mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 16:16:04 +08:00
More bindings and completed D3D generation
This commit is contained in:
@@ -61,6 +61,8 @@ public class ApiFunction
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public string Name { get; set; }
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public string Name { get; set; }
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public bool SetLastError { get; set; }
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public bool SetLastError { get; set; }
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public ApiDataType ReturnType { get; set; }
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public ApiDataType ReturnType { get; set; }
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public List<object> ReturnAttrs { get; set; }
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public IList<ApiParameter> Params { get; set; } = new List<ApiParameter>();
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public IList<ApiParameter> Params { get; set; } = new List<ApiParameter>();
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public List<object> Attrs { get; set; }
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public List<object> Attrs { get; set; }
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@@ -97,6 +99,7 @@ public class ApiType
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{
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{
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public string Name { get; set; }
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public string Name { get; set; }
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public string Kind { get; set; }
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public string Kind { get; set; }
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public List<object> Attrs { get; set; }
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// Enum
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// Enum
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public bool Flags { get; set; }
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public bool Flags { get; set; }
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@@ -113,6 +116,12 @@ public class ApiType
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public string Guid { get; set; }
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public string Guid { get; set; }
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public ApiDataType Interface { get; set; }
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public ApiDataType Interface { get; set; }
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public IList<ApiFunction> Methods { get; set; } = new List<ApiFunction>();
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public IList<ApiFunction> Methods { get; set; } = new List<ApiFunction>();
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// Function
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public bool SetLastError { get; set; }
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public ApiDataType ReturnType { get; set; }
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public List<object> ReturnAttrs { get; set; }
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public IList<ApiParameter> Params { get; set; } = new List<ApiParameter>();
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}
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}
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public sealed class ApiData
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public sealed class ApiData
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@@ -6,6 +6,7 @@ using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml;
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using MessagePack;
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using MessagePack;
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using Microsoft.Windows.SDK.Win32Docs;
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using Microsoft.Windows.SDK.Win32Docs;
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using Newtonsoft.Json.Linq;
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namespace Generator;
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namespace Generator;
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@@ -33,6 +34,21 @@ public static class DocGenerator
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{
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{
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if (key.StartsWith(prefix) || key.StartsWith("I" + prefix))
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if (key.StartsWith(prefix) || key.StartsWith("I" + prefix))
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{
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{
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if (prefix == "D3D")
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{
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if (key.StartsWith("D3D10") ||
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key.StartsWith("D3D11") ||
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key.StartsWith("D3DX11") ||
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key.StartsWith("D3D12") ||
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key.StartsWith("ID3D10") ||
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key.StartsWith("ID3D11") ||
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key.StartsWith("ID3D12") ||
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key.StartsWith("ID3DX"))
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{
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continue;
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}
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}
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documentationData.Add(key, data[key]);
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documentationData.Add(key, data[key]);
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}
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}
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}
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}
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@@ -86,6 +86,14 @@ public static class Program
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{ "D3D_TESSELLATOR_OUTPUT_PRIMITIVE", "D3D_TESSELLATOR_OUTPUT" },
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{ "D3D_TESSELLATOR_OUTPUT_PRIMITIVE", "D3D_TESSELLATOR_OUTPUT" },
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{ "D3D_REGISTER_COMPONENT_TYPE", "D3D_REGISTER_COMPONENT" },
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{ "D3D_REGISTER_COMPONENT_TYPE", "D3D_REGISTER_COMPONENT" },
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{ "D3D_RESOURCE_RETURN_TYPE", "D3D_RETURN_TYPE" },
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{ "D3D_RESOURCE_RETURN_TYPE", "D3D_RETURN_TYPE" },
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{ "D3D_CBUFFER_TYPE", "D3D_CT" },
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{ "D3D_INCLUDE_TYPE", "D3D_INCLUDE" },
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{ "D3D_SHADER_VARIABLE_CLASS", "D3D_SVC" },
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{ "D3D_SHADER_VARIABLE_FLAGS", "D3D_SVF" },
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{ "D3D_SHADER_VARIABLE_TYPE", "D3D_SVT" },
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{ "D3D_SHADER_INPUT_FLAGS", "D3D_SIF" },
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{ "D3D_SHADER_INPUT_TYPE", "D3D_SIT" },
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{ "D3D_SHADER_CBUFFER_FLAGS", "D3D_CBF" },
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};
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};
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private static readonly Dictionary<string, string> s_partRenames = new()
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private static readonly Dictionary<string, string> s_partRenames = new()
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@@ -98,6 +106,8 @@ public static class Program
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{ "TRIANGLESTRIP", "TriangleStrip" },
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{ "TRIANGLESTRIP", "TriangleStrip" },
