// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS"]/*' />
/// <unmanaged>D3D12_RESOURCE_FLAGS</unmanaged>
[Flags]
public enum ResourceFlags : uint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET</unmanaged>
	AllowRenderTarget = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL</unmanaged>
	AllowDepthStencil = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS</unmanaged>
	AllowUnorderedAccess = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE</unmanaged>
	DenyShaderResource = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER</unmanaged>
	AllowCrossAdapter = 16,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS</unmanaged>
	AllowSimultaneousAccess = 32,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY</unmanaged>
	VideoDecodeReferenceOnly = 64,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOURCE_FLAGS::D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY"]/*' />
	/// <unmanaged>D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY</unmanaged>
	VideoEncodeReferenceOnly = 128,
}
