// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RESOURCE_TEXTURE_PROPERTIES"]/*' />
/// <unmanaged>D2D1_RESOURCE_TEXTURE_PROPERTIES</unmanaged>
public partial struct ResourceTextureProperties
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RESOURCE_TEXTURE_PROPERTIES::extents"]/*' />
	public unsafe uint* extents;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RESOURCE_TEXTURE_PROPERTIES::dimensions"]/*' />
	public uint dimensions;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RESOURCE_TEXTURE_PROPERTIES::bufferPrecision"]/*' />
	public BufferPrecision bufferPrecision;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RESOURCE_TEXTURE_PROPERTIES::channelDepth"]/*' />
	public ChannelDepth channelDepth;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RESOURCE_TEXTURE_PROPERTIES::filter"]/*' />
	public Filter filter;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_RESOURCE_TEXTURE_PROPERTIES::extendModes"]/*' />
	public unsafe ExtendMode* extendModes;
}