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{ "PATCHLIST", "PatchList" },
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{ "PATCHLIST", "PatchList" },
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{ "CBUFFER", "CBuffer" },
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{ "TBUFFER", "TBuffer" },
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{ "NOPERSPECTIVE", "NoPerspective" },
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{ "NOPERSPECTIVE", "NoPerspective" },
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{ "TEXTURE1D", "Texture1D" },
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{ "TEXTURE1D", "Texture1D" },
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{ "TEXTURE1DARRAY", "Texture1DArray" },
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{ "TEXTURE1DARRAY", "Texture1DArray" },
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@@ -108,7 +118,43 @@ public static class Program
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{ "TEXTURE3D", "Texture3D" },
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{ "TEXTURE3D", "Texture3D" },
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{ "TEXTURECUBE", "TextureCube" },
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{ "TEXTURECUBE", "TextureCube" },
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{ "TEXTURECUBEARRAY", "TextureCubeArray" },
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{ "TEXTURECUBEARRAY", "TextureCubeArray" },
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{ "RWTEXTURE1D", "RwTexture1D" },
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{ "RWTEXTURE1DARRAY", "RwTexture1DArray" },
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{ "RWTEXTURE2D", "RwTexture2D" },
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{ "RWTEXTURE2DARRAY", "RwTexture2DArray" },
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{ "RWTEXTURE3D", "RwTexture3D" },
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{ "RWBUFFER", "RwBuffer" },
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{ "BUFFEREX", "BufferExtended" },
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{ "BUFFEREX", "BufferExtended" },
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{ "USERPACKED", "UserPacked" },
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{ "SAMPLER1D", "Sampler1D" },
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{ "SAMPLER2D", "Sampler2D" },
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{ "SAMPLER3D", "Sampler3D" },
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{ "SAMPLERCUBE", "SamplerCube" },
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{ "RWTYPED", "RwTyped" },
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{ "RWSTRUCTURED", "RwStructured" },
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{ "BYTEADDRESS", "ByteAddress" },
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{ "RWBYTEADDRESS", "RwByteAddress" },
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{ "RTACCELERATIONSTRUCTURE", "RtAccelerationStructure" },
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{ "FEEDBACKTEXTURE", "FeedbackTexture" },
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{ "TESSFACTOR", "TessFactor" },
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{ "SHADINGRATE", "ShadingRate" },
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{ "CULLPRIMITIVE", "CullPrimitive" },
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{ "VERTEXSHADER", "VertexShader" },
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{ "PIXELSHADER", "PixelShader" },
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{ "VERTEXFRAGMENT", "VertexFragment" },
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{ "PIXELFRAGMENT", "PixelFragment" },
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{ "GEOMETRYSHADER", "GeometryShader" },
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{ "DOMAINSHADER", "DomainShader" },
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{ "COMPUTESHADER", "ComputeShader" },
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{ "DEPTHSTENCIL", "DepthStencil" },
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{ "RENDERTARGETVIEW", "RenderTargetView" },
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{ "DEPTHSTENCILVIEW", "DepthStencilView" },
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{ "MIN8FLOAT", "Min8Float" },
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{ "MIN10FLOAT", "Min10Float" },
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{ "MIN16FLOAT", "Min16Float" },
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{ "MIN12INT", "Min12Int" },
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{ "MIN16INT", "Min16Int" },
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{ "MIN16UINT", "Min16Uint" },
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};
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};
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private static readonly Dictionary<string, string> s_knownEnumValueNames = new()
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private static readonly Dictionary<string, string> s_knownEnumValueNames = new()
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@@ -198,8 +244,8 @@ public static class Program
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}
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}
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// Generate docs
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// Generate docs
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DocGenerator.Generate(new[] { "D3D" }, Path.Combine(outputPath, "Direct3D.xml"));
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DocGenerator.Generate(new[] { "DXGI" }, Path.Combine(outputPath, "Dxgi.xml"));
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DocGenerator.Generate(new[] { "DXGI" }, Path.Combine(outputPath, "Dxgi.xml"));
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//DocGenerator.Generate(new[] { "D3D" }, Path.Combine(outputPath, "Direct3D.xml"));
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DocGenerator.Generate(new[] { "D3D11" }, Path.Combine(outputPath, "D3D11.xml"));
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DocGenerator.Generate(new[] { "D3D11" }, Path.Combine(outputPath, "D3D11.xml"));
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return 0;
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return 0;
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}
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}
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@@ -409,15 +455,17 @@ public static class Program
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if (s_generateUnmanagedDocs)
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if (s_generateUnmanagedDocs)
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writer.WriteLine($"/// <unmanaged>{enumType.Name}</unmanaged>");
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writer.WriteLine($"/// <unmanaged>{enumType.Name}</unmanaged>");
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if (enumType.Flags)
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bool isFlags = false;
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if (enumType.Flags || csTypeName.EndsWith("Flags"))
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{
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{
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isFlags = true;
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writer.WriteLine("[Flags]");
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writer.WriteLine("[Flags]");
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}
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}
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bool noneAdded = false;
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bool noneAdded = false;
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using (writer.PushBlock($"public enum {csTypeName} : {baseTypeName}"))
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using (writer.PushBlock($"public enum {csTypeName} : {baseTypeName}"))
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{
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{
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if (enumType.Flags &&
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if (isFlags &&
