// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOLVE_MODE"]/*' />
/// <unmanaged>D3D12_RESOLVE_MODE</unmanaged>
public enum ResolveMode : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOLVE_MODE::D3D12_RESOLVE_MODE_DECOMPRESS"]/*' />
	/// <unmanaged>D3D12_RESOLVE_MODE_DECOMPRESS</unmanaged>
	Decompress = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOLVE_MODE::D3D12_RESOLVE_MODE_MIN"]/*' />
	/// <unmanaged>D3D12_RESOLVE_MODE_MIN</unmanaged>
	Min = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOLVE_MODE::D3D12_RESOLVE_MODE_MAX"]/*' />
	/// <unmanaged>D3D12_RESOLVE_MODE_MAX</unmanaged>
	Max = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOLVE_MODE::D3D12_RESOLVE_MODE_AVERAGE"]/*' />
	/// <unmanaged>D3D12_RESOLVE_MODE_AVERAGE</unmanaged>
	Average = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOLVE_MODE::D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK"]/*' />
	/// <unmanaged>D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK</unmanaged>
	EncodeSamplerFeedback = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RESOLVE_MODE::D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK"]/*' />
	/// <unmanaged>D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK</unmanaged>
	DecodeSamplerFeedback = 5,
}
