// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_EDGEDETECTION_PROP"]/*' />
/// <unmanaged>D2D1_EDGEDETECTION_PROP</unmanaged>
public enum EdgeDetectionProp : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_EDGEDETECTION_PROP::D2D1_EDGEDETECTION_PROP_STRENGTH"]/*' />
	/// <unmanaged>D2D1_EDGEDETECTION_PROP_STRENGTH</unmanaged>
	Strength = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_EDGEDETECTION_PROP::D2D1_EDGEDETECTION_PROP_BLUR_RADIUS"]/*' />
	/// <unmanaged>D2D1_EDGEDETECTION_PROP_BLUR_RADIUS</unmanaged>
	BlurRadius = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_EDGEDETECTION_PROP::D2D1_EDGEDETECTION_PROP_MODE"]/*' />
	/// <unmanaged>D2D1_EDGEDETECTION_PROP_MODE</unmanaged>
	Mode = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_EDGEDETECTION_PROP::D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES"]/*' />
	/// <unmanaged>D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES</unmanaged>
	OverlayEdges = 3,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_EDGEDETECTION_PROP::D2D1_EDGEDETECTION_PROP_ALPHA_MODE"]/*' />
	/// <unmanaged>D2D1_EDGEDETECTION_PROP_ALPHA_MODE</unmanaged>
	AlphaMode = 4,
}
