// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DASH_STYLE"]/*' />
/// <unmanaged>D2D1_DASH_STYLE</unmanaged>
public enum DashStyle : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DASH_STYLE::D2D1_DASH_STYLE_SOLID"]/*' />
	/// <unmanaged>D2D1_DASH_STYLE_SOLID</unmanaged>
	Solid = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DASH_STYLE::D2D1_DASH_STYLE_DASH"]/*' />
	/// <unmanaged>D2D1_DASH_STYLE_DASH</unmanaged>
	Dash = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DASH_STYLE::D2D1_DASH_STYLE_DOT"]/*' />
	/// <unmanaged>D2D1_DASH_STYLE_DOT</unmanaged>
	Dot = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DASH_STYLE::D2D1_DASH_STYLE_DASH_DOT"]/*' />
	/// <unmanaged>D2D1_DASH_STYLE_DASH_DOT</unmanaged>
	DashDot = 3,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DASH_STYLE::D2D1_DASH_STYLE_DASH_DOT_DOT"]/*' />
	/// <unmanaged>D2D1_DASH_STYLE_DASH_DOT_DOT</unmanaged>
	DashDotDot = 4,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DASH_STYLE::D2D1_DASH_STYLE_CUSTOM"]/*' />
	/// <unmanaged>D2D1_DASH_STYLE_CUSTOM</unmanaged>
	Custom = 5,
}
