// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BACKGROUND_PROCESSING_MODE"]/*' />
/// <unmanaged>D3D12_BACKGROUND_PROCESSING_MODE</unmanaged>
public enum BackgroundProcessingMode : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BACKGROUND_PROCESSING_MODE::D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED"]/*' />
	/// <unmanaged>D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED</unmanaged>
	Allowed = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BACKGROUND_PROCESSING_MODE::D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS"]/*' />
	/// <unmanaged>D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS</unmanaged>
	AllowIntrusiveMeasurements = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BACKGROUND_PROCESSING_MODE::D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK"]/*' />
	/// <unmanaged>D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK</unmanaged>
	DisableBackgroundWork = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BACKGROUND_PROCESSING_MODE::D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM"]/*' />
	/// <unmanaged>D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM</unmanaged>
	DisableProfilingBySystem = 3,
}
