotropic;
+ public const PointSpecularScaleMode D2D1_POINTSPECULAR_SCALE_MODE_HIGH_QUALITY_CUBIC = PointSpecularScaleMode.HighQualityCubic;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_LIGHT_POSITION = SpotSpecularProp.LightPosition;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_POINTS_AT = SpotSpecularProp.PointsAt;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_FOCUS = SpotSpecularProp.Focus;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_LIMITING_CONE_ANGLE = SpotSpecularProp.LimitingConeAngle;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_SPECULAR_EXPONENT = SpotSpecularProp.SpecularExponent;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_SPECULAR_CONSTANT = SpotSpecularProp.SpecularConstant;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_SURFACE_SCALE = SpotSpecularProp.SurfaceScale;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_COLOR = SpotSpecularProp.Color;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_KERNEL_UNIT_LENGTH = SpotSpecularProp.KernelUnitLength;
+ public const SpotSpecularProp D2D1_SPOTSPECULAR_PROP_SCALE_MODE = SpotSpecularProp.ScaleMode;
+ public const SpotSpecularScaleMode D2D1_SPOTSPECULAR_SCALE_MODE_NEAREST_NEIGHBOR = SpotSpecularScaleMode.NearestNeighbor;
+ public const SpotSpecularScaleMode D2D1_SPOTSPECULAR_SCALE_MODE_LINEAR = SpotSpecularScaleMode.Linear;
+ public const SpotSpecularScaleMode D2D1_SPOTSPECULAR_SCALE_MODE_CUBIC = SpotSpecularScaleMode.Cubic;
+ public const SpotSpecularScaleMode D2D1_SPOTSPECULAR_SCALE_MODE_MULTI_SAMPLE_LINEAR = SpotSpecularScaleMode.MultiSampleLinear;
+ public const SpotSpecularScaleMode D2D1_SPOTSPECULAR_SCALE_MODE_ANISOTROPIC = SpotSpecularScaleMode.Anisotropic;
+ public const SpotSpecularScaleMode D2D1_SPOTSPECULAR_SCALE_MODE_HIGH_QUALITY_CUBIC = SpotSpecularScaleMode.HighQualityCubic;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_AZIMUTH = DistantSpecularProp.Azimuth;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_ELEVATION = DistantSpecularProp.Elevation;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_SPECULAR_EXPONENT = DistantSpecularProp.SpecularExponent;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_SPECULAR_CONSTANT = DistantSpecularProp.SpecularConstant;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_SURFACE_SCALE = DistantSpecularProp.SurfaceScale;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_COLOR = DistantSpecularProp.Color;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_KERNEL_UNIT_LENGTH = DistantSpecularProp.KernelUnitLength;
+ public const DistantSpecularProp D2D1_DISTANTSPECULAR_PROP_SCALE_MODE = DistantSpecularProp.ScaleMode;
+ public const DistantSpecularScaleMode D2D1_DISTANTSPECULAR_SCALE_MODE_NEAREST_NEIGHBOR = DistantSpecularScaleMode.NearestNeighbor;
+ public const DistantSpecularScaleMode D2D1_DISTANTSPECULAR_SCALE_MODE_LINEAR = DistantSpecularScaleMode.Linear;
+ public const DistantSpecularScaleMode D2D1_DISTANTSPECULAR_SCALE_MODE_CUBIC = DistantSpecularScaleMode.Cubic;
+ public const DistantSpecularScaleMode D2D1_DISTANTSPECULAR_SCALE_MODE_MULTI_SAMPLE_LINEAR = DistantSpecularScaleMode.MultiSampleLinear;
+ public const DistantSpecularScaleMode D2D1_DISTANTSPECULAR_SCALE_MODE_ANISOTROPIC = DistantSpecularScaleMode.Anisotropic;
+ public const DistantSpecularScaleMode D2D1_DISTANTSPECULAR_SCALE_MODE_HIGH_QUALITY_CUBIC = DistantSpecularScaleMode.HighQualityCubic;
+ public const PointDiffuseProp D2D1_POINTDIFFUSE_PROP_LIGHT_POSITION = PointDiffuseProp.LightPosition;
+ public const PointDiffuseProp D2D1_POINTDIFFUSE_PROP_DIFFUSE_CONSTANT = PointDiffuseProp.DiffuseConstant;
+ public const PointDiffuseProp D2D1_POINTDIFFUSE_PROP_SURFACE_SCALE = PointDiffuseProp.SurfaceScale;
+ public const PointDiffuseProp D2D1_POINTDIFFUSE_PROP_COLOR = PointDiffuseProp.Color;
+ public const PointDiffuseProp D2D1_POINTDIFFUSE_PROP_KERNEL_UNIT_LENGTH = PointDiffuseProp.KernelUnitLength;
+ public const PointDiffuseProp D2D1_POINTDIFFUSE_PROP_SCALE_MODE = PointDiffuseProp.ScaleMode;
+ public const PointDiffuseScaleMode D2D1_POINTDIFFUSE_SCALE_MODE_NEAREST_NEIGHBOR = PointDiffuseScaleMode.NearestNeighbor;
+ public const PointDiffuseScaleMode D2D1_POINTDIFFUSE_SCALE_MODE_LINEAR = PointDiffuseScaleMode.Linear;
+ public const PointDiffuseScaleMode D2D1_POINTDIFFUSE_SCALE_MODE_CUBIC = PointDiffuseScaleMode.Cubic;
+ public const PointDiffuseScaleMode D2D1_POINTDIFFUSE_SCALE_MODE_MULTI_SAMPLE_LINEAR = PointDiffuseScaleMode.MultiSampleLinear;
+ public const PointDiffuseScaleMode D2D1_POINTDIFFUSE_SCALE_MODE_ANISOTROPIC = PointDiffuseScaleMode.Anisotropic;
+ public const PointDiffuseScaleMode D2D1_POINTDIFFUSE_SCALE_MODE_HIGH_QUALITY_CUBIC = PointDiffuseScaleMode.HighQualityCubic;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_LIGHT_POSITION = SpotDiffuseProp.LightPosition;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_POINTS_AT = SpotDiffuseProp.PointsAt;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_FOCUS = SpotDiffuseProp.Focus;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_LIMITING_CONE_ANGLE = SpotDiffuseProp.LimitingConeAngle;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_DIFFUSE_CONSTANT = SpotDiffuseProp.DiffuseConstant;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_SURFACE_SCALE = SpotDiffuseProp.SurfaceScale;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_COLOR = SpotDiffuseProp.Color;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_KERNEL_UNIT_LENGTH = SpotDiffuseProp.KernelUnitLength;
+ public const SpotDiffuseProp D2D1_SPOTDIFFUSE_PROP_SCALE_MODE = SpotDiffuseProp.ScaleMode;
+ public const SpotDiffuseScaleMode D2D1_SPOTDIFFUSE_SCALE_MODE_NEAREST_NEIGHBOR = SpotDiffuseScaleMode.NearestNeighbor;
+ public const SpotDiffuseScaleMode D2D1_SPOTDIFFUSE_SCALE_MODE_LINEAR = SpotDiffuseScaleMode.Linear;
+ public const SpotDiffuseScaleMode D2D1_SPOTDIFFUSE_SCALE_MODE_CUBIC = SpotDiffuseScaleMode.Cubic;
+ public const SpotDiffuseScaleMode D2D1_SPOTDIFFUSE_SCALE_MODE_MULTI_SAMPLE_LINEAR = SpotDiffuseScaleMode.MultiSampleLinear;
+ public const SpotDiffuseScaleMode D2D1_SPOTDIFFUSE_SCALE_MODE_ANISOTROPIC = SpotDiffuseScaleMode.Anisotropic;
+ public const SpotDiffuseScaleMode D2D1_SPOTDIFFUSE_SCALE_MODE_HIGH_QUALITY_CUBIC = SpotDiffuseScaleMode.HighQualityCubic;
+ public const DistantDiffuseProp D2D1_DISTANTDIFFUSE_PROP_AZIMUTH = DistantDiffuseProp.Azimuth;
+ public const DistantDiffuseProp D2D1_DISTANTDIFFUSE_PROP_ELEVATION = DistantDiffuseProp.Elevation;
+ public const DistantDiffuseProp D2D1_DISTANTDIFFUSE_PROP_DIFFUSE_CONSTANT = DistantDiffuseProp.DiffuseConstant;
+ public const DistantDiffuseProp D2D1_DISTANTDIFFUSE_PROP_SURFACE_SCALE = DistantDiffuseProp.SurfaceScale;
+ public const DistantDiffuseProp D2D1_DISTANTDIFFUSE_PROP_COLOR = DistantDiffuseProp.Color;
+ public const DistantDiffuseProp D2D1_DISTANTDIFFUSE_PROP_KERNEL_UNIT_LENGTH = DistantDiffuseProp.KernelUnitLength;
+ public const DistantDiffuseProp D2D1_DISTANTDIFFUSE_PROP_SCALE_MODE = DistantDiffuseProp.ScaleMode;
+ public const DistantDiffuseScaleMode D2D1_DISTANTDIFFUSE_SCALE_MODE_NEAREST_NEIGHBOR = DistantDiffuseScaleMode.NearestNeighbor;
+ public const DistantDiffuseScaleMode D2D1_DISTANTDIFFUSE_SCALE_MODE_LINEAR = DistantDiffuseScaleMode.Linear;
+ public const DistantDiffuseScaleMode D2D1_DISTANTDIFFUSE_SCALE_MODE_CUBIC = DistantDiffuseScaleMode.Cubic;
+ public const DistantDiffuseScaleMode D2D1_DISTANTDIFFUSE_SCALE_MODE_MULTI_SAMPLE_LINEAR = DistantDiffuseScaleMode.MultiSampleLinear;
+ public const DistantDiffuseScaleMode D2D1_DISTANTDIFFUSE_SCALE_MODE_ANISOTROPIC = DistantDiffuseScaleMode.Anisotropic;
+ public const DistantDiffuseScaleMode D2D1_DISTANTDIFFUSE_SCALE_MODE_HIGH_QUALITY_CUBIC = DistantDiffuseScaleMode.HighQualityCubic;
+ public const FloodProp D2D1_FLOOD_PROP_COLOR = FloodProp.Color;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_RED_Y_INTERCEPT = LinearTransferProp.RedYIntercept;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_RED_SLOPE = LinearTransferProp.RedSlope;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_RED_DISABLE = LinearTransferProp.RedDisable;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_GREEN_Y_INTERCEPT = LinearTransferProp.GreenYIntercept;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_GREEN_SLOPE = LinearTransferProp.GreenSlope;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_GREEN_DISABLE = LinearTransferProp.GreenDisable;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_BLUE_Y_INTERCEPT = LinearTransferProp.BlueYIntercept;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_BLUE_SLOPE = LinearTransferProp.BlueSlope;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_BLUE_DISABLE = LinearTransferProp.BlueDisable;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_ALPHA_Y_INTERCEPT = LinearTransferProp.AlphaYIntercept;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_ALPHA_SLOPE = LinearTransferProp.AlphaSlope;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_ALPHA_DISABLE = LinearTransferProp.AlphaDisable;
+ public const LinearTransferProp D2D1_LINEARTRANSFER_PROP_CLAMP_OUTPUT = LinearTransferProp.ClampOutput;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_RED_AMPLITUDE = GammaTransferProp.RedAmplitude;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_RED_EXPONENT = GammaTransferProp.RedExponent;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_RED_OFFSET = GammaTransferProp.RedOffset;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_RED_DISABLE = GammaTransferProp.RedDisable;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_GREEN_AMPLITUDE = GammaTransferProp.GreenAmplitude;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_GREEN_EXPONENT = GammaTransferProp.GreenExponent;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_GREEN_OFFSET = GammaTransferProp.GreenOffset;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_GREEN_DISABLE = GammaTransferProp.GreenDisable;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_BLUE_AMPLITUDE = GammaTransferProp.BlueAmplitude;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_BLUE_EXPONENT = GammaTransferProp.BlueExponent;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_BLUE_OFFSET = GammaTransferProp.BlueOffset;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_BLUE_DISABLE = GammaTransferProp.BlueDisable;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_ALPHA_AMPLITUDE = GammaTransferProp.AlphaAmplitude;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_ALPHA_EXPONENT = GammaTransferProp.AlphaExponent;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_ALPHA_OFFSET = GammaTransferProp.AlphaOffset;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_ALPHA_DISABLE = GammaTransferProp.AlphaDisable;
+ public const GammaTransferProp D2D1_GAMMATRANSFER_PROP_CLAMP_OUTPUT = GammaTransferProp.ClampOutput;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_RED_TABLE = TableTransferProp.RedTable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_RED_DISABLE = TableTransferProp.RedDisable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_GREEN_TABLE = TableTransferProp.GreenTable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_GREEN_DISABLE = TableTransferProp.GreenDisable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_BLUE_TABLE = TableTransferProp.BlueTable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_BLUE_DISABLE = TableTransferProp.BlueDisable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_ALPHA_TABLE = TableTransferProp.AlphaTable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_ALPHA_DISABLE = TableTransferProp.AlphaDisable;
+ public const TableTransferProp D2D1_TABLETRANSFER_PROP_CLAMP_OUTPUT = TableTransferProp.ClampOutput;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_RED_TABLE = DiscreteTransferProp.RedTable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_RED_DISABLE = DiscreteTransferProp.RedDisable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_GREEN_TABLE = DiscreteTransferProp.GreenTable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_GREEN_DISABLE = DiscreteTransferProp.GreenDisable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_BLUE_TABLE = DiscreteTransferProp.BlueTable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_BLUE_DISABLE = DiscreteTransferProp.BlueDisable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_ALPHA_TABLE = DiscreteTransferProp.AlphaTable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_ALPHA_DISABLE = DiscreteTransferProp.AlphaDisable;
+ public const DiscreteTransferProp D2D1_DISCRETETRANSFER_PROP_CLAMP_OUTPUT = DiscreteTransferProp.ClampOutput;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_KERNEL_UNIT_LENGTH = ConvolveMatrixProp.KernelUnitLength;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_SCALE_MODE = ConvolveMatrixProp.ScaleMode;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_X = ConvolveMatrixProp.KernelSizeX;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_Y = ConvolveMatrixProp.KernelSizeY;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_KERNEL_MATRIX = ConvolveMatrixProp.KernelMatrix;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_DIVISOR = ConvolveMatrixProp.Divisor;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_BIAS = ConvolveMatrixProp.Bias;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_KERNEL_OFFSET = ConvolveMatrixProp.KernelOffset;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_PRESERVE_ALPHA = ConvolveMatrixProp.PreserveAlpha;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_BORDER_MODE = ConvolveMatrixProp.BorderMode;
+ public const ConvolveMatrixProp D2D1_CONVOLVEMATRIX_PROP_CLAMP_OUTPUT = ConvolveMatrixProp.ClampOutput;
+ public const ConvolveMatrixScaleMode D2D1_CONVOLVEMATRIX_SCALE_MODE_NEAREST_NEIGHBOR = ConvolveMatrixScaleMode.NearestNeighbor;
+ public const ConvolveMatrixScaleMode D2D1_CONVOLVEMATRIX_SCALE_MODE_LINEAR = ConvolveMatrixScaleMode.Linear;
+ public const ConvolveMatrixScaleMode D2D1_CONVOLVEMATRIX_SCALE_MODE_CUBIC = ConvolveMatrixScaleMode.Cubic;
+ public const ConvolveMatrixScaleMode D2D1_CONVOLVEMATRIX_SCALE_MODE_MULTI_SAMPLE_LINEAR = ConvolveMatrixScaleMode.MultiSampleLinear;
+ public const ConvolveMatrixScaleMode D2D1_CONVOLVEMATRIX_SCALE_MODE_ANISOTROPIC = ConvolveMatrixScaleMode.Anisotropic;
+ public const ConvolveMatrixScaleMode D2D1_CONVOLVEMATRIX_SCALE_MODE_HIGH_QUALITY_CUBIC = ConvolveMatrixScaleMode.HighQualityCubic;
+ public const BrightnessProp D2D1_BRIGHTNESS_PROP_WHITE_POINT = BrightnessProp.WhitePoint;
+ public const BrightnessProp D2D1_BRIGHTNESS_PROP_BLACK_POINT = BrightnessProp.BlackPoint;
+ public const ArithmeticCompositeProp D2D1_ARITHMETICCOMPOSITE_PROP_COEFFICIENTS = ArithmeticCompositeProp.Coefficients;
+ public const ArithmeticCompositeProp D2D1_ARITHMETICCOMPOSITE_PROP_CLAMP_OUTPUT = ArithmeticCompositeProp.ClampOutput;
+ public const CropProp D2D1_CROP_PROP_RECT = CropProp.Rect;
+ public const CropProp D2D1_CROP_PROP_BORDER_MODE = CropProp.BorderMode;
+ public const BorderProp D2D1_BORDER_PROP_EDGE_MODE_X = BorderProp.EdgeModeX;
+ public const BorderProp D2D1_BORDER_PROP_EDGE_MODE_Y = BorderProp.EdgeModeY;
+ public const BorderEdgeMode D2D1_BORDER_EDGE_MODE_CLAMP = BorderEdgeMode.Clamp;
+ public const BorderEdgeMode D2D1_BORDER_EDGE_MODE_WRAP = BorderEdgeMode.Wrap;
+ public const BorderEdgeMode D2D1_BORDER_EDGE_MODE_MIRROR = BorderEdgeMode.Mirror;
+ public const MorphologyProp D2D1_MORPHOLOGY_PROP_MODE = MorphologyProp.Mode;
+ public const MorphologyProp D2D1_MORPHOLOGY_PROP_WIDTH = MorphologyProp.Width;
+ public const MorphologyProp D2D1_MORPHOLOGY_PROP_HEIGHT = MorphologyProp.Height;
+ public const MorphologyMode D2D1_MORPHOLOGY_MODE_ERODE = MorphologyMode.Erode;
+ public const MorphologyMode D2D1_MORPHOLOGY_MODE_DILATE = MorphologyMode.Dilate;
+ public const TileProp D2D1_TILE_PROP_RECT = TileProp.Rect;
+ public const AtlasProp D2D1_ATLAS_PROP_INPUT_RECT = AtlasProp.InputRect;
+ public const AtlasProp D2D1_ATLAS_PROP_INPUT_PADDING_RECT = AtlasProp.InputPaddingRect;
+ public const OpacityMetadataProp D2D1_OPACITYMETADATA_PROP_INPUT_OPAQUE_RECT = OpacityMetadataProp.InputOpaqueRect;
+ public const PropertyType D2D1_PROPERTY_TYPE_UNKNOWN = PropertyType.Unknown;
+ public const PropertyType D2D1_PROPERTY_TYPE_STRING = PropertyType.String;
+ public const PropertyType D2D1_PROPERTY_TYPE_BOOL = PropertyType.Bool;
+ public const PropertyType D2D1_PROPERTY_TYPE_UINT32 = PropertyType.UInt32;
+ public const PropertyType D2D1_PROPERTY_TYPE_INT32 = PropertyType.Int32;
+ public const PropertyType D2D1_PROPERTY_TYPE_FLOAT = PropertyType.Float;
+ public const PropertyType D2D1_PROPERTY_TYPE_VECTOR2 = PropertyType.Vector2;
+ public const PropertyType D2D1_PROPERTY_TYPE_VECTOR3 = PropertyType.Vector3;
+ public const PropertyType D2D1_PROPERTY_TYPE_VECTOR4 = PropertyType.Vector4;
+ public const PropertyType D2D1_PROPERTY_TYPE_BLOB = PropertyType.Blob;
+ public const PropertyType D2D1_PROPERTY_TYPE_IUNKNOWN = PropertyType.IUnknown;
+ public const PropertyType D2D1_PROPERTY_TYPE_ENUM = PropertyType.Enum;
+ public const PropertyType D2D1_PROPERTY_TYPE_ARRAY = PropertyType.Array;
+ public const PropertyType D2D1_PROPERTY_TYPE_CLSID = PropertyType.Clsid;
+ public const PropertyType D2D1_PROPERTY_TYPE_MATRIX_3X2 = PropertyType.Matrix3x2;
+ public const PropertyType D2D1_PROPERTY_TYPE_MATRIX_4X3 = PropertyType.Matrix4x3;
+ public const PropertyType D2D1_PROPERTY_TYPE_MATRIX_4X4 = PropertyType.Matrix4x4;
+ public const PropertyType D2D1_PROPERTY_TYPE_MATRIX_5X4 = PropertyType.Matrix5x4;
+ public const PropertyType D2D1_PROPERTY_TYPE_COLOR_CONTEXT = PropertyType.ColorContext;
+ public const Property D2D1_PROPERTY_CLSID = Property.Clsid;
+ public const Property D2D1_PROPERTY_DISPLAYNAME = Property.Displayname;
+ public const Property D2D1_PROPERTY_AUTHOR = Property.Author;
+ public const Property D2D1_PROPERTY_CATEGORY = Property.Category;
+ public const Property D2D1_PROPERTY_DESCRIPTION = Property.Description;
+ public const Property D2D1_PROPERTY_INPUTS = Property.Inputs;
+ public const Property D2D1_PROPERTY_CACHED = Property.Cached;
+ public const Property D2D1_PROPERTY_PRECISION = Property.Precision;
+ public const Property D2D1_PROPERTY_MIN_INPUTS = Property.MinInputs;
+ public const Property D2D1_PROPERTY_MAX_INPUTS = Property.MaxInputs;
+ public const SubProperty D2D1_SUBPROPERTY_DISPLAYNAME = SubProperty.Displayname;
+ public const SubProperty D2D1_SUBPROPERTY_ISREADONLY = SubProperty.Isreadonly;
+ public const SubProperty D2D1_SUBPROPERTY_MIN = SubProperty.Min;
+ public const SubProperty D2D1_SUBPROPERTY_MAX = SubProperty.Max;
+ public const SubProperty D2D1_SUBPROPERTY_DEFAULT = SubProperty.Default;
+ public const SubProperty D2D1_SUBPROPERTY_FIELDS = SubProperty.Fields;
+ public const SubProperty D2D1_SUBPROPERTY_INDEX = SubProperty.Index;
+ public const BitmapOptions D2D1_BITMAP_OPTIONS_NONE = BitmapOptions.None;
+ public const BitmapOptions D2D1_BITMAP_OPTIONS_TARGET = BitmapOptions.Target;
+ public const BitmapOptions D2D1_BITMAP_OPTIONS_CANNOT_DRAW = BitmapOptions.CannotDraw;
+ public const BitmapOptions D2D1_BITMAP_OPTIONS_CPU_READ = BitmapOptions.CpuRead;
+ public const BitmapOptions D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE = BitmapOptions.GDICompatible;
+ public const BufferPrecision D2D1_BUFFER_PRECISION_UNKNOWN = BufferPrecision.Unknown;
+ public const BufferPrecision D2D1_BUFFER_PRECISION_8BPC_UNORM = BufferPrecision.Precision8BitUnorm;
+ public const BufferPrecision D2D1_BUFFER_PRECISION_8BPC_UNORM_SRGB = BufferPrecision.Precision8BitUnormSrgb;
+ public const BufferPrecision D2D1_BUFFER_PRECISION_16BPC_UNORM = BufferPrecision.Precision16BitUnorm;
+ public const BufferPrecision D2D1_BUFFER_PRECISION_16BPC_FLOAT = BufferPrecision.Precision16BitFloat;
+ public const BufferPrecision D2D1_BUFFER_PRECISION_32BPC_FLOAT = BufferPrecision.Precision32BitFloat;
+ public const MapOptions D2D1_MAP_OPTIONS_NONE = MapOptions.None;
+ public const MapOptions D2D1_MAP_OPTIONS_READ = MapOptions.Read;
+ public const MapOptions D2D1_MAP_OPTIONS_WRITE = MapOptions.Write;
+ public const MapOptions D2D1_MAP_OPTIONS_DISCARD = MapOptions.Discard;
+ public const InterpolationMode D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR = InterpolationMode.NearestNeighbor;
+ public const InterpolationMode D2D1_INTERPOLATION_MODE_LINEAR = InterpolationMode.Linear;
+ public const InterpolationMode D2D1_INTERPOLATION_MODE_CUBIC = InterpolationMode.Cubic;
+ public const InterpolationMode D2D1_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = InterpolationMode.MultiSampleLinear;
+ public const InterpolationMode D2D1_INTERPOLATION_MODE_ANISOTROPIC = InterpolationMode.Anisotropic;
+ public const InterpolationMode D2D1_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = InterpolationMode.HighQualityCubic;
+ public const UnitMode D2D1_UNIT_MODE_DIPS = UnitMode.Dips;
+ public const UnitMode D2D1_UNIT_MODE_PIXELS = UnitMode.Pixels;
+ public const ColorSpace D2D1_COLOR_SPACE_CUSTOM = ColorSpace.Custom;
+ public const ColorSpace D2D1_COLOR_SPACE_SRGB = ColorSpace.Srgb;
+ public const ColorSpace D2D1_COLOR_SPACE_SCRGB = ColorSpace.Scrgb;
+ public const DeviceContextOptions D2D1_DEVICE_CONTEXT_OPTIONS_NONE = DeviceContextOptions.None;
+ public const DeviceContextOptions D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS = DeviceContextOptions.EnableMultithreadedOptimizations;
+ public const StrokeTransformType D2D1_STROKE_TRANSFORM_TYPE_NORMAL = StrokeTransformType.Normal;
+ public const StrokeTransformType D2D1_STROKE_TRANSFORM_TYPE_FIXED = StrokeTransformType.Fixed;
+ public const StrokeTransformType D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE = StrokeTransformType.Hairline;
+ public const PrimitiveBlend D2D1_PRIMITIVE_BLEND_SOURCE_OVER = PrimitiveBlend.SourceOver;
+ public const PrimitiveBlend D2D1_PRIMITIVE_BLEND_COPY = PrimitiveBlend.Copy;
+ public const PrimitiveBlend D2D1_PRIMITIVE_BLEND_MIN = PrimitiveBlend.Min;
+ public const PrimitiveBlend D2D1_PRIMITIVE_BLEND_ADD = PrimitiveBlend.Add;
+ public const PrimitiveBlend D2D1_PRIMITIVE_BLEND_MAX = PrimitiveBlend.Max;
+ public const ThreadingMode D2D1_THREADING_MODE_SINGLE_THREADED = ThreadingMode.SingleThreaded;
+ public const ThreadingMode D2D1_THREADING_MODE_MULTI_THREADED = ThreadingMode.MultiThreaded;
+ public const ColorInterpolationMode D2D1_COLOR_INTERPOLATION_MODE_STRAIGHT = ColorInterpolationMode.Straight;
+ public const ColorInterpolationMode D2D1_COLOR_INTERPOLATION_MODE_PREMULTIPLIED = ColorInterpolationMode.Premultiplied;
+ public const LayerOptions1 D2D1_LAYER_OPTIONS1_NONE = LayerOptions1.None;
+ public const LayerOptions1 D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = LayerOptions1.InitializeFromBackground;
+ public const LayerOptions1 D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = LayerOptions1.IgnoreAlpha;
+ public const PrintFontSubsetMode D2D1_PRINT_FONT_SUBSET_MODE_DEFAULT = PrintFontSubsetMode.Default;
+ public const PrintFontSubsetMode D2D1_PRINT_FONT_SUBSET_MODE_EACHPAGE = PrintFontSubsetMode.Eachpage;
+ public const PrintFontSubsetMode D2D1_PRINT_FONT_SUBSET_MODE_NONE = PrintFontSubsetMode.None;
+ public const ChangeType D2D1_CHANGE_TYPE_NONE = ChangeType.None;
+ public const ChangeType D2D1_CHANGE_TYPE_PROPERTIES = ChangeType.Properties;
+ public const ChangeType D2D1_CHANGE_TYPE_CONTEXT = ChangeType.Context;
+ public const ChangeType D2D1_CHANGE_TYPE_GRAPH = ChangeType.Graph;
+ public const PixelOptions D2D1_PIXEL_OPTIONS_NONE = PixelOptions.None;
+ public const PixelOptions D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = PixelOptions.TrivialSampling;
+ public const VertexOptions D2D1_VERTEX_OPTIONS_NONE = VertexOptions.None;
+ public const VertexOptions D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = VertexOptions.DoNotClear;
+ public const VertexOptions D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = VertexOptions.UseDepthBuffer;
+ public const VertexOptions D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = VertexOptions.AssumeNoOverlap;
+ public const VertexUsage D2D1_VERTEX_USAGE_STATIC = VertexUsage.Static;
+ public const VertexUsage D2D1_VERTEX_USAGE_DYNAMIC = VertexUsage.Dynamic;
+ public const BlendOperation D2D1_BLEND_OPERATION_ADD = BlendOperation.Add;
+ public const BlendOperation D2D1_BLEND_OPERATION_SUBTRACT = BlendOperation.Subtract;
+ public const BlendOperation D2D1_BLEND_OPERATION_REV_SUBTRACT = BlendOperation.ReverseSubtract;
+ public const BlendOperation D2D1_BLEND_OPERATION_MIN = BlendOperation.Min;
+ public const BlendOperation D2D1_BLEND_OPERATION_MAX = BlendOperation.Max;
+ public const Blend D2D1_BLEND_ZERO = Blend.Zero;
+ public const Blend D2D1_BLEND_ONE = Blend.One;
+ public const Blend D2D1_BLEND_SRC_COLOR = Blend.SrcColor;
+ public const Blend D2D1_BLEND_INV_SRC_COLOR = Blend.InverseSrcColor;
+ public const Blend D2D1_BLEND_SRC_ALPHA = Blend.SrcAlpha;
+ public const Blend D2D1_BLEND_INV_SRC_ALPHA = Blend.InverseSrcAlpha;
+ public const Blend D2D1_BLEND_DEST_ALPHA = Blend.DestAlpha;
+ public const Blend D2D1_BLEND_INV_DEST_ALPHA = Blend.InverseDestAlpha;
+ public const Blend D2D1_BLEND_DEST_COLOR = Blend.DestColor;
+ public const Blend D2D1_BLEND_INV_DEST_COLOR = Blend.InverseDestColor;
+ public const Blend D2D1_BLEND_SRC_ALPHA_SAT = Blend.SrcAlphaSaturate;
+ public const Blend D2D1_BLEND_BLEND_FACTOR = Blend.BlendFactor;
+ public const Blend D2D1_BLEND_INV_BLEND_FACTOR = Blend.InverseBlendFactor;
+ public const ChannelDepth D2D1_CHANNEL_DEPTH_DEFAULT = ChannelDepth.Default;
+ public const ChannelDepth D2D1_CHANNEL_DEPTH_1 = ChannelDepth._1;
+ public const ChannelDepth D2D1_CHANNEL_DEPTH_4 = ChannelDepth._4;
+ public const Filter D2D1_FILTER_MIN_MAG_MIP_POINT = Filter.MinMagMipPoint;
+ public const Filter D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = Filter.MinMagPointMipLinear;
+ public const Filter D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.MinPointMagLinearMipPoint;
+ public const Filter D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = Filter.MinPointMagMipLinear;
+ public const Filter D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = Filter.MinLinearMagMipPoint;
+ public const Filter D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.MinLinearMagPointMipLinear;
+ public const Filter D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = Filter.MinMagLinearMipPoint;
+ public const Filter D2D1_FILTER_MIN_MAG_MIP_LINEAR = Filter.MinMagMipLinear;
+ public const Filter D2D1_FILTER_ANISOTROPIC = Filter.Anisotropic;
+ public const Feature D2D1_FEATURE_DOUBLES = Feature.Doubles;
+ public const Feature D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = Feature.XHardwareOptions;
+ public const YcbcrProp D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = YcbcrProp.ChromaSubsampling;
+ public const YcbcrProp D2D1_YCBCR_PROP_TRANSFORM_MATRIX = YcbcrProp.TransformMatrix;
+ public const YcbcrProp D2D1_YCBCR_PROP_INTERPOLATION_MODE = YcbcrProp.InterpolationMode;
+ public const YcbcrChromaSubsampling D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = YcbcrChromaSubsampling.Auto;
+ public const YcbcrChromaSubsampling D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = YcbcrChromaSubsampling._420;
+ public const YcbcrChromaSubsampling D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = YcbcrChromaSubsampling._422;
+ public const YcbcrChromaSubsampling D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = YcbcrChromaSubsampling._444;
+ public const YcbcrChromaSubsampling D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = YcbcrChromaSubsampling._440;
+ public const YcbcrInterpolationMode D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = YcbcrInterpolationMode.NearestNeighbor;
+ public const YcbcrInterpolationMode D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = YcbcrInterpolationMode.Linear;
+ public const YcbcrInterpolationMode D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = YcbcrInterpolationMode.Cubic;
+ public const YcbcrInterpolationMode D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = YcbcrInterpolationMode.MultiSampleLinear;
+ public const YcbcrInterpolationMode D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = YcbcrInterpolationMode.Anisotropic;
+ public const YcbcrInterpolationMode D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = YcbcrInterpolationMode.HighQualityCubic;
+ public const ContrastProp D2D1_CONTRAST_PROP_CONTRAST = ContrastProp.Contrast;
+ public const ContrastProp D2D1_CONTRAST_PROP_CLAMP_INPUT = ContrastProp.ClampInput;
+ public const RgbToHueProp D2D1_RGBTOHUE_PROP_OUTPUT_COLOR_SPACE = RgbToHueProp.OutputColorSpace;
+ public const RgbToHueOutputColorSpace D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_VALUE = RgbToHueOutputColorSpace.HueSaturationValue;
+ public const RgbToHueOutputColorSpace D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = RgbToHueOutputColorSpace.HueSaturationLightness;
+ public const HueToRgbProp D2D1_HUETORGB_PROP_INPUT_COLOR_SPACE = HueToRgbProp.InputColorSpace;
+ public const HueToRgbInputColorSpace D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_VALUE = HueToRgbInputColorSpace.HueSaturationValue;
+ public const HueToRgbInputColorSpace D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = HueToRgbInputColorSpace.HueSaturationLightness;
+ public const ChromaKeyProp D2D1_CHROMAKEY_PROP_COLOR = ChromaKeyProp.Color;
+ public const ChromaKeyProp D2D1_CHROMAKEY_PROP_TOLERANCE = ChromaKeyProp.Tolerance;
+ public const ChromaKeyProp D2D1_CHROMAKEY_PROP_INVERT_ALPHA = ChromaKeyProp.InvertAlpha;
+ public const ChromaKeyProp D2D1_CHROMAKEY_PROP_FEATHER = ChromaKeyProp.Feather;
+ public const EmbossProp D2D1_EMBOSS_PROP_HEIGHT = EmbossProp.Height;
+ public const EmbossProp D2D1_EMBOSS_PROP_DIRECTION = EmbossProp.Direction;
+ public const ExposureProp D2D1_EXPOSURE_PROP_EXPOSURE_VALUE = ExposureProp.ExposureValue;
+ public const PosterizeProp D2D1_POSTERIZE_PROP_RED_VALUE_COUNT = PosterizeProp.RedValueCount;
+ public const PosterizeProp D2D1_POSTERIZE_PROP_GREEN_VALUE_COUNT = PosterizeProp.GreenValueCount;
+ public const PosterizeProp D2D1_POSTERIZE_PROP_BLUE_VALUE_COUNT = PosterizeProp.BlueValueCount;
+ public const SepiaProp D2D1_SEPIA_PROP_INTENSITY = SepiaProp.Intensity;
+ public const SepiaProp D2D1_SEPIA_PROP_ALPHA_MODE = SepiaProp.AlphaMode;
+ public const SharpenProp D2D1_SHARPEN_PROP_SHARPNESS = SharpenProp.Sharpness;
+ public const SharpenProp D2D1_SHARPEN_PROP_THRESHOLD = SharpenProp.Threshold;
+ public const StraightenProp D2D1_STRAIGHTEN_PROP_ANGLE = StraightenProp.Angle;
+ public const StraightenProp D2D1_STRAIGHTEN_PROP_MAINTAIN_SIZE = StraightenProp.MaintainSize;
+ public const StraightenProp D2D1_STRAIGHTEN_PROP_SCALE_MODE = StraightenProp.ScaleMode;
+ public const StraightenScaleMode D2D1_STRAIGHTEN_SCALE_MODE_NEAREST_NEIGHBOR = StraightenScaleMode.NearestNeighbor;
+ public const StraightenScaleMode D2D1_STRAIGHTEN_SCALE_MODE_LINEAR = StraightenScaleMode.Linear;
+ public const StraightenScaleMode D2D1_STRAIGHTEN_SCALE_MODE_CUBIC = StraightenScaleMode.Cubic;
+ public const StraightenScaleMode D2D1_STRAIGHTEN_SCALE_MODE_MULTI_SAMPLE_LINEAR = StraightenScaleMode.MultiSampleLinear;
+ public const StraightenScaleMode D2D1_STRAIGHTEN_SCALE_MODE_ANISOTROPIC = StraightenScaleMode.Anisotropic;
+ public const TemperatureandtintProp D2D1_TEMPERATUREANDTINT_PROP_TEMPERATURE = TemperatureandtintProp.Temperature;
+ public const TemperatureandtintProp D2D1_TEMPERATUREANDTINT_PROP_TINT = TemperatureandtintProp.Tint;
+ public const VignetteProp D2D1_VIGNETTE_PROP_COLOR = VignetteProp.Color;
+ public const VignetteProp D2D1_VIGNETTE_PROP_TRANSITION_SIZE = VignetteProp.TransitionSize;
+ public const VignetteProp D2D1_VIGNETTE_PROP_STRENGTH = VignetteProp.Strength;
+ public const EdgeDetectionProp D2D1_EDGEDETECTION_PROP_STRENGTH = EdgeDetectionProp.Strength;
+ public const EdgeDetectionProp D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = EdgeDetectionProp.BlurRadius;
+ public const EdgeDetectionProp D2D1_EDGEDETECTION_PROP_MODE = EdgeDetectionProp.Mode;
+ public const EdgeDetectionProp D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = EdgeDetectionProp.OverlayEdges;
+ public const EdgeDetectionProp D2D1_EDGEDETECTION_PROP_ALPHA_MODE = EdgeDetectionProp.AlphaMode;
+ public const EdgeDetectionMode D2D1_EDGEDETECTION_MODE_SOBEL = EdgeDetectionMode.Sobel;
+ public const EdgeDetectionMode D2D1_EDGEDETECTION_MODE_PREWITT = EdgeDetectionMode.Prewitt;
+ public const HighlightSandShadowsProp D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = HighlightSandShadowsProp.Highlights;
+ public const HighlightSandShadowsProp D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = HighlightSandShadowsProp.Shadows;
+ public const HighlightSandShadowsProp D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = HighlightSandShadowsProp.Clarity;
+ public const HighlightSandShadowsProp D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = HighlightSandShadowsProp.InputGamma;
+ public const HighlightSandShadowsProp D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = HighlightSandShadowsProp.MaskBlurRadius;
+ public const HighlightSandShadowsInputGamma D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = HighlightSandShadowsInputGamma.Linear;
+ public const HighlightSandShadowsInputGamma D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = HighlightSandShadowsInputGamma.Srgb;
+ public const LookupTable3DProp D2D1_LOOKUPTABLE3D_PROP_LUT = LookupTable3DProp.Lut;
+ public const LookupTable3DProp D2D1_LOOKUPTABLE3D_PROP_ALPHA_MODE = LookupTable3DProp.AlphaMode;
+ public const OpacityProp D2D1_OPACITY_PROP_OPACITY = OpacityProp.Opacity;
+ public const CrossfadeProp D2D1_CROSSFADE_PROP_WEIGHT = CrossfadeProp.Weight;
+ public const TintProp D2D1_TINT_PROP_COLOR = TintProp.Color;
+ public const TintProp D2D1_TINT_PROP_CLAMP_OUTPUT = TintProp.ClampOutput;
+ public const WhiteLevelAdjustmentProp D2D1_WHITELEVELADJUSTMENT_PROP_INPUT_WHITE_LEVEL = WhiteLevelAdjustmentProp.InputWhiteLevel;
+ public const WhiteLevelAdjustmentProp D2D1_WHITELEVELADJUSTMENT_PROP_OUTPUT_WHITE_LEVEL = WhiteLevelAdjustmentProp.OutputWhiteLevel;
+ public const HDRTonemapProp D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCE = HDRTonemapProp.InputMaxLuminance;
+ public const HDRTonemapProp D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCE = HDRTonemapProp.OutputMaxLuminance;
+ public const HDRTonemapProp D2D1_HDRTONEMAP_PROP_DISPLAY_MODE = HDRTonemapProp.DisplayMode;
+ public const HDRTonemapDisplayMode D2D1_HDRTONEMAP_DISPLAY_MODE_SDR = HDRTonemapDisplayMode.Sdr;
+ public const HDRTonemapDisplayMode D2D1_HDRTONEMAP_DISPLAY_MODE_HDR = HDRTonemapDisplayMode.HDR;
+ public const RenderingPriority D2D1_RENDERING_PRIORITY_NORMAL = RenderingPriority.Normal;
+ public const RenderingPriority D2D1_RENDERING_PRIORITY_LOW = RenderingPriority.Low;
+ public const SvgPaintType D2D1_SVG_PAINT_TYPE_NONE = SvgPaintType.None;
+ public const SvgPaintType D2D1_SVG_PAINT_TYPE_COLOR = SvgPaintType.Color;
+ public const SvgPaintType D2D1_SVG_PAINT_TYPE_CURRENT_COLOR = SvgPaintType.CurrentColor;
+ public const SvgPaintType D2D1_SVG_PAINT_TYPE_URI = SvgPaintType.Uri;
+ public const SvgPaintType D2D1_SVG_PAINT_TYPE_URI_NONE = SvgPaintType.UriNone;
+ public const SvgPaintType D2D1_SVG_PAINT_TYPE_URI_COLOR = SvgPaintType.UriColor;
+ public const SvgPaintType D2D1_SVG_PAINT_TYPE_URI_CURRENT_COLOR = SvgPaintType.UriCurrentColor;
+ public const SvgLengthUnits D2D1_SVG_LENGTH_UNITS_NUMBER = SvgLengthUnits.Number;
+ public const SvgLengthUnits D2D1_SVG_LENGTH_UNITS_PERCENTAGE = SvgLengthUnits.Percentage;
+ public const SvgDisplay D2D1_SVG_DISPLAY_INLINE = SvgDisplay.Inline;
+ public const SvgDisplay D2D1_SVG_DISPLAY_NONE = SvgDisplay.None;
+ public const SvgVisibility D2D1_SVG_VISIBILITY_VISIBLE = SvgVisibility.Visible;
+ public const SvgVisibility D2D1_SVG_VISIBILITY_HIDDEN = SvgVisibility.Hidden;
+ public const SvgOverflow D2D1_SVG_OVERFLOW_VISIBLE = SvgOverflow.Visible;
+ public const SvgOverflow D2D1_SVG_OVERFLOW_HIDDEN = SvgOverflow.Hidden;
+ public const SvgLineCap D2D1_SVG_LINE_CAP_BUTT = SvgLineCap.Butt;
+ public const SvgLineCap D2D1_SVG_LINE_CAP_SQUARE = SvgLineCap.Square;
+ public const SvgLineCap D2D1_SVG_LINE_CAP_ROUND = SvgLineCap.Round;
+ public const SvgLineJoin D2D1_SVG_LINE_JOIN_BEVEL = SvgLineJoin.Bevel;
+ public const SvgLineJoin D2D1_SVG_LINE_JOIN_MITER = SvgLineJoin.Miter;
+ public const SvgLineJoin D2D1_SVG_LINE_JOIN_ROUND = SvgLineJoin.Round;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_NONE = SvgAspectAlign.None;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MIN_Y_MIN = SvgAspectAlign.XMinYMin;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MID_Y_MIN = SvgAspectAlign.XMidYMin;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MAX_Y_MIN = SvgAspectAlign.XMaxYMin;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MIN_Y_MID = SvgAspectAlign.XMinYMid;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MID_Y_MID = SvgAspectAlign.XMidYMid;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MAX_Y_MID = SvgAspectAlign.XMaxYMid;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MIN_Y_MAX = SvgAspectAlign.XMinYMax;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MID_Y_MAX = SvgAspectAlign.XMidYMax;
+ public const SvgAspectAlign D2D1_SVG_ASPECT_ALIGN_X_MAX_Y_MAX = SvgAspectAlign.XMaxYMax;
+ public const SvgAspectScaling D2D1_SVG_ASPECT_SCALING_MEET = SvgAspectScaling.Meet;
+ public const SvgAspectScaling D2D1_SVG_ASPECT_SCALING_SLICE = SvgAspectScaling.Slice;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_CLOSE_PATH = SvgPathCommand.ClosePath;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_MOVE_ABSOLUTE = SvgPathCommand.MoveAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_MOVE_RELATIVE = SvgPathCommand.MoveRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_LINE_ABSOLUTE = SvgPathCommand.LineAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_LINE_RELATIVE = SvgPathCommand.LineRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_CUBIC_ABSOLUTE = SvgPathCommand.CubicAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_CUBIC_RELATIVE = SvgPathCommand.CubicRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_QUADRADIC_ABSOLUTE = SvgPathCommand.QuadradicAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_QUADRADIC_RELATIVE = SvgPathCommand.QuadradicRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_ARC_ABSOLUTE = SvgPathCommand.ArcAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_ARC_RELATIVE = SvgPathCommand.ArcRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_HORIZONTAL_ABSOLUTE = SvgPathCommand.HorizontalAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_HORIZONTAL_RELATIVE = SvgPathCommand.HorizontalRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_VERTICAL_ABSOLUTE = SvgPathCommand.VerticalAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_VERTICAL_RELATIVE = SvgPathCommand.VerticalRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_CUBIC_SMOOTH_ABSOLUTE = SvgPathCommand.CubicSmoothAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_CUBIC_SMOOTH_RELATIVE = SvgPathCommand.CubicSmoothRelative;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_QUADRADIC_SMOOTH_ABSOLUTE = SvgPathCommand.QuadradicSmoothAbsolute;
+ public const SvgPathCommand D2D1_SVG_PATH_COMMAND_QUADRADIC_SMOOTH_RELATIVE = SvgPathCommand.QuadradicSmoothRelative;
+ public const SvgUnitType D2D1_SVG_UNIT_TYPE_USER_SPACE_ON_USE = SvgUnitType.UserSpaceOnUse;
+ public const SvgUnitType D2D1_SVG_UNIT_TYPE_OBJECT_BOUNDING_BOX = SvgUnitType.ObjectBoundingBox;
+ public const SvgAttributeStringType D2D1_SVG_ATTRIBUTE_STRING_TYPE_SVG = SvgAttributeStringType.Svg;
+ public const SvgAttributeStringType D2D1_SVG_ATTRIBUTE_STRING_TYPE_ID = SvgAttributeStringType.Id;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_FLOAT = SvgAttributePodType.Float;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_COLOR = SvgAttributePodType.Color;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_FILL_MODE = SvgAttributePodType.FillMode;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_DISPLAY = SvgAttributePodType.Display;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_OVERFLOW = SvgAttributePodType.Overflow;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_LINE_CAP = SvgAttributePodType.LineCap;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_LINE_JOIN = SvgAttributePodType.LineJoin;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_VISIBILITY = SvgAttributePodType.Visibility;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_MATRIX = SvgAttributePodType.Matrix;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_UNIT_TYPE = SvgAttributePodType.UnitType;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_EXTEND_MODE = SvgAttributePodType.ExtendMode;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_PRESERVE_ASPECT_RATIO = SvgAttributePodType.PreserveAspectRatio;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_VIEWBOX = SvgAttributePodType.Viewbox;
+ public const SvgAttributePodType D2D1_SVG_ATTRIBUTE_POD_TYPE_LENGTH = SvgAttributePodType.Length;
+ public const InkNibShape D2D1_INK_NIB_SHAPE_ROUND = InkNibShape.Round;
+ public const InkNibShape D2D1_INK_NIB_SHAPE_SQUARE = InkNibShape.Square;
+ public const Orientation D2D1_ORIENTATION_DEFAULT = Orientation.Default;
+ public const Orientation D2D1_ORIENTATION_FLIP_HORIZONTAL = Orientation.FlipHorizontal;
+ public const Orientation D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = Orientation.RotateClockwise180;
+ public const Orientation D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = Orientation.RotateClockwise180FlipHorizontal;
+ public const Orientation D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = Orientation.RotateClockwise90FlipHorizontal;
+ public const Orientation D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = Orientation.RotateClockwise270;
+ public const Orientation D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = Orientation.RotateClockwise270FlipHorizontal;
+ public const Orientation D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = Orientation.RotateClockwise90;
+ public const ImageSourceLoadingOptions D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = ImageSourceLoadingOptions.None;
+ public const ImageSourceLoadingOptions D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = ImageSourceLoadingOptions.ReleaseSource;
+ public const ImageSourceLoadingOptions D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = ImageSourceLoadingOptions.CacheOnDemand;
+ public const ImageSourceFromDxgiOptions D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = ImageSourceFromDxgiOptions.None;
+ public const ImageSourceFromDxgiOptions D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = ImageSourceFromDxgiOptions.LowQualityPrimaryConversion;
+ public const TransformedImageSourceOptions D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_NONE = TransformedImageSourceOptions.None;
+ public const TransformedImageSourceOptions D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_DISABLE_DPI_SCALE = TransformedImageSourceOptions.DisableDpiScale;
+ public const PatchEdgeMode D2D1_PATCH_EDGE_MODE_ALIASED = PatchEdgeMode.Aliased;
+ public const PatchEdgeMode D2D1_PATCH_EDGE_MODE_ANTIALIASED = PatchEdgeMode.Antialiased;
+ public const PatchEdgeMode D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = PatchEdgeMode.AliasedInflated;
+ public const SpriteOptions D2D1_SPRITE_OPTIONS_NONE = SpriteOptions.None;
+ public const SpriteOptions D2D1_SPRITE_OPTIONS_CLAMP_TO_SOURCE_RECTANGLE = SpriteOptions.ClampToSourceRectangle;
+ public const ColorBitmapGlyphSnapOption D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT = ColorBitmapGlyphSnapOption.Default;
+ public const ColorBitmapGlyphSnapOption D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DISABLE = ColorBitmapGlyphSnapOption.Disable;
+ public const Gamma1 D2D1_GAMMA1_G22 = Gamma1.G22;
+ public const Gamma1 D2D1_GAMMA1_G10 = Gamma1.G10;
+ public const Gamma1 D2D1_GAMMA1_G2084 = Gamma1.G2084;
+ public const ColorContextType D2D1_COLOR_CONTEXT_TYPE_ICC = ColorContextType.Icc;
+ public const ColorContextType D2D1_COLOR_CONTEXT_TYPE_SIMPLE = ColorContextType.Simple;
+ public const ColorContextType D2D1_COLOR_CONTEXT_TYPE_DXGI = ColorContextType.DXGI;
}
diff --git a/src/Vortice.Win32.Graphics.Direct3D.Dxc/Generated/Graphics.Direct3D.Dxc.Apis.cs b/src/Vortice.Win32.Graphics.Direct3D.Dxc/Generated/Graphics.Direct3D.Dxc.Apis.cs
index bc9abf3..7a2dc86 100644
--- a/src/Vortice.Win32.Graphics.Direct3D.Dxc/Generated/Graphics.Direct3D.Dxc.Apis.cs
+++ b/src/Vortice.Win32.Graphics.Direct3D.Dxc/Generated/Graphics.Direct3D.Dxc.Apis.cs
@@ -340,5 +340,29 @@ public static partial class Apis
return ref Unsafe.As(ref MemoryMarshal.GetReference(data));
}
}
+
+ public const DxcCp DXC_CP_ACP = DxcCp.Acp;
+ public const DxcCp DXC_CP_UTF16 = DxcCp.Utf16;
+ public const DxcCp DXC_CP_UTF8 = DxcCp.Utf8;
+ public const DxcOutKind DXC_OUT_NONE = DxcOutKind.None;
+ public const DxcOutKind DXC_OUT_OBJECT = DxcOutKind.Object;
+ public const DxcOutKind DXC_OUT_ERRORS = DxcOutKind.Errors;
+ public const DxcOutKind DXC_OUT_PDB = DxcOutKind.Pdb;
+ public const DxcOutKind DXC_OUT_SHADER_HASH = DxcOutKind.ShaderHash;
+ public const DxcOutKind DXC_OUT_DISASSEMBLY = DxcOutKind.Disassembly;
+ public const DxcOutKind DXC_OUT_HLSL = DxcOutKind.Hlsl;
+ public const DxcOutKind DXC_OUT_TEXT = DxcOutKind.Text;
+ public const DxcOutKind DXC_OUT_REFLECTION = DxcOutKind.Reflection;
+ public const DxcOutKind DXC_OUT_ROOT_SIGNATURE = DxcOutKind.RootSignature;
+ public const DxcOutKind DXC_OUT_EXTRA_OUTPUTS = DxcOutKind.ExtraOutputs;
+ public const DxcHashFlags DXC_HASHFLAG_INCLUDES_SOURCE = DxcHashFlags.IncludesSource;
+ public const DxcValidatorFlags DxcValidatorFlags_Default = DxcValidatorFlags.Default;
+ public const DxcValidatorFlags DxcValidatorFlags_InPlaceEdit = DxcValidatorFlags.InPlaceEdit;
+ public const DxcValidatorFlags DxcValidatorFlags_RootSignatureOnly = DxcValidatorFlags.RootSignatureOnly;
+ public const DxcValidatorFlags DxcValidatorFlags_ModuleOnly = DxcValidatorFlags.ModuleOnly;
+ public const DxcValidatorFlags DxcValidatorFlags_ValidMask = DxcValidatorFlags.ValidMask;
+ public const DxcVersionInfoFlags DxcVersionInfoFlags_None = DxcVersionInfoFlags.None;
+ public const DxcVersionInfoFlags DxcVersionInfoFlags_Debug = DxcVersionInfoFlags.Debug;
+ public const DxcVersionInfoFlags DxcVersionInfoFlags_Internal = DxcVersionInfoFlags.Internal;
}
diff --git a/src/Vortice.Win32.Graphics.Direct3D.Fxc/Generated/Graphics.Direct3D.Fxc.Apis.cs b/src/Vortice.Win32.Graphics.Direct3D.Fxc/Generated/Graphics.Direct3D.Fxc.Apis.cs
index 1952f93..869a275 100644
--- a/src/Vortice.Win32.Graphics.Direct3D.Fxc/Generated/Graphics.Direct3D.Fxc.Apis.cs
+++ b/src/Vortice.Win32.Graphics.Direct3D.Fxc/Generated/Graphics.Direct3D.Fxc.Apis.cs
@@ -14,5 +14,71 @@ public static partial class Apis
public const uint D3D_COMPILER_VERSION = 47;
public const uint D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE = 1;
+
+ public const StripFlags D3DCOMPILER_STRIP_REFLECTION_DATA = StripFlags.ReflectionData;
+ public const StripFlags D3DCOMPILER_STRIP_DEBUG_INFO = StripFlags.DebugInfo;
+ public const StripFlags D3DCOMPILER_STRIP_TEST_BLOBS = StripFlags.TestBlobs;
+ public const StripFlags D3DCOMPILER_STRIP_PRIVATE_DATA = StripFlags.PrivateData;
+ public const StripFlags D3DCOMPILER_STRIP_ROOT_SIGNATURE = StripFlags.RootSignature;
+ public const BlobPart D3D_BLOB_INPUT_SIGNATURE_BLOB = BlobPart.InputSignatureBlob;
+ public const BlobPart D3D_BLOB_OUTPUT_SIGNATURE_BLOB = BlobPart.OutputSignatureBlob;
+ public const BlobPart D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB = BlobPart.InputAndOutputSignatureBlob;
+ public const BlobPart D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB = BlobPart.PatchConstantSignatureBlob;
+ public const BlobPart D3D_BLOB_ALL_SIGNATURE_BLOB = BlobPart.AllSignatureBlob;
+ public const BlobPart D3D_BLOB_DEBUG_INFO = BlobPart.DebugInfo;
+ public const BlobPart D3D_BLOB_LEGACY_SHADER = BlobPart.LegacyShader;
+ public const BlobPart D3D_BLOB_XNA_PREPASS_SHADER = BlobPart.XNAPrepassShader;
+ public const BlobPart D3D_BLOB_XNA_SHADER = BlobPart.XNAShader;
+ public const BlobPart D3D_BLOB_PDB = BlobPart.Pdb;
+ public const BlobPart D3D_BLOB_PRIVATE_DATA = BlobPart.PrivateData;
+ public const BlobPart D3D_BLOB_ROOT_SIGNATURE = BlobPart.RootSignature;
+ public const BlobPart D3D_BLOB_DEBUG_NAME = BlobPart.DebugName;
+ public const BlobPart D3D_BLOB_TEST_ALTERNATE_SHADER = BlobPart.TestAlternateShader;
+ public const BlobPart D3D_BLOB_TEST_COMPILE_DETAILS = BlobPart.TestCompileDetails;
+ public const BlobPart D3D_BLOB_TEST_COMPILE_PERF = BlobPart.TestCompilePerf;
+ public const BlobPart D3D_BLOB_TEST_COMPILE_REPORT = BlobPart.TestCompileReport;
+ public const CompileFlags D3DCOMPILE_DEBUG = CompileFlags.Debug;
+ public const CompileFlags D3DCOMPILE_SKIP_VALIDATION = CompileFlags.SkipValidation;
+ public const CompileFlags D3DCOMPILE_SKIP_OPTIMIZATION = CompileFlags.SkipOptimization;
+ public const CompileFlags D3DCOMPILE_PACK_MATRIX_ROW_MAJOR = CompileFlags.PackMatrixRowMajor;
+ public const CompileFlags D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR = CompileFlags.PackMatrixColumnMajor;
+ public const CompileFlags D3DCOMPILE_PARTIAL_PRECISION = CompileFlags.PartialPrecision;
+ public const CompileFlags D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT = CompileFlags.ForceVSSoftwareNoOpt;
+ public const CompileFlags D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT = CompileFlags.ForcePSSoftwareNoOpt;
+ public const CompileFlags D3DCOMPILE_NO_PRESHADER = CompileFlags.NoPreshader;
+ public const CompileFlags D3DCOMPILE_AVOID_FLOW_CONTROL = CompileFlags.AvoidFlowControl;
+ public const CompileFlags D3DCOMPILE_PREFER_FLOW_CONTROL = CompileFlags.PreferFlowControl;
+ public const CompileFlags D3DCOMPILE_ENABLE_STRICTNESS = CompileFlags.EnableStrictness;
+ public const CompileFlags D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY = CompileFlags.EnableBackwardsCompatibility;
+ public const CompileFlags D3DCOMPILE_IEEE_STRICTNESS = CompileFlags.IeeeStrictness;
+ public const CompileFlags D3DCOMPILE_OPTIMIZATION_LEVEL0 = CompileFlags.OptimizationLevel0;
+ public const CompileFlags D3DCOMPILE_OPTIMIZATION_LEVEL1 = CompileFlags.OptimizationLevel1;
+ public const CompileFlags D3DCOMPILE_OPTIMIZATION_LEVEL2 = CompileFlags.OptimizationLevel2;
+ public const CompileFlags D3DCOMPILE_OPTIMIZATION_LEVEL3 = CompileFlags.OptimizationLevel3;
+ public const CompileFlags D3DCOMPILE_RESERVED16 = CompileFlags.Reserved16;
+ public const CompileFlags D3DCOMPILE_RESERVED17 = CompileFlags.Reserved17;
+ public const CompileFlags D3DCOMPILE_WARNINGS_ARE_ERRORS = CompileFlags.WarningsAreErrors;
+ public const CompileFlags D3DCOMPILE_RESOURCES_MAY_ALIAS = CompileFlags.ResourcesMayAlias;
+ public const CompileFlags D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = CompileFlags.EnableUnboundedDescriptorTables;
+ public const CompileFlags D3DCOMPILE_ALL_RESOURCES_BOUND = CompileFlags.AllResourcesBound;
+ public const CompileFlags D3DCOMPILE_DEBUG_NAME_FOR_SOURCE = CompileFlags.DebugNameForSource;
+ public const CompileFlags D3DCOMPILE_DEBUG_NAME_FOR_BINARY = CompileFlags.DebugNameForBinary;
+ public const CompileEffectFlags D3DCOMPILE_EFFECT_CHILD_EFFECT = CompileEffectFlags.ChildEffect;
+ public const CompileEffectFlags D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS = CompileEffectFlags.AllowSlowOps;
+ public const CompileFlags2 D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST = CompileFlags2.ForceRootSignatureLatest;
+ public const CompileFlags2 D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 = CompileFlags2.ForceRootSignature10;
+ public const CompileFlags2 D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 = CompileFlags2.ForceRootSignature11;
+ public const CompileSecondaryFlags D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS = CompileSecondaryFlags.MergeUavSlots;
+ public const CompileSecondaryFlags D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS = CompileSecondaryFlags.PreserveTemplateSlots;
+ public const CompileSecondaryFlags D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH = CompileSecondaryFlags.RequireTemplateMatch;
+ public const DisasmFlags D3D_DISASM_ENABLE_COLOR_CODE = DisasmFlags.EnableColorCode;
+ public const DisasmFlags D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS = DisasmFlags.EnableDefaultValuePrints;
+ public const DisasmFlags D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING = DisasmFlags.EnableInstructionNumbering;
+ public const DisasmFlags D3D_DISASM_ENABLE_INSTRUCTION_CYCLE = DisasmFlags.EnableInstructionCycle;
+ public const DisasmFlags D3D_DISASM_DISABLE_DEBUG_INFO = DisasmFlags.DisableDebugInfo;
+ public const DisasmFlags D3D_DISASM_ENABLE_INSTRUCTION_OFFSET = DisasmFlags.EnableInstructionOffset;
+ public const DisasmFlags D3D_DISASM_INSTRUCTION_ONLY = DisasmFlags.InstructionOnly;
+ public const DisasmFlags D3D_DISASM_PRINT_HEX_LITERALS = DisasmFlags.PrintHexLiterals;
+ public const CompressShaderFlags D3D_COMPRESS_SHADER_KEEP_ALL_PARTS = CompressShaderFlags.KeepAllParts;
}
diff --git a/src/Vortice.Win32.Graphics.Direct3D11/Generated/Graphics.Direct3D11.Apis.cs b/src/Vortice.Win32.Graphics.Direct3D11/Generated/Graphics.Direct3D11.Apis.cs
index 71d49d6..528b8e0 100644
--- a/src/Vortice.Win32.Graphics.Direct3D11/Generated/Graphics.Direct3D11.Apis.cs
+++ b/src/Vortice.Win32.Graphics.Direct3D11/Generated/Graphics.Direct3D11.Apis.cs
@@ -2396,5 +2396,1946 @@ public static partial class Apis
public const string D3DCSX_DLL_A = "d3dcsx_47.dll";
public const string D3DCSX_DLL = "d3dcsx_47.dll";
+
+ public const InputClassification D3D11_INPUT_PER_VERTEX_DATA = InputClassification.PerVertexData;
+ public const InputClassification D3D11_INPUT_PER_INSTANCE_DATA = InputClassification.PerInstanceData;
+ public const FillMode D3D11_FILL_WIREFRAME = FillMode.Wireframe;
+ public const FillMode D3D11_FILL_SOLID = FillMode.Solid;
+ public const CullMode D3D11_CULL_NONE = CullMode.None;
+ public const CullMode D3D11_CULL_FRONT = CullMode.Front;
+ public const CullMode D3D11_CULL_BACK = CullMode.Back;
+ public const ResourceDimension D3D11_RESOURCE_DIMENSION_UNKNOWN = ResourceDimension.Unknown;
+ public const ResourceDimension D3D11_RESOURCE_DIMENSION_BUFFER = ResourceDimension.Buffer;
+ public const ResourceDimension D3D11_RESOURCE_DIMENSION_TEXTURE1D = ResourceDimension.Texture1D;
+ public const ResourceDimension D3D11_RESOURCE_DIMENSION_TEXTURE2D = ResourceDimension.Texture2D;
+ public const ResourceDimension D3D11_RESOURCE_DIMENSION_TEXTURE3D = ResourceDimension.Texture3D;
+ public const DsvDimension D3D11_DSV_DIMENSION_UNKNOWN = DsvDimension.Unknown;
+ public const DsvDimension D3D11_DSV_DIMENSION_TEXTURE1D = DsvDimension.Texture1D;
+ public const DsvDimension D3D11_DSV_DIMENSION_TEXTURE1DARRAY = DsvDimension.Texture1DArray;
+ public const DsvDimension D3D11_DSV_DIMENSION_TEXTURE2D = DsvDimension.Texture2D;
+ public const DsvDimension D3D11_DSV_DIMENSION_TEXTURE2DARRAY = DsvDimension.Texture2DArray;
+ public const DsvDimension D3D11_DSV_DIMENSION_TEXTURE2DMS = DsvDimension.Texture2DMs;
+ public const DsvDimension D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = DsvDimension.Texture2DMsArray;
+ public const RtvDimension D3D11_RTV_DIMENSION_UNKNOWN = RtvDimension.Unknown;
+ public const RtvDimension D3D11_RTV_DIMENSION_BUFFER = RtvDimension.Buffer;
+ public const RtvDimension D3D11_RTV_DIMENSION_TEXTURE1D = RtvDimension.Texture1D;
+ public const RtvDimension D3D11_RTV_DIMENSION_TEXTURE1DARRAY = RtvDimension.Texture1DArray;
+ public const RtvDimension D3D11_RTV_DIMENSION_TEXTURE2D = RtvDimension.Texture2D;
+ public const RtvDimension D3D11_RTV_DIMENSION_TEXTURE2DARRAY = RtvDimension.Texture2DArray;
+ public const RtvDimension D3D11_RTV_DIMENSION_TEXTURE2DMS = RtvDimension.Texture2DMs;
+ public const RtvDimension D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = RtvDimension.Texture2DMsArray;
+ public const RtvDimension D3D11_RTV_DIMENSION_TEXTURE3D = RtvDimension.Texture3D;
+ public const UavDimension D3D11_UAV_DIMENSION_UNKNOWN = UavDimension.Unknown;
+ public const UavDimension D3D11_UAV_DIMENSION_BUFFER = UavDimension.Buffer;
+ public const UavDimension D3D11_UAV_DIMENSION_TEXTURE1D = UavDimension.Texture1D;
+ public const UavDimension D3D11_UAV_DIMENSION_TEXTURE1DARRAY = UavDimension.Texture1DArray;
+ public const UavDimension D3D11_UAV_DIMENSION_TEXTURE2D = UavDimension.Texture2D;
+ public const UavDimension D3D11_UAV_DIMENSION_TEXTURE2DARRAY = UavDimension.Texture2DArray;
+ public const UavDimension D3D11_UAV_DIMENSION_TEXTURE3D = UavDimension.Texture3D;
+ public const Usage D3D11_USAGE_DEFAULT = Usage.Default;
+ public const Usage D3D11_USAGE_IMMUTABLE = Usage.Immutable;
+ public const Usage D3D11_USAGE_DYNAMIC = Usage.Dynamic;
+ public const Usage D3D11_USAGE_STAGING = Usage.Staging;
+ public const BindFlags D3D11_BIND_VERTEX_BUFFER = BindFlags.VertexBuffer;
+ public const BindFlags D3D11_BIND_INDEX_BUFFER = BindFlags.IndexBuffer;
+ public const BindFlags D3D11_BIND_CONSTANT_BUFFER = BindFlags.ConstantBuffer;
+ public const BindFlags D3D11_BIND_SHADER_RESOURCE = BindFlags.ShaderResource;
+ public const BindFlags D3D11_BIND_STREAM_OUTPUT = BindFlags.StreamOutput;
+ public const BindFlags D3D11_BIND_RENDER_TARGET = BindFlags.RenderTarget;
+ public const BindFlags D3D11_BIND_DEPTH_STENCIL = BindFlags.DepthStencil;
+ public const BindFlags D3D11_BIND_UNORDERED_ACCESS = BindFlags.UnorderedAccess;
+ public const BindFlags D3D11_BIND_DECODER = BindFlags.Decoder;
+ public const BindFlags D3D11_BIND_VIDEO_ENCODER = BindFlags.VideoEncoder;
+ public const CpuAccessFlags D3D11_CPU_ACCESS_WRITE = CpuAccessFlags.Write;
+ public const CpuAccessFlags D3D11_CPU_ACCESS_READ = CpuAccessFlags.Read;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_GENERATE_MIPS = ResourceMiscFlags.GenerateMips;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_SHARED = ResourceMiscFlags.Shared;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_TEXTURECUBE = ResourceMiscFlags.TextureCube;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = ResourceMiscFlags.DrawIndirectArgs;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = ResourceMiscFlags.BufferAllowRawViews;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = ResourceMiscFlags.BufferStructured;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_RESOURCE_CLAMP = ResourceMiscFlags.ResourceClamp;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = ResourceMiscFlags.SharedKeyedMutex;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_GDI_COMPATIBLE = ResourceMiscFlags.GDICompatible;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_SHARED_NTHANDLE = ResourceMiscFlags.SharedNtHandle;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = ResourceMiscFlags.RestrictedContent;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = ResourceMiscFlags.RestrictSharedResource;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = ResourceMiscFlags.RestrictSharedResourceDriver;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_GUARDED = ResourceMiscFlags.Guarded;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_TILE_POOL = ResourceMiscFlags.TilePool;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_TILED = ResourceMiscFlags.Tiled;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_HW_PROTECTED = ResourceMiscFlags.HWProtected;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE = ResourceMiscFlags.SharedDisplayable;
+ public const ResourceMiscFlags D3D11_RESOURCE_MISC_SHARED_EXCLUSIVE_WRITER = ResourceMiscFlags.SharedExclusiveWriter;
+ public const MapMode D3D11_MAP_READ = MapMode.Read;
+ public const MapMode D3D11_MAP_WRITE = MapMode.Write;
+ public const MapMode D3D11_MAP_READ_WRITE = MapMode.ReadWrite;
+ public const MapMode D3D11_MAP_WRITE_DISCARD = MapMode.WriteDiscard;
+ public const MapMode D3D11_MAP_WRITE_NO_OVERWRITE = MapMode.WriteNoOverwrite;
+ public const MapFlags D3D11_MAP_FLAG_DO_NOT_WAIT = MapFlags.DoNotWait;
+ public const RaiseFlags D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = RaiseFlags.DriverInternalError;
+ public const ClearFlags D3D11_CLEAR_DEPTH = ClearFlags.Depth;
+ public const ClearFlags D3D11_CLEAR_STENCIL = ClearFlags.Stencil;
+ public const ComparisonFunction D3D11_COMPARISON_NEVER = ComparisonFunction.Never;
+ public const ComparisonFunction D3D11_COMPARISON_LESS = ComparisonFunction.Less;
+ public const ComparisonFunction D3D11_COMPARISON_EQUAL = ComparisonFunction.Equal;
+ public const ComparisonFunction D3D11_COMPARISON_LESS_EQUAL = ComparisonFunction.LessEqual;
+ public const ComparisonFunction D3D11_COMPARISON_GREATER = ComparisonFunction.Greater;
+ public const ComparisonFunction D3D11_COMPARISON_NOT_EQUAL = ComparisonFunction.NotEqual;
+ public const ComparisonFunction D3D11_COMPARISON_GREATER_EQUAL = ComparisonFunction.GreaterEqual;
+ public const ComparisonFunction D3D11_COMPARISON_ALWAYS = ComparisonFunction.Always;
+ public const DepthWriteMask D3D11_DEPTH_WRITE_MASK_ZERO = DepthWriteMask.Zero;
+ public const DepthWriteMask D3D11_DEPTH_WRITE_MASK_ALL = DepthWriteMask.All;
+ public const StencilOperation D3D11_STENCIL_OP_KEEP = StencilOperation.Keep;
+ public const StencilOperation D3D11_STENCIL_OP_ZERO = StencilOperation.Zero;
+ public const StencilOperation D3D11_STENCIL_OP_REPLACE = StencilOperation.Replace;
+ public const StencilOperation D3D11_STENCIL_OP_INCR_SAT = StencilOperation.IncrementSaturate;
+ public const StencilOperation D3D11_STENCIL_OP_DECR_SAT = StencilOperation.DecrementSaturate;
+ public const StencilOperation D3D11_STENCIL_OP_INVERT = StencilOperation.Invert;
+ public const StencilOperation D3D11_STENCIL_OP_INCR = StencilOperation.Increment;
+ public const StencilOperation D3D11_STENCIL_OP_DECR = StencilOperation.Decrement;
+ public const Blend D3D11_BLEND_ZERO = Blend.Zero;
+ public const Blend D3D11_BLEND_ONE = Blend.One;
+ public const Blend D3D11_BLEND_SRC_COLOR = Blend.SrcColor;
+ public const Blend D3D11_BLEND_INV_SRC_COLOR = Blend.InverseSrcColor;
+ public const Blend D3D11_BLEND_SRC_ALPHA = Blend.SrcAlpha;
+ public const Blend D3D11_BLEND_INV_SRC_ALPHA = Blend.InverseSrcAlpha;
+ public const Blend D3D11_BLEND_DEST_ALPHA = Blend.DestAlpha;
+ public const Blend D3D11_BLEND_INV_DEST_ALPHA = Blend.InverseDestAlpha;
+ public const Blend D3D11_BLEND_DEST_COLOR = Blend.DestColor;
+ public const Blend D3D11_BLEND_INV_DEST_COLOR = Blend.InverseDestColor;
+ public const Blend D3D11_BLEND_SRC_ALPHA_SAT = Blend.SrcAlphaSaturate;
+ public const Blend D3D11_BLEND_BLEND_FACTOR = Blend.BlendFactor;
+ public const Blend D3D11_BLEND_INV_BLEND_FACTOR = Blend.InverseBlendFactor;
+ public const Blend D3D11_BLEND_SRC1_COLOR = Blend.Src1Color;
+ public const Blend D3D11_BLEND_INV_SRC1_COLOR = Blend.InverseSrc1Color;
+ public const Blend D3D11_BLEND_SRC1_ALPHA = Blend.Src1Alpha;
+ public const Blend D3D11_BLEND_INV_SRC1_ALPHA = Blend.InverseSrc1Alpha;
+ public const BlendOperation D3D11_BLEND_OP_ADD = BlendOperation.Add;
+ public const BlendOperation D3D11_BLEND_OP_SUBTRACT = BlendOperation.Subtract;
+ public const BlendOperation D3D11_BLEND_OP_REV_SUBTRACT = BlendOperation.ReverseSubtract;
+ public const BlendOperation D3D11_BLEND_OP_MIN = BlendOperation.Min;
+ public const BlendOperation D3D11_BLEND_OP_MAX = BlendOperation.Max;
+ public const ColorWriteEnable D3D11_COLOR_WRITE_ENABLE_RED = ColorWriteEnable.Red;
+ public const ColorWriteEnable D3D11_COLOR_WRITE_ENABLE_GREEN = ColorWriteEnable.Green;
+ public const ColorWriteEnable D3D11_COLOR_WRITE_ENABLE_BLUE = ColorWriteEnable.Blue;
+ public const ColorWriteEnable D3D11_COLOR_WRITE_ENABLE_ALPHA = ColorWriteEnable.Alpha;
+ public const ColorWriteEnable D3D11_COLOR_WRITE_ENABLE_ALL = ColorWriteEnable.All;
+ public const TextureCubeFace D3D11_TEXTURECUBE_FACE_POSITIVE_X = TextureCubeFace.PositiveX;
+ public const TextureCubeFace D3D11_TEXTURECUBE_FACE_NEGATIVE_X = TextureCubeFace.NegativeX;
+ public const TextureCubeFace D3D11_TEXTURECUBE_FACE_POSITIVE_Y = TextureCubeFace.PositiveY;
+ public const TextureCubeFace D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = TextureCubeFace.NegativeY;
+ public const TextureCubeFace D3D11_TEXTURECUBE_FACE_POSITIVE_Z = TextureCubeFace.PositiveZ;
+ public const TextureCubeFace D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = TextureCubeFace.NegativeZ;
+ public const BufferExtendedSrvFlags D3D11_BUFFEREX_SRV_FLAG_RAW = BufferExtendedSrvFlags.Raw;
+ public const DsvFlags D3D11_DSV_READ_ONLY_DEPTH = DsvFlags.ReadOnlyDepth;
+ public const DsvFlags D3D11_DSV_READ_ONLY_STENCIL = DsvFlags.ReadOnlyStencil;
+ public const BufferUavFlags D3D11_BUFFER_UAV_FLAG_RAW = BufferUavFlags.Raw;
+ public const BufferUavFlags D3D11_BUFFER_UAV_FLAG_APPEND = BufferUavFlags.Append;
+ public const BufferUavFlags D3D11_BUFFER_UAV_FLAG_COUNTER = BufferUavFlags.Counter;
+ public const Filter D3D11_FILTER_MIN_MAG_MIP_POINT = Filter.MinMagMipPoint;
+ public const Filter D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = Filter.MinMagPointMipLinear;
+ public const Filter D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.MinPointMagLinearMipPoint;
+ public const Filter D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = Filter.MinPointMagMipLinear;
+ public const Filter D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = Filter.MinLinearMagMipPoint;
+ public const Filter D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.MinLinearMagPointMipLinear;
+ public const Filter D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = Filter.MinMagLinearMipPoint;
+ public const Filter D3D11_FILTER_MIN_MAG_MIP_LINEAR = Filter.MinMagMipLinear;
+ public const Filter D3D11_FILTER_ANISOTROPIC = Filter.Anisotropic;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = Filter.ComparisonMinMagMipPoint;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = Filter.ComparisonMinMagPointMipLinear;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.ComparisonMinPointMagLinearMipPoint;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = Filter.ComparisonMinPointMagMipLinear;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = Filter.ComparisonMinLinearMagMipPoint;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.ComparisonMinLinearMagPointMipLinear;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = Filter.ComparisonMinMagLinearMipPoint;
+ public const Filter D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = Filter.ComparisonMinMagMipLinear;
+ public const Filter D3D11_FILTER_COMPARISON_ANISOTROPIC = Filter.ComparisonAnisotropic;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = Filter.MinimumMinMagMipPoint;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = Filter.MinimumMinMagPointMipLinear;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.MinimumMinPointMagLinearMipPoint;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = Filter.MinimumMinPointMagMipLinear;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = Filter.MinimumMinLinearMagMipPoint;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.MinimumMinLinearMagPointMipLinear;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = Filter.MinimumMinMagLinearMipPoint;
+ public const Filter D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = Filter.MinimumMinMagMipLinear;
+ public const Filter D3D11_FILTER_MINIMUM_ANISOTROPIC = Filter.MinimumAnisotropic;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = Filter.MaximumMinMagMipPoint;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = Filter.MaximumMinMagPointMipLinear;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.MaximumMinPointMagLinearMipPoint;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = Filter.MaximumMinPointMagMipLinear;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = Filter.MaximumMinLinearMagMipPoint;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.MaximumMinLinearMagPointMipLinear;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = Filter.MaximumMinMagLinearMipPoint;
+ public const Filter D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = Filter.MaximumMinMagMipLinear;
+ public const Filter D3D11_FILTER_MAXIMUM_ANISOTROPIC = Filter.MaximumAnisotropic;
+ public const FilterType D3D11_FILTER_TYPE_POINT = FilterType.Point;
+ public const FilterType D3D11_FILTER_TYPE_LINEAR = FilterType.Linear;
+ public const FilterReductionType D3D11_FILTER_REDUCTION_TYPE_STANDARD = FilterReductionType.Standard;
+ public const FilterReductionType D3D11_FILTER_REDUCTION_TYPE_COMPARISON = FilterReductionType.Comparison;
+ public const FilterReductionType D3D11_FILTER_REDUCTION_TYPE_MINIMUM = FilterReductionType.Minimum;
+ public const FilterReductionType D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = FilterReductionType.Maximum;
+ public const TextureAddressMode D3D11_TEXTURE_ADDRESS_WRAP = TextureAddressMode.Wrap;
+ public const TextureAddressMode D3D11_TEXTURE_ADDRESS_MIRROR = TextureAddressMode.Mirror;
+ public const TextureAddressMode D3D11_TEXTURE_ADDRESS_CLAMP = TextureAddressMode.Clamp;
+ public const TextureAddressMode D3D11_TEXTURE_ADDRESS_BORDER = TextureAddressMode.Border;
+ public const TextureAddressMode D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = TextureAddressMode.MirrorOnce;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_BUFFER = FormatSupport.Buffer;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = FormatSupport.IAVertexBuffer;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = FormatSupport.IAIndexBuffer;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_SO_BUFFER = FormatSupport.SOBuffer;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_TEXTURE1D = FormatSupport.Texture1D;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_TEXTURE2D = FormatSupport.Texture2D;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_TEXTURE3D = FormatSupport.Texture3D;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_TEXTURECUBE = FormatSupport.TextureCube;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_SHADER_LOAD = FormatSupport.ShaderLoad;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = FormatSupport.ShaderSample;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = FormatSupport.ShaderSampleComparison;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = FormatSupport.ShaderSampleMonoText;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_MIP = FormatSupport.Mip;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = FormatSupport.MipAutogen;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_RENDER_TARGET = FormatSupport.RenderTarget;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_BLENDABLE = FormatSupport.Blendable;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = FormatSupport.DepthStencil;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = FormatSupport.CpuLockable;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = FormatSupport.MultisampleResolve;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_DISPLAY = FormatSupport.Display;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = FormatSupport.CastWithinBitLayout;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = FormatSupport.MultisampleRendertarget;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = FormatSupport.MultisampleLoad;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_SHADER_GATHER = FormatSupport.ShaderGather;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = FormatSupport.BackBufferCast;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = FormatSupport.TypedUnorderedAccessView;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = FormatSupport.ShaderGatherComparison;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = FormatSupport.DecoderOutput;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = FormatSupport.VideoProcessorOutput;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = FormatSupport.VideoProcessorInput;
+ public const FormatSupport D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = FormatSupport.VideoEncoder;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = FormatSupport2.UavAtomicAdd;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = FormatSupport2.UavAtomicBitwiseOps;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = FormatSupport2.UavAtomicCompareStoreOrCompareExchange;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = FormatSupport2.UavAtomicExchange;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = FormatSupport2.UavAtomicSignedMinOrMax;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = FormatSupport2.UavAtomicUnsignedMinOrMax;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = FormatSupport2.UavTypedLoad;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = FormatSupport2.UavTypedStore;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = FormatSupport2.OutputMergerLogicOp;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_TILED = FormatSupport2.Tiled;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_SHAREABLE = FormatSupport2.Shareable;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = FormatSupport2.MultiplaneOverlay;
+ public const FormatSupport2 D3D11_FORMAT_SUPPORT2_DISPLAYABLE = FormatSupport2.Displayable;
+ public const AsyncGetDataFlags D3D11_ASYNC_GETDATA_DONOTFLUSH = AsyncGetDataFlags.DoNotFlush;
+ public const QueryType D3D11_QUERY_EVENT = QueryType.Event;
+ public const QueryType D3D11_QUERY_OCCLUSION = QueryType.Occlusion;
+ public const QueryType D3D11_QUERY_TIMESTAMP = QueryType.Timestamp;
+ public const QueryType D3D11_QUERY_TIMESTAMP_DISJOINT = QueryType.TimestampDisjoint;
+ public const QueryType D3D11_QUERY_PIPELINE_STATISTICS = QueryType.PipelineStatistics;
+ public const QueryType D3D11_QUERY_OCCLUSION_PREDICATE = QueryType.OcclusionPredicate;
+ public const QueryType D3D11_QUERY_SO_STATISTICS = QueryType.SOStatistics;
+ public const QueryType D3D11_QUERY_SO_OVERFLOW_PREDICATE = QueryType.SOOverflowPredicate;
+ public const QueryType D3D11_QUERY_SO_STATISTICS_STREAM0 = QueryType.SOStatisticsStream0;
+ public const QueryType D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = QueryType.SOOverflowPredicateStream0;
+ public const QueryType D3D11_QUERY_SO_STATISTICS_STREAM1 = QueryType.SOStatisticsStream1;
+ public const QueryType D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = QueryType.SOOverflowPredicateStream1;
+ public const QueryType D3D11_QUERY_SO_STATISTICS_STREAM2 = QueryType.SOStatisticsStream2;
+ public const QueryType D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = QueryType.SOOverflowPredicateStream2;
+ public const QueryType D3D11_QUERY_SO_STATISTICS_STREAM3 = QueryType.SOStatisticsStream3;
+ public const QueryType D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = QueryType.SOOverflowPredicateStream3;
+ public const QueryMiscFlags D3D11_QUERY_MISC_PREDICATEHINT = QueryMiscFlags.PredicateHint;
+ public const Counter D3D11_COUNTER_DEVICE_DEPENDENT_0 = Counter.DeviceDependent0;
+ public const CounterType D3D11_COUNTER_TYPE_FLOAT32 = CounterType.Float32;
+ public const CounterType D3D11_COUNTER_TYPE_UINT16 = CounterType.UInt16;
+ public const CounterType D3D11_COUNTER_TYPE_UINT32 = CounterType.UInt32;
+ public const CounterType D3D11_COUNTER_TYPE_UINT64 = CounterType.UInt64;
+ public const StandardMultisampleQualityLevels D3D11_STANDARD_MULTISAMPLE_PATTERN = StandardMultisampleQualityLevels.Standard;
+ public const StandardMultisampleQualityLevels D3D11_CENTER_MULTISAMPLE_PATTERN = StandardMultisampleQualityLevels.Center;
+ public const DeviceContextType D3D11_DEVICE_CONTEXT_IMMEDIATE = DeviceContextType.Immediate;
+ public const DeviceContextType D3D11_DEVICE_CONTEXT_DEFERRED = DeviceContextType.Deferred;
+ public const Feature D3D11_FEATURE_THREADING = Feature.Threading;
+ public const Feature D3D11_FEATURE_DOUBLES = Feature.Doubles;
+ public const Feature D3D11_FEATURE_FORMAT_SUPPORT = Feature.FormatSupport;
+ public const Feature D3D11_FEATURE_FORMAT_SUPPORT2 = Feature.FormatSupport2;
+ public const Feature D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = Feature.XHardwareOptions;
+ public const Feature D3D11_FEATURE_D3D11_OPTIONS = Feature.Options;
+ public const Feature D3D11_FEATURE_ARCHITECTURE_INFO = Feature.ArchitectureInfo;
+ public const Feature D3D11_FEATURE_D3D9_OPTIONS = Feature.D3d9Options;
+ public const Feature D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = Feature.ShaderMinPrecisionSupport;
+ public const Feature D3D11_FEATURE_D3D9_SHADOW_SUPPORT = Feature.D3d9ShadowSupport;
+ public const Feature D3D11_FEATURE_D3D11_OPTIONS1 = Feature.Options1;
+ public const Feature D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = Feature.D3d9SimpleInstancingSupport;
+ public const Feature D3D11_FEATURE_MARKER_SUPPORT = Feature.MarkerSupport;
+ public const Feature D3D11_FEATURE_D3D9_OPTIONS1 = Feature.D3d9Options1;
+ public const Feature D3D11_FEATURE_D3D11_OPTIONS2 = Feature.Options2;
+ public const Feature D3D11_FEATURE_D3D11_OPTIONS3 = Feature.Options3;
+ public const Feature D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = Feature.GpuVirtualAddressSupport;
+ public const Feature D3D11_FEATURE_D3D11_OPTIONS4 = Feature.Options4;
+ public const Feature D3D11_FEATURE_SHADER_CACHE = Feature.ShaderCache;
+ public const Feature D3D11_FEATURE_D3D11_OPTIONS5 = Feature.Options5;
+ public const Feature D3D11_FEATURE_DISPLAYABLE = Feature.Displayable;
+ public const ShaderMinPrecisionSupport D3D11_SHADER_MIN_PRECISION_10_BIT = ShaderMinPrecisionSupport.P10Bit;
+ public const ShaderMinPrecisionSupport D3D11_SHADER_MIN_PRECISION_16_BIT = ShaderMinPrecisionSupport.P16Bit;
+ public const TiledResourcesTier D3D11_TILED_RESOURCES_NOT_SUPPORTED = TiledResourcesTier.NotSupported;
+ public const TiledResourcesTier D3D11_TILED_RESOURCES_TIER_1 = TiledResourcesTier.Tier1;
+ public const TiledResourcesTier D3D11_TILED_RESOURCES_TIER_2 = TiledResourcesTier.Tier2;
+ public const TiledResourcesTier D3D11_TILED_RESOURCES_TIER_3 = TiledResourcesTier.Tier3;
+ public const ConservativeRasterizationTier D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = ConservativeRasterizationTier.NotSupported;
+ public const ConservativeRasterizationTier D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = ConservativeRasterizationTier.Tier1;
+ public const ConservativeRasterizationTier D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = ConservativeRasterizationTier.Tier2;
+ public const ConservativeRasterizationTier D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = ConservativeRasterizationTier.Tier3;
+ public const ShaderCacheSupportFlags D3D11_SHADER_CACHE_SUPPORT_NONE = ShaderCacheSupportFlags.None;
+ public const ShaderCacheSupportFlags D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = ShaderCacheSupportFlags.AutomaticInprocCache;
+ public const ShaderCacheSupportFlags D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = ShaderCacheSupportFlags.AutomaticDiskCache;
+ public const SharedResourceTier D3D11_SHARED_RESOURCE_TIER_0 = SharedResourceTier.Tier0;
+ public const SharedResourceTier D3D11_SHARED_RESOURCE_TIER_1 = SharedResourceTier.Tier1;
+ public const SharedResourceTier D3D11_SHARED_RESOURCE_TIER_2 = SharedResourceTier.Tier2;
+ public const SharedResourceTier D3D11_SHARED_RESOURCE_TIER_3 = SharedResourceTier.Tier3;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = VideoDecoderBufferType.PictureParameters;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = VideoDecoderBufferType.MacroblockControl;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = VideoDecoderBufferType.ResidualDifference;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = VideoDecoderBufferType.DeblockingControl;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = VideoDecoderBufferType.InverseQuantizationMatrix;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = VideoDecoderBufferType.SliceControl;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = VideoDecoderBufferType.Bitstream;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = VideoDecoderBufferType.MotionVector;
+ public const VideoDecoderBufferType D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = VideoDecoderBufferType.FilmGrain;
+ public const VideoProcessorFormatSupport D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = VideoProcessorFormatSupport.Input;
+ public const VideoProcessorFormatSupport D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = VideoProcessorFormatSupport.Output;
+ public const VideoProcessorDeviceCaps D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = VideoProcessorDeviceCaps.LinearSpace;
+ public const VideoProcessorDeviceCaps D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = VideoProcessorDeviceCaps.Xvycc;
+ public const VideoProcessorDeviceCaps D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = VideoProcessorDeviceCaps.RgbRangeConversion;
+ public const VideoProcessorDeviceCaps D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = VideoProcessorDeviceCaps.YcbcrMatrixConversion;
+ public const VideoProcessorDeviceCaps D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = VideoProcessorDeviceCaps.NominalRange;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = VideoProcessorFeatureCaps.AlphaFill;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = VideoProcessorFeatureCaps.Constriction;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = VideoProcessorFeatureCaps.LumaKey;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = VideoProcessorFeatureCaps.AlphaPalette;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = VideoProcessorFeatureCaps.Legacy;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = VideoProcessorFeatureCaps.Stereo;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = VideoProcessorFeatureCaps.Rotation;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = VideoProcessorFeatureCaps.AlphaStream;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = VideoProcessorFeatureCaps.PixelAspectRatio;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = VideoProcessorFeatureCaps.Mirror;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = VideoProcessorFeatureCaps.ShaderUsage;
