// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DEBUG_LEVEL"]/*' />
/// <unmanaged>D2D1_DEBUG_LEVEL</unmanaged>
public enum DebugLevel : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DEBUG_LEVEL::D2D1_DEBUG_LEVEL_NONE"]/*' />
	/// <unmanaged>D2D1_DEBUG_LEVEL_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DEBUG_LEVEL::D2D1_DEBUG_LEVEL_ERROR"]/*' />
	/// <unmanaged>D2D1_DEBUG_LEVEL_ERROR</unmanaged>
	Error = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DEBUG_LEVEL::D2D1_DEBUG_LEVEL_WARNING"]/*' />
	/// <unmanaged>D2D1_DEBUG_LEVEL_WARNING</unmanaged>
	Warning = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DEBUG_LEVEL::D2D1_DEBUG_LEVEL_INFORMATION"]/*' />
	/// <unmanaged>D2D1_DEBUG_LEVEL_INFORMATION</unmanaged>
	Information = 3,
}
