// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE"]/*' />
/// <unmanaged>D3D11_CULL_MODE</unmanaged>
public enum CullMode : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_NONE"]/*' />
	/// <unmanaged>D3D11_CULL_NONE</unmanaged>
	None = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_FRONT"]/*' />
	/// <unmanaged>D3D11_CULL_FRONT</unmanaged>
	Front = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_BACK"]/*' />
	/// <unmanaged>D3D11_CULL_BACK</unmanaged>
	Back = 3,
}
