// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_COMPONENT_MAPPING"]/*' />
/// <unmanaged>D3D12_SHADER_COMPONENT_MAPPING</unmanaged>
public enum ShaderComponentMapping : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_COMPONENT_MAPPING::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0"]/*' />
	/// <unmanaged>D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0</unmanaged>
	FromMemoryComponent0 = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_COMPONENT_MAPPING::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1"]/*' />
	/// <unmanaged>D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1</unmanaged>
	FromMemoryComponent1 = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_COMPONENT_MAPPING::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2"]/*' />
	/// <unmanaged>D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2</unmanaged>
	FromMemoryComponent2 = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_COMPONENT_MAPPING::D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3"]/*' />
	/// <unmanaged>D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3</unmanaged>
	FromMemoryComponent3 = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_COMPONENT_MAPPING::D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0"]/*' />
	/// <unmanaged>D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0</unmanaged>
	ForceValue0 = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_COMPONENT_MAPPING::D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1"]/*' />
	/// <unmanaged>D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1</unmanaged>
	ForceValue1 = 5,
}
