// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS"]/*' />
/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAGS</unmanaged>
[Flags]
public enum RootSignatureFlags : uint
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT</unmanaged>
	AllowInputAssemblerInputLayout = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS</unmanaged>
	DenyVertexShaderRootAccess = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS</unmanaged>
	DenyHullShaderRootAccess = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS</unmanaged>
	DenyDomainShaderRootAccess = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS</unmanaged>
	DenyGeometryShaderRootAccess = 16,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS</unmanaged>
	DenyPixelShaderRootAccess = 32,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT</unmanaged>
	AllowStreamOutput = 64,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE</unmanaged>
	LocalRootSignature = 128,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS</unmanaged>
	DenyAmplificationShaderRootAccess = 256,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS</unmanaged>
	DenyMeshShaderRootAccess = 512,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED</unmanaged>
	CbvSrvUavHeapDirectlyIndexed = 1024,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_ROOT_SIGNATURE_FLAGS::D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED"]/*' />
	/// <unmanaged>D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED</unmanaged>
	SamplerHeapDirectlyIndexed = 2048,
}
