// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES"]/*' />
/// <unmanaged>D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES</unmanaged>
public partial struct CustomVertexBufferProperties
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::shaderBufferWithInputSignature"]/*' />
	public unsafe byte* shaderBufferWithInputSignature;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::shaderBufferSize"]/*' />
	public uint shaderBufferSize;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::inputElements"]/*' />
	public unsafe InputElementDescription* inputElements;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::elementCount"]/*' />
	public uint elementCount;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::stride"]/*' />
	public uint stride;
}
