// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INK_POINT"]/*' />
/// <unmanaged>D2D1_INK_POINT</unmanaged>
public partial struct InkPoint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INK_POINT::x"]/*' />
	public float x;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INK_POINT::y"]/*' />
	public float y;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_INK_POINT::radius"]/*' />
	public float radius;
}
