// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV"]/*' />
/// <unmanaged>D3D12_BUFFER_UAV</unmanaged>
public partial struct BufferUav
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::FirstElement"]/*' />
	public ulong FirstElement;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::NumElements"]/*' />
	public uint NumElements;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::StructureByteStride"]/*' />
	public uint StructureByteStride;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::CounterOffsetInBytes"]/*' />
	public ulong CounterOffsetInBytes;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_BUFFER_UAV::Flags"]/*' />
	public BufferUavFlags Flags;
}
