// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D.Fxc;

/// <unmanaged>D3DCOMPILE_SECDATA</unmanaged>
[Flags]
public enum CompileSecondaryFlags : uint
{
	None = 0,
	/// <unmanaged>D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS</unmanaged>
	MergeUavSlots = 1,
	/// <unmanaged>D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS</unmanaged>
	PreserveTemplateSlots = 2,
	/// <unmanaged>D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH</unmanaged>
	RequireTemplateMatch = 4,
}