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!enumType.Values.Any(item => GetPrettyFieldName(item.Name, enumPrefix) == "None"))
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!enumType.Values.Any(item => GetPrettyFieldName(item.Name, enumPrefix) == "None"))
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{
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{
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writer.WriteLine("None = 0,");
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writer.WriteLine("None = 0,");
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@@ -432,11 +480,12 @@ public static class Program
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continue;
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continue;
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}
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}
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// Ignore D3D10 and D3D11 in D3D
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// Ignore D3D10, D3D11 and D3D12 in D3D
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if (enumType.Name.StartsWith("D3D_"))
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if (enumType.Name.StartsWith("D3D_"))
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{
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{
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if (value.Name.StartsWith("D3D10_") ||
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if (value.Name.StartsWith("D3D10_") ||
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value.Name.StartsWith("D3D11_"))
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value.Name.StartsWith("D3D11_") ||
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value.Name.StartsWith("D3D12_"))
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{
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{
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continue;
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continue;
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}
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}
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@@ -444,7 +493,7 @@ public static class Program
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string enumValueName = GetPrettyFieldName(value.Name, enumPrefix);
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string enumValueName = GetPrettyFieldName(value.Name, enumPrefix);
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if (enumType.Name == "D3D_PRIMITIVE_TOPOLOGY")
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if (enumType.Name == "D3D_SHADER_VARIABLE_TYPE")
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{
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{
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}
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}
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@@ -568,7 +617,6 @@ public static class Program
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writer.WriteLine();
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writer.WriteLine();
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}
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}
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}
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}
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writer.WriteLine();
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writer.WriteLine();
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}
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}
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@@ -728,10 +776,13 @@ public static class Program
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foreach (var parameter in method.Params)
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foreach (var parameter in method.Params)
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{
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{
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bool asPointer = false;
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bool asPointer = false;
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string parameterType = default;
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if (parameter.Type.Kind == "ApiRef")
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if (parameter.Type.Kind == "ApiRef")
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{
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{
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if (parameter.Type.TargetKind == "FunctionPointer")
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if (parameter.Type.TargetKind == "FunctionPointer")
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{
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{
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var functionType = api.Types.First(item => item.Name == parameter.Type.Name && item.Kind == "FunctionPointer");
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parameterType = "delegate* unmanaged[Stdcall]<void*, void>";
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}
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}
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else
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else
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{
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{
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@@ -743,7 +794,11 @@ public static class Program
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}
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}
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}
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}
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string parameterType = GetTypeName(parameter.Type, asPointer);
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if (string.IsNullOrEmpty(parameterType))
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{
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parameterType = GetTypeName(parameter.Type, asPointer);
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}
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parameterType = NormalizeTypeName(writer.Api, parameterType);
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parameterType = NormalizeTypeName(writer.Api, parameterType);
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string parameterName = parameter.Name;
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string parameterName = parameter.Name;
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@@ -890,21 +945,19 @@ public static class Program
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}
|
}
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else
|
else
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{
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{
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if (part.Equals("DESC", StringComparison.OrdinalIgnoreCase))
|
if (s_partRenames.TryGetValue(part, out string? partRemap))
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|
{
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sb.Append(partRemap!);
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|
}
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|
else if (part.StartsWith("DESC", StringComparison.OrdinalIgnoreCase))
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{
|
{
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sb.Append("Description");
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sb.Append("Description");
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}
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string numericPart = part.Replace("DESC", string.Empty);
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else if (part.Equals("DESC1", StringComparison.OrdinalIgnoreCase))
|
if (string.IsNullOrEmpty(numericPart) == false &&
|
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{
|
int.TryParse(numericPart, out int numericValue))
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sb.Append("Description1");
|
{
|
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}
|
sb.Append(numericValue);
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else if (part.Equals("DESC2", StringComparison.OrdinalIgnoreCase))
|
}
