// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE"]/*' />
/// <unmanaged>D3D11_FEATURE</unmanaged>
public enum Feature : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_THREADING"]/*' />
	/// <unmanaged>D3D11_FEATURE_THREADING</unmanaged>
	Threading = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_DOUBLES"]/*' />
	/// <unmanaged>D3D11_FEATURE_DOUBLES</unmanaged>
	Doubles = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_FORMAT_SUPPORT"]/*' />
	/// <unmanaged>D3D11_FEATURE_FORMAT_SUPPORT</unmanaged>
	FormatSupport = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_FORMAT_SUPPORT2"]/*' />
	/// <unmanaged>D3D11_FEATURE_FORMAT_SUPPORT2</unmanaged>
	FormatSupport2 = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS</unmanaged>
	XHardwareOptions = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS</unmanaged>
	Options = 5,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_ARCHITECTURE_INFO"]/*' />
	/// <unmanaged>D3D11_FEATURE_ARCHITECTURE_INFO</unmanaged>
	ArchitectureInfo = 6,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_OPTIONS"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D9_OPTIONS</unmanaged>
	D3d9Options = 7,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT"]/*' />
	/// <unmanaged>D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT</unmanaged>
	ShaderMinPrecisionSupport = 8,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_SHADOW_SUPPORT"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D9_SHADOW_SUPPORT</unmanaged>
	D3d9ShadowSupport = 9,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS1"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS1</unmanaged>
	Options1 = 10,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT</unmanaged>
	D3d9SimpleInstancingSupport = 11,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_MARKER_SUPPORT"]/*' />
	/// <unmanaged>D3D11_FEATURE_MARKER_SUPPORT</unmanaged>
	MarkerSupport = 12,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_OPTIONS1"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D9_OPTIONS1</unmanaged>
	D3d9Options1 = 13,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS2"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS2</unmanaged>
	Options2 = 14,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS3"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS3</unmanaged>
	Options3 = 15,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT"]/*' />
	/// <unmanaged>D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT</unmanaged>
	GpuVirtualAddressSupport = 16,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS4"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS4</unmanaged>
	Options4 = 17,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_SHADER_CACHE"]/*' />
	/// <unmanaged>D3D11_FEATURE_SHADER_CACHE</unmanaged>
	ShaderCache = 18,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS5"]/*' />
	/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS5</unmanaged>
	Options5 = 19,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_DISPLAYABLE"]/*' />
	/// <unmanaged>D3D11_FEATURE_DISPLAYABLE</unmanaged>
	Displayable = 20,
}
