// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS"]/*' />
/// <unmanaged>D3D11_SHADER_TRACKING_OPTIONS</unmanaged>
public enum ShaderTrackingOptions : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_IGNORE"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_IGNORE</unmanaged>
	OptionIgnore = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_UNINITIALIZED"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_UNINITIALIZED</unmanaged>
	OptionTrackUninitialized = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_RAW"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_RAW</unmanaged>
	OptionTrackRaw = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_WAR"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_WAR</unmanaged>
	OptionTrackWar = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_WAW"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_WAW</unmanaged>
	OptionTrackWaw = 8,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_ALLOW_SAME"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_ALLOW_SAME</unmanaged>
	OptionAllowSame = 16,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY</unmanaged>
	OptionTrackAtomicConsistency = 32,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_RAW_ACROSS_THREADGROUPS"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_RAW_ACROSS_THREADGROUPS</unmanaged>
	OptionTrackRawAcrossThreadgroups = 64,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_WAR_ACROSS_THREADGROUPS"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_WAR_ACROSS_THREADGROUPS</unmanaged>
	OptionTrackWarAcrossThreadgroups = 128,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_WAW_ACROSS_THREADGROUPS"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_WAW_ACROSS_THREADGROUPS</unmanaged>
	OptionTrackWawAcrossThreadgroups = 256,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY_ACROSS_THREADGROUPS"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY_ACROSS_THREADGROUPS</unmanaged>
	OptionTrackAtomicConsistencyAcrossThreadgroups = 512,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_UAV_SPECIFIC_FLAGS"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_UAV_SPECIFIC_FLAGS</unmanaged>
	OptionUavSpecificFlags = 960,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS</unmanaged>
	OptionAllHazards = 1006,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS_ALLOWING_SAME"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS_ALLOWING_SAME</unmanaged>
	OptionAllHazardsAllowingSame = 1022,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_OPTIONS::D3D11_SHADER_TRACKING_OPTION_ALL_OPTIONS"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_OPTION_ALL_OPTIONS</unmanaged>
	OptionAllOptions = 1023,
}
