// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS"]/*' />
/// <unmanaged>D3D_SHADER_VARIABLE_CLASS</unmanaged>
public enum ShaderVariableClass : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_SCALAR"]/*' />
	/// <unmanaged>D3D_SVC_SCALAR</unmanaged>
	Scalar = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_VECTOR"]/*' />
	/// <unmanaged>D3D_SVC_VECTOR</unmanaged>
	Vector = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_ROWS"]/*' />
	/// <unmanaged>D3D_SVC_MATRIX_ROWS</unmanaged>
	MatrixRows = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_COLUMNS"]/*' />
	/// <unmanaged>D3D_SVC_MATRIX_COLUMNS</unmanaged>
	MatrixColumns = 3,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_OBJECT"]/*' />
	/// <unmanaged>D3D_SVC_OBJECT</unmanaged>
	Object = 4,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_STRUCT"]/*' />
	/// <unmanaged>D3D_SVC_STRUCT</unmanaged>
	Struct = 5,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_INTERFACE_CLASS"]/*' />
	/// <unmanaged>D3D_SVC_INTERFACE_CLASS</unmanaged>
	InterfaceClass = 6,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_VARIABLE_CLASS::D3D_SVC_INTERFACE_POINTER"]/*' />
	/// <unmanaged>D3D_SVC_INTERFACE_POINTER</unmanaged>
	InterfacePointer = 7,
}
