// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS"]/*' />
/// <unmanaged>D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS</unmanaged>
public partial struct VideoProcessorRateConversionCaps
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS::PastFrames"]/*' />
	public uint PastFrames;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS::FutureFrames"]/*' />
	public uint FutureFrames;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS::ProcessorCaps"]/*' />
	public uint ProcessorCaps;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS::ITelecineCaps"]/*' />
	public uint ITelecineCaps;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS::CustomRateCount"]/*' />
	public uint CustomRateCount;
}
