// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV"]/*' />
/// <unmanaged>D3D12_BUFFER_SRV</unmanaged>
public partial struct BufferSrv
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::FirstElement"]/*' />
	public ulong FirstElement;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::NumElements"]/*' />
	public uint NumElements;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::StructureByteStride"]/*' />
	public uint StructureByteStride;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_SRV::Flags"]/*' />
	public BufferSrvFlags Flags;
}
