// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS"]/*' />
/// <unmanaged>D3D12_DRAW_INDEXED_ARGUMENTS</unmanaged>
public partial struct DrawIndexedArguments
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::IndexCountPerInstance"]/*' />
	public uint IndexCountPerInstance;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::InstanceCount"]/*' />
	public uint InstanceCount;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::StartIndexLocation"]/*' />
	public uint StartIndexLocation;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::BaseVertexLocation"]/*' />
	public int BaseVertexLocation;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DRAW_INDEXED_ARGUMENTS::StartInstanceLocation"]/*' />
	public uint StartInstanceLocation;
}
