// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TEXT_ANTIALIAS_MODE"]/*' />
/// <unmanaged>D2D1_TEXT_ANTIALIAS_MODE</unmanaged>
public enum TextAntialiasMode : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TEXT_ANTIALIAS_MODE::D2D1_TEXT_ANTIALIAS_MODE_DEFAULT"]/*' />
	/// <unmanaged>D2D1_TEXT_ANTIALIAS_MODE_DEFAULT</unmanaged>
	Default = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TEXT_ANTIALIAS_MODE::D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE"]/*' />
	/// <unmanaged>D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE</unmanaged>
	Cleartype = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TEXT_ANTIALIAS_MODE::D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE"]/*' />
	/// <unmanaged>D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE</unmanaged>
	Grayscale = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_TEXT_ANTIALIAS_MODE::D2D1_TEXT_ANTIALIAS_MODE_ALIASED"]/*' />
	/// <unmanaged>D2D1_TEXT_ANTIALIAS_MODE_ALIASED</unmanaged>
	Aliased = 3,
}
