// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_RENDER_TARGET_DESC</unmanaged>
public partial struct RenderPassRenderTargetDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC::cpuDescriptor"]/*' />
	public CpuDescriptorHandle cpuDescriptor;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC::BeginningAccess"]/*' />
	public RenderPassBeginningAccess BeginningAccess;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_RENDER_TARGET_DESC::EndingAccess"]/*' />
	public RenderPassEndingAccess EndingAccess;
}
