// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1"]/*' />
/// <unmanaged>D3D12_DEPTH_STENCIL_DESC1</unmanaged>
public partial struct DepthStencilDescription1
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthEnable"]/*' />
	public Bool32 DepthEnable;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthWriteMask"]/*' />
	public DepthWriteMask DepthWriteMask;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthFunc"]/*' />
	public ComparisonFunction DepthFunc;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::StencilEnable"]/*' />
	public Bool32 StencilEnable;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::StencilReadMask"]/*' />
	public byte StencilReadMask;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::StencilWriteMask"]/*' />
	public byte StencilWriteMask;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::FrontFace"]/*' />
	public DepthStencilOperationDescription FrontFace;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::BackFace"]/*' />
	public DepthStencilOperationDescription BackFace;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_STENCIL_DESC1::DepthBoundsTestEnable"]/*' />
	public Bool32 DepthBoundsTestEnable;
}
