// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS"]/*' />
/// <unmanaged>D3D_SHADER_INPUT_FLAGS</unmanaged>
[Flags]
public enum ShaderInputFlags : int
{
	None = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_USERPACKED"]/*' />
	/// <unmanaged>D3D_SIF_USERPACKED</unmanaged>
	UserPacked = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_COMPARISON_SAMPLER"]/*' />
	/// <unmanaged>D3D_SIF_COMPARISON_SAMPLER</unmanaged>
	ComparisonSampler = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENT_0"]/*' />
	/// <unmanaged>D3D_SIF_TEXTURE_COMPONENT_0</unmanaged>
	TextureComponent0 = 4,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENT_1"]/*' />
	/// <unmanaged>D3D_SIF_TEXTURE_COMPONENT_1</unmanaged>
	TextureComponent1 = 8,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_TEXTURE_COMPONENTS"]/*' />
	/// <unmanaged>D3D_SIF_TEXTURE_COMPONENTS</unmanaged>
	TextureComponents = 12,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_INPUT_FLAGS::D3D_SIF_UNUSED"]/*' />
	/// <unmanaged>D3D_SIF_UNUSED</unmanaged>
	Unused = 16,
}
