// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_RGBA"]/*' />
/// <unmanaged>D3D11_VIDEO_COLOR_RGBA</unmanaged>
public partial struct VideoColorRgba
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_RGBA::R"]/*' />
	public float R;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_RGBA::G"]/*' />
	public float G;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_RGBA::B"]/*' />
	public float B;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_RGBA::A"]/*' />
	public float A;
}
