// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC"]/*' />
/// <unmanaged>D3D12_SAMPLER_DESC</unmanaged>
public partial struct SamplerDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::Filter"]/*' />
	public Filter Filter;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::AddressU"]/*' />
	public TextureAddressMode AddressU;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::AddressV"]/*' />
	public TextureAddressMode AddressV;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::AddressW"]/*' />
	public TextureAddressMode AddressW;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MipLODBias"]/*' />
	public float MipLODBias;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MaxAnisotropy"]/*' />
	public uint MaxAnisotropy;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::ComparisonFunc"]/*' />
	public ComparisonFunction ComparisonFunc;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::BorderColor"]/*' />
	public unsafe fixed float BorderColor[4];

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MinLOD"]/*' />
	public float MinLOD;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SAMPLER_DESC::MaxLOD"]/*' />
	public float MaxLOD;
}