+ public const VideoProcessorFeatureCaps D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = VideoProcessorFeatureCaps.MetadataHdr10;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = VideoProcessorFilterCaps.Brightness;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = VideoProcessorFilterCaps.Contrast;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = VideoProcessorFilterCaps.Hue;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = VideoProcessorFilterCaps.Saturation;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = VideoProcessorFilterCaps.NoiseReduction;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = VideoProcessorFilterCaps.EdgeEnhancement;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = VideoProcessorFilterCaps.AnamorphicScaling;
+ public const VideoProcessorFilterCaps D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = VideoProcessorFilterCaps.StereoAdjustment;
+ public const VideoProcessorFormatCaps D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = VideoProcessorFormatCaps.RgbInterlaced;
+ public const VideoProcessorFormatCaps D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = VideoProcessorFormatCaps.RgbProcamp;
+ public const VideoProcessorFormatCaps D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = VideoProcessorFormatCaps.RgbLumaKey;
+ public const VideoProcessorFormatCaps D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = VideoProcessorFormatCaps.PaletteInterlaced;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = VideoProcessorAutoStreamCaps.Denoise;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = VideoProcessorAutoStreamCaps.Deringing;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = VideoProcessorAutoStreamCaps.EdgeEnhancement;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = VideoProcessorAutoStreamCaps.ColorCorrection;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = VideoProcessorAutoStreamCaps.FleshToneMapping;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = VideoProcessorAutoStreamCaps.ImageStabilization;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = VideoProcessorAutoStreamCaps.SuperResolution;
+ public const VideoProcessorAutoStreamCaps D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = VideoProcessorAutoStreamCaps.AnamorphicScaling;
+ public const VideoProcessorStereoCaps D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = VideoProcessorStereoCaps.MonoOffset;
+ public const VideoProcessorStereoCaps D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = VideoProcessorStereoCaps.RowInterleaved;
+ public const VideoProcessorStereoCaps D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = VideoProcessorStereoCaps.ColumnInterleaved;
+ public const VideoProcessorStereoCaps D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = VideoProcessorStereoCaps.Checkerboard;
+ public const VideoProcessorStereoCaps D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = VideoProcessorStereoCaps.FlipMode;
+ public const VideoProcessorProcessorCaps D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = VideoProcessorProcessorCaps.DeinterlaceBlend;
+ public const VideoProcessorProcessorCaps D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = VideoProcessorProcessorCaps.DeinterlaceBob;
+ public const VideoProcessorProcessorCaps D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = VideoProcessorProcessorCaps.DeinterlaceAdaptive;
+ public const VideoProcessorProcessorCaps D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = VideoProcessorProcessorCaps.DeinterlaceMotionCompensation;
+ public const VideoProcessorProcessorCaps D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = VideoProcessorProcessorCaps.InverseTelecine;
+ public const VideoProcessorProcessorCaps D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = VideoProcessorProcessorCaps.FrameRateConversion;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = VideoProcessorItelecineCaps._32;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = VideoProcessorItelecineCaps._22;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = VideoProcessorItelecineCaps._2224;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = VideoProcessorItelecineCaps._2332;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = VideoProcessorItelecineCaps._32322;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = VideoProcessorItelecineCaps._55;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = VideoProcessorItelecineCaps._64;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = VideoProcessorItelecineCaps._87;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = VideoProcessorItelecineCaps._222222222223;
+ public const VideoProcessorItelecineCaps D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = VideoProcessorItelecineCaps.Other;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = ContentProtectionCaps.Software;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = ContentProtectionCaps.Hardware;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = ContentProtectionCaps.ProtectionAlwaysOn;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = ContentProtectionCaps.PartialDecryption;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = ContentProtectionCaps.ContentKey;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = ContentProtectionCaps.FreshenSessionKey;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = ContentProtectionCaps.EncryptedReadBack;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = ContentProtectionCaps.EncryptedReadBackKey;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = ContentProtectionCaps.SequentialCtrIv;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = ContentProtectionCaps.EncryptSlicedataOnly;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = ContentProtectionCaps.DecryptionBlt;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = ContentProtectionCaps.HardwareProtectUncompressed;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = ContentProtectionCaps.HardwareProtectedMemoryPageable;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = ContentProtectionCaps.HardwareTeardown;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = ContentProtectionCaps.HardwareDrmCommunication;
+ public const ContentProtectionCaps D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION_MULTI_THREADED = ContentProtectionCaps.HardwareDrmCommunicationMultiThreaded;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = VideoProcessorFilter.Brightness;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = VideoProcessorFilter.Contrast;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_HUE = VideoProcessorFilter.Hue;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = VideoProcessorFilter.Saturation;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = VideoProcessorFilter.NoiseReduction;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = VideoProcessorFilter.EdgeEnhancement;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = VideoProcessorFilter.AnamorphicScaling;
+ public const VideoProcessorFilter D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = VideoProcessorFilter.StereoAdjustment;
+ public const VideoFrameFormat D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = VideoFrameFormat.Progressive;
+ public const VideoFrameFormat D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = VideoFrameFormat.InterlacedTopFieldFirst;
+ public const VideoFrameFormat D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = VideoFrameFormat.InterlacedBottomFieldFirst;
+ public const VideoUsage D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = VideoUsage.PlaybackNormal;
+ public const VideoUsage D3D11_VIDEO_USAGE_OPTIMAL_SPEED = VideoUsage.OptimalSpeed;
+ public const VideoUsage D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = VideoUsage.OptimalQuality;
+ public const VideoProcessorNominalRange D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = VideoProcessorNominalRange.Undefined;
+ public const VideoProcessorNominalRange D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = VideoProcessorNominalRange.Range_16_235;
+ public const VideoProcessorNominalRange D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = VideoProcessorNominalRange.Range_0_255;
+ public const VideoProcessorAlphaFillMode D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = VideoProcessorAlphaFillMode.Opaque;
+ public const VideoProcessorAlphaFillMode D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = VideoProcessorAlphaFillMode.Background;
+ public const VideoProcessorAlphaFillMode D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = VideoProcessorAlphaFillMode.Destination;
+ public const VideoProcessorAlphaFillMode D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = VideoProcessorAlphaFillMode.SourceStream;
+ public const VideoProcessorOutputRate D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = VideoProcessorOutputRate.Normal;
+ public const VideoProcessorOutputRate D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = VideoProcessorOutputRate.Half;
+ public const VideoProcessorOutputRate D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = VideoProcessorOutputRate.Custom;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = VideoProcessorStereoFormat.Mono;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = VideoProcessorStereoFormat.Horizontal;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = VideoProcessorStereoFormat.Vertical;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = VideoProcessorStereoFormat.Separate;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = VideoProcessorStereoFormat.MonoOffset;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = VideoProcessorStereoFormat.RowInterleaved;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = VideoProcessorStereoFormat.ColumnInterleaved;
+ public const VideoProcessorStereoFormat D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = VideoProcessorStereoFormat.Checkerboard;
+ public const VideoProcessorStereoFlipMode D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = VideoProcessorStereoFlipMode.None;
+ public const VideoProcessorStereoFlipMode D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = VideoProcessorStereoFlipMode.Frame0;
+ public const VideoProcessorStereoFlipMode D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = VideoProcessorStereoFlipMode.Frame1;
+ public const VideoProcessorRotation D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = VideoProcessorRotation.Identity;
+ public const VideoProcessorRotation D3D11_VIDEO_PROCESSOR_ROTATION_90 = VideoProcessorRotation.Rotation90;
+ public const VideoProcessorRotation D3D11_VIDEO_PROCESSOR_ROTATION_180 = VideoProcessorRotation.Rotation180;
+ public const VideoProcessorRotation D3D11_VIDEO_PROCESSOR_ROTATION_270 = VideoProcessorRotation.Rotation270;
+ public const AuthenticatedChannelType D3D11_AUTHENTICATED_CHANNEL_D3D11 = AuthenticatedChannelType.D3D11;
+ public const AuthenticatedChannelType D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = AuthenticatedChannelType.DriverSoftware;
+ public const AuthenticatedChannelType D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = AuthenticatedChannelType.DriverHardware;
+ public const AuthenticatedProcessIdentifierType D3D11_PROCESSIDTYPE_UNKNOWN = AuthenticatedProcessIdentifierType.Unknown;
+ public const AuthenticatedProcessIdentifierType D3D11_PROCESSIDTYPE_DWM = AuthenticatedProcessIdentifierType.Dwm;
+ public const AuthenticatedProcessIdentifierType D3D11_PROCESSIDTYPE_HANDLE = AuthenticatedProcessIdentifierType.Handle;
+ public const BusType D3D11_BUS_TYPE_OTHER = BusType.Other;
+ public const BusType D3D11_BUS_TYPE_PCI = BusType.Pci;
+ public const BusType D3D11_BUS_TYPE_PCIX = BusType.Pcix;
+ public const BusType D3D11_BUS_TYPE_PCIEXPRESS = BusType.Pciexpress;
+ public const BusType D3D11_BUS_TYPE_AGP = BusType.Agp;
+ public const BusType D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = BusType.ImplModifierInsideOfChipset;
+ public const BusType D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = BusType.ImplModifierTracksOnMotherBoardToChip;
+ public const BusType D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = BusType.ImplModifierTracksOnMotherBoardToSocket;
+ public const BusType D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = BusType.ImplModifierDaughterBoardConnector;
+ public const BusType D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = BusType.ImplModifierDaughterBoardConnectorInsideOfNuae;
+ public const BusType D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = BusType.ImplModifierNonStandard;
+ public const VdovDimension D3D11_VDOV_DIMENSION_UNKNOWN = VdovDimension.Unknown;
+ public const VdovDimension D3D11_VDOV_DIMENSION_TEXTURE2D = VdovDimension.Texture2D;
+ public const VpivDimension D3D11_VPIV_DIMENSION_UNKNOWN = VpivDimension.Unknown;
+ public const VpivDimension D3D11_VPIV_DIMENSION_TEXTURE2D = VpivDimension.Texture2D;
+ public const VpovDimension D3D11_VPOV_DIMENSION_UNKNOWN = VpovDimension.Unknown;
+ public const VpovDimension D3D11_VPOV_DIMENSION_TEXTURE2D = VpovDimension.Texture2D;
+ public const VpovDimension D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = VpovDimension.Texture2DArray;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_SINGLETHREADED = CreateDeviceFlags.SingleThreaded;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_DEBUG = CreateDeviceFlags.Debug;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_SWITCH_TO_REF = CreateDeviceFlags.SwitchToRef;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = CreateDeviceFlags.PreventInternalThreadingOptimizations;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_BGRA_SUPPORT = CreateDeviceFlags.BgraSupport;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_DEBUGGABLE = CreateDeviceFlags.Debuggable;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = CreateDeviceFlags.PreventAlteringLayerSettingsFromRegistry;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = CreateDeviceFlags.DisableGpuTimeout;
+ public const CreateDeviceFlags D3D11_CREATE_DEVICE_VIDEO_SUPPORT = CreateDeviceFlags.VideoSupport;
+ public const ReportLiveDeviceObjectFlags D3D11_RLDO_SUMMARY = ReportLiveDeviceObjectFlags.Summary;
+ public const ReportLiveDeviceObjectFlags D3D11_RLDO_DETAIL = ReportLiveDeviceObjectFlags.Detail;
+ public const ReportLiveDeviceObjectFlags D3D11_RLDO_IGNORE_INTERNAL = ReportLiveDeviceObjectFlags.IgnoreInternal;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = ShaderTrackingResourceType.None;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = ShaderTrackingResourceType.UavDeviceMemory;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = ShaderTrackingResourceType.NonUavDeviceMemory;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = ShaderTrackingResourceType.AllDeviceMemory;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = ShaderTrackingResourceType.GroupSharedMemory;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = ShaderTrackingResourceType.AllSharedMemory;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = ShaderTrackingResourceType.GroupSharedNonUav;
+ public const ShaderTrackingResourceType D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = ShaderTrackingResourceType.All;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_IGNORE = ShaderTrackingOptions.OptionIgnore;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_UNINITIALIZED = ShaderTrackingOptions.OptionTrackUninitialized;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_RAW = ShaderTrackingOptions.OptionTrackRaw;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_WAR = ShaderTrackingOptions.OptionTrackWar;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_WAW = ShaderTrackingOptions.OptionTrackWaw;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_ALLOW_SAME = ShaderTrackingOptions.OptionAllowSame;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY = ShaderTrackingOptions.OptionTrackAtomicConsistency;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_RAW_ACROSS_THREADGROUPS = ShaderTrackingOptions.OptionTrackRawAcrossThreadgroups;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_WAR_ACROSS_THREADGROUPS = ShaderTrackingOptions.OptionTrackWarAcrossThreadgroups;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_WAW_ACROSS_THREADGROUPS = ShaderTrackingOptions.OptionTrackWawAcrossThreadgroups;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY_ACROSS_THREADGROUPS = ShaderTrackingOptions.OptionTrackAtomicConsistencyAcrossThreadgroups;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_UAV_SPECIFIC_FLAGS = ShaderTrackingOptions.OptionUavSpecificFlags;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS = ShaderTrackingOptions.OptionAllHazards;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS_ALLOWING_SAME = ShaderTrackingOptions.OptionAllHazardsAllowingSame;
+ public const ShaderTrackingOptions D3D11_SHADER_TRACKING_OPTION_ALL_OPTIONS = ShaderTrackingOptions.OptionAllOptions;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED = MessageCategory.ApplicationDefined;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_MISCELLANEOUS = MessageCategory.Miscellaneous;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_INITIALIZATION = MessageCategory.Initialization;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_CLEANUP = MessageCategory.Cleanup;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_COMPILATION = MessageCategory.Compilation;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_STATE_CREATION = MessageCategory.StateCreation;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_STATE_SETTING = MessageCategory.StateSetting;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_STATE_GETTING = MessageCategory.StateGetting;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = MessageCategory.ResourceManipulation;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_EXECUTION = MessageCategory.Execution;
+ public const MessageCategory D3D11_MESSAGE_CATEGORY_SHADER = MessageCategory.Shader;
+ public const MessageSeverity D3D11_MESSAGE_SEVERITY_CORRUPTION = MessageSeverity.Corruption;
+ public const MessageSeverity D3D11_MESSAGE_SEVERITY_ERROR = MessageSeverity.Error;
+ public const MessageSeverity D3D11_MESSAGE_SEVERITY_WARNING = MessageSeverity.Warning;
+ public const MessageSeverity D3D11_MESSAGE_SEVERITY_INFO = MessageSeverity.Info;
+ public const MessageSeverity D3D11_MESSAGE_SEVERITY_MESSAGE = MessageSeverity.Message;
+ public const MessageId D3D11_MESSAGE_ID_UNKNOWN = MessageId.Unknown;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = MessageId.DeviceIASetVertexBuffersHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = MessageId.DeviceIASetIndexBufferHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = MessageId.DeviceVSSetShaderResourcesHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = MessageId.DeviceVSSetConstantBuffersHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = MessageId.DeviceGSSetShaderResourcesHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = MessageId.DeviceGSSetConstantBuffersHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = MessageId.DevicePSSetShaderResourcesHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = MessageId.DevicePSSetConstantBuffersHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = MessageId.DeviceOMSetRenderTargetsHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = MessageId.DeviceSOSetTargetsHazard;
+ public const MessageId D3D11_MESSAGE_ID_STRING_FROM_APPLICATION = MessageId.StringFromApplication;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_THIS = MessageId.CorruptedThis;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER1 = MessageId.CorruptedParameter1;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2 = MessageId.CorruptedParameter2;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3 = MessageId.CorruptedParameter3;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4 = MessageId.CorruptedParameter4;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5 = MessageId.CorruptedParameter5;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6 = MessageId.CorruptedParameter6;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7 = MessageId.CorruptedParameter7;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8 = MessageId.CorruptedParameter8;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9 = MessageId.CorruptedParameter9;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10 = MessageId.CorruptedParameter10;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11 = MessageId.CorruptedParameter11;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12 = MessageId.CorruptedParameter12;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13 = MessageId.CorruptedParameter13;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14 = MessageId.CorruptedParameter14;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15 = MessageId.CorruptedParameter15;
+ public const MessageId D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADING = MessageId.CorruptedMultithreading;
+ public const MessageId D3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = MessageId.MessageReportingOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = MessageId.IASetInputLayoutUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = MessageId.IASetVertexBuffersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = MessageId.IASetIndexBufferUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = MessageId.VSSetShaderUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = MessageId.VSSetShaderResourcesUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = MessageId.VSSetConstantBuffersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = MessageId.VSSetSamplersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = MessageId.GSSetShaderUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = MessageId.GSSetShaderResourcesUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = MessageId.GSSetConstantBuffersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = MessageId.GSSetSamplersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = MessageId.SOSetTargetsUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = MessageId.PSSetShaderUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = MessageId.PSSetShaderResourcesUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = MessageId.PSSetConstantBuffersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT = MessageId.PSSetSamplersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT = MessageId.RSSetStateUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT = MessageId.OMSetBlendStateUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT = MessageId.OMSetDepthStencilStateUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT = MessageId.OMSetRenderTargetsUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT = MessageId.SetPredicationUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = MessageId.GetPrivateDataMoreData;
+ public const MessageId D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = MessageId.SetPrivateDataInvalidFreeData;
+ public const MessageId D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = MessageId.SetPrivateDataInvalidIUnknown;
+ public const MessageId D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = MessageId.SetPrivateDataInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = MessageId.SetPrivateDataChangingParams;
+ public const MessageId D3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = MessageId.SetPrivateDataOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT = MessageId.CreateBufferUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES = MessageId.CreateBufferInvalidSamples;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE = MessageId.CreateBufferUnrecognizedUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS = MessageId.CreateBufferUnrecognizedBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS = MessageId.CreateBufferUnrecognizedCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS = MessageId.CreateBufferUnrecognizedMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS = MessageId.CreateBufferInvalidCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS = MessageId.CreateBufferInvalidBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA = MessageId.CreateBufferInvalidInitialData;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS = MessageId.CreateBufferInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS = MessageId.CreateBufferInvalidMipLevels;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS = MessageId.CreateBufferInvalidMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN = MessageId.CreateBufferInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN = MessageId.CreateBufferOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_NULLDESC = MessageId.CreateBufferNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS = MessageId.CreateBufferInvalidConstantBufferBindings;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION = MessageId.CreateBufferLargeAllocation;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT = MessageId.CreateTexture1DUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT = MessageId.CreateTexture1DUnsupportedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES = MessageId.CreateTexture1DInvalidSamples;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE = MessageId.CreateTexture1DUnrecognizedUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS = MessageId.CreateTexture1DUnrecognizedBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS = MessageId.CreateTexture1DUnrecognizedCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS = MessageId.CreateTexture1DUnrecognizedMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS = MessageId.CreateTexture1DInvalidCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS = MessageId.CreateTexture1DInvalidBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA = MessageId.CreateTexture1DInvalidInitialData;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS = MessageId.CreateTexture1DInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS = MessageId.CreateTexture1DInvalidMipLevels;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS = MessageId.CreateTexture1DInvalidMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN = MessageId.CreateTexture1DInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN = MessageId.CreateTexture1DOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESC = MessageId.CreateTexture1DNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION = MessageId.CreateTexture1DLargeAllocation;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT = MessageId.CreateTexture2DUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT = MessageId.CreateTexture2DUnsupportedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES = MessageId.CreateTexture2DInvalidSamples;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE = MessageId.CreateTexture2DUnrecognizedUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS = MessageId.CreateTexture2DUnrecognizedBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS = MessageId.CreateTexture2DUnrecognizedCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS = MessageId.CreateTexture2DUnrecognizedMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS = MessageId.CreateTexture2DInvalidCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS = MessageId.CreateTexture2DInvalidBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA = MessageId.CreateTexture2DInvalidInitialData;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS = MessageId.CreateTexture2DInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS = MessageId.CreateTexture2DInvalidMipLevels;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS = MessageId.CreateTexture2DInvalidMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN = MessageId.CreateTexture2DInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN = MessageId.CreateTexture2DOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESC = MessageId.CreateTexture2DNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION = MessageId.CreateTexture2DLargeAllocation;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT = MessageId.CreateTexture3DUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT = MessageId.CreateTexture3DUnsupportedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES = MessageId.CreateTexture3DInvalidSamples;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE = MessageId.CreateTexture3DUnrecognizedUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS = MessageId.CreateTexture3DUnrecognizedBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS = MessageId.CreateTexture3DUnrecognizedCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS = MessageId.CreateTexture3DUnrecognizedMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS = MessageId.CreateTexture3DInvalidCPUAccessFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS = MessageId.CreateTexture3DInvalidBindFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA = MessageId.CreateTexture3DInvalidInitialData;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS = MessageId.CreateTexture3DInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS = MessageId.CreateTexture3DInvalidMipLevels;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS = MessageId.CreateTexture3DInvalidMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN = MessageId.CreateTexture3DInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN = MessageId.CreateTexture3DOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESC = MessageId.CreateTexture3DNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION = MessageId.CreateTexture3DLargeAllocation;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateShaderResourceViewUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = MessageId.CreateShaderResourceViewInvalidDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = MessageId.CreateShaderResourceViewInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = MessageId.CreateShaderResourceViewInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = MessageId.CreateShaderResourceViewInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS = MessageId.CreateShaderResourceViewTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = MessageId.CreateShaderResourceViewInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = MessageId.CreateShaderResourceViewOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateRenderTargetViewUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = MessageId.CreateRenderTargetViewUnsupportedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = MessageId.CreateRenderTargetViewInvalidDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = MessageId.CreateRenderTargetViewInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = MessageId.CreateRenderTargetViewInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = MessageId.CreateRenderTargetViewInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS = MessageId.CreateRenderTargetViewTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = MessageId.CreateRenderTargetViewInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = MessageId.CreateRenderTargetViewOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateDepthStencilViewUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = MessageId.CreateDepthStencilViewInvalidDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = MessageId.CreateDepthStencilViewInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = MessageId.CreateDepthStencilViewInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = MessageId.CreateDepthStencilViewInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS = MessageId.CreateDepthStencilViewTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = MessageId.CreateDepthStencilViewInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = MessageId.CreateDepthStencilViewOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = MessageId.CreateInputLayoutOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = MessageId.CreateInputLayoutTooManyElements;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = MessageId.CreateInputLayoutInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = MessageId.CreateInputLayoutIncompatibleFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = MessageId.CreateInputLayoutInvalidSlot;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = MessageId.CreateInputLayoutInvalidInputSlotClass;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = MessageId.CreateInputLayoutStepRateSlotClassMismatch;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = MessageId.CreateInputLayoutInvalidSlotClassChange;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = MessageId.CreateInputLayoutInvalidStepRateChange;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = MessageId.CreateInputLayoutInvalidAlignment;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = MessageId.CreateInputLayoutDuplicateSemantic;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = MessageId.CreateInputLayoutUnparseableInputSignature;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = MessageId.CreateInputLayoutNullSemantic;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = MessageId.CreateInputLayoutMissingElement;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC = MessageId.CreateInputLayoutNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = MessageId.CreateVertexShaderOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = MessageId.CreateVertexShaderInvalidShaderBytecode;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = MessageId.CreateVertexShaderInvalidShaderType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = MessageId.CreateGeometryShaderOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = MessageId.CreateGeometryShaderInvalidShaderBytecode;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = MessageId.CreateGeometryShaderInvalidShaderType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = MessageId.CreateGeometryShaderWithStreamOutputOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = MessageId.CreateGeometryShaderWithStreamOutputInvalidShaderBytecode;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = MessageId.CreateGeometryShaderWithStreamOutputInvalidShaderType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = MessageId.CreateGeometryShaderWithStreamOutputInvalidNumEntries;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = MessageId.CreateGeometryShaderWithStreamOutputOutputStreamStrideUnused;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = MessageId.CreateGeometryShaderWithStreamOutputUnexpectedDecl;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = MessageId.CreateGeometryShaderWithStreamOutputExpectedDecl;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = MessageId.CreateGeometryShaderWithStreamOutputOutputSlot0Expected;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = MessageId.CreateGeometryShaderWithStreamOutputInvalidOutputSlot;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = MessageId.CreateGeometryShaderWithStreamOutputOnlyoneelementperslot;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = MessageId.CreateGeometryShaderWithStreamOutputInvalidComponentCount;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = MessageId.CreateGeometryShaderWithStreamOutputInvalidStartComponentAndComponentCount;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = MessageId.CreateGeometryShaderWithStreamOutputInvalidGapDefinition;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = MessageId.CreateGeometryShaderWithStreamOutputRepeatedOutput;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = MessageId.CreateGeometryShaderWithStreamOutputInvalidOutputStreamStride;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = MessageId.CreateGeometryShaderWithStreamOutputMissingSemantic;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = MessageId.CreateGeometryShaderWithStreamOutputMaskmisMatch;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = MessageId.CreateGeometryShaderWithStreamOutputCantHaveOnlyGaps;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = MessageId.CreateGeometryShaderWithStreamOutputDeclTooComplex;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = MessageId.CreateGeometryShaderWithStreamOutputMissingOutputSignature;
+ public const MessageId D3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = MessageId.CreatePixelShaderOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = MessageId.CreatePixelShaderInvalidShaderBytecode;
+ public const MessageId D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = MessageId.CreatePixelShaderInvalidShaderType;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = MessageId.CreateRasterizerStateInvalidFillMode;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = MessageId.CreateRasterizerStateInvalidCullMode;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = MessageId.CreateRasterizerStateInvalidDepthBiasClamp;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = MessageId.CreateRasterizerStateInvalidSlopeScaledDepthBias;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS = MessageId.CreateRasterizerStateTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = MessageId.CreateRasterizerStateNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = MessageId.CreateDepthStencilStateInvalidDepthWriteMask;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = MessageId.CreateDepthStencilStateInvalidDepthFunc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilFailOp;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilZFailOp;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilPassOp;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilFunc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = MessageId.CreateDepthStencilStateInvalidBackFaceStencilFailOp;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = MessageId.CreateDepthStencilStateInvalidBackFaceStencilZFailOp;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = MessageId.CreateDepthStencilStateInvalidBackFaceStencilPassOp;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = MessageId.CreateDepthStencilStateInvalidBackFaceStencilFunc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS = MessageId.CreateDepthStencilStateTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = MessageId.CreateDepthStencilStateNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = MessageId.CreateBlendStateInvalidSrcBlend;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = MessageId.CreateBlendStateInvalidDestBlend;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = MessageId.CreateBlendStateInvalidBlendOp;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = MessageId.CreateBlendStateInvalidSrcBlendAlpha;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = MessageId.CreateBlendStateInvalidDestBlendAlpha;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = MessageId.CreateBlendStateInvalidBlendOpAlpha;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = MessageId.CreateBlendStateInvalidRenderTargetWriteMask;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS = MessageId.CreateBlendStateTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = MessageId.CreateBlendStateNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = MessageId.CreateSamplerStateInvalidFilter;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = MessageId.CreateSamplerStateInvalidAddressU;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = MessageId.CreateSamplerStateInvalidAddressV;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = MessageId.CreateSamplerStateInvalidAddressW;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = MessageId.CreateSamplerStateInvalidmiplodbias;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = MessageId.CreateSamplerStateInvalidMaxAnisotropy;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = MessageId.CreateSamplerStateInvalidComparisonFunc;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = MessageId.CreateSamplerStateInvalidMinLod;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = MessageId.CreateSamplerStateInvalidMaxLod;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS = MessageId.CreateSamplerStateTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = MessageId.CreateSamplerStateNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY = MessageId.CreateQueryOrPredicateInvalidQuery;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS = MessageId.CreateQueryOrPredicateInvalidMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG = MessageId.CreateQueryOrPredicateUnexpectedmiscflag;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC = MessageId.CreateQueryOrPredicateNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = MessageId.DeviceIASetPrimitiveTopologyTopologyUnrecognized;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = MessageId.DeviceIASetPrimitiveTopologyTopologyUndefined;
+ public const MessageId D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER = MessageId.IASetVertexBuffersInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE = MessageId.DeviceIASetVertexBuffersOffsetTooLarge;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY = MessageId.DeviceIASetVertexBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER = MessageId.IASetIndexBufferInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID = MessageId.DeviceIASetIndexBufferFormatInvalid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE = MessageId.DeviceIASetIndexBufferOffsetTooLarge;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED = MessageId.DeviceIASetIndexBufferOffsetUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceVSSetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER = MessageId.VSSetConstantBuffersInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceVSSetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceVSSetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceGSSetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER = MessageId.GSSetConstantBuffersInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceGSSetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceGSSetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER = MessageId.SOSetTargetsInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED = MessageId.DeviceSOSetTargetsOffsetUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DevicePSSetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER = MessageId.PSSetConstantBuffersInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DevicePSSetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY = MessageId.DevicePSSetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = MessageId.DeviceRSSetViewportsInvalidviewport;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = MessageId.DeviceRSSetScissorRectsInvalidscissor;
+ public const MessageId D3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = MessageId.ClearRenderTargetViewDenormFlush;
+ public const MessageId D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = MessageId.ClearDepthStencilViewDenormFlush;
+ public const MessageId D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = MessageId.ClearDepthStencilViewInvalid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY = MessageId.DeviceIAGetVertexBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceVSGetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceVSGetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceVSGetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceGSGetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceGSGetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceGSGetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY = MessageId.DeviceSOGetTargetsBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DevicePSGetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DevicePSGetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY = MessageId.DevicePSGetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY = MessageId.DeviceRSGetViewportsViewportsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY = MessageId.DeviceRSGetScissorRectsRectsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID = MessageId.DeviceGenerateMipsResourceInvalid;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE = MessageId.CopySubresourceRegionInvalidDestinationSubresource;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE = MessageId.CopySubresourceRegionInvalidsourcesubresource;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX = MessageId.CopySubresourceRegionInvalidsourcebox;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE = MessageId.CopySubresourceRegionInvalidSource;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE = MessageId.CopySubresourceRegionInvalidDestinationState;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE = MessageId.CopySubresourceRegionInvalidSourceState;
+ public const MessageId D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = MessageId.CopyResourceInvalidSource;
+ public const MessageId D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = MessageId.CopyResourceInvalidDestinationState;
+ public const MessageId D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = MessageId.CopyResourceInvalidSourceState;
+ public const MessageId D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = MessageId.UpdateSubresourceInvalidDestinationSubresource;
+ public const MessageId D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = MessageId.UpdateSubresourceInvalidDestinationBox;
+ public const MessageId D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = MessageId.UpdateSubresourceInvalidDestinationState;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = MessageId.DeviceResolveSubresourceDestinationInvalid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = MessageId.DeviceResolveSubresourceDestinationSubresourceInvalid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = MessageId.DeviceResolveSubresourceSourceInvalid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = MessageId.DeviceResolveSubresourceSourceSubresourceInvalid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = MessageId.DeviceResolveSubresourceFormatInvalid;
+ public const MessageId D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = MessageId.BufferMapInvalidMapType;
+ public const MessageId D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = MessageId.BufferMapInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = MessageId.BufferMapAlreadyMapped;
+ public const MessageId D3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = MessageId.BufferMapDeviceRemovedReturn;
+ public const MessageId D3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = MessageId.BufferUnmapNotMapped;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = MessageId.Texture1DMapInvalidMapType;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = MessageId.Texture1DMapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = MessageId.Texture1DMapInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = MessageId.Texture1DMapAlreadyMapped;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = MessageId.Texture1DMapDeviceRemovedReturn;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = MessageId.Texture1DUnmapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = MessageId.Texture1DUnmapNotMapped;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = MessageId.Texture2DMapInvalidMapType;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = MessageId.Texture2DMapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = MessageId.Texture2DMapInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = MessageId.Texture2DMapAlreadyMapped;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = MessageId.Texture2DMapDeviceRemovedReturn;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = MessageId.Texture2DUnmapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = MessageId.Texture2DUnmapNotMapped;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = MessageId.Texture3DMapInvalidMapType;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = MessageId.Texture3DMapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = MessageId.Texture3DMapInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = MessageId.Texture3DMapAlreadyMapped;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = MessageId.Texture3DMapDeviceRemovedReturn;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = MessageId.Texture3DUnmapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = MessageId.Texture3DUnmapNotMapped;
+ public const MessageId D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = MessageId.CheckFormatSupportFormatDeprecated;
+ public const MessageId D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = MessageId.CheckMultisampleQualityLevelsFormatDeprecated;
+ public const MessageId D3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = MessageId.SetExceptionModeUnrecognizedflags;
+ public const MessageId D3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = MessageId.SetExceptionModeInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = MessageId.SetExceptionModeDeviceRemovedReturn;
+ public const MessageId D3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = MessageId.RefSimulatingInfinitelyFastHardware;
+ public const MessageId D3D11_MESSAGE_ID_REF_THREADING_MODE = MessageId.RefThreadingMode;
+ public const MessageId D3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = MessageId.RefUmdriverException;
+ public const MessageId D3D11_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = MessageId.RefKmdriverException;
+ public const MessageId D3D11_MESSAGE_ID_REF_HARDWARE_EXCEPTION = MessageId.RefHardwareException;
+ public const MessageId D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = MessageId.RefAccessingIndexableTempOutOfRange;
+ public const MessageId D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = MessageId.RefProblemParsingShader;
+ public const MessageId D3D11_MESSAGE_ID_REF_OUT_OF_MEMORY = MessageId.RefOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_REF_INFO = MessageId.RefInfo;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = MessageId.DeviceDrawVertexPosOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = MessageId.DeviceDrawIndexedIndexPosOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = MessageId.DeviceDrawInstancedVertexPosOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = MessageId.DeviceDrawInstancedInstancePosOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = MessageId.DeviceDrawIndexedInstancedInstancePosOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = MessageId.DeviceDrawIndexedInstancedIndexPosOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = MessageId.DeviceDrawVertexShaderNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = MessageId.DeviceShaderLinkageSemanticNameNotFound;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = MessageId.DeviceShaderLinkageRegisterIndex;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = MessageId.DeviceShaderLinkageComponentType;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = MessageId.DeviceShaderLinkageRegisterMask;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = MessageId.DeviceShaderLinkageSystemValue;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = MessageId.DeviceShaderLinkageNeverWrittenAlwaysReads;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET = MessageId.DeviceDrawVertexBufferNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET = MessageId.DeviceDrawInputLayoutNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET = MessageId.DeviceDrawConstantBufferNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL = MessageId.DeviceDrawConstantBufferTooSmall;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET = MessageId.DeviceDrawSamplerNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET = MessageId.DeviceDrawShaderResourceViewNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH = MessageId.DeviceDrawViewDimensionMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = MessageId.DeviceDrawVertexBufferStrideTooSmall;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL = MessageId.DeviceDrawVertexBufferTooSmall;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET = MessageId.DeviceDrawIndexBufferNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID = MessageId.DeviceDrawIndexBufferFormatInvalid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL = MessageId.DeviceDrawIndexBufferTooSmall;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = MessageId.DeviceDrawGSInputPrimitiveMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = MessageId.DeviceDrawResourceReturnTypeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT = MessageId.DeviceDrawPositionNotPresent;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET = MessageId.DeviceDrawOutputStreamNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED = MessageId.DeviceDrawBoundResourceMapped;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY = MessageId.DeviceDrawInvalidPrimitiveTopology;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED = MessageId.DeviceDrawVertexOffsetUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED = MessageId.DeviceDrawVertexStrideUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED = MessageId.DeviceDrawIndexOffsetUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = MessageId.DeviceDrawOutputStreamOffsetUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = MessageId.DeviceDrawResourceFormatLdUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = MessageId.DeviceDrawResourceFormatSampleUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = MessageId.DeviceDrawResourceFormatSampleCUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = MessageId.DeviceDrawResourceMultisampleUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = MessageId.DeviceDrawSOTargetsBoundWithoutSource;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = MessageId.DeviceDrawSOStrideLargerThanBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = MessageId.DeviceDrawOMRenderTargetDoesNotSupportBlending;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = MessageId.DeviceDrawOMDualSourceBlendingCanOnlyHaveRenderTarget0;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = MessageId.DeviceRemovalProcessAtFault;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = MessageId.DeviceRemovalProcessPossiblyAtFault;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = MessageId.DeviceRemovalProcessNotAtFault;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = MessageId.DeviceOpenSharedResourceInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = MessageId.DeviceOpenSharedResourceOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = MessageId.DeviceOpenSharedResourceBadinterfaceReturn;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = MessageId.DeviceDrawViewportNotSet;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = MessageId.CreateInputLayoutTrailingDigitInSemantic;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = MessageId.CreateGeometryShaderWithStreamOutputTrailingDigitInSemantic;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = MessageId.DeviceRSSetViewportsDenormFlush;
+ public const MessageId D3D11_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = MessageId.OMSetRenderTargetsInvalidView;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = MessageId.DeviceSettextfiltersizeInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = MessageId.DeviceDrawSamplerMismatch;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = MessageId.CreateInputLayoutTypeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = MessageId.BlendStateGetDescLegacy;
+ public const MessageId D3D11_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = MessageId.ShaderResourceViewGetDescLegacy;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN = MessageId.CreateQueryOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN = MessageId.CreatePredicateOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER = MessageId.CreateCounterOutOfRangeCounter;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED = MessageId.CreateCounterSimultaneousActiveCountersExhausted;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = MessageId.CreateCounterUnsupportedWellknownCounter;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN = MessageId.CreateCounterOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN = MessageId.CreateCounterNonExclusiveReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOUNTER_NULLDESC = MessageId.CreateCounterNullDesc;
+ public const MessageId D3D11_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER = MessageId.CheckCounterOutOfRangeCounter;
+ public const MessageId D3D11_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = MessageId.CheckCounterUnsupportedWellknownCounter;
+ public const MessageId D3D11_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE = MessageId.SetPredicationInvalidPredicateState;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED = MessageId.QueryBeginUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION = MessageId.PredicateBeginDuringPredication;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_BEGIN_DUPLICATE = MessageId.QueryBeginDuplicate;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS = MessageId.QueryBeginAbandoningPreviousResults;
+ public const MessageId D3D11_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION = MessageId.PredicateEndDuringPredication;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS = MessageId.QueryEndAbandoningPreviousResults;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN = MessageId.QueryEndWithoutBegin;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE = MessageId.QueryGetDataInvalidDatasize;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS = MessageId.QueryGetDataInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL = MessageId.QueryGetDataInvalidCall;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = MessageId.DeviceDrawPSOutputTypeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = MessageId.DeviceDrawResourceFormatGatherUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = MessageId.DeviceDrawInvalidUseOfCenterMultisamplePattern;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = MessageId.DeviceIASetVertexBuffersStrideTooLarge;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = MessageId.DeviceIASetVertexBuffersInvalidRange;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = MessageId.CreateInputLayoutEmptyLayout;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = MessageId.DeviceDrawResourceSampleCountMismatch;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY = MessageId.LiveObjectSummary;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_BUFFER = MessageId.LiveBuffer;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_TEXTURE1D = MessageId.LiveTexture1D;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_TEXTURE2D = MessageId.LiveTexture2D;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_TEXTURE3D = MessageId.LiveTexture3D;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = MessageId.LiveShaderResourceView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW = MessageId.LiveRenderTargetView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = MessageId.LiveDepthStencilView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_VERTEXSHADER = MessageId.LiveVertexShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER = MessageId.LiveGeometryShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_PIXELSHADER = MessageId.LivePixelShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT = MessageId.LiveInputLayout;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_SAMPLER = MessageId.LiveSampler;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_BLENDSTATE = MessageId.LiveBlendState;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = MessageId.LiveDepthstencilstate;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE = MessageId.LiveRasterizerstate;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_QUERY = MessageId.LiveQuery;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_PREDICATE = MessageId.LivePredicate;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_COUNTER = MessageId.LiveCounter;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DEVICE = MessageId.LiveDevice;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_SWAPCHAIN = MessageId.LiveSwapchain;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED = MessageId.CreateDepthStencilStateStencilNoTwoSided;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED = MessageId.CreateRasterizerStateDepthbiasclampNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT = MessageId.CreateSamplerStateNoComparisonSupport;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY = MessageId.CreateSamplerStateExcessiveAnisotropy;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE = MessageId.CreateSamplerStateBorderOutOfRange;
+ public const MessageId D3D11_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED = MessageId.VSSetSamplersNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS = MessageId.VSSetSamplersTooManySamplers;
+ public const MessageId D3D11_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS = MessageId.PSSetSamplersTooManySamplers;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS = MessageId.CreateResourceNoArrays;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND = MessageId.CreateResourceNoVBAndIBBind;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D = MessageId.CreateResourceNoTexture1D;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE = MessageId.CreateResourceDimensionOutOfRange;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE = MessageId.CreateResourceNotBindableAsShaderResource;
+ public const MessageId D3D11_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS = MessageId.OMSetRenderTargetsTooManyRenderTargets;
+ public const MessageId D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS = MessageId.OMSetRenderTargetsNoDifferingBitDepths;
+ public const MessageId D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX = MessageId.IASetVertexBuffersBadBufferIndex;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS = MessageId.DeviceRSSetViewportsTooManyViewports;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED = MessageId.DeviceIASetPrimitiveTopologyAdjacencyUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS = MessageId.DeviceRSSetScissorRectsTooManyScissors;
+ public const MessageId D3D11_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY = MessageId.CopyResourceOnlyTexture2DWithinGpuMemory;
+ public const MessageId D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK = MessageId.CopyResourceNoTexture3DReadback;
+ public const MessageId D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK = MessageId.CopyResourceNoTextureOnlyReadback;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT = MessageId.CreateInputLayoutUnsupportedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE = MessageId.CreateBlendStateNoAlphaToCoverage;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE = MessageId.CreateRasterizerStateDepthclipenableMustBeTrue;
+ public const MessageId D3D11_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE = MessageId.DrawIndexedStartindexlocationMustBePositive;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD = MessageId.CreateShaderResourceViewMustUseLowestLod;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL = MessageId.CreateSamplerStateMinlodMustNotBeFractional;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX = MessageId.CreateSamplerStateMaxlodMustBeFltMax;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO = MessageId.CreateShaderResourceViewFirstarraysliceMustBeZero;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES = MessageId.CreateShaderResourceViewCubesMustHave6Sides;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET = MessageId.CreateResourceNotBindableAsRenderTarget;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER = MessageId.CreateResourceNoDwordIndexBuffer;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE = MessageId.CreateResourceMsaaPrecludesShaderResource;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE = MessageId.CreateResourcePresentationPrecludesShaderResource;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE = MessageId.CreateBlendStateNoIndependentBlendEnable;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS = MessageId.CreateBlendStateNoIndependentWriteMasks;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT = MessageId.CreateResourceNoStreamOut;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS = MessageId.CreateResourceOnlyVBIBForBuffers;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES = MessageId.CreateResourceNoAutogenForVolumes;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED = MessageId.CreateResourceDxgiFormatR8g8b8a8CannotBeShared;
+ public const MessageId D3D11_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED = MessageId.VSShaderResourcesNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED = MessageId.GeometryShaderNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED = MessageId.StreamOutNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED = MessageId.TextFilterNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND = MessageId.CreateBlendStateNoSeparateAlphaBlend;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND = MessageId.CreateBlendStateNoMRTBlend;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED = MessageId.CreateBlendStateOperationNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE = MessageId.CreateSamplerStateNoMirrorOnce;
+ public const MessageId D3D11_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED = MessageId.DrawInstancedNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 = MessageId.DrawIndexedInstancedNotSupportedBelow93;
+ public const MessageId D3D11_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED = MessageId.DrawIndexedPointListUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO = MessageId.SetBlendStateSampleMaskCannotBeZero;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION = MessageId.CreateResourceDimensionExceedsFeatureLevelDefinition;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED = MessageId.CreateResourceOnlySingleMipLevelDepthStencilSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR = MessageId.DeviceRSSetScissorRectsNegativeScissor;
+ public const MessageId D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA = MessageId.SlotZeroMustBeD3D10InputPerVertexData;
+ public const MessageId D3D11_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP = MessageId.CreateResourceNonPow2Mipmap;
+ public const MessageId D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED = MessageId.CreateSamplerStateBorderNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT = MessageId.OMSetRenderTargetsNoSrgbMRT;
+ public const MessageId D3D11_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES = MessageId.CopyResourceNo3DMismatchedUpdates;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = MessageId.CreateDepthStencilViewInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = MessageId.CreateVertexShaderInvalidClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = MessageId.CreateGeometryShaderInvalidClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS = MessageId.CreateGeometryShaderWithStreamOutputInvalidNumStreams;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = MessageId.CreateGeometryShaderWithStreamOutputInvalidStreamToRasterizer;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS = MessageId.CreateGeometryShaderWithStreamOutputUnexpectedStreams;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE = MessageId.CreateGeometryShaderWithStreamOutputInvalidClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = MessageId.CreatePixelShaderInvalidClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS = MessageId.CreateDeferredContextInvalidCommandListFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADED = MessageId.CreateDeferredContextSingleThreaded;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURN = MessageId.CreateDeferredContextInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN = MessageId.CreateDeferredContextInvalidCallReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN = MessageId.CreateDeferredContextOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXT = MessageId.FinishDisplayListOnImmediateContext;
+ public const MessageId D3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURN = MessageId.FinishDisplayListOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURN = MessageId.FinishDisplayListInvalidCallReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = MessageId.CreateGeometryShaderWithStreamOutputInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = MessageId.CreateGeometryShaderWithStreamOutputUnexpectedEntries;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = MessageId.CreateGeometryShaderWithStreamOutputUnexpectedStrides;
+ public const MessageId D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = MessageId.CreateGeometryShaderWithStreamOutputInvalidNumStrides;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARD = MessageId.DeviceHSSetShaderResourcesHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARD = MessageId.DeviceHSSetConstantBuffersHazard;
+ public const MessageId D3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = MessageId.HSSetShaderResourcesUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = MessageId.HSSetConstantBuffersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL = MessageId.CreateHullShaderInvalidcall;
+ public const MessageId D3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = MessageId.CreateHullShaderOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = MessageId.CreateHullShaderInvalidShaderBytecode;
+ public const MessageId D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = MessageId.CreateHullShaderInvalidShaderType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = MessageId.CreateHullShaderInvalidClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceHSSetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFER = MessageId.HSSetConstantBuffersInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceHSSetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceHSSetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceHSGetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceHSGetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceHSGetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARD = MessageId.DeviceDSSetShaderResourcesHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARD = MessageId.DeviceDSSetConstantBuffersHazard;
+ public const MessageId D3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = MessageId.DSSetShaderResourcesUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = MessageId.DSSetConstantBuffersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL = MessageId.CreateDomainShaderInvalidcall;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = MessageId.CreateDomainShaderOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = MessageId.CreateDomainShaderInvalidShaderBytecode;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = MessageId.CreateDomainShaderInvalidShaderType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = MessageId.CreateDomainShaderInvalidClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceDSSetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFER = MessageId.DSSetConstantBuffersInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceDSSetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceDSSetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceDSGetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceDSGetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceDSGetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH = MessageId.DeviceDrawHSXorDSMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT = MessageId.DeferredContextRemovalProcessAtFault;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER = MessageId.DeviceDrawIndirectInvalidArgBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED = MessageId.DeviceDrawIndirectOffsetUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW = MessageId.DeviceDrawIndirectOffsetOverflow;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE = MessageId.ResourceMapInvalidMapType;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE = MessageId.ResourceMapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS = MessageId.ResourceMapInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED = MessageId.ResourceMapAlreadyMapped;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN = MessageId.ResourceMapDeviceRemovedReturn;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN = MessageId.ResourceMapOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD = MessageId.ResourceMapWithoutInitialDiscard;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE = MessageId.ResourceUnmapInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = MessageId.ResourceUnmapNotMapped;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS = MessageId.DeviceDrawRasterizingControlPoints;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED = MessageId.DeviceIASetPrimitiveTopologyTopologyUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH = MessageId.DeviceDrawHSDSSignatureMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = MessageId.DeviceDrawHullShaderInputTopologyMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH = MessageId.DeviceDrawHSDSControlPointCountMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = MessageId.DeviceDrawHSDSTessellatorDomainMismatch;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_CONTEXT = MessageId.CreateContext;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_CONTEXT = MessageId.LiveContext;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_CONTEXT = MessageId.DestroyContext;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_BUFFER = MessageId.CreateBuffer;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_BUFFER_WIN7 = MessageId.LiveBufferWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_BUFFER = MessageId.DestroyBuffer;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TEXTURE1D = MessageId.CreateTexture1D;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_TEXTURE1D_WIN7 = MessageId.LiveTexture1DWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_TEXTURE1D = MessageId.DestroyTexture1D;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TEXTURE2D = MessageId.CreateTexture2D;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_TEXTURE2D_WIN7 = MessageId.LiveTexture2DWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_TEXTURE2D = MessageId.DestroyTexture2D;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TEXTURE3D = MessageId.CreateTexture3D;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_TEXTURE3D_WIN7 = MessageId.LiveTexture3DWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_TEXTURE3D = MessageId.DestroyTexture3D;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEW = MessageId.CreateShaderResourceView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW_WIN7 = MessageId.LiveShaderResourceViewWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEW = MessageId.DestroyShaderResourceView;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEW = MessageId.CreateRenderTargetView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW_WIN7 = MessageId.LiveRenderTargetViewWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEW = MessageId.DestroyRenderTargetView;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEW = MessageId.CreateDepthStencilView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW_WIN7 = MessageId.LiveDepthStencilViewWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEW = MessageId.DestroyDepthStencilView;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_VERTEXSHADER = MessageId.CreateVertexShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_VERTEXSHADER_WIN7 = MessageId.LiveVertexShaderWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_VERTEXSHADER = MessageId.DestroyVertexShader;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_HULLSHADER = MessageId.CreateHullshader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_HULLSHADER = MessageId.LiveHullshader;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_HULLSHADER = MessageId.DestroyHullshader;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_DOMAINSHADER = MessageId.CreateDomainShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DOMAINSHADER = MessageId.LiveDomainShader;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_DOMAINSHADER = MessageId.DestroyDomainShader;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_GEOMETRYSHADER = MessageId.CreateGeometryShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER_WIN7 = MessageId.LiveGeometryShaderWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADER = MessageId.DestroyGeometryShader;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_PIXELSHADER = MessageId.CreatePixelShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_PIXELSHADER_WIN7 = MessageId.LivePixelShaderWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_PIXELSHADER = MessageId.DestroyPixelShader;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_INPUTLAYOUT = MessageId.CreateInputLayout;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT_WIN7 = MessageId.LiveInputLayoutWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUT = MessageId.DestroyInputLayout;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_SAMPLER = MessageId.CreateSampler;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_SAMPLER_WIN7 = MessageId.LiveSamplerWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_SAMPLER = MessageId.DestroySampler;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_BLENDSTATE = MessageId.CreateBlendState;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_BLENDSTATE_WIN7 = MessageId.LiveBlendStateWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_BLENDSTATE = MessageId.DestroyBlendState;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATE = MessageId.CreateDepthstencilstate;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE_WIN7 = MessageId.LiveDepthstencilstateWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATE = MessageId.DestroyDepthstencilstate;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_RASTERIZERSTATE = MessageId.CreateRasterizerstate;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE_WIN7 = MessageId.LiveRasterizerstateWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATE = MessageId.DestroyRasterizerstate;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_QUERY = MessageId.CreateQuery;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_QUERY_WIN7 = MessageId.LiveQueryWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_QUERY = MessageId.DestroyQuery;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_PREDICATE = MessageId.CreatePredicate;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_PREDICATE_WIN7 = MessageId.LivePredicateWin7;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_PREDICATE = MessageId.DestroyPredicate;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_COUNTER = MessageId.CreateCounter;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_COUNTER = MessageId.DestroyCounter;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_COMMANDLIST = MessageId.CreateCommandlist;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_COMMANDLIST = MessageId.LiveCommandlist;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_COMMANDLIST = MessageId.DestroyCommandlist;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_CLASSINSTANCE = MessageId.CreateClassInstance;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_CLASSINSTANCE = MessageId.LiveClassInstance;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_CLASSINSTANCE = MessageId.DestroyClassInstance;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_CLASSLINKAGE = MessageId.CreateClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_CLASSLINKAGE = MessageId.LiveClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_CLASSLINKAGE = MessageId.DestroyClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DEVICE_WIN7 = MessageId.LiveDeviceWin7;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY_WIN7 = MessageId.LiveObjectSummaryWin7;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_COMPUTESHADER = MessageId.CreateComputeShader;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_COMPUTESHADER = MessageId.LiveComputeShader;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_COMPUTESHADER = MessageId.DestroyComputeShader;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEW = MessageId.CreateUnorderedAccessView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEW = MessageId.LiveUnorderedAccessView;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEW = MessageId.DestroyUnorderedAccessView;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVEL = MessageId.DeviceSetShaderInterfacesFeaturelevel;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH = MessageId.DeviceSetShaderInterfaceCountMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE = MessageId.DeviceSetShaderInvalidInstance;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEX = MessageId.DeviceSetShaderInvalidInstanceIndex;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPE = MessageId.DeviceSetShaderInvalidInstanceType;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATA = MessageId.DeviceSetShaderInvalidInstanceData;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA = MessageId.DeviceSetShaderUnboundInstanceData;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS = MessageId.DeviceSetShaderInstanceDataBindings;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULL = MessageId.DeviceCreateShaderClassLinkageFull;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE = MessageId.DeviceCheckfeaturesupportUnrecognizedFeature;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = MessageId.DeviceCheckfeaturesupportMismatchedDataSize;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN = MessageId.DeviceCheckfeaturesupportInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARD = MessageId.DeviceCSSetShaderResourcesHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARD = MessageId.DeviceCSSetConstantBuffersHazard;
