// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEVICE_CONTEXT_TYPE"]/*' />
/// <unmanaged>D3D11_DEVICE_CONTEXT_TYPE</unmanaged>
public enum DeviceContextType : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEVICE_CONTEXT_TYPE::D3D11_DEVICE_CONTEXT_IMMEDIATE"]/*' />
	/// <unmanaged>D3D11_DEVICE_CONTEXT_IMMEDIATE</unmanaged>
	Immediate = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEVICE_CONTEXT_TYPE::D3D11_DEVICE_CONTEXT_DEFERRED"]/*' />
	/// <unmanaged>D3D11_DEVICE_CONTEXT_DEFERRED</unmanaged>
	Deferred = 1,
}
