// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_ENCRYPTED_BLOCK_INFO"]/*' />
/// <unmanaged>D3D11_ENCRYPTED_BLOCK_INFO</unmanaged>
public partial struct EncryptedBlockInfo
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_ENCRYPTED_BLOCK_INFO::NumEncryptedBytesAtBeginning"]/*' />
	public uint NumEncryptedBytesAtBeginning;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_ENCRYPTED_BLOCK_INFO::NumBytesInSkipPattern"]/*' />
	public uint NumBytesInSkipPattern;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_ENCRYPTED_BLOCK_INFO::NumBytesInEncryptPattern"]/*' />
	public uint NumBytesInEncryptPattern;
}
