// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_FEATURE"]/*' />
/// <unmanaged>D3D12_DEBUG_FEATURE</unmanaged>
public enum DebugFeature : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_FEATURE::D3D12_DEBUG_FEATURE_NONE"]/*' />
	/// <unmanaged>D3D12_DEBUG_FEATURE_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_FEATURE::D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS"]/*' />
	/// <unmanaged>D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS</unmanaged>
	AllowBehaviorChangingDebugAids = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_FEATURE::D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING"]/*' />
	/// <unmanaged>D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING</unmanaged>
	ConservativeResourceStateTracking = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_FEATURE::D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION"]/*' />
	/// <unmanaged>D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION</unmanaged>
	DisableVirtualizedBundlesValidation = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_FEATURE::D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7"]/*' />
	/// <unmanaged>D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7</unmanaged>
	EmulateWindows7 = 8,
}
