// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY"]/*' />
/// <unmanaged>D3D11_MESSAGE_CATEGORY</unmanaged>
public enum MessageCategory : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED</unmanaged>
	ApplicationDefined = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_MISCELLANEOUS"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_MISCELLANEOUS</unmanaged>
	Miscellaneous = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_INITIALIZATION"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_INITIALIZATION</unmanaged>
	Initialization = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_CLEANUP"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_CLEANUP</unmanaged>
	Cleanup = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_COMPILATION"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_COMPILATION</unmanaged>
	Compilation = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_STATE_CREATION"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_STATE_CREATION</unmanaged>
	StateCreation = 5,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_STATE_SETTING"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_STATE_SETTING</unmanaged>
	StateSetting = 6,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_STATE_GETTING"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_STATE_GETTING</unmanaged>
	StateGetting = 7,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION</unmanaged>
	ResourceManipulation = 8,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_EXECUTION"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_EXECUTION</unmanaged>
	Execution = 9,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE_CATEGORY::D3D11_MESSAGE_CATEGORY_SHADER"]/*' />
	/// <unmanaged>D3D11_MESSAGE_CATEGORY_SHADER</unmanaged>
	Shader = 10,
}
