// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D.Fxc;

/// <unmanaged>D3D_COMPRESS_SHADER</unmanaged>
[Flags]
public enum CompressShaderFlags : uint
{
	None = 0,
	/// <unmanaged>D3D_COMPRESS_SHADER_KEEP_ALL_PARTS</unmanaged>
	KeepAllParts = 1,
}
