// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP"]/*' />
/// <unmanaged>D2D1_HDRTONEMAP_PROP</unmanaged>
public enum HDRTonemapProp : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP::D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCE"]/*' />
	/// <unmanaged>D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCE</unmanaged>
	InputMaxLuminance = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP::D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCE"]/*' />
	/// <unmanaged>D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCE</unmanaged>
	OutputMaxLuminance = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP::D2D1_HDRTONEMAP_PROP_DISPLAY_MODE"]/*' />
	/// <unmanaged>D2D1_HDRTONEMAP_PROP_DISPLAY_MODE</unmanaged>
	DisplayMode = 2,
}
