// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_FLAGS"]/*' />
/// <unmanaged>D3D12_ROOT_DESCRIPTOR_FLAGS</unmanaged>
[Flags]
public enum RootDescriptorFlags : uint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_FLAGS::D3D12_ROOT_DESCRIPTOR_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_ROOT_DESCRIPTOR_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_FLAGS::D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE"]/*' />
	/// <unmanaged>D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE</unmanaged>
	DataVolatile = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_FLAGS::D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE"]/*' />
	/// <unmanaged>D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE</unmanaged>
	DataStaticWhileSetAtExecute = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_DESCRIPTOR_FLAGS::D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC"]/*' />
	/// <unmanaged>D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC</unmanaged>
	DataStatic = 8,
}
