// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.DirectWrite;

/// <include file='../DirectWrite.xml' path='doc/member[@name="DWRITE_UNICODE_RANGE"]/*' />
/// <unmanaged>DWRITE_UNICODE_RANGE</unmanaged>
public partial struct UnicodeRange
{
	/// <include file='../DirectWrite.xml' path='doc/member[@name="DWRITE_UNICODE_RANGE::first"]/*' />
	public uint first;

	/// <include file='../DirectWrite.xml' path='doc/member[@name="DWRITE_UNICODE_RANGE::last"]/*' />
	public uint last;
}
