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Update metadata to 39.0.18-preview
Generator: Add initial Interface generation.
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@@ -14,7 +14,7 @@ namespace Win32.Graphics.Direct2D;
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[Guid("2cd906a1-12e2-11dc-9fed-001143a055f9")]
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[NativeTypeName("struct ID2D1Geometry : ID2D1Resource")]
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[NativeInheritance("ID2D1Resource")]
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public unsafe partial struct ID2D1Geometry : INativeGuid
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public unsafe partial struct ID2D1Geometry : ID2D1Geometry.Interface, INativeGuid
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{
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public static ref readonly Guid IID_ID2D1Geometry
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{
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@@ -185,5 +185,46 @@ public unsafe partial struct ID2D1Geometry : INativeGuid
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{
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return ((delegate* unmanaged[Stdcall]<ID2D1Geometry*, float, ID2D1StrokeStyle*, Matrix3x2*, float, Common.ID2D1SimplifiedGeometrySink*, int>)(lpVtbl[16]))((ID2D1Geometry*)Unsafe.AsPointer(ref this), strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink);
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}
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public interface Interface : ID2D1Resource.Interface
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{
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[VtblIndex(4)]
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HResult GetBounds(Matrix3x2* worldTransform, Common.RectF* bounds);
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[VtblIndex(5)]
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HResult GetWidenedBounds(float strokeWidth, ID2D1StrokeStyle* strokeStyle, Matrix3x2* worldTransform, float flatteningTolerance, Common.RectF* bounds);
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[VtblIndex(6)]
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HResult StrokeContainsPoint(System.Drawing.PointF point, float strokeWidth, ID2D1StrokeStyle* strokeStyle, Matrix3x2* worldTransform, float flatteningTolerance, Bool32* contains);
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[VtblIndex(7)]
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HResult FillContainsPoint(System.Drawing.PointF point, Matrix3x2* worldTransform, float flatteningTolerance, Bool32* contains);
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[VtblIndex(8)]
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HResult CompareWithGeometry(ID2D1Geometry* inputGeometry, Matrix3x2* inputGeometryTransform, float flatteningTolerance, GeometryRelation* relation);
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[VtblIndex(9)]
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HResult Simplify(GeometrySimplificationOption simplificationOption, Matrix3x2* worldTransform, float flatteningTolerance, Common.ID2D1SimplifiedGeometrySink* geometrySink);
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[VtblIndex(10)]
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HResult Tessellate(Matrix3x2* worldTransform, float flatteningTolerance, ID2D1TessellationSink* tessellationSink);
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[VtblIndex(11)]
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HResult CombineWithGeometry(ID2D1Geometry* inputGeometry, CombineMode combineMode, Matrix3x2* inputGeometryTransform, float flatteningTolerance, Common.ID2D1SimplifiedGeometrySink* geometrySink);
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[VtblIndex(12)]
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HResult Outline(Matrix3x2* worldTransform, float flatteningTolerance, Common.ID2D1SimplifiedGeometrySink* geometrySink);
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[VtblIndex(13)]
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HResult ComputeArea(Matrix3x2* worldTransform, float flatteningTolerance, float* area);
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[VtblIndex(14)]
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HResult ComputeLength(Matrix3x2* worldTransform, float flatteningTolerance, float* length);
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[VtblIndex(15)]
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HResult ComputePointAtLength(float length, Matrix3x2* worldTransform, float flatteningTolerance, System.Drawing.PointF* point, System.Drawing.PointF* unitTangentVector);
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[VtblIndex(16)]
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HResult Widen(float strokeWidth, ID2D1StrokeStyle* strokeStyle, Matrix3x2* worldTransform, float flatteningTolerance, Common.ID2D1SimplifiedGeometrySink* geometrySink);
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}
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}
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