// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D.Dxc;

/// <unmanaged>DXC_OUT_KIND</unmanaged>
public enum DxcOutKind : int
{
	/// <unmanaged>DXC_OUT_NONE</unmanaged>
	None = 0,
	/// <unmanaged>DXC_OUT_OBJECT</unmanaged>
	Object = 1,
	/// <unmanaged>DXC_OUT_ERRORS</unmanaged>
	Errors = 2,
	/// <unmanaged>DXC_OUT_PDB</unmanaged>
	Pdb = 3,
	/// <unmanaged>DXC_OUT_SHADER_HASH</unmanaged>
	ShaderHash = 4,
	/// <unmanaged>DXC_OUT_DISASSEMBLY</unmanaged>
	Disassembly = 5,
	/// <unmanaged>DXC_OUT_HLSL</unmanaged>
	Hlsl = 6,
	/// <unmanaged>DXC_OUT_TEXT</unmanaged>
	Text = 7,
	/// <unmanaged>DXC_OUT_REFLECTION</unmanaged>
	Reflection = 8,
	/// <unmanaged>DXC_OUT_ROOT_SIGNATURE</unmanaged>
	RootSignature = 9,
	/// <unmanaged>DXC_OUT_EXTRA_OUTPUTS</unmanaged>
	ExtraOutputs = 10,
}
