// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1"]/*' />
/// <unmanaged>D3D11_TEXTURE3D_DESC1</unmanaged>
public partial struct Texture3DDescription1
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::Width"]/*' />
	public uint Width;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::Height"]/*' />
	public uint Height;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::Depth"]/*' />
	public uint Depth;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::MipLevels"]/*' />
	public uint MipLevels;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::Format"]/*' />
	public Graphics.Dxgi.Common.Format Format;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::Usage"]/*' />
	public Usage Usage;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::BindFlags"]/*' />
	public BindFlags BindFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::CPUAccessFlags"]/*' />
	public CpuAccessFlags CPUAccessFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::MiscFlags"]/*' />
	public ResourceMiscFlags MiscFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC1::TextureLayout"]/*' />
	public TextureLayout TextureLayout;
}
