// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_LAYOUT"]/*' />
/// <unmanaged>D3D11_TEXTURE_LAYOUT</unmanaged>
public enum TextureLayout : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_LAYOUT::D3D11_TEXTURE_LAYOUT_UNDEFINED"]/*' />
	/// <unmanaged>D3D11_TEXTURE_LAYOUT_UNDEFINED</unmanaged>
	Undefined = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_LAYOUT::D3D11_TEXTURE_LAYOUT_ROW_MAJOR"]/*' />
	/// <unmanaged>D3D11_TEXTURE_LAYOUT_ROW_MAJOR</unmanaged>
	RowMajor = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE_LAYOUT::D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE"]/*' />
	/// <unmanaged>D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE</unmanaged>
	_64kStandardSwizzle = 2,
}
