// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC"]/*' />
/// <unmanaged>D3D12_SIGNATURE_PARAMETER_DESC</unmanaged>
public partial struct SignatureParameterDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SemanticName"]/*' />
	public unsafe sbyte* SemanticName;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SemanticIndex"]/*' />
	public uint SemanticIndex;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::Register"]/*' />
	public uint Register;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::SystemValueType"]/*' />
	public Graphics.Direct3D.Name SystemValueType;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::ComponentType"]/*' />
	public Graphics.Direct3D.RegisterComponentType ComponentType;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::Mask"]/*' />
	public byte Mask;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::ReadWriteMask"]/*' />
	public byte ReadWriteMask;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::Stream"]/*' />
	public uint Stream;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SIGNATURE_PARAMETER_DESC::MinPrecision"]/*' />
	public Graphics.Direct3D.MinPrecision MinPrecision;
}
