// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC"]/*' />
/// <unmanaged>D3D11_TEXTURE3D_DESC</unmanaged>
public partial struct Texture3DDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Width"]/*' />
	public uint Width;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Height"]/*' />
	public uint Height;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Depth"]/*' />
	public uint Depth;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::MipLevels"]/*' />
	public uint MipLevels;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Format"]/*' />
	public Graphics.Dxgi.Common.Format Format;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Usage"]/*' />
	public Usage Usage;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::BindFlags"]/*' />
	public BindFlags BindFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::CPUAccessFlags"]/*' />
	public CpuAccessFlags CPUAccessFlags;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::MiscFlags"]/*' />
	public ResourceMiscFlags MiscFlags;
}
