// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE"]/*' />
/// <unmanaged>D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE</unmanaged>
public enum RenderPassBeginningAccessType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD"]/*' />
	/// <unmanaged>D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD</unmanaged>
	Discard = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE"]/*' />
	/// <unmanaged>D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE</unmanaged>
	Preserve = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR"]/*' />
	/// <unmanaged>D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR</unmanaged>
	Clear = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE::D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS"]/*' />
	/// <unmanaged>D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS</unmanaged>
	NoAccess = 3,
}
