// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D.Common;

/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U"]/*' />
/// <unmanaged>D2D_RECT_U</unmanaged>
public partial struct RectU
{
	/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::left"]/*' />
	public uint left;

	/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::top"]/*' />
	public uint top;

	/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::right"]/*' />
	public uint right;

	/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::bottom"]/*' />
	public uint bottom;
}
