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Update metadata to 39.0.18-preview
Generator: Add initial Interface generation.
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@@ -14,7 +14,7 @@ namespace Win32.Graphics.Direct2D;
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[Guid("5598b14b-9fd7-48b7-9bdb-8f0964eb38bc")]
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[NativeTypeName("struct ID2D1ComputeInfo : ID2D1RenderInfo")]
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[NativeInheritance("ID2D1RenderInfo")]
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public unsafe partial struct ID2D1ComputeInfo : INativeGuid
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public unsafe partial struct ID2D1ComputeInfo : ID2D1ComputeInfo.Interface, INativeGuid
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{
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public static ref readonly Guid IID_ID2D1ComputeInfo
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{
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@@ -129,5 +129,16 @@ public unsafe partial struct ID2D1ComputeInfo : INativeGuid
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{
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return ((delegate* unmanaged[Stdcall]<ID2D1ComputeInfo*, uint, ID2D1ResourceTexture*, int>)(lpVtbl[9]))((ID2D1ComputeInfo*)Unsafe.AsPointer(ref this), textureIndex, resourceTexture);
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}
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public interface Interface : ID2D1RenderInfo.Interface
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{
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[VtblIndex(7)]
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HResult SetComputeShaderConstantBuffer(byte* buffer, uint bufferCount);
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[VtblIndex(8)]
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HResult SetComputeShader(Guid* shaderId);
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[VtblIndex(9)]
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HResult SetResourceTexture(uint textureIndex, ID2D1ResourceTexture* resourceTexture);
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}
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}
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