// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL"]/*' />
/// <unmanaged>D3D_SHADER_MODEL</unmanaged>
public enum ShaderModel : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_5_1"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_5_1</unmanaged>
	SM_5_1 = 81,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_0"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_0</unmanaged>
	SM_6_0 = 96,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_1"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_1</unmanaged>
	SM_6_1 = 97,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_2"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_2</unmanaged>
	SM_6_2 = 98,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_3"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_3</unmanaged>
	SM_6_3 = 99,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_4"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_4</unmanaged>
	SM_6_4 = 100,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_5"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_5</unmanaged>
	SM_6_5 = 101,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_6"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_6</unmanaged>
	SM_6_6 = 102,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D_SHADER_MODEL::D3D_SHADER_MODEL_6_7"]/*' />
	/// <unmanaged>D3D_SHADER_MODEL_6_7</unmanaged>
	SM_6_7 = 103,
}
