// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY</unmanaged>
public partial struct FeatureDataCommandQueuePriority
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY::CommandListType"]/*' />
	public CommandListType CommandListType;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY::Priority"]/*' />
	public uint Priority;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY::PriorityForTypeIsSupported"]/*' />
	public Bool32 PriorityForTypeIsSupported;
}
