// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS"]/*' />
/// <unmanaged>D3D_PARAMETER_FLAGS</unmanaged>
[Flags]
public enum ParameterFlags : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS::D3D_PF_NONE"]/*' />
	/// <unmanaged>D3D_PF_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS::D3D_PF_IN"]/*' />
	/// <unmanaged>D3D_PF_IN</unmanaged>
	In = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_PARAMETER_FLAGS::D3D_PF_OUT"]/*' />
	/// <unmanaged>D3D_PF_OUT</unmanaged>
	Out = 2,
}
