// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ARC_SEGMENT"]/*' />
/// <unmanaged>D2D1_ARC_SEGMENT</unmanaged>
public partial struct ArcSegment
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ARC_SEGMENT::point"]/*' />
	public System.Drawing.PointF point;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ARC_SEGMENT::size"]/*' />
	public System.Drawing.SizeF size;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ARC_SEGMENT::rotationAngle"]/*' />
	public float rotationAngle;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ARC_SEGMENT::sweepDirection"]/*' />
	public SweepDirection sweepDirection;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_ARC_SEGMENT::arcSize"]/*' />
	public ArcSize arcSize;
}
