// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D.Fxc;

/// <unmanaged>D3DCOMPILE_FLAGS2</unmanaged>
[Flags]
public enum CompileFlags2 : uint
{
	None = 0,
	/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST</unmanaged>
	ForceRootSignatureLatest = 0,
	/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0</unmanaged>
	ForceRootSignature10 = 16,
	/// <unmanaged>D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1</unmanaged>
	ForceRootSignature11 = 32,
}
