// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT"]/*' />
/// <unmanaged>D3D12_SUBRESOURCE_FOOTPRINT</unmanaged>
public partial struct SubresourceFootprint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Format"]/*' />
	public Graphics.Dxgi.Common.Format Format;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Width"]/*' />
	public uint Width;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Height"]/*' />
	public uint Height;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::Depth"]/*' />
	public uint Depth;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_FOOTPRINT::RowPitch"]/*' />
	public uint RowPitch;
}
