// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PRIMITIVE_BLEND"]/*' />
/// <unmanaged>D2D1_PRIMITIVE_BLEND</unmanaged>
public enum PrimitiveBlend : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PRIMITIVE_BLEND::D2D1_PRIMITIVE_BLEND_SOURCE_OVER"]/*' />
	/// <unmanaged>D2D1_PRIMITIVE_BLEND_SOURCE_OVER</unmanaged>
	SourceOver = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PRIMITIVE_BLEND::D2D1_PRIMITIVE_BLEND_COPY"]/*' />
	/// <unmanaged>D2D1_PRIMITIVE_BLEND_COPY</unmanaged>
	Copy = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PRIMITIVE_BLEND::D2D1_PRIMITIVE_BLEND_MIN"]/*' />
	/// <unmanaged>D2D1_PRIMITIVE_BLEND_MIN</unmanaged>
	Min = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PRIMITIVE_BLEND::D2D1_PRIMITIVE_BLEND_ADD"]/*' />
	/// <unmanaged>D2D1_PRIMITIVE_BLEND_ADD</unmanaged>
	Add = 3,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_PRIMITIVE_BLEND::D2D1_PRIMITIVE_BLEND_MAX"]/*' />
	/// <unmanaged>D2D1_PRIMITIVE_BLEND_MAX</unmanaged>
	Max = 4,
}
