// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_TYPE"]/*' />
/// <unmanaged>D3D12_STATE_OBJECT_TYPE</unmanaged>
public enum StateObjectType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_TYPE::D3D12_STATE_OBJECT_TYPE_COLLECTION"]/*' />
	/// <unmanaged>D3D12_STATE_OBJECT_TYPE_COLLECTION</unmanaged>
	Collection = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATE_OBJECT_TYPE::D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE"]/*' />
	/// <unmanaged>D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE</unmanaged>
	RaytracingPipeline = 3,
}
