// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP"]/*' />
/// <unmanaged>D3D11_STENCIL_OP</unmanaged>
public enum StencilOperation : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_KEEP"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_KEEP</unmanaged>
	Keep = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_ZERO"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_ZERO</unmanaged>
	Zero = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_REPLACE"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_REPLACE</unmanaged>
	Replace = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_INCR_SAT"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_INCR_SAT</unmanaged>
	IncrSat = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_DECR_SAT"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_DECR_SAT</unmanaged>
	DecrSat = 5,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_INVERT"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_INVERT</unmanaged>
	Invert = 6,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_INCR"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_INCR</unmanaged>
	Incr = 7,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_STENCIL_OP::D3D11_STENCIL_OP_DECR"]/*' />
	/// <unmanaged>D3D11_STENCIL_OP_DECR</unmanaged>
	Decr = 8,
}
