// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_TRANSFORM_TYPE"]/*' />
/// <unmanaged>D2D1_STROKE_TRANSFORM_TYPE</unmanaged>
public enum StrokeTransformType : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_TRANSFORM_TYPE::D2D1_STROKE_TRANSFORM_TYPE_NORMAL"]/*' />
	/// <unmanaged>D2D1_STROKE_TRANSFORM_TYPE_NORMAL</unmanaged>
	Normal = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_TRANSFORM_TYPE::D2D1_STROKE_TRANSFORM_TYPE_FIXED"]/*' />
	/// <unmanaged>D2D1_STROKE_TRANSFORM_TYPE_FIXED</unmanaged>
	Fixed = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_STROKE_TRANSFORM_TYPE::D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE"]/*' />
	/// <unmanaged>D2D1_STROKE_TRANSFORM_TYPE_HAIRLINE</unmanaged>
	Hairline = 2,
}
