// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INPUT_ELEMENT_DESC"]/*' />
/// <unmanaged>D2D1_INPUT_ELEMENT_DESC</unmanaged>
public partial struct InputElementDescription
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INPUT_ELEMENT_DESC::semanticName"]/*' />
	public unsafe sbyte* semanticName;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INPUT_ELEMENT_DESC::semanticIndex"]/*' />
	public uint semanticIndex;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INPUT_ELEMENT_DESC::format"]/*' />
	public Graphics.Dxgi.Common.Format format;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INPUT_ELEMENT_DESC::inputSlot"]/*' />
	public uint inputSlot;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INPUT_ELEMENT_DESC::alignedByteOffset"]/*' />
	public uint alignedByteOffset;
}
