// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT"]/*' />
/// <unmanaged>D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT</unmanaged>
public enum VideoProcessorFormatSupport : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT::D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT</unmanaged>
	Input = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT::D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT</unmanaged>
	Output = 2,
}
