// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE"]/*' />
/// <unmanaged>D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE</unmanaged>
public enum GpuBasedValidationShaderPatchMode : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY</unmanaged>
	StateTrackingOnly = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION</unmanaged>
	UnguardedValidation = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION</unmanaged>
	GuardedValidation = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE::NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES"]/*' />
	/// <unmanaged>NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES</unmanaged>
	Count = 4,
}
