// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_PARAMETER_TYPE"]/*' />
/// <unmanaged>D3D12_DEBUG_DEVICE_PARAMETER_TYPE</unmanaged>
public enum DebugDeviceParameterType : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_PARAMETER_TYPE::D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS"]/*' />
	/// <unmanaged>D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS</unmanaged>
	FeatureFlags = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_PARAMETER_TYPE::D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS"]/*' />
	/// <unmanaged>D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS</unmanaged>
	GpuBasedValidationSettings = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DEBUG_DEVICE_PARAMETER_TYPE::D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR"]/*' />
	/// <unmanaged>D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR</unmanaged>
	GpuSlowdownPerformanceFactor = 2,
}
