// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION"]/*' />
/// <unmanaged>D3D_MIN_PRECISION</unmanaged>
public enum MinPrecision : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_DEFAULT"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_DEFAULT</unmanaged>
	Default = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_FLOAT_16"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_FLOAT_16</unmanaged>
	Float16 = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_FLOAT_2_8"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_FLOAT_2_8</unmanaged>
	Float28 = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_RESERVED"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_RESERVED</unmanaged>
	Reserved = 3,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_SINT_16"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_SINT_16</unmanaged>
	Sint16 = 4,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_UINT_16"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_UINT_16</unmanaged>
	Uint16 = 5,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_ANY_16"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_ANY_16</unmanaged>
	Any16 = 240,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_MIN_PRECISION::D3D_MIN_PRECISION_ANY_10"]/*' />
	/// <unmanaged>D3D_MIN_PRECISION_ANY_10</unmanaged>
	Any10 = 241,
}
