// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CAP_STYLE"]/*' />
/// <unmanaged>D2D1_CAP_STYLE</unmanaged>
public enum CapStyle : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CAP_STYLE::D2D1_CAP_STYLE_FLAT"]/*' />
	/// <unmanaged>D2D1_CAP_STYLE_FLAT</unmanaged>
	Flat = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CAP_STYLE::D2D1_CAP_STYLE_SQUARE"]/*' />
	/// <unmanaged>D2D1_CAP_STYLE_SQUARE</unmanaged>
	Square = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CAP_STYLE::D2D1_CAP_STYLE_ROUND"]/*' />
	/// <unmanaged>D2D1_CAP_STYLE_ROUND</unmanaged>
	Round = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CAP_STYLE::D2D1_CAP_STYLE_TRIANGLE"]/*' />
	/// <unmanaged>D2D1_CAP_STYLE_TRIANGLE</unmanaged>
	Triangle = 3,
}
