// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP"]/*' />
/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP</unmanaged>
public enum DisplacementMapProp : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP::D2D1_DISPLACEMENTMAP_PROP_SCALE"]/*' />
	/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP_SCALE</unmanaged>
	Scale = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP::D2D1_DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT"]/*' />
	/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT</unmanaged>
	XChannelSelect = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP::D2D1_DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT"]/*' />
	/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT</unmanaged>
	YChannelSelect = 2,
}
