// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_COLORMANAGEMENT_QUALITY"]/*' />
/// <unmanaged>D2D1_COLORMANAGEMENT_QUALITY</unmanaged>
public enum ColorManagementQuality : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_COLORMANAGEMENT_QUALITY::D2D1_COLORMANAGEMENT_QUALITY_PROOF"]/*' />
	/// <unmanaged>D2D1_COLORMANAGEMENT_QUALITY_PROOF</unmanaged>
	Proof = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_COLORMANAGEMENT_QUALITY::D2D1_COLORMANAGEMENT_QUALITY_NORMAL"]/*' />
	/// <unmanaged>D2D1_COLORMANAGEMENT_QUALITY_NORMAL</unmanaged>
	Normal = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_COLORMANAGEMENT_QUALITY::D2D1_COLORMANAGEMENT_QUALITY_BEST"]/*' />
	/// <unmanaged>D2D1_COLORMANAGEMENT_QUALITY_BEST</unmanaged>
	Best = 2,
}