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{
|
|
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sb.Append("Description2");
|
|
||||||
}
|
|
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else if (part.Equals("DESC3", StringComparison.OrdinalIgnoreCase))
|
|
||||||
{
|
|
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sb.Append("Description3");
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
4097
src/Vortice.Win32/Generated/Direct3D.xml
Normal file
4097
src/Vortice.Win32/Generated/Direct3D.xml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -440,10 +440,10 @@ public enum IncludeType : int
|
|||||||
{
|
{
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_INCLUDE_TYPE::D3D_INCLUDE_LOCAL"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_INCLUDE_TYPE::D3D_INCLUDE_LOCAL"]/*' />
|
||||||
/// <unmanaged>D3D_INCLUDE_LOCAL</unmanaged>
|
/// <unmanaged>D3D_INCLUDE_LOCAL</unmanaged>
|
||||||
D3D_INCLUDE_LOCAL = 0,
|
Local = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_INCLUDE_TYPE::D3D_INCLUDE_SYSTEM"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_INCLUDE_TYPE::D3D_INCLUDE_SYSTEM"]/*' />
|
||||||
/// <unmanaged>D3D_INCLUDE_SYSTEM</unmanaged>
|
/// <unmanaged>D3D_INCLUDE_SYSTEM</unmanaged>
|
||||||
D3D_INCLUDE_SYSTEM = 1,
|
System = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS"]/*' />
|
||||||
@@ -452,46 +452,48 @@ public enum ShaderVariableClass : int
|
|||||||
{
|
{
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_SCALAR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_SCALAR"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_SCALAR</unmanaged>
|
/// <unmanaged>D3D_SVC_SCALAR</unmanaged>
|
||||||
D3D_SVC_SCALAR = 0,
|
Scalar = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_VECTOR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_VECTOR"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_VECTOR</unmanaged>
|
/// <unmanaged>D3D_SVC_VECTOR</unmanaged>
|
||||||
D3D_SVC_VECTOR = 1,
|
Vector = 1,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_ROWS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_ROWS"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_MATRIX_ROWS</unmanaged>
|
/// <unmanaged>D3D_SVC_MATRIX_ROWS</unmanaged>
|
||||||
D3D_SVC_MATRIX_ROWS = 2,
|
MatrixRows = 2,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_COLUMNS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_COLUMNS"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_MATRIX_COLUMNS</unmanaged>
|
/// <unmanaged>D3D_SVC_MATRIX_COLUMNS</unmanaged>
|
||||||
D3D_SVC_MATRIX_COLUMNS = 3,
|
MatrixColumns = 3,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_OBJECT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_OBJECT"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_OBJECT</unmanaged>
|
/// <unmanaged>D3D_SVC_OBJECT</unmanaged>
|
||||||
D3D_SVC_OBJECT = 4,
|
Object = 4,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_STRUCT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_STRUCT"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_STRUCT</unmanaged>
|
/// <unmanaged>D3D_SVC_STRUCT</unmanaged>
|
||||||
D3D_SVC_STRUCT = 5,
|
Struct = 5,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_INTERFACE_CLASS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_INTERFACE_CLASS"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_INTERFACE_CLASS</unmanaged>
|
/// <unmanaged>D3D_SVC_INTERFACE_CLASS</unmanaged>
|
||||||
D3D_SVC_INTERFACE_CLASS = 6,
|
InterfaceClass = 6,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_INTERFACE_POINTER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_INTERFACE_POINTER"]/*' />
|
||||||
/// <unmanaged>D3D_SVC_INTERFACE_POINTER</unmanaged>
|
/// <unmanaged>D3D_SVC_INTERFACE_POINTER</unmanaged>
|
||||||
D3D_SVC_INTERFACE_POINTER = 7,
|
InterfacePointer = 7,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS"]/*' />
|
||||||
/// <unmanaged>D3D_SHADER_VARIABLE_FLAGS</unmanaged>
|
/// <unmanaged>D3D_SHADER_VARIABLE_FLAGS</unmanaged>
|
||||||
|
[Flags]
|
||||||
public enum ShaderVariableFlags : int
|
public enum ShaderVariableFlags : int
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_USERPACKED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_USERPACKED"]/*' />
|
||||||
/// <unmanaged>D3D_SVF_USERPACKED</unmanaged>
|
/// <unmanaged>D3D_SVF_USERPACKED</unmanaged>
|
||||||
D3D_SVF_USERPACKED = 1,
|
UserPacked = 1,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_USED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_USED"]/*' />
|
||||||
/// <unmanaged>D3D_SVF_USED</unmanaged>
|
/// <unmanaged>D3D_SVF_USED</unmanaged>
|
||||||
D3D_SVF_USED = 2,
|
Used = 2,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_INTERFACE_POINTER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_INTERFACE_POINTER"]/*' />
|
||||||
/// <unmanaged>D3D_SVF_INTERFACE_POINTER</unmanaged>
|
/// <unmanaged>D3D_SVF_INTERFACE_POINTER</unmanaged>
|
||||||
D3D_SVF_INTERFACE_POINTER = 4,
|
InterfacePointer = 4,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_INTERFACE_PARAMETER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_FLAGS::D3D_SVF_INTERFACE_PARAMETER"]/*' />
|
||||||
/// <unmanaged>D3D_SVF_INTERFACE_PARAMETER</unmanaged>
|
/// <unmanaged>D3D_SVF_INTERFACE_PARAMETER</unmanaged>
|
||||||
D3D_SVF_INTERFACE_PARAMETER = 8,
|
InterfaceParameter = 8,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE"]/*' />
|
||||||
@@ -500,217 +502,219 @@ public enum ShaderVariableType : int
|
|||||||
{
|
{
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VOID"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VOID"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_VOID</unmanaged>
|
/// <unmanaged>D3D_SVT_VOID</unmanaged>
|
||||||
D3D_SVT_VOID = 0,
|
Void = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BOOL"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BOOL"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_BOOL</unmanaged>
|
/// <unmanaged>D3D_SVT_BOOL</unmanaged>
|
||||||
D3D_SVT_BOOL = 1,
|
Bool = 1,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_INT</unmanaged>
|
/// <unmanaged>D3D_SVT_INT</unmanaged>
|
||||||
D3D_SVT_INT = 2,
|
Int = 2,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_FLOAT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_FLOAT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_FLOAT</unmanaged>
|
/// <unmanaged>D3D_SVT_FLOAT</unmanaged>
|
||||||
D3D_SVT_FLOAT = 3,
|
Float = 3,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_STRING"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_STRING"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_STRING</unmanaged>
|
/// <unmanaged>D3D_SVT_STRING</unmanaged>
|
||||||
D3D_SVT_STRING = 4,
|
String = 4,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE</unmanaged>
|
||||||
D3D_SVT_TEXTURE = 5,
|
Texture = 5,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE1D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE1D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE1D</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE1D</unmanaged>
|
||||||
D3D_SVT_TEXTURE1D = 6,
|
Texture1D = 6,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE2D</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE2D</unmanaged>
|
||||||
D3D_SVT_TEXTURE2D = 7,
|
Texture2D = 7,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE3D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE3D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE3D</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE3D</unmanaged>
|
||||||
D3D_SVT_TEXTURE3D = 8,
|
Texture3D = 8,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURECUBE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURECUBE"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURECUBE</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURECUBE</unmanaged>
|
||||||
D3D_SVT_TEXTURECUBE = 9,
|
TextureCube = 9,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_SAMPLER</unmanaged>
|
/// <unmanaged>D3D_SVT_SAMPLER</unmanaged>
|
||||||
D3D_SVT_SAMPLER = 10,
|
Sampler = 10,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER1D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER1D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_SAMPLER1D</unmanaged>
|
/// <unmanaged>D3D_SVT_SAMPLER1D</unmanaged>
|
||||||
D3D_SVT_SAMPLER1D = 11,
|
Sampler1D = 11,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER2D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER2D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_SAMPLER2D</unmanaged>
