// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PRIMITIVE_TOPOLOGY_TYPE"]/*' />
/// <unmanaged>D3D12_PRIMITIVE_TOPOLOGY_TYPE</unmanaged>
public enum PrimitiveTopologyType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PRIMITIVE_TOPOLOGY_TYPE::D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED"]/*' />
	/// <unmanaged>D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED</unmanaged>
	Undefined = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PRIMITIVE_TOPOLOGY_TYPE::D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT"]/*' />
	/// <unmanaged>D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT</unmanaged>
	Point = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PRIMITIVE_TOPOLOGY_TYPE::D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE"]/*' />
	/// <unmanaged>D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE</unmanaged>
	Line = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PRIMITIVE_TOPOLOGY_TYPE::D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE"]/*' />
	/// <unmanaged>D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE</unmanaged>
	Triangle = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PRIMITIVE_TOPOLOGY_TYPE::D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH"]/*' />
	/// <unmanaged>D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH</unmanaged>
	Patch = 4,
}
