// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FILTER_TYPE"]/*' />
/// <unmanaged>D3D11_FILTER_TYPE</unmanaged>
public enum FilterType : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FILTER_TYPE::D3D11_FILTER_TYPE_POINT"]/*' />
	/// <unmanaged>D3D11_FILTER_TYPE_POINT</unmanaged>
	Point = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FILTER_TYPE::D3D11_FILTER_TYPE_LINEAR"]/*' />
	/// <unmanaged>D3D11_FILTER_TYPE_LINEAR</unmanaged>
	Linear = 1,
}
