// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_ADDRESS_MODE"]/*' />
/// <unmanaged>D3D11_TEXTURE_ADDRESS_MODE</unmanaged>
public enum TextureAddressMode : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_ADDRESS_MODE::D3D11_TEXTURE_ADDRESS_WRAP"]/*' />
	/// <unmanaged>D3D11_TEXTURE_ADDRESS_WRAP</unmanaged>
	Wrap = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_ADDRESS_MODE::D3D11_TEXTURE_ADDRESS_MIRROR"]/*' />
	/// <unmanaged>D3D11_TEXTURE_ADDRESS_MIRROR</unmanaged>
	Mirror = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_ADDRESS_MODE::D3D11_TEXTURE_ADDRESS_CLAMP"]/*' />
	/// <unmanaged>D3D11_TEXTURE_ADDRESS_CLAMP</unmanaged>
	Clamp = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_ADDRESS_MODE::D3D11_TEXTURE_ADDRESS_BORDER"]/*' />
	/// <unmanaged>D3D11_TEXTURE_ADDRESS_BORDER</unmanaged>
	Border = 4,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_ADDRESS_MODE::D3D11_TEXTURE_ADDRESS_MIRROR_ONCE"]/*' />
	/// <unmanaged>D3D11_TEXTURE_ADDRESS_MIRROR_ONCE</unmanaged>
	MirrorOnce = 5,
}
