// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_YCbCrA"]/*' />
/// <unmanaged>D3D11_VIDEO_COLOR_YCbCrA</unmanaged>
public partial struct VideoColorYcbcra
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_YCbCrA::Y"]/*' />
	public float Y;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_YCbCrA::Cb"]/*' />
	public float Cb;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_YCbCrA::Cr"]/*' />
	public float Cr;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_COLOR_YCbCrA::A"]/*' />
	public float A;
}
