// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D.Common;

/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FILL_MODE"]/*' />
/// <unmanaged>D2D1_FILL_MODE</unmanaged>
public enum FillMode : uint
{
	/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FILL_MODE::D2D1_FILL_MODE_ALTERNATE"]/*' />
	/// <unmanaged>D2D1_FILL_MODE_ALTERNATE</unmanaged>
	Alternate = 0,
	/// <include file='../../../../Vortice.Win32.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FILL_MODE::D2D1_FILL_MODE_WINDING"]/*' />
	/// <unmanaged>D2D1_FILL_MODE_WINDING</unmanaged>
	Winding = 1,
}
