// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_REGISTER_COMPONENT_TYPE"]/*' />
/// <unmanaged>D3D_REGISTER_COMPONENT_TYPE</unmanaged>
public enum RegisterComponentType : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_REGISTER_COMPONENT_TYPE::D3D_REGISTER_COMPONENT_UNKNOWN"]/*' />
	/// <unmanaged>D3D_REGISTER_COMPONENT_UNKNOWN</unmanaged>
	Unknown = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_REGISTER_COMPONENT_TYPE::D3D_REGISTER_COMPONENT_UINT32"]/*' />
	/// <unmanaged>D3D_REGISTER_COMPONENT_UINT32</unmanaged>
	UInt32 = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_REGISTER_COMPONENT_TYPE::D3D_REGISTER_COMPONENT_SINT32"]/*' />
	/// <unmanaged>D3D_REGISTER_COMPONENT_SINT32</unmanaged>
	Sint32 = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_REGISTER_COMPONENT_TYPE::D3D_REGISTER_COMPONENT_FLOAT32"]/*' />
	/// <unmanaged>D3D_REGISTER_COMPONENT_FLOAT32</unmanaged>
	Float32 = 3,
}