+ public const MessageId D3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = MessageId.CSSetShaderResourcesUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = MessageId.CSSetConstantBuffersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL = MessageId.CreateComputeShaderInvalidcall;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = MessageId.CreateComputeShaderOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = MessageId.CreateComputeShaderInvalidShaderBytecode;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPE = MessageId.CreateComputeShaderInvalidShaderType;
+ public const MessageId D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = MessageId.CreateComputeShaderInvalidClassLinkage;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceCSSetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER = MessageId.CSSetConstantBuffersInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceCSSetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceCSSetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY = MessageId.DeviceCSGetShaderResourcesViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY = MessageId.DeviceCSGetConstantBuffersBuffersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY = MessageId.DeviceCSGetSamplersSamplersEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateVertexShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateHullShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateDomainShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderWithStreamOutputDoubleFloatOpsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreatePixelShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateComputeShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE = MessageId.CreateBufferInvalidstructurestride;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS = MessageId.CreateShaderResourceViewInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = MessageId.CreateUnorderedAccessViewInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = MessageId.CreateUnorderedAccessViewInvalidDesc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = MessageId.CreateUnorderedAccessViewInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = MessageId.CreateUnorderedAccessViewInvalidDimensions;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateUnorderedAccessViewUnrecognizedFormat;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD = MessageId.DeviceOMSetRenderTargetsAndUnorderedAccessViewsHazard;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS = MessageId.DeviceOMSetRenderTargetsAndUnorderedAccessViewsOverlappingOldSlots;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP = MessageId.DeviceOMSetRenderTargetsAndUnorderedAccessViewsNoOp;
+ public const MessageId D3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = MessageId.CSSetUnorderedAccessViewsUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = MessageId.PSSetUnorderedAccessViewsUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN = MessageId.CreateUnorderedAccessViewInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN = MessageId.CreateUnorderedAccessViewOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS = MessageId.CreateUnorderedAccessViewTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD = MessageId.DeviceCSSetUnorderedAccessViewsHazard;
+ public const MessageId D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH = MessageId.ClearUnorderedAccessViewDenormFlush;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY = MessageId.DeviceCSSetUnorderedAccesssViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY = MessageId.DeviceCSGetUnorderedAccesssViewsEmpty;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = MessageId.CreateUnorderedAccessViewInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS = MessageId.CreateShaderResesourceViewTooManyObjects;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER = MessageId.DeviceDispatchIndirectInvalidArgBuffer;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED = MessageId.DeviceDispatchIndirectOffsetUnaligned;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW = MessageId.DeviceDispatchIndirectOffsetOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT = MessageId.DeviceSetresourceminlodInvalidContext;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE = MessageId.DeviceSetresourceminlodInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD = MessageId.DeviceSetresourceminlodInvalidMinLod;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT = MessageId.DeviceGetresourceminlodInvalidContext;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE = MessageId.DeviceGetresourceminlodInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT = MessageId.OMSetDepthStencilUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY = MessageId.ClearDepthStencilViewDepthReadonly;
+ public const MessageId D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY = MessageId.ClearDepthStencilViewStencilReadonly;
+ public const MessageId D3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED = MessageId.CheckfeaturesupportFormatDeprecated;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH = MessageId.DeviceUnorderedAccessViewReturnTypeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET = MessageId.DeviceUnorderedAccessViewNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP = MessageId.DeviceDrawUnorderedAccessViewRenderTargetViewOverlap;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH = MessageId.DeviceUnorderedAccessViewDimensionMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAppendUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAtomicsUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH = MessageId.DeviceUnorderedAccessViewStructureStrideMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH = MessageId.DeviceUnorderedAccessViewBufferTypeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewRawUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewFormatLdUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewFormatStoreUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAtomicAddUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAtomicBitwiseOpsUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAtomicCmpstoreCmpexchangeUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAtomicExchangeUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAtomicSignedMinmaxUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewAtomicUnsignedMinmaxUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED = MessageId.DeviceDispatchBoundResourceMapped;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW = MessageId.DeviceDispatchThreadgroupcountOverflow;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO = MessageId.DeviceDispatchThreadgroupcountZero;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH = MessageId.DeviceShaderResourceViewStructureStrideMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH = MessageId.DeviceShaderResourceViewBufferTypeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED = MessageId.DeviceShaderResourceViewRawUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED = MessageId.DeviceDispatchUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED = MessageId.DeviceDispatchIndirectUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET = MessageId.CopyStructureCountInvalidOffset;
+ public const MessageId D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET = MessageId.CopyStructureCountLargeOffset;
+ public const MessageId D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE = MessageId.CopyStructureCountInvalidDestinationState;
+ public const MessageId D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE = MessageId.CopyStructureCountInvalidSourceState;
+ public const MessageId D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED = MessageId.CheckFormatSupportFormatNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW = MessageId.DeviceCSSetUnorderedAccessViewsInvalidView;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET = MessageId.DeviceCSSetUnorderedAccessViewsInvalidOffset;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS = MessageId.DeviceCSSetUnorderedAccessViewsToomanyviews;
+ public const MessageId D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT = MessageId.ClearUnorderedAccessViewFloatInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED = MessageId.DeviceUnorderedAccessViewCounterUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_REF_WARNING = MessageId.RefWarning;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV = MessageId.DeviceDrawPixelShaderWithoutRtvOrDsv;
+ public const MessageId D3D11_MESSAGE_ID_SHADER_ABORT = MessageId.ShaderAbort;
+ public const MessageId D3D11_MESSAGE_ID_SHADER_MESSAGE = MessageId.ShaderMessage;
+ public const MessageId D3D11_MESSAGE_ID_SHADER_ERROR = MessageId.ShaderError;
+ public const MessageId D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE = MessageId.OfferResourcesInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_HSSETSAMPLERS_UNBINDDELETINGOBJECT = MessageId.HSSetSamplersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_DSSETSAMPLERS_UNBINDDELETINGOBJECT = MessageId.DSSetSamplersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CSSETSAMPLERS_UNBINDDELETINGOBJECT = MessageId.CSSetSamplersUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_HSSETSHADER_UNBINDDELETINGOBJECT = MessageId.HSSetShaderUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_DSSETSHADER_UNBINDDELETINGOBJECT = MessageId.DSSetShaderUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_CSSETSHADER_UNBINDDELETINGOBJECT = MessageId.CSSetShaderUnbindDeletingObject;
+ public const MessageId D3D11_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN = MessageId.EnqueueSetEventInvalidArgReturn;
+ public const MessageId D3D11_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN = MessageId.EnqueueSetEventOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN = MessageId.EnqueueSetEventAccessdeniedReturn;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGE = MessageId.DeviceOMSetRenderTargetsAndUnorderedAccessViewsNumUAVsInvalidRange;
+ public const MessageId D3D11_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = MessageId.UseOfZeroRefCountObject;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_VIDEODECODER = MessageId.CreateVideoDecoder;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSORENUM = MessageId.CreateVideoProcessorEnum;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSOR = MessageId.CreateVideoProcessor;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_DECODEROUTPUTVIEW = MessageId.CreateDecoderOutputView;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_PROCESSORINPUTVIEW = MessageId.CreateProcessorInputView;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_PROCESSOROUTPUTVIEW = MessageId.CreateProcessorOutputView;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_DEVICECONTEXTSTATE = MessageId.CreateDeviceContextState;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_VIDEODECODER = MessageId.LiveVideoDecoder;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSORENUM = MessageId.LiveVideoProcessorEnum;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSOR = MessageId.LiveVideoProcessor;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DECODEROUTPUTVIEW = MessageId.LiveDecoderOutputView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_PROCESSORINPUTVIEW = MessageId.LiveProcessorInputView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_PROCESSOROUTPUTVIEW = MessageId.LiveProcessorOutputView;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_DEVICECONTEXTSTATE = MessageId.LiveDeviceContextState;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_VIDEODECODER = MessageId.DestroyVideoDecoder;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSORENUM = MessageId.DestroyVideoProcessorEnum;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = MessageId.DestroyVideoProcessor;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_DECODEROUTPUTVIEW = MessageId.DestroyDecoderOutputView;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_PROCESSORINPUTVIEW = MessageId.DestroyProcessorInputView;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_PROCESSOROUTPUTVIEW = MessageId.DestroyProcessorOutputView;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_DEVICECONTEXTSTATE = MessageId.DestroyDeviceContextState;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFLAGS = MessageId.CreateDeviceContextStateInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVEL = MessageId.CreateDeviceContextStateInvalidfeaturelevel;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTED = MessageId.CreateDeviceContextStateFeaturelevelsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDREFIID = MessageId.CreateDeviceContextStateInvalidrefiid;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DISCARDVIEW_INVALIDVIEW = MessageId.DeviceDiscardViewInvalidView;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGS = MessageId.CopySubresourceRegion1InvalidCopyFlags;
+ public const MessageId D3D11_MESSAGE_ID_UPDATESUBRESOURCE1_INVALIDCOPYFLAGS = MessageId.UpdateSubresource1InvalidCopyFlags;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = MessageId.CreateRasterizerStateInvalidforcedsamplecount;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODER_OUTOFMEMORY_RETURN = MessageId.CreateVideoDecoderOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODER_NULLPARAM = MessageId.CreateVideoDecoderNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODER_INVALIDFORMAT = MessageId.CreateVideoDecoderInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODER_ZEROWIDTHHEIGHT = MessageId.CreateVideoDecoderZeroWidthHeight;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZE = MessageId.CreateVideoDecoderDriverInvalidBufferSize;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGE = MessageId.CreateVideoDecoderDriverInvalidBufferUsage;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERPROFILECOUNT_OUTOFMEMORY = MessageId.GetVideoDecoderProfileCountOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_NULLPARAM = MessageId.GetVideoDecoderProfileNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_INVALIDINDEX = MessageId.GetVideoDecoderProfileInvalidIndex;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURN = MessageId.GetVideoDecoderProfileOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_NULLPARAM = MessageId.CheckVideoDecoderFormatNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURN = MessageId.CheckVideoDecoderFormatOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_NULLPARAM = MessageId.GetVideoDecoderConfigCountNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURN = MessageId.GetVideoDecoderConfigCountOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_NULLPARAM = MessageId.GetVideoDecoderConfigNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_INVALIDINDEX = MessageId.GetVideoDecoderConfigInvalidIndex;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURN = MessageId.GetVideoDecoderConfigOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_GETDECODERCREATIONPARAMS_NULLPARAM = MessageId.GetDecoderCreationParamsNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETDECODERDRIVERHANDLE_NULLPARAM = MessageId.GetDecoderDriverHandleNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETDECODERBUFFER_NULLPARAM = MessageId.GetDecoderBufferNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDBUFFER = MessageId.GetDecoderBufferInvalidBuffer;
+ public const MessageId D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDTYPE = MessageId.GetDecoderBufferInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_GETDECODERBUFFER_LOCKED = MessageId.GetDecoderBufferLocked;
+ public const MessageId D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NULLPARAM = MessageId.ReleaseDecoderBufferNullParam;
+ public const MessageId D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_INVALIDTYPE = MessageId.ReleaseDecoderBufferInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NOTLOCKED = MessageId.ReleaseDecoderBufferNotlocked;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_NULLPARAM = MessageId.DecoderBeginFrameNullParam;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_HAZARD = MessageId.DecoderBeginFrameHazard;
+ public const MessageId D3D11_MESSAGE_ID_DECODERENDFRAME_NULLPARAM = MessageId.DecoderEndFrameNullParam;
+ public const MessageId D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_NULLPARAM = MessageId.SubmitDecoderBuffersNullParam;
+ public const MessageId D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_INVALIDTYPE = MessageId.SubmitDecoderBuffersInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_DECODEREXTENSION_NULLPARAM = MessageId.DecoderExtensionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_DECODEREXTENSION_INVALIDRESOURCE = MessageId.DecoderExtensionInvalidResource;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURN = MessageId.CreateVideoProcessorEnumeratorOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_NULLPARAM = MessageId.CreateVideoProcessorEnumeratorNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMAT = MessageId.CreateVideoProcessorEnumeratorInvalidframeformat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGE = MessageId.CreateVideoProcessorEnumeratorInvalidUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATE = MessageId.CreateVideoProcessorEnumeratorInvalidinputframerate;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATE = MessageId.CreateVideoProcessorEnumeratorInvalidoutputframerate;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHT = MessageId.CreateVideoProcessorEnumeratorInvalidwidthheight;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORCONTENTDESC_NULLPARAM = MessageId.GetVideoProcessorContentDescNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMAT_NULLPARAM = MessageId.CheckVideoProcessorFormatNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORCAPS_NULLPARAM = MessageId.GetVideoProcessorCapsNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAM = MessageId.GetVideoProcessorRateConversionCapsNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEX = MessageId.GetVideoProcessorRateConversionCapsInvalidIndex;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_NULLPARAM = MessageId.GetVideoProcessorCustomRateNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEX = MessageId.GetVideoProcessorCustomRateInvalidIndex;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_NULLPARAM = MessageId.GetvideoprocessorfilterrangeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED = MessageId.GetvideoprocessorfilterrangeUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURN = MessageId.CreatevideoprocessorOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_NULLPARAM = MessageId.CreatevideoprocessorNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAM = MessageId.VideoprocessorsetoutputtargetrectNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAM = MessageId.VideoprocessorsetoutputbackgroundcolorNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHA = MessageId.VideoprocessorsetoutputbackgroundcolorInvalidalpha;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAM = MessageId.VideoprocessorsetoutputcolorspaceNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAM = MessageId.VideoprocessorsetoutputalphafillmodeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTED = MessageId.VideoprocessorsetoutputalphafillmodeUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAM = MessageId.VideoprocessorsetoutputalphafillmodeInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODE = MessageId.VideoprocessorsetoutputalphafillmodeInvalidFillMode;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAM = MessageId.VideoprocessorsetoutputconstrictionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAM = MessageId.VideoprocessorsetoutputstereomodeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTED = MessageId.VideoprocessorsetoutputstereomodeUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAM = MessageId.VideoprocessorsetoutputextensionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAM = MessageId.VideoprocessorgetoutputtargetrectNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAM = MessageId.VideoprocessorgetoutputbackgroundcolorNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAM = MessageId.VideoprocessorgetoutputcolorspaceNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAM = MessageId.VideoprocessorgetoutputalphafillmodeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAM = MessageId.VideoprocessorgetoutputconstrictionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTED = MessageId.VideoprocessorsetoutputconstrictionUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZE = MessageId.VideoprocessorsetoutputconstrictionInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAM = MessageId.VideoprocessorgetoutputstereomodeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAM = MessageId.VideoprocessorgetoutputextensionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAM = MessageId.VideoprocessorsetstreamframeformatNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMAT = MessageId.VideoprocessorsetstreamframeformatInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAM = MessageId.VideoprocessorsetstreamframeformatInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAM = MessageId.VideoProcessorSetStreamColorSpaceNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAM = MessageId.VideoProcessorSetStreamColorSpaceInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAM = MessageId.VideoprocessorsetstreamoutputrateNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATE = MessageId.VideoprocessorsetstreamoutputrateInvalidrate;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAG = MessageId.VideoprocessorsetstreamoutputrateInvalidflag;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAM = MessageId.VideoprocessorsetstreamoutputrateInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAM = MessageId.VideoprocessorsetstreamsourcerectNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAM = MessageId.VideoprocessorsetstreamsourcerectInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECT = MessageId.VideoprocessorsetstreamsourcerectInvalidRect;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAM = MessageId.VideoprocessorsetstreamdestrectNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAM = MessageId.VideoprocessorsetstreamdestrectInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECT = MessageId.VideoprocessorsetstreamdestrectInvalidRect;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_NULLPARAM = MessageId.VideoprocessorsetstreamalphaNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAM = MessageId.VideoprocessorsetstreamalphaInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHA = MessageId.VideoprocessorsetstreamalphaInvalidalpha;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAM = MessageId.VideoprocessorsetstreampaletteNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAM = MessageId.VideoprocessorsetstreampaletteInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNT = MessageId.VideoprocessorsetstreampaletteInvalidcount;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHA = MessageId.VideoprocessorsetstreampaletteInvalidalpha;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAM = MessageId.VideoprocessorsetstreampixelaspectratioNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAM = MessageId.VideoprocessorsetstreampixelaspectratioInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIO = MessageId.VideoprocessorsetstreampixelaspectratioInvalidratio;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAM = MessageId.VideoprocessorsetstreamlumakeyNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAM = MessageId.VideoprocessorsetstreamlumakeyInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGE = MessageId.VideoprocessorsetstreamlumakeyInvalidRange;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTED = MessageId.VideoprocessorsetstreamlumakeyUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAM = MessageId.VideoprocessorsetstreamstereoformatNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAM = MessageId.VideoprocessorsetstreamstereoformatInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTED = MessageId.VideoprocessorsetstreamstereoformatUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTED = MessageId.VideoprocessorsetstreamstereoformatFlipunsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTED = MessageId.VideoprocessorsetstreamstereoformatMonooffsetunsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTED = MessageId.VideoprocessorsetstreamstereoformatFormatunsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMAT = MessageId.VideoprocessorsetstreamstereoformatInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAM = MessageId.VideoprocessorsetstreamautoprocessingmodeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM = MessageId.VideoprocessorsetstreamautoprocessingmodeInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_NULLPARAM = MessageId.VideoprocessorsetstreamfilterNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAM = MessageId.VideoprocessorsetstreamfilterInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTER = MessageId.VideoprocessorsetstreamfilterInvalidFilter;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTED = MessageId.VideoprocessorsetstreamfilterUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVEL = MessageId.VideoprocessorsetstreamfilterInvalidlevel;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAM = MessageId.VideoprocessorsetstreamextensionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAM = MessageId.VideoprocessorsetstreamextensionInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAM = MessageId.VideoProcessorGetStreamFrameFormatNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAM = MessageId.VideoProcessorGetStreamColorSpaceNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAM = MessageId.VideoprocessorgetstreamoutputrateNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAM = MessageId.VideoprocessorgetstreamsourcerectNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAM = MessageId.VideoprocessorgetstreamdestrectNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_NULLPARAM = MessageId.VideoprocessorgetstreamalphaNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAM = MessageId.VideoprocessorgetstreampaletteNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAM = MessageId.VideoprocessorgetstreampixelaspectratioNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAM = MessageId.VideoprocessorgetstreamlumakeyNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAM = MessageId.VideoprocessorgetstreamstereoformatNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAM = MessageId.VideoprocessorgetstreamautoprocessingmodeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_NULLPARAM = MessageId.VideoprocessorgetstreamfilterNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAM = MessageId.VideoprocessorgetstreamextensionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAM = MessageId.VideoprocessorgetstreamextensionInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NULLPARAM = MessageId.VideoprocessorbltNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSTREAMCOUNT = MessageId.VideoprocessorbltInvalidstreamcount;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_TARGETRECT = MessageId.VideoprocessorbltTargetrect;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDOUTPUT = MessageId.VideoprocessorbltInvalidoutput;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDPASTFRAMES = MessageId.VideoprocessorbltInvalidpastframes;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDFUTUREFRAMES = MessageId.VideoprocessorbltInvalidfutureframes;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSOURCERECT = MessageId.VideoprocessorbltInvalidSourceRect;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDDESTRECT = MessageId.VideoprocessorbltInvaliddestrect;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDINPUTRESOURCE = MessageId.VideoprocessorbltInvalidinputresource;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYSIZE = MessageId.VideoprocessorbltInvalidarraysize;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAY = MessageId.VideoprocessorbltInvalidArray;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTEXPECTED = MessageId.VideoprocessorbltRightexpected;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTNOTEXPECTED = MessageId.VideoprocessorbltRightnotexpected;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_STEREONOTENABLED = MessageId.VideoprocessorbltStereonotenabled;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCE = MessageId.VideoprocessorbltInvalidrightresource;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NOSTEREOSTREAMS = MessageId.VideoprocessorbltNostereostreams;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INPUTHAZARD = MessageId.VideoprocessorbltInputhazard;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_OUTPUTHAZARD = MessageId.VideoprocessorbltOutputhazard;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURN = MessageId.CreatevideodecoderoutputviewOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_NULLPARAM = MessageId.CreatevideodecoderoutputviewNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPE = MessageId.CreatevideodecoderoutputviewInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDBIND = MessageId.CreatevideodecoderoutputviewInvalidbind;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMAT = MessageId.CreatevideodecoderoutputviewUnsupportedFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIP = MessageId.CreatevideodecoderoutputviewInvalidmip;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIP = MessageId.CreatevideodecoderoutputviewUnsupportemip;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZE = MessageId.CreatevideodecoderoutputviewInvalidarraysize;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY = MessageId.CreatevideodecoderoutputviewInvalidArray;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSION = MessageId.CreatevideodecoderoutputviewInvaliddimension;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURN = MessageId.CreateVideoProcessorInputViewOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAM = MessageId.CreateVideoProcessorInputViewNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPE = MessageId.CreateVideoProcessorInputViewInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBIND = MessageId.CreateVideoProcessorInputViewInvalidbind;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISC = MessageId.CreateVideoProcessorInputViewInvalidmisc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGE = MessageId.CreateVideoProcessorInputViewInvalidUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMAT = MessageId.CreateVideoProcessorInputViewInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCC = MessageId.CreateVideoProcessorInputViewInvalidfourcc;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIP = MessageId.CreateVideoProcessorInputViewInvalidmip;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIP = MessageId.CreateVideoProcessorInputViewUnsupportedmip;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZE = MessageId.CreateVideoProcessorInputViewInvalidarraysize;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAY = MessageId.CreateVideoProcessorInputViewInvalidArray;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSION = MessageId.CreateVideoProcessorInputViewInvaliddimension;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURN = MessageId.CreateVideoProcessorOutputViewOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAM = MessageId.CreateVideoProcessorOutputViewNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPE = MessageId.CreateVideoProcessorOutputViewInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBIND = MessageId.CreateVideoProcessorOutputViewInvalidbind;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMAT = MessageId.CreateVideoProcessorOutputViewInvalidFormat;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIP = MessageId.CreateVideoProcessorOutputViewInvalidmip;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIP = MessageId.CreateVideoProcessorOutputViewUnsupportedmip;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAY = MessageId.CreateVideoProcessorOutputViewUnsupportedarray;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAY = MessageId.CreateVideoProcessorOutputViewInvalidArray;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSION = MessageId.CreateVideoProcessorOutputViewInvaliddimension;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = MessageId.DeviceDrawInvalidUseOfForcedSampleCount;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = MessageId.CreateBlendStateInvalidlogicops;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER = MessageId.CreateShaderResourceViewInvaliddarraywithdecoder;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER = MessageId.CreateUnorderedAccessViewInvaliddarraywithdecoder;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER = MessageId.CreateRenderTargetViewInvaliddarraywithdecoder;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = MessageId.DeviceLockedoutInterface;
+ public const MessageId D3D11_MESSAGE_ID_REF_WARNING_ATOMIC_INCONSISTENT = MessageId.RefWarningAtomicInconsistent;
+ public const MessageId D3D11_MESSAGE_ID_REF_WARNING_READING_UNINITIALIZED_RESOURCE = MessageId.RefWarningReadingUninitializedResource;
+ public const MessageId D3D11_MESSAGE_ID_REF_WARNING_RAW_HAZARD = MessageId.RefWarningRawHazard;
+ public const MessageId D3D11_MESSAGE_ID_REF_WARNING_WAR_HAZARD = MessageId.RefWarningWarHazard;
+ public const MessageId D3D11_MESSAGE_ID_REF_WARNING_WAW_HAZARD = MessageId.RefWarningWawHazard;
+ public const MessageId D3D11_MESSAGE_ID_CREATECRYPTOSESSION_NULLPARAM = MessageId.CreatecryptosessionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATECRYPTOSESSION_OUTOFMEMORY_RETURN = MessageId.CreatecryptosessionOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOTYPE_NULLPARAM = MessageId.GetcryptotypeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETDECODERPROFILE_NULLPARAM = MessageId.GetdecoderprofileNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAM = MessageId.GetcryptosessioncertificatesizeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_NULLPARAM = MessageId.GetcryptosessioncertificateNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_WRONGSIZE = MessageId.GetcryptosessioncertificateWrongsize;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_WRONGSIZE = MessageId.GetcryptosessionhandleWrongsize;
+ public const MessageId D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAM = MessageId.NegotiatecrpytosessionkeyexchangeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_UNSUPPORTED = MessageId.EncryptionbltUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_NULLPARAM = MessageId.EncryptionbltNullParam;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_WRONGDEVICE = MessageId.EncryptionbltSrcWrongdevice;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_WRONGDEVICE = MessageId.EncryptionbltDstWrongdevice;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_FORMAT_MISMATCH = MessageId.EncryptionbltFormatMismatch;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_SIZE_MISMATCH = MessageId.EncryptionbltSizeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MULTISAMPLED = MessageId.EncryptionbltSrcMultisampled;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_NOT_STAGING = MessageId.EncryptionbltDstNotStaging;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MAPPED = MessageId.EncryptionbltSrcMapped;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_MAPPED = MessageId.EncryptionbltDstMapped;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_OFFERED = MessageId.EncryptionbltSrcOffered;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_OFFERED = MessageId.EncryptionbltDstOffered;
+ public const MessageId D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_CONTENT_UNDEFINED = MessageId.EncryptionbltSrcContentUndefined;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_UNSUPPORTED = MessageId.DecryptionBltUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_NULLPARAM = MessageId.DecryptionBltNullParam;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_WRONGDEVICE = MessageId.DecryptionBltSrcWrongdevice;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_WRONGDEVICE = MessageId.DecryptionBltDstWrongdevice;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_FORMAT_MISMATCH = MessageId.DecryptionBltFormatMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_SIZE_MISMATCH = MessageId.DecryptionBltSizeMismatch;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MULTISAMPLED = MessageId.DecryptionBltDstMultisampled;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_NOT_STAGING = MessageId.DecryptionBltSrcNotStaging;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_NOT_RENDER_TARGET = MessageId.DecryptionBltDstNotRenderTarget;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_MAPPED = MessageId.DecryptionBltSrcMapped;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MAPPED = MessageId.DecryptionBltDstMapped;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_OFFERED = MessageId.DecryptionBltSrcOffered;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_OFFERED = MessageId.DecryptionBltDstOffered;
+ public const MessageId D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_CONTENT_UNDEFINED = MessageId.DecryptionBltSrcContentUndefined;
+ public const MessageId D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_NULLPARAM = MessageId.StartsessionkeyrefreshNullParam;
+ public const MessageId D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_INVALIDSIZE = MessageId.StartsessionkeyrefreshInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_FINISHSESSIONKEYREFRESH_NULLPARAM = MessageId.FinishsessionkeyrefreshNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_NULLPARAM = MessageId.GetencryptionbltkeyNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_INVALIDSIZE = MessageId.GetencryptionbltkeyInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_GETCONTENTPROTECTIONCAPS_NULLPARAM = MessageId.GetcontentprotectioncapsNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_NULLPARAM = MessageId.CheckcryptokeyexchangeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_INVALIDINDEX = MessageId.CheckcryptokeyexchangeInvalidIndex;
+ public const MessageId D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_NULLPARAM = MessageId.CreateAuthenticatedChannelNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_UNSUPPORTED = MessageId.CreateAuthenticatedChannelUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_INVALIDTYPE = MessageId.CreateAuthenticatedChannelInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURN = MessageId.CreateAuthenticatedChannelOutOfMemoryReturn;
+ public const MessageId D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNEL = MessageId.GetauthenticatedchannelcertificatesizeInvalidchannel;
+ public const MessageId D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAM = MessageId.GetauthenticatedchannelcertificatesizeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNEL = MessageId.GetauthenticatedchannelcertificateInvalidchannel;
+ public const MessageId D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAM = MessageId.GetauthenticatedchannelcertificateNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZE = MessageId.GetauthenticatedchannelcertificateWrongsize;
+ public const MessageId D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNEL = MessageId.NegotiateauthenticatedchannelkeyexchangeInvalidchannel;
+ public const MessageId D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAM = MessageId.NegotiateauthenticatedchannelkeyexchangeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_NULLPARAM = MessageId.QueryauthenticatedchannelNullParam;
+ public const MessageId D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGCHANNEL = MessageId.QueryauthenticatedchannelWrongchannel;
+ public const MessageId D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERY = MessageId.QueryauthenticatedchannelUnsupportedquery;
+ public const MessageId D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGSIZE = MessageId.QueryauthenticatedchannelWrongsize;
+ public const MessageId D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEX = MessageId.QueryauthenticatedchannelInvalidprocessindex;
+ public const MessageId D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAM = MessageId.ConfigureauthenticatedchannelNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNEL = MessageId.ConfigureauthenticatedchannelWrongchannel;
+ public const MessageId D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURE = MessageId.ConfigureauthenticatedchannelUnsupportedconfigure;
+ public const MessageId D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZE = MessageId.ConfigureauthenticatedchannelWrongsize;
+ public const MessageId D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPE = MessageId.ConfigureauthenticatedchannelInvalidprocessidtype;
+ public const MessageId D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = MessageId.VSSetConstantBuffersInvalidBufferOffsetOrCount;
+ public const MessageId D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = MessageId.DSSetConstantBuffersInvalidBufferOffsetOrCount;
+ public const MessageId D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = MessageId.HSSetConstantBuffersInvalidBufferOffsetOrCount;
+ public const MessageId D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = MessageId.GSSetConstantBuffersInvalidBufferOffsetOrCount;
+ public const MessageId D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = MessageId.PSSetConstantBuffersInvalidBufferOffsetOrCount;
+ public const MessageId D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = MessageId.CSSetConstantBuffersInvalidBufferOffsetOrCount;
+ public const MessageId D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZE = MessageId.NegotiatecrpytosessionkeyexchangeInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZE = MessageId.NegotiateauthenticatedchannelkeyexchangeInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = MessageId.OfferResourcesInvalidpriority;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_OUTOFMEMORY = MessageId.GetcryptosessionhandleOutOfMemory;
+ public const MessageId D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_NULLPARAM = MessageId.AcquireHandleForCaptureNullParam;
+ public const MessageId D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDTYPE = MessageId.AcquireHandleForCaptureInvalidType;
+ public const MessageId D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDBIND = MessageId.AcquireHandleForCaptureInvalidbind;
+ public const MessageId D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDARRAY = MessageId.AcquireHandleForCaptureInvalidArray;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_NULLPARAM = MessageId.VideoprocessorsetstreamrotationNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAM = MessageId.VideoprocessorsetstreamrotationInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALID = MessageId.VideoprocessorsetstreamrotationInvalid;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTED = MessageId.VideoprocessorsetstreamrotationUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_NULLPARAM = MessageId.VideoprocessorgetstreamrotationNullParam;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = MessageId.DeviceClearViewInvalidView;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateVertexShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateVertexShaderShaderExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateHullShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateHullShaderShaderExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateDomainShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateDomainShaderShaderExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderShaderExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderWithStreamOutputDoubleExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderWithStreamOutputShaderExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreatePixelShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED = MessageId.DeviceCreatePixelShaderShaderExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateComputeShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateComputeShaderShaderExtensionsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION = MessageId.DeviceShaderLinkageMinPrecision;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTED = MessageId.VideoprocessorsetstreamalphaUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTED = MessageId.VideoprocessorsetstreampixelaspectratioUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateVertexShaderUAVsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateHullShaderUAVsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateDomainShaderUAVsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderUAVsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderWithStreamOutputUAVsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreatePixelShaderUAVsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateComputeShaderUAVsNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET = MessageId.DeviceOMSetRenderTargetsAndUnorderedAccessViewsInvalidOffset;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS = MessageId.DeviceOMSetRenderTargetsAndUnorderedAccessViewsToomanyviews;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED = MessageId.DeviceClearViewNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED = MessageId.SwapDeviceContextStateNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 = MessageId.UpdateSubresourcePreferUpdateSubresource1;
+ public const MessageId D3D11_MESSAGE_ID_GETDC_INACCESSIBLE = MessageId.GetDCInaccessible;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT = MessageId.DeviceClearViewInvalidRect;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 = MessageId.DeviceDrawSampleMaskIgnoredOnFl9;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED = MessageId.DeviceOpenSharedResource1NotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED = MessageId.DeviceOpenSharedResourceByNameNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED = MessageId.EnqueueSetEventNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED = MessageId.OfferreleaseNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE = MessageId.OfferResourcesInaccessible;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA = MessageId.CreateVideoProcessorInputViewInvalidMsaa;
+ public const MessageId D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA = MessageId.CreateVideoProcessorOutputViewInvalidMsaa;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = MessageId.DeviceClearViewInvalidSourceRect;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = MessageId.DeviceClearViewEmptyRect;
+ public const MessageId D3D11_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX = MessageId.UpdateSubresourceEmptyDestBox;
+ public const MessageId D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX = MessageId.CopySubresourceRegionEmptySourceBox;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = MessageId.DeviceDrawOMRenderTargetDoesNotSupportLogicOps;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET = MessageId.DeviceDrawDepthStencilViewNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET = MessageId.DeviceDrawRenderTargetViewNotSet;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = MessageId.DeviceDrawRenderTargetViewNotSetDueToFlipPresent;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = MessageId.DeviceUnorderedAccessViewNotSetDueToFlipPresent;
+ public const MessageId D3D11_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM = MessageId.GetdatafornewhardwarekeyNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM = MessageId.CheckcryptosessionstatusNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOSESSIONPRIVATEDATASIZE_NULLPARAM = MessageId.GetcryptosessionprivatedatasizeNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM = MessageId.GetvideodecodercapsNullParam;
+ public const MessageId D3D11_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT = MessageId.GetvideodecodercapsZeroWidthHeight;
+ public const MessageId D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM = MessageId.CheckvideodecoderdownsamplingNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = MessageId.CheckvideodecoderdownsamplingInvalidcolorspace;
+ public const MessageId D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = MessageId.CheckvideodecoderdownsamplingZeroWidthHeight;
+ public const MessageId D3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM = MessageId.VideodecoderenabledownsamplingNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED = MessageId.VideodecoderenabledownsamplingUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM = MessageId.VideodecoderupdatedownsamplingNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED = MessageId.VideodecoderupdatedownsamplingUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM = MessageId.CheckvideoprocessorformatconversionNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM = MessageId.Videoprocessorsetoutputcolorspace1NullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM = MessageId.Videoprocessorgetoutputcolorspace1NullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM = MessageId.Videoprocessorsetstreamcolorspace1NullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM = MessageId.Videoprocessorsetstreamcolorspace1InvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM = MessageId.VideoprocessorsetstreammirrorNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM = MessageId.VideoprocessorsetstreammirrorInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED = MessageId.VideoprocessorsetstreammirrorUnsupported;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM = MessageId.Videoprocessorgetstreamcolorspace1NullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM = MessageId.VideoProcessorGetStreamMirrorNullParam;
+ public const MessageId D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM = MessageId.RecommendvideodecoderdownsamplingNullParam;
+ public const MessageId D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = MessageId.RecommendvideodecoderdownsamplingInvalidcolorspace;
+ public const MessageId D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = MessageId.RecommendvideodecoderdownsamplingZeroWidthHeight;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM = MessageId.VideoprocessorsetoutputshaderusageNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM = MessageId.VideoprocessorgetoutputshaderusageNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM = MessageId.VideoprocessorgetbehaviorhintsNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT = MessageId.VideoprocessorgetbehaviorhintsInvalidstreamcount;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT = MessageId.VideoprocessorgetbehaviorhintsTargetrect;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT = MessageId.VideoprocessorgetbehaviorhintsInvalidSourceRect;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT = MessageId.VideoprocessorgetbehaviorhintsInvaliddestrect;
+ public const MessageId D3D11_MESSAGE_ID_GETCRYPTOSESSIONPRIVATEDATASIZE_INVALID_KEY_EXCHANGE_TYPE = MessageId.GetcryptosessionprivatedatasizeInvalidKeyExchangeType;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_ACCESS_DENIED = MessageId.DeviceOpenSharedResource1AccessDenied;
+ public const MessageId D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE = MessageId.CreateBufferInvalidUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE = MessageId.CreateTexture1DInvalidUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE = MessageId.CreateTexture2DInvalidUsage;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 = MessageId.CreateInputLayoutLevel9StepRateNot1;
+ public const MessageId D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED = MessageId.CreateInputLayoutLevel9InstancingNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = MessageId.UpdateTileMappingsInvalidParameter;
+ public const MessageId D3D11_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = MessageId.CopyTileMappingsInvalidParameter;
+ public const MessageId D3D11_MESSAGE_ID_COPYTILES_INVALID_PARAMETER = MessageId.CopyTilesInvalidParameter;
+ public const MessageId D3D11_MESSAGE_ID_UPDATETILES_INVALID_PARAMETER = MessageId.UpdateTilesInvalidParameter;
+ public const MessageId D3D11_MESSAGE_ID_RESIZETILEPOOL_INVALID_PARAMETER = MessageId.ResizetilepoolInvalidParameter;
+ public const MessageId D3D11_MESSAGE_ID_TILEDRESOURCEBARRIER_INVALID_PARAMETER = MessageId.TiledresourcebarrierInvalidParameter;
+ public const MessageId D3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING = MessageId.NullTileMappingAccessWarning;
+ public const MessageId D3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR = MessageId.NullTileMappingAccessError;
+ public const MessageId D3D11_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS = MessageId.DirtyTileMappingAccess;
+ public const MessageId D3D11_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA = MessageId.DuplicateTileMappingsInCoveredArea;
+ public const MessageId D3D11_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE = MessageId.TileMappingsInCoveredAreaDuplicatedOutside;
+ public const MessageId D3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES = MessageId.TileMappingsSharedBetweenIncompatibleResources;
+ public const MessageId D3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT = MessageId.TileMappingsSharedBetweenInputAndOutput;
+ public const MessageId D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS = MessageId.CheckMultisampleQualityLevelsInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE = MessageId.GetresourcetilingNontiledResource;
+ public const MessageId D3D11_MESSAGE_ID_RESIZETILEPOOL_SHRINK_WITH_MAPPINGS_STILL_DEFINED_PAST_END = MessageId.ResizetilepoolShrinkWithMappingsStillDefinedPastEnd;
+ public const MessageId D3D11_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER = MessageId.NeedToCallTiledresourcebarrier;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = MessageId.CreateDeviceInvalidArgs;
+ public const MessageId D3D11_MESSAGE_ID_CREATEDEVICE_WARNING = MessageId.CreateDeviceWarning;
+ public const MessageId D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWUINT_HAZARD = MessageId.ClearunorderedaccessviewuintHazard;
+ public const MessageId D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_HAZARD = MessageId.ClearUnorderedAccessViewFloatHazard;
+ public const MessageId D3D11_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH = MessageId.TiledResourceTier1BufferTextureMismatch;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_CRYPTOSESSION = MessageId.CreateCryptoSession;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL = MessageId.CreateAuthenticatedChannel;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_CRYPTOSESSION = MessageId.LiveCryptoSession;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL = MessageId.LiveAuthenticatedChannel;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_CRYPTOSESSION = MessageId.DestroyCryptoSession;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL = MessageId.DestroyAuthenticatedChannel;
+ public const MessageId D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = MessageId.CreateRasterizerStateInvalidConservativeRasterMode;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE = MessageId.DeviceDrawInvalidSystemValue;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE = MessageId.CreateQueryOrPredicateInvalidContextType;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED = MessageId.CreateQueryOrPredicateDecodenotsupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED = MessageId.CreateQueryOrPredicateEncodenotsupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX = MessageId.CreateShaderResourceViewInvalidplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX = MessageId.CreateShaderResourceViewInvalidvideoplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX = MessageId.CreateShaderResourceViewAmbiguousvideoplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX = MessageId.CreateRenderTargetViewInvalidplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX = MessageId.CreateRenderTargetViewInvalidvideoplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX = MessageId.CreateRenderTargetViewAmbiguousvideoplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX = MessageId.CreateUnorderedAccessViewInvalidplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX = MessageId.CreateUnorderedAccessViewInvalidvideoplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX = MessageId.CreateUnorderedAccessViewAmbiguousvideoplaneindex;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET = MessageId.JpegDecodeInvalidScanDataOffset;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED = MessageId.JpegDecodeNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE = MessageId.JpegDecodeDimensionsTooLarge;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS = MessageId.JpegDecodeInvalidComponents;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D = MessageId.JpegDecodeDestinationNot2D;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED = MessageId.JpegDecodeTiledresourcesunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED = MessageId.JpegDecodeGuardrectsunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED = MessageId.JpegDecodeFormatunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE = MessageId.JpegDecodeInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL = MessageId.JpegDecodeInvalidMipLevel;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX = MessageId.JpegDecodeEmptyDestBox;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D = MessageId.JpegDecodeDestboxnot2d;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB = MessageId.JpegDecodeDestboxnotsub;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT = MessageId.JpegDecodeDestboxesintersect;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH = MessageId.JpegDecodeXsubsamplemismatch;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH = MessageId.JpegDecodeYsubsamplemismatch;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD = MessageId.JpegDecodeXsubsampleodd;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD = MessageId.JpegDecodeYsubsampleodd;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_OUTPUTDIMENSIONSTOOLARGE = MessageId.JpegDecodeOutputdimensionstoolarge;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_NONPOW2SCALEUNSUPPORTED = MessageId.JpegDecodeNonpow2scaleunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_FRACTIONALDOWNSCALETOLARGE = MessageId.JpegDecodeFractionaldownscaletolarge;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH = MessageId.JpegDecodeChromasizemismatch;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH = MessageId.JpegDecodeLumachromasizemismatch;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS = MessageId.JpegDecodeInvalidnumdestinations;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED = MessageId.JpegDecodeSubboxunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT = MessageId.JpegDecode1destunsupportedformat;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT = MessageId.JpegDecode3destunsupportedformat;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED = MessageId.JpegDecodeScaleunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE = MessageId.JpegDecodeInvalidsourcesize;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS = MessageId.JpegDecodeInvalidCopyFlags;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_HAZARD = MessageId.JpegDecodeHazard;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE = MessageId.JpegDecodeUnsupportedsrcbufferusage;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS = MessageId.JpegDecodeUnsupportedsrcbuffermiscflags;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE = MessageId.JpegDecodeUnsupporteddsttextureusage;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED = MessageId.JpegDecodeBackbufferNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS = MessageId.JpegDecodeUnsupprtedcopyflags;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED = MessageId.JpegEncodeNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET = MessageId.JpegEncodeInvalidScanDataOffset;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS = MessageId.JpegEncodeInvalidComponents;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_SOURCENOT2D = MessageId.JpegEncodeSourceNot2D;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED = MessageId.JpegEncodeTiledresourcesunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED = MessageId.JpegEncodeGuardrectsunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH = MessageId.JpegEncodeXsubsamplemismatch;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH = MessageId.JpegEncodeYsubsamplemismatch;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED = MessageId.JpegEncodeFormatunsupported;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE = MessageId.JpegEncodeInvalidSubresource;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL = MessageId.JpegEncodeInvalidMipLevel;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE = MessageId.JpegEncodeDimensionsTooLarge;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_HAZARD = MessageId.JpegEncodeHazard;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE = MessageId.JpegEncodeUnsupporteddstbufferusage;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS = MessageId.JpegEncodeUnsupporteddstbuffermiscflags;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE = MessageId.JpegEncodeUnsupportedsrctextureusage;
+ public const MessageId D3D11_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED = MessageId.JpegEncodeBackbufferNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY = MessageId.CreateQueryOrPredicateUnsupportedContexttTypeForQuery;
+ public const MessageId D3D11_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE = MessageId.Flush1InvalidContextType;
+ public const MessageId D3D11_MESSAGE_ID_DEVICE_SETHARDWAREPROTECTION_INVALIDCONTEXT = MessageId.DeviceSetHardwareProtectionInvalidContext;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTHDRMETADATA_NULLPARAM = MessageId.VideoProcessorSetOutputHDRMetadataNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTHDRMETADATA_INVALIDSIZE = MessageId.VideoProcessorSetOutputHDRMetadataInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTHDRMETADATA_NULLPARAM = MessageId.VideoProcessorGetOutputHDRMetadataNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTHDRMETADATA_INVALIDSIZE = MessageId.VideoProcessorGetOutputHDRMetadataInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMHDRMETADATA_NULLPARAM = MessageId.VideoProcessorSetStreamHDRMetadataNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSTREAM = MessageId.VideoProcessorSetStreamHDRMetadataInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSIZE = MessageId.VideoProcessorSetStreamHDRMetadataInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMHDRMETADATA_NULLPARAM = MessageId.VideoProcessorGetStreamHDRMetadataNullParam;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSTREAM = MessageId.VideoProcessorGetStreamHDRMetadataInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSIZE = MessageId.VideoProcessorGetStreamHDRMetadataInvalidSize;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_INVALIDSTREAM = MessageId.VideoProcessorGetStreamFrameFormatInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_INVALIDSTREAM = MessageId.VideoProcessorGetStreamColorSpaceInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_INVALIDSTREAM = MessageId.VideoprocessorgetstreamoutputrateInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_INVALIDSTREAM = MessageId.VideoprocessorgetstreamsourcerectInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_INVALIDSTREAM = MessageId.VideoprocessorgetstreamdestrectInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_INVALIDSTREAM = MessageId.VideoprocessorgetstreamalphaInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_INVALIDSTREAM = MessageId.VideoprocessorgetstreampaletteInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_INVALIDSTREAM = MessageId.VideoprocessorgetstreampixelaspectratioInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_INVALIDSTREAM = MessageId.VideoprocessorgetstreamlumakeyInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_INVALIDSTREAM = MessageId.VideoprocessorgetstreamstereoformatInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM = MessageId.VideoprocessorgetstreamautoprocessingmodeInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_INVALIDSTREAM = MessageId.VideoprocessorgetstreamfilterInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_INVALIDSTREAM = MessageId.VideoprocessorgetstreamrotationInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_INVALIDSTREAM = MessageId.Videoprocessorgetstreamcolorspace1InvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_INVALIDSTREAM = MessageId.VideoProcessorGetStreamMirrorInvalidStream;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_FENCE = MessageId.CreateFence;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_FENCE = MessageId.LiveFence;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_FENCE = MessageId.DestroyFence;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_SYNCHRONIZEDCHANNEL = MessageId.CreateSynchronizedChannel;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_SYNCHRONIZEDCHANNEL = MessageId.LiveSynchronizedChannel;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_SYNCHRONIZEDCHANNEL = MessageId.DestroySynchronizedChannel;
+ public const MessageId D3D11_MESSAGE_ID_CREATEFENCE_INVALIDFLAGS = MessageId.CreateFenceInvalidFlags;
+ public const MessageId D3D11_MESSAGE_ID_NEGOTIATECRYPTOSESSIONKEYEXCHANGEMT_INVALIDKEYEXCHANGETYPE = MessageId.NegotiateCryptoSessionKeyExchangeMtInvalidKeyExchangeType;
+ public const MessageId D3D11_MESSAGE_ID_NEGOTIATECRYPTOSESSIONKEYEXCHANGEMT_NOT_SUPPORTED = MessageId.NegotiateCryptoSessionKeyExchangeMtNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_INVALID_HISTOGRAM_COMPONENT_COUNT = MessageId.DecoderBeginFrameInvalidHistogramComponentCount;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_INVALID_HISTOGRAM_COMPONENT = MessageId.DecoderBeginFrameInvalidHistogramComponent;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_SIZE = MessageId.DecoderBeginFrameInvalidHistogramBufferSize;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_USAGE = MessageId.DecoderBeginFrameInvalidHistogramBufferUsage;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_MISC_FLAGS = MessageId.DecoderBeginFrameInvalidHistogramBufferMiscFlags;
+ public const MessageId D3D11_MESSAGE_ID_DECODERBEGINFRAME_INVALID_HISTOGRAM_BUFFER_OFFSET = MessageId.DecoderBeginFrameInvalidHistogramBufferOffset;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = MessageId.CreateTrackedworkload;
+ public const MessageId D3D11_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = MessageId.LiveTrackedworkload;
+ public const MessageId D3D11_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = MessageId.DestroyTrackedworkload;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TRACKED_WORKLOAD_NULLPARAM = MessageId.CreateTrackedWorkloadNullParam;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TRACKED_WORKLOAD_INVALID_MAX_INSTANCES = MessageId.CreateTrackedWorkloadInvalidMaxInstances;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TRACKED_WORKLOAD_INVALID_DEADLINE_TYPE = MessageId.CreateTrackedWorkloadInvalidDeadlineType;
+ public const MessageId D3D11_MESSAGE_ID_CREATE_TRACKED_WORKLOAD_INVALID_ENGINE_TYPE = MessageId.CreateTrackedWorkloadInvalidEngineType;
+ public const MessageId D3D11_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = MessageId.MultipleTrackedWorkloads;
+ public const MessageId D3D11_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = MessageId.MultipleTrackedWorkloadPairs;
+ public const MessageId D3D11_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = MessageId.IncompleteTrackedWorkloadPair;
+ public const MessageId D3D11_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = MessageId.OutOfOrderTrackedWorkloadPair;
+ public const MessageId D3D11_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = MessageId.CannotAddTrackedWorkload;
+ public const MessageId D3D11_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = MessageId.TrackedWorkloadNotSupported;
+ public const MessageId D3D11_MESSAGE_ID_TRACKED_WORKLOAD_ENGINE_TYPE_NOT_FOUND = MessageId.TrackedWorkloadEngineTypeNotFound;
+ public const MessageId D3D11_MESSAGE_ID_NO_TRACKED_WORKLOAD_SLOT_AVAILABLE = MessageId.NoTrackedWorkloadSlotAvailable;
+ public const MessageId D3D11_MESSAGE_ID_END_TRACKED_WORKLOAD_INVALID_ARG = MessageId.EndTrackedWorkloadInvalidArg;
+ public const MessageId D3D11_MESSAGE_ID_TRACKED_WORKLOAD_DISJOINT_FAILURE = MessageId.TrackedWorkloadDisjointFailure;
+ public const CopyFlags D3D11_COPY_NO_OVERWRITE = CopyFlags.NoOverwrite;
+ public const CopyFlags D3D11_COPY_DISCARD = CopyFlags.Discard;
+ public const LogicOperation D3D11_LOGIC_OP_CLEAR = LogicOperation.Clear;
+ public const LogicOperation D3D11_LOGIC_OP_SET = LogicOperation.Set;
+ public const LogicOperation D3D11_LOGIC_OP_COPY = LogicOperation.Copy;
+ public const LogicOperation D3D11_LOGIC_OP_COPY_INVERTED = LogicOperation.CopyInverted;
+ public const LogicOperation D3D11_LOGIC_OP_NOOP = LogicOperation.Noop;
+ public const LogicOperation D3D11_LOGIC_OP_INVERT = LogicOperation.Invert;
+ public const LogicOperation D3D11_LOGIC_OP_AND = LogicOperation.And;
+ public const LogicOperation D3D11_LOGIC_OP_NAND = LogicOperation.Nand;
+ public const LogicOperation D3D11_LOGIC_OP_OR = LogicOperation.Or;
+ public const LogicOperation D3D11_LOGIC_OP_NOR = LogicOperation.Nor;
+ public const LogicOperation D3D11_LOGIC_OP_XOR = LogicOperation.Xor;
+ public const LogicOperation D3D11_LOGIC_OP_EQUIV = LogicOperation.Equiv;
+ public const LogicOperation D3D11_LOGIC_OP_AND_REVERSE = LogicOperation.AndReverse;
+ public const LogicOperation D3D11_LOGIC_OP_AND_INVERTED = LogicOperation.AndInverted;
+ public const LogicOperation D3D11_LOGIC_OP_OR_REVERSE = LogicOperation.OrReverse;
+ public const LogicOperation D3D11_LOGIC_OP_OR_INVERTED = LogicOperation.OrInverted;
+ public const CreateDeviceContextStateFlags D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = CreateDeviceContextStateFlags.SingleThreaded;
+ public const VideoDecoderCaps D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = VideoDecoderCaps.Downsample;
+ public const VideoDecoderCaps D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = VideoDecoderCaps.NonRealTime;
+ public const VideoDecoderCaps D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = VideoDecoderCaps.DownsampleDynamic;
+ public const VideoDecoderCaps D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = VideoDecoderCaps.DownsampleRequired;
+ public const VideoDecoderCaps D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = VideoDecoderCaps.Unsupported;
+ public const VideoProcessorBehaviorHints D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = VideoProcessorBehaviorHints.HintMultiplaneOverlayRotation;
+ public const VideoProcessorBehaviorHints D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = VideoProcessorBehaviorHints.HintMultiplaneOverlayResize;
+ public const VideoProcessorBehaviorHints D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = VideoProcessorBehaviorHints.HintMultiplaneOverlayColorSpaceConversion;
+ public const VideoProcessorBehaviorHints D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = VideoProcessorBehaviorHints.HintTripleBufferOutput;
+ public const CryptoSessionStatus D3D11_CRYPTO_SESSION_STATUS_OK = CryptoSessionStatus.Ok;
+ public const CryptoSessionStatus D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = CryptoSessionStatus.KeyLost;
+ public const CryptoSessionStatus D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = CryptoSessionStatus.KeyAndContentLost;
+ public const TileMappingFlags D3D11_TILE_MAPPING_NO_OVERWRITE = TileMappingFlags.NoOverwrite;
+ public const TileRangeFlags D3D11_TILE_RANGE_NULL = TileRangeFlags.Null;
+ public const TileRangeFlags D3D11_TILE_RANGE_SKIP = TileRangeFlags.Skip;
+ public const TileRangeFlags D3D11_TILE_RANGE_REUSE_SINGLE_TILE = TileRangeFlags.ReuseSingleTile;
+ public const CheckMultisampleQualityLevelsFlags D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = CheckMultisampleQualityLevelsFlags.TiledResource;
+ public const TileCopyFlags D3D11_TILE_COPY_NO_OVERWRITE = TileCopyFlags.NoOverwrite;
+ public const TileCopyFlags D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = TileCopyFlags.LinearBufferToSwizzledTiledResource;
+ public const TileCopyFlags D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = TileCopyFlags.SwizzledTiledResourceToLinearBuffer;
+ public const ContextType D3D11_CONTEXT_TYPE_ALL = ContextType.All;
+ public const ContextType D3D11_CONTEXT_TYPE_3D = ContextType._3D;
+ public const ContextType D3D11_CONTEXT_TYPE_COMPUTE = ContextType.Compute;
+ public const ContextType D3D11_CONTEXT_TYPE_COPY = ContextType.Copy;
+ public const ContextType D3D11_CONTEXT_TYPE_VIDEO = ContextType.Video;
+ public const TextureLayout D3D11_TEXTURE_LAYOUT_UNDEFINED = TextureLayout.Undefined;
+ public const TextureLayout D3D11_TEXTURE_LAYOUT_ROW_MAJOR = TextureLayout.RowMajor;
+ public const TextureLayout D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = TextureLayout._64kStandardSwizzle;
+ public const ConservativeRasterizationMode D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = ConservativeRasterizationMode.Off;
+ public const ConservativeRasterizationMode D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = ConservativeRasterizationMode.On;
+ public const FenceFlags D3D11_FENCE_FLAG_NONE = FenceFlags.None;
+ public const FenceFlags D3D11_FENCE_FLAG_SHARED = FenceFlags.Shared;
+ public const FenceFlags D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = FenceFlags.SharedCrossAdapter;
+ public const FenceFlags D3D11_FENCE_FLAG_NON_MONITORED = FenceFlags.NonMonitored;
+ public const FeatureVideo D3D11_FEATURE_VIDEO_DECODER_HISTOGRAM = FeatureVideo.DecoderHistogram;
+ public const VideoDecoderHistogramComponent D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_Y = VideoDecoderHistogramComponent.Y;
+ public const VideoDecoderHistogramComponent D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_U = VideoDecoderHistogramComponent.U;
+ public const VideoDecoderHistogramComponent D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_V = VideoDecoderHistogramComponent.V;
+ public const VideoDecoderHistogramComponent D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_R = VideoDecoderHistogramComponent.R;
+ public const VideoDecoderHistogramComponent D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_G = VideoDecoderHistogramComponent.G;
+ public const VideoDecoderHistogramComponent D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_B = VideoDecoderHistogramComponent.B;
+ public const VideoDecoderHistogramComponent D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_A = VideoDecoderHistogramComponent.A;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_NONE = VideoDecoderHistogramComponentFlags.FlagNone;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_Y = VideoDecoderHistogramComponentFlags.FlagY;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_U = VideoDecoderHistogramComponentFlags.FlagU;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_V = VideoDecoderHistogramComponentFlags.FlagV;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_R = VideoDecoderHistogramComponentFlags.FlagR;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_G = VideoDecoderHistogramComponentFlags.FlagG;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_B = VideoDecoderHistogramComponentFlags.FlagB;
+ public const VideoDecoderHistogramComponentFlags D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAG_A = VideoDecoderHistogramComponentFlags.FlagA;
+ public const CryptoSessionKeyExchangeFlags D3D11_CRYPTO_SESSION_KEY_EXCHANGE_FLAG_NONE = CryptoSessionKeyExchangeFlags.FlagNone;
+ public const ShaderVersionType D3D11_SHVER_PIXEL_SHADER = ShaderVersionType.D3D11_SHVER_PIXEL_SHADER;
+ public const ShaderVersionType D3D11_SHVER_VERTEX_SHADER = ShaderVersionType.D3D11_SHVER_VERTEX_SHADER;
+ public const ShaderVersionType D3D11_SHVER_GEOMETRY_SHADER = ShaderVersionType.D3D11_SHVER_GEOMETRY_SHADER;
+ public const ShaderVersionType D3D11_SHVER_HULL_SHADER = ShaderVersionType.D3D11_SHVER_HULL_SHADER;
+ public const ShaderVersionType D3D11_SHVER_DOMAIN_SHADER = ShaderVersionType.D3D11_SHVER_DOMAIN_SHADER;
+ public const ShaderVersionType D3D11_SHVER_COMPUTE_SHADER = ShaderVersionType.D3D11_SHVER_COMPUTE_SHADER;
+ public const ShaderVersionType D3D11_SHVER_RESERVED0 = ShaderVersionType.D3D11_SHVER_RESERVED0;
+ public const ShaderType D3D11_VERTEX_SHADER = ShaderType.D3D11_VERTEX_SHADER;
+ public const ShaderType D3D11_HULL_SHADER = ShaderType.D3D11_HULL_SHADER;
+ public const ShaderType D3D11_DOMAIN_SHADER = ShaderType.D3D11_DOMAIN_SHADER;
+ public const ShaderType D3D11_GEOMETRY_SHADER = ShaderType.D3D11_GEOMETRY_SHADER;
+ public const ShaderType D3D11_PIXEL_SHADER = ShaderType.D3D11_PIXEL_SHADER;
+ public const ShaderType D3D11_COMPUTE_SHADER = ShaderType.D3D11_COMPUTE_SHADER;
+ public const TraceGSInputPrimitive D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED = TraceGSInputPrimitive.Undefined;
+ public const TraceGSInputPrimitive D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT = TraceGSInputPrimitive.Point;
+ public const TraceGSInputPrimitive D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE = TraceGSInputPrimitive.Line;
+ public const TraceGSInputPrimitive D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE = TraceGSInputPrimitive.Triangle;
+ public const TraceGSInputPrimitive D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ = TraceGSInputPrimitive.LineAdj;
+ public const TraceGSInputPrimitive D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ = TraceGSInputPrimitive.TriangleAdj;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_NULL_REGISTER = TraceRegisterType.D3D11_TRACE_OUTPUT_NULL_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER = TraceRegisterType.D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER;
+ public const TraceRegisterType D3D11_TRACE_TEMP_REGISTER = TraceRegisterType.D3D11_TRACE_TEMP_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INDEXABLE_TEMP_REGISTER = TraceRegisterType.D3D11_TRACE_INDEXABLE_TEMP_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_REGISTER = TraceRegisterType.D3D11_TRACE_OUTPUT_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_DEPTH_REGISTER = TraceRegisterType.D3D11_TRACE_OUTPUT_DEPTH_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_CONSTANT_BUFFER = TraceRegisterType.D3D11_TRACE_CONSTANT_BUFFER;
+ public const TraceRegisterType D3D11_TRACE_IMMEDIATE32 = TraceRegisterType.D3D11_TRACE_IMMEDIATE32;
+ public const TraceRegisterType D3D11_TRACE_SAMPLER = TraceRegisterType.D3D11_TRACE_SAMPLER;
+ public const TraceRegisterType D3D11_TRACE_RESOURCE = TraceRegisterType.D3D11_TRACE_RESOURCE;
+ public const TraceRegisterType D3D11_TRACE_RASTERIZER = TraceRegisterType.D3D11_TRACE_RASTERIZER;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_COVERAGE_MASK = TraceRegisterType.D3D11_TRACE_OUTPUT_COVERAGE_MASK;
+ public const TraceRegisterType D3D11_TRACE_STREAM = TraceRegisterType.D3D11_TRACE_STREAM;
+ public const TraceRegisterType D3D11_TRACE_THIS_POINTER = TraceRegisterType.D3D11_TRACE_THIS_POINTER;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER = TraceRegisterType.D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER = TraceRegisterType.D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_UNORDERED_ACCESS_VIEW = TraceRegisterType.D3D11_TRACE_UNORDERED_ACCESS_VIEW;
+ public const TraceRegisterType D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY = TraceRegisterType.D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY;
+ public const TraceRegisterType D3D11_TRACE_INPUT_THREAD_ID_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_THREAD_ID_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER = TraceRegisterType.D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER = TraceRegisterType.D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_IMMEDIATE64 = TraceRegisterType.D3D11_TRACE_IMMEDIATE64;
+ public const TraceRegisterType D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER = TraceRegisterType.D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER;
+ public const TraceRegisterType D3D11_TRACE_INTERFACE_POINTER = TraceRegisterType.D3D11_TRACE_INTERFACE_POINTER;
}
diff --git a/src/Vortice.Win32.Graphics.Direct3D12/Generated/Graphics.Direct3D12.Apis.cs b/src/Vortice.Win32.Graphics.Direct3D12/Generated/Graphics.Direct3D12.Apis.cs
index 3d80f99..9ef0e62 100644
--- a/src/Vortice.Win32.Graphics.Direct3D12/Generated/Graphics.Direct3D12.Apis.cs
+++ b/src/Vortice.Win32.Graphics.Direct3D12/Generated/Graphics.Direct3D12.Apis.cs
@@ -1182,5 +1182,2075 @@ public static partial class Apis
return ref Unsafe.As(ref MemoryMarshal.GetReference(data));
}
}
+
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_DIRECT = CommandListType.Direct;
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_BUNDLE = CommandListType.Bundle;
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_COMPUTE = CommandListType.Compute;
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_COPY = CommandListType.Copy;
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = CommandListType.VideoDecode;
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = CommandListType.VideoProcess;
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = CommandListType.VideoEncode;
