// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_LIBRARY_DESC"]/*' />
/// <unmanaged>D3D11_LIBRARY_DESC</unmanaged>
public partial struct LibraryDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_LIBRARY_DESC::Creator"]/*' />
	public unsafe sbyte* Creator;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_LIBRARY_DESC::Flags"]/*' />
	public uint Flags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_LIBRARY_DESC::FunctionCount"]/*' />
	public uint FunctionCount;
}
