// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Dxgi.Common;

/// <unmanaged>DXGI_CPU_ACCESS</unmanaged>
public enum CpuAccess : uint
{
	/// <unmanaged>DXGI_CPU_ACCESS_NONE</unmanaged>
	None = 0,
	/// <unmanaged>DXGI_CPU_ACCESS_DYNAMIC</unmanaged>
	Dynamic = 1,
	/// <unmanaged>DXGI_CPU_ACCESS_READ_WRITE</unmanaged>
	ReadWrite = 2,
	/// <unmanaged>DXGI_CPU_ACCESS_SCRATCH</unmanaged>
	Scratch = 3,
	/// <unmanaged>DXGI_CPU_ACCESS_FIELD</unmanaged>
	Field = 15,
}