+ public const CommandListType D3D12_COMMAND_LIST_TYPE_NONE = CommandListType.None;
+ public const CommandQueueFlags D3D12_COMMAND_QUEUE_FLAG_NONE = CommandQueueFlags.None;
+ public const CommandQueueFlags D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = CommandQueueFlags.DisableGpuTimeout;
+ public const CommandQueuePriority D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = CommandQueuePriority.Normal;
+ public const CommandQueuePriority D3D12_COMMAND_QUEUE_PRIORITY_HIGH = CommandQueuePriority.High;
+ public const CommandQueuePriority D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = CommandQueuePriority.GlobalRealtime;
+ public const PrimitiveTopologyType D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = PrimitiveTopologyType.Undefined;
+ public const PrimitiveTopologyType D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = PrimitiveTopologyType.Point;
+ public const PrimitiveTopologyType D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = PrimitiveTopologyType.Line;
+ public const PrimitiveTopologyType D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = PrimitiveTopologyType.Triangle;
+ public const PrimitiveTopologyType D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = PrimitiveTopologyType.Patch;
+ public const InputClassification D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = InputClassification.PerVertexData;
+ public const InputClassification D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = InputClassification.PerInstanceData;
+ public const FillMode D3D12_FILL_MODE_WIREFRAME = FillMode.Wireframe;
+ public const FillMode D3D12_FILL_MODE_SOLID = FillMode.Solid;
+ public const CullMode D3D12_CULL_MODE_NONE = CullMode.None;
+ public const CullMode D3D12_CULL_MODE_FRONT = CullMode.Front;
+ public const CullMode D3D12_CULL_MODE_BACK = CullMode.Back;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_NONE = ComparisonFunction.None;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_NEVER = ComparisonFunction.Never;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_LESS = ComparisonFunction.Less;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_EQUAL = ComparisonFunction.Equal;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_LESS_EQUAL = ComparisonFunction.LessEqual;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_GREATER = ComparisonFunction.Greater;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_NOT_EQUAL = ComparisonFunction.NotEqual;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_GREATER_EQUAL = ComparisonFunction.GreaterEqual;
+ public const ComparisonFunction D3D12_COMPARISON_FUNC_ALWAYS = ComparisonFunction.Always;
+ public const DepthWriteMask D3D12_DEPTH_WRITE_MASK_ZERO = DepthWriteMask.Zero;
+ public const DepthWriteMask D3D12_DEPTH_WRITE_MASK_ALL = DepthWriteMask.All;
+ public const StencilOperation D3D12_STENCIL_OP_KEEP = StencilOperation.Keep;
+ public const StencilOperation D3D12_STENCIL_OP_ZERO = StencilOperation.Zero;
+ public const StencilOperation D3D12_STENCIL_OP_REPLACE = StencilOperation.Replace;
+ public const StencilOperation D3D12_STENCIL_OP_INCR_SAT = StencilOperation.IncrementSaturate;
+ public const StencilOperation D3D12_STENCIL_OP_DECR_SAT = StencilOperation.DecrementSaturate;
+ public const StencilOperation D3D12_STENCIL_OP_INVERT = StencilOperation.Invert;
+ public const StencilOperation D3D12_STENCIL_OP_INCR = StencilOperation.Increment;
+ public const StencilOperation D3D12_STENCIL_OP_DECR = StencilOperation.Decrement;
+ public const Blend D3D12_BLEND_ZERO = Blend.Zero;
+ public const Blend D3D12_BLEND_ONE = Blend.One;
+ public const Blend D3D12_BLEND_SRC_COLOR = Blend.SrcColor;
+ public const Blend D3D12_BLEND_INV_SRC_COLOR = Blend.InverseSrcColor;
+ public const Blend D3D12_BLEND_SRC_ALPHA = Blend.SrcAlpha;
+ public const Blend D3D12_BLEND_INV_SRC_ALPHA = Blend.InverseSrcAlpha;
+ public const Blend D3D12_BLEND_DEST_ALPHA = Blend.DestAlpha;
+ public const Blend D3D12_BLEND_INV_DEST_ALPHA = Blend.InverseDestAlpha;
+ public const Blend D3D12_BLEND_DEST_COLOR = Blend.DestColor;
+ public const Blend D3D12_BLEND_INV_DEST_COLOR = Blend.InverseDestColor;
+ public const Blend D3D12_BLEND_SRC_ALPHA_SAT = Blend.SrcAlphaSaturate;
+ public const Blend D3D12_BLEND_BLEND_FACTOR = Blend.BlendFactor;
+ public const Blend D3D12_BLEND_INV_BLEND_FACTOR = Blend.InverseBlendFactor;
+ public const Blend D3D12_BLEND_SRC1_COLOR = Blend.Src1Color;
+ public const Blend D3D12_BLEND_INV_SRC1_COLOR = Blend.InverseSrc1Color;
+ public const Blend D3D12_BLEND_SRC1_ALPHA = Blend.Src1Alpha;
+ public const Blend D3D12_BLEND_INV_SRC1_ALPHA = Blend.InverseSrc1Alpha;
+ public const Blend D3D12_BLEND_ALPHA_FACTOR = Blend.AlphaFactor;
+ public const Blend D3D12_BLEND_INV_ALPHA_FACTOR = Blend.InverseAlphaFactor;
+ public const BlendOperation D3D12_BLEND_OP_ADD = BlendOperation.Add;
+ public const BlendOperation D3D12_BLEND_OP_SUBTRACT = BlendOperation.Subtract;
+ public const BlendOperation D3D12_BLEND_OP_REV_SUBTRACT = BlendOperation.ReverseSubtract;
+ public const BlendOperation D3D12_BLEND_OP_MIN = BlendOperation.Min;
+ public const BlendOperation D3D12_BLEND_OP_MAX = BlendOperation.Max;
+ public const ColorWriteEnable D3D12_COLOR_WRITE_ENABLE_RED = ColorWriteEnable.Red;
+ public const ColorWriteEnable D3D12_COLOR_WRITE_ENABLE_GREEN = ColorWriteEnable.Green;
+ public const ColorWriteEnable D3D12_COLOR_WRITE_ENABLE_BLUE = ColorWriteEnable.Blue;
+ public const ColorWriteEnable D3D12_COLOR_WRITE_ENABLE_ALPHA = ColorWriteEnable.Alpha;
+ public const ColorWriteEnable D3D12_COLOR_WRITE_ENABLE_ALL = ColorWriteEnable.All;
+ public const LogicOperation D3D12_LOGIC_OP_CLEAR = LogicOperation.Clear;
+ public const LogicOperation D3D12_LOGIC_OP_SET = LogicOperation.Set;
+ public const LogicOperation D3D12_LOGIC_OP_COPY = LogicOperation.Copy;
+ public const LogicOperation D3D12_LOGIC_OP_COPY_INVERTED = LogicOperation.CopyInverted;
+ public const LogicOperation D3D12_LOGIC_OP_NOOP = LogicOperation.Noop;
+ public const LogicOperation D3D12_LOGIC_OP_INVERT = LogicOperation.Invert;
+ public const LogicOperation D3D12_LOGIC_OP_AND = LogicOperation.And;
+ public const LogicOperation D3D12_LOGIC_OP_NAND = LogicOperation.Nand;
+ public const LogicOperation D3D12_LOGIC_OP_OR = LogicOperation.Or;
+ public const LogicOperation D3D12_LOGIC_OP_NOR = LogicOperation.Nor;
+ public const LogicOperation D3D12_LOGIC_OP_XOR = LogicOperation.Xor;
+ public const LogicOperation D3D12_LOGIC_OP_EQUIV = LogicOperation.Equiv;
+ public const LogicOperation D3D12_LOGIC_OP_AND_REVERSE = LogicOperation.AndReverse;
+ public const LogicOperation D3D12_LOGIC_OP_AND_INVERTED = LogicOperation.AndInverted;
+ public const LogicOperation D3D12_LOGIC_OP_OR_REVERSE = LogicOperation.OrReverse;
+ public const LogicOperation D3D12_LOGIC_OP_OR_INVERTED = LogicOperation.OrInverted;
+ public const ConservativeRasterizationMode D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = ConservativeRasterizationMode.Off;
+ public const ConservativeRasterizationMode D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = ConservativeRasterizationMode.On;
+ public const LineRasterizationMode D3D12_LINE_RASTERIZATION_MODE_ALIASED = LineRasterizationMode.Aliased;
+ public const LineRasterizationMode D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = LineRasterizationMode.AlphaAntialiased;
+ public const LineRasterizationMode D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = LineRasterizationMode.QuadrilateralWide;
+ public const LineRasterizationMode D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = LineRasterizationMode.QuadrilateralNarrow;
+ public const IndexBufferStripCutValue D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = IndexBufferStripCutValue.Disabled;
+ public const IndexBufferStripCutValue D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = IndexBufferStripCutValue.I16Bits;
+ public const IndexBufferStripCutValue D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = IndexBufferStripCutValue.I32Bits;
+ public const StandardMultisampleQualityLevels D3D12_STANDARD_MULTISAMPLE_PATTERN = StandardMultisampleQualityLevels.D3D12_STANDARD_MULTISAMPLE_PATTERN;
+ public const StandardMultisampleQualityLevels D3D12_CENTER_MULTISAMPLE_PATTERN = StandardMultisampleQualityLevels.D3D12_CENTER_MULTISAMPLE_PATTERN;
+ public const PipelineStateFlags D3D12_PIPELINE_STATE_FLAG_NONE = PipelineStateFlags.None;
+ public const PipelineStateFlags D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = PipelineStateFlags.ToolDebug;
+ public const PipelineStateFlags D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = PipelineStateFlags.DynamicDepthBias;
+ public const PipelineStateFlags D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = PipelineStateFlags.DynamicIndexBufferStripCut;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = PipelineStateSubObjectType.RootSignature;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = PipelineStateSubObjectType.VS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = PipelineStateSubObjectType.PS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = PipelineStateSubObjectType.DS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = PipelineStateSubObjectType.HS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = PipelineStateSubObjectType.GS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = PipelineStateSubObjectType.CS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = PipelineStateSubObjectType.StreamOutput;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = PipelineStateSubObjectType.Blend;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = PipelineStateSubObjectType.SampleMask;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = PipelineStateSubObjectType.Rasterizer;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = PipelineStateSubObjectType.DepthStencil;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = PipelineStateSubObjectType.InputLayout;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = PipelineStateSubObjectType.IBStripCutValue;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = PipelineStateSubObjectType.PrimitiveTopology;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = PipelineStateSubObjectType.RenderTargetFormats;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = PipelineStateSubObjectType.DepthStencilFormat;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = PipelineStateSubObjectType.SampleDesc;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = PipelineStateSubObjectType.NodeMask;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = PipelineStateSubObjectType.CachedPso;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = PipelineStateSubObjectType.Flags;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = PipelineStateSubObjectType.DepthStencil1;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = PipelineStateSubObjectType.ViewInstancing;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = PipelineStateSubObjectType.AS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = PipelineStateSubObjectType.MS;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = PipelineStateSubObjectType.DepthStencil2;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = PipelineStateSubObjectType.Rasterizer1;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = PipelineStateSubObjectType.Rasterizer2;
+ public const PipelineStateSubObjectType D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = PipelineStateSubObjectType.MaxValid;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS = Feature.Options;
+ public const Feature D3D12_FEATURE_ARCHITECTURE = Feature.Architecture;
+ public const Feature D3D12_FEATURE_FEATURE_LEVELS = Feature.FeatureLevels;
+ public const Feature D3D12_FEATURE_FORMAT_SUPPORT = Feature.FormatSupport;
+ public const Feature D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = Feature.MultisampleQualityLevels;
+ public const Feature D3D12_FEATURE_FORMAT_INFO = Feature.FormatInfo;
+ public const Feature D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = Feature.GpuVirtualAddressSupport;
+ public const Feature D3D12_FEATURE_SHADER_MODEL = Feature.ShaderModel;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS1 = Feature.Options1;
+ public const Feature D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = Feature.ProtectedResourceSessionSupport;
+ public const Feature D3D12_FEATURE_ROOT_SIGNATURE = Feature.RootSignature;
+ public const Feature D3D12_FEATURE_ARCHITECTURE1 = Feature.Architecture1;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS2 = Feature.Options2;
+ public const Feature D3D12_FEATURE_SHADER_CACHE = Feature.ShaderCache;
+ public const Feature D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = Feature.CommandQueuePriority;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS3 = Feature.Options3;
+ public const Feature D3D12_FEATURE_EXISTING_HEAPS = Feature.ExistingHeaps;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS4 = Feature.Options4;
+ public const Feature D3D12_FEATURE_SERIALIZATION = Feature.Serialization;
+ public const Feature D3D12_FEATURE_CROSS_NODE = Feature.CrossNode;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS5 = Feature.Options5;
+ public const Feature D3D12_FEATURE_DISPLAYABLE = Feature.Displayable;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS6 = Feature.Options6;
+ public const Feature D3D12_FEATURE_QUERY_META_COMMAND = Feature.QueryMetaCommand;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS7 = Feature.Options7;
+ public const Feature D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = Feature.ProtectedResourceSessionTypeCount;
+ public const Feature D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = Feature.ProtectedResourceSessionTypes;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS8 = Feature.Options8;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS9 = Feature.Options9;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS10 = Feature.Options10;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS11 = Feature.Options11;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS12 = Feature.Options12;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS13 = Feature.Options13;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS14 = Feature.Options14;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS15 = Feature.Options15;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS16 = Feature.Options16;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS17 = Feature.Options17;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS18 = Feature.Options18;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS19 = Feature.Options19;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS20 = Feature.Options20;
+ public const Feature D3D12_FEATURE_PREDICATION = Feature.Predication;
+ public const Feature D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = Feature.PlacedResourceSupportInfo;
+ public const Feature D3D12_FEATURE_HARDWARE_COPY = Feature.HardwareCopy;
+ public const Feature D3D12_FEATURE_D3D12_OPTIONS21 = Feature.Options21;
+ public const ShaderMinPrecisionSupport D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = ShaderMinPrecisionSupport.None;
+ public const ShaderMinPrecisionSupport D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = ShaderMinPrecisionSupport.P10Bit;
+ public const ShaderMinPrecisionSupport D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = ShaderMinPrecisionSupport.P16Bit;
+ public const TiledResourcesTier D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = TiledResourcesTier.NotSupported;
+ public const TiledResourcesTier D3D12_TILED_RESOURCES_TIER_1 = TiledResourcesTier.Tier1;
+ public const TiledResourcesTier D3D12_TILED_RESOURCES_TIER_2 = TiledResourcesTier.Tier2;
+ public const TiledResourcesTier D3D12_TILED_RESOURCES_TIER_3 = TiledResourcesTier.Tier3;
+ public const TiledResourcesTier D3D12_TILED_RESOURCES_TIER_4 = TiledResourcesTier.Tier4;
+ public const ResourceBindingTier D3D12_RESOURCE_BINDING_TIER_1 = ResourceBindingTier.Tier1;
+ public const ResourceBindingTier D3D12_RESOURCE_BINDING_TIER_2 = ResourceBindingTier.Tier2;
+ public const ResourceBindingTier D3D12_RESOURCE_BINDING_TIER_3 = ResourceBindingTier.Tier3;
+ public const ConservativeRasterizationTier D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = ConservativeRasterizationTier.NotSupported;
+ public const ConservativeRasterizationTier D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = ConservativeRasterizationTier.Tier1;
+ public const ConservativeRasterizationTier D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = ConservativeRasterizationTier.Tier2;
+ public const ConservativeRasterizationTier D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = ConservativeRasterizationTier.Tier3;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_NONE = FormatSupport1.None;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_BUFFER = FormatSupport1.Buffer;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = FormatSupport1.IAVertexBuffer;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = FormatSupport1.IAIndexBuffer;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_SO_BUFFER = FormatSupport1.SOBuffer;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_TEXTURE1D = FormatSupport1.Texture1D;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_TEXTURE2D = FormatSupport1.Texture2D;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_TEXTURE3D = FormatSupport1.Texture3D;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = FormatSupport1.TextureCube;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = FormatSupport1.ShaderLoad;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = FormatSupport1.ShaderSample;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = FormatSupport1.ShaderSampleComparison;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = FormatSupport1.ShaderSampleMonoText;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_MIP = FormatSupport1.Mip;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = FormatSupport1.RenderTarget;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_BLENDABLE = FormatSupport1.Blendable;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = FormatSupport1.DepthStencil;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = FormatSupport1.MultisampleResolve;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_DISPLAY = FormatSupport1.Display;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = FormatSupport1.CastWithinBitLayout;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = FormatSupport1.MultisampleRendertarget;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = FormatSupport1.MultisampleLoad;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = FormatSupport1.ShaderGather;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = FormatSupport1.BackBufferCast;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = FormatSupport1.TypedUnorderedAccessView;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = FormatSupport1.ShaderGatherComparison;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = FormatSupport1.DecoderOutput;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = FormatSupport1.VideoProcessorOutput;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = FormatSupport1.VideoProcessorInput;
+ public const FormatSupport1 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = FormatSupport1.VideoEncoder;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_NONE = FormatSupport2.None;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = FormatSupport2.UavAtomicAdd;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = FormatSupport2.UavAtomicBitwiseOps;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = FormatSupport2.UavAtomicCompareStoreOrCompareExchange;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = FormatSupport2.UavAtomicExchange;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = FormatSupport2.UavAtomicSignedMinOrMax;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = FormatSupport2.UavAtomicUnsignedMinOrMax;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = FormatSupport2.UavTypedLoad;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = FormatSupport2.UavTypedStore;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = FormatSupport2.OutputMergerLogicOp;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_TILED = FormatSupport2.Tiled;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = FormatSupport2.MultiplaneOverlay;
+ public const FormatSupport2 D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = FormatSupport2.SamplerFeedback;
+ public const MultisampleQualityLevelFlags D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = MultisampleQualityLevelFlags.None;
+ public const MultisampleQualityLevelFlags D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = MultisampleQualityLevelFlags.TiledResource;
+ public const CrossNodeSharingTier D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = CrossNodeSharingTier.NotSupported;
+ public const CrossNodeSharingTier D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = CrossNodeSharingTier.Tier1Emulated;
+ public const CrossNodeSharingTier D3D12_CROSS_NODE_SHARING_TIER_1 = CrossNodeSharingTier.Tier1;
+ public const CrossNodeSharingTier D3D12_CROSS_NODE_SHARING_TIER_2 = CrossNodeSharingTier.Tier2;
+ public const CrossNodeSharingTier D3D12_CROSS_NODE_SHARING_TIER_3 = CrossNodeSharingTier.Tier3;
+ public const ResourceHeapTier D3D12_RESOURCE_HEAP_TIER_1 = ResourceHeapTier.Tier1;
+ public const ResourceHeapTier D3D12_RESOURCE_HEAP_TIER_2 = ResourceHeapTier.Tier2;
+ public const ProgrammableSamplePositionsTier D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = ProgrammableSamplePositionsTier.NotSupported;
+ public const ProgrammableSamplePositionsTier D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = ProgrammableSamplePositionsTier.Tier1;
+ public const ProgrammableSamplePositionsTier D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = ProgrammableSamplePositionsTier.Tier2;
+ public const ViewInstancingTier D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = ViewInstancingTier.NotSupported;
+ public const ViewInstancingTier D3D12_VIEW_INSTANCING_TIER_1 = ViewInstancingTier.Tier1;
+ public const ViewInstancingTier D3D12_VIEW_INSTANCING_TIER_2 = ViewInstancingTier.Tier2;
+ public const ViewInstancingTier D3D12_VIEW_INSTANCING_TIER_3 = ViewInstancingTier.Tier3;
+ public const WorkGraphsTier D3D12_WORK_GRAPHS_TIER_NOT_SUPPORTED = WorkGraphsTier.NotSupported;
+ public const WorkGraphsTier D3D12_WORK_GRAPHS_TIER_1_0 = WorkGraphsTier.Tier1_0;
+ public const RootSignatureVersion D3D_ROOT_SIGNATURE_VERSION_1_0 = RootSignatureVersion.V1_0;
+ public const RootSignatureVersion D3D_ROOT_SIGNATURE_VERSION_1_1 = RootSignatureVersion.V1_1;
+ public const RootSignatureVersion D3D_ROOT_SIGNATURE_VERSION_1_2 = RootSignatureVersion.V1_2;
+ public const ShaderModel D3D_SHADER_MODEL_NONE = ShaderModel.None;
+ public const ShaderModel D3D_SHADER_MODEL_5_1 = ShaderModel.SM_5_1;
+ public const ShaderModel D3D_SHADER_MODEL_6_0 = ShaderModel.SM_6_0;
+ public const ShaderModel D3D_SHADER_MODEL_6_1 = ShaderModel.SM_6_1;
+ public const ShaderModel D3D_SHADER_MODEL_6_2 = ShaderModel.SM_6_2;
+ public const ShaderModel D3D_SHADER_MODEL_6_3 = ShaderModel.SM_6_3;
+ public const ShaderModel D3D_SHADER_MODEL_6_4 = ShaderModel.SM_6_4;
+ public const ShaderModel D3D_SHADER_MODEL_6_5 = ShaderModel.SM_6_5;
+ public const ShaderModel D3D_SHADER_MODEL_6_6 = ShaderModel.SM_6_6;
+ public const ShaderModel D3D_SHADER_MODEL_6_7 = ShaderModel.SM_6_7;
+ public const ShaderModel D3D_SHADER_MODEL_6_8 = ShaderModel.SM_6_8;
+ public const ShaderModel D3D_SHADER_MODEL_6_9 = ShaderModel.SM_6_9;
+ public const ShaderModel D3D_HIGHEST_SHADER_MODEL = ShaderModel.D3D_HIGHEST_SHADER_MODEL;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_NONE = ShaderCacheSupportFlags.None;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = ShaderCacheSupportFlags.SinglePso;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_LIBRARY = ShaderCacheSupportFlags.Library;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = ShaderCacheSupportFlags.AutomaticInprocCache;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = ShaderCacheSupportFlags.AutomaticDiskCache;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = ShaderCacheSupportFlags.DriverManagedCache;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = ShaderCacheSupportFlags.ShaderControlClear;
+ public const ShaderCacheSupportFlags D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = ShaderCacheSupportFlags.ShaderSessionDelete;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = CommandListSupportFlags.None;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = CommandListSupportFlags.Direct;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = CommandListSupportFlags.Bundle;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = CommandListSupportFlags.Compute;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = CommandListSupportFlags.Copy;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = CommandListSupportFlags.VideoDecode;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = CommandListSupportFlags.VideoProcess;
+ public const CommandListSupportFlags D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = CommandListSupportFlags.VideoEncode;
+ public const SharedResourceCompatibilityTier D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = SharedResourceCompatibilityTier.Tier0;
+ public const SharedResourceCompatibilityTier D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = SharedResourceCompatibilityTier.Tier1;
+ public const SharedResourceCompatibilityTier D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = SharedResourceCompatibilityTier.Tier2;
+ public const HeapSerializationTier D3D12_HEAP_SERIALIZATION_TIER_0 = HeapSerializationTier.Tier0;
+ public const HeapSerializationTier D3D12_HEAP_SERIALIZATION_TIER_10 = HeapSerializationTier.Tier1_0;
+ public const RenderPassTier D3D12_RENDER_PASS_TIER_0 = RenderPassTier.Tier0;
+ public const RenderPassTier D3D12_RENDER_PASS_TIER_1 = RenderPassTier.Tier1;
+ public const RenderPassTier D3D12_RENDER_PASS_TIER_2 = RenderPassTier.Tier2;
+ public const RaytracingTier D3D12_RAYTRACING_TIER_NOT_SUPPORTED = RaytracingTier.NotSupported;
+ public const RaytracingTier D3D12_RAYTRACING_TIER_1_0 = RaytracingTier.Tier1_0;
+ public const RaytracingTier D3D12_RAYTRACING_TIER_1_1 = RaytracingTier.Tier1_1;
+ public const VariableShadingRateTier D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = VariableShadingRateTier.NotSupported;
+ public const VariableShadingRateTier D3D12_VARIABLE_SHADING_RATE_TIER_1 = VariableShadingRateTier.Tier1;
+ public const VariableShadingRateTier D3D12_VARIABLE_SHADING_RATE_TIER_2 = VariableShadingRateTier.Tier2;
+ public const MeshShaderTier D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = MeshShaderTier.NotSupported;
+ public const MeshShaderTier D3D12_MESH_SHADER_TIER_1 = MeshShaderTier.Tier1;
+ public const SamplerFeedbackTier D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = SamplerFeedbackTier.NotSupported;
+ public const SamplerFeedbackTier D3D12_SAMPLER_FEEDBACK_TIER_0_9 = SamplerFeedbackTier.Tier0_9;
+ public const SamplerFeedbackTier D3D12_SAMPLER_FEEDBACK_TIER_1_0 = SamplerFeedbackTier.Tier1_0;
+ public const WaveMmaTier D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = WaveMmaTier.NotSupported;
+ public const WaveMmaTier D3D12_WAVE_MMA_TIER_1_0 = WaveMmaTier.Tier1_0;
+ public const TriState D3D12_TRI_STATE_UNKNOWN = TriState.Unknown;
+ public const TriState D3D12_TRI_STATE_FALSE = TriState.False;
+ public const TriState D3D12_TRI_STATE_TRUE = TriState.True;
+ public const RecreateAtTier D3D12_RECREATE_AT_TIER_NOT_SUPPORTED = RecreateAtTier.NotSupported;
+ public const RecreateAtTier D3D12_RECREATE_AT_TIER_1 = RecreateAtTier.Tier1;
+ public const ExecuteIndirectTier D3D12_EXECUTE_INDIRECT_TIER_1_0 = ExecuteIndirectTier.Tier1_0;
+ public const ExecuteIndirectTier D3D12_EXECUTE_INDIRECT_TIER_1_1 = ExecuteIndirectTier.Tier1_1;
+ public const HeapType D3D12_HEAP_TYPE_DEFAULT = HeapType.Default;
+ public const HeapType D3D12_HEAP_TYPE_UPLOAD = HeapType.Upload;
+ public const HeapType D3D12_HEAP_TYPE_READBACK = HeapType.Readback;
+ public const HeapType D3D12_HEAP_TYPE_CUSTOM = HeapType.Custom;
+ public const HeapType D3D12_HEAP_TYPE_GPU_UPLOAD = HeapType.GpuUpload;
+ public const CpuPageProperty D3D12_CPU_PAGE_PROPERTY_UNKNOWN = CpuPageProperty.Unknown;
+ public const CpuPageProperty D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = CpuPageProperty.NotAvailable;
+ public const CpuPageProperty D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = CpuPageProperty.WriteCombine;
+ public const CpuPageProperty D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = CpuPageProperty.WriteBack;
+ public const MemoryPool D3D12_MEMORY_POOL_UNKNOWN = MemoryPool.Unknown;
+ public const MemoryPool D3D12_MEMORY_POOL_L0 = MemoryPool.L0;
+ public const MemoryPool D3D12_MEMORY_POOL_L1 = MemoryPool.L1;
+ public const HeapFlags D3D12_HEAP_FLAG_NONE = HeapFlags.None;
+ public const HeapFlags D3D12_HEAP_FLAG_SHARED = HeapFlags.Shared;
+ public const HeapFlags D3D12_HEAP_FLAG_DENY_BUFFERS = HeapFlags.DenyBuffers;
+ public const HeapFlags D3D12_HEAP_FLAG_ALLOW_DISPLAY = HeapFlags.AllowDisplay;
+ public const HeapFlags D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = HeapFlags.SharedCrossAdapter;
+ public const HeapFlags D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = HeapFlags.DenyRtDSTextures;
+ public const HeapFlags D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = HeapFlags.DenyNonRtDSTextures;
+ public const HeapFlags D3D12_HEAP_FLAG_HARDWARE_PROTECTED = HeapFlags.HardwareProtected;
+ public const HeapFlags D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = HeapFlags.AllowWriteWatch;
+ public const HeapFlags D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = HeapFlags.AllowShaderAtomics;
+ public const HeapFlags D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = HeapFlags.CreateNotResident;
+ public const HeapFlags D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = HeapFlags.CreateNotZeroed;
+ public const HeapFlags D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = HeapFlags.ToolsUseManualWriteTracking;
+ public const HeapFlags D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = HeapFlags.AllowAllBuffersAndTextures;
+ public const HeapFlags D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = HeapFlags.AllowOnlyBuffers;
+ public const HeapFlags D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = HeapFlags.AllowOnlyNonRtDSTextures;
+ public const HeapFlags D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = HeapFlags.AllowOnlyRtDSTextures;
+ public const ResourceDimension D3D12_RESOURCE_DIMENSION_UNKNOWN = ResourceDimension.Unknown;
+ public const ResourceDimension D3D12_RESOURCE_DIMENSION_BUFFER = ResourceDimension.Buffer;
+ public const ResourceDimension D3D12_RESOURCE_DIMENSION_TEXTURE1D = ResourceDimension.Texture1D;
+ public const ResourceDimension D3D12_RESOURCE_DIMENSION_TEXTURE2D = ResourceDimension.Texture2D;
+ public const ResourceDimension D3D12_RESOURCE_DIMENSION_TEXTURE3D = ResourceDimension.Texture3D;
+ public const TextureLayout D3D12_TEXTURE_LAYOUT_UNKNOWN = TextureLayout.Unknown;
+ public const TextureLayout D3D12_TEXTURE_LAYOUT_ROW_MAJOR = TextureLayout.RowMajor;
+ public const TextureLayout D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = TextureLayout.L64KbUndefinedSwizzle;
+ public const TextureLayout D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = TextureLayout.L64KbStandardSwizzle;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_NONE = ResourceFlags.None;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = ResourceFlags.AllowRenderTarget;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = ResourceFlags.AllowDepthStencil;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = ResourceFlags.AllowUnorderedAccess;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = ResourceFlags.DenyShaderResource;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = ResourceFlags.AllowCrossAdapter;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = ResourceFlags.AllowSimultaneousAccess;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = ResourceFlags.VideoDecodeReferenceOnly;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = ResourceFlags.VideoEncodeReferenceOnly;
+ public const ResourceFlags D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = ResourceFlags.RaytracingAccelerationStructure;
+ public const TileRangeFlags D3D12_TILE_RANGE_FLAG_NONE = TileRangeFlags.None;
+ public const TileRangeFlags D3D12_TILE_RANGE_FLAG_NULL = TileRangeFlags.Null;
+ public const TileRangeFlags D3D12_TILE_RANGE_FLAG_SKIP = TileRangeFlags.Skip;
+ public const TileRangeFlags D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = TileRangeFlags.ReuseSingleTile;
+ public const TileMappingFlags D3D12_TILE_MAPPING_FLAG_NONE = TileMappingFlags.None;
+ public const TileMappingFlags D3D12_TILE_MAPPING_FLAG_NO_HAZARD = TileMappingFlags.NoHazard;
+ public const TileCopyFlags D3D12_TILE_COPY_FLAG_NONE = TileCopyFlags.None;
+ public const TileCopyFlags D3D12_TILE_COPY_FLAG_NO_HAZARD = TileCopyFlags.NoHazard;
+ public const TileCopyFlags D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = TileCopyFlags.LinearBufferToSwizzledTiledResource;
+ public const TileCopyFlags D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = TileCopyFlags.SwizzledTiledResourceToLinearBuffer;
+ public const ResourceStates D3D12_RESOURCE_STATE_COMMON = ResourceStates.Common;
+ public const ResourceStates D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = ResourceStates.VertexAndConstantBuffer;
+ public const ResourceStates D3D12_RESOURCE_STATE_INDEX_BUFFER = ResourceStates.IndexBuffer;
+ public const ResourceStates D3D12_RESOURCE_STATE_RENDER_TARGET = ResourceStates.RenderTarget;
+ public const ResourceStates D3D12_RESOURCE_STATE_UNORDERED_ACCESS = ResourceStates.UnorderedAccess;
+ public const ResourceStates D3D12_RESOURCE_STATE_DEPTH_WRITE = ResourceStates.DepthWrite;
+ public const ResourceStates D3D12_RESOURCE_STATE_DEPTH_READ = ResourceStates.DepthRead;
+ public const ResourceStates D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = ResourceStates.NonPixelShaderResource;
+ public const ResourceStates D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = ResourceStates.PixelShaderResource;
+ public const ResourceStates D3D12_RESOURCE_STATE_STREAM_OUT = ResourceStates.StreamOut;
+ public const ResourceStates D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = ResourceStates.IndirectArgument;
+ public const ResourceStates D3D12_RESOURCE_STATE_COPY_DEST = ResourceStates.CopyDest;
+ public const ResourceStates D3D12_RESOURCE_STATE_COPY_SOURCE = ResourceStates.CopySource;
+ public const ResourceStates D3D12_RESOURCE_STATE_RESOLVE_DEST = ResourceStates.ResolveDest;
+ public const ResourceStates D3D12_RESOURCE_STATE_RESOLVE_SOURCE = ResourceStates.ResolveSource;
+ public const ResourceStates D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = ResourceStates.RaytracingAccelerationStructure;
+ public const ResourceStates D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = ResourceStates.ShadingRateSource;
+ public const ResourceStates D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = ResourceStates.ReservedInternal8000;
+ public const ResourceStates D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = ResourceStates.ReservedInternal4000;
+ public const ResourceStates D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = ResourceStates.ReservedInternal100000;
+ public const ResourceStates D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = ResourceStates.ReservedInternal40000000;
+ public const ResourceStates D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = ResourceStates.ReservedInternal80000000;
+ public const ResourceStates D3D12_RESOURCE_STATE_GENERIC_READ = ResourceStates.GenericRead;
+ public const ResourceStates D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = ResourceStates.AllShaderResource;
+ public const ResourceStates D3D12_RESOURCE_STATE_PRESENT = ResourceStates.Present;
+ public const ResourceStates D3D12_RESOURCE_STATE_PREDICATION = ResourceStates.Predication;
+ public const ResourceStates D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = ResourceStates.VideoDecodeRead;
+ public const ResourceStates D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = ResourceStates.VideoDecodeWrite;
+ public const ResourceStates D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = ResourceStates.VideoProcessRead;
+ public const ResourceStates D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = ResourceStates.VideoProcessWrite;
+ public const ResourceStates D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = ResourceStates.VideoEncodeRead;
+ public const ResourceStates D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = ResourceStates.VideoEncodeWrite;
+ public const ResourceBarrierType D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = ResourceBarrierType.Transition;
+ public const ResourceBarrierType D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ResourceBarrierType.Aliasing;
+ public const ResourceBarrierType D3D12_RESOURCE_BARRIER_TYPE_UAV = ResourceBarrierType.Uav;
+ public const ResourceBarrierFlags D3D12_RESOURCE_BARRIER_FLAG_NONE = ResourceBarrierFlags.None;
+ public const ResourceBarrierFlags D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = ResourceBarrierFlags.BeginOnly;
+ public const ResourceBarrierFlags D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = ResourceBarrierFlags.EndOnly;
+ public const TextureCopyType D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = TextureCopyType.SubresourceIndex;
+ public const TextureCopyType D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = TextureCopyType.PlacedFootprint;
+ public const ResolveMode D3D12_RESOLVE_MODE_DECOMPRESS = ResolveMode.Decompress;
+ public const ResolveMode D3D12_RESOLVE_MODE_MIN = ResolveMode.Min;
+ public const ResolveMode D3D12_RESOLVE_MODE_MAX = ResolveMode.Max;
+ public const ResolveMode D3D12_RESOLVE_MODE_AVERAGE = ResolveMode.Average;
+ public const ResolveMode D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = ResolveMode.EncodeSamplerFeedback;
+ public const ResolveMode D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = ResolveMode.DecodeSamplerFeedback;
+ public const ViewInstancingFlags D3D12_VIEW_INSTANCING_FLAG_NONE = ViewInstancingFlags.None;
+ public const ViewInstancingFlags D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = ViewInstancingFlags.EnableViewInstanceMasking;
+ public const ShaderComponentMapping D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = ShaderComponentMapping.FromMemoryComponent0;
+ public const ShaderComponentMapping D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = ShaderComponentMapping.FromMemoryComponent1;
+ public const ShaderComponentMapping D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = ShaderComponentMapping.FromMemoryComponent2;
+ public const ShaderComponentMapping D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = ShaderComponentMapping.FromMemoryComponent3;
+ public const ShaderComponentMapping D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = ShaderComponentMapping.ForceValue0;
+ public const ShaderComponentMapping D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = ShaderComponentMapping.ForceValue1;
+ public const BufferSrvFlags D3D12_BUFFER_SRV_FLAG_NONE = BufferSrvFlags.None;
+ public const BufferSrvFlags D3D12_BUFFER_SRV_FLAG_RAW = BufferSrvFlags.Raw;
+ public const SrvDimension D3D12_SRV_DIMENSION_UNKNOWN = SrvDimension.Unknown;
+ public const SrvDimension D3D12_SRV_DIMENSION_BUFFER = SrvDimension.Buffer;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURE1D = SrvDimension.Texture1D;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURE1DARRAY = SrvDimension.Texture1DArray;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURE2D = SrvDimension.Texture2D;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURE2DARRAY = SrvDimension.Texture2DArray;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURE2DMS = SrvDimension.Texture2DMs;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = SrvDimension.Texture2DMsArray;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURE3D = SrvDimension.Texture3D;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURECUBE = SrvDimension.TextureCube;
+ public const SrvDimension D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = SrvDimension.TextureCubeArray;
+ public const SrvDimension D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = SrvDimension.RaytracingAccelerationStructure;
+ public const Filter D3D12_FILTER_MIN_MAG_MIP_POINT = Filter.MinMagMipPoint;
+ public const Filter D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = Filter.MinMagPointMipLinear;
+ public const Filter D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.MinPointMagLinearMipPoint;
+ public const Filter D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = Filter.MinPointMagMipLinear;
+ public const Filter D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = Filter.MinLinearMagMipPoint;
+ public const Filter D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.MinLinearMagPointMipLinear;
+ public const Filter D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = Filter.MinMagLinearMipPoint;
+ public const Filter D3D12_FILTER_MIN_MAG_MIP_LINEAR = Filter.MinMagMipLinear;
+ public const Filter D3D12_FILTER_MIN_MAG_ANISOTROPIC_MIP_POINT = Filter.MinMagAnisotropicMipPoint;
+ public const Filter D3D12_FILTER_ANISOTROPIC = Filter.Anisotropic;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = Filter.ComparisonMinMagMipPoint;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = Filter.ComparisonMinMagPointMipLinear;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.ComparisonMinPointMagLinearMipPoint;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = Filter.ComparisonMinPointMagMipLinear;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = Filter.ComparisonMinLinearMagMipPoint;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.ComparisonMinLinearMagPointMipLinear;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = Filter.ComparisonMinMagLinearMipPoint;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = Filter.ComparisonMinMagMipLinear;
+ public const Filter D3D12_FILTER_COMPARISON_MIN_MAG_ANISOTROPIC_MIP_POINT = Filter.ComparisonMinMagAnisotropicMipPoint;
+ public const Filter D3D12_FILTER_COMPARISON_ANISOTROPIC = Filter.ComparisonAnisotropic;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = Filter.MinimumMinMagMipPoint;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = Filter.MinimumMinMagPointMipLinear;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.MinimumMinPointMagLinearMipPoint;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = Filter.MinimumMinPointMagMipLinear;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = Filter.MinimumMinLinearMagMipPoint;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.MinimumMinLinearMagPointMipLinear;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = Filter.MinimumMinMagLinearMipPoint;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = Filter.MinimumMinMagMipLinear;
+ public const Filter D3D12_FILTER_MINIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = Filter.MinimumMinMagAnisotropicMipPoint;
+ public const Filter D3D12_FILTER_MINIMUM_ANISOTROPIC = Filter.MinimumAnisotropic;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = Filter.MaximumMinMagMipPoint;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = Filter.MaximumMinMagPointMipLinear;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = Filter.MaximumMinPointMagLinearMipPoint;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = Filter.MaximumMinPointMagMipLinear;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = Filter.MaximumMinLinearMagMipPoint;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = Filter.MaximumMinLinearMagPointMipLinear;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = Filter.MaximumMinMagLinearMipPoint;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = Filter.MaximumMinMagMipLinear;
+ public const Filter D3D12_FILTER_MAXIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = Filter.MaximumMinMagAnisotropicMipPoint;
+ public const Filter D3D12_FILTER_MAXIMUM_ANISOTROPIC = Filter.MaximumAnisotropic;
+ public const FilterType D3D12_FILTER_TYPE_POINT = FilterType.Point;
+ public const FilterType D3D12_FILTER_TYPE_LINEAR = FilterType.Linear;
+ public const FilterReductionType D3D12_FILTER_REDUCTION_TYPE_STANDARD = FilterReductionType.Standard;
+ public const FilterReductionType D3D12_FILTER_REDUCTION_TYPE_COMPARISON = FilterReductionType.Comparison;
+ public const FilterReductionType D3D12_FILTER_REDUCTION_TYPE_MINIMUM = FilterReductionType.Minimum;
+ public const FilterReductionType D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = FilterReductionType.Maximum;
+ public const TextureAddressMode D3D12_TEXTURE_ADDRESS_MODE_WRAP = TextureAddressMode.Wrap;
+ public const TextureAddressMode D3D12_TEXTURE_ADDRESS_MODE_MIRROR = TextureAddressMode.Mirror;
+ public const TextureAddressMode D3D12_TEXTURE_ADDRESS_MODE_CLAMP = TextureAddressMode.Clamp;
+ public const TextureAddressMode D3D12_TEXTURE_ADDRESS_MODE_BORDER = TextureAddressMode.Border;
+ public const TextureAddressMode D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = TextureAddressMode.MirrorOnce;
+ public const SamplerFlags D3D12_SAMPLER_FLAG_NONE = SamplerFlags.None;
+ public const SamplerFlags D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = SamplerFlags.UintBorderColor;
+ public const SamplerFlags D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES = SamplerFlags.NonNormalizedCoordinates;
+ public const BufferUavFlags D3D12_BUFFER_UAV_FLAG_NONE = BufferUavFlags.None;
+ public const BufferUavFlags D3D12_BUFFER_UAV_FLAG_RAW = BufferUavFlags.Raw;
+ public const UavDimension D3D12_UAV_DIMENSION_UNKNOWN = UavDimension.Unknown;
+ public const UavDimension D3D12_UAV_DIMENSION_BUFFER = UavDimension.Buffer;
+ public const UavDimension D3D12_UAV_DIMENSION_TEXTURE1D = UavDimension.Texture1D;
+ public const UavDimension D3D12_UAV_DIMENSION_TEXTURE1DARRAY = UavDimension.Texture1DArray;
+ public const UavDimension D3D12_UAV_DIMENSION_TEXTURE2D = UavDimension.Texture2D;
+ public const UavDimension D3D12_UAV_DIMENSION_TEXTURE2DARRAY = UavDimension.Texture2DArray;
+ public const UavDimension D3D12_UAV_DIMENSION_TEXTURE2DMS = UavDimension.Texture2DMs;
+ public const UavDimension D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = UavDimension.Texture2DMsArray;
+ public const UavDimension D3D12_UAV_DIMENSION_TEXTURE3D = UavDimension.Texture3D;
+ public const RtvDimension D3D12_RTV_DIMENSION_UNKNOWN = RtvDimension.Unknown;
+ public const RtvDimension D3D12_RTV_DIMENSION_BUFFER = RtvDimension.Buffer;
+ public const RtvDimension D3D12_RTV_DIMENSION_TEXTURE1D = RtvDimension.Texture1D;
+ public const RtvDimension D3D12_RTV_DIMENSION_TEXTURE1DARRAY = RtvDimension.Texture1DArray;
+ public const RtvDimension D3D12_RTV_DIMENSION_TEXTURE2D = RtvDimension.Texture2D;
+ public const RtvDimension D3D12_RTV_DIMENSION_TEXTURE2DARRAY = RtvDimension.Texture2DArray;
+ public const RtvDimension D3D12_RTV_DIMENSION_TEXTURE2DMS = RtvDimension.Texture2DMs;
+ public const RtvDimension D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = RtvDimension.Texture2DMsArray;
+ public const RtvDimension D3D12_RTV_DIMENSION_TEXTURE3D = RtvDimension.Texture3D;
+ public const DsvFlags D3D12_DSV_FLAG_NONE = DsvFlags.None;
+ public const DsvFlags D3D12_DSV_FLAG_READ_ONLY_DEPTH = DsvFlags.ReadOnlyDepth;
+ public const DsvFlags D3D12_DSV_FLAG_READ_ONLY_STENCIL = DsvFlags.ReadOnlyStencil;
+ public const DsvDimension D3D12_DSV_DIMENSION_UNKNOWN = DsvDimension.Unknown;
+ public const DsvDimension D3D12_DSV_DIMENSION_TEXTURE1D = DsvDimension.Texture1D;
+ public const DsvDimension D3D12_DSV_DIMENSION_TEXTURE1DARRAY = DsvDimension.Texture1DArray;
+ public const DsvDimension D3D12_DSV_DIMENSION_TEXTURE2D = DsvDimension.Texture2D;
+ public const DsvDimension D3D12_DSV_DIMENSION_TEXTURE2DARRAY = DsvDimension.Texture2DArray;
+ public const DsvDimension D3D12_DSV_DIMENSION_TEXTURE2DMS = DsvDimension.Texture2DMs;
+ public const DsvDimension D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = DsvDimension.Texture2DMsArray;
+ public const ClearFlags D3D12_CLEAR_FLAG_DEPTH = ClearFlags.Depth;
+ public const ClearFlags D3D12_CLEAR_FLAG_STENCIL = ClearFlags.Stencil;
+ public const FenceFlags D3D12_FENCE_FLAG_NONE = FenceFlags.None;
+ public const FenceFlags D3D12_FENCE_FLAG_SHARED = FenceFlags.Shared;
+ public const FenceFlags D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = FenceFlags.SharedCrossAdapter;
+ public const FenceFlags D3D12_FENCE_FLAG_NON_MONITORED = FenceFlags.NonMonitored;
+ public const DescriptorHeapType D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = DescriptorHeapType.CbvSrvUav;
+ public const DescriptorHeapType D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = DescriptorHeapType.Sampler;
+ public const DescriptorHeapType D3D12_DESCRIPTOR_HEAP_TYPE_RTV = DescriptorHeapType.Rtv;
+ public const DescriptorHeapType D3D12_DESCRIPTOR_HEAP_TYPE_DSV = DescriptorHeapType.Dsv;
+ public const DescriptorHeapType D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = DescriptorHeapType.NumTypes;
+ public const DescriptorHeapFlags D3D12_DESCRIPTOR_HEAP_FLAG_NONE = DescriptorHeapFlags.None;
+ public const DescriptorHeapFlags D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = DescriptorHeapFlags.ShaderVisible;
+ public const DescriptorRangeType D3D12_DESCRIPTOR_RANGE_TYPE_SRV = DescriptorRangeType.Srv;
+ public const DescriptorRangeType D3D12_DESCRIPTOR_RANGE_TYPE_UAV = DescriptorRangeType.Uav;
+ public const DescriptorRangeType D3D12_DESCRIPTOR_RANGE_TYPE_CBV = DescriptorRangeType.Cbv;
+ public const DescriptorRangeType D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = DescriptorRangeType.Sampler;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_ALL = ShaderVisibility.All;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_VERTEX = ShaderVisibility.Vertex;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_HULL = ShaderVisibility.Hull;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_DOMAIN = ShaderVisibility.Domain;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_GEOMETRY = ShaderVisibility.Geometry;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_PIXEL = ShaderVisibility.Pixel;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_AMPLIFICATION = ShaderVisibility.Amplification;
+ public const ShaderVisibility D3D12_SHADER_VISIBILITY_MESH = ShaderVisibility.Mesh;
+ public const RootParameterType D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = RootParameterType.DescriptorTable;
+ public const RootParameterType D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = RootParameterType.T32BitConstants;
+ public const RootParameterType D3D12_ROOT_PARAMETER_TYPE_CBV = RootParameterType.Cbv;
+ public const RootParameterType D3D12_ROOT_PARAMETER_TYPE_SRV = RootParameterType.Srv;
+ public const RootParameterType D3D12_ROOT_PARAMETER_TYPE_UAV = RootParameterType.Uav;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_NONE = RootSignatureFlags.None;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = RootSignatureFlags.AllowInputAssemblerInputLayout;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = RootSignatureFlags.DenyVertexShaderRootAccess;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = RootSignatureFlags.DenyHullShaderRootAccess;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = RootSignatureFlags.DenyDomainShaderRootAccess;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = RootSignatureFlags.DenyGeometryShaderRootAccess;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = RootSignatureFlags.DenyPixelShaderRootAccess;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = RootSignatureFlags.AllowStreamOutput;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = RootSignatureFlags.LocalRootSignature;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = RootSignatureFlags.DenyAmplificationShaderRootAccess;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = RootSignatureFlags.DenyMeshShaderRootAccess;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = RootSignatureFlags.CbvSrvUavHeapDirectlyIndexed;
+ public const RootSignatureFlags D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = RootSignatureFlags.SamplerHeapDirectlyIndexed;
+ public const StaticBorderColor D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = StaticBorderColor.TransparentBlack;
+ public const StaticBorderColor D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = StaticBorderColor.OpaqueBlack;
+ public const StaticBorderColor D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = StaticBorderColor.OpaqueWhite;
+ public const StaticBorderColor D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = StaticBorderColor.OpaqueBlackUint;
+ public const StaticBorderColor D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = StaticBorderColor.OpaqueWhiteUint;
+ public const DescriptorRangeFlags D3D12_DESCRIPTOR_RANGE_FLAG_NONE = DescriptorRangeFlags.None;
+ public const DescriptorRangeFlags D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = DescriptorRangeFlags.DescriptorsVolatile;
+ public const DescriptorRangeFlags D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = DescriptorRangeFlags.DataVolatile;
+ public const DescriptorRangeFlags D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = DescriptorRangeFlags.DataStaticWhileSetAtExecute;
+ public const DescriptorRangeFlags D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = DescriptorRangeFlags.DataStatic;
+ public const DescriptorRangeFlags D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = DescriptorRangeFlags.DescriptorsStaticKeepingBufferBoundsChecks;
+ public const RootDescriptorFlags D3D12_ROOT_DESCRIPTOR_FLAG_NONE = RootDescriptorFlags.None;
+ public const RootDescriptorFlags D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = RootDescriptorFlags.DataVolatile;
+ public const RootDescriptorFlags D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = RootDescriptorFlags.DataStaticWhileSetAtExecute;
+ public const RootDescriptorFlags D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = RootDescriptorFlags.DataStatic;
+ public const QueryHeapType D3D12_QUERY_HEAP_TYPE_OCCLUSION = QueryHeapType.Occlusion;
+ public const QueryHeapType D3D12_QUERY_HEAP_TYPE_TIMESTAMP = QueryHeapType.Timestamp;
+ public const QueryHeapType D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = QueryHeapType.PipelineStatistics;
+ public const QueryHeapType D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = QueryHeapType.SOStatistics;
+ public const QueryHeapType D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = QueryHeapType.VideoDecodeStatistics;
+ public const QueryHeapType D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = QueryHeapType.CopyQueueTimestamp;
+ public const QueryHeapType D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = QueryHeapType.PipelineStatistics1;
+ public const QueryType D3D12_QUERY_TYPE_OCCLUSION = QueryType.Occlusion;
+ public const QueryType D3D12_QUERY_TYPE_BINARY_OCCLUSION = QueryType.BinaryOcclusion;
+ public const QueryType D3D12_QUERY_TYPE_TIMESTAMP = QueryType.Timestamp;
+ public const QueryType D3D12_QUERY_TYPE_PIPELINE_STATISTICS = QueryType.PipelineStatistics;
+ public const QueryType D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = QueryType.SOStatisticsStream0;
+ public const QueryType D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = QueryType.SOStatisticsStream1;
+ public const QueryType D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = QueryType.SOStatisticsStream2;
+ public const QueryType D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = QueryType.SOStatisticsStream3;
+ public const QueryType D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = QueryType.VideoDecodeStatistics;
+ public const QueryType D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = QueryType.PipelineStatistics1;
+ public const PredicationOperation D3D12_PREDICATION_OP_EQUAL_ZERO = PredicationOperation.EqualZero;
+ public const PredicationOperation D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = PredicationOperation.NotEqualZero;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = IndirectArgumentType.Draw;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = IndirectArgumentType.DrawIndexed;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = IndirectArgumentType.Dispatch;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = IndirectArgumentType.VertexBufferView;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = IndirectArgumentType.IndexBufferView;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = IndirectArgumentType.Constant;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = IndirectArgumentType.ConstantBufferView;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = IndirectArgumentType.ShaderResourceView;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = IndirectArgumentType.UnorderedAccessView;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = IndirectArgumentType.DispatchRays;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = IndirectArgumentType.DispatchMesh;
+ public const IndirectArgumentType D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = IndirectArgumentType.IncrementingConstant;
+ public const WriteBufferImmediateMode D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = WriteBufferImmediateMode.Default;
+ public const WriteBufferImmediateMode D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = WriteBufferImmediateMode.MarkerIn;
+ public const WriteBufferImmediateMode D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = WriteBufferImmediateMode.MarkerOut;
+ public const MultipleFenceWaitFlags D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = MultipleFenceWaitFlags.None;
+ public const MultipleFenceWaitFlags D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = MultipleFenceWaitFlags.Any;
+ public const MultipleFenceWaitFlags D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = MultipleFenceWaitFlags.All;
+ public const ResidencyPriority D3D12_RESIDENCY_PRIORITY_MINIMUM = ResidencyPriority.Minimum;
+ public const ResidencyPriority D3D12_RESIDENCY_PRIORITY_LOW = ResidencyPriority.Low;
+ public const ResidencyPriority D3D12_RESIDENCY_PRIORITY_NORMAL = ResidencyPriority.Normal;
+ public const ResidencyPriority D3D12_RESIDENCY_PRIORITY_HIGH = ResidencyPriority.High;
+ public const ResidencyPriority D3D12_RESIDENCY_PRIORITY_MAXIMUM = ResidencyPriority.Maximum;
+ public const ResidencyFlags D3D12_RESIDENCY_FLAG_NONE = ResidencyFlags.None;
+ public const ResidencyFlags D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = ResidencyFlags.DenyOverBudget;
+ public const CommandListFlags D3D12_COMMAND_LIST_FLAG_NONE = CommandListFlags.None;
+ public const CommandPoolFlags D3D12_COMMAND_POOL_FLAG_NONE = CommandPoolFlags.None;
+ public const CommandRecorderFlags D3D12_COMMAND_RECORDER_FLAG_NONE = CommandRecorderFlags.None;
+ public const ProtectedSessionStatus D3D12_PROTECTED_SESSION_STATUS_OK = ProtectedSessionStatus.Ok;
+ public const ProtectedSessionStatus D3D12_PROTECTED_SESSION_STATUS_INVALID = ProtectedSessionStatus.Invalid;
+ public const ProtectedResourceSessionSupportFlags D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = ProtectedResourceSessionSupportFlags.None;
+ public const ProtectedResourceSessionSupportFlags D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = ProtectedResourceSessionSupportFlags.Supported;
+ public const ProtectedResourceSessionFlags D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = ProtectedResourceSessionFlags.None;
+ public const LifetimeState D3D12_LIFETIME_STATE_IN_USE = LifetimeState.InUse;
+ public const LifetimeState D3D12_LIFETIME_STATE_NOT_IN_USE = LifetimeState.NotInUse;
+ public const MetaCommandParameterType D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = MetaCommandParameterType.Float;
+ public const MetaCommandParameterType D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = MetaCommandParameterType.UInt64;
+ public const MetaCommandParameterType D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = MetaCommandParameterType.GpuVirtualAddress;
+ public const MetaCommandParameterType D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = MetaCommandParameterType.CpuDescriptorHandleHeapTypeCbvSrvUav;
+ public const MetaCommandParameterType D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = MetaCommandParameterType.GpuDescriptorHandleHeapTypeCbvSrvUav;
+ public const MetaCommandParameterFlags D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = MetaCommandParameterFlags.Input;
+ public const MetaCommandParameterFlags D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = MetaCommandParameterFlags.Output;
+ public const MetaCommandParameterStage D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = MetaCommandParameterStage.Creation;
+ public const MetaCommandParameterStage D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = MetaCommandParameterStage.Initialization;
+ public const MetaCommandParameterStage D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = MetaCommandParameterStage.Execution;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_NONE = GraphicsStates.None;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = GraphicsStates.IAVertexBuffers;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = GraphicsStates.IAIndexBuffer;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = GraphicsStates.IAPrimitiveTopology;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = GraphicsStates.DescriptorHeap;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = GraphicsStates.GraphicsRootSignature;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = GraphicsStates.ComputeRootSignature;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_RS_VIEWPORTS = GraphicsStates.RSViewports;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = GraphicsStates.RSScissorRects;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_PREDICATION = GraphicsStates.Predication;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = GraphicsStates.OMRenderTargets;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_OM_STENCIL_REF = GraphicsStates.OMStencilRef;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = GraphicsStates.OMBlendFactor;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_PIPELINE_STATE = GraphicsStates.PipelineState;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_SO_TARGETS = GraphicsStates.SOTargets;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = GraphicsStates.OMDepthBounds;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = GraphicsStates.SamplePositions;
+ public const GraphicsStates D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = GraphicsStates.ViewInstanceMask;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = StateSubObjectType.StateObjectConfig;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = StateSubObjectType.GlobalRootSignature;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = StateSubObjectType.LocalRootSignature;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = StateSubObjectType.NodeMask;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = StateSubObjectType.DxilLibrary;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = StateSubObjectType.ExistingCollection;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = StateSubObjectType.SubObjectToExportsAssociation;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = StateSubObjectType.DxilSubObjectToExportsAssociation;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = StateSubObjectType.RaytracingShaderConfig;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = StateSubObjectType.RaytracingPipelineConfig;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = StateSubObjectType.HitGroup;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = StateSubObjectType.RaytracingPipelineConfig1;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH = StateSubObjectType.WorkGraph;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = StateSubObjectType.StreamOutput;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_BLEND = StateSubObjectType.Blend;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = StateSubObjectType.SampleMask;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER = StateSubObjectType.Rasterizer;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = StateSubObjectType.DepthStencil;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = StateSubObjectType.InputLayout;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = StateSubObjectType.IBStripCutValue;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = StateSubObjectType.PrimitiveTopology;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = StateSubObjectType.RenderTargetFormats;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = StateSubObjectType.DepthStencilFormat;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = StateSubObjectType.SampleDesc;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_FLAGS = StateSubObjectType.Flags;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = StateSubObjectType.DepthStencil1;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = StateSubObjectType.ViewInstancing;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM = StateSubObjectType.GenericProgram;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = StateSubObjectType.DepthStencil2;
+ public const StateSubObjectType D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = StateSubObjectType.MaxValid;
+ public const StateObjectFlags D3D12_STATE_OBJECT_FLAG_NONE = StateObjectFlags.None;
+ public const StateObjectFlags D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = StateObjectFlags.AllowLocalDependenciesOnExternalDefinitions;
+ public const StateObjectFlags D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = StateObjectFlags.AllowExternalDependenciesOnLocalDefinitions;
+ public const StateObjectFlags D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = StateObjectFlags.AllowStateObjectAdditions;
+ public const ExportFlags D3D12_EXPORT_FLAG_NONE = ExportFlags.None;
+ public const HitGroupType D3D12_HIT_GROUP_TYPE_TRIANGLES = HitGroupType.Triangles;
+ public const HitGroupType D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = HitGroupType.ProceduralPrimitive;
+ public const RaytracingPipelineFlags D3D12_RAYTRACING_PIPELINE_FLAG_NONE = RaytracingPipelineFlags.None;
+ public const RaytracingPipelineFlags D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = RaytracingPipelineFlags.SkipTriangles;
+ public const RaytracingPipelineFlags D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = RaytracingPipelineFlags.SkipProceduralPrimitives;
+ public const NodeOverridesType D3D12_NODE_OVERRIDES_TYPE_NONE = NodeOverridesType.None;
+ public const NodeOverridesType D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH = NodeOverridesType.BroadcastingLaunch;
+ public const NodeOverridesType D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH = NodeOverridesType.CoalescingLaunch;
+ public const NodeOverridesType D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH = NodeOverridesType.ThreadLaunch;
+ public const NodeOverridesType D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE = NodeOverridesType.CommonCompute;
+ public const NodeType D3D12_NODE_TYPE_SHADER = NodeType.Shader;
+ public const WorkGraphFlags D3D12_WORK_GRAPH_FLAG_NONE = WorkGraphFlags.None;
+ public const WorkGraphFlags D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = WorkGraphFlags.IncludeAllAvailableNodes;
+ public const StateObjectType D3D12_STATE_OBJECT_TYPE_COLLECTION = StateObjectType.Collection;
+ public const StateObjectType D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = StateObjectType.RaytracingPipeline;
+ public const StateObjectType D3D12_STATE_OBJECT_TYPE_EXECUTABLE = StateObjectType.Executable;
+ public const RaytracingGeometryFlags D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = RaytracingGeometryFlags.None;
+ public const RaytracingGeometryFlags D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = RaytracingGeometryFlags.Opaque;
+ public const RaytracingGeometryFlags D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = RaytracingGeometryFlags.NoDuplicateAnyhitInvocation;
+ public const RaytracingGeometryType D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = RaytracingGeometryType.Triangles;
+ public const RaytracingGeometryType D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = RaytracingGeometryType.ProceduralPrimitiveAabbs;
+ public const RaytracingInstanceFlags D3D12_RAYTRACING_INSTANCE_FLAG_NONE = RaytracingInstanceFlags.None;
+ public const RaytracingInstanceFlags D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = RaytracingInstanceFlags.TriangleCullDisable;
+ public const RaytracingInstanceFlags D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = RaytracingInstanceFlags.TriangleFrontCounterclockwise;
+ public const RaytracingInstanceFlags D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = RaytracingInstanceFlags.ForceOpaque;
+ public const RaytracingInstanceFlags D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = RaytracingInstanceFlags.ForceNonOpaque;
+ public const RaytracingAccelerationStructureBuildFlags D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = RaytracingAccelerationStructureBuildFlags.None;
+ public const RaytracingAccelerationStructureBuildFlags D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = RaytracingAccelerationStructureBuildFlags.AllowUpdate;
+ public const RaytracingAccelerationStructureBuildFlags D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = RaytracingAccelerationStructureBuildFlags.AllowCompaction;
+ public const RaytracingAccelerationStructureBuildFlags D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = RaytracingAccelerationStructureBuildFlags.PreferFastTrace;
+ public const RaytracingAccelerationStructureBuildFlags D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = RaytracingAccelerationStructureBuildFlags.PreferFastBuild;
+ public const RaytracingAccelerationStructureBuildFlags D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = RaytracingAccelerationStructureBuildFlags.MinimizeMemory;
+ public const RaytracingAccelerationStructureBuildFlags D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = RaytracingAccelerationStructureBuildFlags.PerformUpdate;
+ public const RaytracingAccelerationStructureCopyMode D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = RaytracingAccelerationStructureCopyMode.Clone;
+ public const RaytracingAccelerationStructureCopyMode D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = RaytracingAccelerationStructureCopyMode.Compact;
+ public const RaytracingAccelerationStructureCopyMode D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = RaytracingAccelerationStructureCopyMode.VisualizationDecodeForTools;
+ public const RaytracingAccelerationStructureCopyMode D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = RaytracingAccelerationStructureCopyMode.Serialize;
+ public const RaytracingAccelerationStructureCopyMode D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = RaytracingAccelerationStructureCopyMode.Deserialize;
+ public const RaytracingAccelerationStructureType D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = RaytracingAccelerationStructureType.TopLevel;
+ public const RaytracingAccelerationStructureType D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = RaytracingAccelerationStructureType.BottomLevel;
+ public const ElementsLayout D3D12_ELEMENTS_LAYOUT_ARRAY = ElementsLayout.Array;
+ public const ElementsLayout D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = ElementsLayout.ArrayOfPointers;
+ public const RaytracingAccelerationStructurePostbuildInfoType D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = RaytracingAccelerationStructurePostbuildInfoType.CompactedSize;
+ public const RaytracingAccelerationStructurePostbuildInfoType D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = RaytracingAccelerationStructurePostbuildInfoType.ToolsVisualization;
+ public const RaytracingAccelerationStructurePostbuildInfoType D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = RaytracingAccelerationStructurePostbuildInfoType.Serialization;
+ public const RaytracingAccelerationStructurePostbuildInfoType D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = RaytracingAccelerationStructurePostbuildInfoType.CurrentSize;
+ public const SerializedDataType D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = SerializedDataType.RaytracingAccelerationStructure;
+ public const DriverMatchingIdentifierStatus D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = DriverMatchingIdentifierStatus.CompatibleWithDevice;
+ public const DriverMatchingIdentifierStatus D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = DriverMatchingIdentifierStatus.UnsupportedType;
+ public const DriverMatchingIdentifierStatus D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = DriverMatchingIdentifierStatus.Unrecognized;
+ public const DriverMatchingIdentifierStatus D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = DriverMatchingIdentifierStatus.IncompatibleVersion;
+ public const DriverMatchingIdentifierStatus D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = DriverMatchingIdentifierStatus.IncompatibleType;
+ public const RayFlags D3D12_RAY_FLAG_NONE = RayFlags.None;
+ public const RayFlags D3D12_RAY_FLAG_FORCE_OPAQUE = RayFlags.ForceOpaque;
+ public const RayFlags D3D12_RAY_FLAG_FORCE_NON_OPAQUE = RayFlags.ForceNonOpaque;
+ public const RayFlags D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = RayFlags.AcceptFirstHitAndEndSearch;
+ public const RayFlags D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = RayFlags.SkipClosestHitShader;
+ public const RayFlags D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = RayFlags.CullBackFacingTriangles;
+ public const RayFlags D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = RayFlags.CullFrontFacingTriangles;
+ public const RayFlags D3D12_RAY_FLAG_CULL_OPAQUE = RayFlags.CullOpaque;
+ public const RayFlags D3D12_RAY_FLAG_CULL_NON_OPAQUE = RayFlags.CullNonOpaque;
+ public const RayFlags D3D12_RAY_FLAG_SKIP_TRIANGLES = RayFlags.SkipTriangles;
+ public const RayFlags D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = RayFlags.SkipProceduralPrimitives;
+ public const HitKind D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = HitKind.TriangleFrontFace;
+ public const HitKind D3D12_HIT_KIND_TRIANGLE_BACK_FACE = HitKind.TriangleBackFace;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_SETMARKER = AutoBreadcrumbOperation.SetMarker;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = AutoBreadcrumbOperation.BeginEvent;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = AutoBreadcrumbOperation.EndEvent;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = AutoBreadcrumbOperation.DrawInstanced;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = AutoBreadcrumbOperation.DrawIndexedInstanced;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = AutoBreadcrumbOperation.ExecuteIndirect;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DISPATCH = AutoBreadcrumbOperation.Dispatch;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = AutoBreadcrumbOperation.CopyBufferRegion;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = AutoBreadcrumbOperation.CopyTextureRegion;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = AutoBreadcrumbOperation.CopyResource;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_COPYTILES = AutoBreadcrumbOperation.CopyTiles;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = AutoBreadcrumbOperation.ResolveSubresource;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = AutoBreadcrumbOperation.ClearRenderTargetView;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = AutoBreadcrumbOperation.ClearUnorderedAccessView;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = AutoBreadcrumbOperation.ClearDepthStencilView;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = AutoBreadcrumbOperation.ResourceBarrier;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = AutoBreadcrumbOperation.ExecuteBundle;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_PRESENT = AutoBreadcrumbOperation.Present;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = AutoBreadcrumbOperation.ResolveQueryData;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = AutoBreadcrumbOperation.BeginSubmission;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = AutoBreadcrumbOperation.EndSubmission;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = AutoBreadcrumbOperation.DecodeFrame;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = AutoBreadcrumbOperation.ProcessFrames;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = AutoBreadcrumbOperation.AtomicCopyBufferUInt;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = AutoBreadcrumbOperation.AtomicCopyBufferUInt64;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = AutoBreadcrumbOperation.ResolveSubresourceRegion;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = AutoBreadcrumbOperation.WriteBufferImmediate;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = AutoBreadcrumbOperation.DecodeFrame1;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = AutoBreadcrumbOperation.SetProtectedResourceSession;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = AutoBreadcrumbOperation.DecodeFrame2;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = AutoBreadcrumbOperation.ProcessFrames1;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = AutoBreadcrumbOperation.BuildRaytracingAccelerationStructure;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = AutoBreadcrumbOperation.EmitRaytracingAccelerationStructurePostBuildInfo;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = AutoBreadcrumbOperation.CopyRaytracingAccelerationStructure;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = AutoBreadcrumbOperation.DispatchRays;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = AutoBreadcrumbOperation.InitializeMetaCommand;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = AutoBreadcrumbOperation.ExecuteMetaCommand;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = AutoBreadcrumbOperation.EstimateMotion;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = AutoBreadcrumbOperation.ResolveMotionVectorHeap;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = AutoBreadcrumbOperation.SetPipelineState1;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = AutoBreadcrumbOperation.InitializeExtensionCommand;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = AutoBreadcrumbOperation.ExecuteExtensionCommand;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = AutoBreadcrumbOperation.DispatchMesh;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = AutoBreadcrumbOperation.EncodeFrame;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = AutoBreadcrumbOperation.ResolveEncoderOutputMetadata;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_BARRIER = AutoBreadcrumbOperation.Barrier;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST = AutoBreadcrumbOperation.BeginCommandList;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_DISPATCHGRAPH = AutoBreadcrumbOperation.Dispatchgraph;
+ public const AutoBreadcrumbOperation D3D12_AUTO_BREADCRUMB_OP_SETPROGRAM = AutoBreadcrumbOperation.Setprogram;
+ public const DredVersion D3D12_DRED_VERSION_1_0 = DredVersion.V1_0;
+ public const DredVersion D3D12_DRED_VERSION_1_1 = DredVersion.V1_1;
+ public const DredVersion D3D12_DRED_VERSION_1_2 = DredVersion.V1_2;
+ public const DredVersion D3D12_DRED_VERSION_1_3 = DredVersion.V1_3;
+ public const DredFlags D3D12_DRED_FLAG_NONE = DredFlags.None;
+ public const DredFlags D3D12_DRED_FLAG_FORCE_ENABLE = DredFlags.ForceEnable;
+ public const DredFlags D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = DredFlags.DisableAutobreadcrumbs;
+ public const DredEnablement D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = DredEnablement.SystemControlled;
+ public const DredEnablement D3D12_DRED_ENABLEMENT_FORCED_OFF = DredEnablement.ForcedOff;
+ public const DredEnablement D3D12_DRED_ENABLEMENT_FORCED_ON = DredEnablement.ForcedOn;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = DredAllocationType.CommandQueue;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = DredAllocationType.CommandAllocator;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = DredAllocationType.PipelineState;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = DredAllocationType.CommandList;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_FENCE = DredAllocationType.Fence;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = DredAllocationType.DescriptorHeap;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_HEAP = DredAllocationType.Heap;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = DredAllocationType.QueryHeap;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = DredAllocationType.CommandSignature;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = DredAllocationType.PipelineLibrary;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = DredAllocationType.VideoDecoder;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = DredAllocationType.VideoProcessor;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_RESOURCE = DredAllocationType.Resource;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_PASS = DredAllocationType.Pass;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = DredAllocationType.CryptoSession;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = DredAllocationType.CryptoSessionPolicy;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = DredAllocationType.ProtectedResourceSession;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = DredAllocationType.VideoDecoderHeap;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = DredAllocationType.CommandPool;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = DredAllocationType.CommandRecorder;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = DredAllocationType.StateObject;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = DredAllocationType.MetaCommand;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = DredAllocationType.SchedulingGroup;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = DredAllocationType.VideoMotionEstimator;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = DredAllocationType.VideoMotionVectorHeap;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = DredAllocationType.VideoExtensionCommand;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = DredAllocationType.VideoEncoder;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = DredAllocationType.VideoEncoderHeap;
