// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_MIN_PRECISION_SUPPORT"]/*' />
/// <unmanaged>D3D11_SHADER_MIN_PRECISION_SUPPORT</unmanaged>
public enum ShaderMinPrecisionSupport : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_MIN_PRECISION_SUPPORT::D3D11_SHADER_MIN_PRECISION_10_BIT"]/*' />
	/// <unmanaged>D3D11_SHADER_MIN_PRECISION_10_BIT</unmanaged>
	P10Bit = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_MIN_PRECISION_SUPPORT::D3D11_SHADER_MIN_PRECISION_16_BIT"]/*' />
	/// <unmanaged>D3D11_SHADER_MIN_PRECISION_16_BIT</unmanaged>
	P16Bit = 2,
}
