// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC"]/*' />
/// <unmanaged>D3D11_SHADER_VARIABLE_DESC</unmanaged>
public partial struct ShaderVariableDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::Name"]/*' />
	public unsafe sbyte* Name;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::StartOffset"]/*' />
	public uint StartOffset;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::Size"]/*' />
	public uint Size;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::uFlags"]/*' />
	public uint uFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::DefaultValue"]/*' />
	public unsafe void* DefaultValue;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::StartTexture"]/*' />
	public uint StartTexture;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::TextureSize"]/*' />
	public uint TextureSize;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::StartSampler"]/*' />
	public uint StartSampler;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_VARIABLE_DESC::SamplerSize"]/*' />
	public uint SamplerSize;
}
