// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC"]/*' />
/// <unmanaged>D3D12_COMMAND_QUEUE_DESC</unmanaged>
public partial struct CommandQueueDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::Type"]/*' />
	public CommandListType Type;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::Priority"]/*' />
	public int Priority;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::Flags"]/*' />
	public CommandQueueFlags Flags;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_DESC::NodeMask"]/*' />
	public uint NodeMask;
}
