// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_UAV"]/*' />
/// <unmanaged>D3D11_TEX2D_ARRAY_UAV</unmanaged>
public partial struct Texture2DArrayUav
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_UAV::MipSlice"]/*' />
	public uint MipSlice;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_UAV::FirstArraySlice"]/*' />
	public uint FirstArraySlice;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX2D_ARRAY_UAV::ArraySize"]/*' />
	public uint ArraySize;
}
