Update metadata to 39.0.18-preview

Generator: Add initial Interface generation.
This commit is contained in:
Amer Koleci
2022-12-01 16:26:51 +01:00
parent b04caed143
commit 61295b00a2
572 changed files with 48214 additions and 887 deletions

View File

@@ -12,7 +12,7 @@ namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="ID3D11ShaderReflectionConstantBuffer"]/*' />
/// <unmanaged>ID3D11ShaderReflectionConstantBuffer</unmanaged>
[Guid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : INativeGuid
public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : ID3D11ShaderReflectionConstantBuffer.Interface, INativeGuid
{
public static ref readonly Guid IID_ID3D11ShaderReflectionConstantBuffer
{
@@ -69,5 +69,16 @@ public unsafe partial struct ID3D11ShaderReflectionConstantBuffer : INativeGuid
{
return ((delegate* unmanaged[Stdcall]<ID3D11ShaderReflectionConstantBuffer*, sbyte*, ID3D11ShaderReflectionVariable>)(lpVtbl[2]))((ID3D11ShaderReflectionConstantBuffer*)Unsafe.AsPointer(ref this), Name);
}
public interface Interface
{
[VtblIndex(0)]
HResult GetDesc(ShaderBufferDescription* pDesc);
[VtblIndex(1)]
ID3D11ShaderReflectionVariable GetVariableByIndex(uint Index);
[VtblIndex(2)]
ID3D11ShaderReflectionVariable GetVariableByName(sbyte* Name);
}
}