+ public const DredAllocationType D3D12_DRED_ALLOCATION_TYPE_INVALID = DredAllocationType.Invalid;
+ public const DredPageFaultFlags D3D12_DRED_PAGE_FAULT_FLAGS_NONE = DredPageFaultFlags.None;
+ public const DredDeviceState D3D12_DRED_DEVICE_STATE_UNKNOWN = DredDeviceState.Unknown;
+ public const DredDeviceState D3D12_DRED_DEVICE_STATE_HUNG = DredDeviceState.Hung;
+ public const DredDeviceState D3D12_DRED_DEVICE_STATE_FAULT = DredDeviceState.Fault;
+ public const DredDeviceState D3D12_DRED_DEVICE_STATE_PAGEFAULT = DredDeviceState.Pagefault;
+ public const BackgroundProcessingMode D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = BackgroundProcessingMode.Allowed;
+ public const BackgroundProcessingMode D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = BackgroundProcessingMode.AllowIntrusiveMeasurements;
+ public const BackgroundProcessingMode D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = BackgroundProcessingMode.DisableBackgroundWork;
+ public const BackgroundProcessingMode D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = BackgroundProcessingMode.DisableProfilingBySystem;
+ public const MeasurementsAction D3D12_MEASUREMENTS_ACTION_KEEP_ALL = MeasurementsAction.KeepAll;
+ public const MeasurementsAction D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = MeasurementsAction.CommitResults;
+ public const MeasurementsAction D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = MeasurementsAction.CommitResultsHighPriority;
+ public const MeasurementsAction D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = MeasurementsAction.DiscardPrevious;
+ public const RenderPassBeginningAccessType D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = RenderPassBeginningAccessType.Discard;
+ public const RenderPassBeginningAccessType D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = RenderPassBeginningAccessType.Preserve;
+ public const RenderPassBeginningAccessType D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = RenderPassBeginningAccessType.Clear;
+ public const RenderPassBeginningAccessType D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = RenderPassBeginningAccessType.NoAccess;
+ public const RenderPassBeginningAccessType D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = RenderPassBeginningAccessType.PreserveLocalRender;
+ public const RenderPassBeginningAccessType D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = RenderPassBeginningAccessType.PreserveLocalSrv;
+ public const RenderPassBeginningAccessType D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = RenderPassBeginningAccessType.PreserveLocalUav;
+ public const RenderPassEndingAccessType D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = RenderPassEndingAccessType.Discard;
+ public const RenderPassEndingAccessType D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = RenderPassEndingAccessType.Preserve;
+ public const RenderPassEndingAccessType D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = RenderPassEndingAccessType.Resolve;
+ public const RenderPassEndingAccessType D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = RenderPassEndingAccessType.NoAccess;
+ public const RenderPassEndingAccessType D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = RenderPassEndingAccessType.PreserveLocalRender;
+ public const RenderPassEndingAccessType D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = RenderPassEndingAccessType.PreserveLocalSrv;
+ public const RenderPassEndingAccessType D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = RenderPassEndingAccessType.PreserveLocalUav;
+ public const RenderPassFlags D3D12_RENDER_PASS_FLAG_NONE = RenderPassFlags.None;
+ public const RenderPassFlags D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = RenderPassFlags.AllowUavWrites;
+ public const RenderPassFlags D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = RenderPassFlags.SuspendingPass;
+ public const RenderPassFlags D3D12_RENDER_PASS_FLAG_RESUMING_PASS = RenderPassFlags.ResumingPass;
+ public const RenderPassFlags D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = RenderPassFlags.BindReadOnlyDepth;
+ public const RenderPassFlags D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = RenderPassFlags.BindReadOnlyStencil;
+ public const SetWorkGraphFlags D3D12_SET_WORK_GRAPH_FLAG_NONE = SetWorkGraphFlags.None;
+ public const SetWorkGraphFlags D3D12_SET_WORK_GRAPH_FLAG_INITIALIZE = SetWorkGraphFlags.Initialize;
+ public const ProgramType D3D12_PROGRAM_TYPE_GENERIC_PIPELINE = ProgramType.GenericPipeline;
+ public const ProgramType D3D12_PROGRAM_TYPE_RAYTRACING_PIPELINE = ProgramType.RaytracingPipeline;
+ public const ProgramType D3D12_PROGRAM_TYPE_WORK_GRAPH = ProgramType.WorkGraph;
+ public const DispatchMode D3D12_DISPATCH_MODE_NODE_CPU_INPUT = DispatchMode.NodeCpuInput;
+ public const DispatchMode D3D12_DISPATCH_MODE_NODE_GPU_INPUT = DispatchMode.NodeGpuInput;
+ public const DispatchMode D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = DispatchMode.MultiNodeCpuInput;
+ public const DispatchMode D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = DispatchMode.MultiNodeGpuInput;
+ public const ShaderCacheMode D3D12_SHADER_CACHE_MODE_MEMORY = ShaderCacheMode.Memory;
+ public const ShaderCacheMode D3D12_SHADER_CACHE_MODE_DISK = ShaderCacheMode.Disk;
+ public const ShaderCacheFlags D3D12_SHADER_CACHE_FLAG_NONE = ShaderCacheFlags.None;
+ public const ShaderCacheFlags D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = ShaderCacheFlags.DriverVersioned;
+ public const ShaderCacheFlags D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = ShaderCacheFlags.UseWorkingDir;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_UNDEFINED = BarrierLayout.Undefined;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COMMON = BarrierLayout.Common;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_PRESENT = BarrierLayout.Present;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_GENERIC_READ = BarrierLayout.GenericRead;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_RENDER_TARGET = BarrierLayout.RenderTarget;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = BarrierLayout.UnorderedAccess;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = BarrierLayout.DepthStencilWrite;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = BarrierLayout.DepthStencilRead;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = BarrierLayout.ShaderResource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COPY_SOURCE = BarrierLayout.CopySource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COPY_DEST = BarrierLayout.CopyDest;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = BarrierLayout.ResolveSource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_RESOLVE_DEST = BarrierLayout.ResolveDest;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = BarrierLayout.ShadingRateSource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = BarrierLayout.VideoDecodeRead;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = BarrierLayout.VideoDecodeWrite;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = BarrierLayout.VideoProcessRead;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = BarrierLayout.VideoProcessWrite;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = BarrierLayout.VideoEncodeRead;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = BarrierLayout.VideoEncodeWrite;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = BarrierLayout.DirectQueueCommon;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = BarrierLayout.DirectQueueGenericRead;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = BarrierLayout.DirectQueueUnorderedAccess;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = BarrierLayout.DirectQueueShaderResource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = BarrierLayout.DirectQueueCopySource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = BarrierLayout.DirectQueueCopyDest;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = BarrierLayout.ComputeQueueCommon;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = BarrierLayout.ComputeQueueGenericRead;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = BarrierLayout.ComputeQueueUnorderedAccess;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = BarrierLayout.ComputeQueueShaderResource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = BarrierLayout.ComputeQueueCopySource;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = BarrierLayout.ComputeQueueCopyDest;
+ public const BarrierLayout D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = BarrierLayout.VideoQueueCommon;
+ public const BarrierSync D3D12_BARRIER_SYNC_NONE = BarrierSync.None;
+ public const BarrierSync D3D12_BARRIER_SYNC_ALL = BarrierSync.All;
+ public const BarrierSync D3D12_BARRIER_SYNC_DRAW = BarrierSync.Draw;
+ public const BarrierSync D3D12_BARRIER_SYNC_INDEX_INPUT = BarrierSync.IndexInput;
+ public const BarrierSync D3D12_BARRIER_SYNC_VERTEX_SHADING = BarrierSync.VertexShading;
+ public const BarrierSync D3D12_BARRIER_SYNC_PIXEL_SHADING = BarrierSync.PixelShading;
+ public const BarrierSync D3D12_BARRIER_SYNC_DEPTH_STENCIL = BarrierSync.DepthStencil;
+ public const BarrierSync D3D12_BARRIER_SYNC_RENDER_TARGET = BarrierSync.RenderTarget;
+ public const BarrierSync D3D12_BARRIER_SYNC_COMPUTE_SHADING = BarrierSync.ComputeShading;
+ public const BarrierSync D3D12_BARRIER_SYNC_RAYTRACING = BarrierSync.Raytracing;
+ public const BarrierSync D3D12_BARRIER_SYNC_COPY = BarrierSync.Copy;
+ public const BarrierSync D3D12_BARRIER_SYNC_RESOLVE = BarrierSync.Resolve;
+ public const BarrierSync D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = BarrierSync.ExecuteIndirect;
+ public const BarrierSync D3D12_BARRIER_SYNC_PREDICATION = BarrierSync.Predication;
+ public const BarrierSync D3D12_BARRIER_SYNC_ALL_SHADING = BarrierSync.AllShading;
+ public const BarrierSync D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = BarrierSync.NonPixelShading;
+ public const BarrierSync D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = BarrierSync.EmitRaytracingAccelerationStructurePostbuildInfo;
+ public const BarrierSync D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = BarrierSync.ClearUnorderedAccessView;
+ public const BarrierSync D3D12_BARRIER_SYNC_VIDEO_DECODE = BarrierSync.VideoDecode;
+ public const BarrierSync D3D12_BARRIER_SYNC_VIDEO_PROCESS = BarrierSync.VideoProcess;
+ public const BarrierSync D3D12_BARRIER_SYNC_VIDEO_ENCODE = BarrierSync.VideoEncode;
+ public const BarrierSync D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = BarrierSync.BuildRaytracingAccelerationStructure;
+ public const BarrierSync D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = BarrierSync.CopyRaytracingAccelerationStructure;
+ public const BarrierSync D3D12_BARRIER_SYNC_SPLIT = BarrierSync.Split;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_COMMON = BarrierAccess.Common;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_VERTEX_BUFFER = BarrierAccess.VertexBuffer;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = BarrierAccess.ConstantBuffer;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_INDEX_BUFFER = BarrierAccess.IndexBuffer;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_RENDER_TARGET = BarrierAccess.RenderTarget;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = BarrierAccess.UnorderedAccess;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = BarrierAccess.DepthStencilWrite;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = BarrierAccess.DepthStencilRead;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_SHADER_RESOURCE = BarrierAccess.ShaderResource;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_STREAM_OUTPUT = BarrierAccess.StreamOutput;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = BarrierAccess.IndirectArgument;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_PREDICATION = BarrierAccess.Predication;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_COPY_DEST = BarrierAccess.CopyDest;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_COPY_SOURCE = BarrierAccess.CopySource;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_RESOLVE_DEST = BarrierAccess.ResolveDest;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = BarrierAccess.ResolveSource;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = BarrierAccess.RaytracingAccelerationStructureRead;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = BarrierAccess.RaytracingAccelerationStructureWrite;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = BarrierAccess.ShadingRateSource;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = BarrierAccess.VideoDecodeRead;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = BarrierAccess.VideoDecodeWrite;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = BarrierAccess.VideoProcessRead;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = BarrierAccess.VideoProcessWrite;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = BarrierAccess.VideoEncodeRead;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = BarrierAccess.VideoEncodeWrite;
+ public const BarrierAccess D3D12_BARRIER_ACCESS_NO_ACCESS = BarrierAccess.NoAccess;
+ public const BarrierType D3D12_BARRIER_TYPE_GLOBAL = BarrierType.Global;
+ public const BarrierType D3D12_BARRIER_TYPE_TEXTURE = BarrierType.Texture;
+ public const BarrierType D3D12_BARRIER_TYPE_BUFFER = BarrierType.Buffer;
+ public const TextureBarrierFlags D3D12_TEXTURE_BARRIER_FLAG_NONE = TextureBarrierFlags.None;
+ public const TextureBarrierFlags D3D12_TEXTURE_BARRIER_FLAG_DISCARD = TextureBarrierFlags.Discard;
+ public const ShaderCacheKindFlags D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = ShaderCacheKindFlags.ImplicitD3DCacheForDriver;
+ public const ShaderCacheKindFlags D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = ShaderCacheKindFlags.ImplicitD3DConversions;
+ public const ShaderCacheKindFlags D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = ShaderCacheKindFlags.ImplicitDriverManaged;
+ public const ShaderCacheKindFlags D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = ShaderCacheKindFlags.ApplicationManaged;
+ public const ShaderCacheControlFlags D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = ShaderCacheControlFlags.Disable;
+ public const ShaderCacheControlFlags D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = ShaderCacheControlFlags.Enable;
+ public const ShaderCacheControlFlags D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = ShaderCacheControlFlags.Clear;
+ public const GpuBasedValidationFlags D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = GpuBasedValidationFlags.None;
+ public const GpuBasedValidationFlags D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = GpuBasedValidationFlags.DisableStateTracking;
+ public const ReportLiveDeviceObjectFlags D3D12_RLDO_NONE = ReportLiveDeviceObjectFlags.None;
+ public const ReportLiveDeviceObjectFlags D3D12_RLDO_SUMMARY = ReportLiveDeviceObjectFlags.Summary;
+ public const ReportLiveDeviceObjectFlags D3D12_RLDO_DETAIL = ReportLiveDeviceObjectFlags.Detail;
+ public const ReportLiveDeviceObjectFlags D3D12_RLDO_IGNORE_INTERNAL = ReportLiveDeviceObjectFlags.IgnoreInternal;
+ public const DebugDeviceParameterType D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = DebugDeviceParameterType.FeatureFlags;
+ public const DebugDeviceParameterType D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = DebugDeviceParameterType.GpuBasedValidationSettings;
+ public const DebugDeviceParameterType D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = DebugDeviceParameterType.GpuSlowdownPerformanceFactor;
+ public const DebugFeature D3D12_DEBUG_FEATURE_NONE = DebugFeature.None;
+ public const DebugFeature D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = DebugFeature.AllowBehaviorChangingDebugAids;
+ public const DebugFeature D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = DebugFeature.ConservativeResourceStateTracking;
+ public const DebugFeature D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = DebugFeature.DisableVirtualizedBundlesValidation;
+ public const DebugFeature D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = DebugFeature.EmulateWindows7;
+ public const GpuBasedValidationShaderPatchMode D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = GpuBasedValidationShaderPatchMode.None;
+ public const GpuBasedValidationShaderPatchMode D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = GpuBasedValidationShaderPatchMode.StateTrackingOnly;
+ public const GpuBasedValidationShaderPatchMode D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = GpuBasedValidationShaderPatchMode.UnguardedValidation;
+ public const GpuBasedValidationShaderPatchMode D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = GpuBasedValidationShaderPatchMode.GuardedValidation;
+ public const GpuBasedValidationShaderPatchMode NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = GpuBasedValidationShaderPatchMode.Count;
+ public const GpuBasedValidationPipelineStateCreateFlags D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = GpuBasedValidationPipelineStateCreateFlags.None;
+ public const GpuBasedValidationPipelineStateCreateFlags D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = GpuBasedValidationPipelineStateCreateFlags.FrontLoadCreateTrackingOnlyShaders;
+ public const GpuBasedValidationPipelineStateCreateFlags D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = GpuBasedValidationPipelineStateCreateFlags.FrontLoadCreateUnguardedValidationShaders;
+ public const GpuBasedValidationPipelineStateCreateFlags D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = GpuBasedValidationPipelineStateCreateFlags.FrontLoadCreateGuardedValidationShaders;
+ public const GpuBasedValidationPipelineStateCreateFlags D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = GpuBasedValidationPipelineStateCreateFlags.ValidMask;
+ public const DebugCommandListParameterType D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = DebugCommandListParameterType.GpuBasedValidationSettings;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = MessageCategory.ApplicationDefined;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_MISCELLANEOUS = MessageCategory.Miscellaneous;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_INITIALIZATION = MessageCategory.Initialization;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_CLEANUP = MessageCategory.Cleanup;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_COMPILATION = MessageCategory.Compilation;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_STATE_CREATION = MessageCategory.StateCreation;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_STATE_SETTING = MessageCategory.StateSetting;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_STATE_GETTING = MessageCategory.StateGetting;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = MessageCategory.ResourceManipulation;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_EXECUTION = MessageCategory.Execution;
+ public const MessageCategory D3D12_MESSAGE_CATEGORY_SHADER = MessageCategory.Shader;
+ public const MessageSeverity D3D12_MESSAGE_SEVERITY_CORRUPTION = MessageSeverity.Corruption;
+ public const MessageSeverity D3D12_MESSAGE_SEVERITY_ERROR = MessageSeverity.Error;
+ public const MessageSeverity D3D12_MESSAGE_SEVERITY_WARNING = MessageSeverity.Warning;
+ public const MessageSeverity D3D12_MESSAGE_SEVERITY_INFO = MessageSeverity.Info;
+ public const MessageSeverity D3D12_MESSAGE_SEVERITY_MESSAGE = MessageSeverity.Message;
+ public const MessageId D3D12_MESSAGE_ID_UNKNOWN = MessageId.Unknown;
+ public const MessageId D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = MessageId.StringFromApplication;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_THIS = MessageId.CorruptedThis;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = MessageId.CorruptedParameter1;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = MessageId.CorruptedParameter2;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = MessageId.CorruptedParameter3;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = MessageId.CorruptedParameter4;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = MessageId.CorruptedParameter5;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = MessageId.CorruptedParameter6;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = MessageId.CorruptedParameter7;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = MessageId.CorruptedParameter8;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = MessageId.CorruptedParameter9;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = MessageId.CorruptedParameter10;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = MessageId.CorruptedParameter11;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = MessageId.CorruptedParameter12;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = MessageId.CorruptedParameter13;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = MessageId.CorruptedParameter14;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = MessageId.CorruptedParameter15;
+ public const MessageId D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = MessageId.CorruptedMultithreading;
+ public const MessageId D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = MessageId.MessageReportingOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = MessageId.GetPrivateDataMoreData;
+ public const MessageId D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = MessageId.SetPrivateDataInvalidFreeData;
+ public const MessageId D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = MessageId.SetPrivateDataChangingParams;
+ public const MessageId D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = MessageId.SetPrivateDataOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateShaderResourceViewUnrecognizedFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = MessageId.CreateShaderResourceViewInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = MessageId.CreateShaderResourceViewInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = MessageId.CreateShaderResourceViewInvalidVideoPlaneSlice;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = MessageId.CreateShaderResourceViewInvalidPlaneSlice;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = MessageId.CreateShaderResourceViewInvalidDimensions;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = MessageId.CreateShaderResourceViewInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateRenderTargetViewUnrecognizedFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = MessageId.CreateRenderTargetViewUnsupportedFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = MessageId.CreateRenderTargetViewInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = MessageId.CreateRenderTargetViewInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = MessageId.CreateRenderTargetViewInvalidVideoPlaneSlice;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = MessageId.CreateRenderTargetViewInvalidPlaneSlice;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = MessageId.CreateRenderTargetViewInvalidDimensions;
+ public const MessageId D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = MessageId.CreateRenderTargetViewInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateDepthStencilViewUnrecognizedFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = MessageId.CreateDepthStencilViewInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = MessageId.CreateDepthStencilViewInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = MessageId.CreateDepthStencilViewInvalidDimensions;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = MessageId.CreateDepthStencilViewInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = MessageId.CreateInputLayoutOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = MessageId.CreateInputLayoutTooManyElements;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = MessageId.CreateInputLayoutInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = MessageId.CreateInputLayoutIncompatibleFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = MessageId.CreateInputLayoutInvalidSlot;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = MessageId.CreateInputLayoutInvalidInputSlotClass;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = MessageId.CreateInputLayoutStepRateSlotClassMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = MessageId.CreateInputLayoutInvalidSlotClassChange;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = MessageId.CreateInputLayoutInvalidStepRateChange;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = MessageId.CreateInputLayoutInvalidAlignment;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = MessageId.CreateInputLayoutDuplicateSemantic;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = MessageId.CreateInputLayoutUnparseableInputSignature;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = MessageId.CreateInputLayoutNullSemantic;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = MessageId.CreateInputLayoutMissingElement;
+ public const MessageId D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = MessageId.CreateVertexShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = MessageId.CreateVertexShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = MessageId.CreateVertexShaderInvalidShaderType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = MessageId.CreateGeometryShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = MessageId.CreateGeometryShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = MessageId.CreateGeometryShaderInvalidShaderType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = MessageId.CreateGeometryShaderWithStreamOutputOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = MessageId.CreateGeometryShaderWithStreamOutputInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = MessageId.CreateGeometryShaderWithStreamOutputInvalidShaderType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = MessageId.CreateGeometryShaderWithStreamOutputInvalidNumEntries;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = MessageId.CreateGeometryShaderWithStreamOutputOutputStreamStrideUnused;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = MessageId.CreateGeometryShaderWithStreamOutputOutputSlot0Expected;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = MessageId.CreateGeometryShaderWithStreamOutputInvalidOutputSlot;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = MessageId.CreateGeometryShaderWithStreamOutputOnlyoneelementperslot;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = MessageId.CreateGeometryShaderWithStreamOutputInvalidComponentCount;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = MessageId.CreateGeometryShaderWithStreamOutputInvalidStartComponentAndComponentCount;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = MessageId.CreateGeometryShaderWithStreamOutputInvalidGapDefinition;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = MessageId.CreateGeometryShaderWithStreamOutputRepeatedOutput;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = MessageId.CreateGeometryShaderWithStreamOutputInvalidOutputStreamStride;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = MessageId.CreateGeometryShaderWithStreamOutputMissingSemantic;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = MessageId.CreateGeometryShaderWithStreamOutputMaskmisMatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = MessageId.CreateGeometryShaderWithStreamOutputCantHaveOnlyGaps;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = MessageId.CreateGeometryShaderWithStreamOutputDeclTooComplex;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = MessageId.CreateGeometryShaderWithStreamOutputMissingOutputSignature;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = MessageId.CreatePixelShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = MessageId.CreatePixelShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = MessageId.CreatePixelShaderInvalidShaderType;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = MessageId.CreateRasterizerStateInvalidFillMode;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = MessageId.CreateRasterizerStateInvalidCullMode;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = MessageId.CreateRasterizerStateInvalidDepthBiasClamp;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = MessageId.CreateRasterizerStateInvalidSlopeScaledDepthBias;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = MessageId.CreateDepthStencilStateInvalidDepthWriteMask;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = MessageId.CreateDepthStencilStateInvalidDepthFunc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilFailOp;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilZFailOp;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilPassOp;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = MessageId.CreateDepthStencilStateInvalidFrontFaceStencilFunc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = MessageId.CreateDepthStencilStateInvalidBackFaceStencilFailOp;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = MessageId.CreateDepthStencilStateInvalidBackFaceStencilZFailOp;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = MessageId.CreateDepthStencilStateInvalidBackFaceStencilPassOp;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = MessageId.CreateDepthStencilStateInvalidBackFaceStencilFunc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = MessageId.CreateBlendStateInvalidSrcBlend;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = MessageId.CreateBlendStateInvalidDestBlend;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = MessageId.CreateBlendStateInvalidBlendOp;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = MessageId.CreateBlendStateInvalidSrcBlendAlpha;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = MessageId.CreateBlendStateInvalidDestBlendAlpha;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = MessageId.CreateBlendStateInvalidBlendOpAlpha;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = MessageId.CreateBlendStateInvalidRenderTargetWriteMask;
+ public const MessageId D3D12_MESSAGE_ID_GET_PROGRAM_IDENTIFIER_ERROR = MessageId.GetProgramIdentifierError;
+ public const MessageId D3D12_MESSAGE_ID_GET_WORK_GRAPH_PROPERTIES_ERROR = MessageId.GetWorkGraphPropertiesError;
+ public const MessageId D3D12_MESSAGE_ID_SET_PROGRAM_ERROR = MessageId.SetProgramError;
+ public const MessageId D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = MessageId.ClearDepthStencilViewInvalid;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = MessageId.CommandListDrawRootSignatureNotSet;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = MessageId.CommandListDrawRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = MessageId.CommandListDrawVertexBufferNotSet;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = MessageId.CommandListDrawVertexBufferStrideTooSmall;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = MessageId.CommandListDrawVertexBufferTooSmall;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = MessageId.CommandListDrawIndexBufferNotSet;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = MessageId.CommandListDrawIndexBufferFormatInvalid;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = MessageId.CommandListDrawIndexBufferTooSmall;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = MessageId.CommandListDrawInvalidPrimitiveTopology;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = MessageId.CommandListDrawVertexStrideUnaligned;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = MessageId.CommandListDrawIndexOffsetUnaligned;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = MessageId.DeviceRemovalProcessAtFault;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = MessageId.DeviceRemovalProcessPossiblyAtFault;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = MessageId.DeviceRemovalProcessNotAtFault;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = MessageId.CreateInputLayoutTrailingDigitInSemantic;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = MessageId.CreateGeometryShaderWithStreamOutputTrailingDigitInSemantic;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = MessageId.CreateInputLayoutTypeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = MessageId.CreateInputLayoutEmptyLayout;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = MessageId.LiveObjectSummary;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_DEVICE = MessageId.LiveDevice;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = MessageId.LiveSwapchain;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = MessageId.CreateDepthStencilViewInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = MessageId.CreateVertexShaderInvalidClassLinkage;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = MessageId.CreateGeometryShaderInvalidClassLinkage;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = MessageId.CreateGeometryShaderWithStreamOutputInvalidStreamToRasterizer;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = MessageId.CreatePixelShaderInvalidClassLinkage;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = MessageId.CreateGeometryShaderWithStreamOutputInvalidStream;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = MessageId.CreateGeometryShaderWithStreamOutputUnexpectedEntries;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = MessageId.CreateGeometryShaderWithStreamOutputUnexpectedStrides;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = MessageId.CreateGeometryShaderWithStreamOutputInvalidNumStrides;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = MessageId.CreateHullShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = MessageId.CreateHullShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = MessageId.CreateHullShaderInvalidShaderType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = MessageId.CreateHullShaderInvalidClassLinkage;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = MessageId.CreateDomainShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = MessageId.CreateDomainShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = MessageId.CreateDomainShaderInvalidShaderType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = MessageId.CreateDomainShaderInvalidClassLinkage;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = MessageId.ResourceUnmapNotMapped;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = MessageId.DeviceCheckfeaturesupportMismatchedDataSize;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = MessageId.CreateComputeShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = MessageId.CreateComputeShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = MessageId.CreateComputeShaderInvalidClassLinkage;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateVertexShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateHullShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateDomainShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderWithStreamOutputDoubleFloatOpsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreatePixelShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = MessageId.DeviceCreateComputeShaderDoubleFloatOpsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = MessageId.CreateUnorderedAccessViewInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = MessageId.CreateUnorderedAccessViewInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = MessageId.CreateUnorderedAccessViewInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = MessageId.CreateUnorderedAccessViewInvalidVideoPlaneSlice;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = MessageId.CreateUnorderedAccessViewInvalidPlaneSlice;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = MessageId.CreateUnorderedAccessViewInvalidDimensions;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = MessageId.CreateUnorderedAccessViewUnrecognizedFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = MessageId.CreateUnorderedAccessViewInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = MessageId.CreateRasterizerStateInvalidforcedsamplecount;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = MessageId.CreateBlendStateInvalidlogicops;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateVertexShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateHullShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateDomainShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderWithStreamOutputDoubleExtensionsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreatePixelShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = MessageId.DeviceCreateComputeShaderDoubleExtensionsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateVertexShaderUAVsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateHullShaderUAVsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateDomainShaderUAVsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderUAVsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = MessageId.DeviceCreateGeometryShaderWithStreamOutputUAVsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreatePixelShaderUAVsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = MessageId.DeviceCreateComputeShaderUAVsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = MessageId.DeviceClearViewInvalidSourceRect;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = MessageId.DeviceClearViewEmptyRect;
+ public const MessageId D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = MessageId.UpdateTileMappingsInvalidParameter;
+ public const MessageId D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = MessageId.CopyTileMappingsInvalidParameter;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = MessageId.CreateDeviceInvalidArgs;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = MessageId.CreateDeviceWarning;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = MessageId.ResourceBarrierInvalidType;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = MessageId.ResourceBarrierNullPointer;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = MessageId.ResourceBarrierInvalidSubresource;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = MessageId.ResourceBarrierReservedBits;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = MessageId.ResourceBarrierMissingBindFlags;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = MessageId.ResourceBarrierMismatchingMiscFlags;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = MessageId.ResourceBarrierMatchingStates;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = MessageId.ResourceBarrierInvalidCombination;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = MessageId.ResourceBarrierBeforeAfterMismatch;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = MessageId.ResourceBarrierInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = MessageId.ResourceBarrierSampleCount;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = MessageId.ResourceBarrierInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = MessageId.ResourceBarrierInvalidCombinedFlags;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = MessageId.ResourceBarrierInvalidFlagsForFormat;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = MessageId.ResourceBarrierInvalidSplitBarrier;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = MessageId.ResourceBarrierUnmatchedEnd;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = MessageId.ResourceBarrierUnmatchedBegin;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = MessageId.ResourceBarrierInvalidFlag;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = MessageId.ResourceBarrierInvalidCommandListType;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = MessageId.InvalidSubresourceState;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = MessageId.CommandAllocatorContention;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = MessageId.CommandAllocatorReset;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = MessageId.CommandAllocatorResetBundle;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = MessageId.CommandAllocatorCannotReset;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = MessageId.CommandListOpen;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_BUNDLE_API = MessageId.InvalidBundleApi;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = MessageId.CommandListClosed;
+ public const MessageId D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = MessageId.WrongCommandAllocatorType;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = MessageId.CommandAllocatorSync;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = MessageId.CommandListSync;
+ public const MessageId D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = MessageId.SetDescriptorHeapInvalid;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = MessageId.CreateCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = MessageId.CreateCommandAllocator;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = MessageId.CreatePipelineState;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = MessageId.CreateCommandList12;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_RESOURCE = MessageId.CreateResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = MessageId.CreateDescriptorHeap;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = MessageId.CreateRootSignature;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_LIBRARY = MessageId.CreateLibrary;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_HEAP = MessageId.CreateHeap;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = MessageId.CreateMonitoredFence;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_QUERYHEAP = MessageId.CreateQueryHeap;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = MessageId.CreateCommandSignature;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = MessageId.LiveCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = MessageId.LiveCommandAllocator;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = MessageId.LivePipelineState;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = MessageId.LiveCommandList12;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_RESOURCE = MessageId.LiveResource;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = MessageId.LiveDescriptorHeap;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = MessageId.LiveRootSignature;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_LIBRARY = MessageId.LiveLibrary;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_HEAP = MessageId.LiveHeap;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = MessageId.LiveMonitoredFence;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_QUERYHEAP = MessageId.LiveQueryHeap;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = MessageId.LiveCommandSignature;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = MessageId.DestroyCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = MessageId.DestroyCommandAllocator;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = MessageId.DestroyPipelineState;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = MessageId.DestroyCommandList12;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_RESOURCE = MessageId.DestroyResource;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = MessageId.DestroyDescriptorHeap;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = MessageId.DestroyRootSignature;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_LIBRARY = MessageId.DestroyLibrary;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_HEAP = MessageId.DestroyHeap;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = MessageId.DestroyMonitoredFence;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = MessageId.DestroyQueryHeap;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = MessageId.DestroyCommandSignature;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = MessageId.CreateResourceInvalidDimensions;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = MessageId.CreateResourceInvalidMiscFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = MessageId.CreateResourceInvalidArgReturn;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = MessageId.CreateResourceOutOfMemoryReturn;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = MessageId.CreateResourceInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = MessageId.PossiblyInvalidSubresourceState;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = MessageId.InvalidUseOfNonResidentResource;
+ public const MessageId D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = MessageId.PossibleInvalidUseOfNonResidentResource;
+ public const MessageId D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = MessageId.BundlePipelineStateMismatch;
+ public const MessageId D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = MessageId.PrimitiveTopologyMismatchPipelineState;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = MessageId.RenderTargetFormatMismatchPipelineState;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = MessageId.RenderTargetSampleDescMismatchPipelineState;
+ public const MessageId D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = MessageId.DepthStencilFormatMismatchPipelineState;
+ public const MessageId D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = MessageId.DepthStencilSampleDescMismatchPipelineState;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = MessageId.CreateShaderInvalidBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = MessageId.CreateHeapNullDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = MessageId.CreateHeapInvalidSize;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = MessageId.CreateHeapUnrecognizedHeapType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = MessageId.CreateHeapUnrecognizedCPUPageProperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = MessageId.CreateHeapUnrecognizedMemoryPool;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = MessageId.CreateHeapInvalidProperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = MessageId.CreateHeapInvalidAlignment;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = MessageId.CreateHeapUnrecognizedMiscFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = MessageId.CreateHeapInvalidMiscFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = MessageId.CreateHeapInvalidArgReturn;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = MessageId.CreateHeapOutOfMemoryReturn;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = MessageId.CreateResourceAndHeapNullHeapProperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = MessageId.CreateResourceAndHeapUnrecognizedHeapType;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = MessageId.CreateResourceAndHeapUnrecognizedCPUPageProperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = MessageId.CreateResourceAndHeapUnrecognizedMemoryPool;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = MessageId.CreateResourceAndHeapInvalidHeapProperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = MessageId.CreateResourceAndHeapUnrecognizedHeapMiscFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = MessageId.CreateResourceAndHeapInvalidHeapMiscFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = MessageId.CreateResourceAndHeapInvalidArgReturn;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = MessageId.CreateResourceAndHeapOutOfMemoryReturn;
+ public const MessageId D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = MessageId.GetCustomHeapPropertiesUnrecognizedHeapType;
+ public const MessageId D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = MessageId.GetCustomHeapPropertiesInvalidHeapType;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = MessageId.CreateDescriptorHeapInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = MessageId.InvalidDescriptorHandle;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = MessageId.CreateRasterizerStateInvalidConservativeRasterMode;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = MessageId.CreateConstantBufferViewInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = MessageId.CreateConstantBufferViewInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = MessageId.CreateUnorderedAccessViewInvalidCounterUsage;
+ public const MessageId D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = MessageId.CopyDescriptorsInvalidRanges;
+ public const MessageId D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = MessageId.CopyDescriptorsWriteOnlyDescriptor;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = MessageId.CreateGraphicsPipelineStateRtvFormatNotUnknown;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = MessageId.CreateGraphicsPipelineStateInvalidRenderTargetCount;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = MessageId.CreateGraphicsPipelineStateVertexShaderNotSet;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = MessageId.CreateGraphicsPipelineStateInputLayoutNotSet;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStateShaderLinkageHSDSSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = MessageId.CreateGraphicsPipelineStateShaderLinkageRegisterIndex;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = MessageId.CreateGraphicsPipelineStateShaderLinkageComponentType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = MessageId.CreateGraphicsPipelineStateShaderLinkageRegisterMask;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = MessageId.CreateGraphicsPipelineStateShaderLinkageSystemValue;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = MessageId.CreateGraphicsPipelineStateShaderLinkageNeverWrittenAlwaysReads;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = MessageId.CreateGraphicsPipelineStateShaderLinkageMinPrecision;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = MessageId.CreateGraphicsPipelineStateShaderLinkageSemanticNameNotFound;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = MessageId.CreateGraphicsPipelineStateHSXorDSMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = MessageId.CreateGraphicsPipelineStateHullShaderInputTopologyMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = MessageId.CreateGraphicsPipelineStateHSDSControlPointCountMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = MessageId.CreateGraphicsPipelineStateHSDSTessellatorDomainMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = MessageId.CreateGraphicsPipelineStateInvalidUseOfCenterMultisamplePattern;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = MessageId.CreateGraphicsPipelineStateInvalidUseOfForcedSampleCount;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = MessageId.CreateGraphicsPipelineStateInvalidPrimitiveTopology;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = MessageId.CreateGraphicsPipelineStateInvalidSystemValue;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = MessageId.CreateGraphicsPipelineStateOMDualSourceBlendingCanOnlyHaveRenderTarget0;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = MessageId.CreateGraphicsPipelineStateOMRenderTargetDoesNotSupportBlending;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = MessageId.CreateGraphicsPipelineStatePSOutputTypeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = MessageId.CreateGraphicsPipelineStateOMRenderTargetDoesNotSupportLogicOps;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = MessageId.CreateGraphicsPipelineStateRenderTargetViewNotSet;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = MessageId.CreateGraphicsPipelineStateDepthStencilViewNotSet;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = MessageId.CreateGraphicsPipelineStateGSInputPrimitiveMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = MessageId.CreateGraphicsPipelineStatePositionNotPresent;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = MessageId.CreateGraphicsPipelineStateMissingRootSignatureFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = MessageId.CreateGraphicsPipelineStateInvalidIndexBufferProperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = MessageId.CreateGraphicsPipelineStateInvalidSampleDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStateHSRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStateDSRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStateVSRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStateGSRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStatePSRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = MessageId.CreateGraphicsPipelineStateMissingRootSignature;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = MessageId.ExecuteBundleOpenBundle;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = MessageId.ExecuteBundleDescriptorHeapMismatch;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = MessageId.ExecuteBundleType;
+ public const MessageId D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = MessageId.DrawEmptyScissorRectangle;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = MessageId.CreateRootSignatureBlobNotFound;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = MessageId.CreateRootSignatureDeserializeFailed;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = MessageId.CreateRootSignatureInvalidConfiguration;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = MessageId.CreateRootSignatureNotSupportedOnDevice;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = MessageId.CreateResourceAndHeapNullresourceproperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = MessageId.CreateResourceAndHeapNullheap;
+ public const MessageId D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = MessageId.GetResourceAllocationInfoInvalidrdescs;
+ public const MessageId D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = MessageId.MakeResidentNullObjectArray;
+ public const MessageId D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = MessageId.EvictNullObjectArray;
+ public const MessageId D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = MessageId.SetDescriptorTableInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = MessageId.SetRootConstantInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = MessageId.SetRootConstantBufferViewInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = MessageId.SetRootShaderResourceViewInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = MessageId.SetRootUnorderedAccessViewInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = MessageId.SetVertexBuffersInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = MessageId.SetIndexBufferInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = MessageId.SetStreamOutputBuffersInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = MessageId.CreateResourceUnrecognizeddimensionality;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = MessageId.CreateResourceUnrecognizedlayout;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = MessageId.CreateResourceInvalidDimensionality;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = MessageId.CreateResourceInvalidAlignment;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = MessageId.CreateResourceInvalidMipLevels;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = MessageId.CreateResourceInvalidSampleDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = MessageId.CreateResourceInvalidlayout;
+ public const MessageId D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = MessageId.SetIndexBufferInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = MessageId.SetVertexBuffersInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = MessageId.SetStreamOutputBuffersInvalid;
+ public const MessageId D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = MessageId.SetRenderTargetsInvalid;
+ public const MessageId D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = MessageId.CreateQueryHeapInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = MessageId.BeginEndQueryInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = MessageId.CloseCommandListOpenQuery;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = MessageId.ResolveQueryDataInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = MessageId.SetPredicationInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = MessageId.TimestampsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = MessageId.CreateResourceUnrecognizedFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = MessageId.CreateResourceInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE = MessageId.GetCopyableFootprintsInvalidSubresourceRange;
+ public const MessageId D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET = MessageId.GetCopyableFootprintsInvalidBaseOffset;
+ public const MessageId D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = MessageId.GetCopyableLayoutInvalidSubresourceRange;
+ public const MessageId D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = MessageId.GetCopyableLayoutInvalidBaseOffset;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = MessageId.ResourceBarrierInvalidHeap;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = MessageId.CreateSamplerInvalid;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = MessageId.CreateCommandSignatureInvalid;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = MessageId.ExecuteIndirectInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = MessageId.GetGPUVirtualAddressInvalidResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = MessageId.CreateResourceInvalidClearValue;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = MessageId.CreateResourceUnrecognizedClearValueFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = MessageId.CreateResourceInvalidClearValueFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = MessageId.CreateResourceClearValueDenormFlush;
+ public const MessageId D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = MessageId.ClearRenderTargetViewMismatchingClearValue;
+ public const MessageId D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = MessageId.ClearDepthStencilViewMismatchingClearValue;
+ public const MessageId D3D12_MESSAGE_ID_MAP_INVALIDHEAP = MessageId.MapInvalidHeap;
+ public const MessageId D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = MessageId.UnmapInvalidHeap;
+ public const MessageId D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = MessageId.MapInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = MessageId.UnmapInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = MessageId.MapInvalidSubresource;
+ public const MessageId D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = MessageId.UnmapInvalidSubresource;
+ public const MessageId D3D12_MESSAGE_ID_MAP_INVALIDRANGE = MessageId.MapInvalidRange;
+ public const MessageId D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = MessageId.UnmapInvalidRange;
+ public const MessageId D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = MessageId.MapInvaliddatapointer;
+ public const MessageId D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = MessageId.MapInvalidArgReturn;
+ public const MessageId D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = MessageId.MapOutOfMemoryReturn;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = MessageId.ExecuteCommandListsBundleNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = MessageId.ExecuteCommandListsCommandListMismatch;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = MessageId.ExecuteCommandListsOpenCommandList;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = MessageId.ExecuteCommandListsFailedCommandList;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = MessageId.CopyBufferRegionNullDst;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = MessageId.CopyBufferRegionInvalidDstResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = MessageId.CopyBufferRegionDstRangeOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = MessageId.CopyBufferRegionNullSrc;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = MessageId.CopyBufferRegionInvalidSrcResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = MessageId.CopyBufferRegionSrcRangeOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = MessageId.CopyBufferRegionInvalidCopyFlags;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = MessageId.CopyTextureRegionNullDst;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = MessageId.CopyTextureRegionUnrecognizedDstType;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = MessageId.CopyTextureRegionInvalidDstResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = MessageId.CopyTextureRegionInvalidDstResource;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = MessageId.CopyTextureRegionInvalidDstSubresource;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = MessageId.CopyTextureRegionInvalidDstOffset;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = MessageId.CopyTextureRegionUnrecognizedDstFormat;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = MessageId.CopyTextureRegionInvalidDstFormat;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = MessageId.CopyTextureRegionInvalidDstDimensions;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = MessageId.CopyTextureRegionInvalidDstRowPitch;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = MessageId.CopyTextureRegionInvalidDstPlacement;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = MessageId.CopyTextureRegionInvalidDstdsPlacedFootPrintFormat;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = MessageId.CopyTextureRegionDstRegionOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = MessageId.CopyTextureRegionNullSrc;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = MessageId.CopyTextureRegionUnrecognizedSrcType;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = MessageId.CopyTextureRegionInvalidSrcResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = MessageId.CopyTextureRegionInvalidSrcResource;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = MessageId.CopyTextureRegionInvalidSrcSubresource;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = MessageId.CopyTextureRegionInvalidSrcOffset;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = MessageId.CopyTextureRegionUnrecognizedsrcformat;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = MessageId.CopyTextureRegionInvalidsrcformat;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = MessageId.CopyTextureRegionInvalidsrcdimensions;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = MessageId.CopyTextureRegionInvalidsrcrowpitch;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = MessageId.CopyTextureRegionInvalidsrcplacement;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = MessageId.CopyTextureRegionInvalidsrcdsplacedfootprintformat;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = MessageId.CopyTextureRegionSrcregionoutofbounds;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = MessageId.CopyTextureRegionInvaliddstcoordinates;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = MessageId.CopyTextureRegionInvalidsrcbox;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = MessageId.CopyTextureRegionFormatMismatch;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = MessageId.CopyTextureRegionEmptyBox;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = MessageId.CopyTextureRegionInvalidCopyFlags;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = MessageId.ResolveSubresourceInvalidSubresourceIndex;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = MessageId.ResolveSubresourceInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = MessageId.ResolveSubresourceResourceMismatch;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = MessageId.ResolveSubresourceInvalidSampleCount;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = MessageId.CreateComputePipelineStateInvalidShader;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateComputePipelineStateCSRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = MessageId.CreateComputePipelineStateMissingRootSignature;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = MessageId.CreatePipelineStateInvalidCachedBlob;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = MessageId.CreatePipelineStateCachedblobadaptermismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = MessageId.CreatePipelineStateCachedBlobDriverVersionMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = MessageId.CreatePipelineStateCachedBlobDescMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = MessageId.CreatePipelineStateCachedBlobIgnored;
+ public const MessageId D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = MessageId.WriteToSubresourceInvalidHeap;
+ public const MessageId D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = MessageId.WriteToSubresourceInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = MessageId.WriteToSubresourceInvalidBox;
+ public const MessageId D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = MessageId.WriteToSubresourceInvalidSubresource;
+ public const MessageId D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = MessageId.WriteToSubresourceEmptyBox;
+ public const MessageId D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = MessageId.ReadFromSubresourceInvalidHeap;
+ public const MessageId D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = MessageId.ReadFromSubresourceInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = MessageId.ReadFromSubresourceInvalidBox;
+ public const MessageId D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = MessageId.ReadFromSubresourceInvalidSubresource;
+ public const MessageId D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = MessageId.ReadFromSubresourceEmptyBox;
+ public const MessageId D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = MessageId.TooManyNodesSpecified;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_NODE_INDEX = MessageId.InvalidNodeIndex;
+ public const MessageId D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = MessageId.GetheappropertiesInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = MessageId.NodeMaskMismatch;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = MessageId.CommandListOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = MessageId.CommandListMultipleSwapchainBufferReferences;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = MessageId.CommandListTooManySwapchainReferences;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = MessageId.CommandQueueTooManySwapchainReferences;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = MessageId.ExecuteCommandListsWrongSwapchainBufferReference;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = MessageId.CommandListSetRenderTargetsInvalidNumRenderTargets;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = MessageId.CreateQueueInvalidType;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = MessageId.CreateQueueInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = MessageId.CreateSharedResourceInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = MessageId.CreateSharedResourceInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = MessageId.CreatesharedheapInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = MessageId.ReflectsharedpropertiesUnrecognizedproperties;
+ public const MessageId D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = MessageId.ReflectsharedpropertiesInvalidSize;
+ public const MessageId D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = MessageId.ReflectsharedpropertiesInvalidobject;
+ public const MessageId D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = MessageId.KeyedMutexInvalidobject;
+ public const MessageId D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = MessageId.KeyedMutexInvalidkey;
+ public const MessageId D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = MessageId.KeyedMutexWrongstate;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = MessageId.CreateQueueInvalidPriority;
+ public const MessageId D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = MessageId.ObjectDeletedWhileStillInUse;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = MessageId.CreatePipelineStateInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = MessageId.HeapAddressRangeHasNoResource;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = MessageId.CommandListDrawRenderTargetDeleted;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = MessageId.CreateGraphicsPipelineStateAllRenderTargetsHaveUnknownFormat;
+ public const MessageId D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = MessageId.HeapAddressRangeIntersectsMultipleBuffers;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = MessageId.ExecuteCommandListsGpuWrittenReadbackResourceMapped;
+ public const MessageId D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = MessageId.UnmapRangeNotEmpty;
+ public const MessageId D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = MessageId.MapInvalidNullRange;
+ public const MessageId D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = MessageId.UnmapInvalidNullRange;
+ public const MessageId D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = MessageId.NoGraphicsApiSupport;
+ public const MessageId D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = MessageId.NoComputeApiSupport;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = MessageId.ResolveSubresourceResourceFlagsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = MessageId.GpuBasedValidationRootArgumentUninitialized;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = MessageId.GpuBasedValidationDescriptorHeapIndexOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = MessageId.GpuBasedValidationDescriptorTableRegisterIndexOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = MessageId.GpuBasedValidationDescriptorUninitialized;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = MessageId.GpuBasedValidationDescriptorTypeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = MessageId.GpuBasedValidationSrvResourceDimensionMismatch;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = MessageId.GpuBasedValidationUavResourceDimensionMismatch;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = MessageId.GpuBasedValidationIncompatibleResourceState;
+ public const MessageId D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = MessageId.CopyResourceNullDst;
+ public const MessageId D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = MessageId.CopyResourceInvalidDstResource;
+ public const MessageId D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = MessageId.CopyResourceNullSrc;
+ public const MessageId D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = MessageId.CopyResourceInvalidSrcResource;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = MessageId.ResolveSubresourceNullDst;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = MessageId.ResolveSubresourceInvalidDstResource;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = MessageId.ResolveSubresourceNullSrc;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = MessageId.ResolveSubresourceInvalidSrcResource;
+ public const MessageId D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = MessageId.PipelineStateTypeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = MessageId.CommandListDispatchRootSignatureNotSet;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = MessageId.CommandListDispatchRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = MessageId.ResourceBarrierZeroBarriers;
+ public const MessageId D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = MessageId.BeginEndEventMismatch;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = MessageId.ResourceBarrierPossibleBeforeAfterMismatch;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = MessageId.ResourceBarrierMismatchingBeginEnd;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = MessageId.GpuBasedValidationInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = MessageId.UseOfZeroRefCountObject;
+ public const MessageId D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = MessageId.ObjectEvictedWhileStillInUse;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = MessageId.GpuBasedValidationRootDescriptorAccessOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = MessageId.CreatePipelinelibraryInvalidLibraryBlob;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = MessageId.CreatePipelinelibraryDriverVersionMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = MessageId.CreatePipelinelibraryAdapterVersionMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = MessageId.CreatePipelinelibraryUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = MessageId.CreatePipelinelibrary;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = MessageId.LivePipelinelibrary;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = MessageId.DestroyPipelinelibrary;
+ public const MessageId D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = MessageId.StorePipelineNoname;
+ public const MessageId D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = MessageId.StorePipelineDuplicateName;
+ public const MessageId D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = MessageId.LoadPipelineNameNotFound;
+ public const MessageId D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = MessageId.LoadPipelineInvalidDesc;
+ public const MessageId D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = MessageId.PipelinelibrarySerializeNotEnoughMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = MessageId.CreateGraphicsPipelineStatePSOutputRtOutputMismatch;
+ public const MessageId D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = MessageId.SetEventOnMultipleFenceCompletionInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = MessageId.CreateQueueVideoNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = MessageId.CreateCommandAllocatorVideoNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = MessageId.CreateQueryHeapVideoDecodeStatisticsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = MessageId.CreateVideoDecodeCommandList;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEODECODER = MessageId.CreateVideoDecoder;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = MessageId.CreateVideoDecodeStream;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = MessageId.LiveVideoDecodeCommandList;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEODECODER = MessageId.LiveVideoDecoder;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = MessageId.LiveVideoDecodeStream;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = MessageId.DestroyVideoDecodeCommandList;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = MessageId.DestroyVideoDecoder;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = MessageId.DestroyVideoDecodeStream;
+ public const MessageId D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = MessageId.DecodeFrameInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_DEPRECATED_API = MessageId.DeprecatedApi;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = MessageId.ResourceBarrierMismatchingCommandListType;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = MessageId.CommandListDescriptorTableNotSet;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = MessageId.CommandListRootConstantBufferViewNotSet;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = MessageId.CommandListRootShaderResourceViewNotSet;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = MessageId.CommandListRootUnorderedAccessViewNotSet;
+ public const MessageId D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = MessageId.DiscardInvalidSubresourceRange;
+ public const MessageId D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = MessageId.DiscardOneSubresourceForMipsWithRects;
+ public const MessageId D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = MessageId.DiscardNoRectsForNonTexture2D;
+ public const MessageId D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = MessageId.CopyOnSameSubresource;
+ public const MessageId D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = MessageId.SetResidencyPriorityInvalidPageable;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = MessageId.GpuBasedValidationUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = MessageId.StaticDescriptorInvalidDescriptorChange;
+ public const MessageId D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = MessageId.DataStaticDescriptorInvalidDataChange;
+ public const MessageId D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = MessageId.DataStaticWhileSetAtExecuteDescriptorInvalidDataChange;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = MessageId.ExecuteBundleStaticDescriptorDataStaticNotSet;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = MessageId.GpuBasedValidationResourceAccessOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = MessageId.GpuBasedValidationSamplerModeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = MessageId.CreateFenceInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = MessageId.ResourceBarrierDuplicateSubresourceTransitions;
+ public const MessageId D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = MessageId.SetResidencyPriorityInvalidPriority;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = MessageId.CreateDescriptorHeapLargeNumDescriptors;
+ public const MessageId D3D12_MESSAGE_ID_BEGIN_EVENT = MessageId.BeginEvent;
+ public const MessageId D3D12_MESSAGE_ID_END_EVENT = MessageId.EndEvent;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = MessageId.CreateDeviceDebugLayerStartupOptions;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = MessageId.CreateDepthStencilStateDepthboundstestUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = MessageId.CreatePipelineStateDuplicateSubObject;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = MessageId.CreatePipelineStateUnknownSubObject;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = MessageId.CreatePipelineStateZeroSizeStream;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = MessageId.CreatePipelineStateInvalidStream;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = MessageId.CreatePipelineStateCannotDeduceType;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = MessageId.CommandListStaticDescriptorResourceDimensionMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = MessageId.CreateCommandQueueInsufficientPrivilegeForGlobalRealtime;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = MessageId.CreateCommandQueueInsufficientHardwareSupportForGlobalRealtime;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = MessageId.AtomicCopyBufferInvalidArchitecture;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = MessageId.AtomicCopyBufferNullDst;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = MessageId.AtomicCopyBufferInvalidDstResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = MessageId.AtomicCopyBufferDstRangeOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = MessageId.AtomicCopyBufferNullSrc;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = MessageId.AtomicCopyBufferInvalidSrcResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = MessageId.AtomicCopyBufferSrcRangeOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = MessageId.AtomicCopyBufferInvalidOffsetAlignment;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = MessageId.AtomicCopyBufferNullDependentResources;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = MessageId.AtomicCopyBufferNullDependentSubresourceRanges;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = MessageId.AtomicCopyBufferInvalidDependentResource;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = MessageId.AtomicCopyBufferInvalidDependentSubresourceRange;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = MessageId.AtomicCopyBufferDependentSubresourceOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = MessageId.AtomicCopyBufferDependentRangeOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = MessageId.AtomicCopyBufferZeroDependencies;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = MessageId.DeviceCreateSharedHandleInvalidArg;
+ public const MessageId D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = MessageId.DescriptorHandleWithInvalidResource;
+ public const MessageId D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = MessageId.SetdepthboundsInvalidArgs;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = MessageId.GpuBasedValidationResourceStateImprecise;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = MessageId.CommandListPipelineStateNotSet;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = MessageId.CreateGraphicsPipelineStateShaderModelMismatch;
+ public const MessageId D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = MessageId.ObjectAccessedWhileStillInUse;
+ public const MessageId D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = MessageId.ProgrammableMsaaUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = MessageId.SetSamplePositionsInvalidArgs;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = MessageId.ResolveSubresourceRegionInvalidRect;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = MessageId.CreateVideoDecodeCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = MessageId.CreateVideoProcessCommandList;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = MessageId.CreateVideoProcessCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = MessageId.LiveVideoDecodeCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = MessageId.LiveVideoProcessCommandList;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = MessageId.LiveVideoProcessCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = MessageId.DestroyVideoDecodeCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = MessageId.DestroyVideoProcessCommandList;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = MessageId.DestroyVideoProcessCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = MessageId.CreateVideoProcessor;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = MessageId.CreateVideoProcessStream;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = MessageId.LiveVideoProcessor;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = MessageId.LiveVideoProcessStream;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = MessageId.DestroyVideoProcessor;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = MessageId.DestroyVideoProcessStream;
