// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_CONTROL_FLAGS"]/*' />
/// <unmanaged>D3D12_SHADER_CACHE_CONTROL_FLAGS</unmanaged>
[Flags]
public enum ShaderCacheControlFlags : uint
{
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_CONTROL_FLAGS::D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE</unmanaged>
	Disable = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_CONTROL_FLAGS::D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE</unmanaged>
	Enable = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_CACHE_CONTROL_FLAGS::D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR"]/*' />
	/// <unmanaged>D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR</unmanaged>
	Clear = 4,
}
