// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D.Fxc;

/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_SHADER_DATA"]/*' />
/// <unmanaged>D3D_SHADER_DATA</unmanaged>
public partial struct ShaderData
{
	/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_SHADER_DATA::pBytecode"]/*' />
	public unsafe void* pBytecode;

	/// <include file='../../Vortice.Win32/Generated/Graphics/Direct3D.xml' path='doc/member[@name="D3D_SHADER_DATA::BytecodeLength"]/*' />
	public nuint BytecodeLength;
}
