// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX3D_UAV"]/*' />
/// <unmanaged>D3D11_TEX3D_UAV</unmanaged>
public partial struct Texture3DUav
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX3D_UAV::MipSlice"]/*' />
	public uint MipSlice;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX3D_UAV::FirstWSlice"]/*' />
	public uint FirstWSlice;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEX3D_UAV::WSize"]/*' />
	public uint WSize;
}
