// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE_TYPE"]/*' />
/// <unmanaged>D3D12_DESCRIPTOR_RANGE_TYPE</unmanaged>
public enum DescriptorRangeType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE_TYPE::D3D12_DESCRIPTOR_RANGE_TYPE_SRV"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_RANGE_TYPE_SRV</unmanaged>
	Srv = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE_TYPE::D3D12_DESCRIPTOR_RANGE_TYPE_UAV"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_RANGE_TYPE_UAV</unmanaged>
	Uav = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE_TYPE::D3D12_DESCRIPTOR_RANGE_TYPE_CBV"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_RANGE_TYPE_CBV</unmanaged>
	Cbv = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE_TYPE::D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER</unmanaged>
	Sampler = 3,
}
