// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_FLAGS"]/*' />
/// <unmanaged>D3D12_RAYTRACING_PIPELINE_FLAGS</unmanaged>
[Flags]
public enum RaytracingPipelineFlags : uint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_FLAGS::D3D12_RAYTRACING_PIPELINE_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_PIPELINE_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_FLAGS::D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES</unmanaged>
	SkipTriangles = 256,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAYTRACING_PIPELINE_FLAGS::D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES"]/*' />
	/// <unmanaged>D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES</unmanaged>
	SkipProceduralPrimitives = 512,
}
