// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX"]/*' />
/// <unmanaged>D3D12_BOX</unmanaged>
public partial struct Box
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::left"]/*' />
	public uint left;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::top"]/*' />
	public uint top;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::front"]/*' />
	public uint front;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::right"]/*' />
	public uint right;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::bottom"]/*' />
	public uint bottom;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BOX::back"]/*' />
	public uint back;
}
