// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_TYPE"]/*' />
/// <unmanaged>D3D12_HEAP_TYPE</unmanaged>
public enum HeapType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_TYPE::D3D12_HEAP_TYPE_DEFAULT"]/*' />
	/// <unmanaged>D3D12_HEAP_TYPE_DEFAULT</unmanaged>
	Default = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_TYPE::D3D12_HEAP_TYPE_UPLOAD"]/*' />
	/// <unmanaged>D3D12_HEAP_TYPE_UPLOAD</unmanaged>
	Upload = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_TYPE::D3D12_HEAP_TYPE_READBACK"]/*' />
	/// <unmanaged>D3D12_HEAP_TYPE_READBACK</unmanaged>
	Readback = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_HEAP_TYPE::D3D12_HEAP_TYPE_CUSTOM"]/*' />
	/// <unmanaged>D3D12_HEAP_TYPE_CUSTOM</unmanaged>
	Custom = 4,
}