|
/// <unmanaged>D3D_SVT_SAMPLER2D</unmanaged>
|
||||||
D3D_SVT_SAMPLER2D = 12,
|
Sampler2D = 12,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER3D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLER3D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_SAMPLER3D</unmanaged>
|
/// <unmanaged>D3D_SVT_SAMPLER3D</unmanaged>
|
||||||
D3D_SVT_SAMPLER3D = 13,
|
Sampler3D = 13,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLERCUBE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_SAMPLERCUBE"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_SAMPLERCUBE</unmanaged>
|
/// <unmanaged>D3D_SVT_SAMPLERCUBE</unmanaged>
|
||||||
D3D_SVT_SAMPLERCUBE = 14,
|
SamplerCube = 14,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_PIXELSHADER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_PIXELSHADER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_PIXELSHADER</unmanaged>
|
/// <unmanaged>D3D_SVT_PIXELSHADER</unmanaged>
|
||||||
D3D_SVT_PIXELSHADER = 15,
|
PixelShader = 15,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VERTEXSHADER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VERTEXSHADER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_VERTEXSHADER</unmanaged>
|
/// <unmanaged>D3D_SVT_VERTEXSHADER</unmanaged>
|
||||||
D3D_SVT_VERTEXSHADER = 16,
|
VertexShader = 16,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_PIXELFRAGMENT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_PIXELFRAGMENT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_PIXELFRAGMENT</unmanaged>
|
/// <unmanaged>D3D_SVT_PIXELFRAGMENT</unmanaged>
|
||||||
D3D_SVT_PIXELFRAGMENT = 17,
|
PixelFragment = 17,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VERTEXFRAGMENT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_VERTEXFRAGMENT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_VERTEXFRAGMENT</unmanaged>
|
/// <unmanaged>D3D_SVT_VERTEXFRAGMENT</unmanaged>
|
||||||
D3D_SVT_VERTEXFRAGMENT = 18,
|
VertexFragment = 18,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_UINT</unmanaged>
|
/// <unmanaged>D3D_SVT_UINT</unmanaged>
|
||||||
D3D_SVT_UINT = 19,
|
Uint = 19,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT8"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT8"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_UINT8</unmanaged>
|
/// <unmanaged>D3D_SVT_UINT8</unmanaged>
|
||||||
D3D_SVT_UINT8 = 20,
|
Uint8 = 20,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_GEOMETRYSHADER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_GEOMETRYSHADER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_GEOMETRYSHADER</unmanaged>
|
/// <unmanaged>D3D_SVT_GEOMETRYSHADER</unmanaged>
|
||||||
D3D_SVT_GEOMETRYSHADER = 21,
|
GeometryShader = 21,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RASTERIZER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RASTERIZER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RASTERIZER</unmanaged>
|
/// <unmanaged>D3D_SVT_RASTERIZER</unmanaged>
|
||||||
D3D_SVT_RASTERIZER = 22,
|
Rasterizer = 22,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DEPTHSTENCIL"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DEPTHSTENCIL"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_DEPTHSTENCIL</unmanaged>
|
/// <unmanaged>D3D_SVT_DEPTHSTENCIL</unmanaged>
|
||||||
D3D_SVT_DEPTHSTENCIL = 23,
|
DepthStencil = 23,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BLEND"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BLEND"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_BLEND</unmanaged>
|
/// <unmanaged>D3D_SVT_BLEND</unmanaged>
|
||||||
D3D_SVT_BLEND = 24,
|
Blend = 24,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_BUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_BUFFER</unmanaged>
|
||||||
D3D_SVT_BUFFER = 25,
|
Buffer = 25,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_CBUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_CBUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_CBUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_CBUFFER</unmanaged>
|
||||||
D3D_SVT_CBUFFER = 26,
|
CBuffer = 26,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TBUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TBUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TBUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_TBUFFER</unmanaged>
|
||||||
D3D_SVT_TBUFFER = 27,
|
TBuffer = 27,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE1DARRAY"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE1DARRAY"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE1DARRAY</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE1DARRAY</unmanaged>
|
||||||
D3D_SVT_TEXTURE1DARRAY = 28,
|
Texture1DArray = 28,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DARRAY"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DARRAY"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE2DARRAY</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE2DARRAY</unmanaged>
|
||||||
D3D_SVT_TEXTURE2DARRAY = 29,
|
Texture2DArray = 29,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RENDERTARGETVIEW"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RENDERTARGETVIEW"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RENDERTARGETVIEW</unmanaged>
|
/// <unmanaged>D3D_SVT_RENDERTARGETVIEW</unmanaged>
|
||||||
D3D_SVT_RENDERTARGETVIEW = 30,
|
RenderTargetView = 30,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DEPTHSTENCILVIEW"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DEPTHSTENCILVIEW"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_DEPTHSTENCILVIEW</unmanaged>
|
/// <unmanaged>D3D_SVT_DEPTHSTENCILVIEW</unmanaged>
|
||||||
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
DepthStencilView = 31,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DMS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DMS"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE2DMS</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE2DMS</unmanaged>
|
||||||
D3D_SVT_TEXTURE2DMS = 32,
|
Texture2DMs = 32,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DMSARRAY"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURE2DMSARRAY"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURE2DMSARRAY</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURE2DMSARRAY</unmanaged>
|
||||||
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
Texture2DMsArray = 33,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURECUBEARRAY"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_TEXTURECUBEARRAY"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_TEXTURECUBEARRAY</unmanaged>
|
/// <unmanaged>D3D_SVT_TEXTURECUBEARRAY</unmanaged>
|
||||||
D3D_SVT_TEXTURECUBEARRAY = 34,
|
TextureCubeArray = 34,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_HULLSHADER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_HULLSHADER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_HULLSHADER</unmanaged>
|
/// <unmanaged>D3D_SVT_HULLSHADER</unmanaged>
|
||||||
D3D_SVT_HULLSHADER = 35,
|
Hullshader = 35,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DOMAINSHADER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DOMAINSHADER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_DOMAINSHADER</unmanaged>
|
/// <unmanaged>D3D_SVT_DOMAINSHADER</unmanaged>
|
||||||
D3D_SVT_DOMAINSHADER = 36,
|
DomainShader = 36,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INTERFACE_POINTER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INTERFACE_POINTER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_INTERFACE_POINTER</unmanaged>
|
/// <unmanaged>D3D_SVT_INTERFACE_POINTER</unmanaged>
|
||||||
D3D_SVT_INTERFACE_POINTER = 37,
|
InterfacePointer = 37,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_COMPUTESHADER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_COMPUTESHADER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_COMPUTESHADER</unmanaged>
|
/// <unmanaged>D3D_SVT_COMPUTESHADER</unmanaged>
|
||||||
D3D_SVT_COMPUTESHADER = 38,
|
ComputeShader = 38,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DOUBLE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_DOUBLE"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_DOUBLE</unmanaged>
|
/// <unmanaged>D3D_SVT_DOUBLE</unmanaged>
|
||||||
D3D_SVT_DOUBLE = 39,
|
Double = 39,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE1D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE1D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWTEXTURE1D</unmanaged>