+ public const MessageId D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = MessageId.ProcessFrameInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = MessageId.CopyInvalidlayout;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION = MessageId.CreateCryptoSession;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY = MessageId.CreateCryptoSessionPolicy;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION = MessageId.CreateProtectedResourceSession;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION = MessageId.LiveCryptoSession;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY = MessageId.LiveCryptoSessionPolicy;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION = MessageId.LiveProtectedResourceSession;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION = MessageId.DestroyCryptoSession;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY = MessageId.DestroyCryptoSessionPolicy;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION = MessageId.DestroyProtectedResourceSession;
+ public const MessageId D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED = MessageId.ProtectedResourceSessionUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION = MessageId.FenceInvalidoperation;
+ public const MessageId D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = MessageId.CreateQueryHeapCopyQueueTimestampsNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED = MessageId.SamplePositionsMismatchDeferred;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = MessageId.SamplePositionsMismatchRecordtimeAssumedfromfirstuse;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = MessageId.SamplePositionsMismatchRecordtimeAssumedfromclear;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP = MessageId.CreateVideoDecoderHeap;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP = MessageId.LiveVideoDecoderHeap;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP = MessageId.DestroyVideoDecoderHeap;
+ public const MessageId D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN = MessageId.OpenExistingHeapInvalidArgReturn;
+ public const MessageId D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = MessageId.OpenExistingHeapOutOfMemoryReturn;
+ public const MessageId D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS = MessageId.OpenExistingHeapInvalidaddress;
+ public const MessageId D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE = MessageId.OpenExistingHeapInvalidhandle;
+ public const MessageId D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST = MessageId.WriteBufferImmediateInvalidDest;
+ public const MessageId D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE = MessageId.WriteBufferImmediateInvalidMode;
+ public const MessageId D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = MessageId.WriteBufferImmediateInvalidAlignment;
+ public const MessageId D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = MessageId.WriteBufferImmediateNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS = MessageId.SetviewinstancemaskInvalidArgs;
+ public const MessageId D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED = MessageId.ViewInstancingUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS = MessageId.ViewInstancingInvalidArgs;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = MessageId.CopyTextureRegionMismatchDecodeReferenceOnlyFlag;
+ public const MessageId D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = MessageId.CopyResourceMismatchDecodeReferenceOnlyFlag;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = MessageId.CreateVideoDecodeHeapCapsFailure;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = MessageId.CreateVideoDecodeHeapCapsUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT = MessageId.VideoDecodeSupportInvalidInput;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED = MessageId.CreateVideoDecoderUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = MessageId.CreateGraphicsPipelineStateMetadataError;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = MessageId.CreateGraphicsPipelineStateViewInstancingVertexSizeExceeded;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = MessageId.CreateGraphicsPipelineStateRuntimeInternalError;
+ public const MessageId D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT = MessageId.NoVideoApiSupport;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT = MessageId.VideoProcessSupportInvalidInput;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = MessageId.CreateVideoProcessorCapsFailure;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = MessageId.VideoProcessSupportUnsupportedFormat;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT = MessageId.VideoDecodeFrameInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = MessageId.EnqueueMakeResidentInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED = MessageId.OpenExistingHeapUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = MessageId.VideoProcessFramesInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED = MessageId.VideoDecodeSupportUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER = MessageId.CreateCommandRecorder;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER = MessageId.LiveCommandRecorder;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER = MessageId.DestroyCommandRecorder;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = MessageId.CreateCommandRecorderVideoNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = MessageId.CreateCommandRecorderInvalidSupportFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS = MessageId.CreateCommandRecorderInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = MessageId.CreateCommandRecorderMoreRecordersThanLogicalProcessors;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMANDPOOL = MessageId.CreateCommandPool;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_COMMANDPOOL = MessageId.LiveCommandPool;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL = MessageId.DestroyCommandPool;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS = MessageId.CreateCommandPoolInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = MessageId.CreateCommandListVideoNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = MessageId.CommandRecorderSupportFlagsMismatch;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION = MessageId.CommandRecorderContention;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = MessageId.CommandRecorderUsageWithCreateCommandListCommandList;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = MessageId.CommandAllocatorUsageWithCreatecommandlist1CommandList;
+ public const MessageId D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST = MessageId.CannotExecuteEmptyCommandList;
+ public const MessageId D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = MessageId.CannotResetCommandPoolWithOpenCommandLists;
+ public const MessageId D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = MessageId.CannotUseCommandRecorderWithoutCurrentTarget;
+ public const MessageId D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = MessageId.CannotChangeCommandRecorderTargetWhileRecording;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_POOL_SYNC = MessageId.CommandPoolSync;
+ public const MessageId D3D12_MESSAGE_ID_EVICT_UNDERFLOW = MessageId.EvictUnderflow;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_META_COMMAND = MessageId.CreateMetaCommand;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_META_COMMAND = MessageId.LiveMetaCommand;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_META_COMMAND = MessageId.DestroyMetaCommand;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE = MessageId.CopyBufferRegionInvalidDstResource;
+ public const MessageId D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE = MessageId.CopyBufferRegionInvalidSrcResource;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = MessageId.AtomicCopyBufferInvalidDstResource;
+ public const MessageId D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = MessageId.AtomicCopyBufferInvalidSrcResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = MessageId.CreatePlacedResourceOnBufferNullBuffer;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = MessageId.CreatePlacedResourceOnBufferNullResourceDesc;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = MessageId.CreatePlacedResourceOnBufferUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = MessageId.CreatePlacedResourceOnBufferInvalidBufferDimension;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = MessageId.CreatePlacedResourceOnBufferInvalidBufferFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = MessageId.CreatePlacedResourceOnBufferInvalidBufferOffset;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = MessageId.CreatePlacedResourceOnBufferInvalidResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = MessageId.CreatePlacedResourceOnBufferInvalidResourceFlags;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = MessageId.CreatePlacedResourceOnBufferOutOfMemoryReturn;
+ public const MessageId D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = MessageId.CannotCreateGraphicsAndVideoCommandRecorder;
+ public const MessageId D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = MessageId.UpdateTileMappingsPossiblyMismatchingProperties;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = MessageId.CreateCommandListInvalidCommandListType;
+ public const MessageId D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = MessageId.ClearUnorderedAccessViewIncompatibleWithStructuredBuffers;
+ public const MessageId D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = MessageId.ComputeOnlyDeviceOperationUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = MessageId.BuildRaytracingAccelerationStructureInvalid;
+ public const MessageId D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = MessageId.EmitRaytracingAccelerationStructurePostbuildInfoInvalid;
+ public const MessageId D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = MessageId.CopyRaytracingAccelerationStructureInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID = MessageId.DispatchRaysInvalid;
+ public const MessageId D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = MessageId.GetRaytracingAccelerationStructurePrebuildInfoInvalid;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER = MessageId.CreateLifetimetracker;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER = MessageId.LiveLifetimetracker;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER = MessageId.DestroyLifetimetracker;
+ public const MessageId D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED = MessageId.DestroyownedobjectObjectnotowned;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = MessageId.CreateTrackedworkload;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = MessageId.LiveTrackedworkload;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = MessageId.DestroyTrackedworkload;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_ERROR = MessageId.RenderPassError;
+ public const MessageId D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID = MessageId.MetaCommandIdInvalid;
+ public const MessageId D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS = MessageId.MetaCommandUnsupportedParams;
+ public const MessageId D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION = MessageId.MetaCommandFailedEnumeration;
+ public const MessageId D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH = MessageId.MetaCommandParameterSizeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND = MessageId.UninitializedMetaCommand;
+ public const MessageId D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = MessageId.MetaCommandInvalidGpuVirtualAddress;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST = MessageId.CreateVideoEncodeCommandList;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST = MessageId.LiveVideoEncodeCommandList;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST = MessageId.DestroyVideoEncodeCommandList;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE = MessageId.CreateVideoEncodeCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE = MessageId.LiveVideoEncodeCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE = MessageId.DestroyVideoEncodeCommandQueue;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR = MessageId.CreateVideoMotionEstimator;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR = MessageId.LiveVideoMotionEstimator;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR = MessageId.DestroyVideoMotionEstimator;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP = MessageId.CreateVideoMotionVectorHeap;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP = MessageId.LiveVideoMotionVectorHeap;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP = MessageId.DestroyVideoMotionVectorHeap;
+ public const MessageId D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = MessageId.MultipleTrackedWorkloads;
+ public const MessageId D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = MessageId.MultipleTrackedWorkloadPairs;
+ public const MessageId D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = MessageId.OutOfOrderTrackedWorkloadPair;
+ public const MessageId D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = MessageId.CannotAddTrackedWorkload;
+ public const MessageId D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = MessageId.IncompleteTrackedWorkloadPair;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR = MessageId.CreateStateObjectError;
+ public const MessageId D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR = MessageId.GetShaderIdentifierError;
+ public const MessageId D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR = MessageId.GetShaderStackSizeError;
+ public const MessageId D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR = MessageId.GetPipelineStackSizeError;
+ public const MessageId D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR = MessageId.SetPipelineStackSizeError;
+ public const MessageId D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID = MessageId.GetShaderIdentifierSizeInvalid;
+ public const MessageId D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = MessageId.CheckDriverMatchingIdentifierInvalid;
+ public const MessageId D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = MessageId.CheckDriverMatchingIdentifierDriverReportedIssue;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER = MessageId.RenderPassInvalidResourceBarrier;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED = MessageId.RenderPassDisallowedApiCalled;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES = MessageId.RenderPassCannotNestRenderPasses;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = MessageId.RenderPassCannotEndWithoutBegin;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = MessageId.RenderPassCannotCloseCommandList;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = MessageId.RenderPassGpuWorkWhileSuspended;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME = MessageId.RenderPassMismatchingSuspendResume;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = MessageId.RenderPassNoPriorSuspendWithinExecuteCommandLists;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = MessageId.RenderPassNoSubsequentResumeWithinExecuteCommandLists;
+ public const MessageId D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = MessageId.TrackedWorkloadCommandQueueMismatch;
+ public const MessageId D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = MessageId.TrackedWorkloadNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS = MessageId.RenderPassMismatchingNoAccess;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE = MessageId.RenderPassUnsupportedResolve;
+ public const MessageId D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = MessageId.ClearUnorderedAccessViewInvalidResourcePtr;
+ public const MessageId D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL = MessageId.Windows7FenceOutoforderSignal;
+ public const MessageId D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT = MessageId.Windows7FenceOutoforderWait;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = MessageId.VideoCreateMotionEstimatorInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = MessageId.VideoCreateMotionVectorHeapInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT = MessageId.EstimateMotionInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = MessageId.ResolveMotionVectorHeapInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = MessageId.GetGPUVirtualAddressInvalidHeapType;
+ public const MessageId D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = MessageId.SetBackgroundProcessingModeInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = MessageId.CreateCommandListInvalidCommandListTypeForFeatureLevel;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND = MessageId.CreateVideoExtensionCommand;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND = MessageId.LiveVideoExtensionCommand;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND = MessageId.DestroyVideoExtensionCommand;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID = MessageId.InvalidVideoExtensionCommandId;
+ public const MessageId D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = MessageId.VideoExtensionCommandInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = MessageId.CreateRootSignatureNotUniqueInDxilLibrary;
+ public const MessageId D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = MessageId.VariableShadingRateNotAllowedWithTir;
+ public const MessageId D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = MessageId.GeometryShaderOutputtingBothViewportArrayIndexAndShadingRateNotSupportedOnDevice;
+ public const MessageId D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE = MessageId.RSSetShadingRateInvalidShadingRate;
+ public const MessageId D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = MessageId.RSSetShadingRateShadingRateNotPermittedByCap;
+ public const MessageId D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER = MessageId.RSSetShadingRateInvalidCombiner;
+ public const MessageId D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = MessageId.RSSetShadingRateImageRequiresTier2;
+ public const MessageId D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1 = MessageId.RSSetShadingRateRequiresTier1;
+ public const MessageId D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT = MessageId.ShadingRateImageIncorrectFormat;
+ public const MessageId D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = MessageId.ShadingRateImageIncorrectArraySize;
+ public const MessageId D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = MessageId.ShadingRateImageIncorrectMipLevel;
+ public const MessageId D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = MessageId.ShadingRateImageIncorrectSampleCount;
+ public const MessageId D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = MessageId.ShadingRateImageIncorrectSampleQuality;
+ public const MessageId D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = MessageId.NonRetailShaderModelWontValidate;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStateAsRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH = MessageId.CreateGraphicsPipelineStateMSRootSignatureMismatch;
+ public const MessageId D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR = MessageId.AddToStateObjectError;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT = MessageId.CreateProtectedResourceSessionInvalidArgument;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH = MessageId.CreateGraphicsPipelineStateMSPsoDescMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE = MessageId.CreatePipelineStateMSIncompleteType;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH = MessageId.CreateGraphicsPipelineStateAsNotMSMismatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH = MessageId.CreateGraphicsPipelineStateMSNotPSMismatch;
+ public const MessageId D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT = MessageId.NonzeroSamplerFeedbackMipRegionWithIncompatibleFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH = MessageId.CreateGraphicsPipelineStateInputLayoutShaderMismatch;
+ public const MessageId D3D12_MESSAGE_ID_EMPTY_DISPATCH = MessageId.EmptyDispatch;
+ public const MessageId D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = MessageId.ResourceFormatRequiresSamplerFeedbackCapability;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION = MessageId.SamplerFeedbackMapInvalidMipRegion;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION = MessageId.SamplerFeedbackMapInvalidDimension;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT = MessageId.SamplerFeedbackMapInvalidSampleCount;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY = MessageId.SamplerFeedbackMapInvalidSampleQuality;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT = MessageId.SamplerFeedbackMapInvalidLayout;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG = MessageId.SamplerFeedbackMapRequiresUnorderedAccessFlag;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS = MessageId.SamplerFeedbackCreateUavNullArguments;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = MessageId.SamplerFeedbackUavRequiresSamplerFeedbackCapability;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT = MessageId.SamplerFeedbackCreateUavRequiresFeedbackMapFormat;
+ public const MessageId D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE = MessageId.CreateMeshShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY = MessageId.CreateMeshShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = MessageId.CreatemeshshaderwithstreamoutputInvalidShaderType;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT = MessageId.ResolveSubresourceSamplerFeedbackTranscodeInvalidFormat;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT = MessageId.ResolveSubresourceSamplerFeedbackInvalidMipLevelCount;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH = MessageId.ResolveSubresourceSamplerFeedbackTranscodeArraySizeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE = MessageId.SamplerFeedbackCreateUavMismatchingTargetedResource;
+ public const MessageId D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE = MessageId.CreateMeshShaderOutputexceedsmaxsize;
+ public const MessageId D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE = MessageId.CreateMeshShaderGroupSharedExceedsMaxSize;
+ public const MessageId D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = MessageId.VertexShaderOutputtingBothViewportArrayIndexAndShadingRateNotSupportedOnDevice;
+ public const MessageId D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = MessageId.MeshShaderOutputtingBothViewportArrayIndexAndShadingRateNotSupportedOnDevice;
+ public const MessageId D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE = MessageId.CreateMeshShaderMismatchedASMSPayloadSize;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS = MessageId.CreateRootSignatureUnboundedStaticDescriptors;
+ public const MessageId D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE = MessageId.CreateAmplificationShaderInvalidShaderBytecode;
+ public const MessageId D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY = MessageId.CreateAmplificationShaderOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION = MessageId.CreateShaderCacheSession;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION = MessageId.LiveShaderCacheSession;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION = MessageId.DestroyShaderCacheSession;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS = MessageId.CreateShaderCacheSessionInvalidArgs;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED = MessageId.CreateShaderCacheSessionDisabled;
+ public const MessageId D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN = MessageId.CreateShaderCacheSessionAlreadyOpen;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE = MessageId.ShaderCacheControlDeveloperMode;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS = MessageId.ShaderCacheControlInvalidFlags;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET = MessageId.ShaderCacheControlStateAlreadySet;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG = MessageId.ShaderCacheControlIgnoredFlag;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT = MessageId.ShaderCacheSessionStoreValueAlreadypresent;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION = MessageId.ShaderCacheSessionStoreValueHashCollision;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL = MessageId.ShaderCacheSessionStoreValueCacheFull;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND = MessageId.ShaderCacheSessionFindValueNotFound;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT = MessageId.ShaderCacheSessionCorrupt;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED = MessageId.ShaderCacheSessionDisabled;
+ public const MessageId D3D12_MESSAGE_ID_OVERSIZED_DISPATCH = MessageId.OversizedDispatch;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOENCODER = MessageId.CreateVideoEncoder;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOENCODER = MessageId.LiveVideoEncoder;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER = MessageId.DestroyVideoEncoder;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP = MessageId.CreateVideoEncoderHeap;
+ public const MessageId D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP = MessageId.LiveVideoEncoderHeap;
+ public const MessageId D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP = MessageId.DestroyVideoEncoderHeap;
+ public const MessageId D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = MessageId.CopyTextureRegionMismatchEncodeReferenceOnlyFlag;
+ public const MessageId D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = MessageId.CopyResourceMismatchEncodeReferenceOnlyFlag;
+ public const MessageId D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS = MessageId.EncodeFrameInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS = MessageId.EncodeFrameUnsupportedParameters;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS = MessageId.ResolveEncoderOutputMetadataInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS = MessageId.ResolveEncoderOutputMetadataUnsupportedParameters;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS = MessageId.CreateVideoEncoderInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS = MessageId.CreateVideoEncoderUnsupportedParameters;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS = MessageId.CreateVideoEncoderHeapInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS = MessageId.CreateVideoEncoderHeapUnsupportedParameters;
+ public const MessageId D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR = MessageId.CreateCommandListNullCommandAllocator;
+ public const MessageId D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE = MessageId.ClearUnorderedAccessViewInvalidDescriptorHandle;
+ public const MessageId D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE = MessageId.DescriptorHeapNotShaderVisible;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING = MessageId.CreateBlendStateBlendOpWarning;
+ public const MessageId D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING = MessageId.CreateBlendStateBlendOpAlphaWarning;
+ public const MessageId D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING = MessageId.WriteCombinePerformanceWarning;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE = MessageId.ResolveQueryInvalidQueryState;
+ public const MessageId D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS = MessageId.SetPrivateDataNoAccess;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH = MessageId.CommandListStaticDescriptorSamplerModeMismatch;
+ public const MessageId D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH = MessageId.GetCopyableFootprintsUnsupportedBufferWidth;
+ public const MessageId D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH = MessageId.CreateMeshShaderTopologyMismatch;
+ public const MessageId D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY = MessageId.VrsSumCombinerRequiresCapability;
+ public const MessageId D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY = MessageId.SettingShadingRateFromMSRequiresCapability;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED = MessageId.ShaderCacheSessionShaderCacheDeleteNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED = MessageId.ShaderCacheControlShaderCacheClearNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_STATE_IGNORED = MessageId.CreateResourceStateIgnored;
+ public const MessageId D3D12_MESSAGE_ID_UNUSED_CROSS_EXECUTE_SPLIT_BARRIER = MessageId.UnusedCrossExecuteSplitBarrier;
+ public const MessageId D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_HANDLE_ACCESS_DENIED = MessageId.DeviceOpenSharedHandleAccessDenied;
+ public const MessageId D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_VALUES = MessageId.IncompatibleBarrierValues;
+ public const MessageId D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_ACCESS = MessageId.IncompatibleBarrierAccess;
+ public const MessageId D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_SYNC = MessageId.IncompatibleBarrierSync;
+ public const MessageId D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_LAYOUT = MessageId.IncompatibleBarrierLayout;
+ public const MessageId D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_TYPE = MessageId.IncompatibleBarrierType;
+ public const MessageId D3D12_MESSAGE_ID_OUT_OF_BOUNDS_BARRIER_SUBRESOURCE_RANGE = MessageId.OutOfBoundsBarrierSubresourceRange;
+ public const MessageId D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_RESOURCE_DIMENSION = MessageId.IncompatibleBarrierResourceDimension;
+ public const MessageId D3D12_MESSAGE_ID_SET_SCISSOR_RECTS_INVALID_RECT = MessageId.SetScissorRectsInvalidRect;
+ public const MessageId D3D12_MESSAGE_ID_SHADING_RATE_SOURCE_REQUIRES_DIMENSION_TEXTURE2D = MessageId.ShadingRateSourceRequiresDimensionTexture2D;
+ public const MessageId D3D12_MESSAGE_ID_BUFFER_BARRIER_SUBREGION_OUT_OF_BOUNDS = MessageId.BufferBarrierSubregionOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT = MessageId.UnsupportedBarrierLayout;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS = MessageId.CreateResourceAndHeapInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = MessageId.EnhancedBarriersNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = MessageId.LegacyBarrierValidationForcedOn;
+ public const MessageId D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = MessageId.EmptyRootDescriptorTable;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = MessageId.CommandListDrawElementOffsetUnaligned;
+ public const MessageId D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED = MessageId.AlphaBlendFactorNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT = MessageId.BarrierInteropInvalidLayout;
+ public const MessageId D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE = MessageId.BarrierInteropInvalidState;
+ public const MessageId D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK = MessageId.GraphicsPipelineStateDescZeroSampleMask;
+ public const MessageId D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED = MessageId.IndependentStencilRefNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED = MessageId.CreateDepthStencilStateIndependentMasksUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS = MessageId.TextureBarrierSubresourcesOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = MessageId.NonOptimalBarrierOnlyExecuteCommandLists;
+ public const MessageId D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = MessageId.ExecuteIndirectZeroCommandCount;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = MessageId.GpuBasedValidationIncompatibleTextureLayout;
+ public const MessageId D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = MessageId.DynamicIndexBufferStripCutNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = MessageId.PrimitiveTopologyTriangleFansNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = MessageId.CreateSamplerComparisonFuncIgnored;
+ public const MessageId D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = MessageId.CreateHeapInvalidHeapType;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = MessageId.CreateResourceAndHeapInvalidHeapType;
+ public const MessageId D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = MessageId.DynamicDepthBiasNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = MessageId.CreateRasterizerStateNonWholeDynamicDepthBias;
+ public const MessageId D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = MessageId.DynamicDepthBiasFlagMissing;
+ public const MessageId D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = MessageId.DynamicDepthBiasNoPipeline;
+ public const MessageId D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = MessageId.DynamicIndexBufferStripCutFlagMissing;
+ public const MessageId D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = MessageId.DynamicIndexBufferStripCutNoPipeline;
+ public const MessageId D3D12_MESSAGE_ID_NONNORMALIZED_COORDINATE_SAMPLING_NOT_SUPPORTED = MessageId.NonnormalizedCoordinateSamplingNotSupported;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_CAST_TARGET = MessageId.InvalidCastTarget;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_END_STATE = MessageId.RenderPassCommandlistInvalidEndState;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_COMMANDLIST_INVALID_START_STATE = MessageId.RenderPassCommandlistInvalidStartState;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_ACCESS = MessageId.RenderPassMismatchingAccess;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_LOCAL_PRESERVE_PARAMETERS = MessageId.RenderPassMismatchingLocalPreserveParameters;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_PRESERVE_RENDER_PARAMETERS_ERROR = MessageId.RenderPassLocalPreserveRenderParametersError;
+ public const MessageId D3D12_MESSAGE_ID_RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR = MessageId.RenderPassLocalDepthStencilError;
+ public const MessageId D3D12_MESSAGE_ID_DRAW_POTENTIALLY_OUTSIDE_OF_VALID_RENDER_AREA = MessageId.DrawPotentiallyOutsideOfValidRenderArea;
+ public const MessageId D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_LINERASTERIZATIONMODE = MessageId.CreateRasterizerStateInvalidLinerasterizationmode;
+ public const MessageId D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT_SMALLRESOURCE = MessageId.CreateResourceInvalidAlignmentSmallresource;
+ public const MessageId D3D12_MESSAGE_ID_GENERIC_DEVICE_OPERATION_UNSUPPORTED = MessageId.GenericDeviceOperationUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDER_TARGET_WRONG_WRITE_MASK = MessageId.CreateGraphicsPipelineStateRenderTargetWrongWriteMask;
+ public const MessageId D3D12_MESSAGE_ID_PROBABLE_PIX_EVENT_LEAK = MessageId.ProbablePixEventLeak;
+ public const MessageId D3D12_MESSAGE_ID_PIX_EVENT_UNDERFLOW = MessageId.PixEventUnderflow;
+ public const MessageId D3D12_MESSAGE_ID_RECREATEAT_INVALID_TARGET = MessageId.RecreateatInvalidTarget;
+ public const MessageId D3D12_MESSAGE_ID_RECREATEAT_INSUFFICIENT_SUPPORT = MessageId.RecreateatInsufficientSupport;
+ public const MessageId D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_STRUCTURED_BUFFER_STRIDE_MISMATCH = MessageId.GpuBasedValidationStructuredBufferStrideMismatch;
+ public const MessageId D3D12_MESSAGE_ID_DISPATCH_GRAPH_INVALID = MessageId.DispatchGraphInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_FORMAT_INVALID = MessageId.DirectsrSuperresTargetFormatInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_TARGET_DIMENSION_INVALID = MessageId.DirectsrSuperresTargetDimensionInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_COLOR_FORMAT_INVALID = MessageId.DirectsrSuperresSourceColorFormatInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_SOURCE_DEPTH_FORMAT_INVALID = MessageId.DirectsrSuperresSourceDepthFormatInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXPOSURE_SCALE_FORMAT_INVALID = MessageId.DirectsrSuperresExposureScaleFormatInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_ENGINE_CREATE_FLAGS_INVALID = MessageId.DirectsrSuperresEngineCreateFlagsInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_LOAD_FAILURE = MessageId.DirectsrSuperresExtensionInternalLoadFailure;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_ENGINE_CREATION_ERROR = MessageId.DirectsrSuperresExtensionInternalEngineCreationError;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_CREATION_ERROR = MessageId.DirectsrSuperresExtensionInternalUpscalerCreationError;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_EXTENSION_INTERNAL_UPSCALER_EXECUTION_ERROR = MessageId.DirectsrSuperresExtensionInternalUpscalerExecutionError;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REGION_INVALID = MessageId.DirectsrSuperresUpscalerExecuteRegionInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_TIME_DELTA_INVALID = MessageId.DirectsrSuperresUpscalerExecuteTimeDeltaInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_REQUIRED_TEXTURE_IS_NULL = MessageId.DirectsrSuperresUpscalerExecuteRequiredTextureIsNull;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_MOTION_VECTORS_FORMAT_INVALID = MessageId.DirectsrSuperresUpscalerExecuteMotionVectorsFormatInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FLAGS_INVALID = MessageId.DirectsrSuperresUpscalerExecuteFlagsInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_FORMAT_INVALID = MessageId.DirectsrSuperresUpscalerExecuteFormatInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_EXPOSURE_SCALE_TEXTURE_SIZE_INVALID = MessageId.DirectsrSuperresUpscalerExecuteExposureScaleTextureSizeInvalid;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_INDEX_OUT_OF_BOUNDS = MessageId.DirectsrSuperresVariantIndexOutOfBounds;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_VARIANT_ID_NOT_FOUND = MessageId.DirectsrSuperresVariantIdNotFound;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_DUPLICATE_VARIANT_ID = MessageId.DirectsrSuperresDuplicateVariantId;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_OUT_OF_MEMORY = MessageId.DirectsrOutOfMemory;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_UNEXPECTED_TEXTURE_IS_IGNORED = MessageId.DirectsrSuperresUpscalerExecuteUnexpectedTextureIsIgnored;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EVICT_UNDERFLOW = MessageId.DirectsrSuperresUpscalerEvictUnderflow;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_OPTIONAL_TEXTURE_IS_NULL = MessageId.DirectsrSuperresUpscalerExecuteOptionalTextureIsNull;
+ public const MessageId D3D12_MESSAGE_ID_DIRECTSR_SUPERRES_UPSCALER_EXECUTE_INVALID_CAMERA_JITTER = MessageId.DirectsrSuperresUpscalerExecuteInvalidCameraJitter;
+ public const MessageId D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_WARNING = MessageId.CreateStateObjectWarning;
+ public const MessageId D3D12_MESSAGE_ID_GUID_TEXTURE_LAYOUT_UNSUPPORTED = MessageId.GuidTextureLayoutUnsupported;
+ public const MessageId D3D12_MESSAGE_ID_RESOLVE_ENCODER_INPUT_PARAM_LAYOUT_INVALID_PARAMETERS = MessageId.ResolveEncoderInputParamLayoutInvalidParameters;
+ public const MessageId D3D12_MESSAGE_ID_INVALID_BARRIER_ACCESS = MessageId.InvalidBarrierAccess;
+ public const MessageId D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INSTANCE_COUNT_ZERO = MessageId.CommandListDrawInstanceCountZero;
+ public const MessageId D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SET_BEFORE_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = MessageId.DescriptorHeapNotSetBeforeRootSignatureWithDirectlyIndexedFlag;
+ public const MessageId D3D12_MESSAGE_ID_DIFFERENT_DESCRIPTOR_HEAP_SET_AFTER_ROOT_SIGNATURE_WITH_DIRECTLY_INDEXED_FLAG = MessageId.DifferentDescriptorHeapSetAfterRootSignatureWithDirectlyIndexedFlag;
+ public const MessageCallbackFlags D3D12_MESSAGE_CALLBACK_FLAG_NONE = MessageCallbackFlags.None;
+ public const MessageCallbackFlags D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = MessageCallbackFlags.IgnoreFilters;
+ public const DeviceFactoryFlags D3D12_DEVICE_FACTORY_FLAG_NONE = DeviceFactoryFlags.None;
+ public const DeviceFactoryFlags D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = DeviceFactoryFlags.AllowReturningExistingDevice;
+ public const DeviceFactoryFlags D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = DeviceFactoryFlags.AllowReturningIncompatibleExistingDevice;
+ public const DeviceFactoryFlags D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = DeviceFactoryFlags.DisallowStoringNewDeviceAsSingleton;
+ public const DeviceFlags D3D12_DEVICE_FLAG_NONE = DeviceFlags.None;
+ public const DeviceFlags D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = DeviceFlags.DebugLayerEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = DeviceFlags.GpuBasedValidationEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = DeviceFlags.SynchronizedCommandQueueValidationDisabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = DeviceFlags.DredAutoBreadcrumbsEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = DeviceFlags.DredPageFaultReportingEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = DeviceFlags.DredWatsonReportingEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = DeviceFlags.DredBreadcrumbContextEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = DeviceFlags.DredUseMarkersOnlyBreadcrumbs;
+ public const DeviceFlags D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = DeviceFlags.ShaderInstrumentationEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = DeviceFlags.AutoDebugNameEnabled;
+ public const DeviceFlags D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = DeviceFlags.ForceLegacyStateValidation;
+ public const AxisShadingRate D3D12_AXIS_SHADING_RATE_1X = AxisShadingRate.Rate1x;
+ public const AxisShadingRate D3D12_AXIS_SHADING_RATE_2X = AxisShadingRate.Rate2x;
+ public const AxisShadingRate D3D12_AXIS_SHADING_RATE_4X = AxisShadingRate.Rate4x;
+ public const ShadingRate D3D12_SHADING_RATE_1X1 = ShadingRate.Rate1x1;
+ public const ShadingRate D3D12_SHADING_RATE_1X2 = ShadingRate.Rate1x2;
+ public const ShadingRate D3D12_SHADING_RATE_2X1 = ShadingRate.Rate2x1;
+ public const ShadingRate D3D12_SHADING_RATE_2X2 = ShadingRate.Rate2x2;
+ public const ShadingRate D3D12_SHADING_RATE_2X4 = ShadingRate.Rate2x4;
+ public const ShadingRate D3D12_SHADING_RATE_4X2 = ShadingRate.Rate4x2;
+ public const ShadingRate D3D12_SHADING_RATE_4X4 = ShadingRate.Rate4x4;
+ public const ShadingRateCombiner D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = ShadingRateCombiner.Passthrough;
+ public const ShadingRateCombiner D3D12_SHADING_RATE_COMBINER_OVERRIDE = ShadingRateCombiner.Override;
+ public const ShadingRateCombiner D3D12_SHADING_RATE_COMBINER_MIN = ShadingRateCombiner.Min;
+ public const ShadingRateCombiner D3D12_SHADING_RATE_COMBINER_MAX = ShadingRateCombiner.Max;
+ public const ShadingRateCombiner D3D12_SHADING_RATE_COMBINER_SUM = ShadingRateCombiner.Sum;
+ public const ShaderVersionType D3D12_SHVER_PIXEL_SHADER = ShaderVersionType.PixelShader;
+ public const ShaderVersionType D3D12_SHVER_VERTEX_SHADER = ShaderVersionType.VertexShader;
+ public const ShaderVersionType D3D12_SHVER_GEOMETRY_SHADER = ShaderVersionType.GeometryShader;
+ public const ShaderVersionType D3D12_SHVER_HULL_SHADER = ShaderVersionType.HullShader;
+ public const ShaderVersionType D3D12_SHVER_DOMAIN_SHADER = ShaderVersionType.DomainShader;
+ public const ShaderVersionType D3D12_SHVER_COMPUTE_SHADER = ShaderVersionType.ComputeShader;
+ public const ShaderVersionType D3D12_SHVER_LIBRARY = ShaderVersionType.Library;
+ public const ShaderVersionType D3D12_SHVER_RAY_GENERATION_SHADER = ShaderVersionType.RayGenerationShader;
+ public const ShaderVersionType D3D12_SHVER_INTERSECTION_SHADER = ShaderVersionType.IntersectionShader;
+ public const ShaderVersionType D3D12_SHVER_ANY_HIT_SHADER = ShaderVersionType.AnyHitShader;
+ public const ShaderVersionType D3D12_SHVER_CLOSEST_HIT_SHADER = ShaderVersionType.ClosestHitShader;
+ public const ShaderVersionType D3D12_SHVER_MISS_SHADER = ShaderVersionType.MissShader;
+ public const ShaderVersionType D3D12_SHVER_CALLABLE_SHADER = ShaderVersionType.CallableShader;
+ public const ShaderVersionType D3D12_SHVER_MESH_SHADER = ShaderVersionType.MeshShader;
+ public const ShaderVersionType D3D12_SHVER_AMPLIFICATION_SHADER = ShaderVersionType.AmplificationShader;
+ public const ShaderVersionType D3D12_SHVER_NODE_SHADER = ShaderVersionType.NodeShader;
+ public const ShaderVersionType D3D12_SHVER_RESERVED0 = ShaderVersionType.Reserved0;
}
diff --git a/src/Vortice.Win32.Graphics.DirectComposition/Generated/Graphics.DirectComposition.Apis.cs b/src/Vortice.Win32.Graphics.DirectComposition/Generated/Graphics.DirectComposition.Apis.cs
index f58affa..aeca55c 100644
--- a/src/Vortice.Win32.Graphics.DirectComposition/Generated/Graphics.DirectComposition.Apis.cs
+++ b/src/Vortice.Win32.Graphics.DirectComposition/Generated/Graphics.DirectComposition.Apis.cs
@@ -18,5 +18,29 @@ public static partial class Apis
public const uint DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTS = 32;
public const uint COMPOSITION_STATS_MAX_TARGETS = 256;
+
+ public const BitmapInterpolationMode DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = BitmapInterpolationMode.NearestNeighbor;
+ public const BitmapInterpolationMode DCOMPOSITION_BITMAP_INTERPOLATION_MODE_LINEAR = BitmapInterpolationMode.Linear;
+ public const BitmapInterpolationMode DCOMPOSITION_BITMAP_INTERPOLATION_MODE_INHERIT = BitmapInterpolationMode.Inherit;
+ public const BorderMode DCOMPOSITION_BORDER_MODE_SOFT = BorderMode.Soft;
+ public const BorderMode DCOMPOSITION_BORDER_MODE_HARD = BorderMode.Hard;
+ public const BorderMode DCOMPOSITION_BORDER_MODE_INHERIT = BorderMode.Inherit;
+ public const CompositeMode DCOMPOSITION_COMPOSITE_MODE_SOURCE_OVER = CompositeMode.SourceOver;
+ public const CompositeMode DCOMPOSITION_COMPOSITE_MODE_DESTINATION_INVERT = CompositeMode.DestinationInvert;
+ public const CompositeMode DCOMPOSITION_COMPOSITE_MODE_MIN_BLEND = CompositeMode.MinBlend;
+ public const CompositeMode DCOMPOSITION_COMPOSITE_MODE_INHERIT = CompositeMode.Inherit;
+ public const BackfaceVisibility DCOMPOSITION_BACKFACE_VISIBILITY_VISIBLE = BackfaceVisibility.Visible;
+ public const BackfaceVisibility DCOMPOSITION_BACKFACE_VISIBILITY_HIDDEN = BackfaceVisibility.Hidden;
+ public const BackfaceVisibility DCOMPOSITION_BACKFACE_VISIBILITY_INHERIT = BackfaceVisibility.Inherit;
+ public const OpacityMode DCOMPOSITION_OPACITY_MODE_LAYER = OpacityMode.Layer;
+ public const OpacityMode DCOMPOSITION_OPACITY_MODE_MULTIPLY = OpacityMode.Multiply;
+ public const OpacityMode DCOMPOSITION_OPACITY_MODE_INHERIT = OpacityMode.Inherit;
+ public const DepthMode DCOMPOSITION_DEPTH_MODE_TREE = DepthMode.Tree;
+ public const DepthMode DCOMPOSITION_DEPTH_MODE_SPATIAL = DepthMode.Spatial;
+ public const DepthMode DCOMPOSITION_DEPTH_MODE_SORTED = DepthMode.Sorted;
+ public const DepthMode DCOMPOSITION_DEPTH_MODE_INHERIT = DepthMode.Inherit;
+ public const CompositionFrameIdType COMPOSITION_FRAME_ID_CREATED = CompositionFrameIdType.Created;
+ public const CompositionFrameIdType COMPOSITION_FRAME_ID_CONFIRMED = CompositionFrameIdType.Confirmed;
+ public const CompositionFrameIdType COMPOSITION_FRAME_ID_COMPLETED = CompositionFrameIdType.Completed;
}
diff --git a/src/Vortice.Win32.Graphics.DirectWrite/Generated/Graphics.DirectWrite.Apis.cs b/src/Vortice.Win32.Graphics.DirectWrite/Generated/Graphics.DirectWrite.Apis.cs
index 78c6f32..2a2b84d 100644
--- a/src/Vortice.Win32.Graphics.DirectWrite/Generated/Graphics.DirectWrite.Apis.cs
+++ b/src/Vortice.Win32.Graphics.DirectWrite/Generated/Graphics.DirectWrite.Apis.cs
@@ -28,5 +28,639 @@ public static partial class Apis
public const uint DWRITE_STANDARD_FONT_AXIS_COUNT = 5;
public const uint DWRITE_NO_PALETTE_INDEX = 65535;
+
+ public const FontAxisTag DWRITE_FONT_AXIS_TAG_WEIGHT = FontAxisTag.Weight;
+ public const FontAxisTag DWRITE_FONT_AXIS_TAG_WIDTH = FontAxisTag.Width;
+ public const FontAxisTag DWRITE_FONT_AXIS_TAG_SLANT = FontAxisTag.Slant;
+ public const FontAxisTag DWRITE_FONT_AXIS_TAG_OPTICAL_SIZE = FontAxisTag.OpticalSize;
+ public const FontAxisTag DWRITE_FONT_AXIS_TAG_ITALIC = FontAxisTag.Italic;
+ public const MeasuringMode DWRITE_MEASURING_MODE_NATURAL = MeasuringMode.Natural;
+ public const MeasuringMode DWRITE_MEASURING_MODE_GDI_CLASSIC = MeasuringMode.GDIClassic;
+ public const MeasuringMode DWRITE_MEASURING_MODE_GDI_NATURAL = MeasuringMode.GDINatural;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_NONE = GlyphImageFormats.None;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE = GlyphImageFormats.Truetype;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_CFF = GlyphImageFormats.Cff;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_COLR = GlyphImageFormats.Colr;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_SVG = GlyphImageFormats.Svg;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_PNG = GlyphImageFormats.Png;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_JPEG = GlyphImageFormats.Jpeg;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_TIFF = GlyphImageFormats.Tiff;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8 = GlyphImageFormats.PremultipliedB8g8r8a8;
+ public const GlyphImageFormats DWRITE_GLYPH_IMAGE_FORMATS_COLR_PAINT_TREE = GlyphImageFormats.ColrPaintTree;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_UNKNOWN = FontFileType.Unknown;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_CFF = FontFileType.Cff;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_TRUETYPE = FontFileType.Truetype;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_OPENTYPE_COLLECTION = FontFileType.OpentypeCollection;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_TYPE1_PFM = FontFileType.Type1Pfm;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_TYPE1_PFB = FontFileType.Type1Pfb;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_VECTOR = FontFileType.Vector;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_BITMAP = FontFileType.Bitmap;
+ public const FontFileType DWRITE_FONT_FILE_TYPE_TRUETYPE_COLLECTION = FontFileType.TruetypeCollection;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_CFF = FontFaceType.Cff;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_TRUETYPE = FontFaceType.Truetype;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_OPENTYPE_COLLECTION = FontFaceType.OpentypeCollection;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_TYPE1 = FontFaceType.Type1;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_VECTOR = FontFaceType.Vector;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_BITMAP = FontFaceType.Bitmap;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_UNKNOWN = FontFaceType.Unknown;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_RAW_CFF = FontFaceType.RawCff;
+ public const FontFaceType DWRITE_FONT_FACE_TYPE_TRUETYPE_COLLECTION = FontFaceType.TruetypeCollection;
+ public const FontSimulations DWRITE_FONT_SIMULATIONS_NONE = FontSimulations.None;
+ public const FontSimulations DWRITE_FONT_SIMULATIONS_BOLD = FontSimulations.Bold;
+ public const FontSimulations DWRITE_FONT_SIMULATIONS_OBLIQUE = FontSimulations.Oblique;
+ public const FontWeight DWRITE_FONT_WEIGHT_THIN = FontWeight.Thin;
+ public const FontWeight DWRITE_FONT_WEIGHT_EXTRA_LIGHT = FontWeight.ExtraLight;
+ public const FontWeight DWRITE_FONT_WEIGHT_ULTRA_LIGHT = FontWeight.UltraLight;
+ public const FontWeight DWRITE_FONT_WEIGHT_LIGHT = FontWeight.Light;
+ public const FontWeight DWRITE_FONT_WEIGHT_SEMI_LIGHT = FontWeight.SemiLight;
+ public const FontWeight DWRITE_FONT_WEIGHT_NORMAL = FontWeight.Normal;
+ public const FontWeight DWRITE_FONT_WEIGHT_REGULAR = FontWeight.Regular;
+ public const FontWeight DWRITE_FONT_WEIGHT_MEDIUM = FontWeight.Medium;
+ public const FontWeight DWRITE_FONT_WEIGHT_DEMI_BOLD = FontWeight.DemiBold;
+ public const FontWeight DWRITE_FONT_WEIGHT_SEMI_BOLD = FontWeight.SemiBold;
+ public const FontWeight DWRITE_FONT_WEIGHT_BOLD = FontWeight.Bold;
+ public const FontWeight DWRITE_FONT_WEIGHT_EXTRA_BOLD = FontWeight.ExtraBold;
+ public const FontWeight DWRITE_FONT_WEIGHT_ULTRA_BOLD = FontWeight.UltraBold;
+ public const FontWeight DWRITE_FONT_WEIGHT_BLACK = FontWeight.Black;
+ public const FontWeight DWRITE_FONT_WEIGHT_HEAVY = FontWeight.Heavy;
+ public const FontWeight DWRITE_FONT_WEIGHT_EXTRA_BLACK = FontWeight.ExtraBlack;
+ public const FontWeight DWRITE_FONT_WEIGHT_ULTRA_BLACK = FontWeight.UltraBlack;
+ public const FontStretch DWRITE_FONT_STRETCH_UNDEFINED = FontStretch.Undefined;
+ public const FontStretch DWRITE_FONT_STRETCH_ULTRA_CONDENSED = FontStretch.UltraCondensed;
+ public const FontStretch DWRITE_FONT_STRETCH_EXTRA_CONDENSED = FontStretch.ExtraCondensed;
+ public const FontStretch DWRITE_FONT_STRETCH_CONDENSED = FontStretch.Condensed;
+ public const FontStretch DWRITE_FONT_STRETCH_SEMI_CONDENSED = FontStretch.SemiCondensed;
+ public const FontStretch DWRITE_FONT_STRETCH_NORMAL = FontStretch.Normal;
+ public const FontStretch DWRITE_FONT_STRETCH_MEDIUM = FontStretch.Medium;
+ public const FontStretch DWRITE_FONT_STRETCH_SEMI_EXPANDED = FontStretch.SemiExpanded;
+ public const FontStretch DWRITE_FONT_STRETCH_EXPANDED = FontStretch.Expanded;
+ public const FontStretch DWRITE_FONT_STRETCH_EXTRA_EXPANDED = FontStretch.ExtraExpanded;
+ public const FontStretch DWRITE_FONT_STRETCH_ULTRA_EXPANDED = FontStretch.UltraExpanded;
+ public const FontStyle DWRITE_FONT_STYLE_NORMAL = FontStyle.Normal;
+ public const FontStyle DWRITE_FONT_STYLE_OBLIQUE = FontStyle.Oblique;
+ public const FontStyle DWRITE_FONT_STYLE_ITALIC = FontStyle.Italic;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_NONE = InformationalStringId.DWRITE_INFORMATIONAL_STRING_NONE;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_COPYRIGHT_NOTICE = InformationalStringId.DWRITE_INFORMATIONAL_STRING_COPYRIGHT_NOTICE;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_VERSION_STRINGS = InformationalStringId.DWRITE_INFORMATIONAL_STRING_VERSION_STRINGS;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_TRADEMARK = InformationalStringId.DWRITE_INFORMATIONAL_STRING_TRADEMARK;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_MANUFACTURER = InformationalStringId.DWRITE_INFORMATIONAL_STRING_MANUFACTURER;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_DESIGNER = InformationalStringId.DWRITE_INFORMATIONAL_STRING_DESIGNER;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_DESIGNER_URL = InformationalStringId.DWRITE_INFORMATIONAL_STRING_DESIGNER_URL;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_DESCRIPTION = InformationalStringId.DWRITE_INFORMATIONAL_STRING_DESCRIPTION;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_FONT_VENDOR_URL = InformationalStringId.DWRITE_INFORMATIONAL_STRING_FONT_VENDOR_URL;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_LICENSE_DESCRIPTION = InformationalStringId.DWRITE_INFORMATIONAL_STRING_LICENSE_DESCRIPTION;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_LICENSE_INFO_URL = InformationalStringId.DWRITE_INFORMATIONAL_STRING_LICENSE_INFO_URL;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_WIN32_FAMILY_NAMES = InformationalStringId.DWRITE_INFORMATIONAL_STRING_WIN32_FAMILY_NAMES;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_WIN32_SUBFAMILY_NAMES = InformationalStringId.DWRITE_INFORMATIONAL_STRING_WIN32_SUBFAMILY_NAMES;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_TYPOGRAPHIC_FAMILY_NAMES = InformationalStringId.DWRITE_INFORMATIONAL_STRING_TYPOGRAPHIC_FAMILY_NAMES;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_TYPOGRAPHIC_SUBFAMILY_NAMES = InformationalStringId.DWRITE_INFORMATIONAL_STRING_TYPOGRAPHIC_SUBFAMILY_NAMES;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_SAMPLE_TEXT = InformationalStringId.DWRITE_INFORMATIONAL_STRING_SAMPLE_TEXT;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_FULL_NAME = InformationalStringId.DWRITE_INFORMATIONAL_STRING_FULL_NAME;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_POSTSCRIPT_NAME = InformationalStringId.DWRITE_INFORMATIONAL_STRING_POSTSCRIPT_NAME;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_POSTSCRIPT_CID_NAME = InformationalStringId.DWRITE_INFORMATIONAL_STRING_POSTSCRIPT_CID_NAME;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_WEIGHT_STRETCH_STYLE_FAMILY_NAME = InformationalStringId.DWRITE_INFORMATIONAL_STRING_WEIGHT_STRETCH_STYLE_FAMILY_NAME;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_DESIGN_SCRIPT_LANGUAGE_TAG = InformationalStringId.DWRITE_INFORMATIONAL_STRING_DESIGN_SCRIPT_LANGUAGE_TAG;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_SUPPORTED_SCRIPT_LANGUAGE_TAG = InformationalStringId.DWRITE_INFORMATIONAL_STRING_SUPPORTED_SCRIPT_LANGUAGE_TAG;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_PREFERRED_FAMILY_NAMES = InformationalStringId.DWRITE_INFORMATIONAL_STRING_PREFERRED_FAMILY_NAMES;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_PREFERRED_SUBFAMILY_NAMES = InformationalStringId.DWRITE_INFORMATIONAL_STRING_PREFERRED_SUBFAMILY_NAMES;
+ public const InformationalStringId DWRITE_INFORMATIONAL_STRING_WWS_FAMILY_NAME = InformationalStringId.DWRITE_INFORMATIONAL_STRING_WWS_FAMILY_NAME;
+ public const FactoryType DWRITE_FACTORY_TYPE_SHARED = FactoryType.Shared;
+ public const FactoryType DWRITE_FACTORY_TYPE_ISOLATED = FactoryType.Isolated;
+ public const PixelGeometry DWRITE_PIXEL_GEOMETRY_FLAT = PixelGeometry.Flat;
+ public const PixelGeometry DWRITE_PIXEL_GEOMETRY_RGB = PixelGeometry.Rgb;
+ public const PixelGeometry DWRITE_PIXEL_GEOMETRY_BGR = PixelGeometry.Bgr;
+ public const RenderingMode DWRITE_RENDERING_MODE_DEFAULT = RenderingMode.Default;
+ public const RenderingMode DWRITE_RENDERING_MODE_ALIASED = RenderingMode.Aliased;
+ public const RenderingMode DWRITE_RENDERING_MODE_GDI_CLASSIC = RenderingMode.GDIClassic;
+ public const RenderingMode DWRITE_RENDERING_MODE_GDI_NATURAL = RenderingMode.GDINatural;
+ public const RenderingMode DWRITE_RENDERING_MODE_NATURAL = RenderingMode.Natural;
+ public const RenderingMode DWRITE_RENDERING_MODE_NATURAL_SYMMETRIC = RenderingMode.NaturalSymmetric;
+ public const RenderingMode DWRITE_RENDERING_MODE_OUTLINE = RenderingMode.Outline;
+ public const RenderingMode DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC = RenderingMode.CleartypeGDIClassic;
+ public const RenderingMode DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL = RenderingMode.CleartypeGDINatural;
+ public const RenderingMode DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL = RenderingMode.CleartypeNatural;
+ public const RenderingMode DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC = RenderingMode.CleartypeNaturalSymmetric;
+ public const ReadingDirection DWRITE_READING_DIRECTION_LEFT_TO_RIGHT = ReadingDirection.LeftToRight;
+ public const ReadingDirection DWRITE_READING_DIRECTION_RIGHT_TO_LEFT = ReadingDirection.RightToLeft;
+ public const ReadingDirection DWRITE_READING_DIRECTION_TOP_TO_BOTTOM = ReadingDirection.TopToBottom;
+ public const ReadingDirection DWRITE_READING_DIRECTION_BOTTOM_TO_TOP = ReadingDirection.BottomToTop;
+ public const FlowDirection DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = FlowDirection.TopToBottom;
+ public const FlowDirection DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = FlowDirection.BottomToTop;
+ public const FlowDirection DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = FlowDirection.LeftToRight;
+ public const FlowDirection DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = FlowDirection.RightToLeft;
+ public const TextAlignment DWRITE_TEXT_ALIGNMENT_LEADING = TextAlignment.Leading;
+ public const TextAlignment DWRITE_TEXT_ALIGNMENT_TRAILING = TextAlignment.Trailing;
+ public const TextAlignment DWRITE_TEXT_ALIGNMENT_CENTER = TextAlignment.Center;
+ public const TextAlignment DWRITE_TEXT_ALIGNMENT_JUSTIFIED = TextAlignment.Justified;
+ public const ParagraphAlignment DWRITE_PARAGRAPH_ALIGNMENT_NEAR = ParagraphAlignment.Near;
+ public const ParagraphAlignment DWRITE_PARAGRAPH_ALIGNMENT_FAR = ParagraphAlignment.Far;
+ public const ParagraphAlignment DWRITE_PARAGRAPH_ALIGNMENT_CENTER = ParagraphAlignment.Center;
+ public const WordWrapping DWRITE_WORD_WRAPPING_WRAP = WordWrapping.Wrap;
+ public const WordWrapping DWRITE_WORD_WRAPPING_NO_WRAP = WordWrapping.NoWrap;
+ public const WordWrapping DWRITE_WORD_WRAPPING_EMERGENCY_BREAK = WordWrapping.EmergencyBreak;
+ public const WordWrapping DWRITE_WORD_WRAPPING_WHOLE_WORD = WordWrapping.WholeWord;
+ public const WordWrapping DWRITE_WORD_WRAPPING_CHARACTER = WordWrapping.Character;
+ public const LineSpacingMethod DWRITE_LINE_SPACING_METHOD_DEFAULT = LineSpacingMethod.Default;
+ public const LineSpacingMethod DWRITE_LINE_SPACING_METHOD_UNIFORM = LineSpacingMethod.Uniform;
+ public const LineSpacingMethod DWRITE_LINE_SPACING_METHOD_PROPORTIONAL = LineSpacingMethod.Proportional;
+ public const TrimmingGranularity DWRITE_TRIMMING_GRANULARITY_NONE = TrimmingGranularity.None;
+ public const TrimmingGranularity DWRITE_TRIMMING_GRANULARITY_CHARACTER = TrimmingGranularity.Character;
+ public const TrimmingGranularity DWRITE_TRIMMING_GRANULARITY_WORD = TrimmingGranularity.Word;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_ALTERNATIVE_FRACTIONS = FontFeatureTag.AlternativeFractions;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_PETITE_CAPITALS_FROM_CAPITALS = FontFeatureTag.PetiteCapitalsFromCapitals;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SMALL_CAPITALS_FROM_CAPITALS = FontFeatureTag.SmallCapitalsFromCapitals;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_CONTEXTUAL_ALTERNATES = FontFeatureTag.ContextualAlternates;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_CASE_SENSITIVE_FORMS = FontFeatureTag.CaseSensitiveForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_GLYPH_COMPOSITION_DECOMPOSITION = FontFeatureTag.GlyphCompositionDecomposition;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_CONTEXTUAL_LIGATURES = FontFeatureTag.ContextualLigatures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_CAPITAL_SPACING = FontFeatureTag.CapitalSpacing;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_CONTEXTUAL_SWASH = FontFeatureTag.ContextualSwash;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_CURSIVE_POSITIONING = FontFeatureTag.CursivePositioning;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_DEFAULT = FontFeatureTag.Default;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_DISCRETIONARY_LIGATURES = FontFeatureTag.DiscretionaryLigatures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_EXPERT_FORMS = FontFeatureTag.ExpertForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_FRACTIONS = FontFeatureTag.Fractions;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_FULL_WIDTH = FontFeatureTag.FullWidth;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_HALF_FORMS = FontFeatureTag.HalfForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_HALANT_FORMS = FontFeatureTag.HalantForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_ALTERNATE_HALF_WIDTH = FontFeatureTag.AlternateHalfWidth;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_HISTORICAL_FORMS = FontFeatureTag.HistoricalForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_HORIZONTAL_KANA_ALTERNATES = FontFeatureTag.HorizontalKanaAlternates;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_HISTORICAL_LIGATURES = FontFeatureTag.HistoricalLigatures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_HALF_WIDTH = FontFeatureTag.HalfWidth;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_HOJO_KANJI_FORMS = FontFeatureTag.HojoKanjiForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_JIS04_FORMS = FontFeatureTag.Jis04Forms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_JIS78_FORMS = FontFeatureTag.Jis78Forms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_JIS83_FORMS = FontFeatureTag.Jis83Forms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_JIS90_FORMS = FontFeatureTag.Jis90Forms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_KERNING = FontFeatureTag.Kerning;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STANDARD_LIGATURES = FontFeatureTag.StandardLigatures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_LINING_FIGURES = FontFeatureTag.LiningFigures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_LOCALIZED_FORMS = FontFeatureTag.LocalizedForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_MARK_POSITIONING = FontFeatureTag.MarkPositioning;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_MATHEMATICAL_GREEK = FontFeatureTag.MathematicalGreek;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_MARK_TO_MARK_POSITIONING = FontFeatureTag.MarkToMarkPositioning;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_ALTERNATE_ANNOTATION_FORMS = FontFeatureTag.AlternateAnnotationForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_NLC_KANJI_FORMS = FontFeatureTag.NlcKanjiForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_OLD_STYLE_FIGURES = FontFeatureTag.OldStyleFigures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_ORDINALS = FontFeatureTag.Ordinals;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_PROPORTIONAL_ALTERNATE_WIDTH = FontFeatureTag.ProportionalAlternateWidth;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_PETITE_CAPITALS = FontFeatureTag.PetiteCapitals;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_PROPORTIONAL_FIGURES = FontFeatureTag.ProportionalFigures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_PROPORTIONAL_WIDTHS = FontFeatureTag.ProportionalWidths;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_QUARTER_WIDTHS = FontFeatureTag.QuarterWidths;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_REQUIRED_LIGATURES = FontFeatureTag.RequiredLigatures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_RUBY_NOTATION_FORMS = FontFeatureTag.RubyNotationForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_ALTERNATES = FontFeatureTag.StylisticAlternates;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SCIENTIFIC_INFERIORS = FontFeatureTag.ScientificInferiors;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SMALL_CAPITALS = FontFeatureTag.SmallCapitals;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SIMPLIFIED_FORMS = FontFeatureTag.SimplifiedForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_1 = FontFeatureTag.StylisticSet1;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_2 = FontFeatureTag.StylisticSet2;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_3 = FontFeatureTag.StylisticSet3;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_4 = FontFeatureTag.StylisticSet4;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_5 = FontFeatureTag.StylisticSet5;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_6 = FontFeatureTag.StylisticSet6;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_7 = FontFeatureTag.StylisticSet7;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_8 = FontFeatureTag.StylisticSet8;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_9 = FontFeatureTag.StylisticSet9;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_10 = FontFeatureTag.StylisticSet10;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_11 = FontFeatureTag.StylisticSet11;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_12 = FontFeatureTag.StylisticSet12;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_13 = FontFeatureTag.StylisticSet13;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_14 = FontFeatureTag.StylisticSet14;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_15 = FontFeatureTag.StylisticSet15;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_16 = FontFeatureTag.StylisticSet16;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_17 = FontFeatureTag.StylisticSet17;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_18 = FontFeatureTag.StylisticSet18;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_19 = FontFeatureTag.StylisticSet19;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_20 = FontFeatureTag.StylisticSet20;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SUBSCRIPT = FontFeatureTag.Subscript;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SUPERSCRIPT = FontFeatureTag.Superscript;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SWASH = FontFeatureTag.Swash;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_TITLING = FontFeatureTag.Titling;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_TRADITIONAL_NAME_FORMS = FontFeatureTag.TraditionalNameForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_TABULAR_FIGURES = FontFeatureTag.TabularFigures;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_TRADITIONAL_FORMS = FontFeatureTag.TraditionalForms;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_THIRD_WIDTHS = FontFeatureTag.ThirdWidths;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_UNICASE = FontFeatureTag.Unicase;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_VERTICAL_WRITING = FontFeatureTag.VerticalWriting;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_VERTICAL_ALTERNATES_AND_ROTATION = FontFeatureTag.VerticalAlternatesAndRotation;
+ public const FontFeatureTag DWRITE_FONT_FEATURE_TAG_SLASHED_ZERO = FontFeatureTag.SlashedZero;
+ public const ScriptShapes DWRITE_SCRIPT_SHAPES_DEFAULT = ScriptShapes.Default;
+ public const ScriptShapes DWRITE_SCRIPT_SHAPES_NO_VISUAL = ScriptShapes.NoVisual;
+ public const BreakCondition DWRITE_BREAK_CONDITION_NEUTRAL = BreakCondition.Neutral;
+ public const BreakCondition DWRITE_BREAK_CONDITION_CAN_BREAK = BreakCondition.CanBreak;
+ public const BreakCondition DWRITE_BREAK_CONDITION_MAY_NOT_BREAK = BreakCondition.MayNotBreak;
+ public const BreakCondition DWRITE_BREAK_CONDITION_MUST_BREAK = BreakCondition.MustBreak;
+ public const NumberSubstitutionMethod DWRITE_NUMBER_SUBSTITUTION_METHOD_FROM_CULTURE = NumberSubstitutionMethod.FromCulture;
+ public const NumberSubstitutionMethod DWRITE_NUMBER_SUBSTITUTION_METHOD_CONTEXTUAL = NumberSubstitutionMethod.Contextual;
+ public const NumberSubstitutionMethod DWRITE_NUMBER_SUBSTITUTION_METHOD_NONE = NumberSubstitutionMethod.None;
+ public const NumberSubstitutionMethod DWRITE_NUMBER_SUBSTITUTION_METHOD_NATIONAL = NumberSubstitutionMethod.National;
+ public const NumberSubstitutionMethod DWRITE_NUMBER_SUBSTITUTION_METHOD_TRADITIONAL = NumberSubstitutionMethod.Traditional;
+ public const TextureType DWRITE_TEXTURE_ALIASED_1x1 = TextureType.DWRITE_TEXTURE_ALIASED_1x1;
+ public const TextureType DWRITE_TEXTURE_CLEARTYPE_3x1 = TextureType.DWRITE_TEXTURE_CLEARTYPE_3x1;
+ public const PanoseFamily DWRITE_PANOSE_FAMILY_ANY = PanoseFamily.Any;
+ public const PanoseFamily DWRITE_PANOSE_FAMILY_NO_FIT = PanoseFamily.NoFit;
+ public const PanoseFamily DWRITE_PANOSE_FAMILY_TEXT_DISPLAY = PanoseFamily.TextDisplay;
+ public const PanoseFamily DWRITE_PANOSE_FAMILY_SCRIPT = PanoseFamily.Script;
+ public const PanoseFamily DWRITE_PANOSE_FAMILY_DECORATIVE = PanoseFamily.Decorative;
+ public const PanoseFamily DWRITE_PANOSE_FAMILY_SYMBOL = PanoseFamily.Symbol;
+ public const PanoseFamily DWRITE_PANOSE_FAMILY_PICTORIAL = PanoseFamily.Pictorial;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_ANY = PanoseSerifStyle.Any;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_NO_FIT = PanoseSerifStyle.NoFit;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_COVE = PanoseSerifStyle.Cove;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_OBTUSE_COVE = PanoseSerifStyle.ObtuseCove;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_SQUARE_COVE = PanoseSerifStyle.SquareCove;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_OBTUSE_SQUARE_COVE = PanoseSerifStyle.ObtuseSquareCove;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_SQUARE = PanoseSerifStyle.Square;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_THIN = PanoseSerifStyle.Thin;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_OVAL = PanoseSerifStyle.Oval;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_EXAGGERATED = PanoseSerifStyle.Exaggerated;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_TRIANGLE = PanoseSerifStyle.Triangle;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_NORMAL_SANS = PanoseSerifStyle.NormalSans;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_OBTUSE_SANS = PanoseSerifStyle.ObtuseSans;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_PERPENDICULAR_SANS = PanoseSerifStyle.PerpendicularSans;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_FLARED = PanoseSerifStyle.Flared;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_ROUNDED = PanoseSerifStyle.Rounded;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_SCRIPT = PanoseSerifStyle.Script;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_PERP_SANS = PanoseSerifStyle.PerpSans;
+ public const PanoseSerifStyle DWRITE_PANOSE_SERIF_STYLE_BONE = PanoseSerifStyle.Bone;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_ANY = PanoseWeight.Any;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_NO_FIT = PanoseWeight.NoFit;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_VERY_LIGHT = PanoseWeight.VeryLight;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_LIGHT = PanoseWeight.Light;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_THIN = PanoseWeight.Thin;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_BOOK = PanoseWeight.Book;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_MEDIUM = PanoseWeight.Medium;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_DEMI = PanoseWeight.Demi;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_BOLD = PanoseWeight.Bold;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_HEAVY = PanoseWeight.Heavy;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_BLACK = PanoseWeight.Black;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_EXTRA_BLACK = PanoseWeight.ExtraBlack;
+ public const PanoseWeight DWRITE_PANOSE_WEIGHT_NORD = PanoseWeight.Nord;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_ANY = PanoseProportion.Any;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_NO_FIT = PanoseProportion.NoFit;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_OLD_STYLE = PanoseProportion.OldStyle;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_MODERN = PanoseProportion.Modern;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_EVEN_WIDTH = PanoseProportion.EvenWidth;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_EXPANDED = PanoseProportion.Expanded;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_CONDENSED = PanoseProportion.Condensed;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_VERY_EXPANDED = PanoseProportion.VeryExpanded;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_VERY_CONDENSED = PanoseProportion.VeryCondensed;
+ public const PanoseProportion DWRITE_PANOSE_PROPORTION_MONOSPACED = PanoseProportion.Monospaced;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_ANY = PanoseContrast.Any;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_NO_FIT = PanoseContrast.NoFit;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_NONE = PanoseContrast.None;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_VERY_LOW = PanoseContrast.VeryLow;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_LOW = PanoseContrast.Low;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_MEDIUM_LOW = PanoseContrast.MediumLow;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_MEDIUM = PanoseContrast.Medium;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_MEDIUM_HIGH = PanoseContrast.MediumHigh;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_HIGH = PanoseContrast.High;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_VERY_HIGH = PanoseContrast.VeryHigh;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_HORIZONTAL_LOW = PanoseContrast.HorizontalLow;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_HORIZONTAL_MEDIUM = PanoseContrast.HorizontalMedium;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_HORIZONTAL_HIGH = PanoseContrast.HorizontalHigh;
+ public const PanoseContrast DWRITE_PANOSE_CONTRAST_BROKEN = PanoseContrast.Broken;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_ANY = PanoseStrokeVariation.Any;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_NO_FIT = PanoseStrokeVariation.NoFit;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_NO_VARIATION = PanoseStrokeVariation.NoVariation;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_GRADUAL_DIAGONAL = PanoseStrokeVariation.GradualDiagonal;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_GRADUAL_TRANSITIONAL = PanoseStrokeVariation.GradualTransitional;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_GRADUAL_VERTICAL = PanoseStrokeVariation.GradualVertical;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_GRADUAL_HORIZONTAL = PanoseStrokeVariation.GradualHorizontal;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_RAPID_VERTICAL = PanoseStrokeVariation.RapidVertical;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_RAPID_HORIZONTAL = PanoseStrokeVariation.RapidHorizontal;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_INSTANT_VERTICAL = PanoseStrokeVariation.InstantVertical;
+ public const PanoseStrokeVariation DWRITE_PANOSE_STROKE_VARIATION_INSTANT_HORIZONTAL = PanoseStrokeVariation.InstantHorizontal;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_ANY = PanoseArmStyle.Any;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_NO_FIT = PanoseArmStyle.NoFit;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_STRAIGHT_ARMS_HORIZONTAL = PanoseArmStyle.StraightArmsHorizontal;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_STRAIGHT_ARMS_WEDGE = PanoseArmStyle.StraightArmsWedge;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_STRAIGHT_ARMS_VERTICAL = PanoseArmStyle.StraightArmsVertical;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_STRAIGHT_ARMS_SINGLE_SERIF = PanoseArmStyle.StraightArmsSingleSerif;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_STRAIGHT_ARMS_DOUBLE_SERIF = PanoseArmStyle.StraightArmsDoubleSerif;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_NONSTRAIGHT_ARMS_HORIZONTAL = PanoseArmStyle.NonstraightArmsHorizontal;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_NONSTRAIGHT_ARMS_WEDGE = PanoseArmStyle.NonstraightArmsWedge;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_NONSTRAIGHT_ARMS_VERTICAL = PanoseArmStyle.NonstraightArmsVertical;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_NONSTRAIGHT_ARMS_SINGLE_SERIF = PanoseArmStyle.NonstraightArmsSingleSerif;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_NONSTRAIGHT_ARMS_DOUBLE_SERIF = PanoseArmStyle.NonstraightArmsDoubleSerif;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_STRAIGHT_ARMS_HORZ = PanoseArmStyle.StraightArmsHorz;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_STRAIGHT_ARMS_VERT = PanoseArmStyle.StraightArmsVert;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_BENT_ARMS_HORZ = PanoseArmStyle.BentArmsHorz;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_BENT_ARMS_WEDGE = PanoseArmStyle.BentArmsWedge;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_BENT_ARMS_VERT = PanoseArmStyle.BentArmsVert;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_BENT_ARMS_SINGLE_SERIF = PanoseArmStyle.BentArmsSingleSerif;
+ public const PanoseArmStyle DWRITE_PANOSE_ARM_STYLE_BENT_ARMS_DOUBLE_SERIF = PanoseArmStyle.BentArmsDoubleSerif;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_ANY = PanoseLetterform.Any;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NO_FIT = PanoseLetterform.NoFit;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NORMAL_CONTACT = PanoseLetterform.NormalContact;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NORMAL_WEIGHTED = PanoseLetterform.NormalWeighted;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NORMAL_BOXED = PanoseLetterform.NormalBoxed;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NORMAL_FLATTENED = PanoseLetterform.NormalFlattened;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NORMAL_ROUNDED = PanoseLetterform.NormalRounded;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NORMAL_OFF_CENTER = PanoseLetterform.NormalOffCenter;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_NORMAL_SQUARE = PanoseLetterform.NormalSquare;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_OBLIQUE_CONTACT = PanoseLetterform.ObliqueContact;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_OBLIQUE_WEIGHTED = PanoseLetterform.ObliqueWeighted;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_OBLIQUE_BOXED = PanoseLetterform.ObliqueBoxed;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_OBLIQUE_FLATTENED = PanoseLetterform.ObliqueFlattened;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_OBLIQUE_ROUNDED = PanoseLetterform.ObliqueRounded;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_OBLIQUE_OFF_CENTER = PanoseLetterform.ObliqueOffCenter;
+ public const PanoseLetterform DWRITE_PANOSE_LETTERFORM_OBLIQUE_SQUARE = PanoseLetterform.ObliqueSquare;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_ANY = PanoseMidline.Any;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_NO_FIT = PanoseMidline.NoFit;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_STANDARD_TRIMMED = PanoseMidline.StandardTrimmed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_STANDARD_POINTED = PanoseMidline.StandardPointed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_STANDARD_SERIFED = PanoseMidline.StandardSerifed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_HIGH_TRIMMED = PanoseMidline.HighTrimmed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_HIGH_POINTED = PanoseMidline.HighPointed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_HIGH_SERIFED = PanoseMidline.HighSerifed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_CONSTANT_TRIMMED = PanoseMidline.ConstantTrimmed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_CONSTANT_POINTED = PanoseMidline.ConstantPointed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_CONSTANT_SERIFED = PanoseMidline.ConstantSerifed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_LOW_TRIMMED = PanoseMidline.LowTrimmed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_LOW_POINTED = PanoseMidline.LowPointed;
