// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMORY_POOL"]/*' />
/// <unmanaged>D3D12_MEMORY_POOL</unmanaged>
public enum MemoryPool : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMORY_POOL::D3D12_MEMORY_POOL_UNKNOWN"]/*' />
	/// <unmanaged>D3D12_MEMORY_POOL_UNKNOWN</unmanaged>
	Unknown = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMORY_POOL::D3D12_MEMORY_POOL_L0"]/*' />
	/// <unmanaged>D3D12_MEMORY_POOL_L0</unmanaged>
	L0 = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_MEMORY_POOL::D3D12_MEMORY_POOL_L1"]/*' />
	/// <unmanaged>D3D12_MEMORY_POOL_L1</unmanaged>
	L1 = 2,
}
