// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Dxgi;

/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1"]/*' />
/// <unmanaged>DXGI_MODE_DESC1</unmanaged>
public partial struct ModeDescription1
{
	/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1::Width"]/*' />
	public uint Width;

	/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1::Height"]/*' />
	public uint Height;

	/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1::RefreshRate"]/*' />
	public Common.Rational RefreshRate;

	/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1::Format"]/*' />
	public Common.Format Format;

	/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1::ScanlineOrdering"]/*' />
	public Common.ModeScanlineOrder ScanlineOrdering;

	/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1::Scaling"]/*' />
	public Common.ModeScaling Scaling;

	/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_MODE_DESC1::Stereo"]/*' />
	public Bool32 Stereo;
}
