// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FILTER_RANGE"]/*' />
/// <unmanaged>D3D11_VIDEO_PROCESSOR_FILTER_RANGE</unmanaged>
public partial struct VideoProcessorFilterRange
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FILTER_RANGE::Minimum"]/*' />
	public int Minimum;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FILTER_RANGE::Maximum"]/*' />
	public int Maximum;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FILTER_RANGE::Default"]/*' />
	public int Default;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_FILTER_RANGE::Multiplier"]/*' />
	public float Multiplier;
}
