// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS"]/*' />
/// <unmanaged>D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS</unmanaged>
[Flags]
public enum GpuBasedValidationPipelineStateCreateFlags : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS</unmanaged>
	FrontLoadCreateTrackingOnlyShaders = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS</unmanaged>
	FrontLoadCreateUnguardedValidationShaders = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS</unmanaged>
	FrontLoadCreateGuardedValidationShaders = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK"]/*' />
	/// <unmanaged>D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK</unmanaged>
	ValidMask = 7,
}
