// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_ARCHITECTURE1</unmanaged>
public partial struct FeatureDataArchitecture1
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::NodeIndex"]/*' />
	public uint NodeIndex;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::TileBasedRenderer"]/*' />
	public Bool32 TileBasedRenderer;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::UMA"]/*' />
	public Bool32 UMA;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::CacheCoherentUMA"]/*' />
	public Bool32 CacheCoherentUMA;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_ARCHITECTURE1::IsolatedMMU"]/*' />
	public Bool32 IsolatedMMU;
}
