// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D12;

/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC"]/*' />
/// <unmanaged>D3D12_DISPATCH_RAYS_DESC</unmanaged>
public partial struct DispatchRaysDescription
{
	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::RayGenerationShaderRecord"]/*' />
	public GpuVirtualAddressRange RayGenerationShaderRecord;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::MissShaderTable"]/*' />
	public GpuVirtualAddressRangeAndStride MissShaderTable;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::HitGroupTable"]/*' />
	public GpuVirtualAddressRangeAndStride HitGroupTable;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::CallableShaderTable"]/*' />
	public GpuVirtualAddressRangeAndStride CallableShaderTable;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::Width"]/*' />
	public uint Width;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::Height"]/*' />
	public uint Height;

	/// <include file='../Direct3D12.xml' path='doc/member[@name="D3D12_DISPATCH_RAYS_DESC::Depth"]/*' />
	public uint Depth;
}
