// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D.Common;

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PIXEL_FORMAT"]/*' />
/// <unmanaged>D2D1_PIXEL_FORMAT</unmanaged>
public partial struct PixelFormat
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PIXEL_FORMAT::format"]/*' />
	public Graphics.Dxgi.Common.Format format;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PIXEL_FORMAT::alphaMode"]/*' />
	public AlphaMode alphaMode;
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_F"]/*' />
/// <unmanaged>D2D_RECT_F</unmanaged>
public partial struct RectF
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_F::left"]/*' />
	public float left;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_F::top"]/*' />
	public float top;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_F::right"]/*' />
	public float right;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_F::bottom"]/*' />
	public float bottom;
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U"]/*' />
/// <unmanaged>D2D_RECT_U</unmanaged>
public partial struct RectU
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::left"]/*' />
	public uint left;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::top"]/*' />
	public uint top;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::right"]/*' />
	public uint right;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D_RECT_U::bottom"]/*' />
	public uint bottom;
}

/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT"]/*' />
/// <unmanaged>D2D1_BEZIER_SEGMENT</unmanaged>
public partial struct BezierSegment
{
	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT::point1"]/*' />
	public System.Drawing.PointF point1;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT::point2"]/*' />
	public System.Drawing.PointF point2;

	/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT::point3"]/*' />
	public System.Drawing.PointF point3;
}
