// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS"]/*' />
/// <unmanaged>D3D12_DISPATCH_ARGUMENTS</unmanaged>
public partial struct DispatchArguments
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS::ThreadGroupCountX"]/*' />
	public uint ThreadGroupCountX;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS::ThreadGroupCountY"]/*' />
	public uint ThreadGroupCountY;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_ARGUMENTS::ThreadGroupCountZ"]/*' />
	public uint ThreadGroupCountZ;
}
