// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COLOR_WRITE_ENABLE"]/*' />
/// <unmanaged>D3D12_COLOR_WRITE_ENABLE</unmanaged>
[Flags]
public enum ColorWriteEnable : byte
{
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COLOR_WRITE_ENABLE::D3D12_COLOR_WRITE_ENABLE_RED"]/*' />
	/// <unmanaged>D3D12_COLOR_WRITE_ENABLE_RED</unmanaged>
	Red = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COLOR_WRITE_ENABLE::D3D12_COLOR_WRITE_ENABLE_GREEN"]/*' />
	/// <unmanaged>D3D12_COLOR_WRITE_ENABLE_GREEN</unmanaged>
	Green = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COLOR_WRITE_ENABLE::D3D12_COLOR_WRITE_ENABLE_BLUE"]/*' />
	/// <unmanaged>D3D12_COLOR_WRITE_ENABLE_BLUE</unmanaged>
	Blue = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COLOR_WRITE_ENABLE::D3D12_COLOR_WRITE_ENABLE_ALPHA"]/*' />
	/// <unmanaged>D3D12_COLOR_WRITE_ENABLE_ALPHA</unmanaged>
	Alpha = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COLOR_WRITE_ENABLE::D3D12_COLOR_WRITE_ENABLE_ALL"]/*' />
	/// <unmanaged>D3D12_COLOR_WRITE_ENABLE_ALL</unmanaged>
	All = 15,
}
