// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

namespace Win32.Graphics.Direct3D11on12;

/// <include file='../../Vortice.Win32.Graphics.Direct3D11/Direct3D11.xml' path='doc/member[@name="D3D11_RESOURCE_FLAGS"]/*' />
/// <unmanaged>D3D11_RESOURCE_FLAGS</unmanaged>
public partial struct ResourceFlags
{
	/// <include file='../../Vortice.Win32.Graphics.Direct3D11/Direct3D11.xml' path='doc/member[@name="D3D11_RESOURCE_FLAGS::BindFlags"]/*' />
	public Graphics.Direct3D11.BindFlags BindFlags;

	/// <include file='../../Vortice.Win32.Graphics.Direct3D11/Direct3D11.xml' path='doc/member[@name="D3D11_RESOURCE_FLAGS::MiscFlags"]/*' />
	public Graphics.Direct3D11.ResourceMiscFlags MiscFlags;

	/// <include file='../../Vortice.Win32.Graphics.Direct3D11/Direct3D11.xml' path='doc/member[@name="D3D11_RESOURCE_FLAGS::CPUAccessFlags"]/*' />
	public Graphics.Direct3D11.CpuAccessFlags CPUAccessFlags;

	/// <include file='../../Vortice.Win32.Graphics.Direct3D11/Direct3D11.xml' path='doc/member[@name="D3D11_RESOURCE_FLAGS::StructureByteStride"]/*' />
	public uint StructureByteStride;
}
