// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DRAW_INSTANCED_INDIRECT_ARGS"]/*' />
/// <unmanaged>D3D11_DRAW_INSTANCED_INDIRECT_ARGS</unmanaged>
public partial struct DrawInstancedIndirectArgs
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DRAW_INSTANCED_INDIRECT_ARGS::VertexCountPerInstance"]/*' />
	public uint VertexCountPerInstance;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DRAW_INSTANCED_INDIRECT_ARGS::InstanceCount"]/*' />
	public uint InstanceCount;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DRAW_INSTANCED_INDIRECT_ARGS::StartVertexLocation"]/*' />
	public uint StartVertexLocation;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DRAW_INSTANCED_INDIRECT_ARGS::StartInstanceLocation"]/*' />
	public uint StartInstanceLocation;
}
