// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT"]/*' />
/// <unmanaged>D3D11_AUTHENTICATED_CONFIGURE_INPUT</unmanaged>
public partial struct AuthenticatedConfigureInput
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::omac"]/*' />
	public Omac omac;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::ConfigureType"]/*' />
	public Guid ConfigureType;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::hChannel"]/*' />
	public Handle hChannel;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::SequenceNumber"]/*' />
	public uint SequenceNumber;
}
