// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1"]/*' />
/// <unmanaged>D3D11_RENDER_TARGET_BLEND_DESC1</unmanaged>
public partial struct RenderTargetBlendDescription1
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::BlendEnable"]/*' />
	public Bool32 BlendEnable;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::LogicOpEnable"]/*' />
	public Bool32 LogicOpEnable;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::SrcBlend"]/*' />
	public Blend SrcBlend;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::DestBlend"]/*' />
	public Blend DestBlend;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::BlendOp"]/*' />
	public BlendOperation BlendOp;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::SrcBlendAlpha"]/*' />
	public Blend SrcBlendAlpha;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::DestBlendAlpha"]/*' />
	public Blend DestBlendAlpha;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::BlendOpAlpha"]/*' />
	public BlendOperation BlendOpAlpha;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::LogicOp"]/*' />
	public LogicOperation LogicOp;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RENDER_TARGET_BLEND_DESC1::RenderTargetWriteMask"]/*' />
	public ColorWriteEnable RenderTargetWriteMask;
}
