// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_BUFFER_DESC"]/*' />
/// <unmanaged>D3D11_SHADER_BUFFER_DESC</unmanaged>
public partial struct ShaderBufferDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_BUFFER_DESC::Name"]/*' />
	public unsafe sbyte* Name;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_BUFFER_DESC::Type"]/*' />
	public Graphics.Direct3D.CBufferType Type;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_BUFFER_DESC::Variables"]/*' />
	public uint Variables;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_BUFFER_DESC::Size"]/*' />
	public uint Size;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_BUFFER_DESC::uFlags"]/*' />
	public uint uFlags;
}
