// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP"]/*' />
/// <unmanaged>D2D1_TURBULENCE_PROP</unmanaged>
public enum TurbulenceProp : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP::D2D1_TURBULENCE_PROP_OFFSET"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_PROP_OFFSET</unmanaged>
	Offset = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP::D2D1_TURBULENCE_PROP_SIZE"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_PROP_SIZE</unmanaged>
	Size = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP::D2D1_TURBULENCE_PROP_BASE_FREQUENCY"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_PROP_BASE_FREQUENCY</unmanaged>
	BaseFrequency = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP::D2D1_TURBULENCE_PROP_NUM_OCTAVES"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_PROP_NUM_OCTAVES</unmanaged>
	NumOctaves = 3,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP::D2D1_TURBULENCE_PROP_SEED"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_PROP_SEED</unmanaged>
	Seed = 4,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP::D2D1_TURBULENCE_PROP_NOISE"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_PROP_NOISE</unmanaged>
	Noise = 5,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_PROP::D2D1_TURBULENCE_PROP_STITCHABLE"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_PROP_STITCHABLE</unmanaged>
	Stitchable = 6,
}
