// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D.Common;

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_ALPHA_MODE"]/*' />
/// <unmanaged>D2D1_ALPHA_MODE</unmanaged>
public enum AlphaMode : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_ALPHA_MODE::D2D1_ALPHA_MODE_UNKNOWN"]/*' />
	/// <unmanaged>D2D1_ALPHA_MODE_UNKNOWN</unmanaged>
	Unknown = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_ALPHA_MODE::D2D1_ALPHA_MODE_PREMULTIPLIED"]/*' />
	/// <unmanaged>D2D1_ALPHA_MODE_PREMULTIPLIED</unmanaged>
	Premultiplied = 1,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_ALPHA_MODE::D2D1_ALPHA_MODE_STRAIGHT"]/*' />
	/// <unmanaged>D2D1_ALPHA_MODE_STRAIGHT</unmanaged>
	Straight = 2,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_ALPHA_MODE::D2D1_ALPHA_MODE_IGNORE"]/*' />
	/// <unmanaged>D2D1_ALPHA_MODE_IGNORE</unmanaged>
	Ignore = 3,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FIGURE_BEGIN"]/*' />
/// <unmanaged>D2D1_FIGURE_BEGIN</unmanaged>
public enum FigureBegin : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FIGURE_BEGIN::D2D1_FIGURE_BEGIN_FILLED"]/*' />
	/// <unmanaged>D2D1_FIGURE_BEGIN_FILLED</unmanaged>
	Filled = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FIGURE_BEGIN::D2D1_FIGURE_BEGIN_HOLLOW"]/*' />
	/// <unmanaged>D2D1_FIGURE_BEGIN_HOLLOW</unmanaged>
	Hollow = 1,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FIGURE_END"]/*' />
/// <unmanaged>D2D1_FIGURE_END</unmanaged>
public enum FigureEnd : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FIGURE_END::D2D1_FIGURE_END_OPEN"]/*' />
	/// <unmanaged>D2D1_FIGURE_END_OPEN</unmanaged>
	Open = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FIGURE_END::D2D1_FIGURE_END_CLOSED"]/*' />
	/// <unmanaged>D2D1_FIGURE_END_CLOSED</unmanaged>
	Closed = 1,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PATH_SEGMENT"]/*' />
/// <unmanaged>D2D1_PATH_SEGMENT</unmanaged>
[Flags]
public enum PathSegment : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PATH_SEGMENT::D2D1_PATH_SEGMENT_NONE"]/*' />
	/// <unmanaged>D2D1_PATH_SEGMENT_NONE</unmanaged>
	None = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PATH_SEGMENT::D2D1_PATH_SEGMENT_FORCE_UNSTROKED"]/*' />
	/// <unmanaged>D2D1_PATH_SEGMENT_FORCE_UNSTROKED</unmanaged>
	ForceUnstroked = 1,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PATH_SEGMENT::D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN"]/*' />
	/// <unmanaged>D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN</unmanaged>
	ForceRoundLineJoin = 2,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FILL_MODE"]/*' />
/// <unmanaged>D2D1_FILL_MODE</unmanaged>
public enum FillMode : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FILL_MODE::D2D1_FILL_MODE_ALTERNATE"]/*' />
	/// <unmanaged>D2D1_FILL_MODE_ALTERNATE</unmanaged>
	Alternate = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_FILL_MODE::D2D1_FILL_MODE_WINDING"]/*' />
	/// <unmanaged>D2D1_FILL_MODE_WINDING</unmanaged>
	Winding = 1,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BORDER_MODE"]/*' />
/// <unmanaged>D2D1_BORDER_MODE</unmanaged>
public enum BorderMode : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BORDER_MODE::D2D1_BORDER_MODE_SOFT"]/*' />
	/// <unmanaged>D2D1_BORDER_MODE_SOFT</unmanaged>
	Soft = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BORDER_MODE::D2D1_BORDER_MODE_HARD"]/*' />
	/// <unmanaged>D2D1_BORDER_MODE_HARD</unmanaged>
	Hard = 1,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE"]/*' />
/// <unmanaged>D2D1_BLEND_MODE</unmanaged>
public enum BlendMode : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_MULTIPLY"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_MULTIPLY</unmanaged>
	Multiply = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_SCREEN"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_SCREEN</unmanaged>
	Screen = 1,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_DARKEN"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_DARKEN</unmanaged>
	Darken = 2,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_LIGHTEN"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_LIGHTEN</unmanaged>
	Lighten = 3,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_DISSOLVE"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_DISSOLVE</unmanaged>
	Dissolve = 4,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_COLOR_BURN"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_COLOR_BURN</unmanaged>
	ColorBurn = 5,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_LINEAR_BURN"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_LINEAR_BURN</unmanaged>
	LinearBurn = 6,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_DARKER_COLOR"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_DARKER_COLOR</unmanaged>
	DarkerColor = 7,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_LIGHTER_COLOR"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_LIGHTER_COLOR</unmanaged>
	LighterColor = 8,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_COLOR_DODGE"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_COLOR_DODGE</unmanaged>
	ColorDodge = 9,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_LINEAR_DODGE"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_LINEAR_DODGE</unmanaged>
	LinearDodge = 10,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_OVERLAY"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_OVERLAY</unmanaged>
	Overlay = 11,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_SOFT_LIGHT"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_SOFT_LIGHT</unmanaged>
	SoftLight = 12,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_HARD_LIGHT"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_HARD_LIGHT</unmanaged>
	HardLight = 13,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_VIVID_LIGHT"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_VIVID_LIGHT</unmanaged>
	VividLight = 14,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_LINEAR_LIGHT"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_LINEAR_LIGHT</unmanaged>
	LinearLight = 15,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_PIN_LIGHT"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_PIN_LIGHT</unmanaged>
