// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW"]/*' />
/// <unmanaged>D3D12_VERTEX_BUFFER_VIEW</unmanaged>
public partial struct VertexBufferView
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW::BufferLocation"]/*' />
	public ulong BufferLocation;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW::SizeInBytes"]/*' />
	public uint SizeInBytes;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VERTEX_BUFFER_VIEW::StrideInBytes"]/*' />
	public uint StrideInBytes;
}
