// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_USAGE"]/*' />
/// <unmanaged>D3D11_USAGE</unmanaged>
public enum Usage : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_USAGE::D3D11_USAGE_DEFAULT"]/*' />
	/// <unmanaged>D3D11_USAGE_DEFAULT</unmanaged>
	Default = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_USAGE::D3D11_USAGE_IMMUTABLE"]/*' />
	/// <unmanaged>D3D11_USAGE_IMMUTABLE</unmanaged>
	Immutable = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_USAGE::D3D11_USAGE_DYNAMIC"]/*' />
	/// <unmanaged>D3D11_USAGE_DYNAMIC</unmanaged>
	Dynamic = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_USAGE::D3D11_USAGE_STAGING"]/*' />
	/// <unmanaged>D3D11_USAGE_STAGING</unmanaged>
	Staging = 3,
}
