// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_OPACITY_MASK_CONTENT"]/*' />
/// <unmanaged>D2D1_OPACITY_MASK_CONTENT</unmanaged>
public enum OpacityMaskContent : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_OPACITY_MASK_CONTENT::D2D1_OPACITY_MASK_CONTENT_GRAPHICS"]/*' />
	/// <unmanaged>D2D1_OPACITY_MASK_CONTENT_GRAPHICS</unmanaged>
	Graphics = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_OPACITY_MASK_CONTENT::D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL"]/*' />
	/// <unmanaged>D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL</unmanaged>
	TextNatural = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_OPACITY_MASK_CONTENT::D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE"]/*' />
	/// <unmanaged>D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE</unmanaged>
	TextGDICompatible = 2,
}
