// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BUFFER_PRECISION"]/*' />
/// <unmanaged>D2D1_BUFFER_PRECISION</unmanaged>
public enum BufferPrecision : uint
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BUFFER_PRECISION::D2D1_BUFFER_PRECISION_UNKNOWN"]/*' />
	/// <unmanaged>D2D1_BUFFER_PRECISION_UNKNOWN</unmanaged>
	Unknown = 0,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BUFFER_PRECISION::D2D1_BUFFER_PRECISION_8BPC_UNORM"]/*' />
	/// <unmanaged>D2D1_BUFFER_PRECISION_8BPC_UNORM</unmanaged>
	Precision8BitUnorm = 1,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BUFFER_PRECISION::D2D1_BUFFER_PRECISION_8BPC_UNORM_SRGB"]/*' />
	/// <unmanaged>D2D1_BUFFER_PRECISION_8BPC_UNORM_SRGB</unmanaged>
	Precision8BitUnormSrgb = 2,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BUFFER_PRECISION::D2D1_BUFFER_PRECISION_16BPC_UNORM"]/*' />
	/// <unmanaged>D2D1_BUFFER_PRECISION_16BPC_UNORM</unmanaged>
	Precision16BitUnorm = 3,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BUFFER_PRECISION::D2D1_BUFFER_PRECISION_16BPC_FLOAT"]/*' />
	/// <unmanaged>D2D1_BUFFER_PRECISION_16BPC_FLOAT</unmanaged>
	Precision16BitFloat = 4,
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BUFFER_PRECISION::D2D1_BUFFER_PRECISION_32BPC_FLOAT"]/*' />
	/// <unmanaged>D2D1_BUFFER_PRECISION_32BPC_FLOAT</unmanaged>
	Precision32BitFloat = 5,
}
