// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_SWEEP_DIRECTION"]/*' />
/// <unmanaged>D2D1_SWEEP_DIRECTION</unmanaged>
public enum SweepDirection : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_SWEEP_DIRECTION::D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE"]/*' />
	/// <unmanaged>D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE</unmanaged>
	CounterClockwise = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_SWEEP_DIRECTION::D2D1_SWEEP_DIRECTION_CLOCKWISE"]/*' />
	/// <unmanaged>D2D1_SWEEP_DIRECTION_CLOCKWISE</unmanaged>
	Clockwise = 1,
}