	PinLight = 16,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_HARD_MIX"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_HARD_MIX</unmanaged>
	HardMix = 17,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_DIFFERENCE"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_DIFFERENCE</unmanaged>
	Difference = 18,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_EXCLUSION"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_EXCLUSION</unmanaged>
	Exclusion = 19,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_HUE"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_HUE</unmanaged>
	Hue = 20,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_SATURATION"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_SATURATION</unmanaged>
	Saturation = 21,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_COLOR"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_COLOR</unmanaged>
	Color = 22,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_LUMINOSITY"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_LUMINOSITY</unmanaged>
	Luminosity = 23,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_SUBTRACT"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_SUBTRACT</unmanaged>
	Subtract = 24,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BLEND_MODE::D2D1_BLEND_MODE_DIVISION"]/*' />
	/// <unmanaged>D2D1_BLEND_MODE_DIVISION</unmanaged>
	Division = 25,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COLORMATRIX_ALPHA_MODE"]/*' />
/// <unmanaged>D2D1_COLORMATRIX_ALPHA_MODE</unmanaged>
public enum ColorMatrixAlphaMode : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COLORMATRIX_ALPHA_MODE::D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED"]/*' />
	/// <unmanaged>D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED</unmanaged>
	Premultiplied = 1,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COLORMATRIX_ALPHA_MODE::D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT"]/*' />
	/// <unmanaged>D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT</unmanaged>
	Straight = 2,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE"]/*' />
/// <unmanaged>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE</unmanaged>
public enum AffineTransform2DInterpolationMode : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE::D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR"]/*' />
	/// <unmanaged>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR</unmanaged>
	NearestNeighbor = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE::D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR"]/*' />
	/// <unmanaged>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR</unmanaged>
	Linear = 1,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE::D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_CUBIC"]/*' />
	/// <unmanaged>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_CUBIC</unmanaged>
	Cubic = 2,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE::D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR"]/*' />
	/// <unmanaged>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR</unmanaged>
	MultiSampleLinear = 3,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE::D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_ANISOTROPIC"]/*' />
	/// <unmanaged>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_ANISOTROPIC</unmanaged>
	Anisotropic = 4,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE::D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC"]/*' />
	/// <unmanaged>D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC</unmanaged>
	HighQualityCubic = 5,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_NOISE"]/*' />
/// <unmanaged>D2D1_TURBULENCE_NOISE</unmanaged>
public enum TurbulenceNoise : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_NOISE::D2D1_TURBULENCE_NOISE_FRACTAL_SUM"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_NOISE_FRACTAL_SUM</unmanaged>
	FractalSum = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_TURBULENCE_NOISE::D2D1_TURBULENCE_NOISE_TURBULENCE"]/*' />
	/// <unmanaged>D2D1_TURBULENCE_NOISE_TURBULENCE</unmanaged>
	Turbulence = 1,
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE"]/*' />
/// <unmanaged>D2D1_COMPOSITE_MODE</unmanaged>
public enum CompositeMode : uint
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_SOURCE_OVER"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_SOURCE_OVER</unmanaged>
	SourceOver = 0,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_DESTINATION_OVER"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_DESTINATION_OVER</unmanaged>
	DestinationOver = 1,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_SOURCE_IN"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_SOURCE_IN</unmanaged>
	SourceIn = 2,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_DESTINATION_IN"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_DESTINATION_IN</unmanaged>
	DestinationIn = 3,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_SOURCE_OUT"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_SOURCE_OUT</unmanaged>
	SourceOut = 4,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_DESTINATION_OUT"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_DESTINATION_OUT</unmanaged>
	DestinationOut = 5,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_SOURCE_ATOP"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_SOURCE_ATOP</unmanaged>
	SourceAtop = 6,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_DESTINATION_ATOP"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_DESTINATION_ATOP</unmanaged>
	DestinationAtop = 7,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_XOR"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_XOR</unmanaged>
	Xor = 8,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_PLUS"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_PLUS</unmanaged>
	Plus = 9,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_SOURCE_COPY"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_SOURCE_COPY</unmanaged>
	SourceCopy = 10,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY</unmanaged>
	BoundedSourceCopy = 11,
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_COMPOSITE_MODE::D2D1_COMPOSITE_MODE_MASK_INVERT"]/*' />
	/// <unmanaged>D2D1_COMPOSITE_MODE_MASK_INVERT</unmanaged>
	MaskInvert = 12,
}
