// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC"]/*' />
/// <unmanaged>D3D12_COMPARISON_FUNC</unmanaged>
public enum ComparisonFunction : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_NEVER"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_NEVER</unmanaged>
	Never = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_LESS"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_LESS</unmanaged>
	Less = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_EQUAL"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_EQUAL</unmanaged>
	Equal = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_LESS_EQUAL"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_LESS_EQUAL</unmanaged>
	LessEqual = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_GREATER"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_GREATER</unmanaged>
	Greater = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_NOT_EQUAL"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_NOT_EQUAL</unmanaged>
	NotEqual = 6,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_GREATER_EQUAL"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_GREATER_EQUAL</unmanaged>
	GreaterEqual = 7,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_COMPARISON_FUNC::D3D12_COMPARISON_FUNC_ALWAYS"]/*' />
	/// <unmanaged>D3D12_COMPARISON_FUNC_ALWAYS</unmanaged>
	Always = 8,
}
