// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC"]/*' />
/// <unmanaged>D3D11_RASTERIZER_DESC</unmanaged>
public partial struct RasterizerDescription
{
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::FillMode"]/*' />
	public FillMode FillMode;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::CullMode"]/*' />
	public CullMode CullMode;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::FrontCounterClockwise"]/*' />
	public Bool32 FrontCounterClockwise;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::DepthBias"]/*' />
	public int DepthBias;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::DepthBiasClamp"]/*' />
	public float DepthBiasClamp;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::SlopeScaledDepthBias"]/*' />
	public float SlopeScaledDepthBias;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::DepthClipEnable"]/*' />
	public Bool32 DepthClipEnable;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::ScissorEnable"]/*' />
	public Bool32 ScissorEnable;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::MultisampleEnable"]/*' />
	public Bool32 MultisampleEnable;

	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_RASTERIZER_DESC::AntialiasedLineEnable"]/*' />
	public Bool32 AntialiasedLineEnable;
}
