// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D;

/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO"]/*' />
/// <unmanaged>D3D_SHADER_MACRO</unmanaged>
public partial struct ShaderMacro
{
	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO::Name"]/*' />
	public unsafe sbyte* Name;

	/// <include file='../Direct3D.xml' path='doc/member[@name="D3D_SHADER_MACRO::Definition"]/*' />
	public unsafe sbyte* Definition;
}