+ public const PanoseMidline DWRITE_PANOSE_MIDLINE_LOW_SERIFED = PanoseMidline.LowSerifed;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_ANY = PanoseXheight.Any;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_NO_FIT = PanoseXheight.NoFit;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_CONSTANT_SMALL = PanoseXheight.ConstantSmall;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_CONSTANT_STANDARD = PanoseXheight.ConstantStandard;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_CONSTANT_LARGE = PanoseXheight.ConstantLarge;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_DUCKING_SMALL = PanoseXheight.DuckingSmall;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_DUCKING_STANDARD = PanoseXheight.DuckingStandard;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_DUCKING_LARGE = PanoseXheight.DuckingLarge;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_CONSTANT_STD = PanoseXheight.ConstantStd;
+ public const PanoseXheight DWRITE_PANOSE_XHEIGHT_DUCKING_STD = PanoseXheight.DuckingStd;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_ANY = PanoseToolKind.Any;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_NO_FIT = PanoseToolKind.NoFit;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_FLAT_NIB = PanoseToolKind.FlatNib;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_PRESSURE_POINT = PanoseToolKind.PressurePoint;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_ENGRAVED = PanoseToolKind.Engraved;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_BALL = PanoseToolKind.Ball;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_BRUSH = PanoseToolKind.Brush;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_ROUGH = PanoseToolKind.Rough;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_FELT_PEN_BRUSH_TIP = PanoseToolKind.FeltPenBrushTip;
+ public const PanoseToolKind DWRITE_PANOSE_TOOL_KIND_WILD_BRUSH = PanoseToolKind.WildBrush;
+ public const PanoseSpacing DWRITE_PANOSE_SPACING_ANY = PanoseSpacing.Any;
+ public const PanoseSpacing DWRITE_PANOSE_SPACING_NO_FIT = PanoseSpacing.NoFit;
+ public const PanoseSpacing DWRITE_PANOSE_SPACING_PROPORTIONAL_SPACED = PanoseSpacing.ProportionalSpaced;
+ public const PanoseSpacing DWRITE_PANOSE_SPACING_MONOSPACED = PanoseSpacing.Monospaced;
+ public const PanoseAspectRatio DWRITE_PANOSE_ASPECT_RATIO_ANY = PanoseAspectRatio.Any;
+ public const PanoseAspectRatio DWRITE_PANOSE_ASPECT_RATIO_NO_FIT = PanoseAspectRatio.NoFit;
+ public const PanoseAspectRatio DWRITE_PANOSE_ASPECT_RATIO_VERY_CONDENSED = PanoseAspectRatio.VeryCondensed;
+ public const PanoseAspectRatio DWRITE_PANOSE_ASPECT_RATIO_CONDENSED = PanoseAspectRatio.Condensed;
+ public const PanoseAspectRatio DWRITE_PANOSE_ASPECT_RATIO_NORMAL = PanoseAspectRatio.Normal;
+ public const PanoseAspectRatio DWRITE_PANOSE_ASPECT_RATIO_EXPANDED = PanoseAspectRatio.Expanded;
+ public const PanoseAspectRatio DWRITE_PANOSE_ASPECT_RATIO_VERY_EXPANDED = PanoseAspectRatio.VeryExpanded;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_ANY = PanoseScriptTopology.Any;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_NO_FIT = PanoseScriptTopology.NoFit;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_ROMAN_DISCONNECTED = PanoseScriptTopology.RomanDisconnected;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_ROMAN_TRAILING = PanoseScriptTopology.RomanTrailing;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_ROMAN_CONNECTED = PanoseScriptTopology.RomanConnected;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_CURSIVE_DISCONNECTED = PanoseScriptTopology.CursiveDisconnected;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_CURSIVE_TRAILING = PanoseScriptTopology.CursiveTrailing;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_CURSIVE_CONNECTED = PanoseScriptTopology.CursiveConnected;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_BLACKLETTER_DISCONNECTED = PanoseScriptTopology.BlackletterDisconnected;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_BLACKLETTER_TRAILING = PanoseScriptTopology.BlackletterTrailing;
+ public const PanoseScriptTopology DWRITE_PANOSE_SCRIPT_TOPOLOGY_BLACKLETTER_CONNECTED = PanoseScriptTopology.BlackletterConnected;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_ANY = PanoseScriptForm.Any;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_NO_FIT = PanoseScriptForm.NoFit;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_UPRIGHT_NO_WRAPPING = PanoseScriptForm.UprightNoWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_UPRIGHT_SOME_WRAPPING = PanoseScriptForm.UprightSomeWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_UPRIGHT_MORE_WRAPPING = PanoseScriptForm.UprightMoreWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_UPRIGHT_EXTREME_WRAPPING = PanoseScriptForm.UprightExtremeWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_OBLIQUE_NO_WRAPPING = PanoseScriptForm.ObliqueNoWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_OBLIQUE_SOME_WRAPPING = PanoseScriptForm.ObliqueSomeWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_OBLIQUE_MORE_WRAPPING = PanoseScriptForm.ObliqueMoreWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_OBLIQUE_EXTREME_WRAPPING = PanoseScriptForm.ObliqueExtremeWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_EXAGGERATED_NO_WRAPPING = PanoseScriptForm.ExaggeratedNoWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_EXAGGERATED_SOME_WRAPPING = PanoseScriptForm.ExaggeratedSomeWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_EXAGGERATED_MORE_WRAPPING = PanoseScriptForm.ExaggeratedMoreWrapping;
+ public const PanoseScriptForm DWRITE_PANOSE_SCRIPT_FORM_EXAGGERATED_EXTREME_WRAPPING = PanoseScriptForm.ExaggeratedExtremeWrapping;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_ANY = PanoseFinials.Any;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_NO_FIT = PanoseFinials.NoFit;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_NONE_NO_LOOPS = PanoseFinials.NoneNoLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_NONE_CLOSED_LOOPS = PanoseFinials.NoneClosedLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_NONE_OPEN_LOOPS = PanoseFinials.NoneOpenLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_SHARP_NO_LOOPS = PanoseFinials.SharpNoLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_SHARP_CLOSED_LOOPS = PanoseFinials.SharpClosedLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_SHARP_OPEN_LOOPS = PanoseFinials.SharpOpenLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_TAPERED_NO_LOOPS = PanoseFinials.TaperedNoLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_TAPERED_CLOSED_LOOPS = PanoseFinials.TaperedClosedLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_TAPERED_OPEN_LOOPS = PanoseFinials.TaperedOpenLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_ROUND_NO_LOOPS = PanoseFinials.RoundNoLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_ROUND_CLOSED_LOOPS = PanoseFinials.RoundClosedLoops;
+ public const PanoseFinials DWRITE_PANOSE_FINIALS_ROUND_OPEN_LOOPS = PanoseFinials.RoundOpenLoops;
+ public const PanoseXascent DWRITE_PANOSE_XASCENT_ANY = PanoseXascent.Any;
+ public const PanoseXascent DWRITE_PANOSE_XASCENT_NO_FIT = PanoseXascent.NoFit;
+ public const PanoseXascent DWRITE_PANOSE_XASCENT_VERY_LOW = PanoseXascent.VeryLow;
+ public const PanoseXascent DWRITE_PANOSE_XASCENT_LOW = PanoseXascent.Low;
+ public const PanoseXascent DWRITE_PANOSE_XASCENT_MEDIUM = PanoseXascent.Medium;
+ public const PanoseXascent DWRITE_PANOSE_XASCENT_HIGH = PanoseXascent.High;
+ public const PanoseXascent DWRITE_PANOSE_XASCENT_VERY_HIGH = PanoseXascent.VeryHigh;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_ANY = PanoseDecorativeClass.Any;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_NO_FIT = PanoseDecorativeClass.NoFit;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_DERIVATIVE = PanoseDecorativeClass.Derivative;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_NONSTANDARD_TOPOLOGY = PanoseDecorativeClass.NonstandardTopology;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_NONSTANDARD_ELEMENTS = PanoseDecorativeClass.NonstandardElements;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_NONSTANDARD_ASPECT = PanoseDecorativeClass.NonstandardAspect;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_INITIALS = PanoseDecorativeClass.Initials;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_CARTOON = PanoseDecorativeClass.Cartoon;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_PICTURE_STEMS = PanoseDecorativeClass.PictureStems;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_ORNAMENTED = PanoseDecorativeClass.Ornamented;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_TEXT_AND_BACKGROUND = PanoseDecorativeClass.TextAndBackground;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_COLLAGE = PanoseDecorativeClass.Collage;
+ public const PanoseDecorativeClass DWRITE_PANOSE_DECORATIVE_CLASS_MONTAGE = PanoseDecorativeClass.Montage;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_ANY = PanoseAspect.Any;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_NO_FIT = PanoseAspect.NoFit;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_SUPER_CONDENSED = PanoseAspect.SuperCondensed;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_VERY_CONDENSED = PanoseAspect.VeryCondensed;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_CONDENSED = PanoseAspect.Condensed;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_NORMAL = PanoseAspect.Normal;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_EXTENDED = PanoseAspect.Extended;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_VERY_EXTENDED = PanoseAspect.VeryExtended;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_SUPER_EXTENDED = PanoseAspect.SuperExtended;
+ public const PanoseAspect DWRITE_PANOSE_ASPECT_MONOSPACED = PanoseAspect.Monospaced;
+ public const PanoseFill DWRITE_PANOSE_FILL_ANY = PanoseFill.Any;
+ public const PanoseFill DWRITE_PANOSE_FILL_NO_FIT = PanoseFill.NoFit;
+ public const PanoseFill DWRITE_PANOSE_FILL_STANDARD_SOLID_FILL = PanoseFill.StandardSolidFill;
+ public const PanoseFill DWRITE_PANOSE_FILL_NO_FILL = PanoseFill.NoFill;
+ public const PanoseFill DWRITE_PANOSE_FILL_PATTERNED_FILL = PanoseFill.PatternedFill;
+ public const PanoseFill DWRITE_PANOSE_FILL_COMPLEX_FILL = PanoseFill.ComplexFill;
+ public const PanoseFill DWRITE_PANOSE_FILL_SHAPED_FILL = PanoseFill.ShapedFill;
+ public const PanoseFill DWRITE_PANOSE_FILL_DRAWN_DISTRESSED = PanoseFill.DrawnDistressed;
+ public const PanoseLining DWRITE_PANOSE_LINING_ANY = PanoseLining.Any;
+ public const PanoseLining DWRITE_PANOSE_LINING_NO_FIT = PanoseLining.NoFit;
+ public const PanoseLining DWRITE_PANOSE_LINING_NONE = PanoseLining.None;
+ public const PanoseLining DWRITE_PANOSE_LINING_INLINE = PanoseLining.Inline;
+ public const PanoseLining DWRITE_PANOSE_LINING_OUTLINE = PanoseLining.Outline;
+ public const PanoseLining DWRITE_PANOSE_LINING_ENGRAVED = PanoseLining.Engraved;
+ public const PanoseLining DWRITE_PANOSE_LINING_SHADOW = PanoseLining.Shadow;
+ public const PanoseLining DWRITE_PANOSE_LINING_RELIEF = PanoseLining.Relief;
+ public const PanoseLining DWRITE_PANOSE_LINING_BACKDROP = PanoseLining.Backdrop;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_ANY = PanoseDecorativeTopology.Any;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_NO_FIT = PanoseDecorativeTopology.NoFit;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_STANDARD = PanoseDecorativeTopology.Standard;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_SQUARE = PanoseDecorativeTopology.Square;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_MULTIPLE_SEGMENT = PanoseDecorativeTopology.MultipleSegment;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_ART_DECO = PanoseDecorativeTopology.ArtDeco;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_UNEVEN_WEIGHTING = PanoseDecorativeTopology.UnevenWeighting;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_DIVERSE_ARMS = PanoseDecorativeTopology.DiverseArms;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_DIVERSE_FORMS = PanoseDecorativeTopology.DiverseForms;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_LOMBARDIC_FORMS = PanoseDecorativeTopology.LombardicForms;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_UPPER_CASE_IN_LOWER_CASE = PanoseDecorativeTopology.UpperCaseInLowerCase;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_IMPLIED_TOPOLOGY = PanoseDecorativeTopology.ImpliedTopology;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_HORSESHOE_E_AND_A = PanoseDecorativeTopology.HorseshoeEAndA;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_CURSIVE = PanoseDecorativeTopology.Cursive;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_BLACKLETTER = PanoseDecorativeTopology.Blackletter;
+ public const PanoseDecorativeTopology DWRITE_PANOSE_DECORATIVE_TOPOLOGY_SWASH_VARIANCE = PanoseDecorativeTopology.SwashVariance;
+ public const PanoseCharacterRanges DWRITE_PANOSE_CHARACTER_RANGES_ANY = PanoseCharacterRanges.Any;
+ public const PanoseCharacterRanges DWRITE_PANOSE_CHARACTER_RANGES_NO_FIT = PanoseCharacterRanges.NoFit;
+ public const PanoseCharacterRanges DWRITE_PANOSE_CHARACTER_RANGES_EXTENDED_COLLECTION = PanoseCharacterRanges.ExtendedCollection;
+ public const PanoseCharacterRanges DWRITE_PANOSE_CHARACTER_RANGES_LITERALS = PanoseCharacterRanges.Literals;
+ public const PanoseCharacterRanges DWRITE_PANOSE_CHARACTER_RANGES_NO_LOWER_CASE = PanoseCharacterRanges.NoLowerCase;
+ public const PanoseCharacterRanges DWRITE_PANOSE_CHARACTER_RANGES_SMALL_CAPS = PanoseCharacterRanges.SmallCaps;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_ANY = PanoseSymbolKind.Any;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_NO_FIT = PanoseSymbolKind.NoFit;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_MONTAGES = PanoseSymbolKind.Montages;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_PICTURES = PanoseSymbolKind.Pictures;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_SHAPES = PanoseSymbolKind.Shapes;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_SCIENTIFIC = PanoseSymbolKind.Scientific;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_MUSIC = PanoseSymbolKind.Music;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_EXPERT = PanoseSymbolKind.Expert;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_PATTERNS = PanoseSymbolKind.Patterns;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_BOARDERS = PanoseSymbolKind.Boarders;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_ICONS = PanoseSymbolKind.Icons;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_LOGOS = PanoseSymbolKind.Logos;
+ public const PanoseSymbolKind DWRITE_PANOSE_SYMBOL_KIND_INDUSTRY_SPECIFIC = PanoseSymbolKind.IndustrySpecific;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_ANY = PanoseSymbolAspectRatio.Any;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_NO_FIT = PanoseSymbolAspectRatio.NoFit;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_NO_WIDTH = PanoseSymbolAspectRatio.NoWidth;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_EXCEPTIONALLY_WIDE = PanoseSymbolAspectRatio.ExceptionallyWide;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_SUPER_WIDE = PanoseSymbolAspectRatio.SuperWide;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_VERY_WIDE = PanoseSymbolAspectRatio.VeryWide;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_WIDE = PanoseSymbolAspectRatio.Wide;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_NORMAL = PanoseSymbolAspectRatio.Normal;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_NARROW = PanoseSymbolAspectRatio.Narrow;
+ public const PanoseSymbolAspectRatio DWRITE_PANOSE_SYMBOL_ASPECT_RATIO_VERY_NARROW = PanoseSymbolAspectRatio.VeryNarrow;
+ public const OutlineThreshold DWRITE_OUTLINE_THRESHOLD_ANTIALIASED = OutlineThreshold.Antialiased;
+ public const OutlineThreshold DWRITE_OUTLINE_THRESHOLD_ALIASED = OutlineThreshold.Aliased;
+ public const Baseline DWRITE_BASELINE_DEFAULT = Baseline.Default;
+ public const Baseline DWRITE_BASELINE_ROMAN = Baseline.Roman;
+ public const Baseline DWRITE_BASELINE_CENTRAL = Baseline.Central;
+ public const Baseline DWRITE_BASELINE_MATH = Baseline.Math;
+ public const Baseline DWRITE_BASELINE_HANGING = Baseline.Hanging;
+ public const Baseline DWRITE_BASELINE_IDEOGRAPHIC_BOTTOM = Baseline.IdeographicBottom;
+ public const Baseline DWRITE_BASELINE_IDEOGRAPHIC_TOP = Baseline.IdeographicTop;
+ public const Baseline DWRITE_BASELINE_MINIMUM = Baseline.Minimum;
+ public const Baseline DWRITE_BASELINE_MAXIMUM = Baseline.Maximum;
+ public const VerticalGlyphOrientation DWRITE_VERTICAL_GLYPH_ORIENTATION_DEFAULT = VerticalGlyphOrientation.Default;
+ public const VerticalGlyphOrientation DWRITE_VERTICAL_GLYPH_ORIENTATION_STACKED = VerticalGlyphOrientation.Stacked;
+ public const GlyphOrientationAngle DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES = GlyphOrientationAngle._0Degrees;
+ public const GlyphOrientationAngle DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES = GlyphOrientationAngle._90Degrees;
+ public const GlyphOrientationAngle DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES = GlyphOrientationAngle._180Degrees;
+ public const GlyphOrientationAngle DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES = GlyphOrientationAngle._270Degrees;
+ public const TextAntialiasMode DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE = TextAntialiasMode.Cleartype;
+ public const TextAntialiasMode DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE = TextAntialiasMode.Grayscale;
+ public const OpticalAlignment DWRITE_OPTICAL_ALIGNMENT_NONE = OpticalAlignment.None;
+ public const OpticalAlignment DWRITE_OPTICAL_ALIGNMENT_NO_SIDE_BEARINGS = OpticalAlignment.NoSideBearings;
+ public const GridFitMode DWRITE_GRID_FIT_MODE_DEFAULT = GridFitMode.Default;
+ public const GridFitMode DWRITE_GRID_FIT_MODE_DISABLED = GridFitMode.Disabled;
+ public const GridFitMode DWRITE_GRID_FIT_MODE_ENABLED = GridFitMode.Enabled;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_NONE = FontPropertyId.None;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_WEIGHT_STRETCH_STYLE_FAMILY_NAME = FontPropertyId.WeightStretchStyleFamilyName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_TYPOGRAPHIC_FAMILY_NAME = FontPropertyId.TypographicFamilyName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_WEIGHT_STRETCH_STYLE_FACE_NAME = FontPropertyId.WeightStretchStyleFaceName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_FULL_NAME = FontPropertyId.FullName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_WIN32_FAMILY_NAME = FontPropertyId.Win32FamilyName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_POSTSCRIPT_NAME = FontPropertyId.PostscriptName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_DESIGN_SCRIPT_LANGUAGE_TAG = FontPropertyId.DesignScriptLanguageTag;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_SUPPORTED_SCRIPT_LANGUAGE_TAG = FontPropertyId.SupportedScriptLanguageTag;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_SEMANTIC_TAG = FontPropertyId.SemanticTag;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_WEIGHT = FontPropertyId.Weight;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_STRETCH = FontPropertyId.Stretch;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_STYLE = FontPropertyId.Style;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_TYPOGRAPHIC_FACE_NAME = FontPropertyId.TypographicFaceName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_TOTAL = FontPropertyId.Total;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_TOTAL_RS3 = FontPropertyId.TotalRs3;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_PREFERRED_FAMILY_NAME = FontPropertyId.PreferredFamilyName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_FAMILY_NAME = FontPropertyId.FamilyName;
+ public const FontPropertyId DWRITE_FONT_PROPERTY_ID_FACE_NAME = FontPropertyId.FaceName;
+ public const Locality DWRITE_LOCALITY_REMOTE = Locality.Remote;
+ public const Locality DWRITE_LOCALITY_PARTIAL = Locality.Partial;
+ public const Locality DWRITE_LOCALITY_LOCAL = Locality.Local;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_DEFAULT = RenderingMode1.Default;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_ALIASED = RenderingMode1.Aliased;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_GDI_CLASSIC = RenderingMode1.GDIClassic;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_GDI_NATURAL = RenderingMode1.GDINatural;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_NATURAL = RenderingMode1.Natural;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_NATURAL_SYMMETRIC = RenderingMode1.NaturalSymmetric;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_OUTLINE = RenderingMode1.Outline;
+ public const RenderingMode1 DWRITE_RENDERING_MODE1_NATURAL_SYMMETRIC_DOWNSAMPLED = RenderingMode1.NaturalSymmetricDownsampled;
+ public const FontLineGapUsage DWRITE_FONT_LINE_GAP_USAGE_DEFAULT = FontLineGapUsage.Default;
+ public const FontLineGapUsage DWRITE_FONT_LINE_GAP_USAGE_DISABLED = FontLineGapUsage.Disabled;
+ public const FontLineGapUsage DWRITE_FONT_LINE_GAP_USAGE_ENABLED = FontLineGapUsage.Enabled;
+ public const ContainerType DWRITE_CONTAINER_TYPE_UNKNOWN = ContainerType.Unknown;
+ public const ContainerType DWRITE_CONTAINER_TYPE_WOFF = ContainerType.Woff;
+ public const ContainerType DWRITE_CONTAINER_TYPE_WOFF2 = ContainerType.Woff2;
+ public const FontFamilyModel DWRITE_FONT_FAMILY_MODEL_TYPOGRAPHIC = FontFamilyModel.Typographic;
+ public const FontFamilyModel DWRITE_FONT_FAMILY_MODEL_WEIGHT_STRETCH_STYLE = FontFamilyModel.WeightStretchStyle;
+ public const AutomaticFontAxes DWRITE_AUTOMATIC_FONT_AXES_NONE = AutomaticFontAxes.None;
+ public const AutomaticFontAxes DWRITE_AUTOMATIC_FONT_AXES_OPTICAL_SIZE = AutomaticFontAxes.OpticalSize;
+ public const FontAxisAttributes DWRITE_FONT_AXIS_ATTRIBUTES_NONE = FontAxisAttributes.None;
+ public const FontAxisAttributes DWRITE_FONT_AXIS_ATTRIBUTES_VARIABLE = FontAxisAttributes.Variable;
+ public const FontAxisAttributes DWRITE_FONT_AXIS_ATTRIBUTES_HIDDEN = FontAxisAttributes.Hidden;
+ public const FontSourceType DWRITE_FONT_SOURCE_TYPE_UNKNOWN = FontSourceType.Unknown;
+ public const FontSourceType DWRITE_FONT_SOURCE_TYPE_PER_MACHINE = FontSourceType.PerMachine;
+ public const FontSourceType DWRITE_FONT_SOURCE_TYPE_PER_USER = FontSourceType.PerUser;
+ public const FontSourceType DWRITE_FONT_SOURCE_TYPE_APPX_PACKAGE = FontSourceType.AppxPackage;
+ public const FontSourceType DWRITE_FONT_SOURCE_TYPE_REMOTE_FONT_PROVIDER = FontSourceType.RemoteFontProvider;
+ public const PaintFeatureLevel DWRITE_PAINT_FEATURE_LEVEL_NONE = PaintFeatureLevel.None;
+ public const PaintFeatureLevel DWRITE_PAINT_FEATURE_LEVEL_COLR_V0 = PaintFeatureLevel.ColrV0;
+ public const PaintFeatureLevel DWRITE_PAINT_FEATURE_LEVEL_COLR_V1 = PaintFeatureLevel.ColrV1;
+ public const PaintAttributes DWRITE_PAINT_ATTRIBUTES_NONE = PaintAttributes.None;
+ public const PaintAttributes DWRITE_PAINT_ATTRIBUTES_USES_PALETTE = PaintAttributes.UsesPalette;
+ public const PaintAttributes DWRITE_PAINT_ATTRIBUTES_USES_TEXT_COLOR = PaintAttributes.UsesTextColor;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_CLEAR = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_CLEAR;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_SRC = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_SRC;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_DEST = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_DEST;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_SRC_OVER = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_SRC_OVER;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_DEST_OVER = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_DEST_OVER;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_SRC_IN = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_SRC_IN;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_DEST_IN = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_DEST_IN;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_SRC_OUT = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_SRC_OUT;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_DEST_OUT = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_DEST_OUT;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_SRC_ATOP = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_SRC_ATOP;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_DEST_ATOP = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_DEST_ATOP;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_XOR = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_XOR;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_PLUS = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_PLUS;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_SCREEN = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_SCREEN;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_OVERLAY = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_OVERLAY;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_DARKEN = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_DARKEN;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_LIGHTEN = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_LIGHTEN;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_COLOR_DODGE = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_COLOR_DODGE;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_COLOR_BURN = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_COLOR_BURN;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_HARD_LIGHT = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_HARD_LIGHT;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_SOFT_LIGHT = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_SOFT_LIGHT;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_DIFFERENCE = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_DIFFERENCE;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_EXCLUSION = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_EXCLUSION;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_MULTIPLY = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_MULTIPLY;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_HSL_HUE = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_HSL_HUE;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_HSL_SATURATION = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_HSL_SATURATION;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_HSL_COLOR = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_HSL_COLOR;
+ public const ColorCompositeMode DWRITE_COLOR_COMPOSITE_HSL_LUMINOSITY = ColorCompositeMode.DWRITE_COLOR_COMPOSITE_HSL_LUMINOSITY;
+ public const PaintType DWRITE_PAINT_TYPE_NONE = PaintType.None;
+ public const PaintType DWRITE_PAINT_TYPE_LAYERS = PaintType.Layers;
+ public const PaintType DWRITE_PAINT_TYPE_SOLID_GLYPH = PaintType.SolidGlyph;
+ public const PaintType DWRITE_PAINT_TYPE_SOLID = PaintType.Solid;
+ public const PaintType DWRITE_PAINT_TYPE_LINEAR_GRADIENT = PaintType.LinearGradient;
+ public const PaintType DWRITE_PAINT_TYPE_RADIAL_GRADIENT = PaintType.RadialGradient;
+ public const PaintType DWRITE_PAINT_TYPE_SWEEP_GRADIENT = PaintType.SweepGradient;
+ public const PaintType DWRITE_PAINT_TYPE_GLYPH = PaintType.Glyph;
+ public const PaintType DWRITE_PAINT_TYPE_COLOR_GLYPH = PaintType.ColorGlyph;
+ public const PaintType DWRITE_PAINT_TYPE_TRANSFORM = PaintType.Transform;
+ public const PaintType DWRITE_PAINT_TYPE_COMPOSITE = PaintType.Composite;
}
diff --git a/src/Vortice.Win32.Graphics.Dxgi/Generated/Graphics.Dxgi.Apis.cs b/src/Vortice.Win32.Graphics.Dxgi/Generated/Graphics.Dxgi.Apis.cs
index 71952d4..211b845 100644
--- a/src/Vortice.Win32.Graphics.Dxgi/Generated/Graphics.Dxgi.Apis.cs
+++ b/src/Vortice.Win32.Graphics.Dxgi/Generated/Graphics.Dxgi.Apis.cs
@@ -180,5 +180,470 @@ public static partial class Apis
public static readonly HResult DXGI_ERROR_ALREADY_EXISTS = -2005270474;
public static readonly HResult DXGI_ERROR_MPO_UNPINNED = -2005270428;
+
+ public const Usage DXGI_USAGE_SHADER_INPUT = Usage.ShaderInput;
+ public const Usage DXGI_USAGE_RENDER_TARGET_OUTPUT = Usage.RenderTargetOutput;
+ public const Usage DXGI_USAGE_BACK_BUFFER = Usage.BackBuffer;
+ public const Usage DXGI_USAGE_SHARED = Usage.Shared;
+ public const Usage DXGI_USAGE_READ_ONLY = Usage.ReadOnly;
+ public const Usage DXGI_USAGE_DISCARD_ON_PRESENT = Usage.DiscardOnPresent;
+ public const Usage DXGI_USAGE_UNORDERED_ACCESS = Usage.UnorderedAccess;
+ public const PresentFlags DXGI_PRESENT_TEST = PresentFlags.Test;
+ public const PresentFlags DXGI_PRESENT_DO_NOT_SEQUENCE = PresentFlags.DoNotSequence;
+ public const PresentFlags DXGI_PRESENT_RESTART = PresentFlags.Restart;
+ public const PresentFlags DXGI_PRESENT_DO_NOT_WAIT = PresentFlags.DoNotWait;
+ public const PresentFlags DXGI_PRESENT_STEREO_PREFER_RIGHT = PresentFlags.StereoPreferRight;
+ public const PresentFlags DXGI_PRESENT_STEREO_TEMPORARY_MONO = PresentFlags.StereoTemporaryMono;
+ public const PresentFlags DXGI_PRESENT_RESTRICT_TO_OUTPUT = PresentFlags.RestrictToOutput;
+ public const PresentFlags DXGI_PRESENT_USE_DURATION = PresentFlags.UseDuration;
+ public const PresentFlags DXGI_PRESENT_ALLOW_TEARING = PresentFlags.AllowTearing;
+ public const EnumModesFlags DXGI_ENUM_MODES_INTERLACED = EnumModesFlags.Interlaced;
+ public const EnumModesFlags DXGI_ENUM_MODES_SCALING = EnumModesFlags.Scaling;
+ public const EnumModesFlags DXGI_ENUM_MODES_STEREO = EnumModesFlags.Stereo;
+ public const EnumModesFlags DXGI_ENUM_MODES_DISABLED_STEREO = EnumModesFlags.DisabledStereo;
+ public const WindowAssociationFlags DXGI_MWA_NO_WINDOW_CHANGES = WindowAssociationFlags.DXGI_MWA_NO_WINDOW_CHANGES;
+ public const WindowAssociationFlags DXGI_MWA_NO_ALT_ENTER = WindowAssociationFlags.DXGI_MWA_NO_ALT_ENTER;
+ public const WindowAssociationFlags DXGI_MWA_NO_PRINT_SCREEN = WindowAssociationFlags.DXGI_MWA_NO_PRINT_SCREEN;
+ public const WindowAssociationFlags DXGI_MWA_VALID = WindowAssociationFlags.DXGI_MWA_VALID;
+ public const MapFlags DXGI_MAP_READ = MapFlags.DXGI_MAP_READ;
+ public const MapFlags DXGI_MAP_WRITE = MapFlags.DXGI_MAP_WRITE;
+ public const MapFlags DXGI_MAP_DISCARD = MapFlags.DXGI_MAP_DISCARD;
+ public const ResourcePriority DXGI_RESOURCE_PRIORITY_MINIMUM = ResourcePriority.Minimum;
+ public const ResourcePriority DXGI_RESOURCE_PRIORITY_LOW = ResourcePriority.Low;
+ public const ResourcePriority DXGI_RESOURCE_PRIORITY_NORMAL = ResourcePriority.Normal;
+ public const ResourcePriority DXGI_RESOURCE_PRIORITY_HIGH = ResourcePriority.High;
+ public const ResourcePriority DXGI_RESOURCE_PRIORITY_MAXIMUM = ResourcePriority.Maximum;
+ public const SharedResourceRw DXGI_SHARED_RESOURCE_READ = SharedResourceRw.Read;
+ public const SharedResourceRw DXGI_SHARED_RESOURCE_WRITE = SharedResourceRw.Write;
+ public const CreateFactoryFlags DXGI_CREATE_FACTORY_DEBUG = CreateFactoryFlags.Debug;
+ public const Residency DXGI_RESIDENCY_FULLY_RESIDENT = Residency.FullyResident;
+ public const Residency DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = Residency.ResidentInSharedMemory;
+ public const Residency DXGI_RESIDENCY_EVICTED_TO_DISK = Residency.EvictedToDisk;
+ public const SwapEffect DXGI_SWAP_EFFECT_DISCARD = SwapEffect.Discard;
+ public const SwapEffect DXGI_SWAP_EFFECT_SEQUENTIAL = SwapEffect.Sequential;
+ public const SwapEffect DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL = SwapEffect.FlipSequential;
+ public const SwapEffect DXGI_SWAP_EFFECT_FLIP_DISCARD = SwapEffect.FlipDiscard;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = SwapChainFlags.NonPrerotated;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = SwapChainFlags.AllowModeSwitch;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = SwapChainFlags.GDICompatible;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_RESTRICTED_CONTENT = SwapChainFlags.RestrictedContent;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_RESTRICT_SHARED_RESOURCE_DRIVER = SwapChainFlags.RestrictSharedResourceDriver;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY = SwapChainFlags.DisplayOnly;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT = SwapChainFlags.FrameLatencyWaitableObject;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER = SwapChainFlags.ForegroundLayer;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO = SwapChainFlags.FullscreenVideo;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO = SwapChainFlags.YUVVideo;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED = SwapChainFlags.HWProtected;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING = SwapChainFlags.AllowTearing;
+ public const SwapChainFlags DXGI_SWAP_CHAIN_FLAG_RESTRICTED_TO_ALL_HOLOGRAPHIC_DISPLAYS = SwapChainFlags.RestrictedToAllHolographicDisplays;
+ public const AdapterFlags DXGI_ADAPTER_FLAG_NONE = AdapterFlags.None;
+ public const AdapterFlags DXGI_ADAPTER_FLAG_REMOTE = AdapterFlags.Remote;
+ public const AdapterFlags DXGI_ADAPTER_FLAG_SOFTWARE = AdapterFlags.Software;
+ public const OutduplPointerShapeType DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME = OutduplPointerShapeType.Monochrome;
+ public const OutduplPointerShapeType DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR = OutduplPointerShapeType.Color;
+ public const OutduplPointerShapeType DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR = OutduplPointerShapeType.MaskedColor;
+ public const OfferResourcePriority DXGI_OFFER_RESOURCE_PRIORITY_LOW = OfferResourcePriority.Low;
+ public const OfferResourcePriority DXGI_OFFER_RESOURCE_PRIORITY_NORMAL = OfferResourcePriority.Normal;
+ public const OfferResourcePriority DXGI_OFFER_RESOURCE_PRIORITY_HIGH = OfferResourcePriority.High;
+ public const Scaling DXGI_SCALING_STRETCH = Scaling.Stretch;
+ public const Scaling DXGI_SCALING_NONE = Scaling.None;
+ public const Scaling DXGI_SCALING_ASPECT_RATIO_STRETCH = Scaling.AspectRatioStretch;
+ public const GraphicsPreemptionGranularity DXGI_GRAPHICS_PREEMPTION_DMA_BUFFER_BOUNDARY = GraphicsPreemptionGranularity.DmaBufferBoundary;
+ public const GraphicsPreemptionGranularity DXGI_GRAPHICS_PREEMPTION_PRIMITIVE_BOUNDARY = GraphicsPreemptionGranularity.PrimitiveBoundary;
+ public const GraphicsPreemptionGranularity DXGI_GRAPHICS_PREEMPTION_TRIANGLE_BOUNDARY = GraphicsPreemptionGranularity.TriangleBoundary;
+ public const GraphicsPreemptionGranularity DXGI_GRAPHICS_PREEMPTION_PIXEL_BOUNDARY = GraphicsPreemptionGranularity.PixelBoundary;
+ public const GraphicsPreemptionGranularity DXGI_GRAPHICS_PREEMPTION_INSTRUCTION_BOUNDARY = GraphicsPreemptionGranularity.InstructionBoundary;
+ public const ComputePreemptionGranularity DXGI_COMPUTE_PREEMPTION_DMA_BUFFER_BOUNDARY = ComputePreemptionGranularity.DmaBufferBoundary;
+ public const ComputePreemptionGranularity DXGI_COMPUTE_PREEMPTION_DISPATCH_BOUNDARY = ComputePreemptionGranularity.DispatchBoundary;
+ public const ComputePreemptionGranularity DXGI_COMPUTE_PREEMPTION_THREAD_GROUP_BOUNDARY = ComputePreemptionGranularity.ThreadGroupBoundary;
+ public const ComputePreemptionGranularity DXGI_COMPUTE_PREEMPTION_THREAD_BOUNDARY = ComputePreemptionGranularity.ThreadBoundary;
+ public const ComputePreemptionGranularity DXGI_COMPUTE_PREEMPTION_INSTRUCTION_BOUNDARY = ComputePreemptionGranularity.InstructionBoundary;
+ public const MultiplaneOverlayYcbcrFlags DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE = MultiplaneOverlayYcbcrFlags.YcbcrFlagNominalRange;
+ public const MultiplaneOverlayYcbcrFlags DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_BT709 = MultiplaneOverlayYcbcrFlags.YcbcrFlagBt709;
+ public const MultiplaneOverlayYcbcrFlags DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_xvYCC = MultiplaneOverlayYcbcrFlags.YcbcrFlagXvycc;
+ public const FramePresentationMode DXGI_FRAME_PRESENTATION_MODE_COMPOSED = FramePresentationMode.Composed;
+ public const FramePresentationMode DXGI_FRAME_PRESENTATION_MODE_OVERLAY = FramePresentationMode.Overlay;
+ public const FramePresentationMode DXGI_FRAME_PRESENTATION_MODE_NONE = FramePresentationMode.None;
+ public const FramePresentationMode DXGI_FRAME_PRESENTATION_MODE_COMPOSITION_FAILURE = FramePresentationMode.CompositionFailure;
+ public const OverlaySupportFlags DXGI_OVERLAY_SUPPORT_FLAG_DIRECT = OverlaySupportFlags.Direct;
+ public const OverlaySupportFlags DXGI_OVERLAY_SUPPORT_FLAG_SCALING = OverlaySupportFlags.Scaling;
+ public const SwapChainColorSpaceSupportFlags DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT = SwapChainColorSpaceSupportFlags.Present;
+ public const SwapChainColorSpaceSupportFlags DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT = SwapChainColorSpaceSupportFlags.OverlayPresent;
+ public const OverlayColorSpaceSupportFlags DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT = OverlayColorSpaceSupportFlags.Present;
+ public const MemorySegmentGroup DXGI_MEMORY_SEGMENT_GROUP_LOCAL = MemorySegmentGroup.Local;
+ public const MemorySegmentGroup DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL = MemorySegmentGroup.NonLocal;
+ public const OutduplFlags DXGI_OUTDUPL_COMPOSITED_UI_CAPTURE_ONLY = OutduplFlags.CompositedUICaptureOnly;
+ public const HDRMetadataType DXGI_HDR_METADATA_TYPE_NONE = HDRMetadataType.None;
+ public const HDRMetadataType DXGI_HDR_METADATA_TYPE_HDR10 = HDRMetadataType.Hdr10;
+ public const HDRMetadataType DXGI_HDR_METADATA_TYPE_HDR10PLUS = HDRMetadataType.Hdr10plus;
+ public const OfferResourceFlags DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT = OfferResourceFlags.AllowDecommit;
+ public const ReclaimResourceResults DXGI_RECLAIM_RESOURCE_RESULT_OK = ReclaimResourceResults.Ok;
+ public const ReclaimResourceResults DXGI_RECLAIM_RESOURCE_RESULT_DISCARDED = ReclaimResourceResults.Discarded;
+ public const ReclaimResourceResults DXGI_RECLAIM_RESOURCE_RESULT_NOT_COMMITTED = ReclaimResourceResults.NotCommitted;
+ public const Feature DXGI_FEATURE_PRESENT_ALLOW_TEARING = Feature.PresentAllowTearing;
+ public const AdapterFlags3 DXGI_ADAPTER_FLAG3_NONE = AdapterFlags3.None;
+ public const AdapterFlags3 DXGI_ADAPTER_FLAG3_REMOTE = AdapterFlags3.Remote;
+ public const AdapterFlags3 DXGI_ADAPTER_FLAG3_SOFTWARE = AdapterFlags3.Software;
+ public const AdapterFlags3 DXGI_ADAPTER_FLAG3_ACG_COMPATIBLE = AdapterFlags3.AcgCompatible;
+ public const AdapterFlags3 DXGI_ADAPTER_FLAG3_SUPPORT_MONITORED_FENCES = AdapterFlags3.SupportMonitoredFences;
+ public const AdapterFlags3 DXGI_ADAPTER_FLAG3_SUPPORT_NON_MONITORED_FENCES = AdapterFlags3.SupportNonMonitoredFences;
+ public const AdapterFlags3 DXGI_ADAPTER_FLAG3_KEYED_MUTEX_CONFORMANCE = AdapterFlags3.KeyedMutexConformance;
+ public const HardwareCompositionSupportFlags DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_FULLSCREEN = HardwareCompositionSupportFlags.Fullscreen;
+ public const HardwareCompositionSupportFlags DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED = HardwareCompositionSupportFlags.Windowed;
+ public const HardwareCompositionSupportFlags DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_CURSOR_STRETCHED = HardwareCompositionSupportFlags.CursorStretched;
+ public const GpuPreference DXGI_GPU_PREFERENCE_UNSPECIFIED = GpuPreference.Unspecified;
+ public const GpuPreference DXGI_GPU_PREFERENCE_MINIMUM_POWER = GpuPreference.MinimumPower;
+ public const GpuPreference DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = GpuPreference.HighPerformance;
+ public const ReportLiveObjectFlags DXGI_DEBUG_RLO_SUMMARY = ReportLiveObjectFlags.Summary;
+ public const ReportLiveObjectFlags DXGI_DEBUG_RLO_DETAIL = ReportLiveObjectFlags.Detail;
+ public const ReportLiveObjectFlags DXGI_DEBUG_RLO_IGNORE_INTERNAL = ReportLiveObjectFlags.IgnoreInternal;
+ public const ReportLiveObjectFlags DXGI_DEBUG_RLO_ALL = ReportLiveObjectFlags.All;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_UNKNOWN = InfoQueueMessageCategory.Unknown;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_MISCELLANEOUS = InfoQueueMessageCategory.Miscellaneous;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_INITIALIZATION = InfoQueueMessageCategory.Initialization;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_CLEANUP = InfoQueueMessageCategory.Cleanup;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_COMPILATION = InfoQueueMessageCategory.Compilation;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_CREATION = InfoQueueMessageCategory.StateCreation;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_SETTING = InfoQueueMessageCategory.StateSetting;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_GETTING = InfoQueueMessageCategory.StateGetting;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = InfoQueueMessageCategory.ResourceManipulation;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_EXECUTION = InfoQueueMessageCategory.Execution;
+ public const InfoQueueMessageCategory DXGI_INFO_QUEUE_MESSAGE_CATEGORY_SHADER = InfoQueueMessageCategory.Shader;
+ public const InfoQueueMessageSeverity DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION = InfoQueueMessageSeverity.Corruption;
+ public const InfoQueueMessageSeverity DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR = InfoQueueMessageSeverity.Error;
+ public const InfoQueueMessageSeverity DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING = InfoQueueMessageSeverity.Warning;
+ public const InfoQueueMessageSeverity DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO = InfoQueueMessageSeverity.Info;
+ public const InfoQueueMessageSeverity DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE = InfoQueueMessageSeverity.Message;
+ public const MessageId DXGI_MSG_IDXGISwapChain_CreationOrResizeBuffers_InvalidOutputWindow = MessageId.IDXGISwapChain_CreationOrResizeBuffers_InvalidOutputWindow;
+ public const MessageId DXGI_MSG_IDXGISwapChain_CreationOrResizeBuffers_BufferWidthInferred = MessageId.IDXGISwapChain_CreationOrResizeBuffers_BufferWidthInferred;
+ public const MessageId DXGI_MSG_IDXGISwapChain_CreationOrResizeBuffers_BufferHeightInferred = MessageId.IDXGISwapChain_CreationOrResizeBuffers_BufferHeightInferred;
+ public const MessageId DXGI_MSG_IDXGISwapChain_CreationOrResizeBuffers_NoScanoutFlagChanged = MessageId.IDXGISwapChain_CreationOrResizeBuffers_NoScanoutFlagChanged;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Creation_MaxBufferCountExceeded = MessageId.IDXGISwapChain_Creation_MaxBufferCountExceeded;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Creation_TooFewBuffers = MessageId.IDXGISwapChain_Creation_TooFewBuffers;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Creation_NoOutputWindow = MessageId.IDXGISwapChain_Creation_NoOutputWindow;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Destruction_OtherMethodsCalled = MessageId.IDXGISwapChain_Destruction_OtherMethodsCalled;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetDesc_pDescIsNULL = MessageId.IDXGISwapChain_GetDesc_pDescIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetBuffer_ppSurfaceIsNULL = MessageId.IDXGISwapChain_GetBuffer_ppSurfaceIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetBuffer_NoAllocatedBuffers = MessageId.IDXGISwapChain_GetBuffer_NoAllocatedBuffers;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetBuffer_iBufferMustBeZero = MessageId.IDXGISwapChain_GetBuffer_iBufferMustBeZero;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetBuffer_iBufferOOB = MessageId.IDXGISwapChain_GetBuffer_iBufferOOB;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetContainingOutput_ppOutputIsNULL = MessageId.IDXGISwapChain_GetContainingOutput_ppOutputIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_SyncIntervalOOB = MessageId.IDXGISwapChain_Present_SyncIntervalOOB;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_InvalidNonPreRotatedFlag = MessageId.IDXGISwapChain_Present_InvalidNonPreRotatedFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_NoAllocatedBuffers = MessageId.IDXGISwapChain_Present_NoAllocatedBuffers;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_GetDXGIAdapterFailed = MessageId.IDXGISwapChain_Present_GetDXGIAdapterFailed;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_BufferCountOOB = MessageId.IDXGISwapChain_ResizeBuffers_BufferCountOOB;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_UnreleasedReferences = MessageId.IDXGISwapChain_ResizeBuffers_UnreleasedReferences;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_InvalidSwapChainFlag = MessageId.IDXGISwapChain_ResizeBuffers_InvalidSwapChainFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_InvalidNonPreRotatedFlag = MessageId.IDXGISwapChain_ResizeBuffers_InvalidNonPreRotatedFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeTarget_RefreshRateDivideByZero = MessageId.IDXGISwapChain_ResizeTarget_RefreshRateDivideByZero;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_InvalidTarget = MessageId.IDXGISwapChain_SetFullscreenState_InvalidTarget;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetFrameStatistics_pStatsIsNULL = MessageId.IDXGISwapChain_GetFrameStatistics_pStatsIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetLastPresentCount_pLastPresentCountIsNULL = MessageId.IDXGISwapChain_GetLastPresentCount_pLastPresentCountIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_RemoteNotSupported = MessageId.IDXGISwapChain_SetFullscreenState_RemoteNotSupported;
+ public const MessageId DXGI_MSG_IDXGIOutput_TakeOwnership_FailedToAcquireFullscreenMutex = MessageId.IDXGIOutput_TakeOwnership_FailedToAcquireFullscreenMutex;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSoftwareAdapter_ppAdapterInterfaceIsNULL = MessageId.IDXGIFactory_CreateSoftwareAdapter_ppAdapterInterfaceIsNULL;
+ public const MessageId DXGI_MSG_IDXGIFactory_EnumAdapters_ppAdapterInterfaceIsNULL = MessageId.IDXGIFactory_EnumAdapters_ppAdapterInterfaceIsNULL;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_ppSwapChainIsNULL = MessageId.IDXGIFactory_CreateSwapChain_ppSwapChainIsNULL;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_pDescIsNULL = MessageId.IDXGIFactory_CreateSwapChain_pDescIsNULL;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_UnknownSwapEffect = MessageId.IDXGIFactory_CreateSwapChain_UnknownSwapEffect;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_InvalidFlags = MessageId.IDXGIFactory_CreateSwapChain_InvalidFlags;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_NonPreRotatedFlagAndWindowed = MessageId.IDXGIFactory_CreateSwapChain_NonPreRotatedFlagAndWindowed;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_NullDeviceInterface = MessageId.IDXGIFactory_CreateSwapChain_NullDeviceInterface;
+ public const MessageId DXGI_MSG_IDXGIFactory_GetWindowAssociation_phWndIsNULL = MessageId.IDXGIFactory_GetWindowAssociation_phWndIsNULL;
+ public const MessageId DXGI_MSG_IDXGIFactory_MakeWindowAssociation_InvalidFlags = MessageId.IDXGIFactory_MakeWindowAssociation_InvalidFlags;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_InvalidSurface = MessageId.IDXGISurface_Map_InvalidSurface;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_FlagsSetToZero = MessageId.IDXGISurface_Map_FlagsSetToZero;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_DiscardAndReadFlagSet = MessageId.IDXGISurface_Map_DiscardAndReadFlagSet;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_DiscardButNotWriteFlagSet = MessageId.IDXGISurface_Map_DiscardButNotWriteFlagSet;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_NoCPUAccess = MessageId.IDXGISurface_Map_NoCPUAccess;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_ReadFlagSetButCPUAccessIsDynamic = MessageId.IDXGISurface_Map_ReadFlagSetButCPUAccessIsDynamic;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_DiscardFlagSetButCPUAccessIsNotDynamic = MessageId.IDXGISurface_Map_DiscardFlagSetButCPUAccessIsNotDynamic;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplayModeList_pNumModesIsNULL = MessageId.IDXGIOutput_GetDisplayModeList_pNumModesIsNULL;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_ModeHasInvalidWidthOrHeight = MessageId.IDXGIOutput_FindClosestMatchingMode_ModeHasInvalidWidthOrHeight;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetCammaControlCapabilities_NoOwnerDevice = MessageId.IDXGIOutput_GetCammaControlCapabilities_NoOwnerDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_TakeOwnership_pDeviceIsNULL = MessageId.IDXGIOutput_TakeOwnership_pDeviceIsNULL;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplaySurfaceData_NoOwnerDevice = MessageId.IDXGIOutput_GetDisplaySurfaceData_NoOwnerDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplaySurfaceData_pDestinationIsNULL = MessageId.IDXGIOutput_GetDisplaySurfaceData_pDestinationIsNULL;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplaySurfaceData_MapOfDestinationFailed = MessageId.IDXGIOutput_GetDisplaySurfaceData_MapOfDestinationFailed;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetFrameStatistics_NoOwnerDevice = MessageId.IDXGIOutput_GetFrameStatistics_NoOwnerDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetFrameStatistics_pStatsIsNULL = MessageId.IDXGIOutput_GetFrameStatistics_pStatsIsNULL;
+ public const MessageId DXGI_MSG_IDXGIOutput_SetGammaControl_NoOwnerDevice = MessageId.IDXGIOutput_SetGammaControl_NoOwnerDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetGammaControl_NoOwnerDevice = MessageId.IDXGIOutput_GetGammaControl_NoOwnerDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetGammaControl_NoGammaControls = MessageId.IDXGIOutput_GetGammaControl_NoGammaControls;
+ public const MessageId DXGI_MSG_IDXGIOutput_SetDisplaySurface_IDXGIResourceNotSupportedBypPrimary = MessageId.IDXGIOutput_SetDisplaySurface_IDXGIResourceNotSupportedBypPrimary;
+ public const MessageId DXGI_MSG_IDXGIOutput_SetDisplaySurface_pPrimaryIsInvalid = MessageId.IDXGIOutput_SetDisplaySurface_pPrimaryIsInvalid;
+ public const MessageId DXGI_MSG_IDXGIOutput_SetDisplaySurface_NoOwnerDevice = MessageId.IDXGIOutput_SetDisplaySurface_NoOwnerDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_TakeOwnership_RemoteDeviceNotSupported = MessageId.IDXGIOutput_TakeOwnership_RemoteDeviceNotSupported;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplayModeList_RemoteDeviceNotSupported = MessageId.IDXGIOutput_GetDisplayModeList_RemoteDeviceNotSupported;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_RemoteDeviceNotSupported = MessageId.IDXGIOutput_FindClosestMatchingMode_RemoteDeviceNotSupported;
+ public const MessageId DXGI_MSG_IDXGIDevice_CreateSurface_InvalidParametersWithpSharedResource = MessageId.IDXGIDevice_CreateSurface_InvalidParametersWithpSharedResource;
+ public const MessageId DXGI_MSG_IDXGIObject_GetPrivateData_puiDataSizeIsNULL = MessageId.IDXGIObject_GetPrivateData_puiDataSizeIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Creation_InvalidOutputWindow = MessageId.IDXGISwapChain_Creation_InvalidOutputWindow;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Release_SwapChainIsFullscreen = MessageId.IDXGISwapChain_Release_SwapChainIsFullscreen;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplaySurfaceData_InvalidTargetSurfaceFormat = MessageId.IDXGIOutput_GetDisplaySurfaceData_InvalidTargetSurfaceFormat;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSoftwareAdapter_ModuleIsNULL = MessageId.IDXGIFactory_CreateSoftwareAdapter_ModuleIsNULL;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_IDXGIDeviceNotSupportedBypConcernedDevice = MessageId.IDXGIOutput_FindClosestMatchingMode_IDXGIDeviceNotSupportedBypConcernedDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_pModeToMatchOrpClosestMatchIsNULL = MessageId.IDXGIOutput_FindClosestMatchingMode_pModeToMatchOrpClosestMatchIsNULL;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_ModeHasRefreshRateDenominatorZero = MessageId.IDXGIOutput_FindClosestMatchingMode_ModeHasRefreshRateDenominatorZero;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_UnknownFormatIsInvalidForConfiguration = MessageId.IDXGIOutput_FindClosestMatchingMode_UnknownFormatIsInvalidForConfiguration;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_InvalidDisplayModeScanlineOrdering = MessageId.IDXGIOutput_FindClosestMatchingMode_InvalidDisplayModeScanlineOrdering;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_InvalidDisplayModeScaling = MessageId.IDXGIOutput_FindClosestMatchingMode_InvalidDisplayModeScaling;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_InvalidDisplayModeFormatAndDeviceCombination = MessageId.IDXGIOutput_FindClosestMatchingMode_InvalidDisplayModeFormatAndDeviceCombination;
+ public const MessageId DXGI_MSG_IDXGIFactory_Creation_CalledFromDllMain = MessageId.IDXGIFactory_Creation_CalledFromDllMain;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_OutputNotOwnedBySwapChainDevice = MessageId.IDXGISwapChain_SetFullscreenState_OutputNotOwnedBySwapChainDevice;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Creation_InvalidWindowStyle = MessageId.IDXGISwapChain_Creation_InvalidWindowStyle;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetFrameStatistics_UnsupportedStatistics = MessageId.IDXGISwapChain_GetFrameStatistics_UnsupportedStatistics;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetContainingOutput_SwapchainAdapterDoesNotControlOutput = MessageId.IDXGISwapChain_GetContainingOutput_SwapchainAdapterDoesNotControlOutput;
+ public const MessageId DXGI_MSG_IDXGIOutput_SetOrGetGammaControl_pArrayIsNULL = MessageId.IDXGIOutput_SetOrGetGammaControl_pArrayIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_FullscreenInvalidForChildWindows = MessageId.IDXGISwapChain_SetFullscreenState_FullscreenInvalidForChildWindows;
+ public const MessageId DXGI_MSG_IDXGIFactory_Release_CalledFromDllMain = MessageId.IDXGIFactory_Release_CalledFromDllMain;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_UnreleasedHDC = MessageId.IDXGISwapChain_Present_UnreleasedHDC;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_NonPreRotatedAndGDICompatibleFlags = MessageId.IDXGISwapChain_ResizeBuffers_NonPreRotatedAndGDICompatibleFlags;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_NonPreRotatedAndGDICompatibleFlags = MessageId.IDXGIFactory_CreateSwapChain_NonPreRotatedAndGDICompatibleFlags;
+ public const MessageId DXGI_MSG_IDXGISurface1_GetDC_pHdcIsNULL = MessageId.IDXGISurface1_GetDC_pHdcIsNULL;
+ public const MessageId DXGI_MSG_IDXGISurface1_GetDC_SurfaceNotTexture2D = MessageId.IDXGISurface1_GetDC_SurfaceNotTexture2D;
+ public const MessageId DXGI_MSG_IDXGISurface1_GetDC_GDICompatibleFlagNotSet = MessageId.IDXGISurface1_GetDC_GDICompatibleFlagNotSet;
+ public const MessageId DXGI_MSG_IDXGISurface1_GetDC_UnreleasedHDC = MessageId.IDXGISurface1_GetDC_UnreleasedHDC;
+ public const MessageId DXGI_MSG_IDXGISurface_Map_NoCPUAccess2 = MessageId.IDXGISurface_Map_NoCPUAccess2;
+ public const MessageId DXGI_MSG_IDXGISurface1_ReleaseDC_GetDCNotCalled = MessageId.IDXGISurface1_ReleaseDC_GetDCNotCalled;
+ public const MessageId DXGI_MSG_IDXGISurface1_ReleaseDC_InvalidRectangleDimensions = MessageId.IDXGISurface1_ReleaseDC_InvalidRectangleDimensions;
+ public const MessageId DXGI_MSG_IDXGIOutput_TakeOwnership_RemoteOutputNotSupported = MessageId.IDXGIOutput_TakeOwnership_RemoteOutputNotSupported;
+ public const MessageId DXGI_MSG_IDXGIOutput_FindClosestMatchingMode_RemoteOutputNotSupported = MessageId.IDXGIOutput_FindClosestMatchingMode_RemoteOutputNotSupported;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplayModeList_RemoteOutputNotSupported = MessageId.IDXGIOutput_GetDisplayModeList_RemoteOutputNotSupported;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_pDeviceHasMismatchedDXGIFactory = MessageId.IDXGIFactory_CreateSwapChain_pDeviceHasMismatchedDXGIFactory;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_NonOptimalFSConfiguration = MessageId.IDXGISwapChain_Present_NonOptimalFSConfiguration;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_FlipSequentialNotSupportedOnD3D10 = MessageId.IDXGIFactory_CreateSwapChain_FlipSequentialNotSupportedOnD3D10;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_BufferCountOOBForFlipSequential = MessageId.IDXGIFactory_CreateSwapChain_BufferCountOOBForFlipSequential;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_InvalidFormatForFlipSequential = MessageId.IDXGIFactory_CreateSwapChain_InvalidFormatForFlipSequential;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_MultiSamplingNotSupportedForFlipSequential = MessageId.IDXGIFactory_CreateSwapChain_MultiSamplingNotSupportedForFlipSequential;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_BufferCountOOBForFlipSequential = MessageId.IDXGISwapChain_ResizeBuffers_BufferCountOOBForFlipSequential;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_InvalidFormatForFlipSequential = MessageId.IDXGISwapChain_ResizeBuffers_InvalidFormatForFlipSequential;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_PartialPresentationBeforeStandardPresentation = MessageId.IDXGISwapChain_Present_PartialPresentationBeforeStandardPresentation;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_FullscreenPartialPresentIsInvalid = MessageId.IDXGISwapChain_Present_FullscreenPartialPresentIsInvalid;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_InvalidPresentTestOrDoNotSequenceFlag = MessageId.IDXGISwapChain_Present_InvalidPresentTestOrDoNotSequenceFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ScrollInfoWithNoDirtyRectsSpecified = MessageId.IDXGISwapChain_Present_ScrollInfoWithNoDirtyRectsSpecified;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_EmptyScrollRect = MessageId.IDXGISwapChain_Present_EmptyScrollRect;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ScrollRectOutOfBackbufferBounds = MessageId.IDXGISwapChain_Present_ScrollRectOutOfBackbufferBounds;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ScrollRectOutOfBackbufferBoundsWithOffset = MessageId.IDXGISwapChain_Present_ScrollRectOutOfBackbufferBoundsWithOffset;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_EmptyDirtyRect = MessageId.IDXGISwapChain_Present_EmptyDirtyRect;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_DirtyRectOutOfBackbufferBounds = MessageId.IDXGISwapChain_Present_DirtyRectOutOfBackbufferBounds;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_UnsupportedBufferUsageFlags = MessageId.IDXGIFactory_CreateSwapChain_UnsupportedBufferUsageFlags;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_DoNotSequenceFlagSetButPreviousBufferIsUndefined = MessageId.IDXGISwapChain_Present_DoNotSequenceFlagSetButPreviousBufferIsUndefined;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_UnsupportedFlags = MessageId.IDXGISwapChain_Present_UnsupportedFlags;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_FlipModelChainMustResizeOrCreateOnFSTransition = MessageId.IDXGISwapChain_Present_FlipModelChainMustResizeOrCreateOnFSTransition;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_pRestrictToOutputFromOtherIDXGIFactory = MessageId.IDXGIFactory_CreateSwapChain_pRestrictToOutputFromOtherIDXGIFactory;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_RestrictOutputNotSupportedOnAdapter = MessageId.IDXGIFactory_CreateSwapChain_RestrictOutputNotSupportedOnAdapter;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_RestrictToOutputFlagSetButInvalidpRestrictToOutput = MessageId.IDXGISwapChain_Present_RestrictToOutputFlagSetButInvalidpRestrictToOutput;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_RestrictToOutputFlagdWithFullscreen = MessageId.IDXGISwapChain_Present_RestrictToOutputFlagdWithFullscreen;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_RestrictOutputFlagWithStaleSwapChain = MessageId.IDXGISwapChain_Present_RestrictOutputFlagWithStaleSwapChain;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_OtherFlagsCausingInvalidPresentTestFlag = MessageId.IDXGISwapChain_Present_OtherFlagsCausingInvalidPresentTestFlag;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_UnavailableInSession0 = MessageId.IDXGIFactory_CreateSwapChain_UnavailableInSession0;
+ public const MessageId DXGI_MSG_IDXGIFactory_MakeWindowAssociation_UnavailableInSession0 = MessageId.IDXGIFactory_MakeWindowAssociation_UnavailableInSession0;
+ public const MessageId DXGI_MSG_IDXGIFactory_GetWindowAssociation_UnavailableInSession0 = MessageId.IDXGIFactory_GetWindowAssociation_UnavailableInSession0;
+ public const MessageId DXGI_MSG_IDXGIAdapter_EnumOutputs_UnavailableInSession0 = MessageId.IDXGIAdapter_EnumOutputs_UnavailableInSession0;
+ public const MessageId DXGI_MSG_IDXGISwapChain_CreationOrSetFullscreenState_StereoDisabled = MessageId.IDXGISwapChain_CreationOrSetFullscreenState_StereoDisabled;
+ public const MessageId DXGI_MSG_IDXGIFactory2_UnregisterStatus_CookieNotFound = MessageId.IDXGIFactory2_UnregisterStatus_CookieNotFound;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ProtectedContentInWindowedModeWithoutFSOrOverlay = MessageId.IDXGISwapChain_Present_ProtectedContentInWindowedModeWithoutFSOrOverlay;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ProtectedContentInWindowedModeWithoutFlipSequential = MessageId.IDXGISwapChain_Present_ProtectedContentInWindowedModeWithoutFlipSequential;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ProtectedContentWithRDPDriver = MessageId.IDXGISwapChain_Present_ProtectedContentWithRDPDriver;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ProtectedContentInWindowedModeWithDWMOffOrInvalidDisplayAffinity = MessageId.IDXGISwapChain_Present_ProtectedContentInWindowedModeWithDWMOffOrInvalidDisplayAffinity;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForComposition_WidthOrHeightIsZero = MessageId.IDXGIFactory_CreateSwapChainForComposition_WidthOrHeightIsZero;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForComposition_OnlyFlipSequentialSupported = MessageId.IDXGIFactory_CreateSwapChainForComposition_OnlyFlipSequentialSupported;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForComposition_UnsupportedOnAdapter = MessageId.IDXGIFactory_CreateSwapChainForComposition_UnsupportedOnAdapter;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForComposition_UnsupportedOnWindows7 = MessageId.IDXGIFactory_CreateSwapChainForComposition_UnsupportedOnWindows7;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_FSTransitionWithCompositionSwapChain = MessageId.IDXGISwapChain_SetFullscreenState_FSTransitionWithCompositionSwapChain;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeTarget_InvalidWithCompositionSwapChain = MessageId.IDXGISwapChain_ResizeTarget_InvalidWithCompositionSwapChain;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_WidthOrHeightIsZero = MessageId.IDXGISwapChain_ResizeBuffers_WidthOrHeightIsZero;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_ScalingNoneIsFlipModelOnly = MessageId.IDXGIFactory_CreateSwapChain_ScalingNoneIsFlipModelOnly;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_ScalingUnrecognized = MessageId.IDXGIFactory_CreateSwapChain_ScalingUnrecognized;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_DisplayOnlyFullscreenUnsupported = MessageId.IDXGIFactory_CreateSwapChain_DisplayOnlyFullscreenUnsupported;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_DisplayOnlyUnsupported = MessageId.IDXGIFactory_CreateSwapChain_DisplayOnlyUnsupported;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_RestartIsFullscreenOnly = MessageId.IDXGISwapChain_Present_RestartIsFullscreenOnly;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_ProtectedWindowlessPresentationRequiresDisplayOnly = MessageId.IDXGISwapChain_Present_ProtectedWindowlessPresentationRequiresDisplayOnly;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_DisplayOnlyUnsupported = MessageId.IDXGISwapChain_SetFullscreenState_DisplayOnlyUnsupported;
+ public const MessageId DXGI_MSG_IDXGISwapChain1_SetBackgroundColor_OutOfRange = MessageId.IDXGISwapChain1_SetBackgroundColor_OutOfRange;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_DisplayOnlyFullscreenUnsupported = MessageId.IDXGISwapChain_ResizeBuffers_DisplayOnlyFullscreenUnsupported;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_DisplayOnlyUnsupported = MessageId.IDXGISwapChain_ResizeBuffers_DisplayOnlyUnsupported;
+ public const MessageId DXGI_MSG_IDXGISwapchain_Present_ScrollUnsupported = MessageId.IDXGISwapchain_Present_ScrollUnsupported;
+ public const MessageId DXGI_MSG_IDXGISwapChain1_SetRotation_UnsupportedOS = MessageId.IDXGISwapChain1_SetRotation_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGISwapChain1_GetRotation_UnsupportedOS = MessageId.IDXGISwapChain1_GetRotation_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGISwapchain_Present_FullscreenRotation = MessageId.IDXGISwapchain_Present_FullscreenRotation;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_PartialPresentationWithMSAABuffers = MessageId.IDXGISwapChain_Present_PartialPresentationWithMSAABuffers;
+ public const MessageId DXGI_MSG_IDXGISwapChain1_SetRotation_FlipSequentialRequired = MessageId.IDXGISwapChain1_SetRotation_FlipSequentialRequired;
+ public const MessageId DXGI_MSG_IDXGISwapChain1_SetRotation_InvalidRotation = MessageId.IDXGISwapChain1_SetRotation_InvalidRotation;
+ public const MessageId DXGI_MSG_IDXGISwapChain1_GetRotation_FlipSequentialRequired = MessageId.IDXGISwapChain1_GetRotation_FlipSequentialRequired;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetHwnd_WrongType = MessageId.IDXGISwapChain_GetHwnd_WrongType;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetCompositionSurface_WrongType = MessageId.IDXGISwapChain_GetCompositionSurface_WrongType;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetCoreWindow_WrongType = MessageId.IDXGISwapChain_GetCoreWindow_WrongType;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetFullscreenDesc_NonHwnd = MessageId.IDXGISwapChain_GetFullscreenDesc_NonHwnd;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_CoreWindow = MessageId.IDXGISwapChain_SetFullscreenState_CoreWindow;
+ public const MessageId DXGI_MSG_IDXGIFactory2_CreateSwapChainForCoreWindow_UnsupportedOnWindows7 = MessageId.IDXGIFactory2_CreateSwapChainForCoreWindow_UnsupportedOnWindows7;
+ public const MessageId DXGI_MSG_IDXGIFactory2_CreateSwapChainForCoreWindow_pWindowIsNULL = MessageId.IDXGIFactory2_CreateSwapChainForCoreWindow_pWindowIsNULL;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_FSUnsupportedForModernApps = MessageId.IDXGIFactory_CreateSwapChain_FSUnsupportedForModernApps;
+ public const MessageId DXGI_MSG_IDXGIFactory_MakeWindowAssociation_ModernApp = MessageId.IDXGIFactory_MakeWindowAssociation_ModernApp;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeTarget_ModernApp = MessageId.IDXGISwapChain_ResizeTarget_ModernApp;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeTarget_pNewTargetParametersIsNULL = MessageId.IDXGISwapChain_ResizeTarget_pNewTargetParametersIsNULL;
+ public const MessageId DXGI_MSG_IDXGIOutput_SetDisplaySurface_ModernApp = MessageId.IDXGIOutput_SetDisplaySurface_ModernApp;
+ public const MessageId DXGI_MSG_IDXGIOutput_TakeOwnership_ModernApp = MessageId.IDXGIOutput_TakeOwnership_ModernApp;
+ public const MessageId DXGI_MSG_IDXGIFactory2_CreateSwapChainForCoreWindow_pWindowIsInvalid = MessageId.IDXGIFactory2_CreateSwapChainForCoreWindow_pWindowIsInvalid;
+ public const MessageId DXGI_MSG_IDXGIFactory2_CreateSwapChainForCompositionSurface_InvalidHandle = MessageId.IDXGIFactory2_CreateSwapChainForCompositionSurface_InvalidHandle;
+ public const MessageId DXGI_MSG_IDXGISurface1_GetDC_ModernApp = MessageId.IDXGISurface1_GetDC_ModernApp;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_ScalingNoneRequiresWindows8OrNewer = MessageId.IDXGIFactory_CreateSwapChain_ScalingNoneRequiresWindows8OrNewer;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_TemporaryMonoAndPreferRight = MessageId.IDXGISwapChain_Present_TemporaryMonoAndPreferRight;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_TemporaryMonoOrPreferRightWithDoNotSequence = MessageId.IDXGISwapChain_Present_TemporaryMonoOrPreferRightWithDoNotSequence;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_TemporaryMonoOrPreferRightWithoutStereo = MessageId.IDXGISwapChain_Present_TemporaryMonoOrPreferRightWithoutStereo;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_TemporaryMonoUnsupported = MessageId.IDXGISwapChain_Present_TemporaryMonoUnsupported;
+ public const MessageId DXGI_MSG_IDXGIOutput_GetDisplaySurfaceData_ArraySizeMismatch = MessageId.IDXGIOutput_GetDisplaySurfaceData_ArraySizeMismatch;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_PartialPresentationWithSwapEffectDiscard = MessageId.IDXGISwapChain_Present_PartialPresentationWithSwapEffectDiscard;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_AlphaUnrecognized = MessageId.IDXGIFactory_CreateSwapChain_AlphaUnrecognized;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_AlphaIsWindowlessOnly = MessageId.IDXGIFactory_CreateSwapChain_AlphaIsWindowlessOnly;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_AlphaIsFlipModelOnly = MessageId.IDXGIFactory_CreateSwapChain_AlphaIsFlipModelOnly;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_RestrictToOutputAdapterMismatch = MessageId.IDXGIFactory_CreateSwapChain_RestrictToOutputAdapterMismatch;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_DisplayOnlyOnLegacy = MessageId.IDXGIFactory_CreateSwapChain_DisplayOnlyOnLegacy;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_DisplayOnlyOnLegacy = MessageId.IDXGISwapChain_ResizeBuffers_DisplayOnlyOnLegacy;
+ public const MessageId DXGI_MSG_IDXGIResource1_CreateSubresourceSurface_InvalidIndex = MessageId.IDXGIResource1_CreateSubresourceSurface_InvalidIndex;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForComposition_InvalidScaling = MessageId.IDXGIFactory_CreateSwapChainForComposition_InvalidScaling;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForCoreWindow_InvalidSwapEffect = MessageId.IDXGIFactory_CreateSwapChainForCoreWindow_InvalidSwapEffect;
+ public const MessageId DXGI_MSG_IDXGIResource1_CreateSharedHandle_UnsupportedOS = MessageId.IDXGIResource1_CreateSharedHandle_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGIFactory2_RegisterOcclusionStatusWindow_UnsupportedOS = MessageId.IDXGIFactory2_RegisterOcclusionStatusWindow_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGIFactory2_RegisterOcclusionStatusEvent_UnsupportedOS = MessageId.IDXGIFactory2_RegisterOcclusionStatusEvent_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGIOutput1_DuplicateOutput_UnsupportedOS = MessageId.IDXGIOutput1_DuplicateOutput_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGIDisplayControl_IsStereoEnabled_UnsupportedOS = MessageId.IDXGIDisplayControl_IsStereoEnabled_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForComposition_InvalidAlphaMode = MessageId.IDXGIFactory_CreateSwapChainForComposition_InvalidAlphaMode;
+ public const MessageId DXGI_MSG_IDXGIFactory_GetSharedResourceAdapterLuid_InvalidResource = MessageId.IDXGIFactory_GetSharedResourceAdapterLuid_InvalidResource;
+ public const MessageId DXGI_MSG_IDXGIFactory_GetSharedResourceAdapterLuid_InvalidLUID = MessageId.IDXGIFactory_GetSharedResourceAdapterLuid_InvalidLUID;
+ public const MessageId DXGI_MSG_IDXGIFactory_GetSharedResourceAdapterLuid_UnsupportedOS = MessageId.IDXGIFactory_GetSharedResourceAdapterLuid_UnsupportedOS;
+ public const MessageId DXGI_MSG_IDXGIOutput1_GetDisplaySurfaceData1_2DOnly = MessageId.IDXGIOutput1_GetDisplaySurfaceData1_2DOnly;
+ public const MessageId DXGI_MSG_IDXGIOutput1_GetDisplaySurfaceData1_StagingOnly = MessageId.IDXGIOutput1_GetDisplaySurfaceData1_StagingOnly;
+ public const MessageId DXGI_MSG_IDXGIOutput1_GetDisplaySurfaceData1_NeedCPUAccessWrite = MessageId.IDXGIOutput1_GetDisplaySurfaceData1_NeedCPUAccessWrite;
+ public const MessageId DXGI_MSG_IDXGIOutput1_GetDisplaySurfaceData1_NoShared = MessageId.IDXGIOutput1_GetDisplaySurfaceData1_NoShared;
+ public const MessageId DXGI_MSG_IDXGIOutput1_GetDisplaySurfaceData1_OnlyMipLevels1 = MessageId.IDXGIOutput1_GetDisplaySurfaceData1_OnlyMipLevels1;
+ public const MessageId DXGI_MSG_IDXGIOutput1_GetDisplaySurfaceData1_MappedOrOfferedResource = MessageId.IDXGIOutput1_GetDisplaySurfaceData1_MappedOrOfferedResource;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_FSUnsupportedForModernApps = MessageId.IDXGISwapChain_SetFullscreenState_FSUnsupportedForModernApps;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_FailedToGoFSButNonPreRotated = MessageId.IDXGIFactory_CreateSwapChain_FailedToGoFSButNonPreRotated;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainOrRegisterOcclusionStatus_BlitModelUsedWhileRegisteredForOcclusionStatusEvents = MessageId.IDXGIFactory_CreateSwapChainOrRegisterOcclusionStatus_BlitModelUsedWhileRegisteredForOcclusionStatusEvents;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_BlitModelUsedWhileRegisteredForOcclusionStatusEvents = MessageId.IDXGISwapChain_Present_BlitModelUsedWhileRegisteredForOcclusionStatusEvents;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_WaitableSwapChainsAreFlipModelOnly = MessageId.IDXGIFactory_CreateSwapChain_WaitableSwapChainsAreFlipModelOnly;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_WaitableSwapChainsAreNotFullscreen = MessageId.IDXGIFactory_CreateSwapChain_WaitableSwapChainsAreNotFullscreen;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_Waitable = MessageId.IDXGISwapChain_SetFullscreenState_Waitable;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveWaitableFlag = MessageId.IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveWaitableFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetFrameLatencyWaitableObject_OnlyWaitable = MessageId.IDXGISwapChain_GetFrameLatencyWaitableObject_OnlyWaitable;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetMaximumFrameLatency_OnlyWaitable = MessageId.IDXGISwapChain_GetMaximumFrameLatency_OnlyWaitable;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetMaximumFrameLatency_pMaxLatencyIsNULL = MessageId.IDXGISwapChain_GetMaximumFrameLatency_pMaxLatencyIsNULL;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetMaximumFrameLatency_OnlyWaitable = MessageId.IDXGISwapChain_SetMaximumFrameLatency_OnlyWaitable;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetMaximumFrameLatency_MaxLatencyIsOutOfBounds = MessageId.IDXGISwapChain_SetMaximumFrameLatency_MaxLatencyIsOutOfBounds;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_ForegroundIsCoreWindowOnly = MessageId.IDXGIFactory_CreateSwapChain_ForegroundIsCoreWindowOnly;
+ public const MessageId DXGI_MSG_IDXGIFactory2_CreateSwapChainForCoreWindow_ForegroundUnsupportedOnAdapter = MessageId.IDXGIFactory2_CreateSwapChainForCoreWindow_ForegroundUnsupportedOnAdapter;
+ public const MessageId DXGI_MSG_IDXGIFactory2_CreateSwapChainForCoreWindow_InvalidScaling = MessageId.IDXGIFactory2_CreateSwapChainForCoreWindow_InvalidScaling;
+ public const MessageId DXGI_MSG_IDXGIFactory2_CreateSwapChainForCoreWindow_InvalidAlphaMode = MessageId.IDXGIFactory2_CreateSwapChainForCoreWindow_InvalidAlphaMode;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveForegroundFlag = MessageId.IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveForegroundFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetMatrixTransform_MatrixPointerCannotBeNull = MessageId.IDXGISwapChain_SetMatrixTransform_MatrixPointerCannotBeNull;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetMatrixTransform_RequiresCompositionSwapChain = MessageId.IDXGISwapChain_SetMatrixTransform_RequiresCompositionSwapChain;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetMatrixTransform_MatrixMustBeFinite = MessageId.IDXGISwapChain_SetMatrixTransform_MatrixMustBeFinite;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetMatrixTransform_MatrixMustBeTranslateAndOrScale = MessageId.IDXGISwapChain_SetMatrixTransform_MatrixMustBeTranslateAndOrScale;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetMatrixTransform_MatrixPointerCannotBeNull = MessageId.IDXGISwapChain_GetMatrixTransform_MatrixPointerCannotBeNull;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetMatrixTransform_RequiresCompositionSwapChain = MessageId.IDXGISwapChain_GetMatrixTransform_RequiresCompositionSwapChain;
+ public const MessageId DXGI_MSG_DXGIGetDebugInterface1_NULL_ppDebug = MessageId.DXGIGetDebugInterface1_NULL_ppDebug;
+ public const MessageId DXGI_MSG_DXGIGetDebugInterface1_InvalidFlags = MessageId.DXGIGetDebugInterface1_InvalidFlags;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_Decode = MessageId.IDXGISwapChain_Present_Decode;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_Decode = MessageId.IDXGISwapChain_ResizeBuffers_Decode;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetSourceSize_FlipModel = MessageId.IDXGISwapChain_SetSourceSize_FlipModel;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetSourceSize_Decode = MessageId.IDXGISwapChain_SetSourceSize_Decode;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetSourceSize_WidthHeight = MessageId.IDXGISwapChain_SetSourceSize_WidthHeight;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetSourceSize_NullPointers = MessageId.IDXGISwapChain_GetSourceSize_NullPointers;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetSourceSize_Decode = MessageId.IDXGISwapChain_GetSourceSize_Decode;
+ public const MessageId DXGI_MSG_IDXGIDecodeSwapChain_SetColorSpace_InvalidFlags = MessageId.IDXGIDecodeSwapChain_SetColorSpace_InvalidFlags;
+ public const MessageId DXGI_MSG_IDXGIDecodeSwapChain_SetSourceRect_InvalidRect = MessageId.IDXGIDecodeSwapChain_SetSourceRect_InvalidRect;
+ public const MessageId DXGI_MSG_IDXGIDecodeSwapChain_SetTargetRect_InvalidRect = MessageId.IDXGIDecodeSwapChain_SetTargetRect_InvalidRect;
+ public const MessageId DXGI_MSG_IDXGIDecodeSwapChain_SetDestSize_InvalidSize = MessageId.IDXGIDecodeSwapChain_SetDestSize_InvalidSize;
+ public const MessageId DXGI_MSG_IDXGIDecodeSwapChain_GetSourceRect_InvalidPointer = MessageId.IDXGIDecodeSwapChain_GetSourceRect_InvalidPointer;
+ public const MessageId DXGI_MSG_IDXGIDecodeSwapChain_GetTargetRect_InvalidPointer = MessageId.IDXGIDecodeSwapChain_GetTargetRect_InvalidPointer;
+ public const MessageId DXGI_MSG_IDXGIDecodeSwapChain_GetDestSize_InvalidPointer = MessageId.IDXGIDecodeSwapChain_GetDestSize_InvalidPointer;
+ public const MessageId DXGI_MSG_IDXGISwapChain_PresentBuffer_YUV = MessageId.IDXGISwapChain_PresentBuffer_YUV;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetSourceSize_YUV = MessageId.IDXGISwapChain_SetSourceSize_YUV;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetSourceSize_YUV = MessageId.IDXGISwapChain_GetSourceSize_YUV;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetMatrixTransform_YUV = MessageId.IDXGISwapChain_SetMatrixTransform_YUV;
+ public const MessageId DXGI_MSG_IDXGISwapChain_GetMatrixTransform_YUV = MessageId.IDXGISwapChain_GetMatrixTransform_YUV;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_PartialPresentation_YUV = MessageId.IDXGISwapChain_Present_PartialPresentation_YUV;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveFlag_YUV = MessageId.IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveFlag_YUV;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_Alignment_YUV = MessageId.IDXGISwapChain_ResizeBuffers_Alignment_YUV;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_ShaderInputUnsupported_YUV = MessageId.IDXGIFactory_CreateSwapChain_ShaderInputUnsupported_YUV;
+ public const MessageId DXGI_MSG_IDXGIOutput3_CheckOverlaySupport_NullPointers = MessageId.IDXGIOutput3_CheckOverlaySupport_NullPointers;
+ public const MessageId DXGI_MSG_IDXGIOutput3_CheckOverlaySupport_IDXGIDeviceNotSupportedBypConcernedDevice = MessageId.IDXGIOutput3_CheckOverlaySupport_IDXGIDeviceNotSupportedBypConcernedDevice;
+ public const MessageId DXGI_MSG_IDXGIAdapter_EnumOutputs2_InvalidEnumOutputs2Flag = MessageId.IDXGIAdapter_EnumOutputs2_InvalidEnumOutputs2Flag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_CreationOrSetFullscreenState_FSUnsupportedForFlipDiscard = MessageId.IDXGISwapChain_CreationOrSetFullscreenState_FSUnsupportedForFlipDiscard;
+ public const MessageId DXGI_MSG_IDXGIOutput4_CheckOverlayColorSpaceSupport_NullPointers = MessageId.IDXGIOutput4_CheckOverlayColorSpaceSupport_NullPointers;
+ public const MessageId DXGI_MSG_IDXGIOutput4_CheckOverlayColorSpaceSupport_IDXGIDeviceNotSupportedBypConcernedDevice = MessageId.IDXGIOutput4_CheckOverlayColorSpaceSupport_IDXGIDeviceNotSupportedBypConcernedDevice;
+ public const MessageId DXGI_MSG_IDXGISwapChain3_CheckColorSpaceSupport_NullPointers = MessageId.IDXGISwapChain3_CheckColorSpaceSupport_NullPointers;
+ public const MessageId DXGI_MSG_IDXGISwapChain3_SetColorSpace1_InvalidColorSpace = MessageId.IDXGISwapChain3_SetColorSpace1_InvalidColorSpace;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_InvalidHwProtect = MessageId.IDXGIFactory_CreateSwapChain_InvalidHwProtect;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_HwProtectUnsupported = MessageId.IDXGIFactory_CreateSwapChain_HwProtectUnsupported;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_InvalidHwProtect = MessageId.IDXGISwapChain_ResizeBuffers_InvalidHwProtect;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_HwProtectUnsupported = MessageId.IDXGISwapChain_ResizeBuffers_HwProtectUnsupported;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers1_D3D12Only = MessageId.IDXGISwapChain_ResizeBuffers1_D3D12Only;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers1_FlipModel = MessageId.IDXGISwapChain_ResizeBuffers1_FlipModel;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers1_NodeMaskAndQueueRequired = MessageId.IDXGISwapChain_ResizeBuffers1_NodeMaskAndQueueRequired;
+ public const MessageId DXGI_MSG_IDXGISwapChain_CreateSwapChain_InvalidHwProtectGdiFlag = MessageId.IDXGISwapChain_CreateSwapChain_InvalidHwProtectGdiFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_InvalidHwProtectGdiFlag = MessageId.IDXGISwapChain_ResizeBuffers_InvalidHwProtectGdiFlag;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_10BitFormatNotSupported = MessageId.IDXGIFactory_CreateSwapChain_10BitFormatNotSupported;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_FlipSwapEffectRequired = MessageId.IDXGIFactory_CreateSwapChain_FlipSwapEffectRequired;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_InvalidDevice = MessageId.IDXGIFactory_CreateSwapChain_InvalidDevice;
