// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11;

/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_UAV_FLAG"]/*' />
/// <unmanaged>D3D11_BUFFER_UAV_FLAG</unmanaged>
[Flags]
public enum BufferUavFlags : int
{
	None = 0,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_UAV_FLAG::D3D11_BUFFER_UAV_FLAG_RAW"]/*' />
	/// <unmanaged>D3D11_BUFFER_UAV_FLAG_RAW</unmanaged>
	Raw = 1,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_UAV_FLAG::D3D11_BUFFER_UAV_FLAG_APPEND"]/*' />
	/// <unmanaged>D3D11_BUFFER_UAV_FLAG_APPEND</unmanaged>
	Append = 2,
	/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_UAV_FLAG::D3D11_BUFFER_UAV_FLAG_COUNTER"]/*' />
	/// <unmanaged>D3D11_BUFFER_UAV_FLAG_COUNTER</unmanaged>
	Counter = 4,
}
