// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_KIND"]/*' />
/// <unmanaged>D3D12_HIT_KIND</unmanaged>
public enum HitKind : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_KIND::D3D12_HIT_KIND_TRIANGLE_FRONT_FACE"]/*' />
	/// <unmanaged>D3D12_HIT_KIND_TRIANGLE_FRONT_FACE</unmanaged>
	TriangleFrontFace = 254,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HIT_KIND::D3D12_HIT_KIND_TRIANGLE_BACK_FACE"]/*' />
	/// <unmanaged>D3D12_HIT_KIND_TRIANGLE_BACK_FACE</unmanaged>
	TriangleBackFace = 255,
}
