// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_OPTIONS"]/*' />
/// <unmanaged>D2D1_VERTEX_OPTIONS</unmanaged>
[Flags]
public enum VertexOptions : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_OPTIONS::D2D1_VERTEX_OPTIONS_NONE"]/*' />
	/// <unmanaged>D2D1_VERTEX_OPTIONS_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_OPTIONS::D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR"]/*' />
	/// <unmanaged>D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR</unmanaged>
	DoNotClear = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_OPTIONS::D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER"]/*' />
	/// <unmanaged>D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER</unmanaged>
	UseDepthBuffer = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_OPTIONS::D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP"]/*' />
	/// <unmanaged>D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP</unmanaged>
	AssumeNoOverlap = 4,
}
