// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE"]/*' />
/// <unmanaged>D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE</unmanaged>
public enum VideoProcessorAlphaFillMode : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE::D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE</unmanaged>
	Opaque = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE::D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND</unmanaged>
	Background = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE::D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION</unmanaged>
	Destination = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE::D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM</unmanaged>
	SourceStream = 3,
}
