// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_CACHE_SUPPORT_FLAGS"]/*' />
/// <unmanaged>D3D11_SHADER_CACHE_SUPPORT_FLAGS</unmanaged>
[Flags]
public enum ShaderCacheSupportFlags : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_CACHE_SUPPORT_FLAGS::D3D11_SHADER_CACHE_SUPPORT_NONE"]/*' />
	/// <unmanaged>D3D11_SHADER_CACHE_SUPPORT_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_CACHE_SUPPORT_FLAGS::D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE"]/*' />
	/// <unmanaged>D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE</unmanaged>
	AutomaticInprocCache = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_CACHE_SUPPORT_FLAGS::D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE"]/*' />
	/// <unmanaged>D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE</unmanaged>
	AutomaticDiskCache = 2,
}
