// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC"]/*' />
/// <unmanaged>D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC</unmanaged>
public partial struct RaytracingGeometryTrianglesDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::Transform3x4"]/*' />
	public ulong Transform3x4;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::IndexFormat"]/*' />
	public Graphics.Dxgi.Common.Format IndexFormat;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::VertexFormat"]/*' />
	public Graphics.Dxgi.Common.Format VertexFormat;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::IndexCount"]/*' />
	public uint IndexCount;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::VertexCount"]/*' />
	public uint VertexCount;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::IndexBuffer"]/*' />
	public ulong IndexBuffer;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::VertexBuffer"]/*' />
	public GpuVirtualAddressAndStride VertexBuffer;
}
