// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SO_DECLARATION_ENTRY"]/*' />
/// <unmanaged>D3D11_SO_DECLARATION_ENTRY</unmanaged>
public partial struct SODeclarationEntry
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SO_DECLARATION_ENTRY::Stream"]/*' />
	public uint Stream;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SO_DECLARATION_ENTRY::SemanticName"]/*' />
	public unsafe sbyte* SemanticName;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SO_DECLARATION_ENTRY::SemanticIndex"]/*' />
	public uint SemanticIndex;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SO_DECLARATION_ENTRY::StartComponent"]/*' />
	public byte StartComponent;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SO_DECLARATION_ENTRY::ComponentCount"]/*' />
	public byte ComponentCount;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SO_DECLARATION_ENTRY::OutputSlot"]/*' />
	public byte OutputSlot;
}
