// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_LAYOUT"]/*' />
/// <unmanaged>D3D12_TEXTURE_LAYOUT</unmanaged>
public enum TextureLayout : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_LAYOUT::D3D12_TEXTURE_LAYOUT_UNKNOWN"]/*' />
	/// <unmanaged>D3D12_TEXTURE_LAYOUT_UNKNOWN</unmanaged>
	Unknown = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_LAYOUT::D3D12_TEXTURE_LAYOUT_ROW_MAJOR"]/*' />
	/// <unmanaged>D3D12_TEXTURE_LAYOUT_ROW_MAJOR</unmanaged>
	RowMajor = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_LAYOUT::D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE"]/*' />
	/// <unmanaged>D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE</unmanaged>
	L64KbUndefinedSwizzle = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_LAYOUT::D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE"]/*' />
	/// <unmanaged>D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE</unmanaged>
	L64KbStandardSwizzle = 3,
}
