// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TYPE"]/*' />
/// <unmanaged>D3D11_SHADER_TYPE</unmanaged>
public enum ShaderType : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TYPE::D3D11_VERTEX_SHADER"]/*' />
	/// <unmanaged>D3D11_VERTEX_SHADER</unmanaged>
	D3D11_VERTEX_SHADER = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TYPE::D3D11_HULL_SHADER"]/*' />
	/// <unmanaged>D3D11_HULL_SHADER</unmanaged>
	D3D11_HULL_SHADER = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TYPE::D3D11_DOMAIN_SHADER"]/*' />
	/// <unmanaged>D3D11_DOMAIN_SHADER</unmanaged>
	D3D11_DOMAIN_SHADER = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TYPE::D3D11_GEOMETRY_SHADER"]/*' />
	/// <unmanaged>D3D11_GEOMETRY_SHADER</unmanaged>
	D3D11_GEOMETRY_SHADER = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TYPE::D3D11_PIXEL_SHADER"]/*' />
	/// <unmanaged>D3D11_PIXEL_SHADER</unmanaged>
	D3D11_PIXEL_SHADER = 5,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TYPE::D3D11_COMPUTE_SHADER"]/*' />
	/// <unmanaged>D3D11_COMPUTE_SHADER</unmanaged>
	D3D11_COMPUTE_SHADER = 6,
}
