// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_FLAGS"]/*' />
/// <unmanaged>D3D12_SHADER_CACHE_FLAGS</unmanaged>
[Flags]
public enum ShaderCacheFlags : uint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_FLAGS::D3D12_SHADER_CACHE_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_FLAGS::D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED</unmanaged>
	DriverVersioned = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_FLAGS::D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR</unmanaged>
	UseWorkingDir = 2,
}
