// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE_COMBINER"]/*' />
/// <unmanaged>D3D12_SHADING_RATE_COMBINER</unmanaged>
public enum ShadingRateCombiner : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE_COMBINER::D3D12_SHADING_RATE_COMBINER_PASSTHROUGH"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_COMBINER_PASSTHROUGH</unmanaged>
	Passthrough = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE_COMBINER::D3D12_SHADING_RATE_COMBINER_OVERRIDE"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_COMBINER_OVERRIDE</unmanaged>
	Override = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE_COMBINER::D3D12_SHADING_RATE_COMBINER_MIN"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_COMBINER_MIN</unmanaged>
	Min = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE_COMBINER::D3D12_SHADING_RATE_COMBINER_MAX"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_COMBINER_MAX</unmanaged>
	Max = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADING_RATE_COMBINER::D3D12_SHADING_RATE_COMBINER_SUM"]/*' />
	/// <unmanaged>D3D12_SHADING_RATE_COMBINER_SUM</unmanaged>
	Sum = 4,
}
