// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_TYPE"]/*' />
/// <unmanaged>D3D12_META_COMMAND_PARAMETER_TYPE</unmanaged>
public enum MetaCommandParameterType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_TYPE::D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT"]/*' />
	/// <unmanaged>D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT</unmanaged>
	Float = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_TYPE::D3D12_META_COMMAND_PARAMETER_TYPE_UINT64"]/*' />
	/// <unmanaged>D3D12_META_COMMAND_PARAMETER_TYPE_UINT64</unmanaged>
	UInt64 = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_TYPE::D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS"]/*' />
	/// <unmanaged>D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS</unmanaged>
	GpuVirtualAddress = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_TYPE::D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV"]/*' />
	/// <unmanaged>D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV</unmanaged>
	CpuDescriptorHandleHeapTypeCbvSrvUav = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_META_COMMAND_PARAMETER_TYPE::D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV"]/*' />
	/// <unmanaged>D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV</unmanaged>
	GpuDescriptorHandleHeapTypeCbvSrvUav = 4,
}
