// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC"]/*' />
/// <unmanaged>D3D11_BUFFER_DESC</unmanaged>
public partial struct BufferDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::ByteWidth"]/*' />
	public uint ByteWidth;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::Usage"]/*' />
	public Usage Usage;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::BindFlags"]/*' />
	public BindFlags BindFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::CPUAccessFlags"]/*' />
	public CpuAccessFlags CPUAccessFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::MiscFlags"]/*' />
	public ResourceMiscFlags MiscFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::StructureByteStride"]/*' />
	public uint StructureByteStride;
}
