// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ROUNDED_RECT"]/*' />
/// <unmanaged>D2D1_ROUNDED_RECT</unmanaged>
public partial struct RoundedRect
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ROUNDED_RECT::rect"]/*' />
	public Common.RectF rect;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ROUNDED_RECT::radiusX"]/*' />
	public float radiusX;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ROUNDED_RECT::radiusY"]/*' />
	public float radiusY;
}
