// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV"]/*' />
/// <unmanaged>D3D12_TEX1D_ARRAY_SRV</unmanaged>
public partial struct Texture1DArraySrv
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::MostDetailedMip"]/*' />
	public uint MostDetailedMip;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::MipLevels"]/*' />
	public uint MipLevels;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::FirstArraySlice"]/*' />
	public uint FirstArraySlice;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::ArraySize"]/*' />
	public uint ArraySize;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_TEX1D_ARRAY_SRV::ResourceMinLODClamp"]/*' />
	public float ResourceMinLODClamp;
}
