// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESIDENCY_PRIORITY"]/*' />
/// <unmanaged>D3D12_RESIDENCY_PRIORITY</unmanaged>
public enum ResidencyPriority : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESIDENCY_PRIORITY::D3D12_RESIDENCY_PRIORITY_MINIMUM"]/*' />
	/// <unmanaged>D3D12_RESIDENCY_PRIORITY_MINIMUM</unmanaged>
	Minimum = 671088640,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESIDENCY_PRIORITY::D3D12_RESIDENCY_PRIORITY_LOW"]/*' />
	/// <unmanaged>D3D12_RESIDENCY_PRIORITY_LOW</unmanaged>
	Low = 1342177280,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESIDENCY_PRIORITY::D3D12_RESIDENCY_PRIORITY_NORMAL"]/*' />
	/// <unmanaged>D3D12_RESIDENCY_PRIORITY_NORMAL</unmanaged>
	Normal = 2013265920,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESIDENCY_PRIORITY::D3D12_RESIDENCY_PRIORITY_HIGH"]/*' />
	/// <unmanaged>D3D12_RESIDENCY_PRIORITY_HIGH</unmanaged>
	High = -1610547200,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESIDENCY_PRIORITY::D3D12_RESIDENCY_PRIORITY_MAXIMUM"]/*' />
	/// <unmanaged>D3D12_RESIDENCY_PRIORITY_MAXIMUM</unmanaged>
	Maximum = -939524096,
}
