// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_TYPE"]/*' />
/// <unmanaged>D3D12_DESCRIPTOR_HEAP_TYPE</unmanaged>
public enum DescriptorHeapType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_TYPE::D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV</unmanaged>
	CbvSrvUav = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_TYPE::D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER</unmanaged>
	Sampler = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_TYPE::D3D12_DESCRIPTOR_HEAP_TYPE_RTV"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_HEAP_TYPE_RTV</unmanaged>
	Rtv = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_TYPE::D3D12_DESCRIPTOR_HEAP_TYPE_DSV"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_HEAP_TYPE_DSV</unmanaged>
	Dsv = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_HEAP_TYPE::D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES"]/*' />
	/// <unmanaged>D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES</unmanaged>
	NumTypes = 4,
}
