// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO"]/*' />
/// <unmanaged>D3D12_SUBRESOURCE_INFO</unmanaged>
public partial struct SubresourceInfo
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO::Offset"]/*' />
	public ulong Offset;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO::RowPitch"]/*' />
	public uint RowPitch;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SUBRESOURCE_INFO::DepthPitch"]/*' />
	public uint DepthPitch;
}
