// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE"]/*' />
/// <unmanaged>D3D12_TILE_REGION_SIZE</unmanaged>
public partial struct TileRegionSize
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::NumTiles"]/*' />
	public uint NumTiles;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::UseBox"]/*' />
	public Bool32 UseBox;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::Width"]/*' />
	public uint Width;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::Height"]/*' />
	public ushort Height;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TILE_REGION_SIZE::Depth"]/*' />
	public ushort Depth;
}
