// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ROTATION"]/*' />
/// <unmanaged>D3D11_VIDEO_PROCESSOR_ROTATION</unmanaged>
public enum VideoProcessorRotation : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ROTATION::D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY</unmanaged>
	Identity = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ROTATION::D3D11_VIDEO_PROCESSOR_ROTATION_90"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ROTATION_90</unmanaged>
	Rotation90 = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ROTATION::D3D11_VIDEO_PROCESSOR_ROTATION_180"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ROTATION_180</unmanaged>
	Rotation180 = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ROTATION::D3D11_VIDEO_PROCESSOR_ROTATION_270"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ROTATION_270</unmanaged>
	Rotation270 = 3,
}
