// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D.Fxc;

/// <unmanaged>D3D_DISASM</unmanaged>
[Flags]
public enum DisasmFlags : uint
{
	None = 0,
	/// <unmanaged>D3D_DISASM_ENABLE_COLOR_CODE</unmanaged>
	EnableColorCode = 1,
	/// <unmanaged>D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS</unmanaged>
	EnableDefaultValuePrints = 2,
	/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING</unmanaged>
	EnableInstructionNumbering = 4,
	/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_CYCLE</unmanaged>
	EnableInstructionCycle = 8,
	/// <unmanaged>D3D_DISASM_DISABLE_DEBUG_INFO</unmanaged>
	DisableDebugInfo = 16,
	/// <unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_OFFSET</unmanaged>
	EnableInstructionOffset = 32,
	/// <unmanaged>D3D_DISASM_INSTRUCTION_ONLY</unmanaged>
	InstructionOnly = 64,
	/// <unmanaged>D3D_DISASM_PRINT_HEX_LITERALS</unmanaged>
	PrintHexLiterals = 128,
}
