// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC"]/*' />
/// <unmanaged>D3D12_INPUT_ELEMENT_DESC</unmanaged>
public partial struct InputElementDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::SemanticName"]/*' />
	public unsafe sbyte* SemanticName;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::SemanticIndex"]/*' />
	public uint SemanticIndex;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::Format"]/*' />
	public Graphics.Dxgi.Common.Format Format;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::InputSlot"]/*' />
	public uint InputSlot;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::AlignedByteOffset"]/*' />
	public uint AlignedByteOffset;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::InputSlotClass"]/*' />
	public InputClassification InputSlotClass;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INPUT_ELEMENT_DESC::InstanceDataStepRate"]/*' />
	public uint InstanceDataStepRate;
}
