// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY"]/*' />
/// <unmanaged>D3D12_SHADER_VISIBILITY</unmanaged>
public enum ShaderVisibility : int
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_ALL"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_ALL</unmanaged>
	All = 0,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_VERTEX"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_VERTEX</unmanaged>
	Vertex = 1,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_HULL"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_HULL</unmanaged>
	Hull = 2,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_DOMAIN"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_DOMAIN</unmanaged>
	Domain = 3,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_GEOMETRY"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_GEOMETRY</unmanaged>
	Geometry = 4,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_PIXEL"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_PIXEL</unmanaged>
	Pixel = 5,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_AMPLIFICATION"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_AMPLIFICATION</unmanaged>
	Amplification = 6,
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_SHADER_VISIBILITY::D3D12_SHADER_VISIBILITY_MESH"]/*' />
	/// <unmanaged>D3D12_SHADER_VISIBILITY_MESH</unmanaged>
	Mesh = 7,
}
