// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AXIS_SHADING_RATE"]/*' />
/// <unmanaged>D3D12_AXIS_SHADING_RATE</unmanaged>
public enum AxisShadingRate : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AXIS_SHADING_RATE::D3D12_AXIS_SHADING_RATE_1X"]/*' />
	/// <unmanaged>D3D12_AXIS_SHADING_RATE_1X</unmanaged>
	Rate1x = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AXIS_SHADING_RATE::D3D12_AXIS_SHADING_RATE_2X"]/*' />
	/// <unmanaged>D3D12_AXIS_SHADING_RATE_2X</unmanaged>
	Rate2x = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_AXIS_SHADING_RATE::D3D12_AXIS_SHADING_RATE_4X"]/*' />
	/// <unmanaged>D3D12_AXIS_SHADING_RATE_4X</unmanaged>
	Rate4x = 2,
}
