// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP"]/*' />
/// <unmanaged>D3D12_LOGIC_OP</unmanaged>
public enum LogicOperation : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_CLEAR"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_CLEAR</unmanaged>
	Clear = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_SET"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_SET</unmanaged>
	Set = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_COPY"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_COPY</unmanaged>
	Copy = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_COPY_INVERTED"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_COPY_INVERTED</unmanaged>
	CopyInverted = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_NOOP"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_NOOP</unmanaged>
	Noop = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_INVERT"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_INVERT</unmanaged>
	Invert = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_AND"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_AND</unmanaged>
	And = 6,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_NAND"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_NAND</unmanaged>
	Nand = 7,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_OR"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_OR</unmanaged>
	Or = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_NOR"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_NOR</unmanaged>
	Nor = 9,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_XOR"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_XOR</unmanaged>
	Xor = 10,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_EQUIV"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_EQUIV</unmanaged>
	Equiv = 11,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_AND_REVERSE"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_AND_REVERSE</unmanaged>
	AndReverse = 12,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_AND_INVERTED"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_AND_INVERTED</unmanaged>
	AndInverted = 13,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_OR_REVERSE"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_OR_REVERSE</unmanaged>
	OrReverse = 14,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_LOGIC_OP::D3D12_LOGIC_OP_OR_INVERTED"]/*' />
	/// <unmanaged>D3D12_LOGIC_OP_OR_INVERTED</unmanaged>
	OrInverted = 15,
}
