// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE"]/*' />
/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE</unmanaged>
public enum ShaderTrackingResourceType : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE</unmanaged>
	None = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY</unmanaged>
	UavDeviceMemory = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY</unmanaged>
	NonUavDeviceMemory = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY</unmanaged>
	AllDeviceMemory = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY</unmanaged>
	GroupSharedMemory = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY</unmanaged>
	AllSharedMemory = 5,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV</unmanaged>
	GroupSharedNonUav = 6,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACKING_RESOURCE_TYPE::D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL"]/*' />
	/// <unmanaged>D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL</unmanaged>
	All = 7,
}
