// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CHANNEL_SELECTOR"]/*' />
/// <unmanaged>D2D1_CHANNEL_SELECTOR</unmanaged>
public enum ChannelSelector : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CHANNEL_SELECTOR::D2D1_CHANNEL_SELECTOR_R"]/*' />
	/// <unmanaged>D2D1_CHANNEL_SELECTOR_R</unmanaged>
	R = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CHANNEL_SELECTOR::D2D1_CHANNEL_SELECTOR_G"]/*' />
	/// <unmanaged>D2D1_CHANNEL_SELECTOR_G</unmanaged>
	G = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CHANNEL_SELECTOR::D2D1_CHANNEL_SELECTOR_B"]/*' />
	/// <unmanaged>D2D1_CHANNEL_SELECTOR_B</unmanaged>
	B = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CHANNEL_SELECTOR::D2D1_CHANNEL_SELECTOR_A"]/*' />
	/// <unmanaged>D2D1_CHANNEL_SELECTOR_A</unmanaged>
	A = 3,
}
