// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DRAWING_STATE_DESCRIPTION"]/*' />
/// <unmanaged>D2D1_DRAWING_STATE_DESCRIPTION</unmanaged>
public partial struct DrawingStateDescription
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DRAWING_STATE_DESCRIPTION::antialiasMode"]/*' />
	public AntialiasMode antialiasMode;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DRAWING_STATE_DESCRIPTION::textAntialiasMode"]/*' />
	public TextAntialiasMode textAntialiasMode;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DRAWING_STATE_DESCRIPTION::tag1"]/*' />
	public ulong tag1;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DRAWING_STATE_DESCRIPTION::tag2"]/*' />
	public ulong tag2;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DRAWING_STATE_DESCRIPTION::transform"]/*' />
	public Matrix3x2 transform;
}
