// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURECUBE_FACE"]/*' />
/// <unmanaged>D3D11_TEXTURECUBE_FACE</unmanaged>
public enum TextureCubeFace : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURECUBE_FACE::D3D11_TEXTURECUBE_FACE_POSITIVE_X"]/*' />
	/// <unmanaged>D3D11_TEXTURECUBE_FACE_POSITIVE_X</unmanaged>
	PositiveX = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURECUBE_FACE::D3D11_TEXTURECUBE_FACE_NEGATIVE_X"]/*' />
	/// <unmanaged>D3D11_TEXTURECUBE_FACE_NEGATIVE_X</unmanaged>
	NegativeX = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURECUBE_FACE::D3D11_TEXTURECUBE_FACE_POSITIVE_Y"]/*' />
	/// <unmanaged>D3D11_TEXTURECUBE_FACE_POSITIVE_Y</unmanaged>
	PositiveY = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURECUBE_FACE::D3D11_TEXTURECUBE_FACE_NEGATIVE_Y"]/*' />
	/// <unmanaged>D3D11_TEXTURECUBE_FACE_NEGATIVE_Y</unmanaged>
	NegativeY = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURECUBE_FACE::D3D11_TEXTURECUBE_FACE_POSITIVE_Z"]/*' />
	/// <unmanaged>D3D11_TEXTURECUBE_FACE_POSITIVE_Z</unmanaged>
	PositiveZ = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURECUBE_FACE::D3D11_TEXTURECUBE_FACE_NEGATIVE_Z"]/*' />
	/// <unmanaged>D3D11_TEXTURECUBE_FACE_NEGATIVE_Z</unmanaged>
	NegativeZ = 5,
}
