// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_BORDER_COLOR"]/*' />
/// <unmanaged>D3D12_STATIC_BORDER_COLOR</unmanaged>
public enum StaticBorderColor : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_BORDER_COLOR::D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK"]/*' />
	/// <unmanaged>D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK</unmanaged>
	TransparentBlack = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_BORDER_COLOR::D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK"]/*' />
	/// <unmanaged>D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK</unmanaged>
	OpaqueBlack = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STATIC_BORDER_COLOR::D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE"]/*' />
	/// <unmanaged>D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE</unmanaged>
	OpaqueWhite = 2,
}
