// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAPPED_SUBRESOURCE"]/*' />
/// <unmanaged>D3D11_MAPPED_SUBRESOURCE</unmanaged>
public partial struct MappedSubresource
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAPPED_SUBRESOURCE::pData"]/*' />
	public unsafe void* pData;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAPPED_SUBRESOURCE::RowPitch"]/*' />
	public uint RowPitch;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MAPPED_SUBRESOURCE::DepthPitch"]/*' />
	public uint DepthPitch;
}
