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Update metadata to 39.0.18-preview
Generator: Add initial Interface generation.
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@@ -14,7 +14,7 @@ namespace Win32.Graphics.DirectComposition;
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[Guid("9842ad7d-d9cf-4908-aed7-48b51da5e7c2")]
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[NativeTypeName("struct IDCompositionRectangleClip : IDCompositionClip")]
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[NativeInheritance("IDCompositionClip")]
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public unsafe partial struct IDCompositionRectangleClip : INativeGuid
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public unsafe partial struct IDCompositionRectangleClip : IDCompositionRectangleClip.Interface, INativeGuid
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{
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public static ref readonly Guid IID_IDCompositionRectangleClip
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{
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@@ -265,5 +265,79 @@ public unsafe partial struct IDCompositionRectangleClip : INativeGuid
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{
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return ((delegate* unmanaged[Stdcall]<IDCompositionRectangleClip*, float, int>)(lpVtbl[26]))((IDCompositionRectangleClip*)Unsafe.AsPointer(ref this), radius);
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}
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public interface Interface : IDCompositionClip.Interface
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{
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[VtblIndex(3)]
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HResult SetLeft(IDCompositionAnimation* animation);
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[VtblIndex(4)]
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HResult SetLeft(float left);
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[VtblIndex(5)]
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HResult SetTop(IDCompositionAnimation* animation);
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[VtblIndex(6)]
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HResult SetTop(float top);
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[VtblIndex(7)]
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HResult SetRight(IDCompositionAnimation* animation);
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[VtblIndex(8)]
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HResult SetRight(float right);
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[VtblIndex(9)]
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HResult SetBottom(IDCompositionAnimation* animation);
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[VtblIndex(10)]
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HResult SetBottom(float bottom);
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[VtblIndex(11)]
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HResult SetTopLeftRadiusX(IDCompositionAnimation* animation);
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[VtblIndex(12)]
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HResult SetTopLeftRadiusX(float radius);
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[VtblIndex(13)]
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HResult SetTopLeftRadiusY(IDCompositionAnimation* animation);
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[VtblIndex(14)]
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HResult SetTopLeftRadiusY(float radius);
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[VtblIndex(15)]
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HResult SetTopRightRadiusX(IDCompositionAnimation* animation);
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[VtblIndex(16)]
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HResult SetTopRightRadiusX(float radius);
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[VtblIndex(17)]
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HResult SetTopRightRadiusY(IDCompositionAnimation* animation);
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[VtblIndex(18)]
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HResult SetTopRightRadiusY(float radius);
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[VtblIndex(19)]
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HResult SetBottomLeftRadiusX(IDCompositionAnimation* animation);
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[VtblIndex(20)]
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HResult SetBottomLeftRadiusX(float radius);
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[VtblIndex(21)]
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HResult SetBottomLeftRadiusY(IDCompositionAnimation* animation);
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[VtblIndex(22)]
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HResult SetBottomLeftRadiusY(float radius);
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[VtblIndex(23)]
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HResult SetBottomRightRadiusX(IDCompositionAnimation* animation);
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[VtblIndex(24)]
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HResult SetBottomRightRadiusX(float radius);
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[VtblIndex(25)]
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HResult SetBottomRightRadiusY(IDCompositionAnimation* animation);
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[VtblIndex(26)]
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HResult SetBottomRightRadiusY(float radius);
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}
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}
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