// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT"]/*' />
/// <unmanaged>D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT</unmanaged>
public partial struct VideoProcessorStreamBehaviorHint
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT::Enable"]/*' />
	public Bool32 Enable;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT::Width"]/*' />
	public uint Width;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT::Height"]/*' />
	public uint Height;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT::Format"]/*' />
	public Graphics.Dxgi.Common.Format Format;
}
