// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT"]/*' />
/// <unmanaged>D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT</unmanaged>
public partial struct AuthenticatedConfigureSharedResourceInput
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT::Parameters"]/*' />
	public AuthenticatedConfigureInput Parameters;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT::ProcessType"]/*' />
	public AuthenticatedProcessIdentifierType ProcessType;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT::ProcessHandle"]/*' />
	public Handle ProcessHandle;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT::AllowAccess"]/*' />
	public Bool32 AllowAccess;
}
