// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_TIER"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_TIER</unmanaged>
public enum RenderPassTier : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_TIER::D3D12_RENDER_PASS_TIER_0"]/*' />
	/// <unmanaged>D3D12_RENDER_PASS_TIER_0</unmanaged>
	Tier0 = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_TIER::D3D12_RENDER_PASS_TIER_1"]/*' />
	/// <unmanaged>D3D12_RENDER_PASS_TIER_1</unmanaged>
	Tier1 = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_TIER::D3D12_RENDER_PASS_TIER_2"]/*' />
	/// <unmanaged>D3D12_RENDER_PASS_TIER_2</unmanaged>
	Tier2 = 2,
}
