// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE"]/*' />
/// <unmanaged>D3D12_DESCRIPTOR_RANGE</unmanaged>
public partial struct DescriptorRange
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::RangeType"]/*' />
	public DescriptorRangeType RangeType;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::NumDescriptors"]/*' />
	public uint NumDescriptors;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::BaseShaderRegister"]/*' />
	public uint BaseShaderRegister;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::RegisterSpace"]/*' />
	public uint RegisterSpace;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DESCRIPTOR_RANGE::OffsetInDescriptorsFromTableStart"]/*' />
	public uint OffsetInDescriptorsFromTableStart;
}
