// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_MODE"]/*' />
/// <unmanaged>D3D12_SHADER_CACHE_MODE</unmanaged>
public enum ShaderCacheMode : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_MODE::D3D12_SHADER_CACHE_MODE_MEMORY"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_MODE_MEMORY</unmanaged>
	Memory = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_MODE::D3D12_SHADER_CACHE_MODE_DISK"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_MODE_DISK</unmanaged>
	Disk = 1,
}
