// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.DirectWrite;

/// <include file='../DirectWrite.xml' path='doc/member[@name="DWRITE_TEXTURE_TYPE"]/*' />
/// <unmanaged>DWRITE_TEXTURE_TYPE</unmanaged>
public enum TextureType : int
{
	/// <include file='../DirectWrite.xml' path='doc/member[@name="DWRITE_TEXTURE_TYPE::DWRITE_TEXTURE_ALIASED_1x1"]/*' />
	/// <unmanaged>DWRITE_TEXTURE_ALIASED_1x1</unmanaged>
	DWRITE_TEXTURE_ALIASED_1x1 = 0,
	/// <include file='../DirectWrite.xml' path='doc/member[@name="DWRITE_TEXTURE_TYPE::DWRITE_TEXTURE_CLEARTYPE_3x1"]/*' />
	/// <unmanaged>DWRITE_TEXTURE_CLEARTYPE_3x1</unmanaged>
	DWRITE_TEXTURE_CLEARTYPE_3x1 = 1,
}
