// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_USAGE"]/*' />
/// <unmanaged>D2D1_RENDER_TARGET_USAGE</unmanaged>
[Flags]
public enum RenderTargetUsage : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_USAGE::D2D1_RENDER_TARGET_USAGE_NONE"]/*' />
	/// <unmanaged>D2D1_RENDER_TARGET_USAGE_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_USAGE::D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING"]/*' />
	/// <unmanaged>D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING</unmanaged>
	ForceBitmapRemoting = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RENDER_TARGET_USAGE::D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE"]/*' />
	/// <unmanaged>D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE</unmanaged>
	GDICompatible = 2,
}
