// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4"]/*' />
/// <unmanaged>D3D12_FEATURE_DATA_D3D12_OPTIONS4</unmanaged>
public partial struct FeatureDataD3D12Options4
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4::MSAA64KBAlignedTextureSupported"]/*' />
	public Bool32 MSAA64KBAlignedTextureSupported;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4::SharedResourceCompatibilityTier"]/*' />
	public SharedResourceCompatibilityTier SharedResourceCompatibilityTier;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_FEATURE_DATA_D3D12_OPTIONS4::Native16BitShaderOpsSupported"]/*' />
	public Bool32 Native16BitShaderOpsSupported;
}
