// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE"]/*' />
/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE</unmanaged>
public enum IndirectArgumentType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_DRAW"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_DRAW</unmanaged>
	Draw = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED</unmanaged>
	DrawIndexed = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH</unmanaged>
	Dispatch = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW</unmanaged>
	VertexBufferView = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW</unmanaged>
	IndexBufferView = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT</unmanaged>
	Constant = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW</unmanaged>
	ConstantBufferView = 6,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW</unmanaged>
	ShaderResourceView = 7,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW</unmanaged>
	UnorderedAccessView = 8,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS</unmanaged>
	DispatchRays = 9,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_INDIRECT_ARGUMENT_TYPE::D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH"]/*' />
	/// <unmanaged>D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH</unmanaged>
	DispatchMesh = 10,
}
