// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE"]/*' />
/// <unmanaged>D3D11_MESSAGE</unmanaged>
public partial struct Message
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE::Category"]/*' />
	public MessageCategory Category;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE::Severity"]/*' />
	public MessageSeverity Severity;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE::ID"]/*' />
	public MessageId ID;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE::pDescription"]/*' />
	public unsafe byte* pDescription;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_MESSAGE::DescriptionByteLength"]/*' />
	public nuint DescriptionByteLength;
}
