// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS"]/*' />
/// <unmanaged>D3D12_RAY_FLAGS</unmanaged>
[Flags]
public enum RayFlags : uint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_FORCE_OPAQUE"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_FORCE_OPAQUE</unmanaged>
	ForceOpaque = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_FORCE_NON_OPAQUE"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_FORCE_NON_OPAQUE</unmanaged>
	ForceNonOpaque = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH</unmanaged>
	AcceptFirstHitAndEndSearch = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER</unmanaged>
	SkipClosestHitShader = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES</unmanaged>
	CullBackFacingTriangles = 16,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES</unmanaged>
	CullFrontFacingTriangles = 32,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_CULL_OPAQUE"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_CULL_OPAQUE</unmanaged>
	CullOpaque = 64,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_CULL_NON_OPAQUE"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_CULL_NON_OPAQUE</unmanaged>
	CullNonOpaque = 128,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_SKIP_TRIANGLES"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_SKIP_TRIANGLES</unmanaged>
	SkipTriangles = 256,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RAY_FLAGS::D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES"]/*' />
	/// <unmanaged>D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES</unmanaged>
	SkipProceduralPrimitives = 512,
}
