// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_USAGE"]/*' />
/// <unmanaged>D3D11_VIDEO_USAGE</unmanaged>
public enum VideoUsage : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_USAGE::D3D11_VIDEO_USAGE_PLAYBACK_NORMAL"]/*' />
	/// <unmanaged>D3D11_VIDEO_USAGE_PLAYBACK_NORMAL</unmanaged>
	PlaybackNormal = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_USAGE::D3D11_VIDEO_USAGE_OPTIMAL_SPEED"]/*' />
	/// <unmanaged>D3D11_VIDEO_USAGE_OPTIMAL_SPEED</unmanaged>
	OptimalSpeed = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_USAGE::D3D11_VIDEO_USAGE_OPTIMAL_QUALITY"]/*' />
	/// <unmanaged>D3D11_VIDEO_USAGE_OPTIMAL_QUALITY</unmanaged>
	OptimalQuality = 2,
}
