// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP"]/*' />
/// <unmanaged>D3D11_MAP</unmanaged>
public enum MapMode : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_READ"]/*' />
	/// <unmanaged>D3D11_MAP_READ</unmanaged>
	Read = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_WRITE"]/*' />
	/// <unmanaged>D3D11_MAP_WRITE</unmanaged>
	Write = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_READ_WRITE"]/*' />
	/// <unmanaged>D3D11_MAP_READ_WRITE</unmanaged>
	ReadWrite = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_WRITE_DISCARD"]/*' />
	/// <unmanaged>D3D11_MAP_WRITE_DISCARD</unmanaged>
	WriteDiscard = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAP::D3D11_MAP_WRITE_NO_OVERWRITE"]/*' />
	/// <unmanaged>D3D11_MAP_WRITE_NO_OVERWRITE</unmanaged>
	WriteNoOverwrite = 5,
}
