// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BORDER_EDGE_MODE"]/*' />
/// <unmanaged>D2D1_BORDER_EDGE_MODE</unmanaged>
public enum BorderEdgeMode : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BORDER_EDGE_MODE::D2D1_BORDER_EDGE_MODE_CLAMP"]/*' />
	/// <unmanaged>D2D1_BORDER_EDGE_MODE_CLAMP</unmanaged>
	Clamp = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BORDER_EDGE_MODE::D2D1_BORDER_EDGE_MODE_WRAP"]/*' />
	/// <unmanaged>D2D1_BORDER_EDGE_MODE_WRAP</unmanaged>
	Wrap = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BORDER_EDGE_MODE::D2D1_BORDER_EDGE_MODE_MIRROR"]/*' />
	/// <unmanaged>D2D1_BORDER_EDGE_MODE_MIRROR</unmanaged>
	Mirror = 2,
}
