// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_OPTIONS1"]/*' />
/// <unmanaged>D3D11_FEATURE_DATA_D3D9_OPTIONS1</unmanaged>
public partial struct FeatureDataD3d9Options1
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_OPTIONS1::FullNonPow2TextureSupported"]/*' />
	public Bool32 FullNonPow2TextureSupported;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_OPTIONS1::DepthAsTextureWithLessEqualComparisonFilterSupported"]/*' />
	public Bool32 DepthAsTextureWithLessEqualComparisonFilterSupported;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_OPTIONS1::SimpleInstancingSupported"]/*' />
	public Bool32 SimpleInstancingSupported;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D9_OPTIONS1::TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported"]/*' />
	public Bool32 TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
}
