// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB"]/*' />
/// <unmanaged>D3D12_RAYTRACING_AABB</unmanaged>
public partial struct RaytracingAabb
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MinX"]/*' />
	public float MinX;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MinY"]/*' />
	public float MinY;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MinZ"]/*' />
	public float MinZ;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MaxX"]/*' />
	public float MaxX;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MaxY"]/*' />
	public float MaxY;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_AABB::MaxZ"]/*' />
	public float MaxZ;
}
