// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES"]/*' />
/// <unmanaged>D2D1_STROKE_STYLE_PROPERTIES</unmanaged>
public partial struct StrokeStyleProperties
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES::startCap"]/*' />
	public CapStyle startCap;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES::endCap"]/*' />
	public CapStyle endCap;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES::dashCap"]/*' />
	public CapStyle dashCap;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES::lineJoin"]/*' />
	public LineJoin lineJoin;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES::miterLimit"]/*' />
	public float miterLimit;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES::dashStyle"]/*' />
	public DashStyle dashStyle;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_STYLE_PROPERTIES::dashOffset"]/*' />
	public float dashOffset;
}
