// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC"]/*' />
/// <unmanaged>D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC</unmanaged>
public partial struct BuildRaytracingAccelerationStructureDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::DestAccelerationStructureData"]/*' />
	public ulong DestAccelerationStructureData;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::Inputs"]/*' />
	public BuildRaytracingAccelerationStructureInputs Inputs;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::SourceAccelerationStructureData"]/*' />
	public ulong SourceAccelerationStructureData;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC::ScratchAccelerationStructureData"]/*' />
	public ulong ScratchAccelerationStructureData;
}
