// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_OUTPUT_RATE"]/*' />
/// <unmanaged>D3D11_VIDEO_PROCESSOR_OUTPUT_RATE</unmanaged>
public enum VideoProcessorOutputRate : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_OUTPUT_RATE::D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL</unmanaged>
	Normal = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_OUTPUT_RATE::D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF</unmanaged>
	Half = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_OUTPUT_RATE::D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM"]/*' />
	/// <unmanaged>D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM</unmanaged>
	Custom = 2,
}
