// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION"]/*' />
/// <unmanaged>D2D1_BLEND_DESCRIPTION</unmanaged>
public partial struct BlendDescription
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION::sourceBlend"]/*' />
	public Blend sourceBlend;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION::destinationBlend"]/*' />
	public Blend destinationBlend;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION::blendOperation"]/*' />
	public BlendOperation blendOperation;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION::sourceBlendAlpha"]/*' />
	public Blend sourceBlendAlpha;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION::destinationBlendAlpha"]/*' />
	public Blend destinationBlendAlpha;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION::blendOperationAlpha"]/*' />
	public BlendOperation blendOperationAlpha;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BLEND_DESCRIPTION::blendFactor"]/*' />
	public unsafe fixed float blendFactor[4];
}
