// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS"]/*' />
/// <unmanaged>D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS</unmanaged>
public partial struct FeatureDataD3D10XHardwareOptions
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS::computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x"]/*' />
	public Bool32 computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
}
