// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE"]/*' />
/// <unmanaged>D3D12_SHADER_VERSION_TYPE</unmanaged>
public enum ShaderVersionType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE::D3D12_SHVER_PIXEL_SHADER"]/*' />
	/// <unmanaged>D3D12_SHVER_PIXEL_SHADER</unmanaged>
	PixelShader = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE::D3D12_SHVER_VERTEX_SHADER"]/*' />
	/// <unmanaged>D3D12_SHVER_VERTEX_SHADER</unmanaged>
	VertexShader = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE::D3D12_SHVER_GEOMETRY_SHADER"]/*' />
	/// <unmanaged>D3D12_SHVER_GEOMETRY_SHADER</unmanaged>
	GeometryShader = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE::D3D12_SHVER_HULL_SHADER"]/*' />
	/// <unmanaged>D3D12_SHVER_HULL_SHADER</unmanaged>
	HullShader = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE::D3D12_SHVER_DOMAIN_SHADER"]/*' />
	/// <unmanaged>D3D12_SHVER_DOMAIN_SHADER</unmanaged>
	DomainShader = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE::D3D12_SHVER_COMPUTE_SHADER"]/*' />
	/// <unmanaged>D3D12_SHVER_COMPUTE_SHADER</unmanaged>
	ComputeShader = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VERSION_TYPE::D3D12_SHVER_RESERVED0"]/*' />
	/// <unmanaged>D3D12_SHVER_RESERVED0</unmanaged>
	Reserved0 = 65520,
}
