// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG"]/*' />
/// <unmanaged>D3D11_BIND_FLAG</unmanaged>
[Flags]
public enum BindFlags : uint
{
	None = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_VERTEX_BUFFER"]/*' />
	/// <unmanaged>D3D11_BIND_VERTEX_BUFFER</unmanaged>
	VertexBuffer = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_INDEX_BUFFER"]/*' />
	/// <unmanaged>D3D11_BIND_INDEX_BUFFER</unmanaged>
	IndexBuffer = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_CONSTANT_BUFFER"]/*' />
	/// <unmanaged>D3D11_BIND_CONSTANT_BUFFER</unmanaged>
	ConstantBuffer = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_SHADER_RESOURCE"]/*' />
	/// <unmanaged>D3D11_BIND_SHADER_RESOURCE</unmanaged>
	ShaderResource = 8,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_STREAM_OUTPUT"]/*' />
	/// <unmanaged>D3D11_BIND_STREAM_OUTPUT</unmanaged>
	StreamOutput = 16,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_RENDER_TARGET"]/*' />
	/// <unmanaged>D3D11_BIND_RENDER_TARGET</unmanaged>
	RenderTarget = 32,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_DEPTH_STENCIL"]/*' />
	/// <unmanaged>D3D11_BIND_DEPTH_STENCIL</unmanaged>
	DepthStencil = 64,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_UNORDERED_ACCESS"]/*' />
	/// <unmanaged>D3D11_BIND_UNORDERED_ACCESS</unmanaged>
	UnorderedAccess = 128,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_DECODER"]/*' />
	/// <unmanaged>D3D11_BIND_DECODER</unmanaged>
	Decoder = 512,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BIND_FLAG::D3D11_BIND_VIDEO_ENCODER"]/*' />
	/// <unmanaged>D3D11_BIND_VIDEO_ENCODER</unmanaged>
	VideoEncoder = 1024,
}
