// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER_TYPE"]/*' />
/// <unmanaged>D3D12_RESOURCE_BARRIER_TYPE</unmanaged>
public enum ResourceBarrierType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER_TYPE::D3D12_RESOURCE_BARRIER_TYPE_TRANSITION"]/*' />
	/// <unmanaged>D3D12_RESOURCE_BARRIER_TYPE_TRANSITION</unmanaged>
	Transition = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER_TYPE::D3D12_RESOURCE_BARRIER_TYPE_ALIASING"]/*' />
	/// <unmanaged>D3D12_RESOURCE_BARRIER_TYPE_ALIASING</unmanaged>
	Aliasing = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_BARRIER_TYPE::D3D12_RESOURCE_BARRIER_TYPE_UAV"]/*' />
	/// <unmanaged>D3D12_RESOURCE_BARRIER_TYPE_UAV</unmanaged>
	Uav = 2,
}
