// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct2D;

/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1SpriteBatch"]/*' />
/// <unmanaged>ID2D1SpriteBatch</unmanaged>
[Guid("4dc583bf-3a10-438a-8722-e9765224f1f1")]
[NativeTypeName("struct ID2D1SpriteBatch : ID2D1Resource")]
[NativeInheritance("ID2D1Resource")]
public unsafe partial struct ID2D1SpriteBatch : ID2D1SpriteBatch.Interface, INativeGuid
{
	public static ref readonly Guid IID_ID2D1SpriteBatch
	{
		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		get
		{
			ReadOnlySpan<byte> data = new byte[] {
				0xBF, 0x83, 0xC5, 0x4D,
				0x10, 0x3A,
				0x8A, 0x43,
				0x87,
				0x22,
				0xE9,
				0x76,
				0x52,
				0x24,
				0xF1,
				0xF1
			};

			Debug.Assert(data.Length == Unsafe.SizeOf<Guid>());
			return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data));
		}
	}

#if NET6_0_OR_GREATER
	static Guid* INativeGuid.NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID2D1SpriteBatch));
#else
	public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID2D1SpriteBatch));
#endif

	public void** lpVtbl;

	/// <inheritdoc cref="IUnknown.QueryInterface" />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(0)]
	public HResult QueryInterface([NativeTypeName("const IID &")] Guid* riid, void** ppvObject)
	{
		return ((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, Guid*, void**, int>)(lpVtbl[0]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this), riid, ppvObject);
	}

	/// <inheritdoc cref="IUnknown.AddRef" />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(1)]
	[return: NativeTypeName("ULONG")]
	public uint AddRef()
	{
		return ((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, uint>)(lpVtbl[1]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this));
	}

	/// <inheritdoc cref="IUnknown.Release" />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(2)]
	[return: NativeTypeName("ULONG")]
	public uint Release()
	{
		return ((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, uint>)(lpVtbl[2]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this));
	}

	/// <inheritdoc cref="ID2D1Resource.GetFactory" />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(3)]
	public void GetFactory(ID2D1Factory** factory)
	{
		((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, ID2D1Factory**, void>)(lpVtbl[3]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this), factory);
	}

	/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1SpriteBatch::AddSprites"]/*' />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(4)]
	public HResult AddSprites(uint spriteCount, Common.RectF* destinationRectangles, Common.RectU* sourceRectangles, Color4* colors, Matrix3x2* transforms, uint destinationRectanglesStride, uint sourceRectanglesStride, uint colorsStride, uint transformsStride)
	{
		return ((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, uint, Common.RectF*, Common.RectU*, Color4*, Matrix3x2*, uint, uint, uint, uint, int>)(lpVtbl[4]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this), spriteCount, destinationRectangles, sourceRectangles, colors, transforms, destinationRectanglesStride, sourceRectanglesStride, colorsStride, transformsStride);
	}

	/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1SpriteBatch::SetSprites"]/*' />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(5)]
	public HResult SetSprites(uint startIndex, uint spriteCount, Common.RectF* destinationRectangles, Common.RectU* sourceRectangles, Color4* colors, Matrix3x2* transforms, uint destinationRectanglesStride, uint sourceRectanglesStride, uint colorsStride, uint transformsStride)
	{
		return ((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, uint, uint, Common.RectF*, Common.RectU*, Color4*, Matrix3x2*, uint, uint, uint, uint, int>)(lpVtbl[5]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this), startIndex, spriteCount, destinationRectangles, sourceRectangles, colors, transforms, destinationRectanglesStride, sourceRectanglesStride, colorsStride, transformsStride);
	}

	/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1SpriteBatch::GetSprites"]/*' />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(6)]
	public HResult GetSprites(uint startIndex, uint spriteCount, Common.RectF* destinationRectangles, Common.RectU* sourceRectangles, Color4** colors, Matrix3x2* transforms)
	{
		return ((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, uint, uint, Common.RectF*, Common.RectU*, Color4**, Matrix3x2*, int>)(lpVtbl[6]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this), startIndex, spriteCount, destinationRectangles, sourceRectangles, colors, transforms);
	}

	/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1SpriteBatch::GetSpriteCount"]/*' />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(7)]
	public uint GetSpriteCount()
	{
		return ((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, uint>)(lpVtbl[7]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this));
	}

	/// <include file='../Direct2D.xml' path='doc/member[@name="ID2D1SpriteBatch::Clear"]/*' />
	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	[VtblIndex(8)]
	public void Clear()
	{
		((delegate* unmanaged[Stdcall]<ID2D1SpriteBatch*, void>)(lpVtbl[8]))((ID2D1SpriteBatch*)Unsafe.AsPointer(ref this));
	}
	public interface Interface : ID2D1Resource.Interface
	{
		[VtblIndex(4)]
		HResult AddSprites(uint spriteCount, Common.RectF* destinationRectangles, Common.RectU* sourceRectangles, Color4* colors, Matrix3x2* transforms, uint destinationRectanglesStride, uint sourceRectanglesStride, uint colorsStride, uint transformsStride);

		[VtblIndex(5)]
		HResult SetSprites(uint startIndex, uint spriteCount, Common.RectF* destinationRectangles, Common.RectU* sourceRectangles, Color4* colors, Matrix3x2* transforms, uint destinationRectanglesStride, uint sourceRectanglesStride, uint colorsStride, uint transformsStride);

		[VtblIndex(6)]
		HResult GetSprites(uint startIndex, uint spriteCount, Common.RectF* destinationRectangles, Common.RectU* sourceRectangles, Color4** colors, Matrix3x2* transforms);

		[VtblIndex(7)]
		uint GetSpriteCount();

		[VtblIndex(8)]
		void Clear();
	}
}

