// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D.Dxc;

/// <unmanaged>DxcShaderHash</unmanaged>
public partial struct DxcShaderHash
{
	public DxcHashFlags Flags;

	public unsafe fixed byte HashDigest[16];
}

/// <unmanaged>DxcBuffer</unmanaged>
public partial struct DxcBuffer
{
	public unsafe void* Ptr;

	public nuint Size;

	public uint Encoding;
}

/// <unmanaged>DxcDefine</unmanaged>
public partial struct DxcDefine
{
	public unsafe ushort* Name;

	public unsafe ushort* Value;
}

/// <unmanaged>DxcArgPair</unmanaged>
public partial struct DxcArgPair
{
	public unsafe ushort* pName;

	public unsafe ushort* pValue;
}
