// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_COUNTER_TYPE"]/*' />
/// <unmanaged>D3D11_COUNTER_TYPE</unmanaged>
public enum CounterType : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_COUNTER_TYPE::D3D11_COUNTER_TYPE_FLOAT32"]/*' />
	/// <unmanaged>D3D11_COUNTER_TYPE_FLOAT32</unmanaged>
	Float32 = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_COUNTER_TYPE::D3D11_COUNTER_TYPE_UINT16"]/*' />
	/// <unmanaged>D3D11_COUNTER_TYPE_UINT16</unmanaged>
	UInt16 = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_COUNTER_TYPE::D3D11_COUNTER_TYPE_UINT32"]/*' />
	/// <unmanaged>D3D11_COUNTER_TYPE_UINT32</unmanaged>
	UInt32 = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_COUNTER_TYPE::D3D11_COUNTER_TYPE_UINT64"]/*' />
	/// <unmanaged>D3D11_COUNTER_TYPE_UINT64</unmanaged>
	UInt64 = 3,
}
