// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TYPE"]/*' />
/// <unmanaged>D3D12_RAYTRACING_GEOMETRY_TYPE</unmanaged>
public enum RaytracingGeometryType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TYPE::D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES</unmanaged>
	Triangles = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TYPE::D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS</unmanaged>
	ProceduralPrimitiveAabbs = 1,
}