|
/// <unmanaged>D3D_SVT_RWTEXTURE1D</unmanaged>
|
||||||
D3D_SVT_RWTEXTURE1D = 40,
|
RwTexture1D = 40,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE1DARRAY"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE1DARRAY"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWTEXTURE1DARRAY</unmanaged>
|
/// <unmanaged>D3D_SVT_RWTEXTURE1DARRAY</unmanaged>
|
||||||
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
RwTexture1DArray = 41,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE2D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE2D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWTEXTURE2D</unmanaged>
|
/// <unmanaged>D3D_SVT_RWTEXTURE2D</unmanaged>
|
||||||
D3D_SVT_RWTEXTURE2D = 42,
|
RwTexture2D = 42,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE2DARRAY"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE2DARRAY"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWTEXTURE2DARRAY</unmanaged>
|
/// <unmanaged>D3D_SVT_RWTEXTURE2DARRAY</unmanaged>
|
||||||
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
RwTexture2DArray = 43,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE3D"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWTEXTURE3D"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWTEXTURE3D</unmanaged>
|
/// <unmanaged>D3D_SVT_RWTEXTURE3D</unmanaged>
|
||||||
D3D_SVT_RWTEXTURE3D = 44,
|
RwTexture3D = 44,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWBUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWBUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWBUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_RWBUFFER</unmanaged>
|
||||||
D3D_SVT_RWBUFFER = 45,
|
RwBuffer = 45,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BYTEADDRESS_BUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_BYTEADDRESS_BUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_BYTEADDRESS_BUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_BYTEADDRESS_BUFFER</unmanaged>
|
||||||
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
ByteAddressBuffer = 46,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWBYTEADDRESS_BUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWBYTEADDRESS_BUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWBYTEADDRESS_BUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_RWBYTEADDRESS_BUFFER</unmanaged>
|
||||||
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
RwByteAddressBuffer = 47,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_STRUCTURED_BUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_STRUCTURED_BUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_STRUCTURED_BUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_STRUCTURED_BUFFER</unmanaged>
|
||||||
D3D_SVT_STRUCTURED_BUFFER = 48,
|
StructuredBuffer = 48,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWSTRUCTURED_BUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_RWSTRUCTURED_BUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_RWSTRUCTURED_BUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_RWSTRUCTURED_BUFFER</unmanaged>
|
||||||
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
RwStructuredBuffer = 49,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_APPEND_STRUCTURED_BUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_APPEND_STRUCTURED_BUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_APPEND_STRUCTURED_BUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_APPEND_STRUCTURED_BUFFER</unmanaged>
|
||||||
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
AppendStructuredBuffer = 50,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_CONSUME_STRUCTURED_BUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_CONSUME_STRUCTURED_BUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_CONSUME_STRUCTURED_BUFFER</unmanaged>
|
/// <unmanaged>D3D_SVT_CONSUME_STRUCTURED_BUFFER</unmanaged>
|
||||||
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
ConsumeStructuredBuffer = 51,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN8FLOAT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN8FLOAT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_MIN8FLOAT</unmanaged>
|
/// <unmanaged>D3D_SVT_MIN8FLOAT</unmanaged>
|
||||||
D3D_SVT_MIN8FLOAT = 52,
|
Min8Float = 52,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN10FLOAT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN10FLOAT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_MIN10FLOAT</unmanaged>
|
/// <unmanaged>D3D_SVT_MIN10FLOAT</unmanaged>
|
||||||
D3D_SVT_MIN10FLOAT = 53,
|
Min10Float = 53,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16FLOAT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16FLOAT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_MIN16FLOAT</unmanaged>
|
/// <unmanaged>D3D_SVT_MIN16FLOAT</unmanaged>
|
||||||
D3D_SVT_MIN16FLOAT = 54,
|
Min16Float = 54,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN12INT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN12INT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_MIN12INT</unmanaged>
|
/// <unmanaged>D3D_SVT_MIN12INT</unmanaged>
|
||||||
D3D_SVT_MIN12INT = 55,
|
Min12Int = 55,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16INT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16INT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_MIN16INT</unmanaged>
|
/// <unmanaged>D3D_SVT_MIN16INT</unmanaged>
|
||||||
D3D_SVT_MIN16INT = 56,
|
Min16Int = 56,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16UINT"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_MIN16UINT"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_MIN16UINT</unmanaged>
|
/// <unmanaged>D3D_SVT_MIN16UINT</unmanaged>
|
||||||
D3D_SVT_MIN16UINT = 57,
|
Min16Uint = 57,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT16"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT16"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_INT16</unmanaged>
|
/// <unmanaged>D3D_SVT_INT16</unmanaged>
|
||||||
D3D_SVT_INT16 = 58,
|
Int16 = 58,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT16"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT16"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_UINT16</unmanaged>
|
/// <unmanaged>D3D_SVT_UINT16</unmanaged>
|
||||||
D3D_SVT_UINT16 = 59,
|
Uint16 = 59,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_FLOAT16"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_FLOAT16"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_FLOAT16</unmanaged>
|
/// <unmanaged>D3D_SVT_FLOAT16</unmanaged>
|
||||||
D3D_SVT_FLOAT16 = 60,
|
Float16 = 60,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT64"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_INT64"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_INT64</unmanaged>
|
/// <unmanaged>D3D_SVT_INT64</unmanaged>
|
||||||
D3D_SVT_INT64 = 61,
|
Int64 = 61,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT64"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_TYPE::D3D_SVT_UINT64"]/*' />
|
||||||
/// <unmanaged>D3D_SVT_UINT64</unmanaged>
|
/// <unmanaged>D3D_SVT_UINT64</unmanaged>
|
||||||
D3D_SVT_UINT64 = 62,
|
Uint64 = 62,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS"]/*' />
|
||||||
/// <unmanaged>D3D_SHADER_INPUT_FLAGS</unmanaged>
|
/// <unmanaged>D3D_SHADER_INPUT_FLAGS</unmanaged>
|
||||||
|
[Flags]
|
||||||
public enum ShaderInputFlags : int
|
public enum ShaderInputFlags : int
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_USERPACKED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_USERPACKED"]/*' />
|
||||||
/// <unmanaged>D3D_SIF_USERPACKED</unmanaged>
|
/// <unmanaged>D3D_SIF_USERPACKED</unmanaged>
|
||||||
D3D_SIF_USERPACKED = 1,
|
UserPacked = 1,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_COMPARISON_SAMPLER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_COMPARISON_SAMPLER"]/*' />
|
||||||
/// <unmanaged>D3D_SIF_COMPARISON_SAMPLER</unmanaged>
|
/// <unmanaged>D3D_SIF_COMPARISON_SAMPLER</unmanaged>
|
||||||
D3D_SIF_COMPARISON_SAMPLER = 2,
|
ComparisonSampler = 2,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENT_0"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENT_0"]/*' />
|
||||||
/// <unmanaged>D3D_SIF_TEXTURE_COMPONENT_0</unmanaged>
|
/// <unmanaged>D3D_SIF_TEXTURE_COMPONENT_0</unmanaged>
|
||||||
D3D_SIF_TEXTURE_COMPONENT_0 = 4,
|
TextureComponent0 = 4,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENT_1"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENT_1"]/*' />
|
||||||
