// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_COPY_TYPE"]/*' />
/// <unmanaged>D3D12_TEXTURE_COPY_TYPE</unmanaged>
public enum TextureCopyType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_COPY_TYPE::D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX"]/*' />
	/// <unmanaged>D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX</unmanaged>
	SubresourceIndex = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEXTURE_COPY_TYPE::D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT"]/*' />
	/// <unmanaged>D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT</unmanaged>
	PlacedFootprint = 1,
}
