// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC"]/*' />
/// <unmanaged>D3D12_COMPUTE_PIPELINE_STATE_DESC</unmanaged>
public partial struct ComputePipelineStateDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::pRootSignature"]/*' />
	public unsafe ID3D12RootSignature* pRootSignature;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::CS"]/*' />
	public ShaderBytecode CS;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::NodeMask"]/*' />
	public uint NodeMask;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::CachedPSO"]/*' />
	public CachedPipelineState CachedPSO;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPUTE_PIPELINE_STATE_DESC::Flags"]/*' />
	public PipelineStateFlags Flags;
}
