// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS</unmanaged>
public partial struct FeatureDataMultisampleQualityLevels
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::Format"]/*' />
	public Graphics.Dxgi.Common.Format Format;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::SampleCount"]/*' />
	public uint SampleCount;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::Flags"]/*' />
	public MultisampleQualityLevelFlags Flags;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS::NumQualityLevels"]/*' />
	public uint NumQualityLevels;
}
