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Update metadata to 39.0.18-preview
Generator: Add initial Interface generation.
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@@ -12,7 +12,7 @@ namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer"]/*' />
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/// <unmanaged>ID3D11ShaderReflectionConstantBuffer</unmanaged>
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[Guid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
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public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : INativeGuid
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public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : ID3D11ShaderReflectionConstantBuffer.Interface, INativeGuid
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{
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public static ref readonly Guid IID_ID3D11ShaderReflectionConstantBuffer
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{
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@@ -69,5 +69,16 @@ public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : INativeGuid
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{
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return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, sbyte*, ID3D11ShaderReflectionVariable>)(lpVtbl[2]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Name);
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}
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public interface Interface
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{
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[VtblIndex(0)]
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HResult GetDesc(ShaderBufferDescription* pDesc);
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[VtblIndex(1)]
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ID3D11ShaderReflectionVariable GetVariableByIndex(uint Index);
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[VtblIndex(2)]
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ID3D11ShaderReflectionVariable GetVariableByName(sbyte* Name);
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}
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}
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