// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FILL_MODE"]/*' />
/// <unmanaged>D3D11_FILL_MODE</unmanaged>
public enum FillMode : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FILL_MODE::D3D11_FILL_WIREFRAME"]/*' />
	/// <unmanaged>D3D11_FILL_WIREFRAME</unmanaged>
	Wireframe = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FILL_MODE::D3D11_FILL_SOLID"]/*' />
	/// <unmanaged>D3D11_FILL_SOLID</unmanaged>
	Solid = 3,
}
