// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_WRITE_MASK"]/*' />
/// <unmanaged>D3D12_DEPTH_WRITE_MASK</unmanaged>
public enum DepthWriteMask : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_WRITE_MASK::D3D12_DEPTH_WRITE_MASK_ZERO"]/*' />
	/// <unmanaged>D3D12_DEPTH_WRITE_MASK_ZERO</unmanaged>
	Zero = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEPTH_WRITE_MASK::D3D12_DEPTH_WRITE_MASK_ALL"]/*' />
	/// <unmanaged>D3D12_DEPTH_WRITE_MASK_ALL</unmanaged>
	All = 1,
}
