// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE"]/*' />
/// <unmanaged>D3D_RESOURCE_RETURN_TYPE</unmanaged>
public enum ResourceReturnType : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_UNORM"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_UNORM</unmanaged>
	Unorm = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_SNORM"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_SNORM</unmanaged>
	Snorm = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_SINT"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_SINT</unmanaged>
	Sint = 3,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_UINT"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_UINT</unmanaged>
	Uint = 4,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_FLOAT"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_FLOAT</unmanaged>
	Float = 5,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_MIXED"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_MIXED</unmanaged>
	Mixed = 6,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_DOUBLE"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_DOUBLE</unmanaged>
	Double = 7,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_RESOURCE_RETURN_TYPE::D3D_RETURN_TYPE_CONTINUED"]/*' />
	/// <unmanaged>D3D_RETURN_TYPE_CONTINUED</unmanaged>
	Continued = 8,
}
