// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_POINT_DESCRIPTION"]/*' />
/// <unmanaged>D2D1_POINT_DESCRIPTION</unmanaged>
public partial struct PointDescription
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_POINT_DESCRIPTION::point"]/*' />
	public System.Drawing.PointF point;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_POINT_DESCRIPTION::unitTangentVector"]/*' />
	public System.Drawing.PointF unitTangentVector;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_POINT_DESCRIPTION::endSegment"]/*' />
	public uint endSegment;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_POINT_DESCRIPTION::endFigure"]/*' />
	public uint endFigure;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_POINT_DESCRIPTION::lengthToEndSegment"]/*' />
	public float lengthToEndSegment;
}
