// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE"]/*' />
/// <unmanaged>D3D12_SHADING_RATE</unmanaged>
public enum ShadingRate : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE::D3D12_SHADING_RATE_1X1"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_1X1</unmanaged>
	Rate1x1 = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE::D3D12_SHADING_RATE_1X2"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_1X2</unmanaged>
	Rate1x2 = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE::D3D12_SHADING_RATE_2X1"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_2X1</unmanaged>
	Rate2x1 = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE::D3D12_SHADING_RATE_2X2"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_2X2</unmanaged>
	Rate2x2 = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE::D3D12_SHADING_RATE_2X4"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_2X4</unmanaged>
	Rate2x4 = 6,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE::D3D12_SHADING_RATE_4X2"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_4X2</unmanaged>
	Rate4x2 = 9,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE::D3D12_SHADING_RATE_4X4"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_4X4</unmanaged>
	Rate4x4 = 10,
}
