// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP</unmanaged>
public enum HighlightSandShadowsProp : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS"]/*' />
	/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS</unmanaged>
	Highlights = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS"]/*' />
	/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS</unmanaged>
	Shadows = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY"]/*' />
	/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY</unmanaged>
	Clarity = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA"]/*' />
	/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA</unmanaged>
	InputGamma = 3,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_PROP::D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS"]/*' />
	/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS</unmanaged>
	MaskBlurRadius = 4,
}
