// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PROPERTY_BINDING"]/*' />
/// <unmanaged>D2D1_PROPERTY_BINDING</unmanaged>
public partial struct PropertyBinding
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PROPERTY_BINDING::propertyName"]/*' />
	public unsafe ushort* propertyName;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PROPERTY_BINDING::setFunction"]/*' />
	public unsafe delegate* unmanaged[Stdcall]<IUnknown*, byte*, uint, HResult> setFunction;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PROPERTY_BINDING::getFunction"]/*' />
	public unsafe delegate* unmanaged[Stdcall]<IUnknown*, byte*, uint, uint*, HResult> getFunction;
}
