// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1"]/*' />
/// <unmanaged>D3D11_FEATURE_DATA_D3D11_OPTIONS1</unmanaged>
public partial struct FeatureDataD3D11Options1
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::TiledResourcesTier"]/*' />
	public TiledResourcesTier TiledResourcesTier;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::MinMaxFiltering"]/*' />
	public Bool32 MinMaxFiltering;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::ClearViewAlsoSupportsDepthOnlyFormats"]/*' />
	public Bool32 ClearViewAlsoSupportsDepthOnlyFormats;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::MapOnDefaultBuffers"]/*' />
	public Bool32 MapOnDefaultBuffers;
}
