// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_FLAGS"]/*' />
/// <unmanaged>D3D12_RAYTRACING_INSTANCE_FLAGS</unmanaged>
[Flags]
public enum RaytracingInstanceFlags : uint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_FLAGS::D3D12_RAYTRACING_INSTANCE_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_INSTANCE_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_FLAGS::D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE</unmanaged>
	TriangleCullDisable = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_FLAGS::D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE</unmanaged>
	TriangleFrontCounterclockwise = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_FLAGS::D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE</unmanaged>
	ForceOpaque = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_INSTANCE_FLAGS::D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE</unmanaged>
	ForceNonOpaque = 8,
}
