// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FILTER_REDUCTION_TYPE"]/*' />
/// <unmanaged>D3D12_FILTER_REDUCTION_TYPE</unmanaged>
public enum FilterReductionType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FILTER_REDUCTION_TYPE::D3D12_FILTER_REDUCTION_TYPE_STANDARD"]/*' />
	/// <unmanaged>D3D12_FILTER_REDUCTION_TYPE_STANDARD</unmanaged>
	Standard = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FILTER_REDUCTION_TYPE::D3D12_FILTER_REDUCTION_TYPE_COMPARISON"]/*' />
	/// <unmanaged>D3D12_FILTER_REDUCTION_TYPE_COMPARISON</unmanaged>
	Comparison = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FILTER_REDUCTION_TYPE::D3D12_FILTER_REDUCTION_TYPE_MINIMUM"]/*' />
	/// <unmanaged>D3D12_FILTER_REDUCTION_TYPE_MINIMUM</unmanaged>
	Minimum = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FILTER_REDUCTION_TYPE::D3D12_FILTER_REDUCTION_TYPE_MAXIMUM"]/*' />
	/// <unmanaged>D3D12_FILTER_REDUCTION_TYPE_MAXIMUM</unmanaged>
	Maximum = 3,
}
