// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE"]/*' />
/// <unmanaged>D3D_CBUFFER_TYPE</unmanaged>
public enum CBufferType : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_CBUFFER"]/*' />
	/// <unmanaged>D3D_CT_CBUFFER</unmanaged>
	CBuffer = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_TBUFFER"]/*' />
	/// <unmanaged>D3D_CT_TBUFFER</unmanaged>
	TBuffer = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_INTERFACE_POINTERS"]/*' />
	/// <unmanaged>D3D_CT_INTERFACE_POINTERS</unmanaged>
	InterfacePointers = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_CBUFFER_TYPE::D3D_CT_RESOURCE_BIND_INFO"]/*' />
	/// <unmanaged>D3D_CT_RESOURCE_BIND_INFO</unmanaged>
	ResourceBindInfo = 3,
}
