// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_DOMAIN"]/*' />
/// <unmanaged>D3D_TESSELLATOR_DOMAIN</unmanaged>
public enum TessellatorDomain : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_DOMAIN::D3D_TESSELLATOR_DOMAIN_UNDEFINED"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_DOMAIN_UNDEFINED</unmanaged>
	Undefined = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_DOMAIN::D3D_TESSELLATOR_DOMAIN_ISOLINE"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_DOMAIN_ISOLINE</unmanaged>
	Isoline = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_DOMAIN::D3D_TESSELLATOR_DOMAIN_TRI"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_DOMAIN_TRI</unmanaged>
	Tri = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_DOMAIN::D3D_TESSELLATOR_DOMAIN_QUAD"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_DOMAIN_QUAD</unmanaged>
	Quad = 3,
}
