// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC"]/*' />
/// <unmanaged>D3D11_SHADER_INPUT_BIND_DESC</unmanaged>
public partial struct ShaderInputBindDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::Name"]/*' />
	public unsafe sbyte* Name;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::Type"]/*' />
	public Graphics.Direct3D.ShaderInputType Type;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::BindPoint"]/*' />
	public uint BindPoint;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::BindCount"]/*' />
	public uint BindCount;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::uFlags"]/*' />
	public uint uFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::ReturnType"]/*' />
	public Graphics.Direct3D.ResourceReturnType ReturnType;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::Dimension"]/*' />
	public Graphics.Direct3D.SrvDimension Dimension;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_INPUT_BIND_DESC::NumSamples"]/*' />
	public uint NumSamples;
}
