// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA"]/*' />
/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA</unmanaged>
public enum HighlightSandShadowsInputGamma : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA::D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR"]/*' />
	/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR</unmanaged>
	Linear = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA::D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB"]/*' />
	/// <unmanaged>D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB</unmanaged>
	Srgb = 1,
}
