// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_VERSION"]/*' />
/// <unmanaged>D3D12_DRED_VERSION</unmanaged>
public enum DredVersion : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_VERSION::D3D12_DRED_VERSION_1_0"]/*' />
	/// <unmanaged>D3D12_DRED_VERSION_1_0</unmanaged>
	V1_0 = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_VERSION::D3D12_DRED_VERSION_1_1"]/*' />
	/// <unmanaged>D3D12_DRED_VERSION_1_1</unmanaged>
	V1_1 = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_VERSION::D3D12_DRED_VERSION_1_2"]/*' />
	/// <unmanaged>D3D12_DRED_VERSION_1_2</unmanaged>
	V1_2 = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRED_VERSION::D3D12_DRED_VERSION_1_3"]/*' />
	/// <unmanaged>D3D12_DRED_VERSION_1_3</unmanaged>
	V1_3 = 4,
}