/// <unmanaged>D3D_SIF_TEXTURE_COMPONENT_1</unmanaged>
|
/// <unmanaged>D3D_SIF_TEXTURE_COMPONENT_1</unmanaged>
|
||||||
D3D_SIF_TEXTURE_COMPONENT_1 = 8,
|
TextureComponent1 = 8,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENTS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENTS"]/*' />
|
||||||
/// <unmanaged>D3D_SIF_TEXTURE_COMPONENTS</unmanaged>
|
/// <unmanaged>D3D_SIF_TEXTURE_COMPONENTS</unmanaged>
|
||||||
D3D_SIF_TEXTURE_COMPONENTS = 12,
|
TextureComponents = 12,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_UNUSED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_UNUSED"]/*' />
|
||||||
/// <unmanaged>D3D_SIF_UNUSED</unmanaged>
|
/// <unmanaged>D3D_SIF_UNUSED</unmanaged>
|
||||||
D3D_SIF_UNUSED = 16,
|
Unused = 16,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE"]/*' />
|
||||||
@@ -719,73 +723,75 @@ public enum ShaderInputType : int
|
|||||||
{
|
{
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_CBUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_CBUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_CBUFFER</unmanaged>
|
/// <unmanaged>D3D_SIT_CBUFFER</unmanaged>
|
||||||
D3D_SIT_CBUFFER = 0,
|
CBuffer = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_TBUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_TBUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_TBUFFER</unmanaged>
|
/// <unmanaged>D3D_SIT_TBUFFER</unmanaged>
|
||||||
D3D_SIT_TBUFFER = 1,
|
TBuffer = 1,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_TEXTURE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_TEXTURE"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_TEXTURE</unmanaged>
|
/// <unmanaged>D3D_SIT_TEXTURE</unmanaged>
|
||||||
D3D_SIT_TEXTURE = 2,
|
Texture = 2,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_SAMPLER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_SAMPLER"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_SAMPLER</unmanaged>
|
/// <unmanaged>D3D_SIT_SAMPLER</unmanaged>
|
||||||
D3D_SIT_SAMPLER = 3,
|
Sampler = 3,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWTYPED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWTYPED"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_UAV_RWTYPED</unmanaged>
|
/// <unmanaged>D3D_SIT_UAV_RWTYPED</unmanaged>
|
||||||
D3D_SIT_UAV_RWTYPED = 4,
|
UavRwTyped = 4,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_STRUCTURED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_STRUCTURED"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_STRUCTURED</unmanaged>
|
/// <unmanaged>D3D_SIT_STRUCTURED</unmanaged>
|
||||||
D3D_SIT_STRUCTURED = 5,
|
Structured = 5,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWSTRUCTURED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWSTRUCTURED"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_UAV_RWSTRUCTURED</unmanaged>
|
/// <unmanaged>D3D_SIT_UAV_RWSTRUCTURED</unmanaged>
|
||||||
D3D_SIT_UAV_RWSTRUCTURED = 6,
|
UavRwStructured = 6,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_BYTEADDRESS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_BYTEADDRESS"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_BYTEADDRESS</unmanaged>
|
/// <unmanaged>D3D_SIT_BYTEADDRESS</unmanaged>
|
||||||
D3D_SIT_BYTEADDRESS = 7,
|
ByteAddress = 7,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWBYTEADDRESS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWBYTEADDRESS"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_UAV_RWBYTEADDRESS</unmanaged>
|
/// <unmanaged>D3D_SIT_UAV_RWBYTEADDRESS</unmanaged>
|
||||||
D3D_SIT_UAV_RWBYTEADDRESS = 8,
|
UavRwByteAddress = 8,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_APPEND_STRUCTURED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_APPEND_STRUCTURED"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_UAV_APPEND_STRUCTURED</unmanaged>
|
/// <unmanaged>D3D_SIT_UAV_APPEND_STRUCTURED</unmanaged>
|
||||||
D3D_SIT_UAV_APPEND_STRUCTURED = 9,
|
UavAppendStructured = 9,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_CONSUME_STRUCTURED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_CONSUME_STRUCTURED"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_UAV_CONSUME_STRUCTURED</unmanaged>
|
/// <unmanaged>D3D_SIT_UAV_CONSUME_STRUCTURED</unmanaged>
|
||||||
D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
|
UavConsumeStructured = 10,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER</unmanaged>
|
/// <unmanaged>D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER</unmanaged>
|
||||||
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11,
|
UavRwStructuredWithCounter = 11,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_RTACCELERATIONSTRUCTURE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_RTACCELERATIONSTRUCTURE"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_RTACCELERATIONSTRUCTURE</unmanaged>
|
/// <unmanaged>D3D_SIT_RTACCELERATIONSTRUCTURE</unmanaged>
|
||||||
D3D_SIT_RTACCELERATIONSTRUCTURE = 12,
|
RtAccelerationStructure = 12,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_FEEDBACKTEXTURE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_TYPE::D3D_SIT_UAV_FEEDBACKTEXTURE"]/*' />
|
||||||
/// <unmanaged>D3D_SIT_UAV_FEEDBACKTEXTURE</unmanaged>
|
/// <unmanaged>D3D_SIT_UAV_FEEDBACKTEXTURE</unmanaged>
|
||||||
D3D_SIT_UAV_FEEDBACKTEXTURE = 13,
|
UavFeedbackTexture = 13,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_CBUFFER_FLAGS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_CBUFFER_FLAGS"]/*' />
|
||||||
/// <unmanaged>D3D_SHADER_CBUFFER_FLAGS</unmanaged>
|
/// <unmanaged>D3D_SHADER_CBUFFER_FLAGS</unmanaged>
|
||||||
public enum ShaderCbufferFlags : int
|
[Flags]
|
||||||
|
public enum ShaderCBufferFlags : int
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_CBUFFER_FLAGS::D3D_CBF_USERPACKED"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_CBUFFER_FLAGS::D3D_CBF_USERPACKED"]/*' />
|
||||||
/// <unmanaged>D3D_CBF_USERPACKED</unmanaged>
|
/// <unmanaged>D3D_CBF_USERPACKED</unmanaged>
|
||||||
D3D_CBF_USERPACKED = 1,
|
UserPacked = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE"]/*' />
|
||||||
/// <unmanaged>D3D_CBUFFER_TYPE</unmanaged>
|
/// <unmanaged>D3D_CBUFFER_TYPE</unmanaged>
|
||||||
public enum CbufferType : int
|
public enum CBufferType : int
|
||||||
{
|
{
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_CBUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_CBUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_CT_CBUFFER</unmanaged>
|
/// <unmanaged>D3D_CT_CBUFFER</unmanaged>
|
||||||
D3D_CT_CBUFFER = 0,
|
CBuffer = 0,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_TBUFFER"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_TBUFFER"]/*' />
|
||||||
/// <unmanaged>D3D_CT_TBUFFER</unmanaged>
|
/// <unmanaged>D3D_CT_TBUFFER</unmanaged>
|
||||||
D3D_CT_TBUFFER = 1,
|
TBuffer = 1,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_INTERFACE_POINTERS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_INTERFACE_POINTERS"]/*' />
|
||||||
/// <unmanaged>D3D_CT_INTERFACE_POINTERS</unmanaged>
|
/// <unmanaged>D3D_CT_INTERFACE_POINTERS</unmanaged>
|
||||||
D3D_CT_INTERFACE_POINTERS = 2,
|
InterfacePointers = 2,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_RESOURCE_BIND_INFO"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_RESOURCE_BIND_INFO"]/*' />
|
||||||
/// <unmanaged>D3D_CT_RESOURCE_BIND_INFO</unmanaged>
|
/// <unmanaged>D3D_CT_RESOURCE_BIND_INFO</unmanaged>
|
||||||
D3D_CT_RESOURCE_BIND_INFO = 3,
|
ResourceBindInfo = 3,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME"]/*' />
|
||||||
@@ -827,31 +833,31 @@ public enum Name : int
|
|||||||
SampleIndex = 10,
|
SampleIndex = 10,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR</unmanaged>
|
/// <unmanaged>D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR</unmanaged>
|
||||||
FinalQuadEdgeTessfactor = 11,
|
FinalQuadEdgeTessFactor = 11,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR</unmanaged>
|
/// <unmanaged>D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR</unmanaged>
|
||||||
FinalQuadInsideTessfactor = 12,
|
FinalQuadInsideTessFactor = 12,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR</unmanaged>
|
/// <unmanaged>D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR</unmanaged>
|
||||||
FinalTriEdgeTessfactor = 13,
|
FinalTriEdgeTessFactor = 13,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR</unmanaged>
|
/// <unmanaged>D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR</unmanaged>
|
||||||
