// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CONSERVATIVE_RASTERIZATION_MODE"]/*' />
/// <unmanaged>D3D12_CONSERVATIVE_RASTERIZATION_MODE</unmanaged>
public enum ConservativeRasterizationMode : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CONSERVATIVE_RASTERIZATION_MODE::D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF"]/*' />
	/// <unmanaged>D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF</unmanaged>
	Off = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_CONSERVATIVE_RASTERIZATION_MODE::D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON"]/*' />
	/// <unmanaged>D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON</unmanaged>
	On = 1,
}
