// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC"]/*' />
/// <unmanaged>D3D12_STREAM_OUTPUT_DESC</unmanaged>
public partial struct StreamOutputDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::pSODeclaration"]/*' />
	public unsafe SODeclarationEntry* pSODeclaration;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::NumEntries"]/*' />
	public uint NumEntries;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::pBufferStrides"]/*' />
	public unsafe uint* pBufferStrides;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::NumStrides"]/*' />
	public uint NumStrides;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_STREAM_OUTPUT_DESC::RasterizedStream"]/*' />
	public uint RasterizedStream;
}
