// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC"]/*' />
/// <unmanaged>D3D11_CLASS_INSTANCE_DESC</unmanaged>
public partial struct ClassInstanceDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::InstanceId"]/*' />
	public uint InstanceId;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::InstanceIndex"]/*' />
	public uint InstanceIndex;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::TypeId"]/*' />
	public uint TypeId;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::ConstantBuffer"]/*' />
	public uint ConstantBuffer;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::BaseConstantBufferOffset"]/*' />
	public uint BaseConstantBufferOffset;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::BaseTexture"]/*' />
	public uint BaseTexture;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::BaseSampler"]/*' />
	public uint BaseSampler;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CLASS_INSTANCE_DESC::Created"]/*' />
	public Bool32 Created;
}
