// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CONTEXT_TYPE"]/*' />
/// <unmanaged>D3D11_CONTEXT_TYPE</unmanaged>
public enum ContextType : int
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CONTEXT_TYPE::D3D11_CONTEXT_TYPE_ALL"]/*' />
	/// <unmanaged>D3D11_CONTEXT_TYPE_ALL</unmanaged>
	All = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CONTEXT_TYPE::D3D11_CONTEXT_TYPE_3D"]/*' />
	/// <unmanaged>D3D11_CONTEXT_TYPE_3D</unmanaged>
	_3D = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CONTEXT_TYPE::D3D11_CONTEXT_TYPE_COMPUTE"]/*' />
	/// <unmanaged>D3D11_CONTEXT_TYPE_COMPUTE</unmanaged>
	Compute = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CONTEXT_TYPE::D3D11_CONTEXT_TYPE_COPY"]/*' />
	/// <unmanaged>D3D11_CONTEXT_TYPE_COPY</unmanaged>
	Copy = 3,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_CONTEXT_TYPE::D3D11_CONTEXT_TYPE_VIDEO"]/*' />
	/// <unmanaged>D3D11_CONTEXT_TYPE_VIDEO</unmanaged>
	Video = 4,
}
