// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_WRITEBUFFERIMMEDIATE_MODE"]/*' />
/// <unmanaged>D3D12_WRITEBUFFERIMMEDIATE_MODE</unmanaged>
public enum WriteBufferImmediateMode : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_WRITEBUFFERIMMEDIATE_MODE::D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT"]/*' />
	/// <unmanaged>D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT</unmanaged>
	Default = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_WRITEBUFFERIMMEDIATE_MODE::D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN"]/*' />
	/// <unmanaged>D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN</unmanaged>
	MarkerIn = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_WRITEBUFFERIMMEDIATE_MODE::D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT"]/*' />
	/// <unmanaged>D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT</unmanaged>
	MarkerOut = 2,
}
