// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_BUFFER_PROPERTIES"]/*' />
/// <unmanaged>D2D1_VERTEX_BUFFER_PROPERTIES</unmanaged>
public partial struct VertexBufferProperties
{
	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_BUFFER_PROPERTIES::inputCount"]/*' />
	public uint inputCount;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_BUFFER_PROPERTIES::usage"]/*' />
	public VertexUsage usage;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_BUFFER_PROPERTIES::data"]/*' />
	public unsafe byte* data;

	/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_VERTEX_BUFFER_PROPERTIES::byteWidth"]/*' />
	public uint byteWidth;
}
