// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_PRIORITY"]/*' />
/// <unmanaged>D3D12_COMMAND_QUEUE_PRIORITY</unmanaged>
public enum CommandQueuePriority : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_PRIORITY::D3D12_COMMAND_QUEUE_PRIORITY_NORMAL"]/*' />
	/// <unmanaged>D3D12_COMMAND_QUEUE_PRIORITY_NORMAL</unmanaged>
	Normal = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_PRIORITY::D3D12_COMMAND_QUEUE_PRIORITY_HIGH"]/*' />
	/// <unmanaged>D3D12_COMMAND_QUEUE_PRIORITY_HIGH</unmanaged>
	High = 100,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMMAND_QUEUE_PRIORITY::D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME"]/*' />
	/// <unmanaged>D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME</unmanaged>
	GlobalRealtime = 10000,
}
