// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE"]/*' />
/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE</unmanaged>
public enum PipelineStateSubObjectType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE</unmanaged>
	RootSignature = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS</unmanaged>
	VS = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS</unmanaged>
	PS = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS</unmanaged>
	DS = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS</unmanaged>
	HS = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS</unmanaged>
	GS = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS</unmanaged>
	CS = 6,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT</unmanaged>
	StreamOutput = 7,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND</unmanaged>
	Blend = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK</unmanaged>
	SampleMask = 9,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER</unmanaged>
	Rasterizer = 10,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL</unmanaged>
	DepthStencil = 11,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT</unmanaged>
	InputLayout = 12,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE</unmanaged>
	IBStripCutValue = 13,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY</unmanaged>
	PrimitiveTopology = 14,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS</unmanaged>
	RenderTargetFormats = 15,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT</unmanaged>
	DepthStencilFormat = 16,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC</unmanaged>
	SampleDesc = 17,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK</unmanaged>
	NodeMask = 18,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO</unmanaged>
	CachedPso = 19,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS</unmanaged>
	Flags = 20,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1</unmanaged>
	DepthStencil1 = 21,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING</unmanaged>
	ViewInstancing = 22,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS</unmanaged>
	AS = 24,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS</unmanaged>
	MS = 25,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_PIPELINE_STATE_SUBOBJECT_TYPE::D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID"]/*' />
	/// <unmanaged>D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID</unmanaged>
	MaxValid = 26,
}
