// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE"]/*' />
/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE</unmanaged>
public enum StateSubObjectType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG</unmanaged>
	StateObjectConfig = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE</unmanaged>
	GlobalRootSignature = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE</unmanaged>
	LocalRootSignature = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK</unmanaged>
	NodeMask = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY</unmanaged>
	DxilLibrary = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION</unmanaged>
	ExistingCollection = 6,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION</unmanaged>
	SubObjectToExportsAssociation = 7,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION</unmanaged>
	DxilSubObjectToExportsAssociation = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG</unmanaged>
	RaytracingShaderConfig = 9,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG</unmanaged>
	RaytracingPipelineConfig = 10,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP</unmanaged>
	HitGroup = 11,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1</unmanaged>
	RaytracingPipelineConfig1 = 12,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_SUBOBJECT_TYPE::D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID"]/*' />
	/// <unmanaged>D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID</unmanaged>
	MaxValid = 13,
}
