// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_OUTPUT_PRIMITIVE"]/*' />
/// <unmanaged>D3D_TESSELLATOR_OUTPUT_PRIMITIVE</unmanaged>
public enum TessellatorOutputPrimitive : int
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_OUTPUT_PRIMITIVE::D3D_TESSELLATOR_OUTPUT_UNDEFINED"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_OUTPUT_UNDEFINED</unmanaged>
	Undefined = 0,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_OUTPUT_PRIMITIVE::D3D_TESSELLATOR_OUTPUT_POINT"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_OUTPUT_POINT</unmanaged>
	Point = 1,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_OUTPUT_PRIMITIVE::D3D_TESSELLATOR_OUTPUT_LINE"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_OUTPUT_LINE</unmanaged>
	Line = 2,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_OUTPUT_PRIMITIVE::D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW</unmanaged>
	TriangleCw = 3,
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_TESSELLATOR_OUTPUT_PRIMITIVE::D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW"]/*' />
	/// <unmanaged>D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW</unmanaged>
	TriangleCcw = 4,
}