+ public const MessageId DXGI_MSG_IDXGIOutput_TakeOwnership_Unsupported = MessageId.IDXGIOutput_TakeOwnership_Unsupported;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_InvalidQueue = MessageId.IDXGIFactory_CreateSwapChain_InvalidQueue;
+ public const MessageId DXGI_MSG_IDXGISwapChain3_ResizeBuffers1_InvalidQueue = MessageId.IDXGISwapChain3_ResizeBuffers1_InvalidQueue;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChainForHwnd_InvalidScaling = MessageId.IDXGIFactory_CreateSwapChainForHwnd_InvalidScaling;
+ public const MessageId DXGI_MSG_IDXGISwapChain3_SetHDRMetaData_InvalidSize = MessageId.IDXGISwapChain3_SetHDRMetaData_InvalidSize;
+ public const MessageId DXGI_MSG_IDXGISwapChain3_SetHDRMetaData_InvalidPointer = MessageId.IDXGISwapChain3_SetHDRMetaData_InvalidPointer;
+ public const MessageId DXGI_MSG_IDXGISwapChain3_SetHDRMetaData_InvalidType = MessageId.IDXGISwapChain3_SetHDRMetaData_InvalidType;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_FullscreenAllowTearingIsInvalid = MessageId.IDXGISwapChain_Present_FullscreenAllowTearingIsInvalid;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_AllowTearingRequiresPresentIntervalZero = MessageId.IDXGISwapChain_Present_AllowTearingRequiresPresentIntervalZero;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_AllowTearingRequiresCreationFlag = MessageId.IDXGISwapChain_Present_AllowTearingRequiresCreationFlag;
+ public const MessageId DXGI_MSG_IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveAllowTearingFlag = MessageId.IDXGISwapChain_ResizeBuffers_CannotAddOrRemoveAllowTearingFlag;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_AllowTearingFlagIsFlipModelOnly = MessageId.IDXGIFactory_CreateSwapChain_AllowTearingFlagIsFlipModelOnly;
+ public const MessageId DXGI_MSG_IDXGIFactory_CheckFeatureSupport_InvalidFeature = MessageId.IDXGIFactory_CheckFeatureSupport_InvalidFeature;
+ public const MessageId DXGI_MSG_IDXGIFactory_CheckFeatureSupport_InvalidSize = MessageId.IDXGIFactory_CheckFeatureSupport_InvalidSize;
+ public const MessageId DXGI_MSG_IDXGIOutput6_CheckHardwareCompositionSupport_NullPointer = MessageId.IDXGIOutput6_CheckHardwareCompositionSupport_NullPointer;
+ public const MessageId DXGI_MSG_IDXGISwapChain_SetFullscreenState_PerMonitorDpiShimApplied = MessageId.IDXGISwapChain_SetFullscreenState_PerMonitorDpiShimApplied;
+ public const MessageId DXGI_MSG_IDXGIOutput_DuplicateOutput_PerMonitorDpiShimApplied = MessageId.IDXGIOutput_DuplicateOutput_PerMonitorDpiShimApplied;
+ public const MessageId DXGI_MSG_IDXGIOutput_DuplicateOutput1_PerMonitorDpiRequired = MessageId.IDXGIOutput_DuplicateOutput1_PerMonitorDpiRequired;
+ public const MessageId DXGI_MSG_IDXGIFactory7_UnregisterAdaptersChangedEvent_CookieNotFound = MessageId.IDXGIFactory7_UnregisterAdaptersChangedEvent_CookieNotFound;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_LegacyBltModelSwapEffect = MessageId.IDXGIFactory_CreateSwapChain_LegacyBltModelSwapEffect;
+ public const MessageId DXGI_MSG_IDXGISwapChain4_SetHDRMetaData_MetadataUnchanged = MessageId.IDXGISwapChain4_SetHDRMetaData_MetadataUnchanged;
+ public const MessageId DXGI_MSG_IDXGISwapChain_Present_11On12_Released_Resource = MessageId.IDXGISwapChain_Present_11On12_Released_Resource;
+ public const MessageId DXGI_MSG_IDXGIFactory_CreateSwapChain_MultipleSwapchainRefToSurface_DeferredDtr = MessageId.IDXGIFactory_CreateSwapChain_MultipleSwapchainRefToSurface_DeferredDtr;
+ public const MessageId DXGI_MSG_IDXGIFactory_MakeWindowAssociation_NoOpBehavior = MessageId.IDXGIFactory_MakeWindowAssociation_NoOpBehavior;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_NotForegroundWindow = MessageId.Phone_IDXGIFactory_CreateSwapChain_NotForegroundWindow;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_DISCARD_BufferCount = MessageId.Phone_IDXGIFactory_CreateSwapChain_DISCARD_BufferCount;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_SetFullscreenState_NotAvailable = MessageId.Phone_IDXGISwapChain_SetFullscreenState_NotAvailable;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_ResizeBuffers_NotAvailable = MessageId.Phone_IDXGISwapChain_ResizeBuffers_NotAvailable;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_ResizeTarget_NotAvailable = MessageId.Phone_IDXGISwapChain_ResizeTarget_NotAvailable;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidLayerIndex = MessageId.Phone_IDXGISwapChain_Present_InvalidLayerIndex;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_MultipleLayerIndex = MessageId.Phone_IDXGISwapChain_Present_MultipleLayerIndex;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidLayerFlag = MessageId.Phone_IDXGISwapChain_Present_InvalidLayerFlag;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidRotation = MessageId.Phone_IDXGISwapChain_Present_InvalidRotation;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidBlend = MessageId.Phone_IDXGISwapChain_Present_InvalidBlend;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidResource = MessageId.Phone_IDXGISwapChain_Present_InvalidResource;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidMultiPlaneOverlayResource = MessageId.Phone_IDXGISwapChain_Present_InvalidMultiPlaneOverlayResource;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidIndexForPrimary = MessageId.Phone_IDXGISwapChain_Present_InvalidIndexForPrimary;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidIndexForOverlay = MessageId.Phone_IDXGISwapChain_Present_InvalidIndexForOverlay;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidSubResourceIndex = MessageId.Phone_IDXGISwapChain_Present_InvalidSubResourceIndex;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidSourceRect = MessageId.Phone_IDXGISwapChain_Present_InvalidSourceRect;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidDestinationRect = MessageId.Phone_IDXGISwapChain_Present_InvalidDestinationRect;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_MultipleResource = MessageId.Phone_IDXGISwapChain_Present_MultipleResource;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_NotSharedResource = MessageId.Phone_IDXGISwapChain_Present_NotSharedResource;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidFlag = MessageId.Phone_IDXGISwapChain_Present_InvalidFlag;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_InvalidInterval = MessageId.Phone_IDXGISwapChain_Present_InvalidInterval;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_MSAA_NotSupported = MessageId.Phone_IDXGIFactory_CreateSwapChain_MSAA_NotSupported;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_ScalingAspectRatioStretch_Supported_ModernApp = MessageId.Phone_IDXGIFactory_CreateSwapChain_ScalingAspectRatioStretch_Supported_ModernApp;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_GetFrameStatistics_NotAvailable_ModernApp = MessageId.Phone_IDXGISwapChain_GetFrameStatistics_NotAvailable_ModernApp;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present_ReplaceInterval0With1 = MessageId.Phone_IDXGISwapChain_Present_ReplaceInterval0With1;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_FailedRegisterWithCompositor = MessageId.Phone_IDXGIFactory_CreateSwapChain_FailedRegisterWithCompositor;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_NotForegroundWindow_AtRendering = MessageId.Phone_IDXGIFactory_CreateSwapChain_NotForegroundWindow_AtRendering;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_FLIP_SEQUENTIAL_BufferCount = MessageId.Phone_IDXGIFactory_CreateSwapChain_FLIP_SEQUENTIAL_BufferCount;
+ public const MessageId DXGI_MSG_Phone_IDXGIFactory_CreateSwapChain_FLIP_Modern_CoreWindow_Only = MessageId.Phone_IDXGIFactory_CreateSwapChain_FLIP_Modern_CoreWindow_Only;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_Present1_RequiresOverlays = MessageId.Phone_IDXGISwapChain_Present1_RequiresOverlays;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_SetBackgroundColor_FlipSequentialRequired = MessageId.Phone_IDXGISwapChain_SetBackgroundColor_FlipSequentialRequired;
+ public const MessageId DXGI_MSG_Phone_IDXGISwapChain_GetBackgroundColor_FlipSequentialRequired = MessageId.Phone_IDXGISwapChain_GetBackgroundColor_FlipSequentialRequired;
}
diff --git a/src/Vortice.Win32.Graphics.Imaging/Generated/Graphics.Imaging.Apis.cs b/src/Vortice.Win32.Graphics.Imaging/Generated/Graphics.Imaging.Apis.cs
index 52c0f78..080983f 100644
--- a/src/Vortice.Win32.Graphics.Imaging/Generated/Graphics.Imaging.Apis.cs
+++ b/src/Vortice.Win32.Graphics.Imaging/Generated/Graphics.Imaging.Apis.cs
@@ -7,6 +7,8 @@
//
// ------------------------------------------------------------------------------
+using Win32.Graphics.Direct2D.Common;
+
namespace Win32.Graphics.Imaging;
public static partial class Apis
@@ -6442,5 +6444,302 @@ public static partial class Apis
return ref Unsafe.As(ref MemoryMarshal.GetReference(data));
}
}
+
+ public const AlphaMode D2D1_ALPHA_MODE_UNKNOWN = AlphaMode.Unknown;
+ public const AlphaMode D2D1_ALPHA_MODE_PREMULTIPLIED = AlphaMode.Premultiplied;
+ public const AlphaMode D2D1_ALPHA_MODE_STRAIGHT = AlphaMode.Straight;
+ public const AlphaMode D2D1_ALPHA_MODE_IGNORE = AlphaMode.Ignore;
+ public const FigureBegin D2D1_FIGURE_BEGIN_FILLED = FigureBegin.Filled;
+ public const FigureBegin D2D1_FIGURE_BEGIN_HOLLOW = FigureBegin.Hollow;
+ public const FigureEnd D2D1_FIGURE_END_OPEN = FigureEnd.Open;
+ public const FigureEnd D2D1_FIGURE_END_CLOSED = FigureEnd.Closed;
+ public const PathSegment D2D1_PATH_SEGMENT_NONE = PathSegment.None;
+ public const PathSegment D2D1_PATH_SEGMENT_FORCE_UNSTROKED = PathSegment.ForceUnstroked;
+ public const PathSegment D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = PathSegment.ForceRoundLineJoin;
+ public const FillMode D2D1_FILL_MODE_ALTERNATE = FillMode.Alternate;
+ public const FillMode D2D1_FILL_MODE_WINDING = FillMode.Winding;
+ public const BorderMode D2D1_BORDER_MODE_SOFT = BorderMode.Soft;
+ public const BorderMode D2D1_BORDER_MODE_HARD = BorderMode.Hard;
+ public const BlendMode D2D1_BLEND_MODE_MULTIPLY = BlendMode.Multiply;
+ public const BlendMode D2D1_BLEND_MODE_SCREEN = BlendMode.Screen;
+ public const BlendMode D2D1_BLEND_MODE_DARKEN = BlendMode.Darken;
+ public const BlendMode D2D1_BLEND_MODE_LIGHTEN = BlendMode.Lighten;
+ public const BlendMode D2D1_BLEND_MODE_DISSOLVE = BlendMode.Dissolve;
+ public const BlendMode D2D1_BLEND_MODE_COLOR_BURN = BlendMode.ColorBurn;
+ public const BlendMode D2D1_BLEND_MODE_LINEAR_BURN = BlendMode.LinearBurn;
+ public const BlendMode D2D1_BLEND_MODE_DARKER_COLOR = BlendMode.DarkerColor;
+ public const BlendMode D2D1_BLEND_MODE_LIGHTER_COLOR = BlendMode.LighterColor;
+ public const BlendMode D2D1_BLEND_MODE_COLOR_DODGE = BlendMode.ColorDodge;
+ public const BlendMode D2D1_BLEND_MODE_LINEAR_DODGE = BlendMode.LinearDodge;
+ public const BlendMode D2D1_BLEND_MODE_OVERLAY = BlendMode.Overlay;
+ public const BlendMode D2D1_BLEND_MODE_SOFT_LIGHT = BlendMode.SoftLight;
+ public const BlendMode D2D1_BLEND_MODE_HARD_LIGHT = BlendMode.HardLight;
+ public const BlendMode D2D1_BLEND_MODE_VIVID_LIGHT = BlendMode.VividLight;
+ public const BlendMode D2D1_BLEND_MODE_LINEAR_LIGHT = BlendMode.LinearLight;
+ public const BlendMode D2D1_BLEND_MODE_PIN_LIGHT = BlendMode.PinLight;
+ public const BlendMode D2D1_BLEND_MODE_HARD_MIX = BlendMode.HardMix;
+ public const BlendMode D2D1_BLEND_MODE_DIFFERENCE = BlendMode.Difference;
+ public const BlendMode D2D1_BLEND_MODE_EXCLUSION = BlendMode.Exclusion;
+ public const BlendMode D2D1_BLEND_MODE_HUE = BlendMode.Hue;
+ public const BlendMode D2D1_BLEND_MODE_SATURATION = BlendMode.Saturation;
+ public const BlendMode D2D1_BLEND_MODE_COLOR = BlendMode.Color;
+ public const BlendMode D2D1_BLEND_MODE_LUMINOSITY = BlendMode.Luminosity;
+ public const BlendMode D2D1_BLEND_MODE_SUBTRACT = BlendMode.Subtract;
+ public const BlendMode D2D1_BLEND_MODE_DIVISION = BlendMode.Division;
+ public const ColorMatrixAlphaMode D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED = ColorMatrixAlphaMode.Premultiplied;
+ public const ColorMatrixAlphaMode D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT = ColorMatrixAlphaMode.Straight;
+ public const AffineTransform2DInterpolationMode D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR = AffineTransform2DInterpolationMode.NearestNeighbor;
+ public const AffineTransform2DInterpolationMode D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR = AffineTransform2DInterpolationMode.Linear;
+ public const AffineTransform2DInterpolationMode D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_CUBIC = AffineTransform2DInterpolationMode.Cubic;
+ public const AffineTransform2DInterpolationMode D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = AffineTransform2DInterpolationMode.MultiSampleLinear;
+ public const AffineTransform2DInterpolationMode D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_ANISOTROPIC = AffineTransform2DInterpolationMode.Anisotropic;
+ public const AffineTransform2DInterpolationMode D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = AffineTransform2DInterpolationMode.HighQualityCubic;
+ public const TurbulenceNoise D2D1_TURBULENCE_NOISE_FRACTAL_SUM = TurbulenceNoise.FractalSum;
+ public const TurbulenceNoise D2D1_TURBULENCE_NOISE_TURBULENCE = TurbulenceNoise.Turbulence;
+ public const CompositeMode D2D1_COMPOSITE_MODE_SOURCE_OVER = CompositeMode.SourceOver;
+ public const CompositeMode D2D1_COMPOSITE_MODE_DESTINATION_OVER = CompositeMode.DestinationOver;
+ public const CompositeMode D2D1_COMPOSITE_MODE_SOURCE_IN = CompositeMode.SourceIn;
+ public const CompositeMode D2D1_COMPOSITE_MODE_DESTINATION_IN = CompositeMode.DestinationIn;
+ public const CompositeMode D2D1_COMPOSITE_MODE_SOURCE_OUT = CompositeMode.SourceOut;
+ public const CompositeMode D2D1_COMPOSITE_MODE_DESTINATION_OUT = CompositeMode.DestinationOut;
+ public const CompositeMode D2D1_COMPOSITE_MODE_SOURCE_ATOP = CompositeMode.SourceAtop;
+ public const CompositeMode D2D1_COMPOSITE_MODE_DESTINATION_ATOP = CompositeMode.DestinationAtop;
+ public const CompositeMode D2D1_COMPOSITE_MODE_XOR = CompositeMode.Xor;
+ public const CompositeMode D2D1_COMPOSITE_MODE_PLUS = CompositeMode.Plus;
+ public const CompositeMode D2D1_COMPOSITE_MODE_SOURCE_COPY = CompositeMode.SourceCopy;
+ public const CompositeMode D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY = CompositeMode.BoundedSourceCopy;
+ public const CompositeMode D2D1_COMPOSITE_MODE_MASK_INVERT = CompositeMode.MaskInvert;
+ public const WICColorContextType WICColorContextUninitialized = WICColorContextType.Uninitialized;
+ public const WICColorContextType WICColorContextProfile = WICColorContextType.Profile;
+ public const WICColorContextType WICColorContextExifColorSpace = WICColorContextType.ExifColorSpace;
+ public const WICBitmapCreateCacheOption WICBitmapNoCache = WICBitmapCreateCacheOption.NoCache;
+ public const WICBitmapCreateCacheOption WICBitmapCacheOnDemand = WICBitmapCreateCacheOption.CacheOnDemand;
+ public const WICBitmapCreateCacheOption WICBitmapCacheOnLoad = WICBitmapCreateCacheOption.CacheOnLoad;
+ public const WICDecodeOptions WICDecodeMetadataCacheOnDemand = WICDecodeOptions.CacheOnDemand;
+ public const WICDecodeOptions WICDecodeMetadataCacheOnLoad = WICDecodeOptions.CacheOnLoad;
+ public const WICBitmapEncoderCacheOption WICBitmapEncoderCacheInMemory = WICBitmapEncoderCacheOption.CacheInMemory;
+ public const WICBitmapEncoderCacheOption WICBitmapEncoderCacheTempFile = WICBitmapEncoderCacheOption.CacheTempFile;
+ public const WICBitmapEncoderCacheOption WICBitmapEncoderNoCache = WICBitmapEncoderCacheOption.NoCache;
+ public const WICComponentType WICDecoder = WICComponentType.Decoder;
+ public const WICComponentType WICEncoder = WICComponentType.Encoder;
+ public const WICComponentType WICPixelFormatConverter = WICComponentType.PixelFormatConverter;
+ public const WICComponentType WICMetadataReader = WICComponentType.MetadataReader;
+ public const WICComponentType WICMetadataWriter = WICComponentType.MetadataWriter;
+ public const WICComponentType WICPixelFormat = WICComponentType.PixelFormat;
+ public const WICComponentType WICAllComponents = WICComponentType.AllComponents;
+ public const WICComponentEnumerateOptions WICComponentEnumerateDefault = WICComponentEnumerateOptions.Default;
+ public const WICComponentEnumerateOptions WICComponentEnumerateRefresh = WICComponentEnumerateOptions.Refresh;
+ public const WICComponentEnumerateOptions WICComponentEnumerateDisabled = WICComponentEnumerateOptions.Disabled;
+ public const WICComponentEnumerateOptions WICComponentEnumerateUnsigned = WICComponentEnumerateOptions.Unsigned;
+ public const WICComponentEnumerateOptions WICComponentEnumerateBuiltInOnly = WICComponentEnumerateOptions.BuiltInOnly;
+ public const WICBitmapInterpolationMode WICBitmapInterpolationModeNearestNeighbor = WICBitmapInterpolationMode.ModeNearestNeighbor;
+ public const WICBitmapInterpolationMode WICBitmapInterpolationModeLinear = WICBitmapInterpolationMode.ModeLinear;
+ public const WICBitmapInterpolationMode WICBitmapInterpolationModeCubic = WICBitmapInterpolationMode.ModeCubic;
+ public const WICBitmapInterpolationMode WICBitmapInterpolationModeFant = WICBitmapInterpolationMode.ModeFant;
+ public const WICBitmapInterpolationMode WICBitmapInterpolationModeHighQualityCubic = WICBitmapInterpolationMode.ModeHighQualityCubic;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeCustom = WICBitmapPaletteType.Custom;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeMedianCut = WICBitmapPaletteType.MedianCut;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedBW = WICBitmapPaletteType.FixedBW;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedHalftone8 = WICBitmapPaletteType.FixedHalftone8;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedHalftone27 = WICBitmapPaletteType.FixedHalftone27;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedHalftone64 = WICBitmapPaletteType.FixedHalftone64;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedHalftone125 = WICBitmapPaletteType.FixedHalftone125;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedHalftone216 = WICBitmapPaletteType.FixedHalftone216;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedWebPalette = WICBitmapPaletteType.FixedWebPalette;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedHalftone252 = WICBitmapPaletteType.FixedHalftone252;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedHalftone256 = WICBitmapPaletteType.FixedHalftone256;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedGray4 = WICBitmapPaletteType.FixedGray4;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedGray16 = WICBitmapPaletteType.FixedGray16;
+ public const WICBitmapPaletteType WICBitmapPaletteTypeFixedGray256 = WICBitmapPaletteType.FixedGray256;
+ public const WICBitmapDitherType WICBitmapDitherTypeNone = WICBitmapDitherType.None;
+ public const WICBitmapDitherType WICBitmapDitherTypeSolid = WICBitmapDitherType.Solid;
+ public const WICBitmapDitherType WICBitmapDitherTypeOrdered4x4 = WICBitmapDitherType.Ordered4x4;
+ public const WICBitmapDitherType WICBitmapDitherTypeOrdered8x8 = WICBitmapDitherType.Ordered8x8;
+ public const WICBitmapDitherType WICBitmapDitherTypeOrdered16x16 = WICBitmapDitherType.Ordered16x16;
+ public const WICBitmapDitherType WICBitmapDitherTypeSpiral4x4 = WICBitmapDitherType.Spiral4x4;
+ public const WICBitmapDitherType WICBitmapDitherTypeSpiral8x8 = WICBitmapDitherType.Spiral8x8;
+ public const WICBitmapDitherType WICBitmapDitherTypeDualSpiral4x4 = WICBitmapDitherType.DualSpiral4x4;
+ public const WICBitmapDitherType WICBitmapDitherTypeDualSpiral8x8 = WICBitmapDitherType.DualSpiral8x8;
+ public const WICBitmapDitherType WICBitmapDitherTypeErrorDiffusion = WICBitmapDitherType.ErrorDiffusion;
+ public const WICBitmapAlphaChannelOption WICBitmapUseAlpha = WICBitmapAlphaChannelOption.UseAlpha;
+ public const WICBitmapAlphaChannelOption WICBitmapUsePremultipliedAlpha = WICBitmapAlphaChannelOption.UsePremultipliedAlpha;
+ public const WICBitmapAlphaChannelOption WICBitmapIgnoreAlpha = WICBitmapAlphaChannelOption.IgnoreAlpha;
+ public const WICBitmapTransformOptions WICBitmapTransformRotate0 = WICBitmapTransformOptions.Rotate0;
+ public const WICBitmapTransformOptions WICBitmapTransformRotate90 = WICBitmapTransformOptions.Rotate90;
+ public const WICBitmapTransformOptions WICBitmapTransformRotate180 = WICBitmapTransformOptions.Rotate180;
+ public const WICBitmapTransformOptions WICBitmapTransformRotate270 = WICBitmapTransformOptions.Rotate270;
+ public const WICBitmapTransformOptions WICBitmapTransformFlipHorizontal = WICBitmapTransformOptions.FlipHorizontal;
+ public const WICBitmapTransformOptions WICBitmapTransformFlipVertical = WICBitmapTransformOptions.FlipVertical;
+ public const WICBitmapLockFlags WICBitmapLockRead = WICBitmapLockFlags.Read;
+ public const WICBitmapLockFlags WICBitmapLockWrite = WICBitmapLockFlags.Write;
+ public const WICBitmapDecoderCapabilities WICBitmapDecoderCapabilitySameEncoder = WICBitmapDecoderCapabilities.SameEncoder;
+ public const WICBitmapDecoderCapabilities WICBitmapDecoderCapabilityCanDecodeAllImages = WICBitmapDecoderCapabilities.CanDecodeAllImages;
+ public const WICBitmapDecoderCapabilities WICBitmapDecoderCapabilityCanDecodeSomeImages = WICBitmapDecoderCapabilities.CanDecodeSomeImages;
+ public const WICBitmapDecoderCapabilities WICBitmapDecoderCapabilityCanEnumerateMetadata = WICBitmapDecoderCapabilities.CanEnumerateMetadata;
+ public const WICBitmapDecoderCapabilities WICBitmapDecoderCapabilityCanDecodeThumbnail = WICBitmapDecoderCapabilities.CanDecodeThumbnail;
+ public const WICProgressOperation WICProgressOperationCopyPixels = WICProgressOperation.CopyPixels;
+ public const WICProgressOperation WICProgressOperationWritePixels = WICProgressOperation.WritePixels;
+ public const WICProgressOperation WICProgressOperationAll = WICProgressOperation.All;
+ public const WICProgressNotification WICProgressNotificationBegin = WICProgressNotification.Begin;
+ public const WICProgressNotification WICProgressNotificationEnd = WICProgressNotification.End;
+ public const WICProgressNotification WICProgressNotificationFrequent = WICProgressNotification.Frequent;
+ public const WICProgressNotification WICProgressNotificationAll = WICProgressNotification.All;
+ public const WICComponentSigning WICComponentSigned = WICComponentSigning.Signed;
+ public const WICComponentSigning WICComponentUnsigned = WICComponentSigning.Unsigned;
+ public const WICComponentSigning WICComponentSafe = WICComponentSigning.Safe;
+ public const WICComponentSigning WICComponentDisabled = WICComponentSigning.Disabled;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenSignature = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenSignature;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorWidth = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorWidth;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorHeight = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorHeight;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorGlobalColorTableFlag = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorGlobalColorTableFlag;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorColorResolution = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorColorResolution;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorSortFlag = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorSortFlag;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorGlobalColorTableSize = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorGlobalColorTableSize;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorBackgroundColorIndex = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorBackgroundColorIndex;
+ public const WICGifLogicalScreenDescriptorProperties WICGifLogicalScreenDescriptorPixelAspectRatio = WICGifLogicalScreenDescriptorProperties.WICGifLogicalScreenDescriptorPixelAspectRatio;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorLeft = WICGifImageDescriptorProperties.WICGifImageDescriptorLeft;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorTop = WICGifImageDescriptorProperties.WICGifImageDescriptorTop;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorWidth = WICGifImageDescriptorProperties.WICGifImageDescriptorWidth;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorHeight = WICGifImageDescriptorProperties.WICGifImageDescriptorHeight;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorLocalColorTableFlag = WICGifImageDescriptorProperties.WICGifImageDescriptorLocalColorTableFlag;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorInterlaceFlag = WICGifImageDescriptorProperties.WICGifImageDescriptorInterlaceFlag;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorSortFlag = WICGifImageDescriptorProperties.WICGifImageDescriptorSortFlag;
+ public const WICGifImageDescriptorProperties WICGifImageDescriptorLocalColorTableSize = WICGifImageDescriptorProperties.WICGifImageDescriptorLocalColorTableSize;
+ public const WICGifGraphicControlExtensionProperties WICGifGraphicControlExtensionDisposal = WICGifGraphicControlExtensionProperties.WICGifGraphicControlExtensionDisposal;
+ public const WICGifGraphicControlExtensionProperties WICGifGraphicControlExtensionUserInputFlag = WICGifGraphicControlExtensionProperties.WICGifGraphicControlExtensionUserInputFlag;
+ public const WICGifGraphicControlExtensionProperties WICGifGraphicControlExtensionTransparencyFlag = WICGifGraphicControlExtensionProperties.WICGifGraphicControlExtensionTransparencyFlag;
+ public const WICGifGraphicControlExtensionProperties WICGifGraphicControlExtensionDelay = WICGifGraphicControlExtensionProperties.WICGifGraphicControlExtensionDelay;
+ public const WICGifGraphicControlExtensionProperties WICGifGraphicControlExtensionTransparentColorIndex = WICGifGraphicControlExtensionProperties.WICGifGraphicControlExtensionTransparentColorIndex;
+ public const WICGifApplicationExtensionProperties WICGifApplicationExtensionApplication = WICGifApplicationExtensionProperties.WICGifApplicationExtensionApplication;
+ public const WICGifApplicationExtensionProperties WICGifApplicationExtensionData = WICGifApplicationExtensionProperties.WICGifApplicationExtensionData;
+ public const WICGifCommentExtensionProperties WICGifCommentExtensionText = WICGifCommentExtensionProperties.WICGifCommentExtensionText;
+ public const WICJpegCommentProperties WICJpegCommentText = WICJpegCommentProperties.WICJpegCommentText;
+ public const WICJpegLuminanceProperties WICJpegLuminanceTable = WICJpegLuminanceProperties.WICJpegLuminanceTable;
+ public const WICJpegChrominanceProperties WICJpegChrominanceTable = WICJpegChrominanceProperties.WICJpegChrominanceTable;
+ public const WIC8BIMIptcProperties WIC8BIMIptcPString = WIC8BIMIptcProperties.WIC8BIMIptcPString;
+ public const WIC8BIMIptcProperties WIC8BIMIptcEmbeddedIPTC = WIC8BIMIptcProperties.WIC8BIMIptcEmbeddedIPTC;
+ public const WIC8BIMResolutionInfoProperties WIC8BIMResolutionInfoPString = WIC8BIMResolutionInfoProperties.WIC8BIMResolutionInfoPString;
+ public const WIC8BIMResolutionInfoProperties WIC8BIMResolutionInfoHResolution = WIC8BIMResolutionInfoProperties.WIC8BIMResolutionInfoHResolution;
+ public const WIC8BIMResolutionInfoProperties WIC8BIMResolutionInfoHResolutionUnit = WIC8BIMResolutionInfoProperties.WIC8BIMResolutionInfoHResolutionUnit;
+ public const WIC8BIMResolutionInfoProperties WIC8BIMResolutionInfoWidthUnit = WIC8BIMResolutionInfoProperties.WIC8BIMResolutionInfoWidthUnit;
+ public const WIC8BIMResolutionInfoProperties WIC8BIMResolutionInfoVResolution = WIC8BIMResolutionInfoProperties.WIC8BIMResolutionInfoVResolution;
+ public const WIC8BIMResolutionInfoProperties WIC8BIMResolutionInfoVResolutionUnit = WIC8BIMResolutionInfoProperties.WIC8BIMResolutionInfoVResolutionUnit;
+ public const WIC8BIMResolutionInfoProperties WIC8BIMResolutionInfoHeightUnit = WIC8BIMResolutionInfoProperties.WIC8BIMResolutionInfoHeightUnit;
+ public const WIC8BIMIptcDigestProperties WIC8BIMIptcDigestPString = WIC8BIMIptcDigestProperties.WIC8BIMIptcDigestPString;
+ public const WIC8BIMIptcDigestProperties WIC8BIMIptcDigestIptcDigest = WIC8BIMIptcDigestProperties.WIC8BIMIptcDigestIptcDigest;
+ public const WICPngGamaProperties WICPngGamaGamma = WICPngGamaProperties.WICPngGamaGamma;
+ public const WICPngBkgdProperties WICPngBkgdBackgroundColor = WICPngBkgdProperties.WICPngBkgdBackgroundColor;
+ public const WICPngItxtProperties WICPngItxtKeyword = WICPngItxtProperties.WICPngItxtKeyword;
+ public const WICPngItxtProperties WICPngItxtCompressionFlag = WICPngItxtProperties.WICPngItxtCompressionFlag;
+ public const WICPngItxtProperties WICPngItxtLanguageTag = WICPngItxtProperties.WICPngItxtLanguageTag;
+ public const WICPngItxtProperties WICPngItxtTranslatedKeyword = WICPngItxtProperties.WICPngItxtTranslatedKeyword;
+ public const WICPngItxtProperties WICPngItxtText = WICPngItxtProperties.WICPngItxtText;
+ public const WICPngChrmProperties WICPngChrmWhitePointX = WICPngChrmProperties.WICPngChrmWhitePointX;
+ public const WICPngChrmProperties WICPngChrmWhitePointY = WICPngChrmProperties.WICPngChrmWhitePointY;
+ public const WICPngChrmProperties WICPngChrmRedX = WICPngChrmProperties.WICPngChrmRedX;
+ public const WICPngChrmProperties WICPngChrmRedY = WICPngChrmProperties.WICPngChrmRedY;
+ public const WICPngChrmProperties WICPngChrmGreenX = WICPngChrmProperties.WICPngChrmGreenX;
+ public const WICPngChrmProperties WICPngChrmGreenY = WICPngChrmProperties.WICPngChrmGreenY;
+ public const WICPngChrmProperties WICPngChrmBlueX = WICPngChrmProperties.WICPngChrmBlueX;
+ public const WICPngChrmProperties WICPngChrmBlueY = WICPngChrmProperties.WICPngChrmBlueY;
+ public const WICPngHistProperties WICPngHistFrequencies = WICPngHistProperties.WICPngHistFrequencies;
+ public const WICPngIccpProperties WICPngIccpProfileName = WICPngIccpProperties.WICPngIccpProfileName;
+ public const WICPngIccpProperties WICPngIccpProfileData = WICPngIccpProperties.WICPngIccpProfileData;
+ public const WICPngSrgbProperties WICPngSrgbRenderingIntent = WICPngSrgbProperties.WICPngSrgbRenderingIntent;
+ public const WICPngTimeProperties WICPngTimeYear = WICPngTimeProperties.WICPngTimeYear;
+ public const WICPngTimeProperties WICPngTimeMonth = WICPngTimeProperties.WICPngTimeMonth;
+ public const WICPngTimeProperties WICPngTimeDay = WICPngTimeProperties.WICPngTimeDay;
+ public const WICPngTimeProperties WICPngTimeHour = WICPngTimeProperties.WICPngTimeHour;
+ public const WICPngTimeProperties WICPngTimeMinute = WICPngTimeProperties.WICPngTimeMinute;
+ public const WICPngTimeProperties WICPngTimeSecond = WICPngTimeProperties.WICPngTimeSecond;
+ public const WICHeifProperties WICHeifOrientation = WICHeifProperties.WICHeifOrientation;
+ public const WICHeifHdrProperties WICHeifHdrMaximumLuminanceLevel = WICHeifHdrProperties.WICHeifHdrMaximumLuminanceLevel;
+ public const WICHeifHdrProperties WICHeifHdrMaximumFrameAverageLuminanceLevel = WICHeifHdrProperties.WICHeifHdrMaximumFrameAverageLuminanceLevel;
+ public const WICHeifHdrProperties WICHeifHdrMinimumMasteringDisplayLuminanceLevel = WICHeifHdrProperties.WICHeifHdrMinimumMasteringDisplayLuminanceLevel;
+ public const WICHeifHdrProperties WICHeifHdrMaximumMasteringDisplayLuminanceLevel = WICHeifHdrProperties.WICHeifHdrMaximumMasteringDisplayLuminanceLevel;
+ public const WICHeifHdrProperties WICHeifHdrCustomVideoPrimaries = WICHeifHdrProperties.WICHeifHdrCustomVideoPrimaries;
+ public const WICWebpAnimProperties WICWebpAnimLoopCount = WICWebpAnimProperties.WICWebpAnimLoopCount;
+ public const WICWebpAnmfProperties WICWebpAnmfFrameDuration = WICWebpAnmfProperties.WICWebpAnmfFrameDuration;
+ public const WICSectionAccessLevel WICSectionAccessLevelRead = WICSectionAccessLevel.WICSectionAccessLevelRead;
+ public const WICSectionAccessLevel WICSectionAccessLevelReadWrite = WICSectionAccessLevel.WICSectionAccessLevelReadWrite;
+ public const WICPixelFormatNumericRepresentation WICPixelFormatNumericRepresentationUnspecified = WICPixelFormatNumericRepresentation.Unspecified;
+ public const WICPixelFormatNumericRepresentation WICPixelFormatNumericRepresentationIndexed = WICPixelFormatNumericRepresentation.Indexed;
+ public const WICPixelFormatNumericRepresentation WICPixelFormatNumericRepresentationUnsignedInteger = WICPixelFormatNumericRepresentation.UnsignedInteger;
+ public const WICPixelFormatNumericRepresentation WICPixelFormatNumericRepresentationSignedInteger = WICPixelFormatNumericRepresentation.SignedInteger;
+ public const WICPixelFormatNumericRepresentation WICPixelFormatNumericRepresentationFixed = WICPixelFormatNumericRepresentation.Fixed;
+ public const WICPixelFormatNumericRepresentation WICPixelFormatNumericRepresentationFloat = WICPixelFormatNumericRepresentation.Float;
+ public const WICPlanarOptions WICPlanarOptionsDefault = WICPlanarOptions.Default;
+ public const WICPlanarOptions WICPlanarOptionsPreserveSubsampling = WICPlanarOptions.PreserveSubsampling;
+ public const WICJpegIndexingOptions WICJpegIndexingOptionsGenerateOnDemand = WICJpegIndexingOptions.WICJpegIndexingOptionsGenerateOnDemand;
+ public const WICJpegIndexingOptions WICJpegIndexingOptionsGenerateOnLoad = WICJpegIndexingOptions.WICJpegIndexingOptionsGenerateOnLoad;
+ public const WICJpegTransferMatrix WICJpegTransferMatrixIdentity = WICJpegTransferMatrix.WICJpegTransferMatrixIdentity;
+ public const WICJpegTransferMatrix WICJpegTransferMatrixBT601 = WICJpegTransferMatrix.WICJpegTransferMatrixBT601;
+ public const WICJpegScanType WICJpegScanTypeInterleaved = WICJpegScanType.WICJpegScanTypeInterleaved;
+ public const WICJpegScanType WICJpegScanTypePlanarComponents = WICJpegScanType.WICJpegScanTypePlanarComponents;
+ public const WICJpegScanType WICJpegScanTypeProgressive = WICJpegScanType.WICJpegScanTypeProgressive;
+ public const WICTiffCompressionOption WICTiffCompressionDontCare = WICTiffCompressionOption.WICTiffCompressionDontCare;
+ public const WICTiffCompressionOption WICTiffCompressionNone = WICTiffCompressionOption.WICTiffCompressionNone;
+ public const WICTiffCompressionOption WICTiffCompressionCCITT3 = WICTiffCompressionOption.WICTiffCompressionCCITT3;
+ public const WICTiffCompressionOption WICTiffCompressionCCITT4 = WICTiffCompressionOption.WICTiffCompressionCCITT4;
+ public const WICTiffCompressionOption WICTiffCompressionLZW = WICTiffCompressionOption.WICTiffCompressionLZW;
+ public const WICTiffCompressionOption WICTiffCompressionRLE = WICTiffCompressionOption.WICTiffCompressionRLE;
+ public const WICTiffCompressionOption WICTiffCompressionZIP = WICTiffCompressionOption.WICTiffCompressionZIP;
+ public const WICTiffCompressionOption WICTiffCompressionLZWHDifferencing = WICTiffCompressionOption.WICTiffCompressionLZWHDifferencing;
+ public const WICJpegYCrCbSubsamplingOption WICJpegYCrCbSubsamplingDefault = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault;
+ public const WICJpegYCrCbSubsamplingOption WICJpegYCrCbSubsampling420 = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling420;
+ public const WICJpegYCrCbSubsamplingOption WICJpegYCrCbSubsampling422 = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling422;
+ public const WICJpegYCrCbSubsamplingOption WICJpegYCrCbSubsampling444 = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling444;
+ public const WICJpegYCrCbSubsamplingOption WICJpegYCrCbSubsampling440 = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling440;
+ public const WICPngFilterOption WICPngFilterUnspecified = WICPngFilterOption.WICPngFilterUnspecified;
+ public const WICPngFilterOption WICPngFilterNone = WICPngFilterOption.WICPngFilterNone;
+ public const WICPngFilterOption WICPngFilterSub = WICPngFilterOption.WICPngFilterSub;
+ public const WICPngFilterOption WICPngFilterUp = WICPngFilterOption.WICPngFilterUp;
+ public const WICPngFilterOption WICPngFilterAverage = WICPngFilterOption.WICPngFilterAverage;
+ public const WICPngFilterOption WICPngFilterPaeth = WICPngFilterOption.WICPngFilterPaeth;
+ public const WICPngFilterOption WICPngFilterAdaptive = WICPngFilterOption.WICPngFilterAdaptive;
+ public const WICNamedWhitePoint WICWhitePointDefault = WICNamedWhitePoint.WICWhitePointDefault;
+ public const WICNamedWhitePoint WICWhitePointDaylight = WICNamedWhitePoint.WICWhitePointDaylight;
+ public const WICNamedWhitePoint WICWhitePointCloudy = WICNamedWhitePoint.WICWhitePointCloudy;
+ public const WICNamedWhitePoint WICWhitePointShade = WICNamedWhitePoint.WICWhitePointShade;
+ public const WICNamedWhitePoint WICWhitePointTungsten = WICNamedWhitePoint.WICWhitePointTungsten;
+ public const WICNamedWhitePoint WICWhitePointFluorescent = WICNamedWhitePoint.WICWhitePointFluorescent;
+ public const WICNamedWhitePoint WICWhitePointFlash = WICNamedWhitePoint.WICWhitePointFlash;
+ public const WICNamedWhitePoint WICWhitePointUnderwater = WICNamedWhitePoint.WICWhitePointUnderwater;
+ public const WICNamedWhitePoint WICWhitePointCustom = WICNamedWhitePoint.WICWhitePointCustom;
+ public const WICNamedWhitePoint WICWhitePointAutoWhiteBalance = WICNamedWhitePoint.WICWhitePointAutoWhiteBalance;
+ public const WICNamedWhitePoint WICWhitePointAsShot = WICNamedWhitePoint.WICWhitePointAsShot;
+ public const WICRawCapabilities WICRawCapabilityNotSupported = WICRawCapabilities.WICRawCapabilityNotSupported;
+ public const WICRawCapabilities WICRawCapabilityGetSupported = WICRawCapabilities.WICRawCapabilityGetSupported;
+ public const WICRawCapabilities WICRawCapabilityFullySupported = WICRawCapabilities.WICRawCapabilityFullySupported;
+ public const WICRawRotationCapabilities WICRawRotationCapabilityNotSupported = WICRawRotationCapabilities.WICRawRotationCapabilityNotSupported;
+ public const WICRawRotationCapabilities WICRawRotationCapabilityGetSupported = WICRawRotationCapabilities.WICRawRotationCapabilityGetSupported;
+ public const WICRawRotationCapabilities WICRawRotationCapabilityNinetyDegreesSupported = WICRawRotationCapabilities.WICRawRotationCapabilityNinetyDegreesSupported;
+ public const WICRawRotationCapabilities WICRawRotationCapabilityFullySupported = WICRawRotationCapabilities.WICRawRotationCapabilityFullySupported;
+ public const WICRawParameterSet WICAsShotParameterSet = WICRawParameterSet.WICAsShotParameterSet;
+ public const WICRawParameterSet WICUserAdjustedParameterSet = WICRawParameterSet.WICUserAdjustedParameterSet;
+ public const WICRawParameterSet WICAutoAdjustedParameterSet = WICRawParameterSet.WICAutoAdjustedParameterSet;
+ public const WICRawRenderMode WICRawRenderModeDraft = WICRawRenderMode.WICRawRenderModeDraft;
+ public const WICRawRenderMode WICRawRenderModeNormal = WICRawRenderMode.WICRawRenderModeNormal;
+ public const WICRawRenderMode WICRawRenderModeBestQuality = WICRawRenderMode.WICRawRenderModeBestQuality;
+ public const WICDdsDimension WICDdsTexture1D = WICDdsDimension.WICDdsTexture1D;
+ public const WICDdsDimension WICDdsTexture2D = WICDdsDimension.WICDdsTexture2D;
+ public const WICDdsDimension WICDdsTexture3D = WICDdsDimension.WICDdsTexture3D;
+ public const WICDdsDimension WICDdsTextureCube = WICDdsDimension.WICDdsTextureCube;
+ public const WICDdsAlphaMode WICDdsAlphaModeUnknown = WICDdsAlphaMode.WICDdsAlphaModeUnknown;
+ public const WICDdsAlphaMode WICDdsAlphaModeStraight = WICDdsAlphaMode.WICDdsAlphaModeStraight;
+ public const WICDdsAlphaMode WICDdsAlphaModePremultiplied = WICDdsAlphaMode.WICDdsAlphaModePremultiplied;
+ public const WICDdsAlphaMode WICDdsAlphaModeOpaque = WICDdsAlphaMode.WICDdsAlphaModeOpaque;
+ public const WICDdsAlphaMode WICDdsAlphaModeCustom = WICDdsAlphaMode.WICDdsAlphaModeCustom;
+ public const WICMetadataCreationOptions WICMetadataCreationDefault = WICMetadataCreationOptions.WICMetadataCreationDefault;
+ public const WICMetadataCreationOptions WICMetadataCreationAllowUnknown = WICMetadataCreationOptions.WICMetadataCreationAllowUnknown;
+ public const WICMetadataCreationOptions WICMetadataCreationFailUnknown = WICMetadataCreationOptions.WICMetadataCreationFailUnknown;
+ public const WICMetadataCreationOptions WICMetadataCreationMask = WICMetadataCreationOptions.WICMetadataCreationMask;
+ public const WICPersistOptions WICPersistOptionDefault = WICPersistOptions.Default;
+ public const WICPersistOptions WICPersistOptionLittleEndian = WICPersistOptions.LittleEndian;
+ public const WICPersistOptions WICPersistOptionBigEndian = WICPersistOptions.BigEndian;
+ public const WICPersistOptions WICPersistOptionStrictFormat = WICPersistOptions.StrictFormat;
+ public const WICPersistOptions WICPersistOptionNoCacheStream = WICPersistOptions.NoCacheStream;
+ public const WICPersistOptions WICPersistOptionPreferUTF8 = WICPersistOptions.PreferUTF8;
+ public const WICPersistOptions WICPersistOptionMask = WICPersistOptions.Mask;
}
diff --git a/src/Vortice.Win32.Media.Audio.XAudio2/Generated/Media.Audio.XAudio2.Apis.cs b/src/Vortice.Win32.Media.Audio.XAudio2/Generated/Media.Audio.XAudio2.Apis.cs
index 942c037..7556cd5 100644
--- a/src/Vortice.Win32.Media.Audio.XAudio2/Generated/Media.Audio.XAudio2.Apis.cs
+++ b/src/Vortice.Win32.Media.Audio.XAudio2/Generated/Media.Audio.XAudio2.Apis.cs
@@ -458,5 +458,23 @@ public static partial class Apis
public const uint X3DAUDIO_CALCULATE_ZEROCENTER = 65536;
public const uint X3DAUDIO_CALCULATE_REDIRECT_TO_LFE = 131072;
+
+ public const XAPOBufferFlags XAPO_BUFFER_SILENT = XAPOBufferFlags.Silent;
+ public const XAPOBufferFlags XAPO_BUFFER_VALID = XAPOBufferFlags.Valid;
+ public const FilterType LowPassFilter = FilterType.LowPassFilter;
+ public const FilterType BandPassFilter = FilterType.BandPassFilter;
+ public const FilterType HighPassFilter = FilterType.HighPassFilter;
+ public const FilterType NotchFilter = FilterType.NotchFilter;
+ public const FilterType LowPassOnePoleFilter = FilterType.LowPassOnePoleFilter;
+ public const FilterType HighPassOnePoleFilter = FilterType.HighPassOnePoleFilter;
+ public const HrtfDirectivityType OmniDirectional = HrtfDirectivityType.OmniDirectional;
+ public const HrtfDirectivityType Cardioid = HrtfDirectivityType.Cardioid;
+ public const HrtfDirectivityType Cone = HrtfDirectivityType.Cone;
+ public const HrtfEnvironment Small = HrtfEnvironment.Small;
+ public const HrtfEnvironment Medium = HrtfEnvironment.Medium;
+ public const HrtfEnvironment Large = HrtfEnvironment.Large;
+ public const HrtfEnvironment Outdoors = HrtfEnvironment.Outdoors;
+ public const HrtfDistanceDecayType NaturalDecay = HrtfDistanceDecayType.NaturalDecay;
+ public const HrtfDistanceDecayType CustomDecay = HrtfDistanceDecayType.CustomDecay;
}
diff --git a/src/Vortice.Win32/Generated/Graphics/Direct3D/Graphics.Direct3D.Apis.cs b/src/Vortice.Win32/Generated/Graphics/Direct3D/Graphics.Direct3D.Apis.cs
index eb828d1..86651ce 100644
--- a/src/Vortice.Win32/Generated/Graphics/Direct3D/Graphics.Direct3D.Apis.cs
+++ b/src/Vortice.Win32/Generated/Graphics/Direct3D/Graphics.Direct3D.Apis.cs
@@ -256,5 +256,317 @@ public static partial class Apis
return ref Unsafe.As(ref MemoryMarshal.GetReference(data));
}
}
+
+ public const DriverType D3D_DRIVER_TYPE_UNKNOWN = DriverType.Unknown;
+ public const DriverType D3D_DRIVER_TYPE_HARDWARE = DriverType.Hardware;
+ public const DriverType D3D_DRIVER_TYPE_REFERENCE = DriverType.Reference;
+ public const DriverType D3D_DRIVER_TYPE_NULL = DriverType.Null;
+ public const DriverType D3D_DRIVER_TYPE_SOFTWARE = DriverType.Software;
+ public const DriverType D3D_DRIVER_TYPE_WARP = DriverType.Warp;
+ public const FeatureLevel D3D_FEATURE_LEVEL_1_0_GENERIC = FeatureLevel.Level_1_0_Generic;
+ public const FeatureLevel D3D_FEATURE_LEVEL_1_0_CORE = FeatureLevel.Level_1_0_Core;
+ public const FeatureLevel D3D_FEATURE_LEVEL_9_1 = FeatureLevel.Level_9_1;
+ public const FeatureLevel D3D_FEATURE_LEVEL_9_2 = FeatureLevel.Level_9_2;
+ public const FeatureLevel D3D_FEATURE_LEVEL_9_3 = FeatureLevel.Level_9_3;
+ public const FeatureLevel D3D_FEATURE_LEVEL_10_0 = FeatureLevel.Level_10_0;
+ public const FeatureLevel D3D_FEATURE_LEVEL_10_1 = FeatureLevel.Level_10_1;
+ public const FeatureLevel D3D_FEATURE_LEVEL_11_0 = FeatureLevel.Level_11_0;
+ public const FeatureLevel D3D_FEATURE_LEVEL_11_1 = FeatureLevel.Level_11_1;
+ public const FeatureLevel D3D_FEATURE_LEVEL_12_0 = FeatureLevel.Level_12_0;
+ public const FeatureLevel D3D_FEATURE_LEVEL_12_1 = FeatureLevel.Level_12_1;
+ public const FeatureLevel D3D_FEATURE_LEVEL_12_2 = FeatureLevel.Level_12_2;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = PrimitiveTopology.Undefined;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_POINTLIST = PrimitiveTopology.PointList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_LINELIST = PrimitiveTopology.LineList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = PrimitiveTopology.LineStrip;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = PrimitiveTopology.TriangleList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = PrimitiveTopology.TriangleStrip;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = PrimitiveTopology.Trianglefan;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = PrimitiveTopology.LineListAdj;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = PrimitiveTopology.LineStripAdj;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = PrimitiveTopology.TriangleListAdj;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = PrimitiveTopology.TriangleStripAdj;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P1ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P2ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P3ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P4ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P5ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P6ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P7ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P8ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P9ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P10ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P11ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P12ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P13ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P14ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P15ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P16ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P17ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P18ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P19ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P20ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P21ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P22ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P23ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P24ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P25ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P26ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P27ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P28ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P29ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P30ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P31ControlPointPatchList;
+ public const PrimitiveTopology D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = PrimitiveTopology.P32ControlPointPatchList;
+ public const Primitive D3D_PRIMITIVE_UNDEFINED = Primitive.Undefined;
+ public const Primitive D3D_PRIMITIVE_POINT = Primitive.Point;
+ public const Primitive D3D_PRIMITIVE_LINE = Primitive.Line;
+ public const Primitive D3D_PRIMITIVE_TRIANGLE = Primitive.Triangle;
+ public const Primitive D3D_PRIMITIVE_LINE_ADJ = Primitive.LineAdj;
+ public const Primitive D3D_PRIMITIVE_TRIANGLE_ADJ = Primitive.TriangleAdj;
+ public const Primitive D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = Primitive.P1ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = Primitive.P2ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = Primitive.P3ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = Primitive.P4ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = Primitive.P5ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = Primitive.P6ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = Primitive.P7ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = Primitive.P8ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = Primitive.P9ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = Primitive.P10ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = Primitive.P11ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = Primitive.P12ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = Primitive.P13ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = Primitive.P14ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = Primitive.P15ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = Primitive.P16ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = Primitive.P17ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = Primitive.P18ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = Primitive.P19ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = Primitive.P20ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = Primitive.P21ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = Primitive.P22ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = Primitive.P23ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = Primitive.P24ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = Primitive.P25ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = Primitive.P26ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = Primitive.P27ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = Primitive.P28ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = Primitive.P29ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = Primitive.P30ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = Primitive.P31ControlPointPatch;
+ public const Primitive D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = Primitive.P32ControlPointPatch;
+ public const SrvDimension D3D_SRV_DIMENSION_UNKNOWN = SrvDimension.Unknown;
+ public const SrvDimension D3D_SRV_DIMENSION_BUFFER = SrvDimension.Buffer;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURE1D = SrvDimension.Texture1D;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURE1DARRAY = SrvDimension.Texture1DArray;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURE2D = SrvDimension.Texture2D;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURE2DARRAY = SrvDimension.Texture2DArray;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURE2DMS = SrvDimension.Texture2DMs;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = SrvDimension.Texture2DMsArray;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURE3D = SrvDimension.Texture3D;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURECUBE = SrvDimension.TextureCube;
+ public const SrvDimension D3D_SRV_DIMENSION_TEXTURECUBEARRAY = SrvDimension.TextureCubeArray;
+ public const SrvDimension D3D_SRV_DIMENSION_BUFFEREX = SrvDimension.BufferExtended;
+ public const IncludeType D3D_INCLUDE_LOCAL = IncludeType.Local;
+ public const IncludeType D3D_INCLUDE_SYSTEM = IncludeType.System;
+ public const ShaderVariableClass D3D_SVC_SCALAR = ShaderVariableClass.Scalar;
+ public const ShaderVariableClass D3D_SVC_VECTOR = ShaderVariableClass.Vector;
+ public const ShaderVariableClass D3D_SVC_MATRIX_ROWS = ShaderVariableClass.MatrixRows;
+ public const ShaderVariableClass D3D_SVC_MATRIX_COLUMNS = ShaderVariableClass.MatrixColumns;
+ public const ShaderVariableClass D3D_SVC_OBJECT = ShaderVariableClass.Object;
+ public const ShaderVariableClass D3D_SVC_STRUCT = ShaderVariableClass.Struct;
+ public const ShaderVariableClass D3D_SVC_INTERFACE_CLASS = ShaderVariableClass.InterfaceClass;
+ public const ShaderVariableClass D3D_SVC_INTERFACE_POINTER = ShaderVariableClass.InterfacePointer;
+ public const ShaderVariableFlags D3D_SVF_USERPACKED = ShaderVariableFlags.UserPacked;
+ public const ShaderVariableFlags D3D_SVF_USED = ShaderVariableFlags.Used;
+ public const ShaderVariableFlags D3D_SVF_INTERFACE_POINTER = ShaderVariableFlags.InterfacePointer;
+ public const ShaderVariableFlags D3D_SVF_INTERFACE_PARAMETER = ShaderVariableFlags.InterfaceParameter;
+ public const ShaderVariableType D3D_SVT_VOID = ShaderVariableType.Void;
+ public const ShaderVariableType D3D_SVT_BOOL = ShaderVariableType.Bool;
+ public const ShaderVariableType D3D_SVT_INT = ShaderVariableType.Int;
+ public const ShaderVariableType D3D_SVT_FLOAT = ShaderVariableType.Float;
+ public const ShaderVariableType D3D_SVT_STRING = ShaderVariableType.String;
+ public const ShaderVariableType D3D_SVT_TEXTURE = ShaderVariableType.Texture;
+ public const ShaderVariableType D3D_SVT_TEXTURE1D = ShaderVariableType.Texture1D;
+ public const ShaderVariableType D3D_SVT_TEXTURE2D = ShaderVariableType.Texture2D;
+ public const ShaderVariableType D3D_SVT_TEXTURE3D = ShaderVariableType.Texture3D;
+ public const ShaderVariableType D3D_SVT_TEXTURECUBE = ShaderVariableType.TextureCube;
+ public const ShaderVariableType D3D_SVT_SAMPLER = ShaderVariableType.Sampler;
+ public const ShaderVariableType D3D_SVT_SAMPLER1D = ShaderVariableType.Sampler1D;
+ public const ShaderVariableType D3D_SVT_SAMPLER2D = ShaderVariableType.Sampler2D;
+ public const ShaderVariableType D3D_SVT_SAMPLER3D = ShaderVariableType.Sampler3D;
+ public const ShaderVariableType D3D_SVT_SAMPLERCUBE = ShaderVariableType.SamplerCube;
+ public const ShaderVariableType D3D_SVT_PIXELSHADER = ShaderVariableType.PixelShader;
+ public const ShaderVariableType D3D_SVT_VERTEXSHADER = ShaderVariableType.VertexShader;
+ public const ShaderVariableType D3D_SVT_PIXELFRAGMENT = ShaderVariableType.PixelFragment;
+ public const ShaderVariableType D3D_SVT_VERTEXFRAGMENT = ShaderVariableType.VertexFragment;
+ public const ShaderVariableType D3D_SVT_UINT = ShaderVariableType.Uint;
+ public const ShaderVariableType D3D_SVT_UINT8 = ShaderVariableType.Uint8;
+ public const ShaderVariableType D3D_SVT_GEOMETRYSHADER = ShaderVariableType.GeometryShader;
+ public const ShaderVariableType D3D_SVT_RASTERIZER = ShaderVariableType.Rasterizer;
+ public const ShaderVariableType D3D_SVT_DEPTHSTENCIL = ShaderVariableType.DepthStencil;
+ public const ShaderVariableType D3D_SVT_BLEND = ShaderVariableType.Blend;
+ public const ShaderVariableType D3D_SVT_BUFFER = ShaderVariableType.Buffer;
+ public const ShaderVariableType D3D_SVT_CBUFFER = ShaderVariableType.ConstantBuffer;
+ public const ShaderVariableType D3D_SVT_TBUFFER = ShaderVariableType.TextureBuffer;
+ public const ShaderVariableType D3D_SVT_TEXTURE1DARRAY = ShaderVariableType.Texture1DArray;
+ public const ShaderVariableType D3D_SVT_TEXTURE2DARRAY = ShaderVariableType.Texture2DArray;
+ public const ShaderVariableType D3D_SVT_RENDERTARGETVIEW = ShaderVariableType.RenderTargetView;
+ public const ShaderVariableType D3D_SVT_DEPTHSTENCILVIEW = ShaderVariableType.DepthStencilView;
+ public const ShaderVariableType D3D_SVT_TEXTURE2DMS = ShaderVariableType.Texture2DMs;
+ public const ShaderVariableType D3D_SVT_TEXTURE2DMSARRAY = ShaderVariableType.Texture2DMsArray;
+ public const ShaderVariableType D3D_SVT_TEXTURECUBEARRAY = ShaderVariableType.TextureCubeArray;
+ public const ShaderVariableType D3D_SVT_HULLSHADER = ShaderVariableType.Hullshader;
+ public const ShaderVariableType D3D_SVT_DOMAINSHADER = ShaderVariableType.DomainShader;
+ public const ShaderVariableType D3D_SVT_INTERFACE_POINTER = ShaderVariableType.InterfacePointer;
+ public const ShaderVariableType D3D_SVT_COMPUTESHADER = ShaderVariableType.ComputeShader;
+ public const ShaderVariableType D3D_SVT_DOUBLE = ShaderVariableType.Double;
+ public const ShaderVariableType D3D_SVT_RWTEXTURE1D = ShaderVariableType.RwTexture1D;
+ public const ShaderVariableType D3D_SVT_RWTEXTURE1DARRAY = ShaderVariableType.RwTexture1DArray;
+ public const ShaderVariableType D3D_SVT_RWTEXTURE2D = ShaderVariableType.RwTexture2D;
+ public const ShaderVariableType D3D_SVT_RWTEXTURE2DARRAY = ShaderVariableType.RwTexture2DArray;
+ public const ShaderVariableType D3D_SVT_RWTEXTURE3D = ShaderVariableType.RwTexture3D;
+ public const ShaderVariableType D3D_SVT_RWBUFFER = ShaderVariableType.RwBuffer;
+ public const ShaderVariableType D3D_SVT_BYTEADDRESS_BUFFER = ShaderVariableType.ByteAddressBuffer;
+ public const ShaderVariableType D3D_SVT_RWBYTEADDRESS_BUFFER = ShaderVariableType.RwByteAddressBuffer;
+ public const ShaderVariableType D3D_SVT_STRUCTURED_BUFFER = ShaderVariableType.StructuredBuffer;
+ public const ShaderVariableType D3D_SVT_RWSTRUCTURED_BUFFER = ShaderVariableType.RwStructuredBuffer;
+ public const ShaderVariableType D3D_SVT_APPEND_STRUCTURED_BUFFER = ShaderVariableType.AppendStructuredBuffer;
+ public const ShaderVariableType D3D_SVT_CONSUME_STRUCTURED_BUFFER = ShaderVariableType.ConsumeStructuredBuffer;
+ public const ShaderVariableType D3D_SVT_MIN8FLOAT = ShaderVariableType.Min8Float;
+ public const ShaderVariableType D3D_SVT_MIN10FLOAT = ShaderVariableType.Min10Float;
+ public const ShaderVariableType D3D_SVT_MIN16FLOAT = ShaderVariableType.Min16Float;
+ public const ShaderVariableType D3D_SVT_MIN12INT = ShaderVariableType.Min12Int;
+ public const ShaderVariableType D3D_SVT_MIN16INT = ShaderVariableType.Min16Int;
+ public const ShaderVariableType D3D_SVT_MIN16UINT = ShaderVariableType.Min16Uint;
+ public const ShaderVariableType D3D_SVT_INT16 = ShaderVariableType.Int16;
+ public const ShaderVariableType D3D_SVT_UINT16 = ShaderVariableType.UInt16;
+ public const ShaderVariableType D3D_SVT_FLOAT16 = ShaderVariableType.Float16;
+ public const ShaderVariableType D3D_SVT_INT64 = ShaderVariableType.Int64;
+ public const ShaderVariableType D3D_SVT_UINT64 = ShaderVariableType.UInt64;
+ public const ShaderInputFlags D3D_SIF_USERPACKED = ShaderInputFlags.UserPacked;
+ public const ShaderInputFlags D3D_SIF_COMPARISON_SAMPLER = ShaderInputFlags.ComparisonSampler;
+ public const ShaderInputFlags D3D_SIF_TEXTURE_COMPONENT_0 = ShaderInputFlags.TextureComponent0;
+ public const ShaderInputFlags D3D_SIF_TEXTURE_COMPONENT_1 = ShaderInputFlags.TextureComponent1;
+ public const ShaderInputFlags D3D_SIF_TEXTURE_COMPONENTS = ShaderInputFlags.TextureComponents;
+ public const ShaderInputFlags D3D_SIF_UNUSED = ShaderInputFlags.Unused;
+ public const ShaderInputType D3D_SIT_CBUFFER = ShaderInputType.ConstantBuffer;
+ public const ShaderInputType D3D_SIT_TBUFFER = ShaderInputType.TextureBuffer;
+ public const ShaderInputType D3D_SIT_TEXTURE = ShaderInputType.Texture;
+ public const ShaderInputType D3D_SIT_SAMPLER = ShaderInputType.Sampler;
+ public const ShaderInputType D3D_SIT_UAV_RWTYPED = ShaderInputType.UavRwTyped;
+ public const ShaderInputType D3D_SIT_STRUCTURED = ShaderInputType.Structured;
+ public const ShaderInputType D3D_SIT_UAV_RWSTRUCTURED = ShaderInputType.UavRwStructured;
+ public const ShaderInputType D3D_SIT_BYTEADDRESS = ShaderInputType.ByteAddress;
+ public const ShaderInputType D3D_SIT_UAV_RWBYTEADDRESS = ShaderInputType.UavRwByteAddress;
+ public const ShaderInputType D3D_SIT_UAV_APPEND_STRUCTURED = ShaderInputType.UavAppendStructured;
+ public const ShaderInputType D3D_SIT_UAV_CONSUME_STRUCTURED = ShaderInputType.UavConsumeStructured;
+ public const ShaderInputType D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ShaderInputType.UavRwStructuredWithCounter;
+ public const ShaderInputType D3D_SIT_RTACCELERATIONSTRUCTURE = ShaderInputType.RtAccelerationStructure;
+ public const ShaderInputType D3D_SIT_UAV_FEEDBACKTEXTURE = ShaderInputType.UavFeedbackTexture;
+ public const ShaderConstantBufferFlags D3D_CBF_USERPACKED = ShaderConstantBufferFlags.UserPacked;
+ public const ConstantBufferType D3D_CT_CBUFFER = ConstantBufferType.ConstantBuffer;
+ public const ConstantBufferType D3D_CT_TBUFFER = ConstantBufferType.TextureBuffer;
+ public const ConstantBufferType D3D_CT_INTERFACE_POINTERS = ConstantBufferType.InterfacePointers;
+ public const ConstantBufferType D3D_CT_RESOURCE_BIND_INFO = ConstantBufferType.ResourceBindInfo;
+ public const Name D3D_NAME_UNDEFINED = Name.Undefined;
+ public const Name D3D_NAME_POSITION = Name.Position;
+ public const Name D3D_NAME_CLIP_DISTANCE = Name.ClipDistance;
+ public const Name D3D_NAME_CULL_DISTANCE = Name.CullDistance;
+ public const Name D3D_NAME_RENDER_TARGET_ARRAY_INDEX = Name.RenderTargetArrayIndex;
+ public const Name D3D_NAME_VIEWPORT_ARRAY_INDEX = Name.ViewportArrayIndex;
+ public const Name D3D_NAME_VERTEX_ID = Name.VertexId;
+ public const Name D3D_NAME_PRIMITIVE_ID = Name.PrimitiveId;
+ public const Name D3D_NAME_INSTANCE_ID = Name.InstanceId;
+ public const Name D3D_NAME_IS_FRONT_FACE = Name.IsFrontFace;
+ public const Name D3D_NAME_SAMPLE_INDEX = Name.SampleIndex;
+ public const Name D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = Name.FinalQuadEdgeTessFactor;
+ public const Name D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = Name.FinalQuadInsideTessFactor;
+ public const Name D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = Name.FinalTriEdgeTessFactor;
+ public const Name D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = Name.FinalTriInsideTessFactor;
+ public const Name D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = Name.FinalLineDetailTessFactor;
+ public const Name D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = Name.FinalLineDensityTessFactor;
+ public const Name D3D_NAME_BARYCENTRICS = Name.Barycentrics;
+ public const Name D3D_NAME_SHADINGRATE = Name.ShadingRate;
+ public const Name D3D_NAME_CULLPRIMITIVE = Name.CullPrimitive;
+ public const Name D3D_NAME_TARGET = Name.Target;
+ public const Name D3D_NAME_DEPTH = Name.Depth;
+ public const Name D3D_NAME_COVERAGE = Name.Coverage;
+ public const Name D3D_NAME_DEPTH_GREATER_EQUAL = Name.DepthGreaterEqual;
+ public const Name D3D_NAME_DEPTH_LESS_EQUAL = Name.DepthLessEqual;
+ public const Name D3D_NAME_STENCIL_REF = Name.StencilRef;
+ public const Name D3D_NAME_INNER_COVERAGE = Name.InnerCoverage;
+ public const ResourceReturnType D3D_RETURN_TYPE_UNORM = ResourceReturnType.Unorm;
+ public const ResourceReturnType D3D_RETURN_TYPE_SNORM = ResourceReturnType.Snorm;
+ public const ResourceReturnType D3D_RETURN_TYPE_SINT = ResourceReturnType.Sint;
+ public const ResourceReturnType D3D_RETURN_TYPE_UINT = ResourceReturnType.Uint;
+ public const ResourceReturnType D3D_RETURN_TYPE_FLOAT = ResourceReturnType.Float;
+ public const ResourceReturnType D3D_RETURN_TYPE_MIXED = ResourceReturnType.Mixed;
+ public const ResourceReturnType D3D_RETURN_TYPE_DOUBLE = ResourceReturnType.Double;
+ public const ResourceReturnType D3D_RETURN_TYPE_CONTINUED = ResourceReturnType.Continued;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_UNKNOWN = RegisterComponentType.Unknown;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_UINT32 = RegisterComponentType.UInt32;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_SINT32 = RegisterComponentType.Sint32;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_FLOAT32 = RegisterComponentType.Float32;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_UINT16 = RegisterComponentType.UInt16;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_SINT16 = RegisterComponentType.Sint16;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_FLOAT16 = RegisterComponentType.Float16;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_UINT64 = RegisterComponentType.UInt64;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_SINT64 = RegisterComponentType.Sint64;
+ public const RegisterComponentType D3D_REGISTER_COMPONENT_FLOAT64 = RegisterComponentType.Float64;
+ public const TessellatorDomain D3D_TESSELLATOR_DOMAIN_UNDEFINED = TessellatorDomain.Undefined;
+ public const TessellatorDomain D3D_TESSELLATOR_DOMAIN_ISOLINE = TessellatorDomain.Isoline;
+ public const TessellatorDomain D3D_TESSELLATOR_DOMAIN_TRI = TessellatorDomain.Tri;
+ public const TessellatorDomain D3D_TESSELLATOR_DOMAIN_QUAD = TessellatorDomain.Quad;
+ public const TessellatorPartitioning D3D_TESSELLATOR_PARTITIONING_UNDEFINED = TessellatorPartitioning.Undefined;
+ public const TessellatorPartitioning D3D_TESSELLATOR_PARTITIONING_INTEGER = TessellatorPartitioning.Integer;
+ public const TessellatorPartitioning D3D_TESSELLATOR_PARTITIONING_POW2 = TessellatorPartitioning.Pow2;
+ public const TessellatorPartitioning D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = TessellatorPartitioning.FractionalOdd;
+ public const TessellatorPartitioning D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = TessellatorPartitioning.FractionalEven;
+ public const TessellatorOutputPrimitive D3D_TESSELLATOR_OUTPUT_UNDEFINED = TessellatorOutputPrimitive.Undefined;
+ public const TessellatorOutputPrimitive D3D_TESSELLATOR_OUTPUT_POINT = TessellatorOutputPrimitive.Point;
+ public const TessellatorOutputPrimitive D3D_TESSELLATOR_OUTPUT_LINE = TessellatorOutputPrimitive.Line;
+ public const TessellatorOutputPrimitive D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = TessellatorOutputPrimitive.TriangleCw;
+ public const TessellatorOutputPrimitive D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = TessellatorOutputPrimitive.TriangleCcw;
+ public const MinPrecision D3D_MIN_PRECISION_DEFAULT = MinPrecision.Default;
+ public const MinPrecision D3D_MIN_PRECISION_FLOAT_16 = MinPrecision.Float16;
+ public const MinPrecision D3D_MIN_PRECISION_FLOAT_2_8 = MinPrecision.Float28;
+ public const MinPrecision D3D_MIN_PRECISION_RESERVED = MinPrecision.Reserved;
+ public const MinPrecision D3D_MIN_PRECISION_SINT_16 = MinPrecision.Sint16;
+ public const MinPrecision D3D_MIN_PRECISION_UINT_16 = MinPrecision.Uint16;
+ public const MinPrecision D3D_MIN_PRECISION_ANY_16 = MinPrecision.Any16;
+ public const MinPrecision D3D_MIN_PRECISION_ANY_10 = MinPrecision.Any10;
+ public const InterpolationMode D3D_INTERPOLATION_UNDEFINED = InterpolationMode.Undefined;
+ public const InterpolationMode D3D_INTERPOLATION_CONSTANT = InterpolationMode.Constant;
+ public const InterpolationMode D3D_INTERPOLATION_LINEAR = InterpolationMode.Linear;
+ public const InterpolationMode D3D_INTERPOLATION_LINEAR_CENTROID = InterpolationMode.LinearCentroid;
+ public const InterpolationMode D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = InterpolationMode.LinearNoPerspective;
+ public const InterpolationMode D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = InterpolationMode.LinearNoPerspectiveCentroid;
+ public const InterpolationMode D3D_INTERPOLATION_LINEAR_SAMPLE = InterpolationMode.LinearSample;
+ public const InterpolationMode D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = InterpolationMode.LinearNoPerspectiveSample;
+ public const ParameterFlags D3D_PF_NONE = ParameterFlags.None;
+ public const ParameterFlags D3D_PF_IN = ParameterFlags.In;
+ public const ParameterFlags D3D_PF_OUT = ParameterFlags.Out;
+ public const FormatLayout D3DFL_STANDARD = FormatLayout.D3DFL_STANDARD;
+ public const FormatLayout D3DFL_CUSTOM = FormatLayout.D3DFL_CUSTOM;
+ public const FormatTypeLevel D3DFTL_NO_TYPE = FormatTypeLevel.D3DFTL_NO_TYPE;
+ public const FormatTypeLevel D3DFTL_PARTIAL_TYPE = FormatTypeLevel.D3DFTL_PARTIAL_TYPE;
+ public const FormatTypeLevel D3DFTL_FULL_TYPE = FormatTypeLevel.D3DFTL_FULL_TYPE;
+ public const FormatComponentName D3DFCN_R = FormatComponentName.D3DFCN_R;
+ public const FormatComponentName D3DFCN_G = FormatComponentName.D3DFCN_G;
+ public const FormatComponentName D3DFCN_B = FormatComponentName.D3DFCN_B;
+ public const FormatComponentName D3DFCN_A = FormatComponentName.D3DFCN_A;
+ public const FormatComponentName D3DFCN_D = FormatComponentName.D3DFCN_D;
+ public const FormatComponentName D3DFCN_S = FormatComponentName.D3DFCN_S;
+ public const FormatComponentName D3DFCN_X = FormatComponentName.D3DFCN_X;
+ public const FormatComponentInterpretation D3DFCI_TYPELESS = FormatComponentInterpretation.D3DFCI_TYPELESS;
+ public const FormatComponentInterpretation D3DFCI_FLOAT = FormatComponentInterpretation.D3DFCI_FLOAT;
+ public const FormatComponentInterpretation D3DFCI_SNORM = FormatComponentInterpretation.D3DFCI_SNORM;
+ public const FormatComponentInterpretation D3DFCI_UNORM = FormatComponentInterpretation.D3DFCI_UNORM;
+ public const FormatComponentInterpretation D3DFCI_SINT = FormatComponentInterpretation.D3DFCI_SINT;
+ public const FormatComponentInterpretation D3DFCI_UINT = FormatComponentInterpretation.D3DFCI_UINT;
+ public const FormatComponentInterpretation D3DFCI_UNORM_SRGB = FormatComponentInterpretation.D3DFCI_UNORM_SRGB;
+ public const FormatComponentInterpretation D3DFCI_BIASED_FIXED_2_8 = FormatComponentInterpretation.D3DFCI_BIASED_FIXED_2_8;
}
diff --git a/src/Vortice.Win32/Generated/Graphics/Dxgi.Common/Graphics.Dxgi.Common.Apis.cs b/src/Vortice.Win32/Generated/Graphics/Dxgi.Common/Graphics.Dxgi.Common.Apis.cs
index 3f254f0..b61fa41 100644
--- a/src/Vortice.Win32/Generated/Graphics/Dxgi.Common/Graphics.Dxgi.Common.Apis.cs
+++ b/src/Vortice.Win32/Generated/Graphics/Dxgi.Common/Graphics.Dxgi.Common.Apis.cs
@@ -14,5 +14,182 @@ public static partial class Apis
public const uint DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN = 4294967295;
public const uint DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN = 4294967294;
+
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = ColorSpaceType.RgbFullG22NoneP709;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = ColorSpaceType.RgbFullG10NoneP709;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = ColorSpaceType.RgbStudioG22NoneP709;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = ColorSpaceType.RgbStudioG22NoneP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RESERVED = ColorSpaceType.Reserved;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = ColorSpaceType.YcbcrFullG22NoneP709X601;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = ColorSpaceType.YcbcrStudioG22LeftP601;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = ColorSpaceType.YcbcrFullG22LeftP601;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = ColorSpaceType.YcbcrStudioG22LeftP709;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = ColorSpaceType.YcbcrFullG22LeftP709;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = ColorSpaceType.YcbcrStudioG22LeftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = ColorSpaceType.YcbcrFullG22LeftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = ColorSpaceType.RgbFullG2084NoneP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = ColorSpaceType.YcbcrStudioG2084LeftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = ColorSpaceType.RgbStudioG2084NoneP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = ColorSpaceType.YcbcrStudioG22TopleftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = ColorSpaceType.YcbcrStudioG2084TopleftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = ColorSpaceType.RgbFullG22NoneP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = ColorSpaceType.YcbcrStudioGhlgTopleftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = ColorSpaceType.YcbcrFullGhlgTopleftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709 = ColorSpaceType.RgbStudioG24NoneP709;
+ public const ColorSpaceType DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020 = ColorSpaceType.RgbStudioG24NoneP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709 = ColorSpaceType.YcbcrStudioG24LeftP709;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020 = ColorSpaceType.YcbcrStudioG24LeftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020 = ColorSpaceType.YcbcrStudioG24TopleftP2020;
+ public const ColorSpaceType DXGI_COLOR_SPACE_CUSTOM = ColorSpaceType.Custom;
+ public const Format DXGI_FORMAT_UNKNOWN = Format.Unknown;
+ public const Format DXGI_FORMAT_R32G32B32A32_TYPELESS = Format.R32G32B32A32Typeless;
+ public const Format DXGI_FORMAT_R32G32B32A32_FLOAT = Format.R32G32B32A32Float;
+ public const Format DXGI_FORMAT_R32G32B32A32_UINT = Format.R32G32B32A32Uint;
+ public const Format DXGI_FORMAT_R32G32B32A32_SINT = Format.R32G32B32A32Sint;
+ public const Format DXGI_FORMAT_R32G32B32_TYPELESS = Format.R32G32B32Typeless;
+ public const Format DXGI_FORMAT_R32G32B32_FLOAT = Format.R32G32B32Float;
+ public const Format DXGI_FORMAT_R32G32B32_UINT = Format.R32G32B32Uint;
+ public const Format DXGI_FORMAT_R32G32B32_SINT = Format.R32G32B32Sint;
+ public const Format DXGI_FORMAT_R16G16B16A16_TYPELESS = Format.R16G16B16A16Typeless;
+ public const Format DXGI_FORMAT_R16G16B16A16_FLOAT = Format.R16G16B16A16Float;
+ public const Format DXGI_FORMAT_R16G16B16A16_UNORM = Format.R16G16B16A16Unorm;
+ public const Format DXGI_FORMAT_R16G16B16A16_UINT = Format.R16G16B16A16Uint;
+ public const Format DXGI_FORMAT_R16G16B16A16_SNORM = Format.R16G16B16A16Snorm;
+ public const Format DXGI_FORMAT_R16G16B16A16_SINT = Format.R16G16B16A16Sint;
+ public const Format DXGI_FORMAT_R32G32_TYPELESS = Format.R32G32Typeless;
+ public const Format DXGI_FORMAT_R32G32_FLOAT = Format.R32G32Float;
+ public const Format DXGI_FORMAT_R32G32_UINT = Format.R32G32Uint;
+ public const Format DXGI_FORMAT_R32G32_SINT = Format.R32G32Sint;
+ public const Format DXGI_FORMAT_R32G8X24_TYPELESS = Format.R32G8X24Typeless;
+ public const Format DXGI_FORMAT_D32_FLOAT_S8X24_UINT = Format.D32FloatS8X24Uint;
+ public const Format DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = Format.R32FloatX8X24Typeless;
+ public const Format DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = Format.X32TypelessG8X24Uint;
+ public const Format DXGI_FORMAT_R10G10B10A2_TYPELESS = Format.R10G10B10A2Typeless;
+ public const Format DXGI_FORMAT_R10G10B10A2_UNORM = Format.R10G10B10A2Unorm;
+ public const Format DXGI_FORMAT_R10G10B10A2_UINT = Format.R10G10B10A2Uint;
+ public const Format DXGI_FORMAT_R11G11B10_FLOAT = Format.R11G11B10Float;
+ public const Format DXGI_FORMAT_R8G8B8A8_TYPELESS = Format.R8G8B8A8Typeless;
+ public const Format DXGI_FORMAT_R8G8B8A8_UNORM = Format.R8G8B8A8Unorm;
+ public const Format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = Format.R8G8B8A8UnormSrgb;
+ public const Format DXGI_FORMAT_R8G8B8A8_UINT = Format.R8G8B8A8Uint;
+ public const Format DXGI_FORMAT_R8G8B8A8_SNORM = Format.R8G8B8A8Snorm;
+ public const Format DXGI_FORMAT_R8G8B8A8_SINT = Format.R8G8B8A8Sint;
+ public const Format DXGI_FORMAT_R16G16_TYPELESS = Format.R16G16Typeless;
+ public const Format DXGI_FORMAT_R16G16_FLOAT = Format.R16G16Float;
+ public const Format DXGI_FORMAT_R16G16_UNORM = Format.R16G16Unorm;
+ public const Format DXGI_FORMAT_R16G16_UINT = Format.R16G16Uint;
+ public const Format DXGI_FORMAT_R16G16_SNORM = Format.R16G16Snorm;
+ public const Format DXGI_FORMAT_R16G16_SINT = Format.R16G16Sint;
+ public const Format DXGI_FORMAT_R32_TYPELESS = Format.R32Typeless;
+ public const Format DXGI_FORMAT_D32_FLOAT = Format.D32Float;
+ public const Format DXGI_FORMAT_R32_FLOAT = Format.R32Float;
+ public const Format DXGI_FORMAT_R32_UINT = Format.R32Uint;
+ public const Format DXGI_FORMAT_R32_SINT = Format.R32Sint;
+ public const Format DXGI_FORMAT_R24G8_TYPELESS = Format.R24G8Typeless;
+ public const Format DXGI_FORMAT_D24_UNORM_S8_UINT = Format.D24UnormS8Uint;
+ public const Format DXGI_FORMAT_R24_UNORM_X8_TYPELESS = Format.R24UnormX8Typeless;
+ public const Format DXGI_FORMAT_X24_TYPELESS_G8_UINT = Format.X24TypelessG8Uint;
+ public const Format DXGI_FORMAT_R8G8_TYPELESS = Format.R8G8Typeless;
+ public const Format DXGI_FORMAT_R8G8_UNORM = Format.R8G8Unorm;
+ public const Format DXGI_FORMAT_R8G8_UINT = Format.R8G8Uint;
+ public const Format DXGI_FORMAT_R8G8_SNORM = Format.R8G8Snorm;
+ public const Format DXGI_FORMAT_R8G8_SINT = Format.R8G8Sint;
+ public const Format DXGI_FORMAT_R16_TYPELESS = Format.R16Typeless;
+ public const Format DXGI_FORMAT_R16_FLOAT = Format.R16Float;
+ public const Format DXGI_FORMAT_D16_UNORM = Format.D16Unorm;
+ public const Format DXGI_FORMAT_R16_UNORM = Format.R16Unorm;
+ public const Format DXGI_FORMAT_R16_UINT = Format.R16Uint;
+ public const Format DXGI_FORMAT_R16_SNORM = Format.R16Snorm;
+ public const Format DXGI_FORMAT_R16_SINT = Format.R16Sint;
+ public const Format DXGI_FORMAT_R8_TYPELESS = Format.R8Typeless;
+ public const Format DXGI_FORMAT_R8_UNORM = Format.R8Unorm;
+ public const Format DXGI_FORMAT_R8_UINT = Format.R8Uint;
+ public const Format DXGI_FORMAT_R8_SNORM = Format.R8Snorm;
+ public const Format DXGI_FORMAT_R8_SINT = Format.R8Sint;
+ public const Format DXGI_FORMAT_A8_UNORM = Format.A8Unorm;
+ public const Format DXGI_FORMAT_R1_UNORM = Format.R1Unorm;
+ public const Format DXGI_FORMAT_R9G9B9E5_SHAREDEXP = Format.R9G9B9E5SharedExp;
+ public const Format DXGI_FORMAT_R8G8_B8G8_UNORM = Format.R8G8_B8G8Unorm;
+ public const Format DXGI_FORMAT_G8R8_G8B8_UNORM = Format.G8R8_G8B8Unorm;
+ public const Format DXGI_FORMAT_BC1_TYPELESS = Format.BC1Typeless;
+ public const Format DXGI_FORMAT_BC1_UNORM = Format.BC1Unorm;
+ public const Format DXGI_FORMAT_BC1_UNORM_SRGB = Format.BC1UnormSrgb;
+ public const Format DXGI_FORMAT_BC2_TYPELESS = Format.BC2Typeless;
+ public const Format DXGI_FORMAT_BC2_UNORM = Format.BC2Unorm;
+ public const Format DXGI_FORMAT_BC2_UNORM_SRGB = Format.BC2UnormSrgb;
+ public const Format DXGI_FORMAT_BC3_TYPELESS = Format.BC3Typeless;
+ public const Format DXGI_FORMAT_BC3_UNORM = Format.BC3Unorm;
+ public const Format DXGI_FORMAT_BC3_UNORM_SRGB = Format.BC3UnormSrgb;
+ public const Format DXGI_FORMAT_BC4_TYPELESS = Format.BC4Typeless;
+ public const Format DXGI_FORMAT_BC4_UNORM = Format.BC4Unorm;
+ public const Format DXGI_FORMAT_BC4_SNORM = Format.BC4Snorm;
+ public const Format DXGI_FORMAT_BC5_TYPELESS = Format.BC5Typeless;
+ public const Format DXGI_FORMAT_BC5_UNORM = Format.BC5Unorm;
+ public const Format DXGI_FORMAT_BC5_SNORM = Format.BC5Snorm;
+ public const Format DXGI_FORMAT_B5G6R5_UNORM = Format.B5G6R5Unorm;
+ public const Format DXGI_FORMAT_B5G5R5A1_UNORM = Format.B5G5R5A1Unorm;
+ public const Format DXGI_FORMAT_B8G8R8A8_UNORM = Format.B8G8R8A8Unorm;
+ public const Format DXGI_FORMAT_B8G8R8X8_UNORM = Format.B8G8R8X8Unorm;
+ public const Format DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = Format.R10G10B10XRBiasA2Unorm;
+ public const Format DXGI_FORMAT_B8G8R8A8_TYPELESS = Format.B8G8R8A8Typeless;
+ public const Format DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = Format.B8G8R8A8UnormSrgb;
+ public const Format DXGI_FORMAT_B8G8R8X8_TYPELESS = Format.B8G8R8X8Typeless;
+ public const Format DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = Format.B8G8R8X8UnormSrgb;
+ public const Format DXGI_FORMAT_BC6H_TYPELESS = Format.BC6HTypeless;
+ public const Format DXGI_FORMAT_BC6H_UF16 = Format.BC6HUF16;
+ public const Format DXGI_FORMAT_BC6H_SF16 = Format.BC6HSF16;
+ public const Format DXGI_FORMAT_BC7_TYPELESS = Format.BC7Typeless;
+ public const Format DXGI_FORMAT_BC7_UNORM = Format.BC7Unorm;
+ public const Format DXGI_FORMAT_BC7_UNORM_SRGB = Format.BC7UnormSrgb;
+ public const Format DXGI_FORMAT_AYUV = Format.AYUV;
+ public const Format DXGI_FORMAT_Y410 = Format.Y410;
+ public const Format DXGI_FORMAT_Y416 = Format.Y416;
+ public const Format DXGI_FORMAT_NV12 = Format.NV12;
+ public const Format DXGI_FORMAT_P010 = Format.P010;
+ public const Format DXGI_FORMAT_P016 = Format.P016;
+ public const Format DXGI_FORMAT_420_OPAQUE = Format.Opaque420;
+ public const Format DXGI_FORMAT_YUY2 = Format.YUY2;
+ public const Format DXGI_FORMAT_Y210 = Format.Y210;
+ public const Format DXGI_FORMAT_Y216 = Format.Y216;
+ public const Format DXGI_FORMAT_NV11 = Format.NV11;
+ public const Format DXGI_FORMAT_AI44 = Format.AI44;
+ public const Format DXGI_FORMAT_IA44 = Format.IA44;
+ public const Format DXGI_FORMAT_P8 = Format.P8;
+ public const Format DXGI_FORMAT_A8P8 = Format.A8P8;
+ public const Format DXGI_FORMAT_B4G4R4A4_UNORM = Format.B4G4R4A4Unorm;
+ public const Format DXGI_FORMAT_P208 = Format.P208;
+ public const Format DXGI_FORMAT_V208 = Format.V208;
+ public const Format DXGI_FORMAT_V408 = Format.V408;
+ public const Format DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = Format.SamplerFeedbackMinMipOpaque;
+ public const Format DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = Format.SamplerFeedbackMipRegionUsedOpaque;
+ public const Format DXGI_FORMAT_A4B4G4R4_UNORM = Format.A4B4G4R4Unorm;
+ public const Format DXGI_FORMAT_R10G10B10_7E3_A2_FLOAT = Format.Xbox_R10G10B10_7E3_A2Float;
+ public const Format DXGI_FORMAT_R10G10B10_6E4_A2_FLOAT = Format.Xbox_R10G10B10_6E4_A2Float;
+ public const Format DXGI_FORMAT_D16_UNORM_S8_UINT = Format.Xbox_D16Unorm_S8Uint;
+ public const Format DXGI_FORMAT_R16_UNORM_X8_TYPELESS = Format.Xbox_R16Unorm_X8Typeless;
+ public const Format DXGI_FORMAT_X16_TYPELESS_G8_UINT = Format.Xbox_X16Typeless_G8Uint;
+ public const Format DXGI_FORMAT_R10G10B10_SNORM_A2_UNORM = Format.Xbox_R10G10B10Snorm_A2Unorm;
+ public const Format DXGI_FORMAT_R4G4_UNORM = Format.Xbox_R4G4Unorm;
+ public const ModeScanlineOrder DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = ModeScanlineOrder.Unspecified;
+ public const ModeScanlineOrder DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = ModeScanlineOrder.Progressive;
+ public const ModeScanlineOrder DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = ModeScanlineOrder.UpperFieldFirst;
+ public const ModeScanlineOrder DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = ModeScanlineOrder.LowerFieldFirst;
+ public const ModeScaling DXGI_MODE_SCALING_UNSPECIFIED = ModeScaling.Unspecified;
+ public const ModeScaling DXGI_MODE_SCALING_CENTERED = ModeScaling.Centered;
+ public const ModeScaling DXGI_MODE_SCALING_STRETCHED = ModeScaling.Stretched;
+ public const ModeRotation DXGI_MODE_ROTATION_UNSPECIFIED = ModeRotation.Unspecified;
+ public const ModeRotation DXGI_MODE_ROTATION_IDENTITY = ModeRotation.Identity;
+ public const ModeRotation DXGI_MODE_ROTATION_ROTATE90 = ModeRotation.Rotate90;
+ public const ModeRotation DXGI_MODE_ROTATION_ROTATE180 = ModeRotation.Rotate180;
+ public const ModeRotation DXGI_MODE_ROTATION_ROTATE270 = ModeRotation.Rotate270;
+ public const AlphaMode DXGI_ALPHA_MODE_UNSPECIFIED = AlphaMode.Unspecified;
+ public const AlphaMode DXGI_ALPHA_MODE_PREMULTIPLIED = AlphaMode.Premultiplied;
+ public const AlphaMode DXGI_ALPHA_MODE_STRAIGHT = AlphaMode.Straight;
+ public const AlphaMode DXGI_ALPHA_MODE_IGNORE = AlphaMode.Ignore;
+ public const CpuAccess DXGI_CPU_ACCESS_NONE = CpuAccess.None;
+ public const CpuAccess DXGI_CPU_ACCESS_DYNAMIC = CpuAccess.Dynamic;
+ public const CpuAccess DXGI_CPU_ACCESS_READ_WRITE = CpuAccess.ReadWrite;
+ public const CpuAccess DXGI_CPU_ACCESS_SCRATCH = CpuAccess.Scratch;
+ public const CpuAccess DXGI_CPU_ACCESS_FIELD = CpuAccess.Field;
}