// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_PROTECTION_FLAGS"]/*' />
/// <unmanaged>D3D11_AUTHENTICATED_PROTECTION_FLAGS</unmanaged>
[StructLayout(LayoutKind.Explicit)]
public partial struct AuthenticatedProtectionFlags
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_PROTECTION_FLAGS::Flags"]/*' />
	[FieldOffset(0)]
	public _Flags_e__Struct Flags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_PROTECTION_FLAGS::Value"]/*' />
	[FieldOffset(0)]
	public uint Value;

	public partial struct _Flags_e__Struct
	{
		/// <include file='../Direct3D11.xml' path='doc/member[@name="_Flags_e__Struct::_bitfield"]/*' />
		public uint _bitfield;
	}
}
