// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_TYPE"]/*' />
/// <unmanaged>D2D1_RENDER_TARGET_TYPE</unmanaged>
public enum RenderTargetType : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_TYPE::D2D1_RENDER_TARGET_TYPE_DEFAULT"]/*' />
	/// <unmanaged>D2D1_RENDER_TARGET_TYPE_DEFAULT</unmanaged>
	Default = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_TYPE::D2D1_RENDER_TARGET_TYPE_SOFTWARE"]/*' />
	/// <unmanaged>D2D1_RENDER_TARGET_TYPE_SOFTWARE</unmanaged>
	Software = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_TYPE::D2D1_RENDER_TARGET_TYPE_HARDWARE"]/*' />
	/// <unmanaged>D2D1_RENDER_TARGET_TYPE_HARDWARE</unmanaged>
	Hardware = 2,
}
