// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CHANNEL_TYPE"]/*' />
/// <unmanaged>D3D11_AUTHENTICATED_CHANNEL_TYPE</unmanaged>
public enum AuthenticatedChannelType : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CHANNEL_TYPE::D3D11_AUTHENTICATED_CHANNEL_D3D11"]/*' />
	/// <unmanaged>D3D11_AUTHENTICATED_CHANNEL_D3D11</unmanaged>
	D3D11 = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CHANNEL_TYPE::D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE"]/*' />
	/// <unmanaged>D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE</unmanaged>
	DriverSoftware = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CHANNEL_TYPE::D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE"]/*' />
	/// <unmanaged>D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE</unmanaged>
	DriverHardware = 3,
}
