// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_PARTITIONING"]/*' />
/// <unmanaged>D3D_TESSELLATOR_PARTITIONING</unmanaged>
public enum TessellatorPartitioning : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_PARTITIONING::D3D_TESSELLATOR_PARTITIONING_UNDEFINED"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_PARTITIONING_UNDEFINED</unmanaged>
	Undefined = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_PARTITIONING::D3D_TESSELLATOR_PARTITIONING_INTEGER"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_PARTITIONING_INTEGER</unmanaged>
	Integer = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_PARTITIONING::D3D_TESSELLATOR_PARTITIONING_POW2"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_PARTITIONING_POW2</unmanaged>
	Pow2 = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_PARTITIONING::D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD</unmanaged>
	FractionalOdd = 3,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_PARTITIONING::D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN</unmanaged>
	FractionalEven = 4,
}
