// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BLEND_OP"]/*' />
/// <unmanaged>D3D11_BLEND_OP</unmanaged>
public enum BlendOperation : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BLEND_OP::D3D11_BLEND_OP_ADD"]/*' />
	/// <unmanaged>D3D11_BLEND_OP_ADD</unmanaged>
	Add = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BLEND_OP::D3D11_BLEND_OP_SUBTRACT"]/*' />
	/// <unmanaged>D3D11_BLEND_OP_SUBTRACT</unmanaged>
	Subtract = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BLEND_OP::D3D11_BLEND_OP_REV_SUBTRACT"]/*' />
	/// <unmanaged>D3D11_BLEND_OP_REV_SUBTRACT</unmanaged>
	RevSubtract = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BLEND_OP::D3D11_BLEND_OP_MIN"]/*' />
	/// <unmanaged>D3D11_BLEND_OP_MIN</unmanaged>
	Min = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BLEND_OP::D3D11_BLEND_OP_MAX"]/*' />
	/// <unmanaged>D3D11_BLEND_OP_MAX</unmanaged>
	Max = 5,
}
