// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_TIER"]/*' />
/// <unmanaged>D3D12_VIEW_INSTANCING_TIER</unmanaged>
public enum ViewInstancingTier : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_TIER::D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED"]/*' />
	/// <unmanaged>D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED</unmanaged>
	NotSupported = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_TIER::D3D12_VIEW_INSTANCING_TIER_1"]/*' />
	/// <unmanaged>D3D12_VIEW_INSTANCING_TIER_1</unmanaged>
	Tier1 = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_TIER::D3D12_VIEW_INSTANCING_TIER_2"]/*' />
	/// <unmanaged>D3D12_VIEW_INSTANCING_TIER_2</unmanaged>
	Tier2 = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_VIEW_INSTANCING_TIER::D3D12_VIEW_INSTANCING_TIER_3"]/*' />
	/// <unmanaged>D3D12_VIEW_INSTANCING_TIER_3</unmanaged>
	Tier3 = 3,
}