FinalTriInsideTessfactor = 14,
|
FinalTriInsideTessFactor = 14,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR</unmanaged>
|
/// <unmanaged>D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR</unmanaged>
|
||||||
FinalLineDetailTessfactor = 15,
|
FinalLineDetailTessFactor = 15,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR</unmanaged>
|
/// <unmanaged>D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR</unmanaged>
|
||||||
FinalLineDensityTessfactor = 16,
|
FinalLineDensityTessFactor = 16,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_BARYCENTRICS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_BARYCENTRICS"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_BARYCENTRICS</unmanaged>
|
/// <unmanaged>D3D_NAME_BARYCENTRICS</unmanaged>
|
||||||
Barycentrics = 23,
|
Barycentrics = 23,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_SHADINGRATE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_SHADINGRATE"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_SHADINGRATE</unmanaged>
|
/// <unmanaged>D3D_NAME_SHADINGRATE</unmanaged>
|
||||||
Shadingrate = 24,
|
ShadingRate = 24,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_CULLPRIMITIVE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_CULLPRIMITIVE"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_CULLPRIMITIVE</unmanaged>
|
/// <unmanaged>D3D_NAME_CULLPRIMITIVE</unmanaged>
|
||||||
Cullprimitive = 25,
|
CullPrimitive = 25,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_TARGET"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_TARGET"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_TARGET</unmanaged>
|
/// <unmanaged>D3D_NAME_TARGET</unmanaged>
|
||||||
Target = 64,
|
Target = 64,
|
||||||
@@ -873,15 +879,6 @@ public enum Name : int
|
|||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_INNER_COVERAGE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D_NAME_INNER_COVERAGE"]/*' />
|
||||||
/// <unmanaged>D3D_NAME_INNER_COVERAGE</unmanaged>
|
/// <unmanaged>D3D_NAME_INNER_COVERAGE</unmanaged>
|
||||||
InnerCoverage = 70,
|
InnerCoverage = 70,
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D12_NAME_BARYCENTRICS"]/*' />
|
|
||||||
/// <unmanaged>D3D12_NAME_BARYCENTRICS</unmanaged>
|
|
||||||
D3D12_NAME_BARYCENTRICS = 23,
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D12_NAME_SHADINGRATE"]/*' />
|
|
||||||
/// <unmanaged>D3D12_NAME_SHADINGRATE</unmanaged>
|
|
||||||
D3D12_NAME_SHADINGRATE = 24,
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_NAME::D3D12_NAME_CULLPRIMITIVE"]/*' />
|
|
||||||
/// <unmanaged>D3D12_NAME_CULLPRIMITIVE</unmanaged>
|
|
||||||
D3D12_NAME_CULLPRIMITIVE = 25,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE"]/*' />
|
||||||
@@ -1054,6 +1051,7 @@ public enum InterpolationMode : int
|
|||||||
|
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS"]/*' />
|
||||||
/// <unmanaged>D3D_PARAMETER_FLAGS</unmanaged>
|
/// <unmanaged>D3D_PARAMETER_FLAGS</unmanaged>
|
||||||
|
[Flags]
|
||||||
public enum ParameterFlags : int
|
public enum ParameterFlags : int
|
||||||
{
|
{
|
||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS::D3D_PF_NONE"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS::D3D_PF_NONE"]/*' />
|
||||||
@@ -1242,12 +1240,12 @@ public unsafe partial struct ID3DDestructionNotifier : ID3DDestructionNotifier.I
|
|||||||
/// <include file='../Direct3D.xml' path='doc/member[@name="ID3DDestructionNotifier::RegisterDestructionCallback"]/*' />
|
/// <include file='../Direct3D.xml' path='doc/member[@name="ID3DDestructionNotifier::RegisterDestructionCallback"]/*' />
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
[VtblIndex(3)]
|
[VtblIndex(3)]
|
||||||
public HResult RegisterDestructionCallback(PFN_DESTRUCTION_CALLBACK callbackFn, void* pData, uint* pCallbackID)
|
public HResult RegisterDestructionCallback(delegate* unmanaged[Stdcall]<void*, void> callbackFn, void* pData, uint* pCallbackID)
|
||||||
{
|
{
|
||||||
#if NET6_0_OR_GREATER
|
#if NET6_0_OR_GREATER
|
||||||
return ((delegate* unmanaged<ID3DDestructionNotifier*, PFN_DESTRUCTION_CALLBACK, void*, uint*, int>)(lpVtbl[3]))((ID3DDestructionNotifier*)Unsafe.AsPointer(ref this), callbackFn, pData, pCallbackID);
|
return ((delegate* unmanaged<ID3DDestructionNotifier*, delegate* unmanaged[Stdcall]<void*, void>, void*, uint*, int>)(lpVtbl[3]))((ID3DDestructionNotifier*)Unsafe.AsPointer(ref this), callbackFn, pData, pCallbackID);
|
||||||
#else
|
#else
|
||||||
return ((delegate* unmanaged[Stdcall]<ID3DDestructionNotifier*, PFN_DESTRUCTION_CALLBACK, void*, uint*, int>)(lpVtbl[3]))((ID3DDestructionNotifier*)Unsafe.AsPointer(ref this), callbackFn, pData, pCallbackID);
|
return ((delegate* unmanaged[Stdcall]<ID3DDestructionNotifier*, delegate* unmanaged[Stdcall]<void*, void>, void*, uint*, int>)(lpVtbl[3]))((ID3DDestructionNotifier*)Unsafe.AsPointer(ref this), callbackFn, pData, pCallbackID);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -122,8 +122,10 @@ public enum SwapEffect : int
|
|||||||
|
|
||||||
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_SWAP_CHAIN_FLAG"]/*' />
|
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_SWAP_CHAIN_FLAG"]/*' />
|
||||||
/// <unmanaged>DXGI_SWAP_CHAIN_FLAG</unmanaged>
|
/// <unmanaged>DXGI_SWAP_CHAIN_FLAG</unmanaged>
|
||||||
|
[Flags]
|
||||||
public enum SwapChainFlags : int
|
public enum SwapChainFlags : int
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_SWAP_CHAIN_FLAG::DXGI_SWAP_CHAIN_FLAG_NONPREROTATED"]/*' />
|
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_SWAP_CHAIN_FLAG::DXGI_SWAP_CHAIN_FLAG_NONPREROTATED"]/*' />
|
||||||
/// <unmanaged>DXGI_SWAP_CHAIN_FLAG_NONPREROTATED</unmanaged>
|
/// <unmanaged>DXGI_SWAP_CHAIN_FLAG_NONPREROTATED</unmanaged>
|
||||||
NonPrerotated = 1,
|
NonPrerotated = 1,
|
||||||
@@ -270,8 +272,10 @@ public enum ComputePreemptionGranularity : int
|
|||||||
|
|
||||||
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS"]/*' />
|
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS"]/*' />
|
||||||
/// <unmanaged>DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS</unmanaged>
|
/// <unmanaged>DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS</unmanaged>
|
||||||
|
[Flags]
|
||||||
public enum MultiplaneOverlayYcbcrFlags : int
|
public enum MultiplaneOverlayYcbcrFlags : int
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS::DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE"]/*' />
|
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS::DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE"]/*' />
|
||||||
/// <unmanaged>DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE</unmanaged>
|
/// <unmanaged>DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE</unmanaged>
|
||||||
YcbcrFlagNominalRange = 1,
|
YcbcrFlagNominalRange = 1,
|
||||||
@@ -372,8 +376,10 @@ public enum HdrMetadataType : int
|
|||||||
|
|
||||||
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_OFFER_RESOURCE_FLAGS"]/*' />
|
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_OFFER_RESOURCE_FLAGS"]/*' />
|
||||||
/// <unmanaged>DXGI_OFFER_RESOURCE_FLAGS</unmanaged>
|
/// <unmanaged>DXGI_OFFER_RESOURCE_FLAGS</unmanaged>
|
||||||
|
[Flags]
|
||||||
public enum OfferResourceFlags : int
|
public enum OfferResourceFlags : int
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_OFFER_RESOURCE_FLAGS::DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT"]/*' />
|
/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_OFFER_RESOURCE_FLAGS::DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT"]/*' />
|
||||||
/// <unmanaged>DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT</unmanaged>
|
/// <unmanaged>DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT</unmanaged>
|
||||||
AllowDecommit = 1,
|
AllowDecommit = 1,
|
||||||
|
|||||||
@@ -12,9 +12,6 @@ public static unsafe class Program
|
|||||||
{
|
{
|
||||||
public static void Main()
|
public static void Main()
|
||||||
{
|
{
|
||||||
string test = StringUtilities.GetString(new sbyte[] { (sbyte)'A', (sbyte)'B', (sbyte)'C' });
|
|
||||||
test = StringUtilities.GetString(new ushort[] { 'A', 'B', 'C' });
|
|
||||||
|
|
||||||
using ComPtr<IDXGIFactory1> factory = default;
|
using ComPtr<IDXGIFactory1> factory = default;
|
||||||
HResult hr = CreateDXGIFactory1(__uuidof<IDXGIFactory4>(), (void**)&factory);
|
HResult hr = CreateDXGIFactory1(__uuidof<IDXGIFactory4>(), (void**)&factory);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user